100%(1)100% found this document useful (1 vote) 1K views175 pagesArduino - Projects
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Measurement Projects
for Beginners
Unis inchsted lr deweinading sentches and
Creal diagram fo practicContents
Basics of E ‘
LED
Programming Structure
Structure
Functions
Variable
Getting Started with Arduino
Basic Proj -
Serial Monitor
LED-Digital Write
Push Button Switch
POT-Analog Read
Arduino Measurement Projects
ano Capaci M Proj
Arduino Resistance (ohm) Measurement Project
Measurement of Distance using ultrasonic Sensor
Measurement of Light using LDR (LUX meter)
aera ot distance usin sharp Sensor 1 ing V
Measurement of current using current sensor
Measurement of Pressure using GY-68 BMP 180
Dust Measurement using DSM501A Sensor
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Respective authors own all copyrights not held by the publisher.
The information herein is offered for informational purposes solely and is universal as so. The
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‘The trademarks that are used are without any consent, and the publication of the trademark is without
permission or backing by the trademark owner. All trademarks and brands within this book are for
clarifying purposes only and are owned by the owners themselves, not affiliated with this document.Basics of ElectronicsElectronics Primer
Before jumping into the Arduino Completely, we present the foundations of electricity and electronics and
Introduce critical concepts used. Here provides a broad overview of electronics to readers who have litte t0
hho experience with electronics and electricity. If you're already comfortable with some of the topics in this
chapter, you can skip these and go to the programming page.
If you're new to electronics or just want a refresher, we suggest reading this webpage in full. While it’s not
a complete guide to electronics (there are whole books, classes, and degrees on the subject), this chapter is a
handy reference designed to arm you with basic concepts and vocabulary.
What Is Electricity?
To understand electricity, you first need to understand the structure of an atom, Atoms are the building
blocks of everything around you. An atom is made up of protons, neutrons, and electrons. The electrons
have a negative charge, and the protons have a positive charge. A typical atom has the same number of
electrons a5 protons and therefore is neutral in charge. Electricity is a form of energy that involves the
movement or storage of charges; it is the phenomenon that occurs when we push or force charges to move
in a prescribed manner or a defined path,
In simple terms, electricity is a form of energy that we can hamess and convert into heat, light, movement,
and power. Electricity has three main properties that will be important to us as we build projects: current,
voltage, and power.Current
‘The flow of electrical energy through a circuit is called the current. Electrical current flows through a circuit
from the positive side of a power source, such as a battery, to the negative side of the power source. This is
known as direct current (DC).In some circuits; the negative side is called ground (GND). Current is
measured in amperes or “amps” (A). Small amounts of current are measured in milliamps (mA), where
41,000 milliamps equal 1 amp.Voltage
Voltage is a measure of the difference in potential energy between a circuit’s positive and negative ends,
This is measured in volts (V). The higher the voltage, the faster the current moves through a circu.Power
Power is a measurement of the rate at which an electrical device converts energy from one form to another.
Power is measured in watts (W). For example, a 100 W light bulb is much brighter than a 60 W bulb
because the higher-wattage bulb converts more electrical energy into light. A simple mathematical
relationship exists among voltage, current, and power:
Power (W) = Voltage (V) x Current (A)What Is a Circuit?
Even with the electrical forces pushing them, charges need a path to follow from a point of higher potential
to the point of lower potential. The path by which charges move from the positive (~) side of a battery (high
potential) to the negative (-) side of the battery (low potential) is called a circuit. A circuit consists of a
closed path from the positive terminal to the negative terminal through a device such as a light-emitting
diode (LED), resistor, ight, or motor.
In order for charges to move, the path must be made out of a material that is conductive, Conductivity is not
an absolute measure but mote of a continuum. In other words, some materials allow charges to move more
freely than others.
Ohm's Law
As you may already have guessed, there is a relationship between current, voltage, and resistance, This
relationship is commonly called Ohm’s Law, and itis represented mathematically as follows:
ve
xR
In this equation, V represents the voltage; I represent the current, and R is the resistance,‘Schematics
battery
switch push button switch
ground resistor transistor
Schematics ate simplified drawings of circuits. We sometimes also call these wiring diagrams or circuit
blueprints. schematic shows what is connected to what and which components to use in building the
circuit.Analog VS Digital
With the concepts of circuits, components, voltage, current, and resistance defined, we can now talk about
two different approaches to electronics: analog and digital. These approaches are not mutually exclusive,
and you can’t really understand the circuits you build without understanding both concepts.
5v SV
Tie —* TIME —
DIGITAL SIGNAL ANALOG SIGNAL
Digital versus analog signals
Analog deals with values that vary within a set range, Think of the dimmer switch in some dining rooms;
that is analog. Analog values can be on, off, and anything in between. Digital values, on the other hand,
have only two. States: on or off.
Digital electronics tend to include a microcontroller or microprocessor that is programmed to turn things on
and off in response to conditions, whereas analog circuits tend to use components to vary the current,
voltage, and resistance of a circuit to achieve the same result. There ate advantages and disadvamtages to
both ways of thinking, but you can’t solely use one and not the other. For example, you couldn’t read the
temperature using a microcontroller without using a number of analog components as wel
What is Microcontroller?
A microcontroller is a small computer that you can program by uploading a program or set of instructions.
Microcontrollers are used to automate simple tasks, like controlling the temperature of your house or
‘watering your lawn when it’s dry
LED
An LED is an acronym for Light Emitting Diode; it is a type of diode that
illuminates when electricity passes through it. Their voltage drop is higher than a
standard diode, from1.2v for an infrared LED, up to 3.5v for blue and ultraviolet
LED. These LED’s comes in different size and different colors. If you take a
closer look to that LED picture, one lead (leg) of the LED’s shorter and another
one is longer. The shorter one is known as a cathode (negative (-) symbol), and
the longer one is known as an anode (positive (+) symbol). If the current passing
through the LED is too high, you will lose LED. A LED can withstand up to
3.5y, the output voltage from the Arduino pins are 5V to step down this voltage,a resistor in series with LED should use to prevent the LED from hurt.
rantResistors
Resist the flow of electrical current in the circuit, in other words, they limit the
flow of electrons. The SI unit of resistance is Ohms, written as the Greek letter
omega (Q). They are often used with the unit prefixes kilo (k) and mega (M).
The value of resistor indicated by 4 or 5 color band bands, using the resistor
color code: The first 2 bands are the first digits of the value, and the 3° band is
the power of ten that comes after those 2 digits. This is also called the multiplier
and is just the number of zeros you have to add. The last band is the tolerance
and mostly it will be silver or gold color.
FE EF &
“BB ROY Great Britain Very Good Wife,” try to memorize this sentence which
allows you to remember 9 color bands in the resistor. First b represents black,
the second b represents brown, R represents Red, O represents Orange, Y
represents yellow, first word in Great G represents Green, first word in Britain B
represents Blue, first word in Very V represents violet, the first letter in G
represents Grey and, the first letter in Wife W represents White.
Color 1% Band (1%} 2" Band] 3" Band J 4" Band
digit) (2 digit) | (Multiplier) | (tolerance)Orange 1000 or 1kQ
Yellow 10kQ
White
9 9
Gold 0.12 25%
Silver 0.012 +10%
Eg: The first resistor toward right, in the above picture, shows Brown RED RED
color, First band is Brown look up the table to find 1S digital value for this color,value for the brown color in the first digit is ‘1’, second color is Red, if you look
up the table for the 2"¢ digit value color for the Red is 2 and the third color is
also red, if you look up the table for 3° Band it is multiplier and the value is 100
ohms If we join all the value together, 1 2 * 100
And the final value will be 1200; the resistance value is 1200 Q.
Capacitors
These components store and release electrical energy in a circuit, It behaves like
a small rechargeable battery. Capacitors are used in filters. The SI unit of
capacitance is farad, of F. This is a huge unit, and most often, you will see
prefixes like pico(p), nano (n) or micro (y). Often placed across power and
ground close to a sensor or motor to help fluctuation in voltage.
e &
Transistor
A wansistor is a semiconductor device, which is used to switch or amplify a
signal. You can think of it as a switch that can be operated by using a feeble
signal, a current controlled switch.
A transistor has three terminals: they are called the base (B), the emitter (E) and
the collector (C).
The emitter ‘emits’ electrons, and they are ‘collected’ by the collector. The base is
used to control this flow of electrons. If a small current flows from the base to
the emitter, a much larger current will flow from the collector to the emitter.
How much larger this C-E current is, depends on a constant, specific to the type
of transistor. This constant is called the DC current gain and has the symbol of
the Greek letter béta ( 3 ) or Hfe.E.g,, if you have a transistor with B = 100, and your B-E current = 10mA, your
C-E current will be 1A. This principle is used in amplifiers. However, a
transistor cannot keep on amplifying forever: at a certain point, the transistor
will just act like a switch.
Diode
Just like a transistor, a diode is a semiconductor device. One of the unusual
properties of a diode is that they only conduct electricity in one direction.
For example, Arduino boards have a diode in series with their power input jack,
to prevent you from reversing the power, and damaging the chip.
Diodes have a forward voltage drop ranging from 0.5v to 0.7v. This means that
if you measure the voltage before the diode, it will be about 600mV higher than
after the Diode, a diode has its limits: if the reverse voltage is too high, it will
break, causing it to let current pass in the wrong direction. In some diodes, this is
done in a controlled way. These diodes are called zener diodes. They will only
conduct if the voltage is higher than an absolute value, specific to the zener. This
value is constant, so zener diodes are used as a reference in voltage regulators.
fetVariable Resistor
We have seen about Resistors previously, and the resistor value in those resistors
cannot be changed, but in this resistor, it is possible to change the resistance
value. These resistors come with three pins. Two pins are connected to the ends
of a fixed resistor. The middle pin or wiper moves across the resistor dividing it
into two halves. When the external sides of the potentiometer are connected to
the voltage and ground the middle leg will give the difference in voltage as you
tum the knob. This type of resistor also called potentiometer or Pot. For
example, if you have a 10k ohms variable resistor, you can vary the resistance
from 0 to 10k by rotating the knob. Mostly these type of resistors used with
Arduino to control PWM pins available in the Arduino.
Light Dependent Resistor
‘As the name suggests, these are the type of resistor where the resistance change
depends on the amount of light falls on the resistor head. This is also known as a
photo sensor or light sensor, most of the yesteryears smart products use this
simple sensor to do some magic. If you want to make an automatic light control
system, it is possible with this sensor. Resistance increase or decrease depends
on the type of sensor.r
DC Motor
A simple motor allows us to experiment with Arduino and work with fun
projects. This simple DC motor which cannot be used for making movable
objects, this motor cannot produce necessary torque to move objects that’s the
reason these motor coupled with gears to increase torque and do some useful
work, A motor converts electrical energy into mechanical energy when
electricity is applied to its leads.Push Button
Push button or momentary switch used for giving inputs to Arduino. You can
use this device to know how signal goes high or low based on the switch state.
Temperature Sensor
Lm35 is an Analog temperature sensor. This sensor can be used with any
Arduino analog pins AO to AS. You have to do an analog read and do some
mathematical calculation to change the analog value to Temperature in Celsius
or Fahrenheit. You can use any analog type sensor to get a temperature value.
Piezo Buzzer
Piezo buzzer is an electronic device commonly used to produce sound.Servo Motor
These are particular type of motor, these motor are capable of rotating to a
precise degree, but these motor can move only from 0 to 180 degree. It is
controlled by sending electrical pulses from Arduino.
16x2 LCD display
Liquid display crystals are a type of alphanumeric or graphic display based on
liquid crystals. These displays are available in many shapes and sizes, the most
popular are the 16x2 type displays which have 2 rows and capable of display 16
characters on each row.Connecting wires
These wires are very useful for connecting different components with Arduino.
There are different types of wires available male to male, male to female, female
to female. You should have 5 wires from each type for ease of connecting
different components with Arduino.
ae
Breadboard
The breadboard is the most critical component in any project. This board allows
the user to build circuits. It’s like a patch panel, with rows of holes that allow
you to connect wires and components together. This eliminates the need for
soldering of components.Arduino
An Arduino is an entirely open source DIY microcontroller become very
famous among the maker community, Arduino is a programmable device that
can add brain to non-intelligent things like a Robot. You can do wonders with
this tiny device once you get your hands dirty with it. You can use an Arduino to
blink some LED’s to run robots around you, and even you use it to create
handheld gaming devices for you. We delve more into Arduino details in this
chapter.
There are loads of Arduino variants available in the market and Arduino
Makers are catering to this board in many sizes and shapes that fit into their
products or projects.
Some of the Arduino that mainly used are listed Arduino Uno, Arduino
Mega, Arduino Nano. Throughout the book, Arduino Uno used for doing
projects and explaining with examples. ‘These boards come from authorized
manufactures as well as others who copy the same design and sell in their brand
name. You can buy a clone version of an Arduino for very less price compare to
the official Arduino boards.
Arduino Uno
Arduino Uno is a famous and most used Variant of Arduino, this board based on
the ATmega328p microcontroller. It has 14 digital input/output pins (Some cases
when needed analog pins can also use as digital pins) Out of the leading 14
digital pins 6 can use as PWM outputs, and this board has 6 analog inputs, a 16
MHZ crystal oscillator, a power jack, a reset button, an ICSP header, and a USB
connection. This board contains everything needed to support the
microcontroller; This comes as a ready to use a device where it can be directly
connected to a computer with a USB cable and start to program it and use with
the project we have it in mind. This board can be powered with an external
battery or power it with an AC-to-DC adapter. This development board is
different from all the previous boards in that it does not use the FTDI USB to
Serial driver chip.
The Arduino UNO can be driven from an AC to DC adapter or from a USB
cable, AC to DC adapter which is terminated in a barrel jack. In the picturebelow the USB connection is labeled (1) and the barrel jack is labeled (2).
Note: Recommended Voltage supplied to Arduino should not exceed greater
than 12v, the voltage should be supplied between Gv to 12v
543
Pins (Analog, Digital, PWM, AREF)
These are the pins responsible for connecting wires and complete the circuit
and make your dream project come true.
ital Pins (labeled as 7): There are 14 digital pins in an Arduino Uno (0 to
13). These pins can be used to turn on/off a digital circuit and also used to take
digital input from external devices, i.e., these pins can be configured and used as
digital input as well as digital output.
These pins can produce Two states: HIGH and LOW, i.e., the HIGH state
produces 5v and LOW states produces Ov. Each of these digital pins can provide
or receive a maximum of 40 mA and has an inbuilt internal pull-up resistor (by
default these are disconnected from the pins internally) of 20-50k Ohms; Also,
some pins have specialized functions that can programmatically be done as
follows:
© PWM (8): PWM expanded as (Pulse width Modulation) if you
look closely in your Arduino Uno board you may notice asymbol (~) next to some of the digital pins ( 11, 10, 9, 6, 5, 3),
These pins act as a standard digital pins and also used for PWM
functions, Think of these pins as an analog signal producer
AREF (9): AREF stands for Analog Reference pin. These pins
are mostly not used, and it is sometimes used for setting a
Voltage reference externally between Ov to 5v as the upper limit
for the analog input pins.
Serial (0 -RX) and (1 — TX). These are the essential pin and
responsible for serial communication between the Arduino and a
PC for wansferring of programs from the Arduino IDE to the
Arduino board. Used to transmit and receive serial data.
Analog Pins (Marked as 6 in the above picture) These pins are
designed to receive analog signals and are labeled as Analog In
in the Arduino Uno board. These pins receive an analog signal
from sensors and convert it into a digital value that we can read
programmatically.
.
Power (Sv, 3.3v, GND)
* GND (Marked as 3 in the above Arduino Uno picture) There
are 3 ground pins on the Arduino, any of the pins can be
used to ground your circuit.
© 5V (Marked as 4 in the above Arduino Uno Picture) The pin
5y supplies Sv of power, and this can be used for powering
an external circuit.
* 3.3V (Marked as 5 in the above Arduino Uno Picture) The
pin 3.3v supplies 3.3v of power, and this can be used for
powering an external circuit.
Reset Button
The Arduino has a reset button (Marked as 10 in the picture). The reset button
in the Arduino does pretty much the same as switching off the board and
switching it back in. It restarts your program from the beginning. When you
Press the reset button on the Arduino board, the LED on pin 13 must flash some
time while it's in the bootloader before it runs whatever program you have
programmed in. If that LED doesn't flash when you press the reset button, then
there is a serious fault with your board which will take further diagnostic.
Power LED Indicator: (Marked as 11 in the picture) This LED is locatednear the ICSP pins. This LED should turn on when you plug the Arduino board
to a power source. If this light does not turn on, there is something wrong with
your Arduino board.
TX, RX LEDs
TX is short for the transmitter, RX is short for the receiver. These pins are
responsible for serial communication. These LEDs (11, 12) will give us some
excellent visual indications whenever our Arduino is receiving or transmitting
data ATmega328p IC
Each Arduino board has its IC, or Integrated Circuit (13) or the
microcontroller is the main component or can be said as the brain of the
Arduino. The main IC (integrated circuit) on the Arduino is slightly different
from board to board. The microcontrollers are usually of the ATMEL Company.
You must know what IC your board has before loading up a new program from
the Arduino IDE. This information is available on the top of the IC. For more
details about the IC construction and functions, you can refer to the data sheet.
Voltage Regulator
The voltage regulator (14) controls the amount of voltage that is allowed into
the Arduino board. Voltage regulators are acting as a gatekeeper; it will turn
away an extra voltage that might harm the circuit. These voltage regulators have
its limit, and it cannot control the voltage beyond its capacity, so don’t hook up
your Arduino to anything higher than 20 volts.Introduction to the Arduino IDE
© sketch_oct09b | Arduino 1.8.5 - Oo aK
File Edit Sketch Tools Help
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In the last chapter, it’s full of Arduino hardware, and it's detailed, in thischapter, we will look into the Arduino IDE (Integrated Development
Environment) that is used for Programming the Arduino Hardware.
Note: This chapter deals with installing Arduino IDE in windows, another
operating system may differ.
It’s pretty straightforward to install Arduino IDE on a windows machine.
Firstly Download the IDE, start by visiting the Arduino’s software page.
https://www.arduino.cc/en/Main/Software) The Arduino IDE is available almost
all the operating system including Linux, Mac OS, and window, make sure to
download the right flavor of IDE that suitable to your operating system. If you
are using an earlier version like windows 7 or older operating system, do not
download the windows app version, as this needs Windows 8.1 or later.
Once you downloaded the Arduino IDE, go ahead and install the IDE, enable
all the options during installation, including libraries and any USB drivers and
make sure to read the EULA.
The Arduino IDE
The Arduino IDE is a great tool provides a complete environment for all the
Arduino-based projects. The IDE looks very minimalistic, but it provides all the
necessary library and function to make any complicated Arduino projects. The
top menu bar has standard options like File, Edit, Tools, Sketch, Help.(© sara dtone 169 - 0 x
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The middle section of the Arduino IDE is like a text editor where all the
programming coding is done here. The bottom section of the IDE called as
Output console, that is used to see the status of the compilation, any errors in the
program, how much memory has been used, and various useful messages are
displayed in the console.
The Arduino IDE in its default state
Projects made using Arduino IDE are called as sketches, and these sketches
are usually written in a short version of C++ (many features of C++ is not
included in the Arduino IDE). Because programming a microcontroller is
different from programming a computer, there are some libraries included in for
Arduino hardware like — reading a pin, writing to a pin, reading analog values
and other hardware specific functions, this often confuses many people, and they
think Arduino is programmed in an “Arduino language.”
However, the Arduino is programmed in C++ and uses some unique ArduinoHardware specific libraries.
The SIX buttons
Most projects in Arduino relay on these 6 buttons found below the menu bar.
1.
veRwN
The Tick mark icon is used to verify your Arduino Sketch. When
you are done with your Arduino Program, you can click this once to
verify the code you have written.
. The Right arrow transfers the code to the Arduino
. The dotted paper icon will create a new file.
. The upward arrow icon is used to open an existing Arduino sketch.
The downward arrow icon is used to save the current Arduino
Sketch.
. The far right button looks like a zoom glass is a serial monitor,
which is very handy for sending and receiving data from the Arduino
to the PC for debugging purposes.How to Install Arduino Libraries
The Arduino IDE comes with several libraries inbuilt during the time of
installation that can be used to do many projects, but, sometimes, specialized or
new type of sensors requires special library functions that needed to be installed
on the Arduino IDE, we will learn how to install extra libraries for our project in
this chapter.
There are three different ways available in practical to install an Arduino
library 1) Manually installing the files 2) Installing using the library manager
3) Importing to Arduino using the zip file.
The second and third option can be done using Arduino menu options.
However, for manual installation, you have to locate the library’s files and place
them inside the Arduino “libraries” folder.
The manual way
To install this way, we first need to download or find a specific library that
we want to install manually. For this example, we will download a sound library
for Arduino from Github.
https://github.com/arduino-libraries/Audio
the initial step is to download the required Arduino library as a zip file, click
the green tab “clone or download” button on the GitHub page and then click
“Download ZIP.”Once the zip file downloaded, open the zip file and unzip the libraries folder
from the file, open the extracted file in a separate window and navigate to your
Arduino folder. This is typically found in your “Documents,” folder and my case
it is located at C:\Users\SimoneLaptop\Documents\Arduino.
Open both the windows, the Arduino library you have downloaded and the
Arduino main library folder side by side,
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In the Arduino folder that located under the My Documents, open the
“libraries” folder and then drag and drop the “sensor library” folder into the
Arduino library folder.Drag and drop library folder into the Arduino library folder
Restart the Arduino IDE and check the library and see if the library has
detected by navigating to Sketch => Include Library.
fat your sain code bess, Fun Pepeute iennannerbaInstalling using Library Manager
This method is straightforward, unlike the previous method you don’t have to
move away from your Arduino IDE to complete the task. The library manager
can be loaded by navigating to Sketch => Include Library => Manage Libraries.
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From here, you can search for many commonly used libraries and have the
Arduino IDE automatically download and install them.Importing Zip libraries
Libraries can be imported into Arduino library as a zip file, instead of the
manual method, Importing zip libraries can be used if you are not finding a
particular library in the Library Manager. To install the library, first, find the
library that you want to include to the Arduino library. In this case, we are going
to add the same library that we downloaded for adding the manual way.
If you don’t have any library to add, follow the following steps, download the
SD card library from Github from the following link https://github.com/arduino-
libraries/SD
first, download the library as a ZIP file, which can be done by clicking the
green button “download or clone” button and then clicking “download ZIP.”
Once downloaded the zip library, Open the Arduino IDE, and go to the
Sketch => Include Library => Add .zip Library.Adding a ZIP library to Arduino Library
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When you click, the add ZIP Library... new dialogue windows that open find
your downloaded Arduino library ZIP file. For me, this file was downloaded to
s+ you guessed it . “Downloads.”The downloads folder
Once you clicked the zip file and opened, the IDE will halt for a second or
two, Later, you should receive a “Library Added” note, just above the debug
window.
The library has been added!
Lastly, check that the installation was successful. To do this, click on Sketch
=> Include Library and look for the installed library.Which Arduino is Best for Your project
Many variants of Arduino
The word Arduino states to complete family of single board microcontroller
development boards, which are used for building projects and prototypes.
Almost all the Arduino boards carry ATMEL chips as their brain, and each IC
has some different capabilities. Some microcontrollers have more input and
output pins, some are faster, and some have more peripherals, and some are
cheaper.
When selecting a development board which one should you select for your
project?
Featured Devices
¢ Arduino Uno
* Arduino Mega
* Arduino Nano
* Arduino Due¢ Arduino Yun
© Arduino MKR Zero
« Arduino Ethernet Rev 3
If you are a newbie to the Arduino world, you might have the confusion on
which board to use for your projects. Then there are two devices which are
suggested to everyone who is starting to the Arduino world: Arduino Uno and
Arduino Nano The Arduino Uno is the most commonly available Arduino
development board at the moment, and it has some accessible features, including
Jumper pins for secure connectivity between other sensor and the Arduino board,
onboard LEDs, USB connector for connecting to computers and laptop for
programming and debugging, it has inbuilt Power handling which is very useful.
On the other hand, Arduino Nano has most of the same features like Arduino
Uno, (except it has a smaller USB port and has no DC power jack), it is better
suited for breadboard based projects. This is an optimal board who has already
played with electronic circuits using a breadboard.
When to use the other boards?
While the nano and Arduino Uno are more enough to complete many
projects, in some cases you require more functionality from your Arduino,
However merely choosing the more powerful Arduino board from the family is
not the solution to your problem, so which board should you pick from the ocean
of Arduino development boards.
InpuvOutput
If your project requires many I/O pins, then you should opt for Arduino Due
or the Arduino Mega, which both the board has I/O pins up to 54. But not every
project requires these many I/Os. You should not select a board based only on
the Digital pins; you should also give same important to Analog pins also,
Arduino Mega has 16 analog pins whereas the Arduino Due has only 12.Memory
If you are planning to build complex and advanced projects using Arduino, it
may require large program memory as these advance projects will have large
programs that use a lot of memory. We have to consider both ROM and RAM,
in the world of microcontrollers whenever the ROM size increases, the RAM.
size automatically increases as well. The Arduino Due has 512KB of ROM and
96KB of RAM, and the Arduino Mega has a 256KB of ROM and 8KB of
SRAM, but these two boards alone not rich in memory the Arduino MO, which is
based on ARM Cortex-Mo+ has 256KB of ROM and 32KB of RAM.
The Internet of Things Nowadays many projects require internet
connectivity for remote monitoring and sending of necessary data to the internet
for further analysis. If you are looking for adding WiFi capabilities to your
Arduino board, there are few boards which have inbuilt wifi capability which
can enable you to send and receive data over the Internet. The Arduino Yun has
the WiFi chip in it, and Arduino Ethernet REV 3 has an Ethernet connection and
a micro SD card reader, which makes this board ideal for loT projects.Programming Structure
Overview
The Arduino software is open-source. The source code for the Java
environment is released under the GPL, and the C/C++
microcontroller libraries are under the LGPL.
Sketch - The first new terminology is the Arduino program called
“sketch.”Structure
The primary structure of the Arduino Programming language is relatively
simple and runs in at least two parts. These two required parts, of functions,
enclose blocks of statements.
Void sewup()
{
Program:
}
Void loop()
{
Program;
}
Let's discuss the Arduino Structure.
The first line Void setup() is the preparation in the Arduino program.
Loop() is the execution part. These are the two primary functions required
for the Arduino program to work.
The setup () function run only once when the Arduino powered. Any variable
declaration should be declared at the very beginning of the program.
Arduino development board has many I/O pins based on the model, these /O
pins can be used as Input as well as output, we have to declare at the beginning
of the program in the Setup() loop.If you plan to use Serial communication in the Arduino Program that needs to
be declared in the Setup() loop.Setup()
The setup() function in the Arduino IDE called only once during the
execution of the program or when the Arduino board powered. Setup function
used for initializing pin modes and serial communications to the Arduino board.
Void Setup) {
pinMode(pin,OUTPUT); }
pinMode - is the syntax for setting a pin to input or output at the beginning of
the program.
Loop0)
The loop function followed by the setup() function. Whatever the code we write
inside the loop will continuously run until disturbed by an external interrupt.
Void loop() {
digitalWrite(pin, HIGH); delay(1000); digitalWrite(pin,LOW); delay(1000); }Functions
A function is a block of code with a name and a block with instructions that
are performed when the function is called.
Custom functions can be written to execute repetitive tasks and reduce clutter
in a program. Functions are indicated by first declaring the function type. This is
the type of value that must be returned by the function, such as "int" for a
function with an integer. If no value is to be returned, the function type is
invalid. After type, declare the name given to the function, and in brackets, any
parameters passed to the function.
type functionname (parameters) {
Program;
The following integer type function delayVal () is used to set a delay value in
a program by reading the value of the potentiometer. First, it declares a local
variable v, sets v to the value of the potentiometer that gives a number between
0-1023, then divides that value by 4 for a final value between 0-255 and finally
returns that value back to the main program.
Int delayVal(Q)
{
Int v; // v-temporary variable V = analogRead(pot); // read the pot value v/= 4;
//converts0-1023 to 0-255
return v;
( Curly BracesCurly braces (also called just "curly braces" or braces) define the start and
end of function blocks and instruction blocks, such as the void loop () function
and the for and IF instructions.
Type function()
Program;}
An open brace {must always be followed by a closing accolade}. This is
often called the alignment of the bracket. Unbalanced braces can often lead to
cryptic, impenetrable compiler errors that are sometimes difficult to detect in an
extensive program.
‘The Arduino environment contains a useful function to check the balance of
braces. Merely select a brace or even click on the insertion point immediately
after a brace, and the corresponding logic is highlighted.
3 Semicolon
A semicolon must be used to end a statement and individual elements of the
program.
A semicolon is also used to separate elements in a “for loop.”
Int x =13;
Note: If you forget to end a line in a semicolon, this results in a compiler
error. The error text may be distinct and refer to a missing semicolon, or maybe
not. If an impenetrable or seemingly illogical compilation error occurs, one of
the first things to check is a missing semicolon, near the line where the compiler
complained.
* ssseesseeeen/ block Comments
block comments or multi-line comments are text areas that are ignored by the
program and used for extensive text descriptions of code or comments that help
others understand parts of the program. They start with / and end with / and can
span multiple lines
/* here we can type anything And the compiler will not consider these linesBypass the code
Don’t forget to close the comment.
*/
comments are ignored by the program and do not occupy memory space, they
must be used generously and can also be used to "omit" code blocks for
debugging purposes.
Note: although it is possible to place single line comments within a block
comment, it is not allowed to add a second block comment.
// LINE comments
Single line comments start with // and end with the next line of code. Just like
block notes, they are ignored by the program and do not take up memory space.
// whatever comes after this line will be ignored Single line comments are
often used after a valid statement to provide more information about what the
statement reaches or to give a future reminder.Variable
A variable is a way to give a numerical value a name and save it for later use
by the program. As their name giver suggests, variables are numbers that can be
changed continuously as opposed to constants whose value never changes. A
variable must be declared and optionally assigned to the value to be stored for
later use. The code shown below declares a variable called intVariable and then
assigns the value obtained on analog input pin 2:
Int intVariable = 0;
intVariable = analogRead(2);
‘IntVariable’ is the variable itself. The first line states that it will contain an
integer. The 2"¢ line in the program sets the variable to the value on analogpin 2.
This makes the value of pin 2 available elsewhere in the code.
Once a variable has been allocated or reassigned, you can check its value to
see if it meets certain conditions, or you can use its value directly. As an
example for illustrating three useful operations with variables, the following
code tests whether the inputVariable is less than 100 if true assigns the value 100
to inputVariable and then sets a delay based on inputVariable that is now at least
10!
If (intVariable < 100) // tests variable if less than 100
{
intVariable = 100; // if true assigns value of 100
}
Delay (intVariable); // uses variables as delay .
Note: Variables must be given descriptive names to make the code more
readable. Variables name such as a tilt sensor or pushButton help the
programmer and anyone who reads the code to realize what the variable
represents. Variable names such as var or value, on the other hand, do little to
make the code clear and are only used here as an example. A variable can be
called any word that is not yet one of the keywords in the Arduino language.Variable Declaration
All variables need to be declared before they can be used. Declaring a
variable means defining the value type as in int, long, float, etc., setting a
specified name and optionally assigning it as an initial value. This only requires
to be done once in a program, but the value can be altered at any time using
arithmetic and different assignments.
The following example explains that inputVariable is an int or integer type
and that the initial value is zero. This is called a simple assignment.
Int inputVariable A variable can be declared at a number of locations in
the program and where this identification takes place determines which parts of
the program the variable can use.Variable Scope
A variable can be stated at the beginning of the program before void setup (),
locally within functions and sometimes within an instruction block, such as for
loops, is declared. Where the variable is declared, the variable range or power of
certain parts of a program determines the use of the variable.
A global variable is one that can be seen and used by any function and
statement in a program. This variable is declared at the beginning of the program
before the setup () function.
A local variable is one that is defined within a function or as part of a for
loop. It is only visible and can only be used within the function in which it has
been declared. It is, therefore, possible to have two or more variables with the
same name in different parts of the same program that contain different values.
By ensuring that only one function has access to the variables, the program is
simplified and the chance of programming errors decreases.
The following example explains how to declare a number of different types of
variables and show the visibility of each variable.
int value; // value is visible void setup)
{
// setup is needed for this program }
Void loop()
{
For (int i=0; i<20;) //
{
is;Float f; // ‘f" is only visible } //inside loopData types in C denotes to a widespread system used for declaring variables
or functions of different types. The type of a variable decides how much space it
occupies in the storage and how the bit pattem stored is interpreted.
Data Types
Each variable in C has an associated data type. Each data type requires
different amounts of memory and has some specific operations which can be
performed over it. Let us briefly describe them one by one: Following are the
examples of some widespread data types used in Arduino programming: Byte
Byte stores a bit numerical value without decimal points. They have a range
of 0-255.
byte someVariable = 180; //int
Integers are the primary datatype for storage of numbers without decimal
points and store a 16-bit value with a range of 32,767 to -32,768.
Int someVariable = 1500; // declares ‘somevariable’ as an integer type Note:
Integer variables will roll over if forced past their maximum or minimum
values by an assignment or comparison. For example, if x = 2767 and a
following statement adds 1 to x, x = x+1 or x++, x will then roll over and equal
to -32768Long
Extended size datatype for long integers, short of decimal points, stored in a
32-bit value with a range of 2,147,483,647 to -2,147,483,648.
Long Variable = 80000; //.Float
A datatype for floating-point numbers, or numbers that have a decimal point.
Floating-point numbers have greater resolution than integers and are stored as a
32-bit value with a range of 3.4028235E+38 to -3.4028235E+38
Float someVariable =3.14; //declares ‘someVariable’ as a floating-point
type Note: Floating-point numbers are not exact, and may yield strange results
when compared. Floating point math is also much slower than integer math in
performing calculations, so should be avoided if possible.Arrays
An array is a collection of values that are accessed with an index number.
Any value in the array may be called upon by calling the name of the array and
the index number of the value. Arrays are zero indexed, with the first value in
the array beginning at index number 0. An array needs to be declared and
optionally assigned values before they can be used.
int myArray[] = {value0, valuel, value2...}
int myArray[5]; // declares integer array w/ 6 positions myAmay[3] = 10; //
assigns the 4th index the value 10char
A data type that takes up 1 byte of memory that stores a character value.
Character literals are written in single quotes, like this: 'A' (for multiple
characters - strings - use double quotes: "ABC").
char myChar ='A’;
char myChar = 65; —_// both are equivalent
Note: The char datatype is a signed type, meaning that it encodes numbers
from -128 to 127. For an unsigned, one-byte (8 bit) data type, use the byte data
type.Loops
Overview
Programming languages provide various control structures that allow for
more complicated execution paths. A loop statement allows us to execute a
statement or group of statements multiple times and following is the general
form of a loop statement in most of the programming languages
dition True
ConditionLoops and Descriptionfor Loop
A for loop executes statements a predetermined number of times. The
control expression for the loop is initialized, tested and manipulated entirely
within the for loop parentheses.
1/ syntax for for loop
for (initialization; condition; expression) {
dosomething;while Loop
while loops will loop continuously, and infinitely, until the expression inside
the parenthesis, becomes false. Something must change the tested variable, or
the while loop will never exit.
7/ syntax for while loop
while ( somevariable ?? value) /
dosomething;‘do while Loop
The do...while loop is similar to the while loop. In the while loop, the loop-
continuation condition is tested at the beginning of the loop before performed the
body of the loop.
The// syntax for doing while loop do
{
dosomething;
} while (some variable ?? value)Arithmetic
Arithmetic operators include addition, subtraction, multiplication, and
division. They return the sum, difference, product, or quotient (respectively) of
two operands.
Z=2+3;
The operation is conducted using the data type of the operands, so, for
example, 9 / 4 results in 2 instead of 2.25 since 9 and 4 are ints and are incapable
of using decimal points. This also means that the operation can overflow if the
result is larger than what can be stored in the data type.
If the operands are of different types, the larger type is used for the
calculation. For example, if one of the numbers (operands) are of the type float
and the other of type integer, floating point math will be used for the calculation.
Choose variable sizes that are large enough to hold the most significant results
from your calculations. Know at what point your variable will roll over and also
what happens in the other direction, e.g. (0 - 1) OR (0 - - 32768). For math that
requires fractions, use float variables, but be aware of their drawbacks: large size
and slow computation speeds.Comparison operators
Comparisons of one variable or constant against another are often used in if a
statement to test if a specified condition is true. Different types of condition used
are:
x == // x is equal to y
x !=y // x is not equal to y x < y // x is less than y x > y // x is greater than y
x <=y // x is less than or equal to y x >= y // x is greater than or equal to yLogical operators
Logical operators are usually a way to compare two expressions and return a
TRUE or FALSE depending on the operator. There are three logical operators,
AND, OR, and NOT, that are often used in if statements:
Logical AND:
if (x > 0 && x <5) // true only if both expressions are true Logical OR:
if (x > 0 || y > 0) // tue if either expression is true Logical NOT:
if (1x > 0) // tue only if expression is falseConstants
The Arduino language has a few predefined values, which are called
constants. They are used to make the programs more comfortable to read.
Constants are classified in groups.
True/False These are Boolean constants that define logic levels. FALSE is
easily defined as 0 (zero) while TRUE is often defined as 1, but can also be
anything else except zero. So in a Boolean sense, -1, 2, and -200 are all also
defined as TRUE.
if (b == TRUE);
{ doSomething; }Control StatementsOverview
Decision making structures require that the programmer specify one or more
conditions to be evaluated or tested by the program. It should be along with a
statement or statements to be executed if the condition is determined to be true,
and optionally, other statements to be executed if the condition is determined to
be false.
Control Statement & Description If statement
It takes an expression in parenthesis and a statement or block of statements. If
the expression is true then the statement or block of statements gets executed
otherwise these statements are skipped.
// syntax for if statement if (condition) {
do something; }
If ...else statement
An if statement can be followed by an optional else statement, which executes
when the expression is false.
// syntax for If ...else statement if (condition) {
do something; } else
do something; }
switch case statement Similar to the if statements, switch...case controls the
flow of programs by allowing the programmers to specify different codes that
should be executed in various conditions // syntax for switch case
statementswitch (variable) { case label: { // statements break; }
case labe2: {
// statements
break; }Digital Input -Output Functions
The digital inputs and outputs (digital I/O) on the Arduino are what allow you
to connect the Arduino sensors, actuators, and other ICs. Learning how to use
them will allow you to use the Arduino to do some beneficial things, such as
reading switch inputs, lighting indicators, and controlling relay outputs. Etc
‘ital Signal Digital signals may not take any values within the range. Digital
signals have two distinct values HIGH or 1 and LOW or 0. You use digital
signals in situations where the input or output will have one of those two values.Function
The Arduino functions associated with digital signals that we will be using in
this tutorial are
1. pinMode (pin_number, mode)
2. digitalWrite(pin_number,value)
3. digitalRead(pin_number)pinMode (pin_number, mode)
Because the Arduino digital /O pins can be used for either input or output,
you should first configure the pins you intend to use for digital I/O with this
function. the pin is the number of the pin you wish to configure. mode must be
one of three values: INPUT, OUTPUT, our INPUT_PULLUP. When the mode
is set to INPUT_PULLUP, a 20 k ohm pull-up resistor is internally connected to
the pin to force the input HIGH if there is nothing connected to the pin.
pinMode(pin,OUTPUT); // set pin as OUTPUT
pinMode(pin,INPUT); // set pin as INPUT
Note: INPUT/OUTPUT Constants used with pinMode() function to define
the model of a digital pin as INPUT or OUTPUT.
digitalWrite(pin_number,value)
This function writes a digital value to a pin. pin specifies which Arduino pin
the digital value will be written to, and value is the digital value to which the pin
is set. The value must be either HIGH or LOW.
digitalWrite(pin,HIGH);__//set pin as HIGHdigitalRead(pin_number)
int reads = digitalRead(pin); //read the digital value on pin This function
reads a digital value from a pin. the pin is the number of the digital /O pin you
want to read. This function retums one of two values: HIGH or LOW.
Note: HIGH/LOW These constants defined pin level as HIGH or LOW and
used when reading or writing to digital pins.HIGH is defined as logic level 1,
ON or 5 volts while LOW is logic level 0,OFF or 0 volts Analog Input-Output
Functions
‘An analog signal is one that can take on any number of values, unlike a
digital signal which has only two values: HIGH and LOW. To measure the value
of analog signals, the Arduino has a built-in analog-to-digital converter (ADC).
The ADC tums the analog voltage into a digital value. The function that you use
to obtain the value of an analog signal is analogRead(pin). This function
converts the value of the voltage on an analog input pin and returns a digital
value from 0 to 1023, relative to the reference value. The reference is SV on
most Arduino Function
The Arduino functions associated with Analog signals that we will be using
in this tutorial are
1. analogWrite(pin_number, value)
2. anlogRead(pin_number)
analogWrite(pin_number,value)
This function writes a analog value to a pin. Here in Arduino there are 6
Analog pins so use the same to write Value. Value must be range of 0 to 1023
analogWrite(Analogpin,255); //set Analogpin as 255
analogRead(pin_number)
int reads = analogRead(Analogpin); //read the analog value on pin
This function reads a analog value from a pin. Analogpin is the number of the
analog /O pin you want to read. This function returns values from a range of 0
to 1023.Additonal Notes
The Arduino does not have a built-in digital-to-analog converter (DAC), but
it can pulse-width modulate (PWM) a digital signal to achieve some of the
functions of an analog output. The function used to output a PWM signal is
analogWrite(pin, value). pin is the pin number used for the PWM output. Value
is a number proportional to the duty cycle of the signal. When value = 0, the
signal is always off. When value = 255, the signal is always on. On most
Arduino boards, the PWM function is available on pins 3, 5, 6, 9, 10, and 11.
The frequency of the PWM signal on most pins is approximately 490 Hz. On the
Uno and similar boards.
To map an analog input value, which ranges from 0 to 1023 to a PWM output
signal, which ranges from 0 - 255, you can use the map(value, fromLow,
fromHigh, toLow, toHigh) function. This function has five parameters, one is the
variable in which the analog value is stored, while the others are 0, 1023, 0 and
255 respectively.
delay(ms)
Pauses a program for the amount of time as specified in milliseconds, where
1000 equals 1 second.
{delay(1000); 7 waits for one second] millis() Returns the number of
milliseconds since the Arduino board began running the current program as an
unsigned long value.
value = millis();_// sets ‘value’ equal to millis() Note: This number will
overflow (reset back to zero), after approximately 9 hours.
map()
This function is used to change covert a value in a particular range to other
range. for example, if we read a value from analog port AO is 25, its between a
range of 0-1023 in order to cover the value of analog port AO to a range of 0-255
we use the map function
map(value, fromLow, fromHigh, toLow, toHigh) // example
analogValue = map(analogValue, 0, 1023, 0, 255);
random()
The random() function returns a semi-random number up to the parametersspecified. If no parameters are specified, it will return a value in the signed long
data type, with a range of -2,147,483,648 to 2,147,483,647. Its syntax follows:
random(min, max) // "min" minimum possible value expected from the
random() // "max" maximum value expected from the random() functionGetting Started with Arduino
So, you bought yourself an Arduino; you understood you felt where to start with
it. Do not fear, for help is at hand! In this chapter, we will look at how to get in
progress with Arduino development boards. This chapter covers software
installation once more if you have not followed the software installing from the
previous chapter, as well as connecting and setting the Arduino IDE.You Will Need
* Arduino Uno or any other Arduino
+ USB Cable and connecting wires
« Windows or any other operating system
Step 1: Download Arduino IDE and install it.
The Arduino IDE can download the IDE from the official Arduino website.
(https://www.arduino.cc/en/Main/Software) Since the Arduino development
board uses a USB to serial converter, the Arduino board is well-matched with
most PCs that have a USB port. Luckily, the Arduino inventors have released
multiple versions of the IDE for different operating systems, including, Linux,
Mac, and Windows, In this tutorial, we will use Window 10, to confirm that you
download the correct type of IDE if you do not have Windows 10.
Download the Arduino IDE
Once downloaded the Arduino IDE, install the Arduino IDE and confirm that
you enable most (if not all) of the options, WITH the drivers during the
installation process.
Step 2: Check for the Arduino COM Port Number (You can find it in your
Arduino COM ports)
Next, you'll require to connect the Arduino Uno or any other variant of Arduinoboard to the PC or to your laptop. This is done via a USB connection. Thanks to
the beautiful world of USB, we do not need to provide power supply to the
Arduino, as the USB provides 5V up to 2A. When the Arduino is connected, the
operating system should identify the board as a generic COM port (for example,
my Arduino Uno uses a CH340G,(clone version) which is an RS-232 serial to
USB converter). Once it’s accepted, we will need to find out what port number it
has been allocated. The easiest way to do this is to type “device manager” into
Windows Search and select Device Manager when it shows.How to find Device manager in windows 10
=o e Fates V
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= Manager
Settings
FR Update device drivers
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2 device manager
2 device manager
In the Device Manager Window, check for a device under “Ports (COM & LPT)
and chances are the Arduino will be the only device on the list. In my Device
Manager, the Arduino shows up as COM? (I know this because CH340 is in the
device name).
The Arduino in my case is a CH340, and it shows on COM7 (port 7).
@ WAN Miniport (SSTP)
v §F Ports (COM & LPT)
§@ USB-SERIAL CH340 (COM7)
i Print queues
n= Drinterc
Be warned; the Arduino won’t constantly be recognized automatically. If your
Arduino is not identified by the windows. Then uninstall the driver, remove theArduino, reinsert the Arduino, find the unrecognized device, right click “Update
driver,” and then click “Search automatically.” This should fix 99 out of 100
problems.
If the Arduino is not recognized, update the driver.
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In the window that appears, click “Search automatically.”
Il Update Drivers ~ USB-SERIAL CH340 (COM7)
How do you want to search for drivers?
> Search automatically for updated driver software
Windows will search your computer and the internet for the latest driver software
for your device, unless you've disabled this feature in your device installation
settings.
—> Browse my computer for driver software
Locate and install driver software manually.
Windows can be a real discomfort sometimes with COM ports, as it can
magically change their numbers between connections. In other words, one day,
your Arduino may be on port 7 (as shown here), but then on other days,
‘Windows may shift it to a different port number.
As I understand it, this happens when you connect other COM ports to your
system (which I frequently do).So, if you can’t find your Arduino on the port that you usually use, just go to
your Device Manager and check what port it’s actually on and, if necessary,
update your driver.
Step 3: Configure the IDE
Now that we have determined the COM port that the Arduino is on, it’s time to
load the Arduino IDE and configure it to use the same device and port. Start by
loading the IDE. Once it’s loaded, navigate to Tools > Board > Arduino Uno.
However, if you are using a different board (i.e., not the Arduino Uno), you must
select the proper board!
Tell the IDE which board you are using.
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navigate to Tools > Port > COM7. Obviously, if your Arduino is on a different
port, select that port instead.
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For the sake of simpli
ty, we will load an example project that the Arduino IDE
comes with. This example will make the onboard LED blink for a second
continuously. To load this example, click File > Examples > 01.Basics > Blink.Load the blink example.
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With the example loaded, it’s time to verify and upload the code. The verify
stage checks the code for errors, then compiles the ready-for-uploading code to
the Arduino. The upload stage actually takes the binary data, which was created
from the code, and uploads it to the Arduino via the serial port.
To verify and compile the code, press the check mark button in the upper left
window.
The “Verify” button will compile the Arduino code.© Blink | Arduino 1.8.5
File Edit Sketch Tools Help
Blink
If the compilation stage was successful, you should see the following message in
the output window at the bottom of the IDE. You might also see a similar
Message—just it’s one that does not have words like “ERROR” and
“WARNING.”
This is a successful compilation.
With the code compiled, you must now upload it the Arduino Uno. To do this,
click the arrow next to the check mark.
The “Upload” button will program the Arduino with your code,
pe
[© ont aravino 125
Eile Edit_ Sketch Jools HelpConclusion
The Arduino is a powerful prototyping tool for many reasons, including its lack
of a dedicated programmer, its wide range of available libraries, and the
simplicity of its IDE. While we only got a light to blink in this project, you can
expect much more in the future. Try your hand at interfacing with displays,
taking measurements, talking over the internet, and possibly even working with
Al
Now try few more examples from next chapters before you begin with real
projects.Basic Projects with Arduino
Now we have little bit idea about Arduino, how to program using C etc. Here we
are talking about practical sections of basic programming with examples. Does it
ina continuous way it will help you lean basic programming of Arduino.
Connect your Arduino to the computer with the USB cable. You do not need the
battery for now. The green PWR LED will light. If there was already a program
bumed into the Arduino, it would run.
Warning: Do not put your board down on a conductive surface; you will short
out the pins on the back!
Serial Monitor
‘The serial monitor is the ‘tether’ between the computer and your Arduino - it lets
you send and receive text messages, handy for debugging and also controlling
the Arduino from a keyboard!
Serial.begin(rate)
Opens serial port and set baud rate for serial data transmission. Typically baud
rate for communication with the computer is 96000 although other speeds are
supported.
Note:when using serial communication digital pins (RX) and 1(TX) cannot be
used at the same time
Serial.printin(data)
Print data to the serial port followed by an automatic carriage return and line
feed .This command takes the same form as Serial.print() but is easier for
reading data on the Serial monitor.
Serial.printin(Anything);Arduino Code
Open the Arduino IDE and Copy paste the Arduino Code below (You can find
all the code is source file you can find at the end of this book)
void setup()
{
Serial.begin(9600); initiate Serial communication
Serial.printIn("Hello World"); // Print hello world in serial monitor
void loop()© Serial Monitor Example | Arduino 1.8.5, - o me
File Edit Sketch Tools Help
Serial_Monitor_Example §
a setup() S
{
Serial -begin (9600); /(Initiate Serial communicat
Serial.printin("Hello World"); // Print hello world in seri
)
oid loop ()
0
v
« >
v
< >
Open the Serial Monitor Icon (Zoom Glass on the right side of the Arduino IDE)
you can find the result for the program.LED-Digital WriteOverview
LEDs make great indicator lights. They use very little electricity, and they pretty
much last forever. The most common of all LEDs a Smm red LED. 5mm refers
to the diameter of the LED and as well as 5mm, other standard sizes are 3mm
and the large fun 10mm LEDs. You cannot directly connect an LED to a battery
or voltage source. Firstly, because the LED has a positive and a negative lead
and will not light if they are the wrong way around and secondly, an LED must
be used with a resistor to limit the amount of current flowing through the LED -
otherwise the LED could burn out
If you do not use a resistor with an LED, then it may well be destroyed almost
immediately, as too much current will flow through the LED, heating it and
destroying the ‘junction’ where the light is produced.
‘There are two ways to tell which is the positive lead of the LED and which the
negative.
+ Firstly, the positive lead is longer.
+ Secondly, where the negative lead enters the body of the LED, there
isa flat edge to the case of the LED.How to Connect with Arduino
Bread Board Layout
Components Required
1) Arduino with cable 2) Breadboard 3) LED
4) 220 Qor 1KQArduino Code-Blink LED
/*Blink,Turns on an LED on for one second, then off for one second,
repeatedly.*/
// Pin 8 has an LED connected on most Arduino boards.
int led = 8; // the setup routine rms once when you press reset: void setup() {
pinMode(led, OUTPUT); // initialize the digital pin as an output.
}
// the loop routine runs over and over again forever: void loop() {
digitalWrite(led, HIGH); —_// turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second digitalWrite(led, LOW); // turn the
LED off by making the voltage LOW
delay(1000); // wait for a second }
Push Button SwitchOverview
Pushbuttons or switches connect two points in a circuit when you press them.
This example turns on the built-in LED on pin 13 when you press the button.
How to Connect with Arduino Bread Board LayoutComponents Required
1) Arduino with cable 2) Breadboard 3)push button 4) 220 Q or 1K QConnect three wires to the board. The first two, green and red, connect to the
two long vertical rows on the side of the breadboard to provide access to the 5
volt supply and ground. The third wire goes from digital pin 2 to one leg of the
pushbutton. That same leg of the button connects through a pull-down resistor
(here 10K ohm) to ground. The other leg of the button connects to the 5 volt
supply.
When the pushbutton is open (unpressed) there is no connection between the
two legs of the pushbutton, so the pin is connected to ground (through the pull-
down resistor), and we read a LOW. When the button is closed (pressed), it
makes a connection between its two legs, connecting the pin to 5 volts, so that
we read a HIGH.
You can also wire this circuit the opposite way, with a pull-up resistor
keeping the input HIGH, and going LOW when the button is pressed. If so, the
behavior of the sketch will be reversed, with the LED usually on and turned off
when you press the button.
If you disconnect the digital /O pin from everything, the LED may blink
erratically. This is because the input is "floating" - that is, it will randomly return
either HIGH or LOW. That's why you need a pull-up or pull-down resistor in the
circuit.
Arduino Code-Button Read
const int buttonPin = 2; — // the number of the pushbutton pin const int
ledPin= 13; — // the number of the LED pin int buttonState = 0; ut
variable for reading the pushbutton status void setup() {
pinMode(ledPin, OUTPUT); // initialize the LED pin as an output:
pinMode(buttonPin, INPUT); // initialize the pushbutton pin as an input: }
void loop() {
buttonState = digitalRead(buttonPin); // read the state of the pushbutton
value: if (buttonState == HIGH) // check if the pushbutton is pressed. If it is,
the buttonState is HIGH: {
digitalWrite(ledPin, HIGH); // turn LED on: } else
{