Pathfinder Slayer

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Slayer 2 Neutral

Character Name Alignment Player

Slayer (20) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
320 Movement
STR
Strength
28 +9 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
32 +11
Wounds / Current HP

CON 24 +7 Initative 13 11 2 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
18 +4 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 11 =DEX 11 +0 +0
WIS 24 +7
Wisdom Power 1 Appraise 4 =INT 4 +0 +0

CHA
x Artistry 4 =INT 4 +0 +0
Charisma
14 +2 Power 2
x Bluff 2 =CHA 2 +0 +0
x Climb 9 =STR 9 +0 +0
AC
Armor Class
37 =10+ 6 + 0 + 11 + 0 + 5 + 5 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 26 Flat Footed AC 26
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 2 =CHA 2 +0 +0
FortitudeConstitution
24 = 12 + 7 + 5 + 0 + Disable Device* =DEX + +
x Disguise 2 =CHA 2 +0 +0
Reflex 28 = 12 + 11 + 5 + 0 +
Dexterity
Escape Artist 11 =DEX 11 +0 +0

Will 19 = 6 + 7 + 5 + 1 +
Fly 11 =DEX 11 +0 +0
Wisdom

Handle Animal* =CHA + +


Spell Energy x Heal 7 =WIS 7 +0 +0
B.A.B. 20 Resistance Resistance
x Intimidate 2 =CHA 2 +0 +0
CMB 29 = 20 + 9 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 55 =10+ 20 + 9 + 11 + 0 + 5 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
(Power Attack) Scimitar +5 (Mainhand) x Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
15-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+26/+21/+16/+11 1d6+28
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
(Power Attack) Scimitar +5 (Offhand) x Lore* =INT + +
Critical Type Range Ammo x Perception 7 =WIS 7 +0 +0
15-20/x2 S Perform (a) 2 =CHA 2 +0 +0
Attack Damage
Perform (b) 2 =CHA 2 +0 +0
+26/+21/+16 1d6+22 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
(Deadly Aim) Composite longbow +5 x Ride 11 =DEX 11 +0 +0
Critical Type Range Ammo x Sense Motive 7 =WIS 7 +0 +0
19-20/x3 P 110 ft. Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
+30/+25/+20/+15 1d8+25 x Stealth 11 =DEX 11 +0 +0

Weapon
x Survival 7 =WIS 7 +0 +0
x Swim 9 =STR 9 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Haramaki +5 6 Armor 0 0% 1 lbs.

Totals 6 0 0% 1 lbs.

Feats Talents Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Aligned Sneak Attack


Armor Proficiency, Medium Feat
Headband Qty. lbs.

Deadly Aim Ranger Combat Style 1


Dervish Dance Ranger Combat Style 2
Double Slice Ranger Combat Style 3 Eyes Qty. lbs.

Greater Two-Weapon Fighting Rogue Advanced Talents (x2)


Improved Critical: Composite Rogue Talent (x2)
longbow Shoulders Qty. lbs.
Sever Alignment
Improved Critical: Scimitar Combat Styles Cloak of resistance +5 1
Improved Two-Weapon Fighting
Two-Weapon Combat
Manyshot Neck Qty. lbs.
Rogue Talents
Point-Blank Shot
Combat Trick Amulet of natural armor +5 1
Power Attack
Slow Reactions
Rapid Shot Chest Qty. lbs.

Tricks
Shield Proficiency
Evasion
Toughness
Other Specials Body Qty. lbs.
Two-Weapon Fighting
Two-Weapon Rend Advanced Talents

Weapon Finesse Improved Quarry


Belt Qty. lbs.

Weapon Proficiency, Martial(all) Master Slayer

Weapon Proficiency, Simple Quarry


Slayer's Advance Wrist Qty. lbs.

Sneak Attack +6d6


Stalker
Hands Qty. lbs.
Studied Target +5
Swift Tracker
Track
Feet Qty. lbs.

Rings Qty. lbs.

Ring of Protection +5 1

Play Notes

Racial Traits

Background Traits

Reactionary
Indomitable Faith
Finding Your Kin

Light 400 lbs. or less Lift Over 1200 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 401-800 lbs. Lift Off 2400 lbs.
Load Ground
SP 0 Next Level
Heavy 801-1200 lbs. Drag or 6000 lbs. CP 0
Load Push
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DEADLY AIM

Requirements: Dex 13, base attack bonus +1.


You can choose to take a -1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your
base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the bonus to damage increases
by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. the bonus
damage does not apply to touch attacks or effects that do not deal hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

DERVISH DANCE

Requirements: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee
attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that
require such a weapon (such as a duelist's precise strike ability). the scimitar must be for a creature of your size. You
cannot use this feat if you are carrying a weapon or shield in your off hand.
Section 15 Copyright Notice: Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo
Publishing, LLC

DOUBLE SLICE

Requirements: Dex 15, Two-Weapon Fighting.


Add your Strength bonus to damage rolls made with your off-hand weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

GREATER TWO-WEAPON FIGHTING

Requirements: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
You get a third attack with your off-hand weapon, albeit at a -10 penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED CRITICAL

Requirements: Proficient with weapon, base attack bonus +8.


When using the weapon you selected, your threat range is doubled.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

IMPROVED TWO-WEAPON FIGHTING

Requirements: Dex 17, Two-Weapon Fighting, base attack bonus +6.


In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at
a -5 penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
MANYSHOT

Requirements: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply
precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from
using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a
ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POINT-BLANK SHOT

Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID SHOT

Requirements: Dex 13, Point-Blank Shot.


When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest
bonus. All of your attack rolls take a -2 penalty when using Rapid Shot.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TOUGHNESS

Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TWO-WEAPON FIGHTING

Requirements: Dex 15.


Your penalties on attack rolls for fighting with two weapons are reduced. the penalty for your primary hand lessens by 2
and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

TWO-WEAPON REND

Requirements: Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
If you hit an opponent with both your primary hand and your off-hand weapon, you deal an additional 1d10 points of
damage plus 1-1/2 times your Strength modifier. You can only deal this additional damage once each round.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON FINESSE

Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

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