Welcome To Dolmenwood v2-2
Welcome To Dolmenwood v2-2
Welcome To Dolmenwood v2-2
Welcome to Dolmenwood
dolmenwood.com
Welcome to Dolmenwood
Version 2.2
T
his PDF reproduces the initial, introductory section of the
full Dolmenwood Player’s Book, providing a wanderer’s
first taste of the beguiling, fungus-encrusted realm of
Dolmenwood.
Writing: Gavin Norman. Layout: Gavin Norman. Visual design: Vasili Kaliman, Gavin Norman. Art: Chris Huth, Pauliina
Hannuniemi, Mish Scott. Dolmenwood player’s map: Jonathan Newell, coloured by Zach Kallas. Dolmenwood logo: Tim
Hastings. Setting conception: Dolmenwood was originally conceived by Gavin Norman and Greg Gorgonmilk in 2013. It
was partially developed in the Wormskin zine (2015–2018), before being fully realised in the Dolmenwood Player’s Book,
Dolmenwood Campaign Book, and Dolmenwood Monster Book.
Text and design © 2023 Necrotic Gnome. Dolmenwood®, Old-School Essentials™, and all related characters and elements are © 2023 Necrotic Gnome. All Rights
Reserved. Art credits by page: 1 © 2023 Chris Huth; cover, 3 © 2023 Pauliina Hannuniemi, 2 © 2023 Mish Scott.
The Journey Begins
A wanderer’s first steps into the perilous realm of Dolmenwood.
T
his book is a gateway to adventure in the beguil- Forage for weird fungi and herbs in the untrod depths of
ing realm of Dolmenwood—a swathe of tangled the woods, many with useful magical powers—and many
woods, fungus-encrusted glades, and foetid that can be sold for profit.
marsh on the wild borders of civilisation. Rife with Strike against Chaos, defending civilisation from the
intrigue, secrets, and magic, Dolmenwood draws travel- encroaching forces of the wicked, half-unicorn Nag-Lord
lers of adventurous spirit, daring them to venture within. who lurks in the corrupted northern woods.
Explore the wild places of the Wood, travelling through Unravel secrets of deep magic, charting the obelisks,
bramble-choked dells, fungus-encrusted glades, and foetid dolmens, and ley lines littered throughout Dolmenwood—
marshes, bedding down among root and bracken amid the but beware the sinister Drune cult that wards them.
nocturnal babbling of strange beasts.
Seek the counsel of witches and hags, masters of magic
Unearth treasure hordes in forgotten ruins, haunted fairy that can heal, hex, or divine the future.
manors, dripping caverns, crystal grottoes, unhallowed
barrow mounds, and abandoned delvings. Meddle in the affairs of the nobility, allying with a noble
house in its intrigues and power plays in the courts of
Confront fell beasts, roving fungal monstrosities, terrible High-Hankle and Castle Brackenwold.
wyrms, tricksome fairies, and restless spirits of the long
deceased. Journey along fairy roads, ancient magical paths border-
ing on the ageless realm of Fairy that allow travel through-
Recover saintly relics and shrines lost in the befuddling out Dolmenwood—and perchance to realms beyond.
tangle of the Wood, gaining the favour of the Church by
returning them to civilisation. Return to the homely hearth to share tales of peril with
quaint locals over a mug of ale and a well-stoked pipe.
Books
Films
▶ The Charwoman’s Shadow—Lord Dunsany
▶ The Green Knight—David Lowery
▶ The Fellowship of the Ring (Book 1)—J.R.R Tolkien
▶ Labyrinth—Jim Henson
▶ Goblin Market—Christina Rossetti
▶ Legend—Ridley Scott
▶ Gormenghast—Mervyn Peake
▶ Princess Mononoke—Hayao Miyazaki
▶ Jonathan Strange & Mr Norrell—Susanna Clarke
▶ Spirited Away—Hayao Miyazaki
▶ The King of Elfland’s Daughter—Lord Dunsany
▶ The Wicker Man—Robin Hardy
▶ Krabat—Ottfried Preußler
▶ The Ladies of Grace Adieu—Susanna Clarke
Television Series
▶ Lud-in-the-Mist—Hope Mirrlees
▶ Jonathan Strange & Mr Norrell—BBC series
▶ Lyonesse trilogy—Jack Vance
▶ Over the Garden Wall—Patrick McHale
▶ Mio My Son—Astrid Lindgren
▶ Twin Peaks—Mark Frost and David Lynch
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The Dolmenwood Other Books
Player’s Book Referees wishing to run games set in Dolmenwood require
additional books, revealing the deep mysteries of the
This PDF reproduces the first section of the Dolmenwood
Wood.
Player’s Book. The full book contains everything play-
ers need to experience wondrous journeys and perilous The Dolmenwood Campaign Book: An exhaustive tome
adventure in the befuddling and magical Dolmenwood, detailing the secrets and lore of Dolmenwood, including
elucidating the following topics. hundreds of fantastic and perilous locations.
The Dolmenwood Monster Book: A menagerie of weird
Part 1: Welcome to Dolmenwood beasts, fickle fairies, and strange spirits that inhabit the
(Reproduced in this PDF.) Reveals common knowledge wild places of the Wood.
about the people, places, and factions of Dolmenwood Dolmenwood adventure scenarios: A series of adventures
that can be gleaned by talking with its natives. set in Dolmenwood, presented in an easy-to-use format,
perfect for the time-pressed referee.
Part 2: Starting Play
Introduces the basics of role-playing games, along with
instructions on how to create a character to begin explor-
ing Dolmenwood.
Part 3: Kindreds
Describes the six most common kindreds of sentient folk
in Dolmenwood. Players may be a proud, goat-headed breg-
gle, a wide-eyed elf stepped straight from Fairy, a trick-
some grimalkin cat-fairy, a worldly or hapless human, a
fungus-riddled mossling, or a capricious, bat-faced wood-
grue.
Part 4: Classes
Describes nine adventuring professions that define a
character’s talents and powers, as well as their role in an
adventuring party. Players may be an ardent cleric, a wilful
enchanter, a dashing fighter, a jolly friar, a stealthy hunter,
a haughty knight, an enigmatic magician, a charming
minstrel, or a wily thief.
Part 5: Magic
Elucidates the many kinds of magic available to player
characters—arcane spells, holy prayers, fairy glamours,
elf runes, and the humble magical knacks of mosslings.
Part 7: Adventuring
Explains the rules and procedures for adventures in
Dolmenwood—travelling and camping in the wilds,
exploring weird subterranean locales, and battling fero-
cious monsters.
Part 8: Appendices
Provides additional background information on the calen-
dar, noble houses, and saints of Dolmenwood, along with
optional rules for archetypal non-human characters.
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Folk and Factions
Introducing the folk of Dolmenwood and the factions that vie for control.
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Dolmenwood Gazetteer
The most commonly traversed or spoken of regions of the Wood.
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