Pathfinder Slayer
Pathfinder Slayer
Pathfinder Slayer
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 4 =INT 4 +0 +0
Charisma
14 +2 Power 2
x Bluff 2 =CHA 2 +0 +0
x Climb 9 =STR 9 +0 +0
AC
Armor Class
37 =10+ 6 + 0 + 11 + 0 + 5 + 5 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 4 =INT 4 +0 +0
x Craft (b) 4 =INT 4 +0 +0
Touch AC 26 Flat Footed AC 26
x Craft (c) 4 =INT 4 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 2 =CHA 2 +0 +0
FortitudeConstitution
24 = 12 + 7 + 5 + 0 + Disable Device* =DEX + +
x Disguise 2 =CHA 2 +0 +0
Reflex 28 = 12 + 11 + 5 + 0 +
Dexterity
Escape Artist 11 =DEX 11 +0 +0
Will 19 = 6 + 7 + 5 + 1 +
Fly 11 =DEX 11 +0 +0
Wisdom
Weapon
x Survival 7 =WIS 7 +0 +0
x Swim 9 =STR 9 +0 +0
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 6 0 0% 1 lbs.
Tricks
Shield Proficiency
Evasion
Toughness
Other Specials Body Qty. lbs.
Two-Weapon Fighting
Two-Weapon Rend Advanced Talents
Ring of Protection +5 1
Play Notes
Racial Traits
Background Traits
Reactionary
Indomitable Faith
Finding Your Kin
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DEADLY AIM
DERVISH DANCE
Requirements: Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar.
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee
attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that
require such a weapon (such as a duelist's precise strike ability). the scimitar must be for a creature of your size. You
cannot use this feat if you are carrying a weapon or shield in your off hand.
Section 15 Copyright Notice: Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo
Publishing, LLC
DOUBLE SLICE
Requirements: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
You get a third attack with your off-hand weapon, albeit at a -10 penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED CRITICAL
Requirements: Dex 17, Point-Blank Shot, Rapid Shot, base attack bonus +6.
When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply
precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from
using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a
ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POINT-BLANK SHOT
Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POWER ATTACK
RAPID SHOT
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TOUGHNESS
Requirements: None
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more
than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
TWO-WEAPON FIGHTING
TWO-WEAPON REND
Requirements: Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
If you hit an opponent with both your primary hand and your off-hand weapon, you deal an additional 1d10 points of
damage plus 1-1/2 times your Strength modifier. You can only deal this additional damage once each round.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FINESSE
Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Notes
No build notes.