Unbreakable (Melee), Champion, Warlord

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CHARACTER

Name

LA
Gender

OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d Level
5 d
STR STR STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Armour
CON CON CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA
FEATS & SPECIAL ABILITIES
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/

Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Craft (armour) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (history) INT
Knowledge (martial) INT
Knowledge - INT
Profession - WIS
LANGUAGES

Perform - CHA
Craft - INT

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

INIT = DEX + + + Attack Bonus Damage Critical


Range Type
SPEED ft sq d ×
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK ft sq d ×
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

Temp Attack Morale Power ft sq d ×


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d ×
+ = + - +
Conditional Modifiers Attack Bonus Damage Critical
Range Type

ft sq d ×
COMBAT MANOEUVRES Ammo Special Ammo

COMBAT MANOEUVRE
# #
Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modifiers

HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modifier Modifier Armour AC Shield AC Armour Modifier

AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers

+ AC
Damage Reduction

/
Notes

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

#
Belts
#
Properties

# Hands Clothes / Body

Properties Properties
Light Load
Carried Items lb

lb Weapons, Ammo lb

Medium Load Armour, Shield lb Ring Arms / Wrists

lb Worn Items lb Properties Properties


Heavy Load Scrolls, Potions,
Wands, Components lb
lb
Total Weight lb
Ring Feet
MONEY
Properties Properties
Copper , cp

Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
UNBREAKABLE Fighter
Level
ATTACK BONUS DMG CRIT
(FIGHTER) Base
Attack + + + / / /
UNFLINCHING Bonus
MIND AFFECTING Fighter Weapon Finesse Use DEX for melee attack STR / DEX STR
WILL BONUS Level
Two-handed weapon × 1½
+ = ( +2 )÷4 (Round down)
Off-hand weapon (2 less for a light weapon) - 6 / - 10 × ½

UNBREAKABLE MIND
Two-weapon fighting Reduces penalty to: -4 / -4
20
Level

Immune to mind-affecting effects. Double Slice No damage penalty —


ARMOUR TRAINING Masterwork Doesn’t stack with magic bonus +1
MAX ARMOUR ARMOUR CHECK
DEX BONUS PENALTY REDUCTION
Weapon Focus: +1
+2

WEAPON BONUSES
Greater Weapon Focus
+ -
Weapon Specialisation: +2
19
Level

DR 5/— when wearing armour or using a shield Greater Weapon Specialisation +4


QUICK RECOVERY Penetrating Strike Ignore damage reduction up to 5/—
Need only 15 minutes rest or a healing spell
11 Greater Penetrating Strike Ignore damage reduction up to 10/—
Level

to recover from being fatigued.


UNLIMITED ENDURANCE
Improved Critical / Keen weapon / Keen magical effect × 2 Threat range
15
Level

When exhausted, suffer only the effect of fatigued. 20 + 1 Multiplier


Level
Weapon Mastery Increased critical range and always confirm critical hits
STALWART Base Weapon Basic
Take no damage and suffer no partial effect
M’wk
Damage d + ×
13
Level

on a successful Fortitude or Will save. Special properties Weapon


+ + + Training
MIRACULOUS RECOVERY
17
Level

Take the better of two rolls to recover from an ongoing effect. Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
Weapon Specialisation ( Greater )
ATTACK FEATS / / /
Penetrating Strike ( Greater ) d + ×
Cleave Extra attack if you hit
Great Cleave Any number of extra attacks per round Base Weapon Basic
M’wk
Damage d + ×
Cleaving Finish Extra attack if enemy is knocked out
Special properties Weapon
Improved Cleaving Finish Any number per round + + + Training
CRITICAL EFFECTS require Critical Focus Weapon Focus ( Greater ) Improved Critical or Keen weapon Weapon Mastery
Bleeding Critical Sickening Critical Weapon Specialisation ( Greater )
Blinding Critical Staggering Critical
Penetrating Strike ( Greater ) / / / d + ×
Crippling Critical Stunning Critical Haste One extra attack at full bonus +1
Deafening Critical Tiring Critical
1 Half of Ranger’s
Favoured

Dispelling Critical Exhausting Critical


Enemy

Favoured Enemy
2
BUFFS

Impaling Critical bonus granted to


Improved Impaling Critical 3 allies within 30ft

Critical Mastery Apply two critical effects at once Morale Bonus Inspire Courage and similar
+ +
Sneaking Precision Apply a critical effect to the
second sneak attack in a round
TEAMWORK FEATS Outflank When flanking +4
TEAMWORK

Allied Spellcaster +2 to overcome spell resistance Paired Opportunists When adjacent + 4 to attacks of opportunity
FEATS

Coordinated Defence +2 to CMD Precise Strike When flanking + 1d6 per successive hit
Coordinated Manoeuvres +2 to CMB

Duck and Cover Take ally’s result on reflex save


SUBTOTAL BUFFS & TEAMWORK / / /
Lookout Act in surprise round if ally can act
Hammer the Gap On a successful attack +1 per successive hit
Shield Wall +1 / +2 to AC when both using shields
ATTACK ACTIONS

Shielded Caster +4 to concentration checks


Power Attack - +
Furious Focus Ignore power attack penalty for first attack
Swap Places Switch places with an ally
Back to Back +2 to AC against flanking
Death or Glory +4 (+1 at levels 11, 16, 20) + + against larger foes

Improved Back to Back +2 to ally’s AC Combat Expertise AC bonus -


Broken Wing Gambit Grant +2 / +2, get attack of opportunity

Cavalry Formation Share space, charge through allied mount Charge -2 to AC for the rest of the round +2

}
Coordinated Charge Charge the same foe as an ally Vital Strike Extra damage dice + 1 die
SINGLE ATTACK

Escape Route Don’t provoke AoO when adjacent to an ally


Improved Vital Strike + 2 dice + d
Feint Partner When ally feints, enemy loses DEX bonus to AC
Greater Vital Strike + 3 dice
Improved Feint Partner When ally feints, gain AoO
Devastating Strike +2 per extra die +
Pack Attack Ally’s attack allows you to take 5ft step
Seize the Moment AoO when ally confirms critical hit
Improved Devastating Strike +2 per die + to confirm criticals

Shake It Off +1 to all saving throws per adjacent ally

Tandem Trip When ally is adjacent, roll twice for trip CMB Critical Focus + 4 to confirm criticals

Target of Opportunity Extra attack when ally hits with ranged


© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHAMPION
Mythic CHAMPION’S STRIKE
Tier

HARD TO KILL
When below 0hp, always stabilise without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 5 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12 1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
Mythic
4
INITIATIVE
BONUS Tier
Tier
=
PATH ABILITIES

2 5
Spend one use of mythic power to take an additional
standard action

RECUPERATION 6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.

FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhasted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artefact.
LEGENDARY HERO 3
MYTHIC FEATS

Tier
Regain one use of mythic power per hour.
10
5
LEGENDARY CHAMPION
When an attack against a non-mythic creature misses,
Tier you may reroll once.
10 Once per round, if your roll a natural 20, regain one use 7
of mythic power.

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PREPARED SPELLS
warlord Warlord
Level
INITIATOR Warlord
MANOEUVRES
Martial Prestige Other
MANOEUVRES LEVEL Level Class Levels Class Levels
MAX MANOEUVRE
LEVEL
Initiator
Level
= + + ( 1 2 3 ÷2 )
= ( +1 ) ÷2 Manoeuvre Type Range Area Save DC

Re

Us
ad

ed
y
Manoeuvre Manoeuvre 1
Save DC = 10 + CHA + Level
2
MANOEUVRES READIED
KNOWN MANOEUVRES 3
4

Level DUAL BOOST 5


6 Use two boost manoeuvres as a swift action, once per day 6
12 Twice per day
7
18 Three times per day
8
BONUS FEAT
9
Level
1 10
11
Level
7 12
13
Level 14
13
15
Level 16
19 17
TACTICAL PRESENCE 18
STANCES
Level
2

Ac
Stance Range Area Save DC

tiv
e
1
Level 2
5
3
4
Level

7 Adopt a presence as a free action


5
Level
9 6
7
Level

Level

11 2 presences at once 15 3 presences at once WARLORD’S GAMBIT


Risk Reward
WARLEADER

Level
Level
3 1
Risk Reward
Level Level

13 Share teamwork feats as a move action

17 Share teamwork feats as a swift action Risk Reward


Level
FORCE OF PERSONALITY 4
Level

3 Add CHA to Will saves.


Risk Reward
TACTICAL FLANKER Level
Level When flanking, you and your ally may use your CHA in
8
4 place of the flanking bonus.
Risk Reward
BATTLE PROWESS Level
Level Bonus Discipline 12
5 +1
12 +2 Risk Reward
Bonus to attack, damage, CMB and CMD when Level
19 +3 using a stance from the chosen discipline.
16
TACTICAL ASSISTANCE
Level Risk Reward
Aid another as a move action, granting your CHA bonus
8 to your ally’s action. Level
20
DUAL STANCE
Rake: on failure -2 to all d20 rolls for this round, On success, regain CHA manoeuvres
Level

20 Use two stances simultaneously. and only regain 1 manoeuvre


© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
Name
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
TI
C
RIVAL

Origin

Country / Region / Town

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
TI
C
RIVAL

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed

AC AC AC
CMB CMD Flat-footed

CMB CMD CMD


SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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