Pathfinder RPG
Pathfinder RPG
Pathfinder RPG
Name
LA
Gender
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d00
XP
2 d00
ABILITIES 3 d00 Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d00 Level
5 d00
STR STR STR Favored class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Armor
CON CON CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA
FEATS & SPECIAL ABILITIES
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
Knowledge (nobility) INT
Knowledge (planes) INT
Knowledge (psionics) INT
Knowledge (religion) INT
Profession - WIS
Knowledge - INT
LANGUAGES
Perform - CHA
Craft - INT
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d00 ×
+ = + - +
Conditional Modifiers Attack Bonus Damage Critical
Range Type
ft sq d00 ×
COMBAT MANEUVERS Ammo Special Ammo
# #
COMBAT MANEUVER Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANEUVER Dodge Deflection Base Size SAVES
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modifiers
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
/
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOR EQUIPMENT
Value Weight Head / Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armor AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
#
Properties
Properties Properties
Light Load
Carried Items lb
lb Weapons, Ammo lb
Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOR EQUIPMENT
Value Weight Head / Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armor AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
#
Belts
#
Properties
Properties Properties
Light Load
Carried Items lb
lb Weapons, Ammo lb
Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOR EQUIPMENT
Value Weight Head / Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armor AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Properties Properties
Properties Properties
Ring Feet
Properties Properties
Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armor, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d00
XP
2 d00
ABILITIES 3 d00 Effective
Ability Item Ability RAGE! Fatigue Temp 4 d00 Character
Score Bonus Modifier Modifier Modifier Modifier Level
5 d00
STR + - STR Favored class + INT + CON
+1 per level hp rks per level per level
DEX - DEX SKILLS
Class Racial, Forbidden Armor
CON + CON Skill Skills Ranks Feats, Misc During Check
Untrained Bonus +3 Synergy RAGE! Penalty
INT INT Acrobatics DEX -
WIS WIS Appraise INT X
Bluff CHA X
CHA CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA X
FEATS & SPECIAL ABILITIES
Disable Device DEX X -
Disguise CHA X
Escape Artist DEX X -
Fly DEX -
Handle Animal CHA X
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT X
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX X -
Spellcraft INT X
Stealth DEX X -
Survival WIS
Swim STR -
Use Magic Device CHA X
Knowledge (arcana) INT X
Knowledge (dungeoneering) INT X
Knowledge (engineering) INT X
Knowledge (geography) INT X
Knowledge (history) INT X
Knowledge (local) INT X
Knowledge (nature) INT X
Knowledge (nobility) INT X
Knowledge (planes) INT X
Knowledge (psionics) INT X
Knowledge (religion) INT X
Profession - WIS
Knowledge - INT
LANGUAGES
Perform - CHA
Craft - INT
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
Bonus Buffs Nerfs RAGE! Fatigued ft sq d00 ×
+ = - + -
Conditional Modifiers Attack Bonus Damage Critical
Range Type
ft sq d00 ×
COMBAT MANEUVERS Ammo Special Ammo
# #
COMBAT MANEUVER Base Size
BONUS Attack Bonus Modifier RAGE!
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANEUVER Dodge Deflection Base Size SAVES
DEFENSE Modifier Modifier Attack Bonus Modifier RAGE! Base Misc Temp RAGE!
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE Fatigued
RAGE!
-
CMD Modifier Attack Bonus Modifier
REF = DEX + + +
CMD = 10 + STR / / + + BAB - + RAGE!
WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
- Fatigued
Penalty Conditional Modifiers
HEALTH
HIT POINTS RAGE! Wounds Dying Stable Non-lethal Unconscious
hp + hp hp hp
AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
RAGE!
-2 AC Penalty /
- Fatigued
AC Penalty
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARBARIAN! RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
BARBARIAN PER DAY Level TODAY
Barbarian
rds = 2 + CON + ( ×2 )+ rds
{
Level
Fast Movement
1 RAGE!
STRENGTH CONSTITUTION WILL ARMOR
SCORE SCORE SAVE CLASS
BONUS BONUS BONUS PENALTY
2 Uncanny Dodge
Trap Sense +4
RAGE!POWERS
12
RAGE!POWERS Barbarian Misc
13 Damage Reduction 3/― KNOWN Level
17 Tireless RAGE!
2
18 Trap Sense +6
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AMORED RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
HULK!
Misc
PER DAY Level TODAY
{
Level
Indomitable Stance RAGE! 4 4 2 -2
1 RAGE!
GREATER RAGE! 6 6 3 -2
2 Armored Swiftness
MIGHTY RAGE! 8 8 4 -2
3 Resilience of Steel +1
Ability Modifier =
5 Improved Armored Swiftness (Total Ability Score - 10) ÷ 2 STR CON AC
( )+
11 Greater RAGE!
= ÷2
12 Resilience of Steel +4 (Round down)
15 Resilience of Steel +5 2
16 Damage Reduction 4/―
17 Tireless RAGE!
3
18 Resilience of Steel +6
INDOMITABLE STANCE 5
Bonus to CMBand CMDfor overrun maneuvers;
+1 reflex saves against trample attacks;
ACagainst charge attacks;
attack and damage against charging creatures 6
ARMORED SWIFTNESS
Increased speed in medium or heavy
5 ft 1 sq armor, providing this is still below
Level your normal move speed 7
2
Resulting movement speed in
ft sq medium or heavy armor
Increase to normal
8
10 ft 2 sq movement speed
Level Resulting normal
5 ft sq movement speed 9
Resulting movement speed in
ft sq medium or heavy armor
RESILIENCE OF STEEL 10
CRITICAL HIT
Level RESISTANCE
6 Bonus to ACthat applies only to
+ critical hit confirmation rolls.
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BREAKER! RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
(BARBARIAN) PER DAY Level TODAY
Barbarian
BARBARIAN
rds = 2 + CON + ( ×2 )+ rds
{
Level STRENGTH CONSTITUTION WILL ARMOR
Destructive SCORE SCORE SAVE CLASS
1 RAGE! BONUS BONUS BONUS PENALTY
17 Tireless RAGE! 2
18 Battle Scavenger +6
DESTRUCTIVE
4
DAMAGE Barbarian
BONUS Level
5
+ = ÷2
When you hit an unattended object or make a sunder attempt
BATTLE SCAVENGER 6
Level
No penalty for using an improvised weapon
3
7
DAMAGE Barbarian
BONUS Level
+ = ÷3
8
When using an improvised or broken weapon
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BRUTAL RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
PUGILIST
Misc
PER DAY Level TODAY
{
Level
Fast Movement
1 RAGE! RAGE! 4 4 2 -2
2 Savage Grapple GREATER RAGE! 6 6 3 -2
3 Pit Fighter ×1 MIGHTY RAGE! 8 8 4 -2
5 Improved Savage Grapple Ability Modifier =
(Total Ability Score - 10) ÷ 2 STR CON AC
6 Pit Fighter ×2
FATIGUED RAGE! Strength Score Dexterity Score
7 Damage Reduction 1/― DURATION Duration Penalty: -2 Penalty: -2
Cannot rage, run or charge
9 Pit Fighter ×3 rds = ×2 -1
STR -1
DEX while fatigued.
15 Pit Fighter ×5
2
16 Damage Reduction 4/―
17 Tireless RAGE!
3
18 Pit Fighter ×6
20 Mighty RAGE!
4
SAVAGE GRAPPLE
Make attacks of opportunity against creatures attempting 5
a grapple, even if they have the Improved Grapple feat.
Level
If this attack of opportunity hits, gain a +2 circumstance
2 bonus to your CMDto avoid the grapple.
6
Take only half the normal penalties when grappled.
PIT FIGHTER
Level
COMBAT MANEUVERS 8
3
6
9
9
12
10
15
18 11
INSIGHT BONUS
Bonus to CMBand CMDfor your
+1 chosen combat maneuvers
12
When wearing no armor
+2 (shields are allowed)
This bonus can be applied to each maneuver only twice, once
to CMBand once to CMD. 13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKEN BRUTE RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
(BARBARIAN) PER DAY Level TODAY
{
Level
Raging Drunk SCORE SCORE SAVE CLASS
1 RAGE! BONUS BONUS BONUS PENALTY
18 Trap Sense +6
20 Mighty RAGE!
4
RAGING DRUNK
While RAGING, consume a potion or alcoholic drink as a
move action (that does not provoke an attack of opportunity).
Potions have their normal effect.
5
Alcoholic drinks allow you to maintain RAGE for this round
without counting against your rounds per day.
NAUSEATED 6
DURATION
Each alcoholic drink consumed results in
1 round of nausea after the end of your RAGERAGE ,
rds in addition to the normal fatigue.
7
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ELEMENTAL RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
KIN!
Misc
PER DAY Level TODAY
{
Level
Fast Movement
1 RAGE! 4 4 2 -2
RAGE!
GREATER RAGE! 6 6 3 -2
2 Uncanny Dodge
MIGHTY RAGE! 8 8 4 -2
3 Elemental Fury ×1
Ability Modifier =
5 Improved Uncanny Dodge (Total Ability Score - 10) ÷ 2 STR CON AC
6 Elemental Fury ×2
FATIGUED RAGE! Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
7 Damage Reduction 1/―
Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
9 Elemental Fury ×3
RAGE!POWERS
10 Damage Reduction 2/―
RAGE!POWERS Barbarian Misc
11 Greater RAGE! KNOWN Level
15 Elemental Fury ×5
2
16 Damage Reduction 4/―
17 Tireless RAGE!
3
18 Elemental Fury ×6
ELEMENTAL FURY
5
When you take damage of at least your level while
RAGING, add to the number of rounds of RAGEtoday
DAMAGE TAKEN Barbarian
WHILE RAGING! Level 6
Level
3
≥
EXTRA Barbarian 7
RAGE! Level
rds = ÷3
8
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HURLER!
Barbarian RAGE!
Level
RAGE!DURATION Barbarian Misc RAGE!
PER DAY Level TODAY
(BARBARIAN)
BARBARIAN
rds = 2 + CON + ( ×2 )+ rds
Barbarian STRENGTH CONSTITUTION WILL ARMOR
SCORE SCORE SAVE CLASS
{
Level
Skilled Thrower BONUS BONUS BONUS PENALTY
1 RAGE!
RAGE! 4 4 2 -2
2 Uncanny Dodge
GREATER RAGE! 6 6 3 -2
3 Trap Sense +1
MIGHTY RAGE! 8 8 4 -2
5 Improved Uncanny Dodge
Ability Modifier =
6 Trap Sense +2 (Total Ability Score - 10) ÷ 2 STR CON AC
7 Damage Reduction 1/― FATIGUED RAGE! Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
9 Trap Sense +3 Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
10 Damage Reduction 2/―
RAGE!POWERS
11 Greater RAGE!
RAGE!POWERS Barbarian Misc
KNOWN Level
( )+
12 Trap Sense +4
14 Indomitable Will 1
15 Trap Sense +5
18 Trap Sense +6
3
19 Damage Reduction 5/―
Mighty RAGE!
4
SKILLED THROWER
Increased range increment on
10 ft 2 sq any thrown object 5
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVULNERABLE RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
RAGER!
Misc
PER DAY Level TODAY
{
Level
Fast Movement
1 RAGE!
RAGE! 4 4 2 -2
2 Invulnerability GREATER RAGE! 6 6 3 -2
3 Extreme Endurance MIGHTY RAGE! 8 8 4 -2
Ability Modifier =
11 Greater RAGE! (Total Ability Score - 10) ÷ 2 STR CON AC
14 Indomitable Will FATIGUED RAGE! Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
17 Tireless RAGE! Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
20 Mighty RAGE!
RAGE!POWERS
INVULNERABILITY RAGE!POWERS Barbarian Misc
DAMAGE Barbarian KNOWN Level
Level
REDUCTION Level
= ( ÷2 )+ (Round down)
2 /— = ÷2
Double this against non-lethal damage 1
EXTREME ENDURANCE
Hot Cold
Immune to hot and cold climates as if by Endure Elements.
2
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTED RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
FURY!
Misc
PER DAY Level TODAY
{
Level
Fast Rider
1 RAGE! 4 4 2 -2
RAGE!
GREATER RAGE! 6 6 3 -2
3 Trap Sense +1
MIGHTY RAGE! 8 8 4 -2
5 Bestial Mount
Ability Modifier =
6 Trap Sense +2 (Total Ability Score - 10) ÷ 2 STR CON AC
7 Damage Reduction 1/― FATIGUED RAGE! Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
9 Trap Sense +3 Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
10 Damage Reduction 2/―
RAGE!POWERS
11 Greater RAGE!
RAGE!POWERS Barbarian Misc
Trap Sense +4 KNOWN Level
12
13 Damage Reduction 3/― = ( ÷2 )+ (Round down)
14 Indomitable Will 1
15 Trap Sense +5
18 Trap Sense +6
3
19 Damage Reduction 5/―
20 Mighty RAGE!
4
FAST RIDER
Increased movement speed for
10 ft 2 sq any creature you ride 5
BESTIAL MOUNT
Barbarian Druid
Level
-4= Level 6
MOUNT
Level
3
Morale bonus to your mount’s strength
7
+1
STR modifier during RAGE!
(+2 to Strength score)
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGE RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
BARBARIAN!
Misc
PER DAY Level TODAY
{
Level SCORE SCORE SAVE CLASS
Fast Movement
1 BONUS BONUS BONUS PENALTY
RAGE!
( )+
14 Indomitable Will
= ÷2
15 Naked Courage +3 (Round down)
16 Natural Toughness +4 1
17 Tireless RAGE!
19 Natural Toughness +5 2
20 Mighty RAGE!
NAKED COURAGE 3
When wearing no armor:
NAKED COURAGE
Level
3
BONUS 4
Dodge bonus to AC, and morale bonus
+ to saving throws against fear
NATURAL TOUGHNESS 5
When wearing no armor:
NATURAL TOUGHNESS
Level
BONUS
7
Natural armor bonus to AC
6
+ (does not stack with natural armor)
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SCARRED
Barbarian RAGE!
Level
RAGE!DURATION Barbarian Misc RAGE!
RAGER!
PER DAY Level TODAY
{
Level
Terrifying Visage RAGE! 4 4 2 -2
1 RAGE!
GREATER RAGE! 6 6 3 -2
2 Tolerance
MIGHTY RAGE! 8 8 4 -2
3 Scarification +1
Ability Modifier =
(Total Ability Score - 10) ÷ 2 STR CON AC
5 Improved Tolerance
( )+
11 Greater RAGE!
= ÷2
12 Scarification +4 (Round down)
15 Scarification +5 2
16 Damage Reduction 4/―
17 Tireless RAGE! 3
18 Scarification +6
TERRIFYING VISAGE 5
INTIMIDATE Barbarian
BONUS Level
+ = ÷2 6
Against humanoids who are not members of barbarian tribes.
When dealing with barbarians, add this bonus to Diplomacy instead.
7
DC BONUS
Added to the DC of any
+1 fear effects you create
8
TOLERANCE
Level If you fail a save against becoming nauseated, sickened,
fatigued, or exhausted, make a second save to negate
2 the effect at the start of your next turn. 9
Level If you fail a save against becoming dazed, frightened,
shaken, or stunned, make a second save to negate
5 the effect at the start of your next turn.
10
SCARIFICATION
BLEED DAMAGE RESISTANCE
Level
3 -
Subtracted from the bleed damage 11
you take each round
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SEA REAVER! RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
(BARBARIAN) PER DAY Level TODAY
{
Level
Marine Terror SCORE SCORE SAVE CLASS
1 RAGE! BONUS BONUS BONUS PENALTY
18 Savage Sailor +6
3
19 Damage Reduction 5/―
20 Mighty RAGE!
4
MARINE TERROR
BREATH Constitution
DURATION Score
5
rds = 4 ×
Move normally through standing water or bog 1ft deep
6
Ignore the cover bonus to ACof targets partially immersed in water
SURE FOOTED 10
Level No penalty when moving across slick surfaces,
5 whether natural or magical
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SUPERSTITIOUS RAGE!
Barbarian
Level
RAGE!DURATION Barbarian RAGE!
BARBARIAN!
Misc
PER DAY Level TODAY
{
Level
Fast Movement SCORE SCORE SAVE CLASS
1 RAGE!
BONUS BONUS BONUS PENALTY
11 Greater RAGE!
RAGE!POWERS
RAGE!POWERS Barbarian Misc
12 Sixth Sense +4 KNOWN Level
16 Blindsense 30ft
2
17 Tireless RAGE!
18 Sixth Sense +6
3
19 Blindsight 30ft
20 Mighty RAGE!
4
SIXTH SENSE
SIXTH Barbarian
SENSE Level
Level 5
3 + = ÷3
Bonus to initiative and ACduring surprise rounds
KEEN SENSES 6
Low-light Vision
Level • Can see twice as far as normal in dim light
• Can see outdoors on a moonlit night as clearly
7 as during the day
7
• Low-light vision is color vision
Darkvision 60ft.
Level • Can see without any light at all 8
10 • Invisible objects are still invisible
• Darkvision is black and white
Scent 30ft
Level 30ft • Detect enemies, determine direction as a move action 9
• Track creatures using Survival
13 • Range of 30ft, or 60ftdownwind, 15ftupwind;
strong smells double range, overpowering smells triple
Blindsense 30ft 10
Level • Notice things you cannot see
16 • Needs a line of sight to the target
• Targets have total concealment (50% miss chance)
Blindsight 30ft 11
• Can see through invisibility, concealment and even
Level magical darkness
19 • Cannot see colours, cannot read invisible writing
• Does not work while deafened 12
• Works underwater but not in a vacuum
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TITAN MAULER! RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
(BARBARIAN) PER DAY Level TODAY
{
Level SCORE SCORE SAVE CLASS
Big Game Hunter
1 RAGE!
BONUS BONUS BONUS PENALTY
2 Jotungrip RAGE! 4 4 2 -2
3 Massive Weapons -1 GREATER RAGE! 6 6 3 -2
MIGHTY RAGE! 8 8 4 -2
5 Evade Reach 5ft
Ability Modifier =
6 Massive Weapons -2
(Total Ability Score - 10) ÷ 2 STR CON AC
7 Damage Reduction 1/―
Strength Score Dexterity Score
FATIGUED RAGE!
DURATION Duration Penalty: -2 Penalty: -2
9 Massive Weapons -3
Cannot rage, run or charge
×2 -1
STR -1
DEX
{ rds = while fatigued.
Damage Reduction 2/―
10
Evade Reach 10ft
RAGE!POWERS
11 Greater RAGE! RAGE!POWERS Barbarian Misc
KNOWN Level
( )+
12 Massive Weapons -4
= ÷2
13 Damage Reduction 3/― (Round down)
14 Titanic RAGE! 1
15 { Massive Weapons -5
Evade Reach 15ft
2
16 Damage Reduction 4/―
17 Tireless RAGE!
3
18 Massive Weapons -6
JOTUNGRIP 6
Level May wield a two-handed weapon in one hand
2 Damage is calculated as for a one-handed weapon
MASSIVE WEAPONS 7
ATTACK PENALTY
Level REDUCTION
3 Reduce the penalty for using oversized 8
- weapons, to a minimum of 0
EVADE REACH
Level Reduced effective reach for 9
5 ft sq one designated attacker
TITANIC RAGE!
Level
Gain the benefit of Enlarge Person 10
Costs 2 rounds of rage per round, and become exhausted
14 rather than fatigued when rage ends.
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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TRUE PRIMITIVE RAGE!DURATION Barbarian
RAGE!
RAGE!
Barbarian Misc
(BARBARIAN!) Level PER DAY Level TODAY
{
Level SCORE SCORE SAVE CLASS
Favored Terrains
1 BONUS BONUS BONUS PENALTY
RAGE!
2 Uncanny Dodge
RAGE! 4 4 2 -2
GREATER RAGE! 6 6 3 -2
3 Trophy Fetish
MIGHTY RAGE! 8 8 4 -2
5 Improved Uncanny Dodge
Ability Modifier =
7 Damage Reduction 1/― (Total Ability Score - 10) ÷ 2 STR CON AC
14 Indomitable Will
= ( ÷2 )+ (Round down)
16 Damage Reduction 4/―
1
17 Tireless RAGE!
18 Trophy Fetish × 4
2
19 Damage Reduction 5/―
20 Mighty RAGE!
3
FAVORED TERRAINS
Favored Terrain Bonus
FAVORED TERRAIN 2 4 6 8
4
6
TROPHY FETISH
WEAPONS / HIDE ARMOR Morale Bonus
+1 2 3 4 7
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN
Barbarian CONTROLLED RAGE
Level
RAGEDURATION Barbarian RAGE
BARBARIAN!
Misc
PER DAY Level TODAY
{
Level SCORE OR SCORE OR SCORE
Crowd Control BONUS BONUS BONUS
1 Controlled Rage
RAGE 4 4 4
2 Uncanny Dodge
GREATER RAGE 6 6 6
3 Trap Sense +1
MIGHTY RAGE 8 8 8
5 Improved Uncanny Dodge
Ability Modifier =
6 Trap Sense +2 (Total Ability Score - 10) ÷ 2 STR DEX CON
7 Damage Reduction 1/― FATIGUED RAGE Strength Score Dexterity Score
DURATION Duration Penalty: -2 Penalty: -2
9 Trap Sense +3 Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
10 Damage Reduction 2/―
RAGEPOWERS
11 Greater Rage
RAGEPOWERS Barbarian Misc
Trap Sense +4
KNOWN Level
12
13 Damage Reduction 3/―
= ( ÷2 )+ (Round down)
14 Indomitable Will 1
15 Trap Sense +5
18 Trap Sense +6
3
19 Damage Reduction 5/―
20 Mighty Rage
4
CROWD CONTROL
CROWDBONUS
Bonus to attack rolls and dodge bonus to AC 5
+1 when adjacent to two or more enemies.
+ = ÷2 7
When using intimidation to influence crowds
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD RAGER! RAGE!
Barbarian
Level
RAGE!DURATION Barbarian Misc RAGE!
(BARBARIAN) PER DAY Level TODAY
{
Level STRENGTH CONSTITUTION WILL ARMOR
Fast Movement SCORE SCORE SAVE CLASS
1 RAGE! BONUS BONUS BONUS PENALTY
Tireless RAGE!
2
17
18 Trap Sense +6
20 Mighty RAGE!
4
UNCONTROLLED RAGE!
WILL SAVE Barbarian
DC Level
5
= 10 + + CON
Round
Attack the nearest creature
0 6
01-25 Act normally
26-50 Babble incoherently
CONFUSION
d100
WILD FIGHTING
Level Allows you to make an extra attack at your full bonus, 9
but take a -2 penalty to attack rolls and -4 to ACuntil
2 your next turn
RAGECONVERSION 10
If you fail a Will save against a mind-affecting effect,
Level
at the start of your next turn you can try again.
5 If you succeed, you RAGE and are CONFUSED.
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARD
Bard PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 1
3
4
5
6 2
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds
4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action, 5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. 6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight.
BARDIC KNOWLEDGE
Allies within 30ft use Performance roll in place of a saving throw
KNOWLEDGE Bard Misc
FASCINATE Bard BONUS Level
MAX AUDIENCE Level
= ( ÷2 )+ Apply this bonus to all knowledge skills
Bards can use all knowledge skills untrained
= ÷3 (Round up)
WELL-VERSED
INSPIRE COURAGE Level Bonus applies to saving throws against Bardic Performance, sonic
Bonus against charm and compulsion effects 2 +4 and language-dependent effects.
+ Bonus to attack and damage rolls
VERSATILE PERFORMANCE
INSPIRE COMPETENCE
Level Use bonus in place of... Use bonus in place of...
3 + Act Bluff, Disguise Oratory Diplomacy, Sense Motive
Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Level SUGGESTION
Dance Acrobatics, Fly Sing Bluff, Sense Motive
6 Suggest actions to one already fascinated creature
Keyboard String Bluff, Diplomacy
Diplomacy, Intimidate
Level DIRGE OF DOOM Instruments Wind Instruments Diplomacy, Handle Animal
8 Cause enemies within 30ft to become shaken Other:
INSPIRE GREATNESS MAX AFFECTED
Level
2 × (d10 + CON) temporary hit points,
9 +2 attack, +1 fortitude save
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 Summon Nature’s Ally I
CHA
1 1
2
3
4 Summon Nature’s Ally II
5 2
6
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level Summon Nature’s Ally IV
rds = 2 + ( )
× 2 + CHA + 4
Rounds
Today
WILL SAVE DC Bard Level Summon Nature’s Ally V
= 10 + ( ÷2 ) + CHA 5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
PERFORMANCES Summon Nature’s Ally VI
6
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw
BARDIC KNOWLEDGE
DISTRACTION
Counter magical effects that depend on sight. KNOWLEDGE Bard Misc
Allies within 30ft use Performance roll in place of a saving throw BONUS Level
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds
4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action, 5
7 rather than as a standard action.
PERFORMANCES
RALLYING CRY
Rally dispirited allies. Allies within 30ft use your Intimidate roll
in place of a saving throw against fear, every turn. 6
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw. BONUS FEATS
FASCINATE Bard Caster
Level Level DAMAGE BONUS Level
MAX AUDIENCE
1
=1+( ÷5)
Arcane Strike
= ÷3 +
(Round up)
Combat Casting
INSPIRE COURAGE 2 +4 to Concentration checks to cast a spell defensively or while grappled.
Bonus against charm and compulsion effects
+ Bonus to attack and damage rolls Disruptive
6 +4 DC to enemies casting defensively within your threatened area
INSPIRE COMPETENCE
Level
Spellbreaker
3 + 10 Enemies that fail their check to cast defensively in your treatened area provoke attacks of opportunity.
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
%
Bards can wear light armor without risking
spell failure.
3
ARCHAEOLOGIST’S LUCK
Bard Luck
Level Bonus Apply the archaeologist’s luck bonus as a
swift action to attack rolls, saving throws,
1 +1 skill checks and damage rolls.
5 +2
4
Archaeologist’s luck can be maintained
11 +3 as long as you remain conscious, but it
cannot be maintained while performing.
17 +4
LUCKY ROUNDS Rolls
PER DAY Today
5
rds = 4 + CHA
CLEVER EXPLORER
Level Disable intricate traps in half the time
2 Open locks as a standard action 6
DEVICE Bard
BONUS Level
Bonus to Perception ROGUE TALENTS
+ = ÷2 and Disable Device
1
TRAP SENSE
Level TRAP SENSE Bard Level
3 = ÷2 2
ROGUE TALENTS
TALENTS Bard Misc
Level KNOWN Level 3
4 = ( ÷4 )+
Level 4
From level 12, an Archaeologist can take Advanced Talents.
12
BARDIC KNOWLEDGE
KNOWLEDGE Bard Misc
BONUS Level
LORE MASTER
Level TAKE 10 TAKE 20 PER DAY Take 20 Today
5 Unlimited uses
per day
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHIVIST Bard
Level
PREPARED SPELLS
KNOWN SPELLS
(BARD)
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds
4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action, 5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw
6
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw BARDIC KNOWLEDGE
KNOWLEDGE Bard Misc
FASCINATE Bard
BONUS Level
( )+
MAX AUDIENCE Level
Bard Level
LORE MASTER
NATURALIST
+ = ( +1 )÷6 Level
Take 20 on any Knowledge skill roll
TAKE 20 Bard
Bonus to AC and attack rolls against an identified creature. PER DAY Level Take 20 Today
( )÷6
2
Granted to allies within 30ft. who can see and hear you.
+ = +4
INSPIRE COMPETENCE
Level
3 MAGIC LORE
+
Take 10 on Spellcraft checks to identify magic items or decipher scrolls.
Level SUGGESTION Level Disarm magical traps as a Rogue.
6 Suggest actions to one already fascinated creature 2 Bonus to saving throws against magical traps, language-dependent effects,
+4 symbols, glyphs, and magic writings.
Level LAMENTABLE BELABOURMENT
6 Daze or confuse one already fascinated creature JACK OF ALL TRADES
Level DIRGE OF DOOM Level
Use any skill as if you were trained
8 Cause enemies within 30ft to become shaken 5
Level
All skills are considered class skills
Level SOOTHING PERFORMANCE 11
Mass Cure Serious Wounds
12 Removes the fatigued, sickened, and shaken conditions Level
Able to take 10 on any skill
17
Level FRIGHTENING TUNE
14 Enemies are frightened and flee your performance PROBABLE PATH
Take 10 on any d20 roll
INSPIRE HEROICS MAX AFFECTED
Level TAKE 10
+ 4 to all saving throws Level Bard
15 PER DAY Level Take 20 Today
( )÷3
+ 4 to AC 10
Level PEDANTIC LECTURE + = -7
18 Daze, confuse, or put to sleep already fascinated creatures
Level DEADLY PERFORMANCE
20 Cause an enemy to die of joy or sorrow
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CELEBRITY PREPARED SPELLS
Bard KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. 6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
FAMOUS
Area of fame
Bard
FASCINATE Bard
Level
MAX AUDIENCE Level
1 Village or small town 1,000 people +1
Bonus to Diplomacy
( )+
audience result
Apply this bonus to all knowledge skills
Level SUGGESTION = ÷2 Bards can use all knowledge skills untrained
6 Suggest actions to one already fascinated creature
WELL-VERSED
Level SHINING STAR Level Bonus applies to saving throws against Bardic Performance, sonic
Fascinated creatures take -4 to break free of the effect, and
8 make a will save to break free even when being attacked 2 +4 and language-dependent effects.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
COURT BARD
Bard PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 1
3
4
5
6 2
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds 4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action, 5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw 6
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
HERALDIC EXPERTISE
FASCINATE Bard
EXPERTISE Bard Misc
MAX AUDIENCE Level
BONUS Level
( )+1
+ = +1 Allows you to reroll one of these checks, but you
= ÷5 must take the second result if you do
Penalty to enemies’ attack, damage, saves against charm and fear
Level SCANDAL
14 Enemies are affected as if by Song Of Discord
INSPIRE HEROICS MAX AFFECTED WIDE AUDIENCE
Level
+ 4 to all saving throws Level Level Level Level Level
15
+ 4 to AC 1 5 10 15 20
Level MASS SUGGESTION Performance radius 30 ft 40 ft 50 ft 60 ft
18 Suggest actions to already fascinated creatures Performance cone 60 ft 80 ft 100 ft 120 ft
Level DEADLY PERFORMANCE
20 Cause an enemy to die of joy or sorrow
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DAREDEVIL Bard PREPARED SPELLS
KNOWN SPELLS
Level
(BARD)
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armor without risking
% spell failure. 3
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA +
4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. 6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw AGILE
Bard AGILE Bard Misc
FASCINATE
Level BONUS Level
( )+
MAX AUDIENCE
Apply this bonus to Acrobatics, Bluff, Climb,
= ÷3 + = ÷2 and Escape Artist skill checks
(Round up)
DERRING-DO Bard Level CANNY FOE
+ = ( +1 )÷6 Level
2
COMBAT MANEUVERS
+2
Bonus to allies’ Reflex saves, and double to Dexterity-based skills.
Allies who move at least 10ft gain a dodge bonus to their AC. 6 Bonus applies to CMBto attempt,
and CMDto resist, any of your
INSPIRE COMPETENCE 10
Level chosen maneuvers.
3 + 14
Level SUGGESTION
18
6 Suggest actions to one already fascinated creature DAUNTLESS
Level DIRGE OF DOOM MORALE Bard
BONUS Level
( )÷4
8 Cause enemies within 30ft to become shaken Level
Apply this bonus to saving throws against
2 + = +2
INSPIRE GREATNESS MAX AFFECTED mind-affecting effects, including fear effects
Level
2 × (d10 + CON) temporary hit points,
9 +2 attack, +1 fortitude save SCOUNDREL’S FORTUNE
FORTUNE Bard Fortune
Level SOOTHING PERFORMANCE PER DAY Level Today
Mass Cure Serious Wounds Level
12 Removes the fatigued, sickened, and shaken conditions 5 Roll the d20 twice for a skill check
+ = ÷5 and take the better result
Level FRIGHTENING TUNE
14 Enemies are frightened and flee your performance JACK OF ALL TRADES
Level
INSPIRE HEROICS MAX AFFECTED Use any skill as if you were trained
Level 10
+ 4 to all saving throws
15 Level
+ 4 to AC All skills are considered class skills
16
Level MASS SUGGESTION
Level
18 Suggest actions to already fascinated creatures Able to take 10 on any skill
19
Level DEADLY PERFORMANCE
20 Cause an enemy to die of joy or sorrow
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DEMAGOGUE
Bard PREPARED SPELLS
KNOWN SPELLS
Level
(BARD)
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
%
Bards can wear light armor without risking 3
spell failure.
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA + 4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA 5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG 6
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight. FAMOUS
Allies within 30ft use Performance roll in place of a saving throw Area of fame
Bard
FASCINATE Bard Level
MAX AUDIENCE Level 1 Village or small town 1,000 people +1
( )+
5 = × Apply this bonus to all knowledge skills
audience result
= ÷2 Bards can use all knowledge skills untrained
Level INCITE VIOLENCE
6 Inflame a crowd who are already fascinated WELL-VERSED
Level Bonus applies to saving throws against Bardic Performance, sonic
Level DIRGE OF DOOM +4
8 Cause enemies within 30ft to become shaken 2 and language-dependent effects.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DERVISH DANCER Bard PREPARED SPELLS
KNOWN SPELLS
Level
(BARD)
SPELLS
Spells Spell Spells = Base + Bonus Spells
0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA + 4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA 5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
Level Begin or switch a battle dance as a swift action,
10 rather than as a move action.
6
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw FLEET WELL-VERSED
Level SPEED BONUS
DISTRACTION 1 10 ft 2 sq
While performing
Allies within 30ft use Performance roll in place of a saving throw 5 15 ft 3 sq Level
FASCINATE Bard 9 20 ft 4 sq 2 Bonus applies to saving throws against
Level Bardic Performance, sonic, and
MAX AUDIENCE 13 25 ft 5 sq language-dependent effects.
= ÷3 17 30 ft 6 sq
(Round up)
VERSATILE DANCE
INSPIRE COMPETENCE
Level DANCE Bard
Level
3 + Level
BONUS
You can use your Perform (dance) skill bonus in place
2 = ÷2 of your Acrobatics skill bonus.
BATTLE DANCES
Battle dances only affect the dancer, not their allies or enemies. JACK OF ALL TRADES
INSPIRE COURAGE Level
Use any skill as if you were trained
Bonus against charm and compulsion effects
10
+ Bonus to attack and damage rolls Level
All skills are considered class skills
16
RAIN OF BLOWS
When making a full round attack, make one extra attack Level
Able to take 10 on any skill
at your highest attack bonus 19
Level Bard Level
BONUS
( )-1
6 DANCE OF FURY
= ÷3 Level Combine a full round attack with a move action, and take your attacks at any point during the move,
12 provided you move at least 5ft between each attack.
Bonus to attack rolls and dodge bonus to AC.
BATTLE FURY
Level RAZOR’S KISS
8 Attacks are treated as if with the Improved Critical feat As a full-round action, take a single move action and make a single attack at your highest attack bonus
Level
against each enemy you encounter during your movement, up to a maximum of 20 attacks.
INSPIRE GREATNESS 20
Level This provokes attacks of opportunity as normal.
9 2+2× attack,
(d10 + CON) temporary hit points,
+1 fortitude save
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
Caster
Concentration = CHA + Level
Level
SPINNING SPELLCASTER 3
5 +4 concentration to cast defensively
ARCANE SPELL FAILURE THRESHOLD
Dervishes of Dawn can wear light armor
% without risking spell failure.
BATTLE DANCE
DURATION Dervish
4
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA +
Rounds
Today 5
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a battle dance as a swift action,
10 rather than as a move action. 6
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. DERVISH DANCE
Allies within 30ft use Performance roll in place of a saving throw Use DEXinstead of STRfor attack and damage rolls when wielding a scimitar in one hand.
DISTRACTION
WELL-VERSED
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw Level Bonus applies to saving throws against Bardic Performance, sonic
2 +4 and language-dependent effects.
FASCINATE Dervish
MAX AUDIENCE Level VERSATILE PERFORMANCE
= ÷3 Use bonus in place of... Use bonus in place of...
(Round up)
Act Bluff, Disguise Oratory Diplomacy, Sense Motive
INSPIRE COURAGE Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Bonus against charm and compulsion effects Dance Acrobatics, Fly Sing Bluff, Sense Motive
+ Bonus to attack and damage rolls
Keyboard String Bluff, Diplomacy
Diplomacy, Intimidate
INSPIRE COMPETENCE Instruments Wind Instruments Diplomacy, Handle Animal
Level
Other:
3 +
Level SUGGESTION
6 Suggest actions to one already fascinated creature
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 Detect Good / Evil / Law / Chaos
3 1
4
5
6
Spell Save DC = 10 + CHA + Spell Level Zone of Truth
ARCANE SPELL FAILURE THRESHOLD 2
Bards can wear light armor without risking
% spell failure.
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level Arcane Eye
rds = 2 + ( )
× 2 + CHA + Speak With Dead 3
Rounds Speak With Plants
Today
WILL SAVE DC Bard Level
= ÷3 (Round up)
Discern Location
CAREFUL
Find The Path
TEAMWORK Bard Level 6
+ = ( +1 )÷6 Greater Prying Eyes
Moment of Prescience
Bonus to Initiative, Perception, and Disable Device to allies within
30ft, for up to an hour. Allies must see and hear you for 3 rounds.
( )+
Apply this bonus to Knowledge (local), Perception,
Level SUGGESTION Sense Motive, and Diplomacy checks to gather
= ÷2 information.
6 Suggest actions to one already fascinated creature
Level DIRGE OF DOOM ARCANE INSIGHT
8 Cause enemies within 30ft to become shaken Level Locate and disable traps as a Rogue
TRUE CONFESSION
2 Bonus applies to saving throws against illusions,
Level +4 and caster level checks and saving throws to see through disguises.
On a successful Sense Motive, reveals lies and enchantments
9
Perform for: 9 3 rounds 15 2 rounds 20 1 rounds LORE MASTER
Level SOOTHING PERFORMANCE Level TAKE 10 TAKE 20 PER DAY Take 20 Today
Mass Cure Serious Wounds Unlimited uses
12 Removes the fatigued, sickened, and shaken conditions 5
per day
Level FRIGHTENING TUNE
JACK OF ALL TRADES
14 Enemies are frightened and flee your performance
Level
Use any skill as if you were trained
Level SHOW YOURSELVES 10
15 Enemies within 30ft are compelled to reveal themselves Level
All skills are considered class skills
Level MASS SUGGESTION 16
18 Suggest actions to already fascinated creatures Level
Able to take 10 on any skill
19
Level DEADLY PERFORMANCE
20 Cause an enemy to die of joy or sorrow
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DIRGE BARD
Bard PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 1
3
4
5
6 2
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds 4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
5
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw 6
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
BARDIC KNOWLEDGE
FASCINATE Bard
Level KNOWLEDGE Bard Misc
MAX AUDIENCE
BONUS Level
= ÷3 (Round up) = ( ÷2 )+ Apply this bonus to all knowledge skills
Bards can use all knowledge skills untrained
INSPIRE COURAGE
HAUNTED EYES
Bonus against charm and compulsion effects
+ Bonus to attack and damage rolls Level Bonus applies to saving throws against fear, energy drain,
2 +4 death effects, and necromancy.
INSPIRE COMPETENCE
Level
SECRETS OF THE GRAVE
3 +
KNOWLEDGE
Level BONUS Bard Level
Level SUGGESTION
6 Suggest actions to one already fascinated creature 2 Bonus applies to Knowledge (religion) checks made
= ÷2 to identify undead creatures and their abilities.
Level DIRGE OF DOOM
8 Cause enemies within 30ft to become shaken A dirge bard may use mind-affecting spells to affect even mindless undead.
INSPIRE GREATNESS MAX AFFECTED At 2nd, 6th, 10th, 14th, and 18th level, learn an extra necromancy spell from any arcane spell list.
Level
2 × (d10 + CON) temporary hit points,
9 +2 attack, +1 fortitude save HAUNTING REFRAIN
Use Perform (keyboard) or Perform (percussion) in place of Intimidate to demoralise and opponent
Level DANCE OF THE DEAD
10 Create zombies or skeletons as Animate Dead Level PERFORMANCE SAVING THROW
BONUS Bard Level DC BONUS Bard Level
5
Level SOOTHING PERFORMANCE
Mass Cure Serious Wounds
12 Removes the fatigued, sickened, and shaken conditions = ÷2 = ÷5
Level FRIGHTENING TUNE
14 Enemies are frightened and flee your performance
INSPIRE HEROICS MAX AFFECTED
Level
+ 4 to all saving throws
15
+ 4 to AC
CHA - 12
CHA - 4
CHA - 8
0
CHA
PREPARED SPELLS
KNOWN SPELLS
1
2
3
0
4
5
6 1
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
Rounds 3
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
4
7 rather than as a standard action.
PERFORMANCES
DIPLOMATIC IMMUNITY
Attackers that fail a will save do not attack, lose that action, and
cannot attack you until 1 minute after the performance ends.
5
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
INSPIRE COURAGE
Bonus against charm and compulsion effects 6
+ Bonus to attack and damage rolls
DIPLOMATIC
PROTECTION Grant a single ally: WELL-VERSED
Level Bard Resistance against
= Level ×2 patron’s energy type
Level Bonus applies to saving throws against Bardic Performance, sonic
3
2 +4 and language-dependent effects.
Bard Natural armor
= Level ÷2 bonus VERSATILE PERFORMANCE
Level SUGGESTION Use bonus in place of... Use bonus in place of...
6 Suggest actions to one already fascinated creature Act Bluff, Disguise Oratory Diplomacy, Sense Motive
Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Level DIRGE OF DOOM
Dance Acrobatics, Fly Sing Bluff, Sense Motive
8 Cause enemies within 30ft to become shaken
Keyboard String Bluff, Diplomacy
Diplomacy, Intimidate
INSPIRE GREATNESS MAX AFFECTED Instruments Wind Instruments Diplomacy, Handle Animal
Level
2 × (d10 + CON) temporary hit points, Other:
9 +2 attack, +1 fortitude save
REBUKE FOES
Level Bard Bonus damage of
12 =
Level × 2 patron’s energy type
Target one foe per 4 levels. Reflex save to evade.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Bard PREPARED SPELLS
KNOWN SPELLS
Level
GEISHA
SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
2
5
6
Spell Save DC = 10 + CHA + Spell Level
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA + 4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA 5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG 6
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight. TEA CEREMONY
Allies within 30ft use Performance roll in place of a saving throw
Spend 10 minutes preparing an elaborate tea ceremony, and 4 rounds per person performing the ceremony,
FASCINATE Bard to grant your allies Inspire Courage, Inspire Competence, Inspire Greatness or Inspire Heroics for 10 minutes.
MAX AUDIENCE Level
BARDIC KNOWLEDGE
= ÷3 (Round up) KNOWLEDGE Bard Misc
BONUS Level Apply this bonus to Craft (calligraphy), Diplomacy,
( )+
INSPIRE COURAGE
Knowledge (nobility), and one type of Performance.
Bonus against charm and compulsion effects = ÷2 Bards can use all knowledge skills untrained
+ Bonus to attack and damage rolls
WELL-VERSED
INSPIRE COMPETENCE
Level Level Bonus applies to saving throws against Bardic Performance, sonic
3 + 2 +4 and language-dependent effects.
Level DIRGE OF DOOM Act Bluff, Disguise Oratory Diplomacy, Sense Motive
8 Cause enemies within 30ft to become shaken Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Dance Acrobatics, Fly Sing Bluff, Sense Motive
INSPIRE GREATNESS MAX AFFECTED
Level Keyboard String Bluff, Diplomacy
2 × (d10 + CON) temporary hit points, Diplomacy, Intimidate
9 +2 attack, +1 fortitude save
Instruments Wind Instruments Diplomacy, Handle Animal
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
KNOWN SPELLS
JUGGLER (BARD)
0
SPELLS
0
1
1
2
4
2
5
= CHA + 3
ARCANE SPELL FAILURE THRESHOLD
4
BARDIC PERFORMANCE
DURATION
PER DAY
=2+ ( )
× 2 + CHA +
5
WILL SAVE DC
= 10 + ( ÷2 ) + CHA 6
7
PERFORMANCES FAST REACTIONS
COUNTERSONG
1
DISTRACTION 5
11
FASCINATE
MAX AUDIENCE
17
= ÷3
EVASION
INSPIRE COURAGE
2
+
INSPIRE COMPETENCE
12
3 COMBAT JUGGLING
+
SUGGESTION 2
6
DIRGE OF DOOM 6
8
INSPIRE GREATNESS MAX AFFECTED 10
CON
9
14
FRIGHTENING TUNE
14
18
INSPIRE HEROICS MAX AFFECTED JACK OF ALL TRADES
15
AC
10
MASS SUGGESTION
18 16
DEADLY PERFORMANCE
20 19
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MAGICIAN
Bard PREPARED SPELLS
KNOWN SPELLS
Level
(BARD)
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
1
3
4
5
6
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
3
rds = 2 + ( )
× 2 + CHA +
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
4
7 rather than as a standard action.
PERFORMANCES
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
FASCINATE Bard 5
MAX AUDIENCE Level
= ÷3 (Round up)
+ = ( +1 )÷6
Bonus to caster level checks, Concentration, and spell attacks
6
to allies within 30ft who can see and hear you.
INSPIRE COMPETENCE
Level
3 +
MAGICAL TALENT
Level SUGGESTION MAGICAL TALENT Bard Misc
6 Suggest actions to one already fascinated creature BONUS Level
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
2
5
6
Sneakspell
Spell Save DC = 10 + CHA + Spell Level + Bonus
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
4
rds = 2 + ( )
× 2 + CHA +
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA 5
( )+
GREATER STEALSPELL
5 Damage bonus when flanking or opponent is
Level When a target fails its save against Stealspell, you learn = ÷5 denied his DEX bonus to AC.
their spell resistance and all their prepared spells.
15 Instead of taking a spell you may steal spell resistance
JACK OF ALL TRADES
equal to half your bard level.
Level
Level MASS SLUMBER SONG Use any skill as if you were trained
10
18 Put already fascinated creatures to sleep Level
All skills are considered class skills
16
Level SPELL CATCHING
Absorb a spell targeting you, and immediately recast it Level
20 or any spell you know of that level or lower Able to take 10 on any skill
19
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGE SKALD Bard
Level
PREPARED SPELLS
KNOWN SPELLS
(BARD)
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armor without risking
% spell failure. 3
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA +
Rounds 4
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action, 5
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw 6
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
BARDIC KNOWLEDGE
INSPIRING BLOW
TEMPORARY HP KNOWLEDGE Bard Misc
When you confirm a critical hit Level
BONUS
hp = CHA
Also grant allies a +1 morale
bonus to a single attack roll = ( ÷2 )+ Apply this bonus to all knowledge skills
Bards can use all knowledge skills untrained
INSPIRE COURAGE
WELL-VERSED
Bonus against charm and compulsion effects
+ Bonus to attack and damage rolls Level Bonus applies to saving throws against Bardic Performance, sonic
2 +4 and language-dependent effects.
INSPIRE COMPETENCE
Level
VERSATILE PERFORMANCE
3 +
Use bonus in place of... Use bonus in place of...
Level INCITE RAGE Act Bluff, Disguise Oratory Diplomacy, Sense Motive
6 Enrage one target as long as they can hear you Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Level DIRGE OF DOOM Dance Acrobatics, Fly Sing Bluff, Sense Motive
8 Cause enemies within 30ft to become shaken Keyboard String Bluff, Diplomacy
Diplomacy, Intimidate
Instruments Wind Instruments Diplomacy, Handle Animal
INSPIRE GREATNESS MAX AFFECTED
Level
2 × (d10 + CON) temporary hit points, Other:
9 +2 attack, +1 fortitude save
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
4
5
2
6
rds = 2 + ( )
× 2 + CHA +
4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
5
7 rather than as a standard action.
PERFORMANCES
SEA SHANTY
Counter exhaustion, fatigue, nausea, and sickness. 6
Allies within 30ft use Performance roll in place of a saving throw.
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
BARDIC KNOWLEDGE
KNOWLEDGE Bard Misc
Bard Apply this bonus to all Knowledge (geography),
FASCINATE BONUS Level
( )+
Level (nature), (local), and Linguistics
MAX AUDIENCE
÷2 You can reroll one of these skill checks, but you
= must take the second result.
= ÷3 (Round up)
WELL-VERSED
INSPIRE COURAGE
Bonus applies to saving throws against air and water effects, and any
Bonus against charm and compulsion effects +4 effect that may trip, slip, or knock prone.
+ Bonus to attack and damage rolls
Level
2 Bonus applies to CMD against
+2 grapple, overrun, or trip
Level STILL WATER
Calm waters within 30ft, reducing swim DCs by your level.
3 Perform for 10 rounds to extend the effect for an hour. FAMILIAR
Level WHISTLE THE WIND Level
6 Gust Of Wind; play for 5 rounds to extend for 1 minute 2
Level DIRGE OF DOOM
LORE MASTER
8 Cause enemies within 30ft to become shaken
TAKE 10 TAKE 20 PER DAY Take 20 Today
Level
INSPIRE GREATNESS MAX AFFECTED Unlimited uses
Level 5
2 × (d10 + CON) temporary hit points, per day
9 +2 attack, +1 fortitude save
JACK OF ALL TRADES
Level SOOTHING PERFORMANCE Level
Mass Cure Serious Wounds Use any skill as if you were trained
12 Removes the fatigued, sickened, and shaken conditions 10
Level
Level FRIGHTENING TUNE All skills are considered class skills
16
14 Enemies are frightened and flee your performance
Level
Able to take 10 on any skill
Level
INSPIRE HEROICS MAX AFFECTED 19
+ 4 to all saving throws
15
+ 4 to AC
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
%
Bards can wear light armor without risking
spell failure.
3
BARDIC PERFORMANCE
DURATION Bard
Misc
PER DAY Level
rds = 2 + ( )
× 2 + CHA + 4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound.
6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight. ENHANCE HEALING
Allies within 30ft use Performance roll in place of a saving throw
ENHANCE HEALING
FASCINATE Bard PER DAY
MAX AUDIENCE Level Cause the healing effect from a wand, potion, or Bard
= CHA similar item to use your Bard level as its caster level. Level
= ÷3 (Round up)
BARDIC KNOWLEDGE
INSPIRE COURAGE Bard
KNOWLEDGE Misc
Bonus against charm and compulsion effects BONUS Level
+
INSPIRE COMPETENCE
Bonus to attack and damage rolls
= ( ÷2 )+ Apply this bonus to all knowledge skills
Bards can use all knowledge skills untrained
Level
3 + WELL-VERSED
Level Bonus applies to saving throws against Bardic Performance, sonic
Level SUGGESTION 2 +4 and language-dependent effects.
6 Suggest actions to one already fascinated creature
LORE MASTER
Level DIRGE OF DOOM TAKE 10 TAKE 20 PER DAY Take 20 Today
Level
8 Cause enemies within 30ft to become shaken 5 Unlimited uses
per day
INSPIRE GREATNESS MAX AFFECTED
Level
2 × (d10 + CON) temporary hit points, JACK OF ALL TRADES
9 +2 attack, +1 fortitude save
Level
Use any skill as if you were trained
Level SOOTHING PERFORMANCE 10
Mass Cure Serious Wounds
12 Removes the fatigued, sickened, and shaken conditions Level
All skills are considered class skills
16
Level HEALING PERFORMANCE Level
Perform for 5 rounds to effect Heal on one target Able to take 10 on any skill
14 (or Harm on an undead target) 19
SPELLS 0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 1
2
3
4
5 2
6
Spell Save DC = 10 + CHA + Spell Level
rds = 2 + ( )
× 2 + CHA +
4
Rounds
Today
WILL SAVE DC Bard Level
= 10 + ( ÷2 ) + CHA
5
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
PERFORMANCES
COUNTERSONG
Counter magical effects that depend on sound. 6
Allies within 30ft use Performance roll in place of a saving throw
DISTRACTION
Counter magical effects that depend on sight.
BARDIC KNOWLEDGE
Allies within 30ft use Performance roll in place of a saving throw
KNOWLEDGE Bard Misc
FASCINATE Bard BONUS Level
( )+
MAX AUDIENCE Level Apply this bonus to all knowledge skills
= ÷2 Bards can use all knowledge skills untrained
= ÷3 (Round up)
WELL-VERSED
INSPIRE COURAGE
Level Bonus applies to saving throws against Bardic Performance, sonic
+
Bonus against charm and compulsion effects
2 +4 and language-dependent effects.
Bonus to attack and damage rolls
VERSATILE PERFORMANCE
WORDSTRIKE Bard Level
Level
Damage (or half that to a Use bonus in place of... Use bonus in place of...
3 to object = 1d4 + living target) Act Bluff, Disguise Oratory Diplomacy, Sense Motive
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STREET Bard
Level
PREPARED SPELLS
KNOWN SPELLS
PERFORMER 0
(BARD)
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
1
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
2
4
5
6
Spell Save DC = 10 + CHA + Spell Level
3
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armor without risking
% spell failure.
BARDIC PERFORMANCE
Bard
DURATION
PER DAY Level
Misc 4
rds = 2 + ( )
× 2 + CHA +
Rounds
Today
WILL SAVE DC Bard Level 5
= 10 + ( ÷2 ) + CHA
Level Begin or switch a bardic performance as a move action,
7 rather than as a standard action.
6
PERFORMANCES
DISTRACTION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw STREETWISE
STREETWISE Bard Misc
FASCINATE Bard Applies to • Bluff, Disguise, and Knowledge (local)
BONUS Level
( )+
MAX AUDIENCE Level • Sleight of Hand, Diplomacy, and Intimidate
checks made to influence a crowd
= ÷3 = ÷2 • Diplomacy checks to gather information
(Round up)
GLADHANDLING
DISAPPEARING ACT
HIDDEN ALLIES Bard Level Earn double money from a public performance
= ( +1 )÷6 Use Bluff in place of Diplomacy to improve a creature’s attitude for 1 minute; after that, their attitude worsens
WELL-VERSED
Allies are treated as invisible; cannot include yourself
Level Bonus applies to saving throws against Bardic Performance, sonic
2 +4 and language-dependent effects.
Level HARMLESS PERFORMER
Enemies that fail a Will save cannot attack the Bard
3 Concentration allows a spell to affect a different target VERSATILE PERFORMANCE
Level SUGGESTION Use bonus in place of... Use bonus in place of...
6 Suggest actions to one already fascinated creature Act Bluff, Disguise Oratory Diplomacy, Sense Motive
Comedy Bluff, Intimidate Percussion Handle Animal, Intimidate
Level DIRGE OF DOOM
Dance Acrobatics, Fly Sing Bluff, Sense Motive
8 Cause enemies within 30ft to become shaken
Keyboard String Bluff, Diplomacy
Diplomacy, Intimidate
MADCAP PRANK Instruments Wind Instruments Diplomacy, Handle Animal
Level
Blinded Dazzled Deafened
9
Entangled Fall prone Nauseated
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Cleric PREPARED SPELLS
PREPARED SPELLS
CLERIC
LA
OD
Level
W
GO
FU
L
OF
Caster
CH
IL
AO
EV
TI
Level
C
0
DOMAINS
Domain
DC Level
1
Uses Uses
per day per day
Domain
Domain Spell + 1 Domain Spell + 1
Granted Power Granted Power
DC Level
DC Level
Uses Uses
per day per day
0
3
WIS
1 +1 +1
2 +1 +1
3 +1 +1
Domain Spell + 1 Domain Spell + 1
4 +1 +1
5 +1 +1
6 +1 +1
4
7 +1 +1
8 +1 +1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level Domain Spell + 1 Domain Spell + 1
CHANNEL
PER DAY Misc Today
Domain Spell + 1 Domain Spell + 1
= 3 + CHA +
ENERGY
7
Cleric
ROLL Level Misc
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CLOISTERED Cleric PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU CLERIC
L Caster
CH
IL
AO
EV
TI
OF Level
C
0
DOMAIN
Domain
Domain Spell + 1
1
Level
Level
DC
DC
Uses Uses
per day per day
Domain Spell + 1
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
2
WIS - 4
WIS - 8
0
WIS
1 +1 +1
2 +1 +1
3 +1 +1
Domain Spell + 1
4 +1 +1
5 +1 +1
6 +1 +1 3
7 +1 +1
8 +1 +1
9 +1 +1
Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
Knowledge bonus = ÷2
5
Can make knowledge checks untrained.
CHANNEL ENERGY
Domain Spell + 1
Good Cleric Evil Cleric
Channel Positive Energy Channel Negative Energy
Cure Wounds Inflict Wounds
CHANNEL
6
PER DAY Misc Today
= 3 + CHA +
ENERGY Domain Spell + 1
Cleric
ROLL Level Misc
d6 = ( ÷2 )+ (Round up)
7
Cleric
WILL SAVE DC Level Misc
=10 + ( )
÷ 2 + CHA +
Domain Spell + 1
WELL-READ 8
Level +2 to skill checks, caster level checks and saving throws
2 if pertaining to magical glyphs, runes and writing.
FU
OF
L Caster
CH
IL
AO
EV
TI
Level
C
(CLERIC) 0
DOMAIN
Domain
Domain Spell + 1
Granted Power Granted Power
Level
Level
1
DC
DC
Uses Uses
per day per day
10
2
15
20
0
WIS
3
1 +1 +1
2 +1 +1
3 +1 +1
4 +1 +1 Domain Spell + 1
5 +1 +1
6 +1 +1
7 +1 +1
4
8 +1 +1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level Domain Spell + 1
CHANNEL
PER DAY Misc Today
Domain Spell + 1
= 3 + CHA +
ENERGY
7
Cleric
ROLL Level Misc
d6 = ( ÷2 )+ Domain Spell + 1
(Round up)
WILL Cleric
SAVE DC Level Misc 8
=10 + ( )
÷ 2 + CHA +
(Round down) Domain Spell + 1
CHANNEL
RANGE 9
Radius centered
30 ft on the Cleric
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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DIVINE Strategist
Divine
PREPARED SPELLS
PREPARED SPELLS
LA
OD
W
GO
FU STRATEGIST Caster
Level
L
CH
IL
AO
EV
TI
OF
C
Level
0
(CLERIC)
DOMAIN Domain Spell + 1
Domain
Level
DC
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells 2
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1
2 +1 +1
Domain Spell + 1
3 +1 +1
4 +1 +1
5 +1 +1
3
6 +1 +1
7 +1 +1
8 +1 +1
Domain Spell + 1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level
MASTER TACTITIAN
Cleric
INITIATIVE
BONUS Level 5
+ = ÷2
ALLIES’
INITIATIVE Cleric Domain Spell + 1
BONUS Level
= ÷4
6
Level
Initiative roll is always 20.
20
CASTER SUPPORT
Domain Spell + 1
CASTING Cleric
BONUS Level
7
=2+ ( ÷4 )
Bonus to ally’s concentration and caster level checks.
Only applies half when used to support an arcane spellcaster or Domain Spell + 1
an ally using a magical item.
TACTICAL EXPERTISE 8
Add INTbonus to attacks when flanking or making an
attack of opportunity.
FU
OF
L Caster
CH
IL
AO
EV
TI
Level
C
(CLERIC)
0
DOMAIN
Domain
Level
1
DC
DC
Uses Uses
per day per day
0
WIS
1 +1 +1
2
2 +1 +1
3 +1 +1
6 +1 +1
7 +1 +1 3
8 +1 +1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level
Domain Spell + 1 Suggestion Influence subject’s actions
PUBLIC SPEAKER
Cleric
DC reduction = CHA + Level
SERMONIC PERFORMANCE 4
DURATION Cleric Level Misc
rds = 2 + ( )
× 2 + CHA +
Rounds Today Domain Spell + 1 Greater Command Command 1 subject per level
WILL SAVE DC Cleric Level
= 10 + ( ÷2 ) + CHA 5
COUNTERSONG
Counter magical effects that depend on sound.
Allies within 30ft use Performance roll in place of a saving throw
= ÷3 (Round up)
6
INSPIRE COURAGE
Bonus against charm and compulsion effects
+ Bonus to attack and damage rolls
INSPIRE GREATNESS MAX AFFECTED Domain Spell + 1 Mass suggestion Influence 1 subject per level
Level
2 Bonus hit dice
9 + 2d10 (including CON)
7
INSPIRE HEROICS MAX AFFECTED
Level
+ 4 to all saving throws
15
+ 4 to AC
= 3 + CHA +
Domain Spell + 1 Demand Influence with a message at any distance
ENERGY Cleric Level Misc
d6 = ( ÷2 )+ (Round up) 9
WILL SAVE DC Cleric Level Misc
FU HEALER
L Caster
CH
IL
AO
EV
TI
Level
C
OF
0
(CLERIC)
HEALING DOMAIN
Domain Spell + 1
Domain
Healing
Granted Power Granted Power
Rebuke Death Healer’s Blessing 1
Heal 1d4 + level (as all healing spells
Level
Level
1 touch) on anyone are “empowered”
6
below 0hp. ie +50% healing
DC
DC
(3 + WIS per day)
Uses Uses
per day per day ∞ Domain Spell + 1
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
2
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1
2 +1 +1
Domain Spell + 1
3 +1 +1
4 +1 +1
5 +1 +1
3
6 +1 +1
7 +1 +1
8 +1 +1
9 +1 +1 Domain Spell + 1
CHANNEL
PER DAY Misc Today
Domain Spell + 1
= 3 + CHA +
ENERGY Cleric
ROLL Level Misc 6
d6 = ( ÷2 )+ (Round up)
Cleric
WILL SAVE DC Level Misc
( )
Domain Spell + 1
=10 + ÷ 2 + CHA +
CHANNEL RANGE
7
Radius centered
30 ft on the Cleric
FU
OF
L Caster
CH
IL
AO
EV
TI
Level
C
(CLERIC)
0
DOMAINS
Domain
DC Level
1
Uses Uses
per day per day
Forbidden Domain Cleric
Level -2= Domain Spell + 1 Domain Spell + 1
DC Level
Uses Uses
per day per day
0
3
WIS
1 +1 +1
2 +1 +1
3 +1 +1
Domain Spell + 1 Domain Spell + 1
4 +1 +1
5 +1 +1
6 +1 +1
4
7 +1 +1
8 +1 +1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level Domain Spell + 1 Domain Spell + 1
CHANNEL
PER DAY Misc Today
Domain Spell + 1 Domain Spell + 1
= 3 + CHA +
ENERGY
7
Cleric
ROLL Level Misc
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
THEOLOGIAN Cleric PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU
OF
L Caster
CH
IL
AO
EV
TI
Level
C
(CLERIC)
0
DOMAIN
Domain
Domain Spell + 1
Granted Power Granted Power
Level
Level
1
DC
DC
Uses Uses
per day per day
SPELLS
Domain Spell + 1
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1 2
2 +1 +1
3 +1 +1
4 +1 +1 Domain Spell + 1
5 +1 +1
6 +1 +1
7 +1 +1 3
8 +1 +1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level
Domain Spell + 1
Light Wounds 1d8 + Level (1 - 5) 1 5
CURE / INFLICT
DOMAIN SECRET
Level Domain Spell Metamagic Effect Domain Spell + 1
5
10 5
15
20
Domain Spell + 1
CHANNEL ENERGY
Good Cleric Evil Cleric
Channel Positive Energy Channel Negative Energy 6
Cure Wounds Inflict Wounds
CHANNEL
PER DAY Misc Today
Domain Spell + 1
= 3 + CHA +
ENERGY
7
Cleric
ROLL Level Misc
d6 = ( ÷2 )+ Domain Spell + 1
(Round up)
WILL Cleric
SAVE DC Level Misc 8
=10 + ( )
÷ 2 + CHA +
(Round down) Domain Spell + 1
CHANNEL
RANGE 9
Radius centered
30 ft on the Cleric
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
UNDEAD Cleric PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU LORD
L Caster
CH
IL
AO
EV
TI
Level
C
OF
0
(CLERIC)
DEATH DOMAIN Domain Spell + 1
Domain
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells 2
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1
2 +1 +1
Domain Spell + 1
3 +1 +1
4 +1 +1
5 +1 +1
3
6 +1 +1
7 +1 +1
8 +1 +1
Domain Spell + 1
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level
= 3 + CHA +
Domain Spell + 1
ENERGY Cleric
ROLL Level Misc
( )+
7
d6 = ÷2 (Round up)
WILL Cleric
SAVE DC Level Misc
( )
Domain Spell + 1
=10 + ÷ 2 + CHA +
CHANNEL RANGE 8
Radius centered
30 ft on the Cleric
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Woodland Stride
2 Move through undergrowth at normal speed
and taking no damage
3
Trackless Step
Leave no trail, unless deliberately
2
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Venom Immunity
9 Immune to all poisons 3
A Thousand Faces
13 Change appearance at will
Timeless Body
15 No longer age, cannot be magically aged
SPELLS
4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
5
2
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Druid PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
Bonus
+
0
DEITY
LA
OD
W
GO
FU
L
CH
Domain Spell + 1
IL
AO
EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Woodland Stride Domain Spell + 1
2 Move through undergrowth at normal speed
and taking no damage
3
Trackless Step 2
Leave no trail, unless deliberately
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Domain Spell + 1
Become any small or medium animal
Venom Immunity
9 Immune to all poisons 3
A Thousand Faces
13 Change appearance at will
Timeless Body Domain Spell + 1
15 No longer age, cannot be magically aged
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
Domain Spell + 1
0
WIS
1 +1 +1 5
2 +1 +1
3 +1 +1
Domain Spell + 1
4 +1 +1
5 +1 +1 6
6 +1 +1
7 +1 +1
Domain Spell + 1
8 +1 +1
9 +1 +1 7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level Domain Spell + 1
NATURE BOND 8
ANIMAL COMPANION × DOMAIN
Domain Spell + 1
Granted Power Granted Power
9
Level
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Creature Type Creature Type
WILD SHAPE Size
Modifier
WILD SHAPE Size
Modifier
ft sq ft sq ft sq ft sq ft sq ft sq
Attack
Base
Base
CMB = + STR + + ft sq CMB = + STR + + ft sq
COMBAT MANEUVER Dodge Deflection Base Size Morale COMBAT MANEUVER Dodge Deflection Base Size Morale
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Bonus DEFENSE Modifier Modifier Attack Bonus Modifier Misc Bonus
AC / AC /
SPECIAL ABILITIES SPECIAL ABILITIES
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PREPARED SPELLS
PREPARED SPELLS
SHAMAN Shaman
Leve 0
(DRUID)
SHAMAN
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
1
Woodland Stride
2 Move through undergrowth at normal speed
and taking no damage
Totem Transformation
Adopt an aspect of your totem creature
Trackless Step
3 Leave no trail, unless deliberately
Resist Nature’s Lure
2
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Totemic Summons
5 Summon your totem creature as a standard
action, with extra temporary hit points 3
Venom Immunity
9 Immune to all poisons
Timeless Body
15 No longer age, cannot be magically aged
SPELLS 4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
5
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
Creature Type
9
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
+4 when using Wild Empathy with your totem creature
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PREPARED SPELLS
PREPARED SPELLS
SHAMAN Shaman
Leve 0
(DRUID)
SHAMAN
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
1
Woodland Stride
2 Move through undergrowth at normal speed
and taking no damage
Totem Transformation
Adopt an aspect of your totem creature
Trackless Step
3 Leave no trail, unless deliberately
Resist Nature’s Lure
2
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Totemic Summons
5 Summon your totem creature as a standard
action, with extra temporary hit points 3
Venom Immunity
9 Immune to all poisons
Timeless Body
15 No longer age, cannot be magically aged
SPELLS 4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
5
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
8
ANIMAL COMPANION × DOMAIN
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
+4 when using Wild Empathy with your totem creature
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
AQUATIC DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Aquatic Adaptation
Bonus while in aquatic terrain
1
Natural Swimmer
3 Swim at half land speed
Resist Ocean’s Fury
+4 to saves against water spells and creatures
4
Wild Shape
Become any small or medium animal
2
Seaborn
9 Aquatic subtype, amphibious trait, swim
at land speed, endure cold
Deep Diver
13 Damage reduction, withstand deep pressure
Timeless Body
15 No longer age, cannot be magically aged 3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0 4
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
WILD EMPATHY 9
WILD EMPATHY
BONUS Druid Level Misc
SCROLLS POTIONS
= CHA + +
AQUATIC ADAPTATION
AQUATIC
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
Survival, and Swim while in aquatic terrains.
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
AQUATIC DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Aquatic Adaptation
Bonus while in aquatic terrain
1
Natural Swimmer
3 Swim at half land speed
Resist Ocean’s Fury
+4 to saves against water spells and creatures
4
Wild Shape
Become any small or medium animal
2
Seaborn
9 Aquatic subtype, amphibious trait, swim
at land speed, endure cold
Deep Diver
13 Damage reduction, withstand deep pressure
Timeless Body
15 No longer age, cannot be magically aged 3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0 4
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
7
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
WILD EMPATHY SCROLLS POTIONS
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
AQUATIC ADAPTATION
AQUATIC
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
Survival, and Swim while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
ARCTIC DRUID Level
Wild
Druid –2= Shape
Level Level 0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Arctic Native
2 Bonus in icy terrain
Icewalking
3 No movement penalty in icy terrain 2
Arctic Endurance
4 Endure cold, immune to dazzling
Wild Shape
6 Become any small or medium animal
Snowcaster
9 See normally in icy conditions;
cast fire spells as cold spells.
3
Flurry form
13 Become a swirling colum of snow
Timeless Body
15 No longer age, cannot be magically aged
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9 7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
ARCTIC NATIVE
ARCTIC
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
ARCTIC DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Arctic Native 1
Bonus in icy terrain
Icewalking
3 No movement penalty in icy terrain
Arctic Endurance
4 Endure cold, immune to dazzling
Wild Shape
6 Become any small or medium animal 2
Snowcaster
9 See normally in icy conditions;
cast fire spells as cold spells.
Flurry form
13 Become a swirling colum of snow
15
Timeless Body
No longer age, cannot be magically aged
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0 4
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
7
NATURE BOND
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
ARCTIC NATIVE
ARCTIC
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
Level
BLIGHT DRUID Level
Bonus
+
0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
BLIGHT DRUID
Druid
Level
Nature Sense
+2 to Knowledge (Nature) and Survival
1
1 Vermin Empathy
Improve the attitude of vermin
Woodland Stride
2 Move through undergrowth at normal speed
and taking no damage
Wild Shape
4 Become any small or medium animal
2
Miasma
5 Nearby creatures, fey, and plants are sickened
Blightblooded
9 Immune to all diseases and sickening effects
Plaguebearer
13 Attackers become diseased 3
Timeless Body
15 No longer age, cannot be magically aged
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells
4
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
3
5
4
5
6
7
6
8
9
Spell Save DC = 10 + WIS + Spell Level
Caster
7
Concentration = WIS + Level
NATURE BOND
× FAMILIAR DOMAIN
Familiar’s Name 8
Creature Type
9
VERMIN EMPATHY
VERMIN EMPATHY
BONUS Druid Level Misc SCROLLS POTIONS
= CHA + +
Also affects animals and undead animals, at a -4 penalty
WILD SHAPE
Times per day Times Today
Current Shape
MIASMA / PLAGUEBEARER
FORTITUDE Druid
SAVE DC Level
=10 + ( ÷ 2 + WIS)
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
Level
BLIGHT DRUID Level
Bonus
+
0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
Domain Spell + 1
EV
TI
C
BLIGHT DRUID
Druid
Level
Nature Sense
+2 to Knowledge (Nature) and Survival
1
1 Vermin Empathy
Improve the attitude of vermin
Woodland Stride
Domain Spell + 1
2 Move through undergrowth at normal speed
and taking no damage
Wild Shape
4 Become any small or medium animal 2
Miasma
5 Nearby creatures, fey, and plants are sickened
Blightblooded
9 Immune to all diseases and sickening effects Domain Spell + 1
Plaguebearer
13 Attackers become diseased 3
Timeless Body
15 No longer age, cannot be magically aged
Domain Spell + 1
SPELLS
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+ 4
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1 Domain Spell + 1
2 +1 +1
3 +1 +1 5
4 +1 +1
5 +1 +1 Domain Spell + 1
6 +1 +1
7 +1 +1 6
8 +1 +1
9 +1 +1 Domain Spell + 1
Spell Save DC = 10 + WIS + Spell Level
Caster 7
Concentration = WIS + Level
NATURE BOND
FAMILIAR × DOMAIN Domain Spell + 1
8
Granted Power Granted Power
Domain Spell + 1
Level
Level
9
DC
DC
Uses Uses
per day per day SCROLLS POTIONS
VERMIN EMPATHY
VERMIN EMPATHY
BONUS Druid Level Misc
= CHA + +
Also affects animals and undead animals, at a -4 penalty
WILD SHAPE
Times per day Times Today
MIASMA / PLAGUEBEARER
FORTITUDE Druid
SAVE DC Level
=10 + ( ÷ 2 + WIS)
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
CAVE DRUID Level
Wild
Druid –2= Shape
Level Level 0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Cavesense 1
+2 to Knowledge (dungeoneering) and Survival
1 Wild Empathy
Improve the attitude of an animal
Tunnelrunner
2 Move through narrow passages or rubble
at normal speed and taking no damage
3
Lightfoot
Cannot be detected by tremorsense
2
Resist Subterranean Corruption
+2 to saves against the oozes and abberations
4
Wild Shape
Become any small or medium animal or ooze
Venom Immunity
9 Immune to all poisons 3
A Thousand Faces
13 Change appearance at will
Timeless Body
15 No longer age, cannot be magically aged
SPELLS
4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
5
2
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
CAVE DRUID Level
Wild
Druid –2= Shape
Level Level 0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Cavesense 1
+2 to Knowledge (dungeoneering) and Survival
1 Wild Empathy
Improve the attitude of an animal
Tunnelrunner
2 Move through narrow passages or rubble
at normal speed and taking no damage
3
Lightfoot
Cannot be detected by tremorsense
2
Resist Subterranean Corruption
+2 to saves against the oozes and abberations
4
Wild Shape
Become any small or medium animal or ooze
Venom Immunity
9 Immune to all poisons 3
A Thousand Faces
13 Change appearance at will
Timeless Body
15 No longer age, cannot be magically aged
SPELLS
4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
5
2
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
ANIMAL COMPANION × DOMAIN
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
DESERT DRUID Level
Wild
Druid –2= Shape
Level Level 0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Desert Native
2 Bonus in desert terrain
Sandwalker
3 No movement penalty in sandy terrain 2
Desert Ensurance
Endure hot, reduced need to eat and drink
4
Wild Shape
Become any small or medium animal or vermin
Shaded Vision
9 Immune to blinding, dazzling; +2 to saves
against gaze attacks, figments, and patterns 3
Dunemeld
13 Become a swirling mass of sand
Timeless Body
15 No longer age, cannot be magically aged
SPELLS
4
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
5
2
3
4
5
6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
8
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
Creature Type 9
= CHA + +
DESERT NATIVE
DESERT
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
DESERT DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Desert Native
Bonus in desert terrain
1
Sandwalker
3 No movement penalty in sandy terrain
Desert Ensurance
Endure hot, reduced need to eat and drink
4
Wild Shape
Become any small or medium animal or vermin
2
Shaded Vision
9 Immune to blinding, dazzling; +2 to saves
against gaze attacks, figments, and patterns
Dunemeld
13 Become a swirling mass of sand
Timeless Body
15 No longer age, cannot be magically aged 3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0 4
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
7
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
WILD EMPATHY SCROLLS POTIONS
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
DESERT NATIVE
DESERT
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
JUNGLE DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Jungle Guardian
Bonus in jungle terrain
1
Woodland Stride
3 Move through undergrowth at normal speed
and taking no damage
Torrid Endurance
Endure hot; +4 against disease and exceptional
4 abilities of animals and magical beasts
Wild Shape 2
Become any small or medium animal
Venom Immunity
9 Immune to all poisons
Verdant Sentinal
13 Cast tree shapeat will
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4
5
5
6
7
8
6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
9
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc SCROLLS POTIONS
= CHA + +
JUNGLE GUARDIAN
JUNGLE
BONUS Druid Level
= ÷2
Bonus to Climb, Knowledge (geography), Perception, Stealth,
and Survival while in jungle terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
JUNGLE DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Jungle Guardian
Bonus in jungle terrain
1
Woodland Stride
3 Move through undergrowth at normal speed
and taking no damage
Torrid Endurance
Endure hot; +4 against disease and exceptional
4 abilities of animals and magical beasts
Wild Shape 2
Become any small or medium animal
Venom Immunity
9 Immune to all poisons
Verdant Sentinal
13 Cast tree shapeat will
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
JUNGLE GUARDIAN
JUNGLE
BONUS Druid Level
= ÷2
Bonus to Climb, Knowledge (geography), Perception, Stealth,
and Survival while in jungle terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MENHIR SAVANT Level
Level
(DRUID)
Bonus
+
0
MENHIR SAVANT
Druid
Level Spirit Sense
1 Detect undead, fey, outsiders and astral,
ethereal and incorporeal creatures
Place Magic
2 Tap into ley lines to increase your caster level 1
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Venom Immunity
Immune to all poisons
9
Walk the Lines 2
Transport any distance via plants
Empty Body
13 Become ethereal
Timeless Body
15 No longer age, cannot be magically aged
SPELLS 3
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
4
2
3
4
5
5
6
7
8
9
6
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
× ANIMAL COMPANION DOMAIN
7
Animal Companion’s Name
Creature Type
8
PLACE MAGIC
As a free action, increase your caster level by 1 for 1 round.
Level USES PER DAY 9
2
= 3 + WIS
SCROLLS POTIONS
WALK THE LINES
Cast transport via plants
Level USES PER DAY
9
= WIS
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MENHIR SAVANT Level
Level
(DRUID)
Bonus
+
0
MENHIR SAVANT
Druid
Level Spirit Sense
1 Detect undead, fey, outsiders and astral,
ethereal and incorporeal creatures
Place Magic
2 Tap into ley lines to increase your caster level 1
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
Venom Immunity
Immune to all poisons
9
Walk the Lines 2
Transport any distance via plants
Empty Body
13 Become ethereal
Timeless Body
15 No longer age, cannot be magically aged
SPELLS 3
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
4
2
3
4
5
5
6
7
8
9
6
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
ANIMAL COMPANION × DOMAIN 7
8
Level
Level
DC
DC
Uses Uses
per day per day
9
PLACE MAGIC
As a free action, increase your caster level by 1 for 1 round.
Level USES PER DAY SCROLLS POTIONS
2
= 3 + WIS
WALK THE LINES
Cast transport via plants
Level USES PER DAY
9
= WIS
WILD SHAPE
Times Times
per day Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MOONCALLER Level
Level
(DRUID)
Bonus
+
0
MOONCALLER
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Nightsight
Low light vision, or darkvision 30ft
1
Trackless Step
3 Leave no trail, unless deliberately
Resist Call of the Wild
Wild +4 to saves against the confusion, daze,
feeblemind and insanity effects;
4 +4 against the abilities of shapechangers
Wild Shape
2
Become any small or medium animal
Purity of Body
9 Immune to all diseases
Wolfsbane
13 Damage reduction
Timeless Body 3
15 No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
4
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
3
5
4
5
6
7
6
8
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
9
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc SCROLLS POTIONS
= CHA + +
WOLFSBANE
Level Damage Reduction
13 3 / silver
16 4 / silver
19 5 / silver
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MOONCALLER Level
Level
(DRUID)
Bonus
+
0
MOONCALLER
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Nightsight
Low light vision, or darkvision 30ft
1
Trackless Step
3 Leave no trail, unless deliberately
Resist Call of the Wild
Wild +4 to saves against the confusion, daze,
feeblemind and insanity effects;
4 +4 against the abilities of shapechangers
Wild Shape
2
Become any small or medium animal
Purity of Body
9 Immune to all diseases
Wolfsbane
13 Damage reduction
Timeless Body 3
15 No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
4
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
3
5
4
5
6
7
6
8
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
ANIMAL COMPANION × DOMAIN
8
Granted Power Granted Power
Level
Level
9
DC
DC
Uses Uses
per day per day SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WOLFSBANE
Level Damage Reduction
13 3 / silver
16 4 / silver
19 5 / silver
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MOUNTAIN DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Mountaineer
2 Bonus in mountain terrain, cannot be tracked 1
Surefooted
3 No speed penalty on slopes, rubble or scree
Spire Walker
Endure cold, immune to altitude sickness,
4 keep dexterity bonus when climbing
Wild Shape
Become any small or medium animal or giant 2
Mountain Stance
9 Immune to petrification, +4 to saves and CMD
against attempts to move
Mountain Stone
13 Become a weathered stony outcrop
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
WILD EMPATHY 9
WILD EMPATHY
BONUS Druid Level Misc
SCROLLS POTIONS
= CHA + +
MOUNTAINEER
MOUNTAIN
BONUS Druid Level
= ÷2
Bonus to Initiative, Climb, Knowledge (geography), Perception,
Stealth, and Survival while in mountain terrains.
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
MOUNTAIN DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Mountaineer
2 Bonus in mountain terrain, cannot be tracked 1
Surefooted
3 No speed penalty on slopes, rubble or scree
Spire Walker
Endure cold, immune to altitude sickness,
4 keep dexterity bonus when climbing
Wild Shape
Become any small or medium animal or giant 2
Mountain Stance
9 Immune to petrification, +4 to saves and CMD
against attempts to move
Mountain Stone
13 Become a weathered stony outcrop
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
MOUNTAINEER
MOUNTAIN
BONUS Druid Level
= ÷2
Bonus to Initiative, Climb, Knowledge (geography), Perception,
Stealth, and Survival while in mountain terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
PACK LORD Level
Level
(DRUID)
Bonus
+
0
PACK LORD
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Woodland Stride 1
2 Move through undergrowth at normal speed
and taking no damage
Trackless Step
3 Leave no trail, unless deliberately
Resist Nature’s Lure
+4 to saves against the fey and plants
4
Wild Shape
Become any small or medium animal
2
Venom Immunity
9 Immune to all poisons
A Thousand Faces
13 Change appearance at will
Timeless Body
15 No longer age, cannot be magically aged
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0 4
WIS
1
2
3
4 5
5
6
7
8 6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
7
NATURE BOND
Animal Companion’s Name Creature Type Levels
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
+2Wild Empathy and Handle Animal with your animal companions
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
PLAINS DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Plains Traveller
2 Bonus in plains terrain
1
Run Like The Wind
3 +10ft speed; once an hour, run at double speed
Savanna Ambush
Concealment and no penalty when prone;
4 stand up from prone immediately
Wild Shape
Become any small or medium animal 2
Canny Charger
9 Charge through allies, turn 90° while charging,
+4 AC and damage against a charging foe.
A Thousand Faces
13 Change appearance at will
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4
5
5
6
7
8
6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
WILD EMPATHY 9
WILD EMPATHY
BONUS Druid Level Misc
SCROLLS POTIONS
= CHA + +
PLAINS TRAVELLER
PLAINS
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
PLAINS DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Plains Traveller
2 Bonus in plains terrain
1
Run Like The Wind
3 +10ft speed; once an hour, run at double speed
Savanna Ambush
Concealment and no penalty when prone;
4 stand up from prone immediately
Wild Shape
Become any small or medium animal 2
Canny Charger
9 Charge through allies, turn 90° while charging,
+4 AC and damage against a charging foe.
A Thousand Faces
13 Change appearance at will
15
Timeless Body 3
No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4
5
5
6
7
8
6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
PLAINS TRAVELLER
PLAINS
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
and Survival while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATED Druid PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Wild
Druid
Level
–2= Shape 0
Level
REINCARNATED DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Mysterious Stranger
1
2 Add half your level to the DC of Sense Motive,
Diplomacy, and Knowledge checks about you
Trackless Step
3 Leave no trail, unless deliberately
Resist Death’s Touch
4 +4 to saves against death effects, energy
drain, and necromancy 2
Many Lives
5 Reincarnate if killed
Wild Shape
6
Become any small or medium animal
Cheat Death
9 Reroll a save against death effects, energy 3
drain, or necromancy
A Thousand Faces
13 Change appearance at will
Tongue of the Sun and Moon
15 Speak with any living creature
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
8
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
Current Shape
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATED Druid PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Wild
Druid
Level
–2= Shape 0
Level
REINCARNATED DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Mysterious Stranger
1
2 Add half your level to the DC of Sense Motive,
Diplomacy, and Knowledge checks about you
Trackless Step
3 Leave no trail, unless deliberately
Resist Death’s Touch
4 +4 to saves against death effects, energy
drain, and necromancy 2
Many Lives
5 Reincarnate if killed
Wild Shape
6
Become any small or medium animal
Cheat Death
9 Reroll a save against death effects, energy 3
drain, or necromancy
A Thousand Faces
13 Change appearance at will
Tongue of the Sun and Moon
15 Speak with any living creature
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND
8
ANIMAL COMPANION × DOMAIN
SCROLLS POTIONS
Level
Level
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
SWAMP DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Marshwright 1
Bonus in swamp terrain, cannot be tracked
Swamp Strider
3 No movement penalty in bogs or undergrowth
Pond Scum
+4 to saves against disease and the abilities
4 of monstrous humanoids;
damage reduction against swarms
Wild Shape
2
Become any small or medium animal
Venom Immunity
9 Immune to all poisons
Slippery
13 Continous freedom of movement
Timeless Body 3
15 No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
4
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2
3
4
5
5
6
7
6
8
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
8
Creature Type
WILD EMPATHY
9
WILD EMPATHY
BONUS Druid Level Misc SCROLLS POTIONS
= CHA + +
MARSHWRIGHT
SWAMP
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
Survival, and Swim while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
SWAMP DRUID Level
Wild
Druid –2= Shape
Level Level 0
DRUID
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Marshwright
Bonus in swamp terrain, cannot be tracked
1
Swamp Strider
3 No movement penalty in bogs or undergrowth
Pond Scum
+4 to saves against disease and the abilities
4 of monstrous humanoids;
damage reduction against swarms
Wild Shape 2
Become any small or medium animal
Venom Immunity
9 Immune to all poisons
Slippery
13 Continous freedom of movement
Timeless Body 3
15 No longer age, cannot be magically aged
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
4
WIS - 4
WIS - 8
0
WIS
1
2
3
4
5
5
6
7
8
6
9
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level 7
NATURE BOND
ANIMAL COMPANION × DOMAIN
Level
9
DC
DC
Uses Uses
per day per day
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
MARSHWRIGHT
SWAMP
BONUS Druid Level
= ÷2
Bonus to Initiative, Knowledge (geography), Perception, Stealth,
Survival, and Swim while in aquatic terrains.
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
STORM DRUID Level
STORM DRUID
Druid Nature Sense 0
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Domain Spell + 1
Windwalker
2 Wind effects (natural or magical) are one step
less severe.
Stormvoice 1
3 Voice is carried through the wind
Eyes of the Storm
See through fog, mist, gas, wind, or rain
4 Domain Spell + 1
Wild Shape
Become any small or medium animal
Windlord
9 Second domain 2
A Thousand Faces
13 Unaffected by wind; immune to deafness;
+2 to saves against sonic effects
Timeless Body Domain Spell + 1
15 No longer age, cannot be magically aged
SPELLS
3
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
Domain Spell + 1
0
WIS
1 +1 +1 4
2 +1 +1
3 +1 +1
Domain Spell + 1
4 +1 +1
5 +1 +1 5
6 +1 +1
7 +1 +1
Domain Spell + 1
8 +1 +1
9 +1 +1 6
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level Domain Spell + 1
NATURE BOND / STORM LORD
Nature Bond Domain Storm Lord Domain 7
Granted Power Granted Power
Domain Spell + 1
Level
Level
8
DC
DC
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY BONUS Druid Level Misc
= CHA + +
EYES OF THE STORM
DISTANCE Druid Level
ft = 5 ft + ( 5 ft × )
WILD SHAPE
Times Times
per day Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
URBAN DRUID Level
Wild
Druid –4= Shape
Level Level 0
DEITY
LA
OD
W
GO
FU
L
CH
IL
AO
EV
TI
C
DRUID
Druid
Level
Nature Sense 1
+2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
Woodland Stride
Move through undergrowth at normal speed
and taking no damage
2
Lorekeeper
+2 Diplomacy, Knowledge (local, history, 2
nobility)
Resist Temptation
+2 to saves against divination and enchantment
4
Wild Shape
Become any small or medium animal
6
A Thousand Faces 3
Change appearance at will
Mental Strength
9 Immune to charm and compulsion effects
Timeless Body
15 No longer age, cannot be magically aged
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9 7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
ANIMAL COMPANION × DOMAIN
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
WORLD WALKER Level
Level
(DRUID)
Bonus
+
0
WORLD WALKER
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Woodland Stride
Move through undergrowth at normal speed
1
and taking no damage
Favored Terrain
3 Bonus in a given terrain
Wild Shape
4 Become any small or medium animal
9
Path of Trees 2
Tree stride
A Thousand Faces
13 Change appearance at will
FAVORED TERRAINS
FAVORED TERRAIN BONUS +2 4 6 8
Level
3
3
8
13
18 4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
8
NATURE BOND
× ANIMAL COMPANION DOMAIN
Animal Companion’s Name
9
Creature Type
SCROLLS POTIONS
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid PREPARED SPELLS
PREPARED SPELLS
WORLD WALKER Level
Level
(DRUID)
Bonus
+
0
WORLD WALKER
Druid Nature Sense
Level +2 to Knowledge (Nature) and Survival
1 Wild Empathy
Improve the attitude of an animal
2
Woodland Stride
Move through undergrowth at normal speed
1
and taking no damage
Favored Terrain
3 Bonus in a given terrain
Wild Shape
4 Become any small or medium animal
9
Path of Trees 2
Tree stride
A Thousand Faces
13 Change appearance at will
FAVORED TERRAINS
FAVORED TERRAIN BONUS +2 4 6 8
Level
3
3
8
13
18 4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 5
2
3
4
5 6
6
7
8
9
7
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
NATURE BOND 8
ANIMAL COMPANION × DOMAIN
Level
SCROLLS POTIONS
DC
DC
Uses Uses
per day per day
WILD EMPATHY
WILD EMPATHY
BONUS Druid Level Misc
= CHA + +
WILD SHAPE
Times per day Times Today
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d00
XP
2 d00
ABILITIES 3 d00 Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d00 Level
5 d00
STR STR STR Favored class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Favored Armor
CON CON CON Skill Skills Ranks Feats Misc Terrain Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA
FEATS & SPECIAL ABILITIES
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
Knowledge (nobility) INT
Knowledge (planes) INT
Knowledge (psionics) INT
Knowledge (religion) INT
Profession - WIS
Knowledge - INT
LANGUAGES
Perform - CHA
Craft - INT
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIGHTER Fighter
Level
ATTACK BONUS DMG CRIT
Base
MELEE + + +
Attack / / /
WEAPON TRAINING Bonus
Level Weapon type Weapon Finesse Use DEXfor melee attack STR / DEX STR
5 Two-handed weapon × 1½
9 Off-hand weapon (2less for a light weapon) - 6 / - 10 × ½
13 Two-weapon fighting Reduces penalty to: -4 / -4
Double Slice No damage penalty —
17
ARMOR TRAINING
Masterwork Doesn’t stack with magic bonus +1
MAX ARMOR ARMOR CHECK Weapon Focus: +1
DEX BONUS PENALTY REDUCTION
WEAPON BONUSES
Greater Weapon Focus +2
+ - Weapon Specialization: +2
19 Greater Weapon Specialization +4
Level
Favored Enemy
2
BUFFS
Critical Mastery Apply two critical effects at once Morale Bonus Inspire Courage and similar
+ +
Sneaking Precision Apply a critical effect to the
second sneak attack in a round
TEAMWORK FEATS Outflank When flanking +4
TEAMWORK
Allied Spellcaster +2to overcome spell resistance Paired Opportunists When adjacent + 4 to attacks of opportunity
FEATS
Coordinated Defense +2to CMD Precise Strike When flanking + 1d6 per successive hit
Coordinated Maneuvers +2to CMB
Cavalry Formation Share space, charge through allied mount Charge -2to ACfor the rest of the round +2
}
Coordinated Charge Charge the same foe as an ally Vital Strike Extra damage dice + 1 die
SINGLE ATTACK
Tandem Trip When ally is adjacent, roll twice for trip CMB Critical Focus + 4 to confirm criticals
WEAPON BONUSES
Greater Weapon Focus +2
+ - Weapon Specialization: +2
19 Greater Weapon Specialization +4
Level
Favored Enemy
2
BUFFS
Critical Mastery Apply two critical effects at once Morale Bonus Inspire Courage and similar
+ +
Sneaking Precision Apply a critical effect to the
second sneak attack in a round
TEAMWORK FEATS SUBTOTAL BUFFS & TEAMWORK / / /
Allied Spellcaster +2to overcome spell resistance Hammer the Gap On a successful attack +1 per successive hit
Coordinated Defense +2to CMD Point-blank shot Within 30ft +1 +1
Coordinated Maneuvers +2to CMB Precise shot No penalty firing into melee
Duck and Cover Take ally’s result on reflex save Clustered shots Group arrows to overcome damage reduction
Lookout Act in surprise round if ally can act Bullseye shot Line up shot as a move action +4
Shield Wall +1 / +2to ACwhen both using shields
Focused shot Within 30ft INT
Shielded Caster +4to concentration checks
Rapid shot Extra attack at full -2
ATTACK ACTIONS
}
Coordinated Charge Charge the same foe as an ally
Escape Route Don’t provoke AoO when adjacent to an ally
Vital Strike Extra damage dice + 1 die
Feint Partner When ally feints, enemy loses DEXbonus to AC Improved Vital Strike + 2 dice + d00
Improved Feint Partner When ally feints, gain AoO
Greater Vital Strike + 3 dice
Pack Attack Ally’s attack allows you to take 5ftstep Devastating Strike +2per extra die +
Seize the Moment AoO when ally confirms critical hit Improved Devastating Strike +2per die + to confirm criticals
Shake It Off +1to all saving throws per adjacent ally
Tandem Trip When ally is adjacent, roll twice for trip CMB Critical Focus + 4 to confirm criticals
Target of Opportunity Extra attack when ally hits with ranged
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
Make unarmed strikes with any free limb
INITIATIVE BONUS Feats Training Misc Unarmed Strike Flurry of blows uses full STRbonus, even with off hand
INIT = DEX + + + Flurry of Blows Attack Bonus Attack Bonus Damage Critical
SPEED d00 ×
SPEED Speed with Armor Temp Speed
BASE ATTACK
Range Type Attack Bonus Damage Critical
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
ft sq d00 ×
ft sq d00 ×
COMBAT MANEUVERS
COMBAT Ammo Special Ammo
Base
MANEUVER Attack Bonus / Size # #
BONUS Monk Level Modifier Misc
Ammo Special Ammo
CMB = STR + - + # #
COMBAT MANEUVER Dodge Deflection Monk Level Base Size SAVES
DEFENSE Modifier Modifier ÷4 Attack Bonus Modifier Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + WIS + + BAB - FORT = CON + + + +
FLAT-FOOTED Deflection Monk Level Base Size REFLEX SAVE
CMD Modifier ÷4 Attack Bonus Modifier
REF = DEX + + + +
CMD = 10 + STR / / + + WIS + + BAB - WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Level
2 Evasion Endurance Trap
9 Improved Evasion Sense
HEALTH
Conditional Modifiers
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
AC = 10 + DEX + + + WIS + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + WIS + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + + WIS + / +
Temp AC Spell Resistance Monk bonus applies when
unarmored and unencumbered
+ AC Conditional Modifiers
Damage Reduction
/
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK Monk
Level
Monk Bonus
MONK
Level Feats
ARMOUR CLASS BONUS Armour Class Bonus
AC BONUS Flurry of Blows Use a full attack action for more attacks
1 Unarmed Strike Treat hands as weapons
}
+ AC Monk Level Stunning Fist Stun (or other effects) target for one round
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
STUNNING FIST Ki Pool (lawful) Treat unarmed attacks as lawful weapons
TODAY 10 Slow Fall 50 ft
FORTITUDE
Monk Level
11 Diamond Body Immune to all poisons
SAVE DC
= 10 + ( ÷ 2 ) + WIS 12
Abundant step
Fast Movement +40 ft
Slip magically between spaces - 2 ki points
Slow Fall 60 ft
Monk Effects
Level
13 Diamond Soul Spell resistance
1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
14 Slow Fall 70 ft
4 Fatigued Cannot run or charge
-2 Strength and Dexterity Quivering Palm Delayed death
15 Fast Movement +50 ft
8 Sickened -2 to attack rolls, damage rolls,
saving throws, skill and ability checks Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 Slow Fall 80 ft
12 Staggered May make a standard or move action,
but not both
Timeless Body No age penalties or artificial aging
16 Blinded Lose DEX bonus to AC; -2 AC
17 Tongue of the Sun and Moon Speak with any living creature
-4 on STR and DEX skills, opposed Perception
or 50% miss chance when attacking Fast Movement +60 ft
DC 10 Acrobatics to move more than half speed
18 Slow Fall 90 ft
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
automatically fail Perception checks for sound
Perfect Self Treated as outsider
20 Paralysed No action this round
20 Slow Fall Any distance
Lose DEX bonus to AC; -2 AC
=
Level
FORTITUDE Monk
15 SAVE DC Level
= 10 + ( ÷ 2 ) + WIS
PERFECT SELF
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKEN Monk
Level
MONK
Unarmed
MASTER Monk Bonus Strike
Level Feats Damage
(MONK)
Sm / Lg Armor Class Bonus
ARMOR CLASS BONUS Flurry of Blows Use a full attack action for more attacks
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
}
AC BONUS
d4 / d8 Stunning Fist Stun (or other effects) target for one round
Monk
+ AC Level
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
(Round down)
+ CMD 3 Maneuver Training Use monk level in place of BABfor calculating CMB
Bonus only applied when unarmored, Drunken Ki +1temporary ki point (for 1 hour) on drinking
unencumbered and not helpless
d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
STUNNING FIST 4 Slow Fall 20 ft Reduce effective falling height using wall
d6 / 2d6
STUNNING FIST Monk Non-Monk
PER DAY Level Levels High Jump Add monk level to Acrobatics checks for jumping
( )
5 +20to jump checks - 1 ki point
= + ÷4 Drunken Strength 1d6 Inflict extra damage - 1 ki point
(Round down) Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
STUNNING FIST 6 Slow Fall 30 ft
TODAY
FORTITUDE Monk 7 Wholeness of Body Heal your own wounds - 2 ki points
SAVE DC Level
= 10 + ( ÷2 ) + WIS 8 d10
d8 / 2d8
Slow Fall 40 ft
= 10 + ( ÷ 2 ) + WIS
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
PERFECT SELF LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Treated as an Outsider Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
Level Immune to Charm Person and other effects that HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
20 target non-outsiders. Acrobatics skill +4 for every 10ft of your standard move above 30ft
Damage reduction 10/chaotic CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk MONK
FLOWING MONK Level
Unarmed
Monk Bonus Strike
ARMOR CLASS BONUS Level Feats Damage
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8 Redirection Reposition or trip when attacked
CMD BONUS = WIS + ÷4
(Round down) Evasion Avoid all damage on successful reflex save
+ CMD 2
Unbalancing counter Attacks of opportunity leave enemy flat-footed
Bonus only applied when unarmored,
unencumbered and not helpless Flowing Dodge +1dodge bonus for each adjacent enemy
REDIRECTION 3 Maneuver Training Use monk level in place of BABfor calculating CMB
Still Mind +2saving throws against enchantment
REDIRECTION Monk Redirection
PER DAY Level Today d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
4 Slow Fall 20 ft Reduce effective falling height using wall
d6 / 2d6
=
High Jump Add monk level to Acrobatics checks for jumping
Once a round when attacked in melee, attempt a reposition or 5 +20to jump checks - 1 ki point
trip on the attacker, provided the enemy is within range. Elusive Target Reflex save to avoid damage - 2 ki points
If combat maneuver is successful, target is sickened.
SICKENED Monk 6 Slow Fall 30 ft
DURATION Level
= 10 + ( ÷2 ) + WIS 10
Ki Pool (lawful)
Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
( )+
the attack roll to halve the damage.
5 You suffer all the other effects of the attack.
= ÷2 WIS
Take no damage on a successful reflex save, and only half
Level damage on a failed save.
11 If flanked, the attack is redirected to other attacker; ACROBATICS
if the attack is successful, they take half or full damage.
MOVE THROUGH THREATENED SQUARE at half speed
WHOLENESS OF BODY Acrobatics DC = Opponent’s CMD +10 to move at full speed
}
AC BONUS
Monk
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Punishing Kick Push targets away from you
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
3 Maneuver Training Use monk level in place of BABfor calculating CMB
PUNISHING KICK Still Mind +2saving throws against enchantment
PUNISHING KICK Monk Non-Monk
d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
PER DAY Level Levels 4
( )
d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
= + ÷4 High Jump Add monk level to Acrobatics checks for jumping
(Round down) 5 +20to jump checks - 1 ki point
PUNISHING KICK Steal Ki Take ki from other creatures
TODAY
Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
DISTANCE Monk 6
PUSHED Level Slow Fall 30 ft
( ) + WIS
Improved Evasion Avoid half damage on failed reflex save
9
= 10 + ÷2 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
Fortitude save to avoid being knocked prone. Ki Pool (lawful) Treat unarmed attacks as lawful weapons
10 Slow Fall 50 ft
Level Push a target back 5ft and knock them prone
15 with the same attack 11 Life from a Stone Take ki or hp from any creature at all
Level For each point regained, gain an immediate saving throw 13 Sipping Demon Gain temporary hp on melee attacks
11 against one disease.
BONUS FEATS 14 Slow Fall 70 ft
Gorgon’s Fist Improved Bull Rush Timeless Body No age penalties or artificial aging
Level 17 Tongue of the Sun and Moon Speak with any living creature
Improved Disarm Improved Feint
6
Improved Trip Mobility Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
18 Slow Fall 90 ft
Level Improved Critical Medusa’s Wrath
10 Snatch Arrows Spring Attack 19 Empty Body Assume ethereal state for 1 minute - 3 ki points
SIPPING DEMON
= ( ÷2 )+ WIS
Gain 1hp on a successful melee attack
Level Gain WIShp on a confirmed critical attack
ACROBATICS
13 You may gain up to your monk level in temporary hit points. MOVE THROUGH THREATENED SQUARE at half speed
They disappear after 1 hour. Acrobatics DC = Opponent’s CMD +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
QUIVERING PALM Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
QUIVER DAYS Monk Level
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
days = LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Level
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
15 FORTITUDE Monk
SAVE DC Level HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
= 10 + ( ÷ 2 ) + WIS Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
PERFECT SELF FALL DC 15 Acrobatics to ignore 10ft of falling damage
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk MONK
KI MYSTIC Level
Unarmed
Monk Bonus Strike
ARMOR CLASS BONUS Level Feats Damage
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8
CMD BONUS = WIS + ÷4 Stunning Fist Stun (or other effects) target for one round
Level d10
1 Stunned No action this round
8 Slow Fall 40 ft
d8 / 2d8
Lose DEXbonus to AC; -2 AC
Improved Evasion Avoid half damage on failed reflex save
4 Fatigued Cannot run or charge 9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, Ki Pool (lawful) Treat unarmed attacks as lawful weapons
10 Slow Fall 50 ft
saving throws, skill and ability checks
12 Staggered May make a standard or move action, 11 Mystic Visions Receive enlightenment while you rest - 2 ki points
but not both
16 Blinded Lose DEXbonus to AC; -2 AC Abundant step Slip magically between spaces - 2 ki points
-4 on STRand DEXskills, opposed Perception 12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
or 50% miss chance when attacking d10 / 3d6 Slow Fall 60 ft
DC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking 13 Mystic Presence +2 Insight bonus to ACand CMD
-4 on opposed Perception
automatically fail Perception checks for sound 14 Slow Fall 70 ft
20 Paralyzed No action this round
Lose DEXbonus to AC; -2 AC Quivering Palm Delayed death
15 Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
BONUS FEATS
2d8 Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
Catch off-guard Combat Reflexes 16 2d6 / 3d8 Slow Fall 80 ft
Level Deflect Arrows Dodge
1 Timeless Body No age penalties or artificial aging
Improved Grapple Scorpion Style 17 Tongue of the Sun and Moon Speak with any living creature
Throw Anything
Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
Gorgon’s Fist Improved Bull Rush 18 Slow Fall 90 ft
Level
Improved Disarm Improved Feint
6 19 Mystic Persistence 20ft aura of luck - 2 or more ki points
Improved Trip Mobility
Level Improved Critical Medusa’s Wrath Perfect Self Treated as outsider
20 2d10 Slow Fall Any distance
10 Snatch Arrows Spring Attack 2d8 / 4d8
Mystic Presence +4
WHOLENESS OF BODY
HEALING KI POOL
Level POINTS Monk Level
KI POOL
Level Level
7 CAPACITY 3 4 Monk Level KI POOL
=
QUIVERING PALM
= WIS =2+ ( ÷2 )+ WIS
QUIVER DAYS Monk Level +2to all Knowledge skills as long as you have at least 1 ki point in your pool.
As a swift action, gain +4insight bonus to any skill or ability check, at a cost of 1 ki point
days =
Level ACROBATICS
FORTITUDE Monk
15 SAVE DC Level MOVE THROUGH THREATENED SQUARE at half speed
= 10 + ( ÷ 2 ) + WIS
Acrobatics DC = Opponent’s CMD +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
MYSTIC PERSISTENCE Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
As a swift action once a day, create a 20ft-radius aura of Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
Level luck allowing yourself and all allies to take the better of two LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
19 rolls for attacks and saving throws.
Aura lasts 1 roundfor every 2 ki pointsspent Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
PERFECT SELF
Acrobatics skill +4 for every 10ft of your standard move above 30ft
Treated as an Outsider
Level Immune to Charm Person and other effects that CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
20 target non-outsiders. FALL DC 15 Acrobatics to ignore 10ft of falling damage
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MANEUVER Monk
Level
MONK
Unarmed
MASTER Monk Bonus Strike
Level Feats Damage
(MONK)
Sm / Lg Armor Class Bonus
ARMOR CLASS BONUS Flurry of Maneuvers Use a full attack action for more combat maneuvers
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
}
AC BONUS d4 / d8
Monk Stunning Fist Stun (or other effects) target for one round
+ AC Level
( )
2 Evasion Avoid all damage on successful reflex save
CMD BONUS = WIS + ÷4
Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
(Round down) 3
+ CMD Maneuver Training Use monk level in place of BABfor calculating CMB
Maneuver Defense Attacks of opportunity against maneuvers
Bonus only applied when unarmored,
unencumbered and not helpless Ki Pool (magic) Treat unarmed attacks as magic weapons
4 d8
STUNNING FIST d6 / 2d6 Reliable Maneuver Roll twice for CMB - 1 ki point
STUNNING FIST Monk Non-Monk
High Jump Add monk level to Acrobatics checks for jumping
PER DAY Level Levels
( )
5 +20to jump checks - 1 ki point
= + ÷4 Meditative Maneuver Add WISto CMB, once a round
(Round down) 6 Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
STUNNING FIST
TODAY
FORTITUDE Monk 7 Wholeness of Body Heal your own wounds - 2 ki points
SAVE DC Level
( ) + WIS 8 d10
= 10 + ÷2 d8 / 2d8
Improved 2d10
20 2d8 / 4d8
Perfect Self Treated as outsider
Improved
Gorgon’s Fist Improved Bull Rush FLURRY OF MANEUVERS
Improved Disarm Improved Feint Level CMB
As part of a full attack, make additional
Level
Improved Trip Mobility 1 First combat maneuver -2 combat maneuvers at a penalty to CMB.
6 8 Second combat maneuver -3
Greater
15 Third combat maneuver -7
Greater
KI POOL
Improved Critical Medusa’s Wrath
Level KI POOL
Snatch Arrows Spring Attack CAPACITY KI POOL
10 Monk Level
WHOLENESS OF BODY
Strike
= ( ÷2 )+ WIS
HEALING
ACROBATICS
Level POINTS Monk Level
MOVE THROUGH THREATENED SQUARE at half speed
7
= Acrobatics DC = Opponent’s CMD +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
DIAMOND SOUL Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
SPELL RESISTANCE Monk Level
Level Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
13 = 10 + LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
PERFECT SELF HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Treated as an Outsider Acrobatics skill +4 for every 10ft of your standard move above 30ft
Level Immune to Charm Person and other effects that
20 target non-outsiders. CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8 Stunning Fist Stun (or other effects) target for one round
CMD BONUS = WIS + ÷4
(Round down) 2 Evasion Avoid all damage on successful reflex save
+ CMD
Bonus only applied when unarmored, Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
unencumbered and not helpless 3 Maneuver Training Use monk level in place of BABfor calculating CMB
STUNNING FIST Pain Points +1to confirm critical hits
STUNNING FIST Monk Non-Monk
PER DAY Level Levels d8 Exploit Weakness Gain +2 to attack, bypass DR, other bonuses
4
( )
d6 / 2d6 Martial Arts Master Use monk level to take Fighter feats
= + ÷4
High Jump Add monk level to Acrobatics checks for jumping
STUNNING FIST
(Round down) 5 +20to jump checks - 1 ki point †
TODAY Extreme Endurance Immune to fatigue
Level d10
1 Stunned No action this round 8
d8 / 2d8
Lose DEXbonus to AC; -2 AC
4 Fatigued Cannot run or charge Improved Evasion Avoid half damage on failed reflex save
9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, Ki Pool (lawful) Treat unarmed attacks as lawful weapons
saving throws, skill and ability checks
10 Extreme Endurance 2 Immune to exhaustion
12 Staggered May make a standard or move action, Physical Resistance -2
but not both
16 Blinded Lose DEXbonus to AC; -2 AC
12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
-4 on STRand DEXskills, opposed Perception d10 / 3d6
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed Defensive Roll Reflex for half damage to avoid hitting 0hp
13
Deafened -4 initiative; 20% miss chance when attacking Physical Resistance -3
-4 on opposed Perception
automatically fail Perception checks for sound 14
20 Paralyzed No action this round Quivering Palm Delayed death
Lose DEXbonus to AC; -2 AC 15 Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
BONUS FEATS
2d8 Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
Catch off-guard Combat Reflexes 16 Physical Resistance -4
2d6 / 3d8
Level Deflect Arrows Dodge
1 Improved Grapple Scorpion Style 18 Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
Throw Anything
Greater Defensive Roll Reduced damage on Defensive Roll
Gorgon’s Fist Improved Bull Rush 19 Physical Resistance -5
Level
Improved Disarm Improved Feint
6 2d10
Improved Trip Mobility 20 Extreme Endurance 4 Immune to death effects
2d8 / 4d8
days = + = + WIS = 10 + CR
Level
or object’s
15 FORTITUDE
SAVE DC
Monk As a swift action, make a wisdom check (above). If successful, gain +2to attack
hardness
Level until the end of your turn, and ignore damage reduction and hardness.
= 11 + ( ÷ 2 ) + WIS
Alternatively, add half your level to Sense Motive, Reflex saves, and a dodge bonus to ACuntil your next turn.
ACROBATICS
MOVE THROUGH THREATENED SQUARE at half speed
Acrobatics DC = Opponent’s CMD +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk MONK
MASTER OF Level
Unarmed
MANY STYLES Monk Bonus Strike
Level Feats Damage
(MONK) Sm / Lg Armor Class Bonus
ARMOR CLASS BONUS Fuse Style 2 Use two styles at once
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
}
AC BONUS d4 / d8 Stunning Fist Stun (or other effects) target for one round
Monk
+ AC Level
( )
2 Evasion Avoid all damage on successful reflex save
CMD BONUS = WIS + ÷4
Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
(Round down) 3 Maneuver Training Use monk level in place of BABfor calculating CMB
+ CMD Still Mind +2saving throws against enchantment
Bonus only applied when unarmored,
unencumbered and not helpless d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
STUNNING FIST 4 d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
STUNNING FIST Monk Non-Monk High Jump Add monk level to Acrobatics checks for jumping
PER DAY Level Levels 5
( )
+20to jump checks - 1 ki point
Purity of Body Immune to all diseases
= + ÷4
(Round down) Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
STUNNING FIST 6 Slow Fall 30 ft
TODAY
FORTITUDE Monk 7 Wholeness of Body Heal your own wounds - 2 ki points
SAVE DC Level
2 Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
18 Slow Fall 90 ft
2d10 Perfect Style Use 5 styles at once, enter 5 stances as a free action
10 20 Slow Fall Any distance
2d8 / 4d8
14 KI POOL
KI POOL
18 CAPACITY Monk Level KI POOL
QUIVERING PALM Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
QUIVER DAYS Monk Level
Acrobatics skill +4 for every 10ft of your standard move above 30ft
days = CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
Level
FALL DC 15 Acrobatics to ignore 10ft of falling damage
15 FORTITUDE
SAVE DC
Monk
Level
= 10 + ( ÷ 2 ) + WIS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk
Level
MONK
Unarmed
EMPTY HAND Monk Bonus Strike
Level Feats Damage
ARMOR CLASS BONUS Armor Class Bonus
Sm / Lg
}
AC BONUS Flurry of Blows Use a full attack action for more attacks
Monk 1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8
( )
Stunning Fist Stun (or other effects) target for one round
(Round down) High Jump Add monk level to Acrobatics checks for jumping
STUNNING FIST
TODAY 5 +20to jump checks - 1 ki point
Ki Weapons Enhance improvised weapons
FORTITUDE Monk
SAVE DC Level Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
( ) + WIS
6 Slow Fall 30 ft
= 10 + ÷2
Level
7 Wholeness of Body Heal your own wounds - 2 ki points
1 Stunned No action this round
d10
Lose DEXbonus to AC; -2 AC 8 Slow Fall 40 ft
d8 / 2d8
4 Fatigued Cannot run or charge
Improved Evasion Avoid half damage on failed reflex save
-2 Strength and Dexterity 9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
8 Sickened -2 to attack rolls, damage rolls,
saving throws, skill and ability checks Ki Pool (lawful) Treat unarmed attacks as lawful weapons
10 Slow Fall 50 ft
12 Staggered May make a standard or move action,
but not both
Abundant step Slip magically between spaces - 2 ki points
16 Blinded Lose DEXbonus to AC; -2 AC
12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
-4 on STRand DEXskills, opposed Perception d10 / 3d6
Slow Fall 60 ft
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed
13 Diamond Soul Spell resistance
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception
14 Slow Fall 70 ft
automatically fail Perception checks for sound
20 Paralyzed No action this round Quivering Palm Delayed death
Lose DEXbonus to AC; -2 AC 15 Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
BONUS FEATS Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 2d8
Catch off-guard Combat Reflexes 2d6 / 3d8 Slow Fall 80 ft
Level Deflect Arrows Dodge
Timeless Body No age penalties or artificial aging
1 Improved Grapple Scorpion Style 17 Tongue of the Sun and Moon Speak with any living creature
Throw Anything Scorpion Style
Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
Gorgon’s Fist Improved Bull Rush 18 Slow Fall 90 ft
Improved Dirty Trick Improved Disarm
Level 19 Empty Body Assume ethereal state for 1 minute - 3 ki points
Improved Feint Improved Steal
6
Improved Trip Improved Weapon Perfect Self Treated as outsider
20 2d10
Mobility Mastery 2d8 / 4d8 Slow Fall Any distance
Level Improved Critical Medusa’s Wrath
10 Snatch Arrows Spring Attack KI POOL
KI POOL
WHOLENESS OF BODY CAPACITY KI POOL
Monk Level
( )+
HEALING
Level POINTS Monk Level = ÷2 WIS
7
= KI WEAPONS
DIAMOND SOUL Level As a swift action, deal damage equal to your Unarmed Strike when using an improvised weapon.
SPELL RESISTANCE Monk Level 5 Damage bonus lasts for one round - 1 ki point
Level
13 = 10 + Level Spend up to 3 ki points to enhance an improvised weapon, granting magical enhancement or additional
11 weapon effects. Enhancement lasts for one round, and does not require a suitable weapon.
QUIVERING PALM
QUIVER DAYS Monk Level MOVE THROUGH THREATENED SQUARE at half speed
Acrobatics DC = Opponent’s CMD +10 to move at full speed
days = MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Level Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
FORTITUDE Monk
15 SAVE DC Level Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
= 10 + ( ÷2)+ LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
WIS Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
PERFECT SELF HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Treated as an Outsider Acrobatics skill +4 for every 10ft of your standard move above 30ft
Level Immune to Charm Person and other effects that
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
20 target non-outsiders.
FALL DC 15 Acrobatics to ignore 10ft of falling damage
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk
Level
MONK
Unarmed
FOUR WINDS Monk Bonus Strike
Level Feats Damage
ARMOR CLASS BONUS Sm / Lg Armor Class Bonus
Flurry of Blows Use a full attack action for more attacks
}
AC BONUS
Monk
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Elemental Fist Add elemental damage to an attack
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
Bonus only applied when unarmored, 3 Maneuver Training Use monk level in place of BABfor calculating CMB
unencumbered and not helpless Still Mind +2saving throws against enchantment
ELEMENTAL FIST Ki Pool (magic) Treat unarmed attacks as magic weapons
4 d8
ELEMENTAL FIST Monk Non-Monk d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
PER DAY Level Levels
( )
High Jump Add monk level to Acrobatics checks for jumping
= + ÷4 5 +20to jump checks - 1 ki point
Purity of Body Immune to all diseases
(Round down)
ELEMENTAL FIST
TODAY Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
6 Slow Fall 30 ft
Declare an elemental damage type before making an attack:
Acid, Cold, Electricityor Fire 7 Wholeness of Body Heal your own wounds - 2 ki points
days =
Level KI POOL
15 FORTITUDE
SAVE DC
Monk KI POOL
Level CAPACITY Monk Level KI POOL
= 10 + ( ÷ 2 ) + WIS = ( ÷2 )+ WIS
ASPECT MASTER
ACROBATICS
Aspect
MOVE THROUGH THREATENED SQUARE at half speed
Acrobatics DC = Opponent’s CMD +10 to move at full speed
Special Abilities
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Level Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
17
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
PERFECT SELF Acrobatics skill +4 for every 10ft of your standard move above 30ft
Treated as an Outsider CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
Level Immune to Charm Person and other effects that FALL DC 15 Acrobatics to ignore 10ft of falling damage
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk
Level
MONK
}
AC BONUS Flurry of Blows Use a full attack action for more attacks
Monk 1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Stunning Fist Stun (or other effects) target for one round
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
Bonus only applied when unarmored, 3 Maneuver Training Use monk level in place of BABfor calculating CMB
unencumbered and not helpless Still Mind +2saving throws against enchantment
STUNNING FIST
d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
STUNNING FIST Monk Non-Monk 4 d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
PER DAY Level Levels
= + ( ÷4 ) 5
High Jump Add monk level to Acrobatics checks for jumping
+20to jump checks - 1 ki point
(Round down) Purity of Body Immune to all diseases
STUNNING FIST
TODAY Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
6 Slow Fall 30 ft
FORTITUDE Monk
SAVE DC Level
( ) + WIS
7 Ancient Healing Hand Heal somebody else’s wounds - 2 ki points
= 10 + ÷2 d10
8 Slow Fall 40 ft
Level d8 / 2d8
1 Stunned No action this round Improved Evasion Avoid half damage on failed reflex save
Lose DEXbonus to AC; -2 AC 9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
4 Fatigued Cannot run or charge
-2 Strength and Dexterity Ki Pool (lawful) Treat unarmed attacks as lawful weapons
10 Slow Fall 50 ft
8 Sickened -2 to attack rolls, damage rolls,
saving throws, skill and ability checks
11 Ki Sacrifice Bring a target back to life -all your ki points
12 Staggered May make a standard or move action,
but not both Abundant step Slip magically between spaces - 2 ki points
12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
16 Blinded Lose DEXbonus to AC; -2 AC
d10 / 3d6 Slow Fall 60 ft
-4 on STRand DEXskills, opposed Perception
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed 13 Diamond Soul Spell resistance
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception 14 Slow Fall 70 ft
automatically fail Perception checks for sound
Ki Sacrifice Resurrect a target - all your kit points
20 Paralyzed No action this round 15
Lose DEXbonus to AC; -2 AC Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
BONUS FEATS 2d8 Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 2d6 / 3d8 Slow Fall 80 ft
Catch off-guard Combat Reflexes
Level Deflect Arrows Dodge Timeless Body No age penalties or artificial aging
17 Tongue of the Sun and Moon Speak with any living creature
1 Improved Grapple Scorpion Style
Throw Anything Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
18 Slow Fall 90 ft
Gorgon’s Fist Improved Bull Rush
Level
Improved Disarm Improved Feint 19 Empty Body Assume ethereal state for 1 minute - 3 ki points
6
Improved Trip Mobility True Sacrifice Give your life to revive allies within 50ft.
20 2d10
Level Improved Critical Medusa’s Wrath 2d8 / 4d8 Slow Fall Any distance
10 Snatch Arrows Spring Attack
KI POOL
WHOLENESS OF BODY KI POOL
HEALING CAPACITY Monk Level KI POOL
Level POINTS
( )+
Monk Level
7 = ÷2 WIS
=
KI SACRIFICE ACROBATICS
MOVE THROUGH THREATENED SQUARE at half speed
Level Spend an hour and sacrifice your entire ki pool (which must Acrobatics DC = Opponent’s CMD +10 to move at full speed
be at least 6 ki points) to cast Raise Deadwith a caster level
11 equal to your Monk level.
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Level As above, but cast Resurrection. Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
15 This requires that your ki pool contain at least 8 ki points. Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
DIAMOND SOUL LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
SPELL RESISTANCE Monk Level Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
Level HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
13 = 10 + Acrobatics skill +4 for every 10ft of your standard move above 30ft
TRUE SACRIFICE CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
All dead allies within 50ft are revived, as if the subject of FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk
Level
MONK
Unarmed
LOTUS Monk Bonus Strike
Level Feats Damage
ARMOR CLASS BONUS Sm / Lg Armor Class Bonus
Flurry of Blows Use a full attack action for more attacks
}
AC BONUS 1 d6
Monk Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Touch of Serenity Stun (or other effects) target for one round
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
Bonus only applied when unarmored, 3 Maneuver Training Use monk level in place of BABfor calculating CMB
unencumbered and not helpless Still Mind +2saving throws against enchantment
STUNNING FIST Ki Pool (magic) Treat unarmed attacks as magic weapons
4 d8
TOUCH OF d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
SERENITY Monk Non-Monk
PER DAY Level Levels High Jump Add monk level to Acrobatics checks for jumping
= + ( ÷4 ) 5
Purity of Body
+20to jump checks - 1 ki point
Immune to all diseases
TOUCH OF (Round down) Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
SERENITY 6 Slow Fall 30 ft
TODAY
Declare before making an attack; if successful, the attack deals 7 Wholeness of Body Heal your own wounds - 2 ki points
no damage, but target cannot attack or cast spells. Target may
attempt a Will save to end the effect. 8 d10 Slow Fall 40 ft
d8 / 2d8
SERENITY Monk Improved Evasion Avoid half damage on failed reflex save
DURATION Level 9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
rds =1+ ( ÷6 ) 10
Ki Pool (lawful) Treat unarmed attacks as lawful weapons
Slow Fall 50 ft
WILL Monk
SAVE DC Level
11
( ) + WIS
Diamond Body Immune to all poisons
= 10 + ÷2 Touch of Surrender Target of an attack surrenders - 6 ki points
12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
BONUS FEATS d10 / 3d6
Slow Fall 60 ft
Catch off-guard Combat Reflexes
Level Deflect Arrows Dodge 13 Diamond Soul Spell resistance
Treated as an Outsider Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
Level Immune to Charm Person and other effects that HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
20 target non-outsiders. Acrobatics skill +4 for every 10ft of your standard move above 30ft
Damage reduction 10/chaotic CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THE Monk Level
MONK
Unarmed
SACRED MOUNTAIN
ARMOR CLASS BONUS
Monk Bonus Strike
Level Feats Damage
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8 Stunning Fist Stun (or other effects) target for one round
CMD BONUS = WIS + ÷4
(Round down) 2 Iron Monk Toughness and +1natural armor
+ CMD
Bonus only applied when unarmored, Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
unencumbered and not helpless 3 Maneuver Training Use monk level in place of BABfor calculating CMB
STUNNING FIST Still Mind +2saving throws against enchantment
STUNNING FIST Monk Non-Monk Ki Pool (magic) Treat unarmed attacks as magic weapons
PER DAY Level Levels 4 d8
( )
d6 / 2d6 Bastion Stance Cannot be knocked prone or moved while stationary.
= + ÷4 Iron Limb Defense +2shield bonus to ACand CMDwhile stationary
(Round down) 5 Increase bonus to +4 - 1 ki point
STUNNING FIST Purity of Body Immune to all diseases
TODAY
6 Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
FORTITUDE Monk
SAVE DC Level
( ) + WIS
7 Wholeness of Body Heal your own wounds - 2 ki points
= 10 + ÷2
8 d10
Level d8 / 2d8
1 Stunned No action this round
Adamantine Monk Damage reduction
Lose DEXbonus to AC; -2 AC
9 Double damage reduction - 1 ki point
4 Fatigued Cannot run or charge Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, 10 Ki Pool (lawful) Treat unarmed attacks as lawful weapons
saving throws, skill and ability checks
11 Diamond Body Immune to all poisons
12 Staggered May make a standard or move action,
but not both 2d6 Abundant step Slip magically between spaces - 2 ki points
12
16 Blinded Lose DEXbonus to AC; -2 AC d10 / 3d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
-4 on STRand DEXskills, opposed Perception
or 50% miss chance when attacking 13 Diamond Soul Spell resistance
DC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking 14
-4 on opposed Perception
automatically fail Perception checks for sound Quivering Palm Delayed death
15 Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
20 Paralyzed No action this round
Lose DEXbonus to AC; -2 AC Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 2d8
BONUS FEATS 2d6 / 3d8 Bastion Stance 2 Cannot be moved, even by teleportation.
Catch off-guard Combat Reflexes Timeless Body No age penalties or artificial aging
17 Vow of Silence +2insight to ACand CMD
Level Deflect Arrows Dodge
+4 to Sense Motive, Stealth, Perception
1 Improved Grapple Scorpion Style
18 Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
Throw Anything
Gorgon’s Fist Improved Bull Rush 19 Empty Body Assume ethereal state for 1 minute - 3 ki points
Level
Improved Disarm Improved Feint 2d10
6 20 Perfect Self Treated as outsider
Improved Trip Mobility 2d8 / 4d8
( )+
WHOLENESS OF BODY
HEALING = ÷2 WIS
Level POINTS Monk Level
7 ACROBATICS
=
MOVE THROUGH THREATENED SQUARE at half speed
DIAMOND SOUL Acrobatics DC = Opponent’s CMD +10 to move at full speed
SPELL RESISTANCE Monk Level MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Level
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
13 = 10 +
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
QUIVERING PALM LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
QUIVER DAYS Monk Level Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
days =
Level Acrobatics skill +4 for every 10ft of your standard move above 30ft
FORTITUDE Monk
15 SAVE DC
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
Level
= 10 + ( ÷ 2 ) + WIS
FALL DC 15 Acrobatics to ignore 10ft of falling damage
PERFECT SELF
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SENSEI Monk
Level
MONK
(MONK) Unarmed
Monk Bonus Strike
STUNNING FIST Level Feats Damage
Sm / Lg Armor Class Bonus
STUNNING FIST Monk Non-Monk
PER DAY Level Levels Advice Inspire Courage
1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
= + ÷4 d4 / d8 Stunning Fist Stun (or other effects) target for one round
(Round down) 2 Insightful Strike Use WISin place of STR/DEXfor monk weapons
STUNNING FIST
TODAY
Advice 2 Inspire Competence
FORTITUDE Monk
3 Maneuver Training Use monk level in place of BABfor calculating CMB
SAVE DC Level
( ) + WIS
Still Mind +2saving throws against enchantment
= 10 + ÷2 d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
4 Slow Fall 20 ft Reduce effective falling height using wall
Level d6 / 2d6
1 Stunned No action this round
Lose DEXbonus to AC; -2 AC High Jump Add monk level to Acrobatics checks for jumping
5 +20to jump checks - 1 ki point
4 Fatigued Cannot run or charge Purity of Body Immune to all diseases
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, Mystic Wisdom Grant bonus to an ally - 1 ki point
6 Slow Fall 30 ft
saving throws, skill and ability checks
12 Staggered May make a standard or move action, 7 Wholeness of Body Heal your own wounds - 2 ki points
but not both
16 Blinded Lose DEXbonus to AC; -2 AC 8 d10 Slow Fall 40 ft
-4 on STRand DEXskills, opposed Perception d8 / 2d8
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed 9 Advice 3 Inspire Greatness
Deafened -4 initiative; 20% miss chance when attacking Ki Pool (lawful) Treat unarmed attacks as lawful weapons
-4 on opposed Perception 10 Slow Fall 50 ft
automatically fail Perception checks for sound
20 Paralyzed No action this round 11 Diamond Body Immune to all poisons
Lose DEXbonus to AC; -2 AC
Abundant step Slip magically between spaces - 2 ki points
BONUS FEAT 12 2d6 Mystic Wisdom 2 Grant bonus to allies in 30ft. - 1 ki point
d10 / 3d6
Catch off-guard Combat Reflexes Slow Fall 60 ft
Deflect Arrows Dodge
13 Diamond Soul Spell resistance
Improved Grapple Scorpion Style
Throw Anything 14 Slow Fall 70 ft
ADVICE
15 Quivering Palm Delayed death
PERFORMANCE Monk
PER DAY Level Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 2d8
Slow Fall 80 ft
= + WIS 2d6 / 3d8
= 10 + ( ÷ 2 ) + WIS
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
PERFECT SELF
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
Treated as an Outsider
Level Immune to Charm Person and other effects that HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
20 target non-outsiders. CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8 Devoted Guardian Always get to act in a surprise round
CMD BONUS = WIS + ÷4 Add ½ Monk level to initiative
(Round down)
+ CMD 2 Evasion Avoid all damage on successful reflex save
Bonus only applied when unarmored,
unencumbered and not helpless Maneuver Training Use monk level in place of BABfor calculating CMB
3
BONUS FEATS Still Mind +2saving throws against enchantment
Catch off-guard Combat Reflexes Ki Pool (magic) Treat unarmed attacks as magic weapons
Deflect Arrows Dodge Monastic Mount Gain temporary hp, grant bonuses to mount
Level 4 Ki Weapon Enhance weapon - 1 ki pointper enhancement
1 Improved Grapple Scorpion Style
Throw Anything High Jump Add monk level to Acrobatics checks for jumping
5 +20to jump checks - 1 ki point
Gorgon’s Fist Improved Bull Rush Purity of Body Immune to all diseases
Level
Improved Disarm Improved Feint
6
Improved Trip Mobility 6
Level Improved Critical Medusa’s Wrath 7 Wholeness of Body Heal your own wounds - 2 ki points
10 Snatch Arrows Spring Attack
14
Quivering Palm Delayed death
15
DURATION Bard
PER DAY Level 18
WEAPON TRAINING
Level Weapon type
5
9
13
17
WHOLENESS OF BODY
HEALING
Level POINTS Monk Level
7 KI POOL
= KI POOL
CAPACITY Monk Level KI POOL
DIAMOND SOUL
Level
SPELL RESISTANCE Monk Level = ( ÷2 )+ WIS
13 = 10 +
ACROBATICS
PERFECT SELF MOVE THROUGH THREATENED SQUARE at half speed
Treated as an Outsider Acrobatics DC = Opponent’s CMD +10 to move at full speed
Level Immune to Charm Person and other effects that MOVE THROUGH ENEMY’S OWN SQUARE at half speed
20 target non-outsiders. Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
LONG
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about JUMPUse Policy, pleaseDC
Paizo's Community 5 10
visit paizo.com/communityuse. 15 20
For more information 25Paizo Publishing
about 30 and Paizo 35 products, 40please visit45
paizo.com.50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
TETORI Monk
Level
MONK
Unarmed
(MONK) Monk Strike
Level Damage
ARMOR CLASS BONUS Sm / Lg Armor Class Bonus
Graceful Grappler Use monk level in place of BABwhen grappling
}
AC BONUS
Monk
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Stunning Fist Stun (or other effects) target for one round
CMD BONUS = WIS + ( ÷4 ) 2 Evasion Avoid all damage on successful reflex save
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
Bonus only applied when unarmored, 3 Maneuver Training Use monk level in place of BABfor calculating CMB
unencumbered and not helpless Still Mind +2saving throws against enchantment
STUNNING FIST Ki Pool (magic) Treat unarmed attacks as magic weapons
STUNNING FIST Monk Non-Monk
4 d8 Counter-grapple Make attack of opportunity when grapple attempted
PER DAY Level Levels d6 / 2d6 Graceful Grappler No attack penalty, may attack of opportunity when grappling
BONUS FEATS 16 2d8 Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
Level 2d6 / 3d8
1 Improved Grapple Inescapable Grasp Ghost touch when using inescapable grasp
17
2 Crushing Embrace Incroporeal creatures grappled on touch
6 Greater Grapple 18 Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
10 Twin Lock
19 Iron Body Gain effect of Iron Bodyspell for 1 min - 3 ki points
14 Choke Hold
18 Backbreaker 20 2d10 Perfect Self Treated as outsider
2d8 / 4d8
WHOLENESS OF BODY
KI POOL
HEALING
Level POINTS Monk Level KI POOL
CAPACITY Monk Level KI POOL
7
=
= ( ÷2 )+ WIS
FORM LOCK
Monk Level Caster Level ACROBATICS
Level
13 + WIS 11 + MOVE THROUGH THREATENED SQUARE at half speed
Acrobatics DC = Opponent’s CMD +10 to move at full speed
QUIVERING PALM MOVE THROUGH ENEMY’S OWN SQUARE at half speed
QUIVER DAYS Monk Level Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
days = Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
Level LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
15 FORTITUDE
SAVE DC
Monk Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
Level HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
= 10 + ( ÷ 2 ) + WIS Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
PERFECT SELF
FALL DC 15 Acrobatics to ignore 10ft of falling damage
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk MONK
WEAPON ADEPT Level
Unarmed
(MONK) Monk Bonus Strike
Level Feats Damage
ARMOR CLASS BONUS Sm / Lg Armor Class Bonus
}
AC BONUS Flurry of Blows Use a full attack action for more attacks
Monk 1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
+ AC Level d4 / d8 Perfect Strike Roll attack twice when using a monk weapon
CMD BONUS = WIS + ( ÷4 ) 2 Way of the Weapon Master Weapon Focus for one monk weapon
(Round down)
+ CMD Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
Bonus only applied when unarmored, 3 Maneuver Training Use monk level in place of BABfor calculating CMB
unencumbered and not helpless Still Mind +2saving throws against enchantment
PERFECT STRIKE
d8 Ki Pool (magic) Treat unarmed attacks as magic weapons
PERFECT STRIKE Monk Non-Monk 4 d6 / 2d6 Slow Fall 20 ft Reduce effective falling height using wall
PER DAY Level Levels
= + ( ÷4 ) 5
High Jump Add monk level to Acrobatics checks for jumping
+20to jump checks - 1 ki point
Purity of Body Immune to all diseases
(Round down)
PERFECT STRIKE
TODAY Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
6 Slow Fall 30 ft
Announce before making an attack using a kama, nunchaku,
Way of the Weapon Master 2 Weapon Specialization for the same monk weapon
quarterstaff, sai, or siangham. Roll the attack twice, and take the
higher result. If one attack is within critical threat range,
the other is the confirmation roll.
7 Wholeness of Body Heal your own wounds - 2 ki points
= 10 + ( ÷ 2 ) + WIS
CAPACITY Monk Level KI POOL
= ( ÷2 )+ WIS
PERFECT SELF
Treated as an Outsider ACROBATICS
Level Immune to Charm Person and other effects that MOVE THROUGH THREATENED SQUARE at half speed
20 target non-outsiders. Acrobatics DC = Opponent’s CMD +10 to move at full speed
Damage reduction 10/chaotic MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Monk MONK
ZEN ARCHER Level
Unarmed
Monk Bonus Strike
ARMOR CLASS BONUS Level Feats Damage
}
AC BONUS Sm / Lg Armor Class Bonus
Monk Flurry of Blows Use a full attack action for more attacks - bow only
+ AC Level 1 d6
( )
Unarmed Strike Treat hands, feet, knees and elbows as weapons
d4 / d8 Perfect Strike Roll attack twice when using a monk weapon
CMD BONUS = WIS + ÷4
(Round down) 2 Way of the Bow Weapon Focus with one type of bow
+ CMD
Bonus only applied when unarmored, Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
unencumbered and not helpless 3 Zen Archery Use WISinstead of DEXfor attacks with a bow
PERFECT STRIKE Point Blank Master Don’t provoke attack of opportunity with chosen bow
PERFECT STRIKE Monk Non-Monk Ki Pool (magic) Treat unarmed attacks as magic weapons
PER DAY Level Levels 4 d8 Increase range of attack by 50ft - 1 ki point
WAY OF THE BOW 7 Wholeness of Body Heal your own wounds - 2 ki points
Weapon
8 d10 Slow Fall 40 ft
d8 / 2d8
QUIVERING PALM Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
18 Slow Fall 90 ft
QUIVER DAYS Monk Level
= 10 + ( ÷ 2 ) + WIS KI POOL
KI POOL
PERFECT SELF CAPACITY Monk Level KI POOL
Treated as an Outsider
Level Immune to Charm Person and other effects that = ( ÷2 )+ WIS
20 target non-outsiders.
Damage reduction 10/chaotic ACROBATICS
MOVE THROUGH THREATENED SQUARE at half speed
Acrobatics DC = Opponent’s CMD +10 to move at full speed
MOVE THROUGH ENEMY’S OWN SQUARE at half speed
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speed
Distance 5ft 10ft 15ft 20ft 25ft 30ft 35ft 40ft 45ft 50ft 55ft
LONG JUMP DC 5 10 15 20 25 30 35 40 45 50 55
Distance 1ft 2ft 3ft 4ft 5ft 6ft 7ft 8ft 9ft 10ft 11ft
HIGH JUMP DC 4 8 12 16 20 24 28 32 36 40 44
Acrobatics skill +4 for every 10ft of your standard move above 30ft
CATCH LEDGE DC 20 Reflex save if you fail a jump by 4 or less
FALL DC 15 Acrobatics to ignore 10ft of falling damage
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SMITE EVIL
PALADIN FOES Paladin
OF Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
= ÷3
GO
FU
L
Paladin Caster
CH
-3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE
Level LAY ON HANDS
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
USES Paladin
PER DAY Level Misc Uses Today
Level
AURA OF JUSTICE
Spend two uses of Smite Evil to grant allies the ability to = ( ÷2 ) + CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round. Level (Round down)
Level AURA OF FAITH
2 HEALING Paladin
14 Weapons considered Good aligned for overcoming DR. HIT POINTS Level Misc
Level
AURA OF RIGHTEOUSNESS
d6 = ( ÷2 )+
Gain damage reduction 5/evil.
(Round down)
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. MERCIES
Level
DIVINE HEALTH
Level
3
Immune to all diseases including magic.
3 6
CHANNEL POSITIVE ENERGY
Level
Channeling positive energy uses up two of today’s
9
4 uses of Lay On Hands.
12
ENERGY Paladin
ROLL Level Misc
15
d6 = ( ÷2 )+
18
(Round up)
WILL Paladin PREPARED SPELLS
SAVE DC Level
= 10 + ( ÷2 ) + CHA 1
(Round down)
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
Level
Name 2
5
Type Summoned
Today
Enhancements 3
HOLY CHAMPION
SPELLS
Increase damage reduction to 10/evil.
Spell Spells Base Bonus Spells
= + Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Save DC per day Spells CHA
20 The effect of Smite Evil ends after this attack.
1 On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SMITE EVIL
PALADIN FOES Paladin
OF Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
= ÷3
GO
FU
L
Paladin Caster
CH
-3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE
Level LAY ON HANDS
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
USES Paladin
PER DAY Level Misc Uses Today
Level
AURA OF JUSTICE
Spend two uses of Smite Evil to grant allies the ability to = ( ÷2 ) + CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round. Level (Round down)
Level AURA OF FAITH
2 HEALING Paladin
14 Weapons considered Good aligned for overcoming DR. HIT POINTS Level Misc
Level
AURA OF RIGHTEOUSNESS
d6 = ( ÷2 )+
Gain damage reduction 5/evil.
(Round down)
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. MERCIES
Level
DIVINE HEALTH
Level
3
Immune to all diseases including magic.
3 6
CHANNEL POSITIVE ENERGY
Level
Channeling positive energy uses up two of today’s
9
4 uses of Lay On Hands.
12
ENERGY Paladin
ROLL Level Misc
15
d6 = ( ÷2 )+
18
(Round up)
WILL Paladin PREPARED SPELLS
SAVE DC Level
= 10 + ( ÷2 ) + CHA 1
(Round down)
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
Level
Name 2
5
Type Summoned
Today
Enhancements 3
HOLY CHAMPION
SPELLS
Increase damage reduction to 10/evil.
Spell Spells Base Bonus Spells
= + Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Save DC per day Spells CHA
20 The effect of Smite Evil ends after this attack.
1 On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DIVINE DEFENDER SMITE EVIL
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
= ÷3
GO
FU
(PALADIN)
L
Paladin Caster
CH
-3 =
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3
Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE
Level LAY ON HANDS
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
USES Paladin
PER DAY Level Misc Uses Today
Level
AURA OF JUSTICE
Spend two uses of Smite Evil to grant allies the ability to = ( ÷2 ) + CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round. Level (Round down)
Level AURA OF FAITH
2 HEALING Paladin
HIT POINTS
14 Weapons considered Good aligned for overcoming DR. Level Misc
AURA OF RIGHTEOUSNESS
d6 = ( ÷2 )+
Level Gain damage reduction 5/evil.
(Round down)
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. SHARED DEFENSE
DIVINE HEALTH Level AC CMD Spend two uses of Lay On Hands to grant a bonus to all adjacent allies.
Level 3 +1 +1
Immune to all diseases including magic. Duration
3 9 +2 +2 CHA rds of bonus
CHANNEL POSITIVE ENERGY
15 +3 +3
Level Channeling positive energy uses up two of today’s
4 uses of Lay On Hands. Level Bonus granted to all allies within 10ft.
ENERGY Paladin 6 Allies within range who reach lower than 0hp automatically stablize.
ROLL Level Misc
DIVINE BOND 1
MOUNT WEAPON ARMOR
Level
Name
5
Type Summoned 2
Today
Enhancements
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA HOLY CHAMPION
1 Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
2
20 The effect of Smite Evil ends after this attack.
3 On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DIVINE HUNTER SMITE EVIL
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
(PALADIN) = ÷3
GO
FU
L
Paladin Caster
CH
-3 =
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
SHARED PRECISION DAMAGE EVIL DAMAGE
Paladin Paladin
Level On hitting with a ranged attack, allies within 10ft gain BONUS Level Misc BONUS Level Misc
3 the benefits of Precise Shot until your next turn.
+ = + + = ( ×2 )+
AURA
Level
AURA OF CARE LAY ON HANDS
Allies within 10ft (who are mobile) no longer provide cover
8 against ranged attacks, unless they wish to.
USES
PER DAY
Paladin
Level Uses Today
Misc
Level
14
AURA OF FAITH
Weapons considered Good aligned for overcoming DR.
= ( ÷2 ) + CHA +
DIVINE HEALTH Level (Round down)
Level
2 HEALING Paladin
Immune to all diseases including magic. HIT POINTS Level Misc
3
CHANNEL POSITIVE ENERGY d6 = ( ÷2 )+
Level (Round down)
Channeling positive energy uses up two of today’s
4 uses of Lay On Hands.
MERCIES
ENERGY Paladin Level
ROLL Level Misc
3 12
d6 = ( ÷2 )+ 6 15
(Round up)
WILL
SAVE DC
Paladin
Level
9 18
= 10 + ( ÷2 ) + CHA Level MERCIES
RANGE Level
(Round down)
6 Spend two uses to use Lay On Hands at a distance. ft = × 5 ft
DIVINE BOND PREPARED SPELLS
Level BONDED WEAPON
Summoned
5 Today 1
Enhancements
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
4
1
2 RIGHTEOUS HUNTER
3 Level Ranged weapons used by yourself and allies within 10ft count as good-aligned for the purposes of
4
14 overcoming damage reduction.
Spell Save DC = 10 + CHA + Spell Level HOLY CHAMPION
Increase damage reduction to 10/evil.
HUNTER’S BLESSING
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Spend one use of Smite Evil to grant yourself and all
Level allies within 10ft the benefits of Deadly Aim, Precise Shot
20 The effect of Smite Evil ends after this attack.
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
11 and Improved Precise Shot.
This lasts for 1 minute. Evil creatures do not benefit.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
EMPYREAL KNIGHT SMITE EVIL
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
(PALADIN) = ÷3
GO
FU
L
Paladin Caster
CH
-3 =
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
VOICES OF THE SPHERES
Level A successful strike with smite evil Smiting damage bonus applies double for the
Learn to speak and read Celestial bypasses damage reduction. first successful strike against evil outsiders,
2 evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE
Level CELESTIAL HEART
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
Level
Resistance 5 against acid, cold and electricity.
3
AURA OF JUSTICE
Level Spend two uses of Smite Evil to grant allies the ability to Level
11 smite evil. The bonus lasts 1 minute, but must be used in 6 +4 racial bonus to saving throws against poison.
the first round.
Level Level
AURA OF FAITH Resistance 10 against acid, cold and electricity.
14 Weapons considered Good aligned for overcoming DR. 9
AURA OF RIGHTEOUSNESS Level
Immune to petrification.
Level Gain damage reduction 5/evil. 12
17 Immune to compulsion effects including magic.
Level
Allies within 10ft get +4 to saves against charm effects. Able to communicate with any creature as if using Tongues
15
DIVINE HEALTH
Level As a swift action create an aura of protection from evil for allies within 20ft.
Level
3
Immune to all diseases including magic. 18 Grants +4 deflection bonus to AC, +4 resistance bonus to saving throws.
= ( ÷2 )
(Round down)
USES
PER DAY Uses Today
2
CHA
DIVINE BOND
SPECIAL MOUNT 3
Level
Name
5
Type Summoned
Today 4
Enhancements
EMPYREAL CHAMPION
Increase damage reduction to 10/evil.
Level Treated as an outsider for the purposes of spells and magical effects.
Gain darkvision 60ft. and low-light vision.
20
As a standard action, sprout wings allowing you to fly at twice your base land speed.
Retract these wings as a free action.
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HOLY GUN FIREARMS
OF Capacity
Paladin
Level
LA
(PALADIN)
GO
FU
Range Misfire
L
Paladin Caster
( ft )
CH
- 3= sq 1 - d00 ×
IL
AO
ft
EV
TI
Level Level
C
Capacity
GRIT
Attack Bonus Damage Critical
Range Misfire
pts
ft sq 1 - ( ft ) d00 ×
GRIT POINTS DEEDS
Level PER DAY Holy Grit Misc Paladin Gunslinger
11 Level
-4= Level
pts = CHA + + Level
Cost
DIVINE GRACE 1
Level Bonus to all If the target is evil, add CHAand Paladin level to damage.
2 CHA saving throws If the target is an evil outsider, dragon, or undead,
2 Smiting Shot add CHAand 2 × Paladin level to damage.
1 pt
AURA Bypasses any damage reduction.
AURA OF COURAGE
Level
3 Immune to fear effects including magic. 11
Allies within 10ft get +4 to saves against fear effects.
Holy Grit
Level
AURA OF RESOLVE
14
Immune to charm effects including magic. 1
8 Allies within 10ft get +4 to saves against charm effects.
17 2
AURA OF JUSTICE
Level Spend two uses of Smite Evil to grant allies the ability to
11 smite evil. The bonus lasts 1 minute, but must be used in 20 3
the first round.
Level AURA OF FAITH LAY ON HANDS
14 Weapons considered Good aligned for overcoming DR. USES Paladin
Uses Today
PER DAY Level Misc
( ) + CHA
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. = ÷2 +
17 Immune to compulsion effects including magic.
Level (Round down)
Allies within 10ft get +4 to saves against charm effects.
2 HEALING Paladin
DIVINE HEALTH HIT POINTS Level Misc
Level
Immune to all diseases including magic. d6 = ( ÷2 )+
3
(Round down)
CHANNEL POSITIVE ENERGY MERCIES
Level Channeling positive energy uses up two of today’s Level
4 uses of Lay On Hands. 3 12
ENERGY Paladin
ROLL Level Misc 6 15
d6 = ( ÷2 )+ 9 18
(Round up)
WILL Paladin PREPARED SPELLS
SAVE DC Level
= 10 + ( ÷2 ) + CHA 1
(Round down)
DIVINE BOND
Level BONDED FIREARM
5 2
Enhancements
SPELLS
Spell Spells Base Bonus Spells
Save DC per day
=
Spells
+
CHA 4
1
2 HOLY CHAMPION
Increase damage reduction to 10/evil.
3
Level On using Smiting Shot to successfully hit an outsider, that outsider is subject to Banishment.
4 20 The effect of Smite Evil ends after this attack.
Spell Save DC = 10 + CHA + Spell Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HOLY TACTICIAN WEAL’S CHAMPION
OF USES Paladin Paladin
Paladin PER DAY Level DURATION Level
Level
LA
OD
(PALADIN) = ÷3 rds = ÷2
GO
FU
L
-3 =
IL
AO
EV
TI
DETECT EVIL
ATTACK DAMAGE Paladin
As a move action, detect evil in one creature or item within 60ft. BONUS Misc BONUS Level
Does not detect any other evil auras nearby.
+ = CHA + = ÷2 (Round down)
DIVINE GRACE
Level Bonus to all On a successful hit, non-evil allies within 30ft gain this bonus for 1 round:
2 CHA saving throws
ATTACK DAMAGE Paladin
TACTICAL ACUMEN BONUS BONUS Level
Level
3
Teamwork feat Shared
+ = CHA ÷ 2 (Round down)
+ =1+ ( ÷5 )
7 Level WEAL’S WRATH
11 Spend two uses of Weal’s Championto make its bonus to allies last until the enemy is slain,
or the Paladin is rendered unconscious.
11
Level MASTERFUL PRESENCE
15 20 Critical hits made by allies affected by Weal’s Champion are automatically confirmed.
19 LAY ON HANDS
USES Paladin
BATTLEFIELD PRESENCE PER DAY Level Misc Uses Today
Grant one feat to all allies within 30ft. Change as a swift action.
= ( ÷2 ) + CHA +
Level MASTERFUL PRESENCE
Level (Round down)
20 Grant a different feat to each ally.
2 HEALING Paladin
CHANNEL POSITIVE ENERGY HIT POINTS Level Misc
Level
4
Channeling positive energy uses up two of today’s
uses of Lay On Hands.
d6 = ( ÷2 )+
(Round down)
ENERGY Paladin
ROLL Level Misc MERCIES
d6 = ( ÷2 )+ Level
3
(Round up)
WILL Paladin 6
SAVE DC Level
= 10 + ( ÷2 ) + CHA 9
(Round down) 12
GUIDE THE BATTLE
15
Level Once per round as a move action, direct your allies.
Allies within 30ft may take a 5ft step as a free action,
8 which does not provoke attacks of opportunity.
18
Level PREPARED SPELLS
Free 5ft step may be through difficult terrain.
15
AURA 1
Level AURA OF FAITH
14 Weapons considered Good aligned for overcoming DR.
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. 2
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects.
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells
CHA
3
1
2
3 4
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SMITE EVIL
HOSPITALER FOES Paladin Foes
(PALADIN) Paladin PER DAY Level Misc Today
Level
( )-1+
LA
OD
= ÷6
GO
FU
L
Paladin Caster
CH
-3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE
Level LAY ON HANDS
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
USES Paladin
PER DAY Level Misc Uses Today
Level
AURA OF HEALING
Spend one use of Channel Energy to create a 30ft aura. = ( ÷2 ) + CHA +
Allies automatically stabilize and are immune to bleed.
11 Each round allies are healed 1hp per hit die, and may make Level (Round down)
an extra saving throw against curses, disease or poison. 2 HEALING Paladin
Level AURA OF FAITH HIT POINTS Level Misc
14 Weapons considered Good aligned for overcoming DR.
AURA OF RIGHTEOUSNESS
d6 = ( ÷2 )+
Level Gain damage reduction 5/evil. (Round down)
17 Immune to compulsion effects including magic. MERCIES
Allies within 10ft get +4 to saves against charm effects. Level
DIVINE HEALTH 3
Level
3 Immune to all diseases including magic. 6
CHANNEL POSITIVE ENERGY 9
Level Cleric Paladin
4 Level
= Level
-3 12
CHANNEL
PER DAY Misc Today 15
= 3 + CHA + 18
ENERGY Cleric PREPARED SPELLS
ROLL Level Misc
d6 = ( ÷2 )+ 1
(Round up)
WILL Cleric
SAVE DC Level
= 10 + ( ÷2 ) + CHA
(Round down)
2
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
Level
Name
5 3
Type Summoned
Today
Enhancements
4
HOLY CHAMPION
SPELLS
Increase damage reduction to 10/evil.
Spell Spells Base Bonus Spells
= + Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Save DC per day Spells CHA
20 The effect of Smite Evil ends after this attack.
1 On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SACRED SERVANT SMITE EVIL
OF FOES Paladin Paladin Foes
Paladin PER DAY Level Level Misc Today
Level
( )+( )-1+
LA
OD
= ÷3 ÷6
GO
FU
(PALADIN)
L
Paladin Caster
CH
-3 =
IL
AO
EV
Level Level
C
ATTACK DEFLECTION
DETECT EVIL BONUS BONUS
Misc Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
A successful strike with smite evil Smiting damage bonus applies double for the
Level Bonus to all bypasses damage reduction. first successful strike against evil outsiders,
2 CHA saving throws evil dragons and the undead.
DAMAGE Paladin EVIL DAMAGE Paladin
AURA BONUS BONUS
Level Misc Level Misc
( )+
AURA OF COURAGE
Level
Immune to fear effects including magic. + = + + = ×2
3 Allies within 10ft get +4 to saves against fear effects.
LAY ON HANDS
AURA OF JUSTICE
Level USES Paladin
Spend two uses of Smite Evil to grant allies the ability to Uses Today
11 PER DAY Level Misc
( ) + CHA
smite evil. The bonus lasts 1 minute, but must be used in
the first round.
= ÷2 +
Level AURA OF FAITH
Level (Round down)
14 Weapons considered Good aligned for overcoming DR.
2 HEALING Paladin
AURA OF RIGHTEOUSNESS HIT POINTS Level Misc
( )+
Level Gain damage reduction 5/evil.
17 Immune to compulsion effects including magic. d6 = ÷2
Allies within 10ft get +4 to saves against charm effects.
(Round down)
DIVINE HEALTH MERCIES
Level Level
Immune to all diseases including magic.
3 3 12
CHANNEL POSITIVE ENERGY
6 15
Level Channeling positive energy uses up two of today’s
4 uses of Lay On Hands. 9 18
ENERGY Paladin
PREPARED SPELLS
ROLL Level Misc
( )+
Domain Spell + 1
d6 = ÷2
(Round up)
1
WILL Paladin
SAVE DC Level
(Round down) 2
DOMAIN
Level Domain Domain Spell + 1
4
Granted Power Granted Power
3
Domain Spell + 1
Level
Level
4
DC
DC
Uses Uses
per day per day DIVINE BOND
Uses HOLY SYMBOL OF
SPELLS Level Bonuses per day
Spell Spells
=
Base
+
Bonus Spells 5 1 1
Save DC per day Spells CHA
8 2 Paladin
1 DURATION Level
9 2
Uses
2 11 3 mins = today
3 13 3
+1 caster level on any Paladin spell +1 use / day of Lay On Hands
4 14 4
+1 DC on Channel Positive Energy +1d6 Channel Energy damage
Spell Save DC = 10 + CHA + Spell Level 17 5 4
CALL CELESTIAL ALLY 20 6
Level HOLY CHAMPION
Paladin Caster
8 Lesser Planar Ally
Level
-3= Level Increase damage reduction to 10/evil.
12 Planar Ally Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Called
this week
20 The effect of Smite Evil ends after this attack.
16 Greater Planar Ally
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SACRED SHIELD BASTION OF GOOD
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
(PALADIN) = ÷3
GO
FU
L
Paladin Caster
CH
- 3=
IL
AO
EV
(Round up)
TI
Level Level
C
ARMOR Paladin
DETECT EVIL BONUS
Allies within 10ft, not including yourself, Level
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
only take half damage from your chosen foe.
+ AC = CHA + ( ÷4 )
DIVINE GRACE Level IMPROVED BASTION
Level Bonus to all 11 Allies within 20ft, not including yourself, only take half damage from your chosen foe.
2 CHA saving throws
Level PERFECT BASTION
AURA 20 Allies within 20ft, including yourself, gain regeneration 10 against your chosen foe.
AURA OF COURAGE
Level LAY ON HANDS
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects. USES Paladin
PER DAY Level Misc Uses Today
( ) + CHA
AURA OF RESOLVE
Level
Immune to charm effects including magic. = ÷2 +
8 Allies within 10ft get +4 to saves against charm effects.
Level (Round down)
Level AURA OF FAITH
2
14 Weapons considered Good aligned for overcoming DR.
HEALING
HIT POINTS
Paladin
Level Misc
Level
AURA OF RIGHTEOUSNESS
Gain damage reduction 5/evil. d6 = ( ÷2 )+
17 Immune to compulsion effects including magic.
(Round down)
Allies within 10ft get +4 to saves against charm effects.
MERCIES
DIVINE HEALTH Level
Level
Immune to all diseases including magic. 3
3
HOLY SHIELD 6
Spend two of today’s uses of Lay On Hands to channel
energy through your shield, protecting allies. 9
Adjacent allies gain a shield bonus equal to your own.
Level 12
This does not stack with their own shield bonus.
4
DURATION 15
rds = 3 + CHA 18
Level PREPARED SPELLS
Allies within 10ft gain the shield bonus.
11
Level
20 Allies within 20ft gain the shield bonus. 1
DIVINE BOND
USES Paladin
Level
PER DAY Level
( )–1 2
5
= ÷4
(Round up)
Paladin Uses
DURATION Level Today 3
mins =
Enhancements
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHINING KNIGHT SMITE EVIL
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
(PALADIN) = ÷3
GO
FU
L
Paladin Caster
CH
- 3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF RESOLVE LAY ON HANDS
Level
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
USES Paladin
PER DAY Level Misc Uses Today
Level
AURA OF JUSTICE
Spend two uses of Smite Evil to grant allies the ability to = ( ÷2 ) + CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
Level
the first round. (Round down)
( )+
Weapons considered Good aligned for overcoming DR.
AURA OF RIGHTEOUSNESS d6 = ÷2
Level Gain damage reduction 5/evil.
(Round down)
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. MERCIES
Level
SKILLED RIDER
3 12
Level Take no armor check penalty when riding.
3 Mount gains the Divine Grace bonus to saving throws. 6 15
CHANNEL POSITIVE ENERGY
Level 9 18
Channeling positive energy uses up two of today’s
4 uses of Lay On Hands. PREPARED SPELLS
ENERGY Paladin
ROLL Level Misc
d6 = ( ÷2 )+ 1
(Round up)
WILL Paladin
SAVE DC Level
2
= 10 + ( ÷2 ) + CHA
(Round down)
DIVINE BOND
SPECIAL MOUNT
3
Level
Name
5
Type Summoned
Today 4
Enhancements
KNIGHT’S CHARGE
When charging a foe, do not provoke attacks of opportunity for you or your mount.
If the charge successfully hits the current target of Smite Evil, they must make a will save or be panicked.
WILL Paladin
SAVE DC Level
( ) + CHA
Level
11 = 10 + ÷2
SPELLS
Paladin
Spell Spells Base Bonus Spells DURATION Level
= +
Save DC per day Spells CHA
1 rds = ÷2
2 HOLY CHAMPION
3 Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
4 20 The effect of Smite Evil ends after this attack.
Spell Save DC = 10 + CHA + Spell Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
UNDEAD SCOURGE SMITE EVIL
OF FOES Paladin Foes
Paladin PER DAY Level Misc Today
Level
( )+
LA
OD
(PALADIN) = ÷3
GO
FU
L
Paladin Caster
CH
- 3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT EVIL
BONUS Misc BONUS Misc
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby. + = CHA + + AC = CHA +
DIVINE GRACE
Level A successful strike with smite evil Smiting damage bonus applies double for
Bonus to all
2 CHA saving throws
bypasses damage reduction. successful strikes against evil outsiders,
evil dragons and the undead.
AURA DAMAGE EVIL DAMAGE
Paladin Paladin
AURA OF COURAGE BONUS Level Misc BONUS Level Misc
Level
3 Immune to fear effects including magic.
Allies within 10ft get +4 to saves against fear effects. + = + + = ( ×2 )+
AURA OF LIFE
Level LAY ON HANDS
Undead within 10ft take -4 penalty to will saves against
8 positive energy, and do not heal from negative energy. USES Paladin
PER DAY Level Misc Uses Today
( ) + CHA
Level AURA OF FAITH
14 Weapons considered Good aligned for overcoming DR. = ÷2 +
AURA OF RIGHTEOUSNESS Level (Round down)
Level Gain damage reduction 5/evil. 2 HEALING Paladin
17 Immune to compulsion effects including magic. HIT POINTS Level Misc
( )+
Allies within 10ft get +4 to saves against charm effects.
DIVINE HEALTH d6 = ÷2
Level (Round down)
Immune to all diseases including magic.
3 MERCIES
CHANNEL POSITIVE ENERGY Level
Level 3 12
Channeling positive energy uses up two of today’s
4 uses of Lay On Hands.
6 15
ENERGY Paladin
ROLL Level Misc
9 18
d6 = ( ÷2 )+ PREPARED SPELLS
(Round up)
WILL Paladin
SAVE DC Level 1
= 10 + ( ÷2 ) + CHA
(Round down)
DIVINE BOND 2
SPECIAL MOUNT BONDED WEAPON
Level
Name
5
Type Summoned 3
Today
Enhancements
UNDEAD ANNIHILATION
Spend one use of Smite Evil when making a single melee attack against an undead creature.
If successful, it must make a will save or be destroyed.
SPELLS WILL Paladin
Level
Spell Spells Base Bonus Spells SAVE DC Level
( ) + CHA
= +
Save DC per day Spells CHA 11
= 10 + ÷2
1
Undead with twice as many hit dice are unaffected.
2
HOLY CHAMPION
3
Increase damage reduction to 10/evil.
4 Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Spell Save DC = 10 + CHA + Spell Level 20 The effect of Smite Evil ends after this attack.
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WARRIOR OF THE HOLY LIGHT SMITE EVIL
OF FOES Paladin Foes
PER DAY Level Misc
LA
OD
Today
W
( )+
GO
FU
L
Paladin
= ÷3
CH
IL
AO
EV
Level
TI
(PALADIN)
C
(Round up)
DETECT EVIL
ATTACK DEFLECTION
As a move action, detect evil in one creature or item within 60ft. BONUS BONUS
Misc Misc
Does not detect any other evil auras nearby.
+ = CHA + + AC = CHA +
DIVINE GRACE
Level Bonus to all
2 CHA saving throws A successful strike with smite evil Smiting damage bonus applies double for the
bypasses damage reduction. first successful strike against evil outsiders,
AURA evil dragons and the undead.
AURA OF COURAGE DAMAGE EVIL DAMAGE
Level Paladin Paladin
Immune to fear effects including magic. BONUS Misc BONUS Misc
3 Level Level
Allies within 10ft get +4 to saves against fear effects.
AURA OF RESOLVE
+ = + + = ( ×2 )+
Level
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
LAY ON HANDS
USES Paladin Paladin
AURA OF JUSTICE PER DAY Level Level Misc
( )+( )+
Level Spend two uses of Smite Evil to grant allies the ability to
11 smite evil. The bonus lasts 1 minute, but must be used in = ÷2 ÷4 CHA +
the first round.
Level (Round down) (Round down)
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. 2 HEALING Paladin
17 Immune to compulsion effects including magic. HIT POINTS Level Misc Uses Today
Allies within 10ft get +4 to saves against charm effects.
d6 = ( ÷2 )+
DIVINE HEALTH
(Round down)
Level
Immune to all diseases including magic.
3 MERCIES
Level
CHANNEL POSITIVE ENERGY 3
Level
Channeling positive energy uses up two of today’s
4 uses of Lay On Hands. 6
ENERGY Paladin
ROLL Level Misc 9
d6 = ( ÷2 )+ 12
(Round up)
WILL Paladin
SAVE DC Level 15
= 10 + ( ÷2 ) + CHA 18
(Round down) POWER OF FAITH
DIVINE BOND Aura Morale Ability Energy Avoid As a standard action create an aura affecting
Level Radius Bonus Damage Resistance Critical allies and yourself. This aura lasts for 1 minute.
SPECIAL MOUNT BONDED WEAPON
Level 4 30ft +1 Healing Hits
Name From level 4, gain a morale bonus to AC, attack,
5 damage, and saving throws against fear.
8 1d4
From level 8, heal ability damage once per day.
Type Summoned
Today
12 10 From level 12, the aura has the effect of Daylight.
From level 12, gain resistance to one energy type.
Enhancements 16 25%
From level 16, gain a change to turn confirmed
20 60ft +2 2d4 20 50% critical hits into normal hits.
HOLY CHAMPION
Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
SHINING LIGHT
20 The effect of Smite Evil ends after this attack.
Once per day, unleash a 30ft burst of pure white light, On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
damaging evil creatures while healing good creatures.
Level
Evil creatures are blinded for one round; evil dragons,
14 outsiders, and undead are blinded for 1d4 rounds.
A reflex save negates the blindness and halves the damage.
DAMAGE / Paladin
HEALING Level
d6 = ÷2
(Round down)
REFLEX Paladin
SAVE DC Level
= 10 + ( ÷2 ) + CHA
Level Level (Round down)
17 Twice per day 20 Thrice per day
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SMITE GOOD
ANTIPALADIN FOES Antipaladin
OF Foes
Antipaladin PER DAY Level Misc Today
Level
( )+
LA
OD
= ÷3
GO
FU
L
Antipaladin Caster
CH
-3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT GOOD
BONUS Misc BONUS Misc
As a move action, detect good in one creature or item within 60ft.
Does not detect any other good auras nearby. + = CHA + + AC = CHA +
UNHOLY RESILIANCE
Level A successful strike with smite good Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against good-aligned
outsiders, dragons, clerics and paladins.
AURA DAMAGE GOOD DAMAGE
Antipaladin Antipaladin
Level AURA OF COWARDICE BONUS Level Misc BONUS Level Misc
3
Level
Enemies within 10ft take -4 to saves against fear effects.
AURA OF DESPAIR
+ = + + = ( ×2 )+
8 Enemies within 10ft take -4 to all saving throws.
TOUCH OF CORRUPTION
AURA OF VENGEANCE USES Antipaladin
Level Spend two uses of Smite Good to grant allies the ability to Uses Today
PER DAY Level Misc
( ) + CHA
11 smite good. The bonus lasts 1 minute, but must be used in
the first round. = ÷2 +
Level AURA OF SIN Level (Round down)
14 Weapons considered Evil aligned for overcoming DR.
2 HEALING Antipaladin
AURA OF DEPRAVITY HIT POINTS Level Misc
Level
17
Gain damage reduction 5/good.
Immune to compulsion effects including magic. d6 = ( ÷2 )+
Allies within 10ft get +4 to saves against charm effects. (Round down)
PLAGUE BRINGER CRUELTIES
Level Immune to the effects of all diseases including magic. Level
3 Can still contract diseases and spread them to others. 3
CHANNEL NEGATIVE ENERGY
Level
6
Channeling negative energy uses up two of today’s
4 uses of Touch of Corruption.
9
ENERGY Antipaladin
ROLL Level Misc 12
d6 = ( ÷2 )+ 15
(Round up)
WILL Antipaladin 18
SAVE DC Level
(Round down)
1
FIENDISH BOON
SPECIAL MOUNT BONDED WEAPON
Level
Name 2
5
Type Summoned
Today
Enhancements 3
UNHOLY CHAMPION
SPELLS
Increase damage reduction to 10/good.
Spell Spells Base Bonus Spells Level On using Smite Good to successfully hit an outsider, that outsider is subject to Banishment.
= +
Save DC per day Spells CHA
20 The effect of Smite Good ends after this attack.
1 On using Channel Negative Energy or Touch Of Corruption, deal the maximum possible damage.
2
3
4
Spell Save DC = 10 + CHA + Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
KNIGHT OF THE SEPULCHER SMITE GOOD
OF FOES Antipaladin Foes
Antipaladin PER DAY Level Misc Today
Level
( )+
LA
OD
= ÷3
GO
FU
(ANTIPALADIN)
L
Antipaladin Caster
CH
-3=
IL
AO
EV
(Round up)
TI
Level Level
C
ATTACK DEFLECTION
DETECT GOOD
BONUS Misc BONUS Misc
As a move action, detect good in one creature or item within 60ft.
Does not detect any other good auras nearby. + = CHA + + AC = CHA +
UNHOLY RESILIANCE
Level A successful strike with smite good Smiting damage bonus applies double for the
Bonus to all
2 CHA saving throws
bypasses damage reduction. first successful strike against good-aligned
outsiders, dragons, clerics and paladins.
AURA DAMAGE GOOD DAMAGE
Antipaladin Antipaladin
Level AURA OF COWARDICE BONUS Level Misc BONUS Level Misc
3 Enemies within 10ft take -4 to saves against fear effects.
+ = + + = ( ×2 )+
PLAGUE BRINGER
Level Immune to the effects of all diseases including magic. TOUCH OF CORRUPTION
3 Can still contract diseases and spread them to others. USES Antipaladin
PER DAY Level Misc Uses Today
( ) + CHA
CHANNEL NEGATIVE ENERGY
Level = ÷2 +
Channeling negative energy uses up two of today’s
4 uses of Touch of Corruption. Level (Round down)
ENERGY Antipaladin 2 HEALING Antipaladin
ROLL Level Misc
( )+
HIT POINTS Level Misc
d6 = ÷2
d6 = ( ÷2 )+
(Round up)
WILL Antipaladin (Round down)
SAVE DC Level
( ) + CHA
CRUELTIES
= 10 + ÷2 Level
(Round down)
3
SPELLS 6
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA 9
1
12
2
3 15
4
18
Spell Save DC = 10 + CHA + Spell Level
PREPARED SPELLS
TOUCH OF THE CRYPT
Saving Critical and
Throw Sneak 1
Level Bonus Evasion
5 2 25% Bonus to saving throws against
10 50% mind-affecting effects,
death effects, and poisons.
11 4 2
15 75%
Level TOUCH OF THE CRYPT
Harmed by positive energy and healed by negative energy
5 (but still vulnerable to energy drain and enervation).
3
Level FORTITUDE OF THE CRYPT
Immune to poison.
8 Darkvision 60ft.
CRYPT LORD
Immune to death effects, sleep effects, paralysis and UNDYING CHAMPION
Level
stunning. Increase damage reduction to 10/bludgeoning and good.
15 No longer sleeps. Level Becomes undead, acquires all undead traits. No longer has a Constitution score; use Charisma score for
Immune to becoming fatigued or exhausted. 20 calculating hit points, Fortitude save, and other abilities.
Level Immune to disease, but can still act as plague carrier.
SOUL OF THE CRYPT
17 Damage reduction 5/bludgeoning and good.
WEAPONS OF SIN
Level
Weapons evil-aligned for overcoming damage reduction.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat oun ala i
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
AURA
AURA OF COURAGE SMITE EVIL
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
FOES Paladin Foes
PER DAY Level Misc Today
Level
AURA OF RESOLVE
Immune to charm effects including magic.
= ( ÷3 )+ (Round up)
8 Allies within 10ft get +4 to saves against charm effects. ATTACK DEFLECTION
BONUS Misc BONUS Misc
AURA OF JUSTICE
Level Spend two uses of Smite Evil to grant allies the ability to + = CHA + + AC = CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round.
A successful strike with smite evil Smiting damage bonus applies double for the
Level AURA OF FAITH
bypasses damage reduction. first successful strike against evil outsiders,
14 Weapons considered Good aligned for overcoming DR. evil dragons and the undead.
AURA OF RIGHTEOUSNESS DAMAGE Paladin EVIL DAMAGE Paladin
Level Gain damage reduction 5/evil. BONUS Level Misc BONUS Level Misc
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects.
+ = + + = ( ×2 )+
DIVINE HEALTH LAY ON HANDS
Level USES Paladin
Immune to all diseases including magic. Level Misc Uses Today
3 PER DAY
= 10 + ( ÷2 ) + CHA 6 15
(Round down)
9 18
DIVINE BOND PREPARED SPELLS
Level
SPECIAL MOUNT BONDED WEAPON True strike
5 Name
1
Type Summoned
Today Acute sense
Enhancements
2
Touch of Idiocy
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
Spell immunity
1
4
2
3
HOLY CHAMPION
4 Increase damage reduction to 10/evil.
Spell Save DC = 10 + CHA + Spell Level Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Caster
20 The effect of Smite Evil ends after this attack.
Concentration = CHA + Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat a ainst Cor��p io
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
Level
CHA
Bonus to all unt aber�ations and do not allow them to roam freely or har� others.
2 saving throws
Dest�oy them if you can, or banish them if you canno .
AURA
AURA OF PURITY SMITE EVIL
Level
+4 to saves against spells and effects from aberrations.
3 Allies within 10ft get +1 to these saves.
FOES Paladin Foes
PER DAY Level Misc Today
Level
AURA OF RESOLVE
Immune to charm effects including magic.
= ( ÷3 )+ (Round up)
8 Allies within 10ft get +4 to saves against charm effects. ATTACK DEFLECTION
Level BONUS Misc BONUS Misc
AURA OF FAITH
14 Weapons considered Good aligned for overcoming DR. + = CHA + + AC = CHA +
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. A successful strike with smite evil Smiting damage bonus applies double for the
17 Immune to compulsion effects including magic. bypasses damage reduction. first successful strike against evil outsiders,
Allies within 10ft get +4 to saves against charm effects. evil dragons and the undead.
DAMAGE Paladin EVIL DAMAGE Paladin
DIVINE HEALTH BONUS Misc BONUS Misc
Level Level
Level
3
Immune to all diseases including magic. + = + + = ( ×2 )+
CHANNEL POSITIVE ENERGY LAY ON HANDS
Level USES Paladin
Channeling positive energy uses up two of today’s Uses Today
4 uses of Lay On Hands. PER DAY Level Misc
ENERGY
ROLL
Paladin = ( ÷2 ) + CHA +
Level Misc Level
( )+
(Round down)
2
d6 = ÷2 HEALING Paladin
HIT POINTS Level Misc
( )+
(Round up)
WILL Paladin
SAVE DC Level d6 = ÷2 (Round down)
= 10 + ( ÷2 ) + CHA Level MERCIES
(Round down) 3 12
DIVINE BOND 6 15
Level SPECIAL MOUNT BONDED WEAPON
5 9 18
Type PREPARED SPELLS
Summoned
Today True strike
Enhancements
1
Acute sense
2
CLEANSING FLAME
Spend two uses of Smite Evil to ignite your weapon with a
Level cleansing flame for 1 minute, forcing aberrations within Touch of Idiocy
11 20ft to take -4 to attack, and granting allies within 20ft
a +2 to saving throws against aberrations. 3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA Spell immunity
1 4
2
3 CAST INTO THE VOID
4 On a successful strike with Smite Evil,
WILL Paladin
Level aberrations may be banished to a remote SAVE DC
Spell Save DC = 10 + CHA + Spell Level place for at least a century. Level
Concentration = CHA +
Caster
Level
20 On using Channel Positive Energy or Lay
On Hands, heal the maximum possible.
= 10 + ( ÷2 ) + CHA
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat a ainst ien s
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
Level Bonus to all ever suffer an evil outsider to live if it is in your power to destroy i .
CHA
2 saving throws
anish those you cannot kill. urge the evil from those possessed by ends.
AURA
AURA OF COURAGE SMITE EVIL
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
FOES Paladin Foes
PER DAY Level Misc Today
Level
ANCHORING AURA
Evil outsiders within 20ft must pass a Will save in order
= ( ÷3 )+ (Round up)
8 to use extradimensional travel. ATTACK DEFLECTION
Spend one use of Smite Evil to anchor a target within 30ft. BONUS Misc BONUS Misc
AURA OF JUSTICE
Level + = CHA + + AC = CHA +
Spend two uses of Smite Evil to grant allies the ability to
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round. A successful strike with smite evil Smiting damage bonus applies double for the
Level bypasses damage reduction. first successful strike against evil outsiders,
AURA OF FAITH
evil dragons and the undead.
14 Weapons considered Good aligned for overcoming DR.
DAMAGE Paladin EVIL DAMAGE Paladin
AURA OF RIGHTEOUSNESS BONUS Level Misc BONUS Level Misc
Level
17
Gain damage reduction 5/evil.
Immune to compulsion effects including magic.
+ = + + = ( ×2 )+
Allies within 10ft get +4 to saves against charm effects.
LAY ON HANDS
DIVINE HEALTH Paladin
USES
Level PER DAY Level Misc Uses Today
( ) + CHA
Immune to all diseases including magic.
3 = ÷2 +
CHANNEL POSITIVE ENERGY Level
(Round down)
Level
Channeling positive energy uses up two of today’s 2
4 uses of Lay On Hands.
HEALING
HIT POINTS
Paladin
Level Misc
ENERGY
ROLL
Paladin
Level Misc d6 = ( ÷2 )+ (Round down)
d6 = ( ÷2 )+ Level MERCIES
(Round up) 3 15
WILL Paladin
SAVE DC Level 6 18
= 10 + ( ÷2 ) + CHA 12
(Round down)
PREPARED SPELLS
DIVINE BOND
Resist energy
Level SPECIAL MOUNT BONDED WEAPON
5 1
Type Summoned
Today Detect thoughts
Enhancements
2
Invisibility purge
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
Plane shift
1
4
2
3
HOLY CHAMPION
4 Increase damage reduction to 10/evil.
Spell Save DC = 10 + CHA + Spell Level Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Caster
20 The effect of Smite Evil ends after this attack.
Concentration = CHA + Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat a ainst av a er
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
Level Spend one use of Smite Evil to extend the reach of your lways heed the call of a community in danger from savages.
2 weapon by 5ft for 1 minute.
e the first in line to defend a settlement and the last to retrea .
AURA
AURA OF COURAGE SMITE EVIL
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
FOES Paladin Foes
PER DAY Level Misc Today
Level
AURA OF RESOLVE
Immune to charm effects including magic.
= ( ÷3 )+ (Round up)
8 Allies within 10ft get +4 to saves against charm effects. ATTACK DEFLECTION
Level BONUS Misc BONUS Misc
AURA OF FAITH
14 Weapons considered Good aligned for overcoming DR. + = CHA + + AC = CHA +
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. A successful strike with smite evil Smiting damage bonus applies double for the
17 Immune to compulsion effects including magic. bypasses damage reduction. first successful strike against evil outsiders,
Allies within 10ft get +4 to saves against charm effects. evil dragons and the undead.
DAMAGE Paladin EVIL DAMAGE Paladin
DIVINE HEALTH BONUS Misc BONUS Misc
Level Level
Level
3
Immune to all diseases including magic. + = + + = ( ×2 )+
CHANNEL POSITIVE ENERGY LAY ON HANDS
Level USES Paladin
Channeling positive energy uses up two of today’s
Uses Today
4 uses of Lay On Hands. PER DAY Level Misc
ENERGY
ROLL
Paladin
Level Misc
= ( ÷2 ) + CHA +
( )+
Level
(Round down)
d6 = ÷2 2
HEALING Paladin
(Round up) HIT POINTS Level Misc
WILL
SAVE DC
Paladin
Level d6 = ( ÷2 )+
( ) + CHA
(Round down)
= 10 + ÷2 Level MERCIES
(Round down) 3 12
DIVINE BOND
Level SPECIAL MOUNT BONDED WEAPON
6 15
5 9 18
Type Summoned PREPARED SPELLS
Today
Enhancements
Deathwatch
1
HORDEBREAKER 2
When you hit an evil creature with an attack of
Level opportunity, deal an extra 1d6 damage.
11 When using Holy Reach, make extra attacks of Haste
opportunity equal to CHA.
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
Divine power
1
4
2
3
HOLY CHAMPION
4 Increase damage reduction to 10/evil.
Spell Save DC = 10 + CHA + Spell Level Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Caster
20 The effect of Smite Evil ends after this attack.
Concentration = CHA + Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat a ainst e r
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
VOW
L
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
CODE OF CONDUCT
DIVINE GRACE
lay evil dragons, as well as other dangerous dragons. revent the
Level
2 CHA
Bonus to all
saving throws
bloodlines of other creatures from being corrupted with draconic power.
AURA
rotect the innocent against the predation of dragons.
AURA OF COURAGE SMITE EVIL
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
FOES Paladin Foes
PER DAY Level Misc Today
Level
AURA OF RESOLVE
Immune to charm effects including magic.
= ( ÷3 )+ (Round up)
8 Allies within 10ft get +4 to saves against charm effects. ATTACK DEFLECTION
BONUS Misc BONUS Misc
AURA OF JUSTICE
Level Spend two uses of Smite Evil to grant allies the ability to + = CHA + + AC = CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round.
A successful strike with smite evil Smiting damage bonus applies double for the
Level AURA OF FAITH
bypasses damage reduction. first successful strike against evil outsiders,
14 Weapons considered Good aligned for overcoming DR. evil dragons and the undead.
AURA OF RIGHTEOUSNESS DAMAGE Paladin EVIL DAMAGE Paladin
Level Gain damage reduction 5/evil. BONUS Level Misc BONUS Level Misc
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects.
+ = + + = ( ×2 )+
DIVINE HEALTH LAY ON HANDS
Level USES Paladin
Immune to all diseases including magic. Level Misc Uses Today
3 PER DAY
( )+
DIVINE BOND
Level
SPECIAL MOUNT BONDED WEAPON d6 = ÷2 (Round down)
Name
5 Level MERCIES
Type Summoned
3 12
Today
Enhancements
6 15
9 18
PREPARED SPELLS
Enlarge person
SPELLS 1
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
1 Bear’s endurance
2 2
3
4 Fly
Spell Save DC = 10 + CHA + Spell Level 3
Caster
Concentration = CHA + Level
Stoneskin
4
DRAGON-SLAYING STRIKE
Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit a dragon, they are subject to a single-target Holy Word, after which
20 the smite immediately end.
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat a ainst n eat
OATHBOUND PALADIN
OF Paladin
Level
LA
OD
W
GO
FU
VOW
L
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT UNDEAD
As a move action, detect undeath in one creature within 60ft.
Does not detect any other undead creatures nearby.
CODE OF CONDUCT
DIVINE GRACE
Level
estroy all undead. ut to rest the poor souls turned against their will.
revent the taint of undeath from spreading to the newly dead,
Bonus to all
2 CHA saving throws
( )+
3 GHOST TOUCH AURA
Armor gains the ghost touch property. = ÷3 (Round up)
From level 9, apply to shield as well. ATTACK DEFLECTION
AURA OF LIFE BONUS Misc BONUS Misc
Level
8 +4 to save against negative levels. Allies within 10ft get + = CHA + + AC = CHA +
+2 against these saves.
Level AURA OF FAITH
A successful strike with smite evil Smiting damage bonus applies double for the
14 Weapons considered Good aligned for overcoming DR. bypasses damage reduction. first successful strike against evil outsiders,
evil dragons and the undead.
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. DAMAGE Paladin EVIL DAMAGE Paladin
BONUS Level Misc BONUS Level Misc
17
( )+
Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. + = + + = ×2
DIVINE HEALTH
LAY ON HANDS
Level
Immune to all diseases including magic. USES Paladin
3 PER DAY Level Misc Uses Today
Level
CHANNEL POSITIVE ENERGY
= ( ÷2 ) + CHA +
Channeling positive energy uses up two of today’s Level
4 uses of Lay On Hands.
2
(Round down)
( )+
ROLL
d6 = ( ÷2 )+ d6 = ÷2 (Round down)
Searing light
3
2
3 HOLY CHAMPION
4 Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Spell Save DC = 10 + CHA + Spell Level
Caster
20 The effect of Smite Evil ends after this attack.
Concentration = CHA + Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat o C a rit
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
Level Bonus to all lways offer help to good creatures who need i .
CHA
2 saving throws
lways offer help to the poor and destitute.
AURA
AURA OF COURAGE SMITE EVIL
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
FOES Paladin Foes
PER DAY Level Misc Today
Level
AURA OF RESOLVE
Immune to charm effects including magic.
= ( ÷3 )+ (Round up)
8 Allies within 10ft get +4 to saves against charm effects. ATTACK DEFLECTION
BONUS Misc BONUS Misc
AURA OF JUSTICE
Level Spend two uses of Smite Evil to grant allies the ability to + = CHA + + AC = CHA +
11 smite evil. The bonus lasts 1 minute, but must be used in
the first round.
A successful strike with smite evil Smiting damage bonus applies double for the
Level AURA OF FAITH
bypasses damage reduction. first successful strike against evil outsiders,
14 Weapons considered Good aligned for overcoming DR. evil dragons and the undead.
AURA OF RIGHTEOUSNESS DAMAGE Paladin EVIL DAMAGE Paladin
Level Gain damage reduction 5/evil. BONUS Level Misc BONUS Level Misc
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects.
+ = + + = ( ×2 )+
DIVINE HEALTH CHARITABLE HANDS
Level USES Paladin
Immune to all diseases including magic. Level Misc Uses Today
3 PER DAY
( )+ d6 = ÷2 (Round down)
d6 = ÷2
Level CHARITABLE MERCIES(Selected each day)
(Round up)
WILL Paladin
3 12
SAVE DC Level
= 10 + ( ÷2 ) + CHA 6 15
(Round down)
9 18
DIVINE BOND PREPARED SPELLS
Level
SPECIAL MOUNT BONDED WEAPON Magic stone
5 Name
1
Type Summoned
Today Make whole
Enhancements
2
Magic vestment
3
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA
Imbue with spell ability
1
4
2
3
HOLY CHAMPION
4 Increase damage reduction to 10/evil.
Spell Save DC = 10 + CHA + Spell Level Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
Caster
20 The effect of Smite Evil ends after this attack.
Concentration = CHA + Level On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat o C astit
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
VOW
FU
L
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
CODE OF CONDUCT
PURE OF MIND ever engage in a romantic relationship or a sexual ac .
+4 bonus to saves against charm effects and figments.
Level
SMITE EVIL
2 CHA
Bonus to
Paladin
Will saves FOES Foes
PER DAY Level Misc Today
Level
AURA OF COURAGE
AURA
= ( ÷3 )+ (Round up)
Immune to fear effects including magic. ATTACK DEFLECTION
3 Allies within 10ft get +4 to saves against fear effects. BONUS Misc BONUS Misc
( )+
AURA OF RIGHTEOUSNESS
Level Gain damage reduction 5/evil. + = + + = ×2
17 Immune to compulsion effects including magic.
Allies within 10ft get +4 to saves against charm effects. LAY ON HANDS
USES Paladin
DIVINE HEALTH Level Misc Uses Today
PER DAY
Level
3
Immune to all diseases including magic. = ( ÷2 ) + CHA +
Level
CHANNEL POSITIVE ENERGY (Round down)
2
Level HEALING Paladin
Channeling positive energy uses up two of today’s HIT POINTS Level Misc
4
( )+
uses of Lay On Hands.
ENERGY Paladin d6 = ÷2 (Round down)
ROLL Level Misc
( )+
Level MERCIES
d6 = ÷2 3 12
(Round up)
WILL Paladin 6 15
SAVE DC Level
= 10 + ( ÷2 ) + CHA 9 18
PREPARED SPELLS
(Round down)
True strike
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
1
Level
Name
5
Acute sense
Type Summoned
Today 2
Enhancements
Touch of Idiocy
3
2 PURE OF BODY
3 Level
50% chance of reducing any sneak attack or critical hit to a normal hit.
4
8
Spell Save DC = 10 + CHA + Spell Level
HOLY CHAMPION
Increase damage reduction to 10/evil.
Caster
Concentration = CHA + Level
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
20 The effect of Smite Evil ends after this attack.
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat o o alt
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
L
VOW
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
Level Bonus to all �eep all promises. ever make an oat or promise lightl .
2 CHA saving throws
AURA
ever go back on an oat .
AURA OF COURAGE LOYAL OATH
Level
Immune to fear effects including magic.
3 Allies within 10ft get +4 to saves against fear effects.
ALLIES Paladin
Allies
PER DAY Level Misc
( )+
Today
AURA OF RESOLVE
Level = ÷3 (Round up)
Immune to charm effects including magic.
8 Allies within 10ft get +4 to saves against charm effects.
Bonus on all saving throws and armor class granted to chosen ally when adjacent.
AURA OF JUSTICE CHA Lasts for one minute or until dismissed or discharged.
Level Spend two uses of Smite Evil to grant allies the ability to
11 smite evil. The bonus lasts 1 minute, but must be used in If the chosen ally is struck by an enemy while adjacent, discharge the effect to make an immediate attack.
the first round.
Level When a chosen ally is struck by an enemy while adjacent,
Level AURA OF FAITH
14 Weapons considered Good aligned for overcoming DR.
8 discharge the effect to make the attack hit yourself instead.
AURA OF RIGHTEOUSNESS
LAY ON HANDS
Level Gain damage reduction 5/evil. USES Paladin
Level Uses Today
17 Immune to compulsion effects including magic. PER DAY Misc
Allies within 10ft get +4 to saves against charm effects. = ( ÷2 ) + CHA +
DIVINE HEALTH Level
(Round down)
Level 2
Immune to all diseases including magic. HEALING Paladin
3 HIT POINTS Level Misc
Level
CHANNEL POSITIVE ENERGY
d6 = ( ÷2 )+ (Round down)
Channeling positive energy uses up two of today’s
4 uses of Lay On Hands. Level MERCIES
ENERGY Paladin 3 12
ROLL Level Misc
d6 = ( ÷2 )+ 6 15
(Round up) 9 18
WILL Paladin
SAVE DC Level
PREPARED SPELLS
= 10 + ( ÷2 ) + CHA Wrath
(Round down)
1
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON Aid
Level
5 Name
2
Type Summoned
Today Helping hand
Enhancements
3
Sending
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells CHA HOLY CHAMPION
1 Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
2
20 The effect of Smite Evil ends after this attack.
3 On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
4
Spell Save DC = 10 + CHA + Spell Level
Caster
Concentration = CHA + Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Oat o en ea nc
OATHBOUND PALADIN
OF
Paladin
Level
LA
OD
W
GO
FU
VOW
L
Paladin Caster
CH
-3=
IL
AO
EV
TI
Level Level
C
DETECT EVIL
As a move action, detect evil in one creature or item within 60ft.
Does not detect any other evil auras nearby.
DIVINE GRACE
Level Bonus to all SMITE EVIL
2 CHA saving throws
FOES Paladin Foes
PER DAY Level Misc Today
( )+
AURA
Level
= ÷3 (Round up)
3 Allies within 10ft get +4 to saves against fear effects.
ATTACK DEFLECTION
BONUS Misc BONUS Misc
AURA OF RESOLVE
Level
Immune to charm effects including magic. + = CHA + + AC = CHA +
8 Allies within 10ft get +4 to saves against charm effects.
A successful strike with smite evil Smiting damage bonus applies double for the
Level AURA OF FAITH bypasses damage reduction. first successful strike against evil outsiders,
14 Weapons considered Good aligned for overcoming DR. evil dragons and the undead.
AURA OF RIGHTEOUSNESS DAMAGE Paladin EVIL DAMAGE Paladin
Level BONUS Level Misc BONUS Level Misc
( )+
Gain damage reduction 5/evil.
17 Immune to compulsion effects including magic. + = + + = ×2
Allies within 10ft get +4 to saves against charm effects.
DIVINE HEALTH Level POWERFUL JUSTICE
Level 11 Spend one use of Smite Evil to grant allies within 10ft the ability to smite evil.
Allies gain the damage bonus, not the attack bonus.
Immune to all diseases including magic.
3 LAY ON HANDS
DIVINE BOND USES Paladin
Level Misc Uses Today
PER DAY
( ) + CHA +
SPECIAL MOUNT BONDED WEAPON
Level
5 Name
Level
= ÷2 (Round down)
Type
2 HEALING Paladin
Summoned HIT POINTS Level Misc
Enhancements
Today
d6 = ( ÷2 )+ (Round down)
Level MERCIES
3 12
6 15
SPELLS
Spell Spells Base Bonus Spells
9 18
= +
Save DC per day Spells CHA
Level CHANNEL WRATH
1 8 Spend two uses of Lay On Hands to gain one extra use of Smite Evil.
2 PREPARED SPELLS
3 Wrath
4 1
Spell Save DC = 10 + CHA + Spell Level
Caster
Concentration = CHA + Level Confess
2
Blessing of fervor
3
Order’s wrath
4
HOLY CHAMPION
Increase damage reduction to 10/evil.
Level On using Smite Evil to successfully hit an outsider, that outsider is subject to Banishment.
20 The effect of Smite Evil ends after this attack.
On using Channel Positive Energy or Lay On Hands, heal the maximum possible amount.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d00
XP
2 d00
ABILITIES 3 d00 Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d00 Level
5 d00
STR STR STR Favored class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Favored Armor
CON CON CON Skill Skills Ranks Feats Misc Enemy Check
Untrained Bonus +3 Terrain Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Climb STR -
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Diplomacy CHA
FEATS & SPECIAL ABILITIES
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (arcana) INT
Knowledge (dungeoneering) INT
Knowledge (engineering) INT
Knowledge (geography) INT
Knowledge (history) INT
Knowledge (local) INT
Knowledge (nature) INT
Knowledge (nobility) INT
Knowledge (planes) INT
Knowledge (psionics) INT
Knowledge (religion) INT
Profession - WIS
Knowledge - INT
LANGUAGES
Perform - CHA
Craft - INT
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
+ = + + -
Range Type Attack Bonus Damage Critical
Temp Damage Favored Morale
Bonus Enemy Bonus Buffs Nerfs ft sq d00 ×
+ = + + -
Conditional Modifiers Attack Bonus Damage Critical
Range Type
ft sq d00 ×
COMBAT MANEUVERS Ammo Special Ammo
# #
COMBAT MANEUVER Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANEUVER Dodge Deflection Base Size SAVES
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modifiers
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
/
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
Level
RANGER Level
Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
6
5
10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
HUNTER’S BOND
FAVORED TERRAINS Level
SHARE FAVORED ENEMY ANIMAL COMPANION
Level FAVORED TERRAIN BONUS +2 4 6 8 4
3 SHARE FAVORED ENEMY Name
DURATION Misc
8
rds = WIS + Creature type
13
(WISminimum 1)
18 As a move action, share half your Favored Enemy Ranger Druid
bonus against a single target with all allies within 30 ft Level
-3= Level
WILD EMPATHY
WILD EMPATHY Ranger PREPARED SPELLS
BONUS Level Misc
= CHA + + 1
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Ranger Survival
Level Bonus 2
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 Level
-3= Level
3
Spell Spells Base Bonus Spells
= +
Save DC per day Spells WIS
1
4
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
BATTLE SCOUT Level
Level
(RANGER) Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4
1
6
20
FAVORED TERRAINS 10
Level FAVORED TERRAIN BONUS +2 4 6 8 14
Ranger bonus feats can be taken without the normal pre-requisites,
3 18
but only apply when not wearing heavy armor.
8 HUNTER’S BOND
Level SHARE FAVORED ENEMY
13
4 DURATION Misc
18
rds = WIS + (WISminimum 1)
Level Round
Allies gain +2 bonus to Initiative in the area As a move action, share half your Favored Enemy bonus against a single target with all allies within 30 ft
3 1
PREPARED SPELLS
Round Allies gain +2 bonus Perception, Stealth, and
ADVANTAGEOUS TERRAIN
mins =
60 ft radius area
centered on yourself
2
Level PERFECT ADVANTAGE
20 Gain the above bonuses in just one round
Level
10
INFILTRATION
Once a day, pick an extra favored terrain for one hour.
3
WILD EMPATHY
WILD EMPATHY Ranger
BONUS Level Misc
4
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
SUPERIOR TACTICS
TRACK
Once per day, rearrange your party’s initiatives after they’ve been rolled
Ranger Survival Level
Level Bonus 15 Initiative bonus for yourself and allies within
+2 an area you’ve already scouted out
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
1
2
3
4
SCROLLS POTIONS
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
BEAST MASTER Level
Level
(RANGER) Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
6
5
10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
ANIMAL COMPANIONS
FAVORED TERRAINS
(-3 )=
Level Ranger until Effective
Level FAVORED TERRAIN BONUS +2 4 6 8 4 Level level 12 Druid Level
3 Companion Name Creature type Levels
8 1
13 2
3
18
4
WILD EMPATHY
WILD EMPATHY Ranger 5
BONUS Level Misc
6
= CHA + + PREPARED SPELLS
Use in place of Diplomacy to improve the attitude of an animal
TRACK 1
Ranger Survival
Level Bonus
Track =( ÷2)+
SPELLS 2
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
3
1
2
3
4
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
DEEP WALKER Level
Level
(RANGER) Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
6
5
10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
HUNTER’S BOND
DEEP KNOWLEDGE Level
SHARE FAVORED ENEMY ANIMAL COMPANION
Level 4
3 +2
Name
Bonus to Initiative, Knowledge (dungeoneering), SHARE FAVORED ENEMY
8 +5 Perception, Stealth, and Survival checks DURATION Misc
while underground.
13 +8 rds = WIS + Creature type
(WISminimum 1)
18 +11
As a move action, share half your Favored Enemy Ranger Druid
Level
-3= Level
WILD EMPATHY bonus against a single target with all allies within 30 ft
= CHA + + 1
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Ranger Survival
Level Bonus 2
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 Level
-3= Level
3
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
1
4
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
ROCK HOPPER
Level Bonus to Acrobatics and Climb checks
+5 while underground.
7
Ignore difficult terrain while underground
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
Level
FALCONER
Level
(RANGER) Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
10
5
14
10 18
=( ÷2)+
The bird flies to a high vantage point, then next round makes a charge attack. If successful, this deals
Track
6 2d4 damage from a bite, with a ×4 critical modifier, and the target is staggered for a round.
2 2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
3
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
GUIDE Level
Level
(RANGER) Bonus
+ Ranger
Level
RANGER’S FOCUS 2
FOCUS Ranger
BONUS Level
+ =( ÷5)× +2 6
(Round up)
10
Bonus to attack and damage applies against chosen subject.
14
FOCUS Ranger bonus feats can be taken without the normal pre-requisites,
Focus 18
SUBJECTS but only apply when not wearing heavy armor.
Ranger Subjects
PER DAY Level Misc Today PREPARED SPELLS
=( ÷3)+
(Round up) 1
FAVORED TERRAINS
Level FAVORED TERRAIN BONUS +2 4 6 8
3
2
8
13
18
3
WILD EMPATHY
WILD EMPATHY Ranger
BONUS Level Misc
= CHA + + 4
Use in place of Diplomacy to improve the attitude of an animal
TRACK RANGER’S LUCK
Ranger Survival Level Once per day, reroll one attack roll Level
Level Bonus Twice per day Ranger’s
9 or force an enemy to reroll one attack roll. 14
=( ÷2)+
You must take the second result. Luck
Track Today
Level Bonus to Ranger’s luck re-roll Level
SPELLS 16 (or penalty to attacker’s re-roll) +4 19 Thrice per day
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
HORSE LORD Level
MOUNTED COMBAT
Level
(RANGER) Bonus
+ Ranger Mounted CombatOnce a round, make a Ride check to negate a hit against your mount
Level Mounted ArcheryHalf the penalty for firing while moving: -2 and -4 rather than -4 and -8
FAVORED ENEMIES 2 Ride-By AttackContinue moving after a charge, up to double your move speed
Level FAVORED ENEMY BONUS +2 4 6 8 10 Trick RidingIgnore Ride checks of DC15; no penalty for riding bareback; use Mounted Combat twice
1 Mounted ShieldAdd your shield bonus to mount’s AC, and to Mounted Combat
6 Spirited ChargeDouble melee damage when charging (triple with a lance)
5
Mounted SkirmisherMove and make a full-round set of attacks
10 10 UnseatCharge with a lance and bull rush to knock opponent down
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
MOUNTED BOND
FAVORED TERRAINS Name
Level FAVORED TERRAIN BONUS +2 4 6 8
3 Creature type
13
Ranger
Level (-3 until
level 12 )= Effective
Druid Level
18 TEMPORARY
HIT POINTS Ranger Level Misc
WILD EMPATHY
WILD EMPATHY Ranger hp = +
BONUS Level Misc
PREPARED SPELLS
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
1
TRACK
Ranger Survival
Level Bonus
Track =( ÷2)+ 2
SPELLS
Level Ranger Caster
4 Level
-3= Level
Spell Spells
=
Base
+
Bonus Spells 3
Save DC per day Spells WIS
2
3
4
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger FAVORED ENEMIES
INFILTRATOR Level
Level BONUS +2 4 6 8 10 ADAPTATIONS at levels 3, 8, 13and 18
Level 1
(RANGER) Bonus
+
5
WILD EMPATHY
WILD EMPATHY Ranger 10
BONUS Level Misc
15
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
20
=( ÷2)+
Ranger
Track Level
SPELLS 2
Level Ranger Caster
4 Level
-3= Level
6
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
10
1
14
2 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
3
HUNTER’S BOND
4 Level
SHARE FAVORED ENEMY ANIMAL COMPANION
Spell Save DC = 10 + WIS + Spell Level 4
Caster SHARE FAVORED ENEMY Name
Concentration = WIS + Level DURATION Misc
(WISminimum 1)
As a move action, share half your Favored Enemy Ranger Druid
Level
-3= Level
bonus against a single target with all allies within 30 ft
PREPARED SPELLS
4
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger
SHAPESHIFTER Level
COMBAT STYLE
NATURAL WEAPON COMBAT
(RANGER)
Aspect of the Beast
FAVORED ENEMIES
Low Light Vision Darkvision Claws: 1d4 damage (1d3 if small)
Level FAVORED ENEMY BONUS +2 4 6 8 10
Predator’s Leap: Jump without a run-up Wild Instinct: +2 to Initiative and Survival
1 Ranger
Level Rending ClawsIf two claw attacks hit in a turn, the second does an extra 1d6 damage
5 Improved Natural WeaponIncreased damage dice
2
1d2 →1d3 →1d4 →1d6 →1d8 →2d6 →3d6 →4d6 →6d6 →8d6 →12d6
10 1d10 →2d8 →3d8 →4d8 →6d8 →8d8 →12d8
Weapon Focus+1 to attack with selected weapon
15
Eldritch ClawsNatural weapons considered both magical and silver
20 6
Vital StrikeMake a single attack for an extra set of damage dice
SHIFTER’S BLESSING Multi-AttackSecond attack with natural weapons takes only -2 penalty rather than -5
10
Level Improved Vital StrikeMake a single attack for two extra sets of damage dice
14
3 18 Ranger bonus feats can be taken without the normal pre-requisites,
but only apply when not wearing heavy armor.
Level HUNTER’S BOND
8 Level
FORMS
= CHA + + 1
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Ranger Survival
Level Bonus 2
Track =( ÷2)+
SPELLS
Level
4
Ranger
Level
-3=
Caster
Level
3
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
1
4
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger HUNTER’S TRICKS
SKIRMISHER Level
TRICKS Ranger
KNOWN Level Misc
Level
(RANGER) +
=( ÷2)-2+
Bonus
Track =( ÷2)+ 10
14
Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
HUNTER’S BOND
Level
SHARE FAVORED ENEMY ANIMAL COMPANION
4
SHARE FAVORED ENEMY Name
DURATION Misc
(WISminimum 1)
As a move action, share half your Favored Enemy Ranger Druid
Level
-3= Level
bonus against a single target with all allies within 30 ft
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
SPIRIT Level
RANGER Level
Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
6
5
10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
SPIRIT BOND
FAVORED TERRAINS SPIRIT SPELLS Ranger
PER DAY Level Misc
Level FAVORED TERRAIN BONUS +2 4 6 8
3 =( ÷4)-1+
8 (Round up)
13 PREPARED SPELLS
18
Level Level
1
4 Augury 12 Divination
WILD EMPATHY
WILD EMPATHY Ranger
BONUS Level Misc 2
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
TRACK 3
Ranger Survival
Level Bonus
Track =( ÷2)+
SPELLS 4
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger COMBAT STYLE
TRAPPER Level
Level
(RANGER) Bonus
+ Ranger
Level
FAVORED ENEMIES 2
Level FAVORED ENEMY BONUS +2 4 6 8 10
1
6
5
10 10
14
15 Ranger bonus feats can be taken without the normal pre-requisites,
18
but only apply when not wearing heavy armor.
20
HUNTER’S BOND
FAVORED TERRAINS Level
SHARE FAVORED ENEMY ANIMAL COMPANION
Level FAVORED TERRAIN BONUS +2 4 6 8 4
3 SHARE FAVORED ENEMY Name
DURATION Misc
8
13
rds = WIS + Creature type
(WISminimum 1)
18 As a move action, share half your Favored Enemy Ranger Druid
Level
-3= Level
bonus against a single target with all allies within 30 ft
WILD EMPATHY
WILD EMPATHY Ranger TRAPS
BONUS Level Misc TRAPS Ranger Traps
PER DAY Level today
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
=( ÷ 2 ) + WIS
TRACK TRAP Ranger Extraordinary
Ranger Survival SAVE DC Level Misc Trap Modifier
= 10 + ( ÷ 2 ) + WIS +
Level Bonus
-2
Track =( ÷2)+
Level
SNARE TRAP
5
5
11
13
15
17
19
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger FIREARM STYLE
TROPHY HUNTER Level
Grit You may gain up to WIS
Level 1 Points grit points each day.
(RANGER) Bonus
+
Level Deadeye Use touch AC beyond first range increment Cost:1 pt per range increment
FAVORED ENEMIES 2
Gunslinger’s Dodge Move 5ft immediately; +2 AC against triggering attack Cost:1 pt
Level FAVORED ENEMY BONUS +2 4 6 8 10 Alternatively, drop prone for +4 AC
1 Quick Clear Fix a broken firearm as standard action Cost:(1 pt to fix as a move action)
5
6
10 10
15 14
18
20
HUNTER’S AIM
FAVORED TERRAINS Level Firearm attacks target the enemy’s touch ACin the first two Touch range
Level FAVORED TERRAIN BONUS +2 4 6 8 4 range increments. This stacks with similar effects. increments
3 PREPARED SPELLS
8
13 1
18
IMPROVED TRACK
Ranger
Level
Survival
Bonus
2
Track =( ÷2)+ +2
DC 15 Knowledge (nature) check to discern a creature’s health,
maneuverability, and general behavior from their tracks. 3
SPELLS
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
4
= + WIS
Save DC per day Spells
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN Ranger
Level
COMBAT STYLE
RANGER
Ranger
FAVORED ENEMIES Level
13
rds = WIS + Creature type
18 (WISminimum 1)
As a move action, share half your Favored Enemy Ranger Druid
Level Never slowed by difficult terrain in these communities Level
-3= Level
bonus against a single target with all allies within 30 ft
7 Move through local citizens as if they were allies
PREPARED SPELLS
Level Use Stealth in place of Disguise in these communities.
12 If successful, you blend into the crowd
WILD EMPATHY 1
WILD EMPATHY Ranger
BONUS Level Misc
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
2
TRACK
Ranger Survival
Level Bonus
3
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 -3=
Level Level 4
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger PREPARED SPELLS
Level
WARDEN
Level
(RANGER) Bonus
+ 1
MASTER OF TERRAIN
Level FAVORED TERRAIN +2 4 6 8 10
1
2
5
10
15
3
20
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Ranger Survival
Level Bonus
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells
1
2
3
4
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ranger RAGE OF THE WILD!
WILD STALKER Level
Level Ranger
-3=
Barbarian
Level
+ 4 Level Level
(RANGER) Bonus
RAGE!DURATION Ranger Misc RAGE!
STRONG SENSES PER DAY Level TODAY
PERCEPTION
BONUS
Ranger
Level
Optional
Bonus rds = CON + ( ×2 )-4+ rds
+ =( ÷4)+ 1 STRENGTH CONSTITUTION
SCORE SCORE
WILL
SAVE
ARMOR
CLASS
(Max +7) (Round up) BONUS BONUS BONUS PENALTY
Optional bonus applies if the character already has low-light vision
RAGE! 4 4 2 -2
FAVORED TERRAINS
FAVORED TERRAIN BONUS +2 4 6 8 GREATER RAGE! 6 6 3 -2
Level
3 MIGHTY RAGE! 8 8 4 -2
8 Ability Modifier =
(Total Ability Score - 10) ÷ 2 STR CON AC
13
FATIGUED RAGE! Strength Score Dexterity Score
18 Penalty: -2 Penalty: -2
DURATION Duration
WILD EMPATHY Cannot rage, run or charge
rds = ×2 -1
STR -1
DEX while fatigued.
WILD EMPATHY Ranger
BONUS Level Misc
WILD TALENTS
= CHA + +
Use in place of Diplomacy to improve the attitude of an animal
TRACK
Ranger Survival
Level Bonus
Track =( ÷2)+
SPELLS
Level Ranger Caster
4 Level
-3= Level
Spell Spells Base Bonus Spells
= +
Save DC per day Spells WIS PREPARED SPELLS
1
2 1
3
4
Spell Save DC = 10 + WIS + Spell Level
2
Caster
Concentration = WIS + Level
4
WANDS
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Rogue ROGUE TALENTS
ROGUE Level
TALENTS Rogue Misc From level 10, a Rogue
KNOWN Level
( )+
ROGUE can take Advanced Talents
Rogue = ÷2
Level (Round down)
1 { Trapfinding
Sneak Attack 1
2 Evasion
4 Uncanny Dodge
2
8 Improved Uncanny Dodge
10 Advanced Talents
3
20 Master Strike
TRAPS 4
TRAP SENSE Rogue
Level Misc
Level REFLEX BONUS
3
+ = ( ÷3 )+ 5
SNEAK ATTACK
SNEAK DAMAGE Rogue 6
Level Misc
BONUS
d6 = ( ÷2 )+
(Round up) 7
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 8
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE 9
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
10
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 11
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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ACROBAT Acrobat
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
=( )+
ACROBAT can take Advanced Talents
Rogue
÷2
(Round down)
Level
1 { Expert Acrobat
Sneak Attack
1
2 Evasion
3 Second Chance 2
4 Uncanny Dodge
20 Master Strike 4
ACROBATICS
EXPERT ACROBAT 5
While wearing light armor, no Armour Check Penalty to Acrobatics,
Fly, Climb, Sleight of Hand or Stealth checks.
While wearing no armor, gain +2to Acrobatics and Fly checks.
6
SECOND CHANCE
Level
Reroll an Acrobatics, Climb or Fly check at -5.
3 You must take the new result.
Rogue 7
SECOND CHANCES Misc
PER DAY Level
= ( ÷3 )+ 8
(Round up)
SNEAK ATTACK
SNEAK DAMAGE Rogue
Misc
9
BONUS Level
d6 = ( ÷2 )+
(Round up)
10
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 11
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE 12
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
13
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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BANDIT Bandit
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
BANDIT
Rogue
= ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion
4 Ambush 2
8 Fearsome Strike
10 Advanced Talents 3
20 Master Strike
4
TRAPS
TRAP SENSE Rogue
Level Misc
Level REFLEX BONUS
3
+ = ( ÷3 )+ 5
SNEAK ATTACK
SNEAK DAMAGE Rogue 6
Level Misc
BONUS
d6 = ( ÷2 )+ 7
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
8
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
AMBUSH 9
Level On surprise rounds where you are able to act, you can
4 take a move action, a standard action and a swift action.
FEARSOME STRIKE 10
On confirming a critical hit and dealing sneak attack
damage, you can make a foe frightened.
Level 11
FRIGHTENED FRIGHTENED
8 PER DAY DURATION
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BURGLAR Burglar
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
BURGLAR
Rogue = ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack 1
2 Evasion
4 Careful Disarm 2
8 Distraction
10 Advanced Talents 3
20 Master Strike
TRAPS 4
Level Failing to disable a trap does not spring the trap unless
4 you fail by 10 or more.
Rogue
5
TRAP SENSE
Level Misc
Level REFLEX BONUS
3
+ = ( ÷3 )+ 6
Level Apply this bonus × 2to avoid a trap you sprang while
4 attempting to disable it.
SNEAK ATTACK 7
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 8
(Round up)
Sneak attack damage can be applied when a target is flanked or
9
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 10
DISTRACTION
When detected while using Stealth (but not visible),
Level make a Bluff check to convince the target that the noise 11
8 was something innocent.
This does not work twice on the same target.
MASTER STRIKE 12
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
13
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHAMELEON Chameleon
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
=( )+
CHAMELEON can take Advanced Talents
Rogue
÷2
(Round down)
Level
1 { Misdirection
Sneak Attack
1
2 Evasion
3 Effortless Sneak 2
4 Uncanny Dodge
20 Master Strike 4
MISDIRECTION
SNEAK POINTS Ranks in Sneak Points 5
PER DAY Bluff Feats Today
= +
6
Before making a stealth check, allocate sneak points.
EFFORTLESS SNEAK
Level Terrain
3
7
6
9 8
12
15 9
18
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARLATAN Charlatan
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
CHARLATAN
Rogue
= ÷2
(Round down)
Level
1 { Natural Born Liar
Sneak Attack
1
2 Evasion
3 Grand Hoax 2
4 Uncanny Dodge
20 Master Strike 4
SNEAK ATTACK
SNEAK DAMAGE Rogue
Misc
6
BONUS Level
d6 = ( ÷2 )+
(Round up)
7
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 8
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
GRAND HOAX 9
Use a Bluff check to spread rumors. The rumors normally
take a week to propagate.
Level RUMOURS
3 PER WEEK 10
= CHA
(As the Rumourmonger feat) 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 12
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CUTPURSE Cutpurse
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
CUTPURSE can take Advanced Talents
Rogue = ÷2
Level (Round down)
20 Master Strike
4
MEASURE THE MARK
When attempting to pick a pocket, the mark must roll their
Perception check before your Sleight of Hand, and you can decide 5
whether to make the attempt.
If you decide not to, roll a Bluff check to prevent them noticing.
d6 = ( ÷2 )+
(Round up) 9
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
10
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE
A successful sneak attack can also deliver one of: 11
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain 12
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 13
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ROGUE Rogue
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
ROGUE
Rogue
= ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion
3 Driver’s Fortitude 2
4 Uncanny Dodge
20 Master Strike 4
HARD DRIVE
When driving a vehicle pulled by animals or magical beasts: 5
• DC of all drive checks reduced by 2
• Base speed increases 10ft
• Acceleration increases 5ft
6
SNEAK ATTACK
SNEAK DAMAGE Rogue
Level Misc
BONUS
( )+
7
d6 = ÷2
(Round up)
Sneak attack damage can be applied when a target is flanked or 8
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
9
It cannot be non-lethal unless using a non-lethal weapon.
DRIVER’S FORTITUDE
Level If drop below 0hp while driving, a DC15 Fortitude save allows
3 you to remain in control of the vehicle. 10
MASTER STRIKE
A successful sneak attack can also deliver one of: 11
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
12
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 13
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVESTIGATOR Investigator
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
INVESTIGATOR
Rogue
= ÷2
(Round down)
Level
1 { Follow Up
Sneak Attack
1
2 Evasion
4 Uncanny Dodge 2
8 Improved Uncanny Dodge
10 Advanced Talents 3
20 Master Strike
4
FOLLOW UP
Roll a Diplomacy check to gather information twice, and receive the
information for both rolls in the time it would normally take for one.
If those questioned knowingly give you false information for the 5
lesser result, you are aware of it.
TRAPS
TRAP SENSE Rogue 6
Level Misc
Level REFLEX BONUS
3
+ = ( ÷3 )+ 7
SNEAK ATTACK
SNEAK DAMAGE Rogue
Level Misc
BONUS 8
d6 = ( ÷2 )+
(Round up)
9
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits. 10
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE
A successful sneak attack can also deliver one of: 11
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
12
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 13
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Knife
KNIFE MASTER Master
ROGUE TALENTS
(ROGUE) Level TALENTS Rogue Misc From level 10, a Rogue
KNOWN Level
( )+
can take Advanced Talents
KNIFE MASTER
Rogue
= ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion
3 Blade Sense 2
4 Uncanny Dodge
20 Master Strike 4
HIDDEN BLADE
Sleight of Rogue 5
Hand Level
Conceal Knife = +( ÷ 2)
6
SNEAK ATTACK
When using a dagger, punching dagger, kerambit, kukri, starknife or
swordbreak dagger, the Knife Master’s sneak attack deals d8s.
With any other weapon, they deal d4s.
7
SNEAK DAMAGE Rogue
Level Misc
BONUS
d8 = ( ÷2 )+ 8
(Round up)
Sneak attack damage can be applied when a target is flanked or 9
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 10
BLADE SENSE
Rogue
Misc
Level ACBONUS
Level 11
3 + = ( ÷3 )+
Bonus applies when attacked with a light blade. 12
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 13
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
14
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PIRATE Pirate
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )–1+
can take Advanced Talents
PIRATE
Rogue
= ÷2
(Round down)
Level
1 { Sea Legs
Sneak Attack
1
2 { Evasion
Swinging Reposition
2
3 Unflinching
4 Uncanny Dodge
3
8 Improved Uncanny Dodge
10 Advanced Talents
4
20 Master Strike
SEA LEGS 5
+2 to Acrobatics, Climb, and Swim checks.
SNEAK ATTACK
SNEAK DAMAGE Rogue
Misc
6
BONUS Level
d6 = ( ÷2 )+
(Round up)
7
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 8
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
SWINGING REPOSITION 9
Using a ship’s masts and rigging to your advantage,
Level
make an Acrobatics check to charge or bull rush,
2 after which you can move 5ft without provoking an attack
of opportunity. 10
UNFLINCHING
UNFLINCHING Rogue
Level Misc
WILL BONUS 11
( )+
Level
3 + = ÷3
Bonus applies to saves against mind-affecting effects.
12
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 13
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
14
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
POISONER Poisoner
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
POISONER
Rogue
= ÷2
(Round down)
Level
1 { Poison Use
Sneak Attack
1
2 Evasion
3 Master Poisoner 2
4 Uncanny Dodge
20 Master Strike 4
POISONS
POISON USE 5
Trained in poisons, and cannot accidentally poison yourself.
MASTER POISONER
Level Change a poison’s type between contact, ingested, inhaled, 6
3 or injury. This requires one hour and a Craft: Alchemy check
equal to the poison’s DC.
Craft: Poisoner
Alchemy Level 7
Craft Poisons = +( ÷ 2)
SNEAK ATTACK 8
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 9
(Round up)
Sneak attack damage can be applied when a target is flanked or
10
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 12
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
RAKE Rake
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
RAKE
Rogue
= ÷2
(Round down)
Level
1 { Bravado’s Blade
Sneak Attack
1
2 Evasion
3 Rake’s Smile 2
4 Uncanny Dodge
20 Master Strike 4
SNEAK ATTACK
SNEAK DAMAGE Rogue 5
BONUS Level Misc
d6 = ( ÷2 )+
(Round up)
6
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 7
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
BRAVADO’S BLADE 8
On a successful sneak attack, forgo 1d6 damage to attempt to
demoralise the foe with an Intimidate check.
Forgo one or more additional d6 to gain +5circumstance bonus
to your Intimidate check. 9
RAKE’S SMILE
RAKE’S SMILE Rake
Level Misc 10
BONUS
( )+
Level
3 + = ÷3
Apply this bonus to Bluff and Diplomacy checks. 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 12
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Roof
ROOF RUNNER Runner
ROGUE TALENTS
(ROGUE) Level TALENTS Rogue Misc From level 10, a Rogue
KNOWN Level
( )+
can take Advanced Talents
ROOF RUNNER
Rogue
= ÷2
(Round down)
Level
1 { Roof Running
Sneak Attack
1
2 { Evasion
Tumbling Descent
2
4 Uncanny Dodge
20 Master Strike
4
ROOF RUNNING
Take no penalties to speed, Dexterity-based skills or Reflex saves
for moving around on top of buildings. 5
SNEAK ATTACK
SNEAK DAMAGE Rogue
Misc
BONUS Level 6
d6 = ( ÷2 )+
(Round up) 7
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
8
It cannot be non-lethal unless using a non-lethal weapon.
TUMBLING DESCENT
Control your descent by ricocheting between two or more 9
walls no more than 10ft apart.
Level
You can end the drop by diving through a window, balcony
2 or other opening.
The DC for this Acrobatics check is 5 for each 10ft dropped.
10
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level
11
• Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue
12
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 13
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SANCTIFIED Rogue
Level
ROGUE TALENTS
Rogue
ROGUE TALENTS
KNOWN Level
Misc From level 10, a Rogue
( )+
can take Advanced Talents
(ROGUE)
= ÷2
(Round down)
SANCTIFIED ROGUE
Rogue
Level 1
1 { Trapfinding
Sneak Attack
2 Evasion 2
4 Divine Purpose
8 Divine Epiphany 3
10 Advanced Talents
20 Master Strike 4
TRAPS
TRAP SENSE Rogue
Level REFLEX BONUS Level Misc 5
3
+ = ( ÷3 )+
SNEAK ATTACK
6
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 7
(Round up)
Sneak attack damage can be applied when a target is flanked or 8
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 9
DIVINE PURPOSE
Level
Gain a +1 bonus to Fortitude and Will saves.
4 10
DIVINE EPIPHANY
Level Once per day, see into the future as if using the Augury spell
8 with a caster level equal to your Rogue level. 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 12
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Scout ROGUE TALENTS
SCOUT Level
TALENTS Rogue
(ROGUE) Misc From level 10, a Rogue
KNOWN Level
( )+
can take Advanced Talents
SCOUT = ÷2
Rogue (Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion
4 Scout’s Charge 2
8 Skirmisher
10 Advanced Talents
3
20 Master Strike
4
TRAPS
TRAP SENSE Rogue
Level Misc
Level REFLEX BONUS
( )+
3 5
+ = ÷3
SNEAK ATTACK
SNEAK DAMAGE Rogue
6
Level Misc
BONUS
d6 = ( ÷2 )+ 7
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
8
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
SCOUT’S CHARGE 9
Level
4 Deal sneak attack damage when you charge.
Enemies with Uncanny Dodge are immune to this.
SKIRMISHER
10
Level
Deal sneak attack damage whenever you move 10 ft.
8
Enemies with Uncanny Dodge are immune to this.
MASTER STRIKE
11
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds 12
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level 13
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within 14
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SNIPER Sniper
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc From level 10, a Rogue
KNOWN Level
( )+
can take Advanced Talents
SNIPER
Rogue
= ÷2
(Round down)
Level
1 { Accuracy
Sneak Attack
1
2 Evasion
3 Deadly Range 2
4 Uncanny Dodge
20 Master Strike 4
ACCURACY
Halves the normal range increment penalty when firing a 5
bow or crossbow.
SNEAK ATTACK
SNEAK DAMAGE Rogue
Misc 6
BONUS Level
d6 = ( ÷2 )+
(Round up)
7
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within range: 8
SNEAK ATTACK Rogue
RANGE LIMIT Level
ft = 30 ft + 10 ft × ( ÷3 ) 9
(Round down)
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 10
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 11
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 12
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
13
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SPY Spy
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
SPY
Rogue
= ÷2
(Round down)
Level
1 { Skilled Liar
Sneak Attack
1
2 Evasion
4 Uncanny Dodge 2
8 Improved Uncanny Dodge
10 Advanced Talents 3
20 Master Strike
4
SKILLED LIAR
Spy
Bluff Level
5
Deceive = +( ÷ 2)
POISON USE
Level You are trained in poisons and cannot accidentally 6
3 poison yourself.
SNEAK ATTACK
7
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 8
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC. 9
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE
10
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds 11
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level 12
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within 13
24 hours, whether they pass the Fortitude save or not.
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SURVIVALIST Survivalist
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
SURVIVALIST
Rogue
= ÷2
(Round down)
Level
1 { Hardy
Sneak Attack
1
2 Evasion
3 Endure Elements 2
4 Uncanny Dodge
20 Master Strike 4
HARDY
Can go twice the normal number of days for your race without 5
water before suffering dehydration, and triple the normal number
of days without food before suffering starvation.
SNEAK ATTACK 6
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 7
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC. 8
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 9
ENDURE ELEMENTS
Cast Endure Elements as a spell-like ability, with a caster
level equal to your Rogue level. 10
Level
Suffer no harm from being in hot or cold environments.
3 Equipment is likewise protected.
Endure Elements does not protect you from fire or cold
damage. 11
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours 12
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue 13
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SWASHBUCKLER Swashbuckler
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
SWASHBUCKLER
Rogue
= ÷2
(Round down)
Level
1 { Martial Training
Sneak Attack
1
2 Evasion
3 Daring 2
4 Uncanny Dodge
20 Master Strike 4
MARTIAL TRAINING
Weapon Proficiency 5
COMBAT FEATS
6
1
2
8
SNEAK ATTACK 9
SNEAK DAMAGE Rogue
Level Misc
BONUS
d6 = ( ÷2 )+ 10
(Round up)
Sneak attack damage can be applied when a target is flanked or
11
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon. 12
DARING
Rogue
DARINGBONUS Level Misc
13
Level
3 + = ( ÷3 )+
Morale bonus applies to Acrobatics checks and saving
throws against fear.
14
MASTER STRIKE
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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THUG Thug
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
THUG
Rogue
= ÷2
(Round down)
Level
1 { Frightening
Sneak Attack
1
2 Evasion
3 Brutal Beating 2
4 Uncanny Dodge
20 Master Strike 4
FRIGHTENING
On successfully intimidating a target, they are shaken for 1 round 5
longer than normal.
If a target would be shaken for at least 4 rounds, you can choose
instead to make them frightened for 1 round.
6
SNEAK ATTACK
SNEAK DAMAGE Rogue
Level Misc
BONUS
( )+
7
d6 = ÷2
(Round up)
Sneak attack damage can be applied when a target is flanked or 8
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
9
BRUTAL BEATING
On successfully dealing sneak attack damage,
forgo 1d6 of the damage to make the target sickened.
10
Level Rogue
SICKENED
3 DURATION Level
rds = ( ÷2 ) 11
MASTER STRIKE
A successful sneak attack can also deliver one of: 12
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds
• Slain
13
MASTER STRIKE Rogue
FORTITUDE DC Level
= 10 + ( ÷2 ) + INT 14
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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TRAPSMITH Trapsmith
Level
ROGUE TALENTS
(ROGUE) TALENTS Rogue Misc
KNOWN Level From level 10, a Rogue
( )+
can take Advanced Talents
TRAPSMITH
Rogue
= ÷2
(Round down)
Level
1 { Trapfinding
Sneak Attack
1
2 Evasion
4 Careful Disarm 2
8 Trapmaster
10 Advanced Talents 3
20 Master Strike
4
TRAPS
TRAP SENSE Rogue
Level Misc
Level REFLEX BONUS
( )+
3 5
+ = ÷3
Level Apply this bonus × 2to avoid a trap you sprang while
4 attempting to disable it. 6
Level Failing to disarm a trap does not spring the trap unless
4 you fail by 10 or more.
7
TRAP MASTER
Level On disabling a trap you can bypass it even if your result did
not beat the trap’s DC by 10.
8 8
If it’s a magical trap that only lets certain people through,
you can change who it will allow.
SNEAK ATTACK
SNEAK DAMAGE Rogue 9
Level Misc
BONUS
d6 = ( ÷2 )+ 10
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
11
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE 12
A successful sneak attack can also deliver one of:
Level • Sleep for 1d4 hours
20 • Paralyzed for 2d6 rounds 13
• Slain
MASTER STRIKE Rogue
FORTITUDE DC Level
14
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
SORCERER Level
Level
Bonus
+
BLOODLINE 0
Bloodline powers
Level
1 Bloodline Spell
1
Level
3
Level
9
Bloodline Spell
Level
15 2
Level
20
SPELLS
Spells Spell Spells Base Bonus Spells Bloodline Spell
= +
Known Save DC per day Spells
3
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
Bloodline Spell
4
5
4
6
7
8
Bloodline Spell
9
%
BLOODLINE FEATS Bloodline Spell
6
Level
7
Bloodline Spell
Level 7
13
Bloodline Spell
Level 8
19
Bloodline Spell
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
CROSSBLOODED Level
SORCERER Level
Bonus
+
BLOODLINES 0
Level
3
Level
Bloodline Spell
9
2
Level
15
Level
20
Bloodline Spell
SPELLS
Spells Spell Spells Base Bonus Spells
3
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2 Bloodline Spell
3
4
4
5
6
7
Bloodline Spell
8
5
9
% Bloodline Spell
BLOODLINE FEATS 6
Level
7
Bloodline Spell
7
Level
13
Bloodline Spell
8
Level
19
Bloodline Spell
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
FALSE PRIEST Level
(SORCERER) Level
+
Bonus
BLOODLINE 0
Bloodline powers
Level
1 Aid
1
Level
3
Level
15
Remove disease
Level
20 2
FALSE PIETY
Use Magic Sorcerer
Device Level
Divine Trigger = +( ÷ 2)
Bloodline Spell
FALSE FOCUS
Eschew the material component cost of casting spells,
3
up to the cost of your divine spell focus.
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 Bloodline Spell
CHA
1 4
2
3
4
5 Bloodline Spell
6
5
7
8
9
Level
Bloodline Spell
7
7
Level
13 Bloodline Spell
8
Level
19
Bloodline Spell
FALSE CHANNEL 9
Level Spend any spell at least one level higher to activate a
9 magic device (wand, scroll, staff, etc.) without expending
its own charge.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SEEKER Caster
Level
PREPARED SPELLS
KNOWN SPELLS
(SORCERER)
BLOODLINE
0
Bloodline powers
Level
1
Bloodline Spell
Level
9 1
Level
20
SPELLS
Bloodline Spell
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
2
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
4
Bloodline Spell
5
3
6
7
8
9
Bloodline Spell
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD 4
%
SEEKER LORE
Level Bonus to Concentration, caster level checks,
3 +4 Knowledge (arcana), and Spellcraft when Bloodline Spell
relevant to your bloodline bonus spells.
5
BLOODLINE FEATS
Level
Bloodline Spell
7
6
Level
13
Level
19 Bloodline Spell
SEEKER MAGIC 7
Level Apply metamagic feats to your bloodline spells at 1 lower
15 spell level adjustment.
Bloodline Spell
8
Bloodline Spell
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
TATTOOED Level
SORCERER Level
Bonus
+
BLOODLINE
0
Bloodline powers
Level
3 Bloodline Spell
Level
1
15
Level
20
Bloodline Spell
FAMILIAR TATTOO
Gain a familiar which can become a tattoo as a move action. 2
As a tattoo, it grants the familiar special ability, but can take no
other action.
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
Bloodline Spell
1
3
2
3
4
5
Bloodline Spell
6
7
4
8
9
All bloodline spells learned manifest on your body as tattoos, Bloodline Spell
and gain the +1 bonus regardless of school.
Level
13 Bloodline Spell
9
Level
19
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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WILDBLOODED Caster
Level
PREPARED SPELLS
KNOWN SPELLS
SORCERER Level
Bonus
+
MUTATED BLOODLINE 0
Base Bloodline
Mutation
Bloodline Spell
Bloodline powers
Level
1
1
Level
3
Bloodline Spell
Level
9 2
Level
15
Level
20 Bloodline Spell
3
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1 Bloodline Spell
2 4
3
4
5
6 Bloodline Spell
7
5
8
9
Level
7 Bloodline Spell
Level
13 Bloodline Spell
8
Level
19 Bloodline Spell
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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WIZARD
Caster PREPARED SPELLS
PREPARED SPELLS
Level
Level
Bonus
+
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
OPPOSED SCHOOLS
1
Spells from your opposed schools cost two slots to prepare.
ARCANE BOND
FAMILIAR BONDED OBJECT
Speciality Spell
SPELLS
Spell Spells
=
Base
+
Specialist
+
Bonus 2
Save DC per day Spells Spell Spells
INT - 12
INT - 4
INT - 8
0
INT
1
2 Speciality Spell
3
4
5
3
6
7
8 Speciality Spell
9
Spell Save DC = 10 + INT + Spell Level
Caster 4
Concentration = INT + Level
% Speciality Spell
SCROLLS
Speciality Spell
6
POTIONS
Speciality Spell
7
WANDS
Speciality Spell
CHARGES
# 8
CHARGES
Speciality Spell
#
9
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Alchemist PREPARED SPELLS
EXTRACTS
ALCHEMIST Level
ALCHEMY
Extract Extracts Base 1
INT - 12
= +
INT - 4
INT - 8
Save DC per day Extracts
INT
1
2
3
4
5 2
6
= ( ÷2 )+
(Round down) 3
1
3
4
5
6
8 6
MUTAGENS
10
Strength Intelligence Natural Armor
Bonus + STR - INT Penalty + AC Bonus
11 Dexterity Wisdom
Bonus +DEX - WIS Penalty Alchemist
DURATION Level
Constitution Charisma
12
Bonus +CON - CHA Penalty mins = 10 mins ×
BOMBS
POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS d6 +
+ BASIC DAMAGE OTHER DAMAGE Bombs Today
+ = 10 + ( ÷2 ) + INT
Splash Use this DC for Splash reflex saves, (Round down)
ft radius Discovery fortitude saves, etc.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Cavalier PREPARED
MOUNTSPELLS
CAVALIER Level
Name
ORDER
Creature type Mounted Speed
EDICTS
ft sq
CHARGE Attack Bonus Damage Critical Range
Level Cavalier’s Charge +4
3 No Armor Check penalty when charging.
=1+( ÷5)+
CHALLENGE
CHALLENGES Cavalier Misc
PER DAY Level FEAT SHARING Cavalier Misc Rounds Shared
=( ÷3)+
DURATION Level This Encounter
= +
Take -2 penalty to AC against any enemy except challenged target
Level Challenged target suffers -2 penalty to AC against Level
17 any target other than you. 9
Level
17
SKILLS
Level EXPERT Cavalier
4 TRAINER = Level ÷2
Handle Animal
Training = + Bonus
When training an animal to serve as a mount
BANNER
Level Cavalier
= Level ÷5
5
Attack
Bonus + =
Saving
Throw + = +1
Bonus
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
INQUISITOR Level
DEITY
LA
OD
0
W
GO
FU
L
CH
IL
AO
EV
TI
C
DOMAIN
Domain
1
Granted Powers
2
SPELLS
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 3
2
3
4
5 4
6
W
GO
FU
L
IL
EV
TI
5
C
SKILLS
MONSTER LORE
Knowledge + = WIS
When identifying the abilities and weaknesses of creatures.
6
}
STERN GAZE Inquisitor
Intimidate + Level
}
Temporary feat + From level 10, bonus doubles against critical hits
Purity 5-Level
3-LEVEL Inquisitor Saving throw bonus + Bonus
BONUS Level
=1+( ÷3)
Resilience 5-Level
+ Damage reduction + Bonus
Resistance 3-Level
Level Energy resistance bonus + Bonus × 2
Invoke two judgements at once
8
Level
Smiting
Invoke three judgements at once Your weapon counts as magical for
16 bypassing damage resistance.
BANE
Level Your weapon also counts as aligned,
Level SLAYER
5 Weapon +2 + 2 + 2d6 Level 6 to an alignment that matches your own.
Damage Select one judgement at start of combat
Enhancement 17 to apply its bonus at 5 levels higher
Level Your weapon also counts as adamantine
Level Bonus
12
Bonus +2 + 2 + 4d6 10 for overcoming damage resistance.
TRUE JUDGEMENT
BANE Inquisitor Misc Bane Rounds Invoke True Judgement before one attack
PER DAY Level Today Level If the attack is successful, the target +
+ 20 must pass a Fortitude save or die
rds = Whether successful or not, that target is
then immune to True Judgement for 24 hours
DISCERN LIES +
DISCERN LIES Inquisitor Misc Discern Lies FORTITUDE Inquisitor
PER DAY Level Today SAVE DC Level
= + =( ÷ 2 ) + WIS +
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Caster MYSTERY
Level
Mystery Deity
ORACLE Level
Bonus
+
1 6
CURSE
2 7
3 8
4 9
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4 5 10
0 CHA - 8
CHA
1
2 KNOWN SPELLS
3
4
5 0
6
7
Bonus Spell
8 2
9 1
Spell Save DC = 10 + CHA + Spell Level
Caster
Concentration = CHA + Level
Bonus Spell
ARCANE SPELL FAILURE THRESHOLD 4
% 2
Light Wounds 1d8 + Level (1 - 5) 1 5
CURE / INFLICT
Bonus Spell
8
4
Bonus Spell
12
WANDS 6
Bonus Spell
14
CHARGES
#
7
Bonus Spell
CHARGES
# 16 8
Bonus Spell
18 9
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
SUMMONER Level
SUMMONER
Summoner Summon
0
{
Level Monster
Eidolon
1 Life Link I
2 Bond Senses
1
3 - II
4 Shield ally
5 - III
6 Maker’s call 2
7 - IV
8 Transposition
9 - V
10 Aspect
3
11 - VI
13 - VII 4
14 Life bond
15 - VIII
Merge forms
5
16
17 - IX
18 Greater aspect
6
19 Gate
20 Twin eidolon
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
4
5
6
7
8 SCROLLS POTIONS
9
%
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
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EIDOLON
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Base Form Size Size
CH
IL
AO
EIDOLON
EV
TI
Modifier
C
Hit Dice Base Attack Max Skill Feats
ABILITIES SUMMONER Bonus Attacks Ranks
Ability Item Ability Temp Temp LEVEL
Score Bonus Modifier Score Modifier d10
EVOLUTION Armor Saves Good saves:
STR STR STR POOL Bonus (Good) (Bad) FORT
DEX DEX REF
DEX / WILL
CON CON CON SKILLS
Class
INT INT INT
ns
Skill Skills Ranks Feats Misc
io
ut
Untrained Bonus +3
ol
WIS WIS WIS
Ev
Acrobatics DEX
CHA CHA CHA Appraise INT
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down) Bluff CHA
EVOLUTIONS Climb STR
Diplomacy CHA
Disable Device DEX
Disguise CHA
Escape Artist DEX
Fly DEX
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT
Perception WIS
Ride DEX
Sense Motive WIS
Sleight of Hand DEX
Spellcraft INT
Stealth DEX
Survival WIS
Swim STR
Use Magic Device CHA
Knowledge (planes) INT
Profession - WIS
Knowledge - INT
Perform - CHA
Other skills:
Craft - INT
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INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
ft sq ft sq
Range Type Attack Bonus Damage Critical
Swim Speed Fly Speed Climb Speed
ft sq d00 ×
ft sq ft sq ft sq
BASE ATTACK
BASE MELEE RANGED Range Type Attack Bonus Damage Critical
ATTACK BONUS ATTACK ATTACK
ft sq d00 ×
+ ft sq d00 ×
= + - -
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack
Range Type Attack Bonus Damage Critical
+ = + - +
d00 ×
ft sq
COMBAT MANEUVERS SAVES
COMBAT MANEUVER Base Size FORTITUDE SAVE Base Racial Misc Temp
BONUS Attack Bonus Modifier Misc
FORT = CON + + + +
CMB = STR + BAB - +
REFLEX SAVE
COMBAT MANEUVER
DEFENSE
Dodge
Modifier
Deflection
Modifier
Base
Attack Bonus
Size
Modifier Misc
REF = DEX + + + +
WILL SAVE
CMD = 10 + STR + DEX + + + BAB - +
WILL = WIS + + + +
FLAT-FOOTED Deflection Base Size
CMD Modifier Attack Bonus Modifier Misc Evasion Improved Endurance Trap
Evasion Sense
CMD = 10 + STR / / + + BAB - +
Temp CMB Temp CMD Conditional Modifiers EFFECTS
+ CMB + CMD
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
ARMOR CLASS
Dodge Deflection Natural Size
ARMOR CLASS Modifier Modifier Armor Modifier Evolutions Misc
AC = 10 + DEX + + + + + +
FEATS
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / + + +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
/
Notes
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Caster FUSED EIDOLON
SYNTHESIST Level
Use the eidolon’s physical ability scores, base attack bonus, armor and natural armor bonuses, and modifiers to
(SUMMONER) ability scores. Gain access to the eidolon’s special abilities and evolutions, and add its hit points to your own as
temporary hit points.
SUMMONER
FUSED LINK Level SHIELDED MELD
Summoner Summon Level As a free action, sacrifice your own hit points to
4 +2 Shield bonus to armor class and
{
Level Monster
Fused Eidolon 1 prevent damage that would reduce eidolon’s hit circumstance bonus to saving throws.
1 Fused Link I points to zero. 12 +4
2 Bond Senses MAKER’S JUMP
SPLIT FORMS
Cast Dimension Dooras a spell-like ability.
3 - II As a swift action, split into two creatures: the
USES Synthesist Synthesist and the eidolon, both with the same
Level PER DAY evolutions. All spells and effects currently targeting
4 Shielded meld Level
6
( )
the Synthesist-eidolon affect both separately.
5 - III = ÷6 Level
ROUNDS Synthesist
16 PER DAY Level
6 Maker’s jump Uses
today
=
7 - IV
Rounds
9 - V
today
10 Aspect
PREPARED SPELLS
KNOWN SPELLS
11 - VI
14 Life bond
15 - VIII 1
16 Split forms
17 - IX
18 Greater aspect
2
19 Gate
20 Twin eidolon
SPELLS
Spells Spell Spells Base Bonus Spells
Known Save DC per day
=
Spells
+ 3
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
4
4
5
6
5
7
8
9 6
Spell Save DC = 10 + CHA + Spell Level
#
CHARGES
#
CHARGES
#
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Caster PREPARED SPELLS
PREPARED SPELLS
Level
WITCH Level
Bonus
+
0
FAMILIAR
Name
Patron Spell + 1
Creature type
Familiar bonus
1
SPELLS
Spell Spells Base Bonus
= +
Save DC per day Spells Spells
Patron Spell + 1
INT - 12
INT - 4
0 INT - 8
INT
1
2 2
3
4
5
Patron Spell + 1
6
7
8
3
9
Patron Spell + 1
Patron Spell + 1
= 10 + ( ÷2 ) + INT 8
(Round down)
Using a hex is a standard action that provokes attacks of opportunity.
A hex may not be attempted on the same target for 24 hours. Patron Spell + 1
Level
May select major hexes
10 9
Level
May select grand hexes
18
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WITCH
HEXES
Book Page
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Magus WEAPON
Level
MAGUS Caster
Level Enhancement Attack Bonus Damage Critical
Spell Combat
ARCANE POOL -2 Attack Penalty + d00 ×
ARCANE POOL Magus
CAPACITY Level Misc DEFENSIVE CASTING
pts = ( ÷2 ) + INT + -
Defensive Casting
Attack Penalty Caster
Defensive
Casting Level 8
Level Bonus Bonus
(round down, min 1)
Maximum
INT Penalty Concentration = INT + + + 2
Level
Defensive Casting Bonus is double the Attack Penalty taken
pts 14
Automatic success on casting defensively
WEAPON ENHANCEMENT Level When casting a spell and attempting a melee attack against the same target, choose one of:
MAX WEAPON 20 Attack Spell Save to overcome target’s
Magus + 2 Bonus + 2 DC Bonus + 2 spell resistance
ENHANCEMENT Level
PREPARED SPELLS
PREPARED SPELLS
+ = ÷4 (Round up)
Enhancement
Level ENHANCEMENT
9 +3 Speed 1
13 +4 Dancing
17 +5 Vorpal
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
2
INT - 12
INT - 4
INT - 8
0
INT
1
2
3
4
3
5
6
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE
% THRESHOLD
MAGUS ARCANA 4
ARCANA Magus
KNOWN Level
Arcane
= ÷3 Pool Cost
1 pts
5
2 pts
3 pts
6
( Level )
Improved Spell Recall Arcane Spell Metamagic
Pool Cost = ÷ 2 + Adjustment
Level Reprepare any spell already cast today
6 pts
11 Improved Spell Recall Arcane Spell
Prepare any known spell as a swift action Pool Cost = Level (cannot use metamagic)
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Gunslinger
GUNSLINGER Level
FIREARMS
Capacity
GRIT
Attack Bonus Damage Critical
GRIT POINTS Range Misfire
( ft )
PER DAY Misc
ft sq 1 - d00 ×
pts = WIS + Capacity
pts ft sq 1 - ( ft ) d00 ×
Capacity
Successful critical hit with a firearm +1 grit point
Killing blow with a firearm +1 grit point
Attack Bonus Damage Critical
Daring acts GM’s ruling Range Misfire
ft sq 1 - ( ft ) d00 ×
DEEDS
Cost
NIMBLE Deadeye Use touch AC beyond first range increment 1 pt per range increment
Gunslinger Level Gunslinger’s Dodge Move 5ft immediately; +2 AC against triggering attack 1 pt
NIMBLE
DODGE BONUS Level 1 Alternatively, drop prone for +4 AC
+ AC = ( +2 ) ÷ 4 (Round down) Quick Clear Fix a broken firearm as standard action (1 pt to fix as a move action)
BONUS FEATS Gunslinger Initiative +2 Initiative; (with Quick Draw, draw firearm as part of initiative) *
Level
Level
Pistol-whip Surprise melee attack. One handed: d6/d4 Two handed: d10/d8 1 pt
4 Also, CMB to knock prone
3
Level
Utility Shot Blast lock or *
8 Shoot unattended object or
Level Stop bleeding
12
Level Dead Shot Roll all attacks, additional hits add dice 1 pt
16
Startling Shot On a miss, target is flat footed till its next turn *
Level
20 Level Targeting As a full round, target a part of the body: 1 pt
7 Arms: drops one carried item (no damage)
TRUE GRIT Head: confused for one round
Legs: knocked prone
Level Torso: 19-20 critical range
20 Wings: begins to fall
Lightning Reload Reload as a swift action once per round (with Rapid Reload, free action) *
Cheat Death On falling to 0hp or below, restore to 1hp. all remaining pts
Level
19 Stunning Shot On a hit, Fort (DC 10 + ½ level + WIS) or stunned for 1 round 2 pt
* Deeds with no cost are only available while you have at least 1 grit point remaining
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Ninja KI POOL
Level
NINJA KI POOL
CAPACITY Ninja Level
Misc
NINJA
= ( ÷2 ) + CHA +
Ninja (Round down) Ki Pool
Level
1 { Poison Use
Sneak Attack Ninja
Trick
2 { Ki Pool
Ninja Tricks
10 Master Tricks Level Hidden Master: cast Greater Invisibility as a standard action 3
20 Trade sneak attack dice for ability score damage
12
NINJA TRICKS
14
1
16
18
2
20 Hidden Master
SNEAK ATTACK
SNEAK DAMAGE Ninja
3
Level Misc
BONUS
d6 = ( ÷2 )+ 4
(Round up)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. 5
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
NO TRACE 6
NO TRACE Ninja
Level Misc
BONUS
+ = ( ÷3 )+ 7
(Round down)
No Trace bonus is added to:
• the DC of a Survival check to track the Ninja; 8
• Disguise skill checks
• opposed Stealth checks while stationary
10
11
12
13
14
15
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Samurai PREPARED
MOUNTSPELLS
Level
Name
SAMURAI
Creature type Mounted Speed
ORDER
ft sq
RESOLVE
EDICTS RESOLVE Samurai Resolve
Misc
USES PER DAY Level Today
=( ÷3)+
(Round up) Challenges
Today
= +
Take -2 penalty to AC against any enemy except challenged target
HONORABLE STAND
Level Once per day, while fighting a challenge:
• immune to being shaken, frightened, or panicked
11 • remain conscious below 0 hp
• may spend one use of Resolve to reroll any save.
Level 16:Twice per day
LAST STAND
Level Once per day, while fighting a challenge:
• all weapons (except criticals) do minimum damage
20 • remain conscious and not staggered below 0 hp
• cannot be killed by weapons except by target
BANNER
Level Samurai
= Level ÷ 5
5
(Round down)
Attack
Bonus + =
Saving
Throw + = +1
Bonus
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Ronin PREPARED
MOUNTSPELLS
Level
Name
RONIN
(SAMURAI)
Creature type Mounted Speed
RONIN
CODE OF HONOR ft sq
RESOLVE
RESOLVE Ronin Misc Resolve
USES PER DAY Level Today
= +
Take -2 penalty to AC against any enemy except challenged target
HONORABLE STAND
Level Once per day, while fighting a challenge:
• immune to being shaken, frightened, or panicked
11 • remain conscious below 0 hp
• may spend one use of Resolve to reroll any save.
Level 16:Twice per day
LAST STAND
Level Once per day, while fighting a challenge:
• all weapons (except criticals) do minimum damage
20 • remain conscious and not staggered below 0 hp
• cannot be killed by weapons except by target
BANNER
Level Ronin
= Level ÷5
5
Attack
Bonus + =
Saving
Throw + = +1
Bonus
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Caster PREPARED SPELLS
PREPARED SPELLS
ARCANIST Level
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Prepared Save DC per day Spells 0
INT - 12
INT - 4
INT - 8
0
INT
1
2
3 1
4
5
6
7 2
8
9
Caster 3
Concentration = INT + Level
% 4
EXPLOITS
Level
1
5
Level
3
Level 6
5
Level
7 7
Level
9 8
GREATER EXPLOITS
Level
11 9
POINTS Arcanist
Level PER DAY Level
17
pts = 3+ ( ÷2 ) Arcane reservoir starts
fresh each day.
Level
19 Spend one arcane reservoir point when casting a spell to add 1 to either the caster level or the saving throw DC.
CONSUME SPELLS
As a move action, convert any prepared spell into a number of arcane reservoir points equal to the spell level.
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BLOODRAGER!
Barbarian BLOODLINE
Level
BLOODRAGER
Bloodrager Bloodline powers
{
Level Level
Fast Movement
1 BLOODRAGE!
1
2 Uncanny Dodge
Level
3 Blood Sanctuary 4
4 Blood Casting
Level
5 Improved Uncanny Dodge
8
7 Damage Reduction 1/―
Level
10 Damage Reduction 2/― 12
11 Greater BLOODRAGE!
Level
13 Damage Reduction 3/― 16
14 Indomitable Will
Level
16 Damage Reduction 4/― 20
17 Tireless BLOODRAGE!
BLOODRAGE!
19 Damage Reduction 5/― BLOODRAGE!DURATION Bloodrager BLOODRAGE!
Misc
PER DAY Level TODAY
( )+
20 Mighty BLOODRAGE!
Level
9 Bloodline Spell
2
Level
12
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STEELBLOOD!
Bloodrager BLOODLINE
Level
(BLOODRAGER)
BLOODRAGER Bloodline powers
Bloodrager Level
1
{
Level
Indomitable Stance
1 BLOODRAGE!
Level
20 Mighty BLOODRAGE!
20
INDOMITABLE STANCE
CMB, CMD against overrun combat maneuvers, reflex BLOODRAGE!
+1 saves against trample attacks, AC against charge attacks,
BLOODRAGE!DURATION Bloodrager BLOODRAGE!
attack and damage against charging foes. Misc
PER DAY Level TODAY
MAX ARMOR
ARMOR TRAINING
ARMOR CHECK rds = 2 + CON + ( ×2 )+ rds
Level DEX BONUS PENALTY REDUCTION
STRENGTH CONSTITUTION WILL ARMOR
5 + - SCORE SCORE SAVE CLASS
BONUS BONUS BONUS PENALTY
SPELLS
BLOODRAGE! 4 4 2 -2
Spells Spell Spells Base
CHA - 12
CHA - 4
CHA - 8
= +
Known Save DC per day Spells GREATER BLOODRAGE! 6 6 3 -2
CHA
1 MIGHTY BLOODRAGE! 8 8 4 -2
2
3 STR CON AC
4 Strength Score Dexterity Score
FATIGUED BLOOD Penalty: -2 Penalty: -2
Spell Save DC = 10 + CHA + Spell Level
DURATION = RAGE! ×2 Cannot rage, run or charge
BLOODLINE FEATS Duration -1
STR -1
DEX while fatigued.
Level SPELLS
6 Bloodline Spell
1
Level
9
Level
15
Bloodline Spell
Level 3
18
BLOOD DEFLECTION
Level Sacrifice a spell slot to gain an AC bonus of that level.
7 This can be done after a hit is confirmed.
Bloodline Spell
4
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Brawler BRAWLER
BRAWLER Level
Unarmed
Monk Bonus Strike
UNARMED STRIKE Level Feats Damage
May attack with fists, elbows, knees, and feet. Sm / Lg Brawler’s Cunning Treat intelligence score as 13 to qualify for feats
You are considered armed at all times, and do not provoke attacks Martial Flexibility Temporarily gain the use of combat feats
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
of opportunity. Unarmed strikes may be lethal or non-lethal. d4 / d8 Martial Training Brawler levels count as Fighter and Monk levels
MARTIAL FLEXIBILITY
As a move action, gain a combat feat temporarily. 2 Brawler’s Flurry Attacks with any combination of weapons and fists
BRAWLER’S FLURRY
9 Brawler’s Strike Treat unarmed strikes as cold iron and silver
Make a flurry of attacks as a full-round action.
Apply full strength modifier to all attacks.
11
Primary Off
Level TWO-WEAPON PENALTIES hand hand
LA
OD
2d6
W
12
GO
FU
Brawler’s Strike Treat unarmed strikes as aligned:
L
2 Normal -6 -10 d10 / 3d6
CH
IL
AO
EV
Off-hand weapon is light -4 -8
TI
C
Brawler’s Flurry -4 -4 14
and off-hand weapon is light -2 -2
15 Brawler’s Flurry Greater two-weapon fighting
Level
Take second attack with off-hand weapon, at -5 penalty
8 2d8
16 Awesome Blow Deal damage and knock target back 10ft
2d6 / 3d8
Level
Take third attack with off-hand weapon, at -10 penalty
15
17 Brawler’s Strike Treat unarmed strikes as adamantine
BONUS FEATS
At marked levels, gain one combat feat and optionally swap one. 20 2d10 Improved Awesome Blow Use as attack rather than combat maneuver
2d8 / 4d8
Level
2
KNOCKOUT
5 Once a day, make a single knockout attack. If it hits and does damage, target must save or fall
unconscious for 1d6 rounds. Target may retry save each turn.
8 Level FORTITUDE Brawler
4 SAVE DC Level
( )+[ ]
11
+ = 10 + ÷2 STR or DEX
14
Level Level Uses
17 Twice a day Thrice a day
10 16 today
20 AWESOME BLOW
MANEUVER TRAINING Make a single combat maneuver against a creature up to your size, with a close weapon or unarmed.
Level
If successful it deals damage, the target flies10ft in a direction of your choosing and is knocked prone.
Level COMBAT MANUEVER +1 2 3 4 5 16
If the target hits an obstacle, they take 1d6 damage.
4
Level Use awesome blow as one attack rather than a standard-action combat maneuver.
7
20 Use on creatures any size. On a confirmed natural 20 roll, both weapon and impact damage are doubled.
11
15
19
AC BONUS
Level +1 dodge bonus to touch ACand CMDwhen wearing
4 no or light armor, unencumbered and not using a shield
9 +2
13 +3
18 +4
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HUNTER
Hunter PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells 0
Known Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
0
WIS
1
2 1
3
4
5
6 2
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level
ANIMAL COMPANION
Animal Companion’s Name
4
Creature Type
Level
Level
Level
Improve the attitude of a wild animal as if using Diplomacy. companion
1 8 12 15
Take -4 penalty to influce a magical beast.
Bat Darkvision 60ft Darkvision 90ft Blindsense 10ft
Hunter
Wild Empathy = CHA + Level Bear +2 Constitution +4 Constitution +6 Constitution
Bull +2 Strength +4 Strength +6 Strength
Level Hunter
Survival Level Falcon +4 Perception +6 Perception +8 Perception
2
Track = +( ÷ 2) Frog +4 Swim and Jump +6 Swim and Jump +8 Swim and Jump
Monkey +4 Climb +6 Climb +8 Climb
Level SWIFT TRACKER Mouse Evasion Improved evasion
8 Track at normal speed with no penalty, or at twice normal Owl +4 Stealth +6 Stealth +8 Stealth
speed with only -10 penalty.
Snake +2 AoO attack and AC +4 AoO attack and AC +6 AoO attack and AC
BONUS FEATS
Stag +5ft Speed +10ft Speed +20ft Speed
Level
Precise shot Outflank Tiger +2 Dexterity +4 Dexterity +6 Dexterity
2
Wolf Scent 10ft Scent 20ft Scent 30ft
3
Level
6 8
Apply two aspects to yourself, and two to your animal companion.
WOODLAND STRIDE
Level Hunter and animal companion may move through any sort
5 of undergrowth without slowing down or taking damage.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Investigator PREPARED SPELLS
EXTRACTS
INVESTIGATOR Level
ALCHEMY
Extract Extracts Base 1
INT - 12
INT - 4
INT - 8
= +
Save DC per day Extracts
INT
1
2
3
4
5
2
6
Extract Save DC = 10 + INT + Extract Level
INSPIRATION
INSPIRATION Investigator Misc
PER DAY Level
=( ÷ 2 ) + INT +
Inspiration
today 3
Add 1d6 to any skill check 1pt
Including skill checks on which you take 10 or 20
Add 1d6 to Knowledge, Linguistics, or Spellcraft 0pt
Provided you have one rank in the skill
Add 1d6 to one attack roll 2pt
Add 1d6 to one saving throw 2pt
Level Inspiration bonus is now 2d6
4
20 Apply the Inspiration bonus to any skill check.
TRAPS
Investigator
Perception Level
Locate traps = +( ÷ 2)
Disable
Device
Investigator
Level
5
Disable traps = +( ÷ 2)
TRAP Investigator
SENSE Level
Level
3 = ÷3
(Round down)
Bonus to reflex saves and AC against traps. 6
POISON LORE
Cannot accidentally poison yourself.
Spend a minute examining a poison to identify it with
Level Knowledge (nature) or Knowledge (arcana).
2 DC = the poison’s saving throw DC.
Spend a minute to neutralize a poison with Craft (alchemy). INVESTIGATOR TALENTS
DC = the poison’s saving throw DC.
KEEN RECOLLECTION
Level
Attempt any knowledge skill check untrained.
3
STUDIED COMBAT
Study foe as a move action to increase attack and damage.
INSIGHT Investigator
BONUS Level
= ÷2
(Round down)
Level To study the same foe within 24 hours, spend 1 inspiration.
4 STUDIED Investigator
STRIKE Level
d6 = ( ÷2)-1
(Round down)
This damage bonus is not multiplied by critical hits.
You must be able to see your target clearly.
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EMPIRICIST Investigator PREPARED SPELLS
EXTRACTS
Level
(INVESTIGATOR)
ALCHEMY 1
Extract Extracts Base
INT - 12
INT - 4
INT - 8
= +
Save DC per day Extracts
INT
1
2
3
4
5 2
6
Extract Save DC = 10 + INT+ Extract Level
INSPIRATION
INSPIRATION Investigator Misc
PER DAY Level
=( ÷ 2 ) + INT +
Inspiration 3
today
Locate traps = +( ÷ 2)
Disable Investigator 5
Device Level
Disable traps = +( ÷ 2)
TRAP Investigator
SENSE Level
Level
3 = ÷3
(Round down)
Bonus to reflex saves and AC against traps.
6
CEASELESS OBSERVATION
Level Use INTin place of the ability modifier for Disable Device,
2 Perception, Sense Motive, and Use Magic Device checks;
and for Diplomacy checks made to gather information.
UNFAILING LOGIC
INVESTIGATOR TALENTS
Bonus to Will saves against illusion spells and
Level +2 spell-like abilities.
4
Use INTin place of WIS on Will saves for this round. 1pt
Level
Immune to illusion spells and spell-like abilities.
16
KEEN RECOLLECTION
Level
Attempt any knowledge skill check untrained.
3
STUDIED COMBAT
Study foe as a move action to increase attack and damage.
INSIGHT Investigator
BONUS Level
= ÷2
(Round down)
Level To study the same foe within 24 hours, spend 1 inspiration.
4 STUDIED Investigator
STRIKE Level
d6 = ( ÷2)-1
(Round down)
This damage bonus is not multiplied by critical hits.
You must be able to see your target clearly.
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Caster PREPARED SPELLS
PREPARED SPELLS
SHAMAN Level
SPIRIT 0
Spirit Magic + 1
1 6
SPIRIT MAGIC
2 7 1
3 8
4 9
Spirit Magic + 1
5
Spirit ability
2
Level Greater spirit ability
8
Level True spirit ability Spirit Magic + 1
16
Level Manifestation 3
20
SPIRIT ANIMAL
Level Spirit Magic + 1
3 Deliver touch spells through your spirit animal.
SPELLS 4
Spell Spells Base Bonus
= +
Save DC per day Spells Spells
WIS - 12
WIS - 4
WIS - 8
0 Spirit Magic + 1
WIS
1 +1 +1
2 +1 +1 5
3 +1 +1
4 +1 +1
Spirit Magic + 1
5 +1 +1
6
6 +1 +1
7 +1 +1
8 +1 +1
9
Spirit Magic + 1 7
+1 +1
Spell Save DC = 10 + WIS + Spell Level
WANDERING SPIRIT
Level Spirit ability 8
4
Spirit Magic + 1
Greater spirit ability
12
20
True spirit ability
9
Spirit Magic + 1
Level Wandering hex
6
Second wandering hex
14
KNOWN HEXES
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SKALD
Skald PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells
0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3 2
4
5
6
3
Spell Save DC = 10 + CHA + Spell Level
= ( ÷2 )+ 5
Applies to all knowledge skills. Use all knowledge skills untrained.
RAGING SONG!
Level Strength Constitution Will AC 6
1 +2 +2 +1 –1
INSPIRED RAGE!
4 +2
8 +4 +4 +3 RAGING SONG!
DURATION Skald
12 +4 Misc
Rounds today
PER DAY Level
( )
16 +6 +6 +5
20 +6 –0 rds = 1 + × 2 + CHA +
Level SONG OF MARCHING Level Level
3 Allow allies to march at full speed without fatigue for an Begin or switch raging song as a move action. Begin or switch raging song as a move action.
7 13
hour. Counts as one use of raging song.
Level SONG OF STRENGTH Skald Level Level MASTER SKALD
Allies with rage class abilities may use features dependent on those abilities without restriction.
6 Strength bonus = ÷2 20 Allies may make an additional attack as part of a full-round action.
Level DIRGE OF DOOM RAGE!POWERS
10 Enemies within 30ft become shaken.
RAGE!POWERS Skald Misc
Level SONG OF THE FALLEN KNOWN Level
14 Temporarily revive dead allies. Spend 1 round of raging
song per revived ally. = ( ÷3 )+ (Round down)
WELL-VERSED
1
Level Bonus to saves against Bardic Performance,
2 +4 sonic, and language-dependent effects.
VERSATILE PERFORMANCE
2
Use bonus in place of...
Act Bluff, Disguise
Comedy Bluff, Intimidate
3
Dance Acrobatics, Fly
Keyboard
Diplomacy, Intimidate
Instruments
Oratory Diplomacy, Sense Motive 4
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy 5
Wind Instruments Diplomacy, Handle Animal
SPELL KENNING
Once a day, cast any bard, cleric or sorcerer/wizard spell. 6
Uses a spell slot of the spell’s level.
Level Minimum casting time 1 round.
5 Level Spells
Level
Twice a day Thrice a day Today 7
11 17
LORE MASTER
Take 20
Level
TAKE 10 TAKE 20 PER DAY
Today
8
7 Unlimited uses
per day
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BOLD SCHEMER
Skald PREPARED SPELLS
KNOWN SPELLS
Level
SPELLS
Spells Spell Spells = Base + Bonus Spells
0
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
1
2
3
2
4
5
6
3
Spell Save DC = 10 + CHA + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Skalds can wear light or medium armor and a
% shield without risking spell failure.
BARDIC KNOWLEDGE 4
KNOWLEDGE Skald Misc
BONUS Level
= ( ÷2 )+ 5
RAGING SONG!
Level Strength Constitution Will AC
1 +2 +2 +1 –1
6
INSPIRED RAGE!
4 +2
8 +4 +4 +3
12 +4
16 +6 +6 +5
RAGING SONG!
DURATION Skald
20 +6 –0 Misc
PER DAY Level Rounds today
( )
Level SONG OF MARCHING
3 Allow allies to march at full speed without fatigue for an rds = 1 + × 2 + CHA +
hour. Counts as one use of raging song.
Level SONG OF STRENGTH Skald Level Level Level
Begin or switch raging song as a move action. Begin or switch raging song as a move action.
6 Strength bonus = ÷2 7 13
Level SONG OF THE FALLEN Level MASTER SKALD
14 Temporarily revive dead allies. Spend 1 round of raging Allies with rage class abilities may use features dependent on those abilities without restriction.
20 Allies may make an additional attack as part of a full-round action.
song per revived ally.
WELL-VERSED RAGE!POWERS
Level Bonus to saves against Bardic Performance, RAGE!POWERS Skald
2 +4 sonic, and language-dependent effects. KNOWN Level
Misc
= ( ÷4 )×2 5
Level BOLD STRATEGY
10 Grant half that bonus to allies that can see you.
SPELL KENNING
6
Once a day, cast any bard, cleric or sorcerer/wizard spell.
Level Uses a spell slot of the spell’s level. Spells
5 Level Twice a day Level
Thrice a day Today 7
11 17
LORE MASTER
Level TAKE 10 TAKE 20 PER DAY Take 20 8
Unlimited uses Today
7 per day
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Slayer SLAYER TALENTS
SLAYER Level
TALENTS Slayer Misc From level 10, a Slayer
STUDIED TARGET KNOWN Level
( )+
can take Advanced Talents
Study a target as a move action to get +1 to Bluff, Knowledge, = ÷2
Perception, Sense Motive, and Survival (including track), (Round down)
and a bonus to attack, damage, and the DC of Slayer abilities.
COMBAT / DCBONUS Slayer
1
Level
=1+( ÷5)
(Round down) 2
Deal sneak attack damage to gain this bonus immediately.
NUMBER OF Slayer
TARGETS Level
3
=1+( ÷5)
(Round down)
Level
Study a target as a swift action. 4
7 STALKER
Gain +1 to Disguise, Intimidate, and Stealth
MASTER SLAYER
5
Level As a standard action, make an attack against studied target
20 that deals normal damage and, if successful, may also kill,
knock unconscious for 1d4 hours, or paralyze for 2d6 rounds.
6
FORTITUDE Slayer
SAVE DC Level
= 10 + ( ÷2 )+ INT
7
(Round down)
TRACK
Slayer Survival 8
Level Bonus
Track =( ÷2)+
9
SWIFT TRACKER
Level
Follow tracks at normal speed without penalty.
11
Follow tracks at double speed at -10 penalty instead of -20.
10
QUARRY
As a standard action, select one target you can see.
Level Take 10 to follow your quarry, gain +2 to attack rolls,
14 and critical hits are automatically confirmed. 11
If your quarry escapes, cannot use again for 24 hours;
if your quarry is dead, use again after 1 hour.
IMPROVED QUARRY 12
Level Select target as a free action.
19 Take 20 to follow your quarry, gain +4 to attack rolls.
If quarry is dead, use again after 10 minutes. 13
SNEAK ATTACK
SNEAK DAMAGE Slayer
Level Misc
BONUS 14
d6 = ( ÷3 )+
(Round down)
Sneak attack damage can be applied when a target is flanked or
is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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SWASHBUCKLER DEEDS
Cost
Swashbuckler
Level Derring-do Add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim. 1 pt
If the roll is 6, add another (up to your DEX).
PANACHE Dodging panache Move 5ft immediately when attacked, gaining a bonus to AC equal 1 pt
Level
PANACHE to your CHA. This provokes attacks of opportunity.
1
PER DAY Misc
Opportune parry Spend use of an attack of opportunity to parry a melee attack. 1 pt
pts = CHA + and riposte Make an attack roll (taking -2 per size category); if it’s higher than the
attackers, they miss. Must declare before the attack is rolled.
Current panache cannot exceed daily allowance. If successful, make an immediate melee attack.
Gain the Weapon Finesse feat, letting you use dexterity in place of
strength with selected weapons. Swashbuckler’s Take no Acrobatics penalty when moving through threatened square *
grace at full speed.
Use charisma in place of intelligence to qualify for combat feats.
Superior feint Purposefully miss melee attack to deny target their DEX bonus to AC. *
CHARMED LIFE
Level Level Targeted strike Make one attack as a full round action to cripple opponent. 1 pt
Add CHA to the a saving throw before it is rolled. 7
2 Head Confused for 1 round.
USES Swashbuckler Arms Takes no damage but drops carried item.
PER DAY Level
( )÷ 2
Legs Knocked prone (does not affect four-legged creatures)
Uses
= +2 today Torso Staggered for 1 round.
NIMBLE Bleeding wound On a successful hit, deal bleed damage equal to your DEX. 1 pt
NIMBLE Swashbuckler Or deal 1 point of Strength, Dexterity, or Constitution damage. 2 pts
Level DODGE BONUS Level
( )÷4
3 Evasive Evasion Avoid half damage on a successful reflex save. *
+ AC = +1 Level Uncanny dodge Cannot be caught flat-footed or denied DEX bonus to *
While wearing only light armor. Anything that takes away
11 AC against an invisible attacker.
your DEX bonus to AC also takes this bonus. Improved Cannot suffer sneak attack by being flanked, *
uncanny dodge unless by Rogue four levels higher.
BONUS FEATS
Level Subtle blade Immune to disarm, steal and sunder combat maneuvers targeting *
4 a light or one-handed piercing melee weapon.
Level
Dizzying defense Fight defensively as a swift action, gain int +4 AC for -2 attack. 1 pt
8
Level Level Perfect thrust As a full-round action, make a single attack against target’s touch AC, *
12 15 bypassing damage reduction.
Level Swashbuckler’s edge Take 10 on Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim checks, *
16 even while distracted or in immediate danger.
Level
20 Cheat death On falling to 0hp or lower, restore to 1hp. all remaining points
Level
SWASHBUCKLER WEAPON TRAINING
19
Deadly stab On confirming a critical hit, target must make fortitude save or die. 1 pt
ATTACK / Stunning stab On a hit, target must make fortitude save or be stunned for 1 round. 2 pts
DAMAGE Swashbuckler
BONUS Level
( )÷4
* Deeds with no cost are only available while you have at least 1 panache point remaining
Level + = -1 FORTITUDE Swashbuckler
5 SAVE DC Level
( ) + DEX
With a light or one-handed piercing melee weapon.
Gain the Improved Critical feat with light or one-handed = 10 + ÷2 (Round down)
piercing melee weapons.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Warpriest SACRED WEAPON / ARMOR
OD
LA
WARPRIEST Level
W
GO
FU
Sacred Weapons includes deity’s favored weapon and any focus weapons
L
OF
Caster
CH
IL
AO
EV
TI
Level
C
Bonus feat
LAWFUL
4 +1 Merciful +1
5 d8 Ghost touch +1
Major Power Major Power
GOOD
d6 / 2d6
Holy +2
Level 6 Anarchic +2
CHAOTIC
10 7 +1 Vicious +1
Save DC Level 8 +2 Mighty cleaving +1
EVIL
Unholy +2
= 10 + ( ÷ 2 ) + WIS 9
Spell storing +1
NEUTRAL
Uses per day Level 10 d10 +2 Thundering +1
d8 / 2d8
=3+( ÷2) 12 +3
Glamered +1
16 +4 +4 Moderate (50%) +3
WIS - 4
WIS - 8
0 Heavy (75%) +5
WIS
18
1 Spell resistance: 13 pts +2
19 +5 15 pts +3
2 2d8 17 pts +4
20 +5 19 pts +5
2d6 / 3d8
3
PREPARED SPELLS
PREPARED SPELLS
4
5
0
6
Spell Save DC = 10 + WIS + Spell Level
Concentration = WIS +
Light Wounds 1d8 + Level (1 - 5) 1 5 1
CURE / INFLICT
FERVOR
2
Level Inflict or cure wounds with a touch.
2
Good Warpriest Evil Warpriest
Cure Wounds Inflict Wounds
Harm Undead Heal Undead
Channel Positive Energy Channel Negative Energy
FERVOR Warpriest
PER DAY Level Misc
= ( ÷2 ) + WIS +
3
HEAL / Warpriest
DAMAGE Level
d6 = ( –1 )÷ 3
Spend one use of Fervor to cast a prepared spell which targets 4
only yourself as a swift action with no somatic component.
CHANNEL ENERGY
Level
Spend two uses of Fervor to channel energy
4
WILL
SAVE DC
Warpriest
Level Misc
5
=10 + ( )
÷ 2 + WIS +
ASPECT OF WAR
For one minute, use your level as your Base Attack Bonus,
Level gain damage reduction 10/—, move at full speed regardless 6
20 of armor or encumberance, and blessings do not count
against your daily total.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Kineticist WILD TALENTS
KINETICIST Level
BASIC UTILITY
Aether
Level Level
1 Fire Air 1 INFUSION
7
Level
Burn
Earth Water DC
15
ELEMENTAL DEFENSE
Treat kineticist level as 4 lower for 2nd and 3rd elements.
Learn an extra utility wild talent or infusion if you take the
Level
same element twice.
2 UTILITY
Bonus to attack, damage, caster level and DCs
+1 if you take the same element three times.
Level
Burn
DC
BURN
INFUSION
Kineticist Level
MAX BURN
PER ROUND Level 3
Level
Burn
DC
hp = ÷3 UTILITY
Current Burn Level
MAX BURN 4
Level
Burn
DC
hp = 3 + CON hp
INFUSION
Burn damage cannot be reduced or redirected. Level
Level
Burn
DC
GATHER POWER UTILITY
Level
Spend time gathering power to reduce Level
6
Level
Burn
the burn cost of your next blast. 11 DC
You need both hands free to gather power. SUPERCHARGE UTILITY
Move action -1 burn -2 burn Level
Full round -2 burn -3 burn 8
Level
Burn
DC
Full round + Move action -3 burn
INFUSION
Level
If damaged before unleashing the power, make a concentration
check or take the burn you would have saved. 9
Level
Burn
DC
CONCENTRATION Damage Effective
SAVE DC Taken Spell Level UTILITY
Level
= 10 + + 10
Level
Burn
DC
INTERNAL BUFFER INFUSION
Level
Max
Internal Buffer 11
Level
Burn
Level Buffer Take burn in advance as a full DC
6 1 round action. UTILITY
hp Level
11 2 Spend 1pt of buffer on a single
wild talent to avoid 1 burn. 12
Level
Burn
16 3 DC
METAKINESIS INFUSION
Level
Level EMPOWER 1 burn 13
Level
Burn
5 +50% damage DC
MAXIMIZE 2 burn UTILITY
9 Level
All dice roll at maximum
14
Level
Burn
13 QUICKEN 3 burn DC
Perform as a swift action UTILITY
17 4 burn Level
DOUBLE KINETIC BLAST
Perform twice with the same action. 16
Level
Burn
Burn
DC
OMNIKINESIS UTILITY
Level
Level Accept 1 burn as a standard action to replace one of your
20 wild talents with any other for one day. 18
Level
Burn
DC
INFUSION
Level
19
Level
Burn
DC
UTILITY
Burn
DC Level
20
Level
Burn
DC
Burn
DC
Level
Burn
DC
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Kineticist WILD TALENTS
KINETICIST Level
BASIC UTILITY
Aether
Level Level
1 Fire Void 1 INFUSION
7
Level
Burn
Wood Air DC
15
ELEMENTAL DEFENSE
Earth Water
Level
Treat kineticist level as 4 lower for 2nd and 3rd elements.
2 UTILITY
Learn an extra utility wild talent or infusion if you take the
same element twice.
Level
Burn
Bonus to attack, damage, caster level and DCs DC
+1 if you take the same element three times. INFUSION
Level
BURN 3
Level
Burn
Kineticist DC
MAX BURN
PER ROUND Level UTILITY
Level
hp = ÷3 4
Level
Burn
Current Burn DC
MAX BURN
INFUSION
hp = 3 + CON
Level
hp
5
Level
Burn
Burn damage cannot be reduced or redirected. DC
Burn is only healed by a full night’s rest. UTILITY
Level
GATHER POWER 6
Level
Burn
Spend time gathering power to reduce Level DC
the burn cost of your next blast. 11 UTILITY
Level
You need both hands free to gather power. SUPERCHARGE
8
Level
Burn
Move action -1 burn -2 burn DC
Full round -2 burn -3 burn
INFUSION
Full round + Move action -3 burn Level
9
Level
Burn
If damaged before unleashing the power, make a concentration DC
check or take the burn you would have saved.
UTILITY
CONCENTRATION Damage Effective Level
SAVE DC Taken Spell Level 10
Level
Burn
DC
= 10 + +
INFUSION
Level
INTERNAL BUFFER
11
Level
Burn
Max DC
Internal Buffer
Level Buffer Take burn in advance as a full UTILITY
6 1 round action. Level
hp 12
11 2 Spend 1pt of buffer on a single
Level
Burn
wild talent to avoid 1 burn. DC
16 3 INFUSION
Level
METAKINESIS
13
Level
Burn
Level EMPOWER 1 burn DC
5 +50% damage UTILITY
2 burn Level
MAXIMIZE
9 All dice roll at maximum 14
Level
Burn
DC
QUICKEN 3 burn
13 UTILITY
Perform as a swift action Level
17 DOUBLE KINETIC BLAST 4 burn 16
Level
Burn
DC
OMNIKINESIS UTILITY
Level
Level Accept 1 burn as a standard action to replace one of your
18
20 wild talents with any other for one day.
Level
Burn
DC
INFUSION
Level
19
Level
Burn
DC
UTILITY
Level
20
Level
Burn
DC
Level
Burn
DC
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KINETICIST KINETIC BLAST
KINETIC BLAST Kinetic blast is a standard action.
You need at least one hand free to aim a blast.
WILD BLASTS Range 30ft 120ft 480ft
A physical blast is a ranged attack that bypasses spell resistance.
An energy blast is a ranged touch attack.
PHYSICAL
BLAST = d6 + + CON
DAMAGE
Kineticist
Level ÷ 2
(Round up)
d6 + ( CON ÷ 2 )
ENERGY
BLAST =
DAMAGE
INFUSIONS
Apply one form infusion and one substance infusion to a kinetic blast.
Effective
FORM
INFUSION DC
= 10 + Spell Level + DEX
Effective
SUBSTANCE
INFUSION DC
= 10 + Spell Level + CON
EFFECTIVE Kineticist
SPELL LEVEL Level
= ÷2 (Round down)
KINETIC Wild Substance Form
BLAST = Talent + Infusion + Infusion
BURN Burn Burn Burn
ELEMENTAL OVERFLOW
Accepting burn causes your body to visibly surge with energy.
ATTACK Current DAMAGE Current
BONUS
= Burn BONUS
= Burn ×2
Level
3 Kineticist
MAX BONUS Level
= ÷3 (Round down)
Bonus to Critical/sneak
Level At burn physical scores miss chance
STR
6 3 +2, +2 5% ×burn
DEX
11 5 +4, +2, +2
COMPOSITE SPECIALIZATION
Level
-1 burnwhen using a composite blast.
16
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KINETICIST KINETIC BLAST
KINETIC BLAST Kinetic blast is a standard action.
You need at least one hand free to aim a blast.
WILD BLASTS Range 30ft 120ft 480ft
A physical blast is a ranged attack that bypasses spell resistance.
An energy blast is a ranged touch attack.
PHYSICAL
BLAST = d6 + + CON
DAMAGE
Kineticist
Level ÷ 2
(Round up)
d6 + ( CON ÷ 2 )
ENERGY
BLAST =
DAMAGE
INFUSIONS
Apply one form infusion and one substance infusion to a kinetic blast.
Effective
FORM
INFUSION DC
= 10 + Spell Level + DEX
Effective
SUBSTANCE
INFUSION DC
= 10 + Spell Level + CON
EFFECTIVE Kineticist
SPELL LEVEL Level
= ÷2 (Round down)
KINETIC Wild Substance Form
BLAST = Talent + Infusion + Infusion
BURN Burn Burn Burn
ELEMENTAL OVERFLOW
Accepting burn causes your body to visibly surge with energy.
ATTACK Current DAMAGE Current
BONUS
= Burn BONUS
= Burn ×2
Level
3 Kineticist
MAX BONUS Level
= ÷3 (Round down)
Bonus to Critical/sneak
Level At burn physical scores miss chance
STR
6 3 +2, +2 5% ×burn
DEX
11 5 +4, +2, +2
COMPOSITE SPECIALIZATION
Level
-1 burnwhen using a composite blast.
16
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Caster PREPARED SPELLS
KNOWN SPELLS
MEDIUM Level
SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 1
CHA
1 / /
2 / /
3 / / 2
4 / /
Spell Save DC = 10 + CHA + Spell Level
INFLUENCE 3
1
Level PROPITIATION
5
9 Once a day, spend 10 minutes on a ritual to -1
appease your channelled spirit.
SPIRIT SURGE
6
Once per round, add 1d6to the result of a failed d20 roll
that included your spirit bonus. +1
Level Level
10 +1d8 20 +1d10 SPIRITS
Level SPIRIT MASTERY
19 Use spirit surge twice a day without incurring influence. Archmage Champion Guardian Hierophant Marshal Trickster
Level As a free action channel any of the spirits for 1 round, Spirit
18 gaining access to their intermediate, greater and
supreme spirit powers.
Power
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Archmage Champion Guardian Hierophant Marshal Trickster Archmage Champion Guardian Hierophant Marshal Trickster
Spirit Spirit
Bonus Bonus
Seance Seance
Boon Boon
Influence Influence
3 Penalty
3 Penalty
Taboo Taboo
Spirit Spirit
11 Power 11 Power
Spirit Spirit
17 Power 17 Power
Archmage Champion Guardian Hierophant Marshal Trickster Archmage Champion Guardian Hierophant Marshal Trickster
Spirit Spirit
Bonus Bonus
Seance Seance
Boon Boon
Influence Influence
3 Penalty
3 Penalty
Taboo Taboo
Spirit Spirit
11 Power 11 Power
Spirit Spirit
17 Power 17 Power
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Caster PREPARED SPELLS
KNOWN SPELLS
MESMERIST Level
SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0 1
CHA
1
2
3 2
4
5
6
3
Spell Save DC = 10 + CHA + Spell Level
HYPNOTIC STARE
-2
Penalty to one target’s Will bonus.
4
Level Ends when either of you dies, target moves
more than 30ft away, or you pick a new target.
8
-3 Target is unaware of the effect and will not
remember unless you allow it.
5
Allure― Penalty applies to initiative and Perception.
Level
3 Disorientation― Penalty applies to attack rolls.
Psychic Inception― Stare affects mindless creatures.
7 Mind-affecting spells partially work:
11
+2 to any save and 50% miss change. 6
Sapped Magic― Penalty applies to DC of target’s spells
15 and spell resistance.
Sluggishness― Speed -5ft; penalty applies to Reflex.
19 KNOWN TRICKS
Susceptibility― Penalty applied to target’s Sense Motive,
and to DC of Diplomacy and Intimidate against them.
Level
Timidity― Penalty applies to damage rolls. 1
RULE MINDS
Level Cast a successful enchantment on the target of your spell.
If target fails an additional Will save (same DC, or 5 lower Level
20 if target isn’t humanoid), they are permanently enslaved.
2
Only one target may be enthralled at once.
MESMERIST TRICKS
As a standard action, touch a willing target to implant a trick. Level
USES Mesmerist
4
Uses
PER DAY Level Today
=( ÷ 2 ) + CHA Level
Level
WILL BONUS 12
2 = CHA
TOUCH TREATMENT Level
14
USES PER DAY
= 3 + CHA
Level Level
3 Fascinated, shaken
16
6 Confused, dazed, frightened, sickened
10 Cowering, nauseated, panicked, stunned.
14 Break Enchantment Level
18
MENTAL POTENCY
HD LIMIT Mesmerist
Level BONUS Level Level
5 Both HD limit 20
= ÷5 and total HD
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Caster PREPARED SPELLS
KNOWN SPELLS
OCCULTIST Level
Abjuration Evocation
0
Conjuration Illusion
Divination Necromancy
1
Enchantment Transmutation
SPELLS
2
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
INT - 12
INT - 4
INT - 8
0
INT
1 3
2
3
4
4
5
5
6
Spell Save DC = 10 + INT + Spell Level
6
To cast a spell without the corresponding implement:
CONCENTRATION Spell
CHECK DC Level IMPLEMENTS
Implement School Mental Focus
= 10 +
MENTAL FOCUS
Spend 1 hour each morning to invest mental focus in implements.
Activate the resonant power of your implements by expending
mental focus.
POINTS Occultist
PER DAY Level
= + INT
GENERIC FOCUS
Focus invested in yourself can be used to activate any
implement’s resonant power, but costs twice as much.
SHIFT FOCUS
Level
With 1 minute of quiet contemplation, shift a number of
4 points from one implement to another at the cost of 1pt. MAGIC CIRCLES
OBJECT READING Level
Spend 1 minute drawing a circle (using chalk, sand, blood etc) and 1pt of mental focus from anywhere.
It becomes a permanent magic circle against any alignment not your own.
Spend 1 minute handling an item to learn its history. 8
Only a living creature can break the circle.
• If the item is magical, learn its properties and command
word as if successful at detect magic and Spellcraft. BINDING CIRCLES
Level This may not reveal a cursed item’s properties. Spend an additional 1pt of mental focus from anywhere to create an invisible binding circle.
2 • If the item is historical, learn one piece of information Level
A creature of the given alignment who steps into the circle will be trapped.
about its past. REFLEX Occultist
12 SAVE DC
• If the item was used recently (1 day per Occultist Level), Level
learn one piece of information about its last user.
= 10 + ( ÷ 2 ) + INT
AURA SIGHT
FAST CIRCLES
Level As a standard action, read the auras of creatures. Level
Draw a magic circle as a full-round action. Fast circles have a duration of only 1 minute per level.
5 Allows you to detect alignments for 1 round. 16 Fast binding circles have a duration of 1 round per level.
IMPLEMENT MASTERY OUTSIDE CONTACT
School OUTSIDE CONTACT
Learn the true names of outsiders (with no more than 3HD):
Level
Object
IMPLEMENT Object
IMPLEMENT
Abjuration Conjuration Divination BASE FOCUS POWER Abjuration Conjuration Divination BASE FOCUS POWER
Description Description
FOCUS POWERS FOCUS POWERS
Object
IMPLEMENT Object
IMPLEMENT
Abjuration Conjuration Divination BASE FOCUS POWER Abjuration Conjuration Divination BASE FOCUS POWER
Description Description
FOCUS POWERS FOCUS POWERS
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Caster PREPARED SPELLS
KNOWN SPELLS
PSYCHIC Level
PSYCHIC DISCIPLINE
0
Discipline powers
Bonus Spell
1
Level
1
Bonus Spell 2
Bonus Spell 3
Bonus Spell 4
Level
5
Bonus Spell
5
Bonus Spell 6
Level
13
Bonus Spell 7
Bonus Spell 8
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells Bonus Spell 9
INT - 12
INT - 4
INT - 8
0
INT
1 PHRENIC AMPLIFICATIONS
2 POINTS Psychic Stat Misc Points
PER DAY Level Today
WIS
=( ÷2)+
3
+ CHA
4
5
Level
6 1
7
8
Level
9
3
Spell Save DC = 10 + INT + Spell Level
TELEPATHY
DETECT THOUGHTS Level
Once a day, or by spending any level spell slot: Today 7
Level
1st round Presence of thinking being.
2
2nd round Number of thinking beings and their INT
3rd round Surface thoughts Level
11
Level TELEPATHIC BOND
9 Once a day, or by spending a 4th level spell slot, Today
forge a bond between yourself and other willing creatures.
Level
Level TELEPATHY
17 Communicate telepathically with anyone within 100 ft. 15
REMADE SELF
Arcane Sight Heroism Level
Level
20
Fly Nondetection 19
Haste Tongues
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Caster PREPARED SPELLS
KNOWN SPELLS
SPIRITUALIST Level
SPELLS
0
Spells Spell Spells = Base + Bonus Spells
Known Save DC per day Spells
WIS - 12
1
WIS - 4
WIS - 8
0
WIS
1
2
3 2
4
5
6
3
Spell Save DC = 10 + WIS + Spell Level
PHANTOM
SHARED CONSCIOUSNESS 4
While the phantom isn’t manifested, Skill Focus (+3 / +6 if you
have 10 ranks) to two skills:
Level 6
+8 to saving throws against mind-affecting effects.
12
ETHERIC TETHER
A phantom is dismissed when it reaches negative hp equal to its
BONDED MANIFESTATION
Constitution score, but this can be prevented by sacrificing your As a swift action, manifest aspects of your phantom in your own body.
own hit points. Uses
Level ROUNDS Spiritualist
PER DAY Level Today
BONDED SENSES 3
As a standard action, share the phantom’s senses.
rds = +3
Level ROUNDS Spiritualist Uses
2 PER DAY Level Today ROUNDS Spiritualist
Level PER DAY Level
rds = 17
rds = ( ×2)+3
Level
Always share phantom’s senses when manifested.
10 ECTOPLASMIC INCORPOREAL
SPIRITUAL INTERFERENCE +4 Shield bonus to AC, which applies to Shroud of insubstantial mist grants concealment
incorporeal attacks. against ranged attacks.
ECTOPLASMIC INCORPOREAL
Level
4 +2 Shield bonus to AC and +2 Circumstance bonus to Level 2 × ectoplasmic tendrils can manipulate objects Level
Melee and unarmed attacks gain ghost touch.
circumstance bonus to saves against mind- 8 or attack as a standard or swift action using
ectoplasmic manifested phantom’s stats:
8
all saves when within affecting effects when
reach. within 30ft. Attack Bonus Damage Level As a standard action, become invisible until
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PHANTOM
Name
FEMALE
MALE
Former Race Size Size
PHANTOM Modifier
EMOTIONAL FOCUS
Level
1
Level
7
Level
12
Level
17
FEATS
Profession - WIS
Knowledge - INT
Perform - CHA
Other skills:
Craft - INT
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PHANTOM ABILITIES MANIFESTATION
Darkvision 60ft Fully manifesting a phantom takes 1 minute. Switching between forms takes 1 full round.
LINK Relling the phantom is a standard action until level 6.
Level Communicate over any distance as a free action.
ECTOPLASMIC INCORPOREAL
1 Spiritualist and Phantom magic item slots are shared.
SHARE SPELLS If more than 50 ft away, Spiritualist must concentrate An incorporeal form that appears within 30ft.
Cast personal spells on the Phantom. to maintain solid form.
Cannot be more than 50ft away.
Cannot be more than 100ft away.
Level DELIVER TOUCH SPELLS Cannot attack corporeal creatures, except to deliver
3 When fully manifested and within 30ft.
Phantom cannot hold a spell charge. Level DAMAGE REDUCTION
touch spells.
+ CMB + CMD
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
A phantom is dismissed when it reaches negative hit points equal to its Constitution score.
A phantom is normally summoned with the same hit points as before; but if it was slain it has half its max hp.
AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / + + +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
/
Notes
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VIGILANTE IDENTITY SOCIAL IDENTITY
VIGILANTE Vigilante name Social name SOCIAL
AVENGER
VIGILANTE TALENTS SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
L
L
Level Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
AVENGER DUAL IDENTITY
Level BASE ATTACK Vigilante Knowledge checks of one of your identities do not reveal anything Level
BONUS Level about the other, unless you have been unmasked.
4 3
Switching identity takes one minute, and must be done out of sight.
= Your two alignments must be within 1 step of each other.
Both alignments are real for the purpose of spells, abilities etc.
Level UNSHAKEABLE Attempts to scry on you only work if your current identity is one known Level
to the caster.
6 Level Vigilante Level bonus to resist 5
3 + attempts to Intimidate SEAMLESS GUISE
If suspected while in either identity, gain +20 to disguise checks to
appear as your current identity.
STARTLING APPEARANCE
Level Level
Level SOCIAL CONNECTIONS
8 On a successful surprise attack, target is treated as flat-footed 7
5 for your round and takes -4 to attack you.
= 10 + ( ÷2 ) + CHA FRIENDLY
HOSTILE
HOSTILE
Level Level
20 FRIENDLY 19
HOSTILE
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VIGILANTE IDENTITY SOCIAL IDENTITY
VIGILANTE Vigilante name Social name SOCIAL
STALKER
VIGILANTE TALENTS SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
L
L
Level Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
HIDDEN STRIKE DUAL IDENTITY
Level DAMAGE Vigilante Knowledge checks of one of your identities do not reveal anything Level
BONUS Level about the other, unless you have been unmasked.
4 3
Switching identity takes one minute, and must be done out of sight.
d8 = ÷2 Your two alignments must be within 1 step of each other.
Hidden Strike damage can be applied when a target is unaware of you, Both alignments are real for the purpose of spells, abilities etc.
Level considers you an ally, or is made flat-footed by Startling Appearance. Attempts to scry on you only work if your current identity is one known Level
to the caster.
6 It can also be applied when a target is flanked or is denied their DEX 5
bonus to AC, but rolling d4s in place of d8s. SEAMLESS GUISE
On ranged attacks, it only applies within 30 ft. If suspected while in either identity, gain +20 to disguise checks to
It is not multiplied by critical hits. appear as your current identity.
Level It cannot be non-lethal unless using a non-lethal weapon. Level
SOCIAL CONNECTIONS
8 You may apply one hidden strike talent. 7
UNSHAKEABLE
FRIENDLY
Level Vigilante Level bonus to resist
Level 3 + attempts to Intimidate HOSTILE Level
10 9
STARTLING APPEARANCE
Level On a successful surprise attack, target is treated as flat-footed
FRIENDLY
Level Level
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC.
14 13
11 Target is also frightened unless they pass a Will save.
FRIENDLY
Vigilante
WILL SAVE DC Level HOSTILE
Level
16 = 10 + ( ÷2 ) + CHA Level
15
FRIENDLY
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VIGILANTE IDENTITY SOCIAL IDENTITY
BRUTE Vigilante name Social name SOCIAL
VIGILANTE
VIGILANTE TALENTS SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
L
L
Level Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
BRUTE FORM BRUTE FORM
Level Brute form is savage, dangerous and cannot tell friend from foe. When mortally threatened or entering combat, succeed at a Will save Level
Become one size category larger, but gain no ability score increase. or enter Brute form. This takes a full round and leaves you flat-footed.
4 3
When there are no more enemies to fight, succeed at a Will save or
-2 To AC and any skill of ability checks using CHA, DEXor INT.
turn on your allies; allies can help you to calm down.
BASE ATTACK Vigilante Bonus
Vigilante
BONUS Level
Level WILL SAVE DC Level Level
6 = + = 10 + ( ÷2 ) 5
Level Level Level Bonus to melee attack
5 +1 13 +2 19 +3 and damage.
Maximum time in brute form: 2 hours at once, 6 hours a day.
On returning to social form, you are fatigued for the same amount of
Level Level
UNSHAKEABLE time you were in brute form.
8 7
Level Vigilante Level bonus to resist DUAL IDENTITY
3 + attempts to Intimidate
Knowledge checks of one of your identities do not reveal anything
about the other, unless you have been unmasked.
Level STARTLING APPEARANCE Level
Switching identity takes one minute, and must be done out of sight.
10 Level On a successful surprise attack, target is treated as flat-footed Your two alignments must be within 1 step of each other.
9
5 for your round and takes -4 to attack you. Both alignments are real for the purpose of spells, abilities etc.
FRIGHTENING APPEARANCE Attempts to scry on you only work if your current identity is one known
to the caster.
Level On a successful surprise attack, opt to demoralize enemies. Level
12 Intimidate
= 10 +
Hit
+ WIS
SEAMLESS GUISE 11
check DC dice If suspected while in either identity, gain +20 to disguise checks to
Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC. appear as your current identity.
Level
11 Target is also frightened unless they pass a Will save. SOCIAL CONNECTIONS
Level Vigilante Level
14 WILL SAVE DC Level 13
= 10 + ( ÷2 ) + CHA FRIENDLY
HOSTILE
Level One making at least two hits as part of a full round attack: Level
18 DAMAGE 17
BONUS FRIENDLY
Level HOSTILE
20 d10 + = STR × 1½
Level One making at least four hits as part of a full round attack: Level
20 FRIENDLY 19
3d10 + = STR × 1½
HOSTILE
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VIGILANTE IDENTITY SOCIAL IDENTITY
CABALIST Vigilante name Social name SOCIAL
VIGILANTE
SPELLS SOCIAL TALENTS
Spell Spells Base Bonus Spells
LA
LA
D
D
= +
W
O
O
GO
GO
FU
FU
Save DC per day Spells
L
Level
INT - 12
INT - 4
INT - 8
CH
CH
1
IL
IL
AO
AO
EV
EV
0
TI
TI
INT
C
1
SPILL BLOOD PREPARED SPELLS
2
A successful attack against an unaware target causes bleeding. Level
3 Vigilante 3
BLEED
4 DAMAGE Level 0
5 =
6 Level
DUAL IDENTITY 5
Spell Save DC = 10 + INT + Spell Level
Knowledge checks of one of your identities do not reveal anything
ARCANE SPELL FAILURE about the other, unless you have been unmasked.
THRESHOLD
Switching identity takes one minute, and must be done out of sight.
1
Cabalists can wear light armor Level
Your two alignments must be within 1 step of each other.
% without risking spell failure. Both alignments are real for the purpose of spells, abilities etc. 7
Attempts to scry on you only work if your current identity is one known
to the caster.
BLOODBOUND SPELL
3
Level Level When casting a spell against a bleeding target, the target takes Level
6 5 -1 to saves and AC, or -2 for necromancy spells.
13
BLOODY HORROR
Level When one of a spell’s targets is bleeding, make an intimidate
check to demoralize all targets.
Level 11 Level
Target cannot be affected again for 24 hours.
12 15
SHADOWY APPEARANCE
4
Level
While in vigilante identity, gain 20% miss chance.
17
Once per day, use greater invisibilityfor 1d6 rounds.
Level Level
18 VENGEANCE STRIKE 5 17
Spend up to five consecutive standard actions studying
a target, each granting one of:
Level
Level +4 to attack Level
20 6
20 +3d6 damage 19
+2 to attack roll (affects critical range)
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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VIGILANTE IDENTITY SOCIAL IDENTITY
GUNMASTER Vigilante name Social name SOCIAL
VIGILANTE
VIGILANTE TALENTS SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
L
L
Level Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
NIMBLE DUAL IDENTITY
Vigilante Knowledge checks of one of your identities do not reveal anything
Level Level
Level AC BONUS Level about the other, unless you have been unmasked.
4 3
4
+ = ( +2 )÷ 6 Switching identity takes one minute, and must be done out of sight.
Your two alignments must be within 1 step of each other.
Both alignments are real for the purpose of spells, abilities etc.
Level
GUNMASTER Attempts to scry on you only work if your current identity is one known Level
Vigilante to the caster.
6 FIREARM 5
Level BONUS Level
( )
SEAMLESS GUISE
5 If suspected while in either identity, gain +20 to disguise checks to
+ = -1 ÷4 appear as your current identity.
Level Level
STARTLING APPEARANCE SOCIAL CONNECTIONS
8 7
Level On a successful surprise attack, target is treated as flat-footed
5 for your round and takes -4 to attack you.
FRIENDLY
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC. HOSTILE
Level Level
11 Target is also frightened unless they pass a Will save.
12 11
Vigilante
WILL SAVE DC Level
( ) + CHA
FRIENDLY
Level
= 10 + ÷2 HOSTILE
Level
14 13
Level STUNNING APPEARANCE
On a successful surprise attack, target must make a will save FRIENDLY
17 or be stunned until the end of your next turn. HOSTILE
Level Level
VENGEANCE STRIKE
16 15
Spend up to five consecutive standard actions studying a target, FRIENDLY
each granting one of:
Level HOSTILE
+4 to attack
Level
20 Level
+3d6 damage
18 +2 to attack roll (affects critical range) 17
FRIENDLY
HOSTILE
Level Level
20 FRIENDLY 19
HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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VIGILANTE IDENTITY SOCIAL IDENTITY
MAGICAL CHILD Vigilante name Social name SOCIAL
VIGILANTE
SPELLS SOCIAL TALENTS
Spell Spells Base Bonus Spells
LA
LA
D
D
= +
W
O
O
GO
GO
FU
FU
Save DC per day Spells
L
Level
INT - 12
INT - 4
INT - 8
CH
CH
1
IL
IL
AO
AO
EV
EV
0
TI
TI
INT
C
1
DUAL IDENTITY PREPARED SPELLS
2
Knowledge checks of one of your identities do not reveal anything Level
3 about the other, unless you have been unmasked.
3
4
Your two alignments must be within 1 step of each other. 0
Attempts to scry on you only work if your current identity is one known
5 to the caster.
6
SEAMLESS GUISE Level
If suspected while in either identity, gain +20 to disguise checks to 5
Spell Save DC = 10 + INT + Spell Level appear as your current identity.
You must commune with your magical spirit guide TRANSFORMATION SEQUENCE
for 1 hour each day to replenish your spells. Transform in just 5 rounds, but with a visible and audible spectacle 1
Quick change social talent Level
ARCANE SPELL FAILURE
THRESHOLD Transform as a standard action, but with an impressive spectacle. 7
Magical children can wear
UNSHAKEABLE
% light armor without risking
spell failure. Level Vigilante Level bonus to resist
3 + attempts to Intimidate Level
2 9
VIGILANTE TALENTS STARTLING APPEARANCE
Level On a successful surprise attack, target is treated as flat-footed
Level 5 for your round and takes -4 to attack you.
Level
2 FRIGHTENING APPEARANCE 11
On a successful surprise attack, opt to demoralize enemies.
Intimidate
check DC = 10 +
Hit
dice + WIS 3
Level Level
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC.
6 13
11 Target is also frightened unless they pass a Will save.
Vigilante
WILL SAVE DC Level
Level
12 = 10 + ( ÷2 ) + CHA Level
15
4
Level STUNNING APPEARANCE
On a successful surprise attack, target must make a will save
17 or be stunned until the end of your next turn.
Level Level
18 VENGEANCE STRIKE 5 17
Spend up to five consecutive standard actions studying
a target, each granting one of:
Level
Level +4 to attack Level
20 6
20 +3d6 damage 19
+2 to attack roll (affects critical range)
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MAGICAL SPIRIT GUIDE
ANIMAL GUIDE Name
MAGICAL CHILD
LA
OD
W
GO
FU
L
SOCIAL IDENTITY
CH
IL
Animal form
AO
EV
TI
C
Name
Your magical spirit guide takes the form of an animal from the
Animal Wizard familiar list.
If your magical spirit guide dies, it can be returned after 24 hours
with a ritual. It retains all of its memories.
Your magical spirit guide has a social identity as
Level
an ordinary animal, though a spirit guide with an Your magical spirit guide’s form changes permanently into a
outlandish form may need to hide or disguise. 3 level-appropriate creature from the Improved Familiar list.
SOCIAL CONNECTIONS 5 Alignment restrictions apply, based only on your
7 Vigilante alignment.
Level
Gains the Shape change ability.
FRIENDLY
9
HOSTILE
DAMAGE REDUCTION
DAMAGE Vigilante
FRIENDLY
REDUCTION Level
/magic =
HOSTILE
Level Your magical spirit guide can use your Stunning Appearance
FRIENDLY
17 ability.
HOSTILE
Level Your magical spirit guide can use your Vengeance Strike
20 ability.
FRIENDLY
HOSTILE
FRIENDLY
HOSTILE
FRIENDLY
HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's
Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
MOUNTED FURY Vigilante name Social name SOCIAL
VIGILANTE
VIGILANTE TALENTS SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
L
L
Level Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
MOUNT DUAL IDENTITY
Mount name Knowledge checks of one of your identities do not reveal anything
Level Level
about the other, unless you have been unmasked.
4 3
Switching identity takes one minute, and must be done out of sight.
Levels as a Druid animal companion, without the share spells ability. Your two alignments must be within 1 step of each other.
Take no armor check penalty to ride your mount. Both alignments are real for the purpose of spells, abilities etc.
Level Attempts to scry on you only work if your current identity is one known Level
If your mount dies, you may find another after a week of mourning.
to the caster.
8 5
Level Your mount shares all your teamwork feats, but does not count SEAMLESS GUISE
3 as a separate creature while mounted. If suspected while in either identity, gain +20 to disguise checks to
5 Your mount may use your Startling Appearance ability. appear as your current identity.
Level Level
SOCIAL CONNECTIONS
10 UNSHAKEABLE 7
Level Vigilante Level bonus to resist
3 + attempts to Intimidate FRIENDLY
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC. HOSTILE
Level 11 Target is also frightened unless they pass a Will save. Level
18 Vigilante
13
WILL SAVE DC Level FRIENDLY
Level
= 10 + ( ÷2 ) + CHA HOSTILE
Level
20 STUNNING APPEARANCE 15
Level
On a successful surprise attack, target must make a will save FRIENDLY
17 or be stunned until the end of your next turn. HOSTILE
FURIOUS CHARGE
VENGEANCE STRIKE Level
Level +4 to attack on a mounted charge.
Spend up to five consecutive standard actions studying 17
6 Not penalty to AC. a target, each granting one of:
FRIENDLY
HOSTILE
MIGHTY CHARGE +4 to attack
Level
Double the critical range of your weapons
Level
and your mount’s attacks.
20 +3d6 damage
Level
12 +2 to attack roll (affects critical range) 19
Make a free bull rush, disarm, sunder or trip FRIENDLY
attempt, without attack of opportunity. You must be mounted when you make the attack. HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
PSYCHOMETRIST Vigilante name Social name SOCIAL
VIGILANTE
FOCUS POWERS SOCIAL TALENTS
POWER Vigilante
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
SAVE DC Level
L
= 10 + ( ÷ 2 ) + INT
CH
CH
IL
IL
AO
AO
EV
EV
TI
TI
C
C
MENTAL FOCUS Level Abjuration Evocation Necromancy
DUAL IDENTITY
FOCUS Vigilante 2 Knowledge checks of one of your identities do not reveal anything Level
POINTS Level about the other, unless you have been unmasked.
6 Divination Illusion Transmutation 3
=( ÷ 2 ) + INT
Switching identity takes one minute, and must be done out of sight.
12 Your two alignments must be within 1 step of each other.
Enchantment
18 Both alignments are real for the purpose of spells, abilities etc.
OBJECT READING Attempts to scry on you only work if your current identity is one known Level
Spend 1 minute handling an item to learn: to the caster.
IMPLEMENTS 5
• If the item is magical, learn its properties Mental Focus SEAMLESS GUISE
Level and command word. If suspected while in either identity, gain +20 to disguise checks to
2 • If the item is historical, learn about its past. appear as your current identity.
• If the item was used recently, learn Level
about its last user. SOCIAL CONNECTIONS
7
VIGILANTE TALENTS
FRIENDLY
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC. HOSTILE
Level 11 Target is also frightened unless they pass a Will save. Level
10 Vigilante
13
WILL SAVE DC Level FRIENDLY
Level
= 10 + ( ÷2 ) + CHA HOSTILE
Level
14 STUNNING APPEARANCE 15
Level
On a successful surprise attack, target must make a will save FRIENDLY
17 or be stunned until the end of your next turn. HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSYCHOMETRIST BASE FOCUS POWER PSYCHOMETRIST BASE FOCUS POWER
Object
IMPLEMENT Object
IMPLEMENT
Abjuration Divination Enchantment FOCUS POWERS Abjuration Divination Enchantment FOCUS POWERS
Description Description
Object
IMPLEMENT Object
IMPLEMENT
Abjuration Divination Enchantment FOCUS POWERS Abjuration Divination Enchantment FOCUS POWERS
Description Description
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's
Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
WARLOCK Vigilante name Social name SOCIAL
VIGILANTE
SPELLS SOCIAL TALENTS
Spell Spells Base Bonus Spells
LA
LA
D
D
= +
W
O
O
GO
GO
FU
FU
Save DC per day Spells
L
Level
INT - 12
INT - 4
INT - 8
CH
CH
1
IL
IL
AO
AO
EV
EV
0
TI
TI
INT
C
1
MYSTIC BOLTS PREPARED SPELLS
2 BOLT Vigilante
Level
3 DAMAGE Level
Acid Electricity 3
4 d6 = ÷4 Cold Fire
0
5 Level Level Level
6 7 13 19 Add another damage type Level
5
Spell Save DC = 10 + INT + Spell Level DUAL IDENTITY
ARCANE SPELL FAILURE Knowledge checks of one of your identities do not reveal anything
THRESHOLD about the other, unless you have been unmasked. 1
Warlocks can wear light armor Switching identity takes one minute, and must be done out of sight. Level
% without risking spell failure. Your two alignments must be within 1 step of each other. 7
Both alignments are real for the purpose of spells, abilities etc.
Attempts to scry on you only work if your current identity is one known
to the caster.
SEAMLESS GUISE Level
If suspected while in either identity, gain +20 to disguise checks to
appear as your current identity.
2 9
VIGILANTE TALENTS
STARTLING APPEARANCE
Level Level On a successful surprise attack, target is treated as flat-footed Level
2 5 for your round and takes -4 to attack you. 11
FRIGHTENING APPEARANCE
On a successful surprise attack, opt to demoralize enemies.
Intimidate Hit
3
Level check DC = 10 + dice + WIS Level
6 Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC. 13
Level
Target is also frightened unless they pass a Will save.
11
Vigilante
WILL SAVE DC Level
Level
( ) + CHA
Level
12 = 10 + ÷2 15
4
Level STUNNING APPEARANCE
On a successful surprise attack, target must make a will save
Level
17 or be stunned until the end of your next turn. Level
18 5 17
VENGEANCE STRIKE
Spend up to five consecutive standard actions studying
a target, each granting one of:
Level
Level +4 to attack Level
20 20
+3d6 damage
6 19
+2 to attack roll (affects critical range)
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
WILDSOUL Vigilante name Social name SOCIAL
AVENGER
NATURAL COURSE SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
Level
L
Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
AVENGER DUAL IDENTITY
Level BASE ATTACK Vigilante Knowledge checks of one of your identities do not reveal anything Level
6 BONUS Level about the other, unless you have been unmasked.
3
Switching identity takes one minute, and must be done out of sight.
= Your two alignments must be within 1 step of each other.
Both alignments are real for the purpose of spells, abilities etc.
Level UNSHAKEABLE Attempts to scry on you only work if your current identity is one known Level
12 to the caster.
5
Level Vigilante Level bonus to resist
3 + attempts to Intimidate SEAMLESS GUISE
If suspected while in either identity, gain +20 to disguise checks to
appear as your current identity.
Level STARTLING APPEARANCE
Level
18 Level On a successful surprise attack, target is treated as flat-footed SOCIAL CONNECTIONS
7
5 for your round and takes -4 to attack you.
HOSTILE
HOSTILE
Level Level
20 FRIENDLY 19
HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
WILDSOUL Vigilante name Social name SOCIAL
STALKER
NATURAL COURSE SOCIAL TALENTS
LA
LA
D
D
W
W
O
O
GO
GO
FU
FU
Level
L
Level
CH
CH
2 1
IL
IL
AO
AO
EV
EV
TI
TI
C
C
HIDDEN STRIKE DUAL IDENTITY
Level DAMAGE Vigilante Knowledge checks of one of your identities do not reveal anything Level
6 BONUS Level about the other, unless you have been unmasked.
3
Switching identity takes one minute, and must be done out of sight.
d8 = ÷2 Your two alignments must be within 1 step of each other.
Hidden Strike damage can be applied when a target is unaware of you, Both alignments are real for the purpose of spells, abilities etc.
Level considers you an ally, or is made flat-footed by Startling Appearance. Attempts to scry on you only work if your current identity is one known Level
12 It can also be applied when a target is flanked or is denied their DEX
to the caster.
5
bonus to AC, but rolling d4s in place of d8s. SEAMLESS GUISE
On ranged attacks, it only applies within 30 ft. If suspected while in either identity, gain +20 to disguise checks to
It is not multiplied by critical hits. appear as your current identity.
Level
It cannot be non-lethal unless using a non-lethal weapon. Level
18 SOCIAL CONNECTIONS
7
You may apply one hidden strike talent.
UNSHAKEABLE
VIGILANTE TALENTS FRIENDLY
Level Vigilante Level bonus to resist
3 + attempts to Intimidate HOSTILE Level
Level 9
4 STARTLING APPEARANCE
Level On a successful surprise attack, target is treated as flat-footed
FRIENDLY
Level
Level Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC.
13
10 11 Target is also frightened unless they pass a Will save.
FRIENDLY
Vigilante
WILL SAVE DC Level HOSTILE
Level
14
= 10 + ( ÷2 ) + CHA Level
15
FRIENDLY
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
VIGILANTE IDENTITY SOCIAL IDENTITY
CABALIST Vigilante name Social name SOCIAL
VIGILANTE
SPELLS SOCIAL TALENTS
Spell Spells Base Bonus Spells
LA
LA
D
D
= +
W
O
O
GO
GO
FU
FU
Save DC per day Spells
L
Level
INT - 12
INT - 4
INT - 8
CH
CH
1
IL
IL
AO
AO
EV
EV
0
TI
TI
INT
C
1
INQUISITION PREPARED SPELLS
2
Level
3 3
4 0
DUAL IDENTITY
5 Knowledge checks of one of your identities do not reveal anything
about the other, unless you have been unmasked. Level
6
Switching identity takes one minute, and must be done out of sight. 5
Spell Save DC = 10 + INT + Spell Level Your two alignments must be within 1 step of each other.
ARCANE SPELL FAILURE Both alignments are real for the purpose of spells, abilities etc.
THRESHOLD Attempts to scry on you only work if your current identity is one known 1
Cabalists can wear light armor to the caster. Level
% without risking spell failure. SEAMLESS GUISE 7
If suspected while in either identity, gain +20 to disguise checks to
appear as your current identity.
UNSHAKEABLE Level
Level
+
Vigilante Level bonus to resist 2 9
3 attempts to Intimidate
VIGILANTE TALENTS
STARTLING APPEARANCE
Level Level On a successful surprise attack, target is treated as flat-footed Level
2 5 for your round and takes -4 to attack you. 11
FRIGHTENING APPEARANCE
On a successful surprise attack, opt to demoralize enemies.
3
Intimidate Hit
Level
check DC = 10 + dice + WIS Level
6 13
Level Enemies within 10ft are shaken for 1rd + 1rd per 5 over the DC.
11 Target is also frightened unless they pass a Will save.
Vigilante
WILL SAVE DC Level
Level Level
12 = 10 + ( ÷2 ) + CHA 4 15
Barbarian
BARBARIAN
rds = 2 + CON + ( ×2 )+ rds
{
Level WILL ARMOR
Fast Movement ATTACK DAMAGE SAVE CLASS
1 RAGE! BONUS BONUS BONUS PENALTY
2 Uncanny Dodge
RAGE! 2 2 2 -2
3 Danger Sense +1
GREATER RAGE! 3 3 3 -2
5 Improved Uncanny Dodge MIGHTY RAGE! 4 4 4 -2
6 Danger Sense +2 Ability Modifier =
(Total Ability Score - 10) ÷ 2 STR CON AC
7 Damage Reduction 1/―
FATIGUED Strength Score Dexterity Score
9 Danger Sense +3 DURATION Penalty: -2 Penalty: -2
Cannot rage, run or charge
10 Damage Reduction 2/― 10 rds -1
STR -1
DEX while fatigued.
15 Danger Sense +5 1
17 Tireless RAGE! 2
18 Danger Sense +6
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
Bonus Buffs Nerfs RAGE! Fatigued ft sq d00 ×
+ = - + -
Conditional Modifiers Attack Bonus Damage Critical
Range Type
ft sq d00 ×
COMBAT MANEUVERS Ammo Special Ammo
# #
COMBAT MANEUVER Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANEUVER Dodge Deflection Base Size SAVES
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
- Fatigued
Penalty Conditional Modifiers
HEALTH
HIT POINTS RAGE! Wounds Dying Stable Non-lethal Unconscious
hp + hp hp hp
AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
RAGE!
-2 AC Penalty /
- Fatigued
AC Penalty
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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MONK Monk
Level
MONK
Unarmed
UNCHAINED Monk Bonus Strike
Level Feats Damage
STUNNING FIST Sm / Lg Armor Class Bonus
STUNNING FIST Monk Non-Monk Flurry of Blows Use a full attack action for an extra attack
PER DAY Level Levels
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
( )
d4 / d8 Stunning Fist Stun (or other effects) target for one round
= + ÷4
2 Evasion Avoid all damage on successful reflex save
(Round down)
STUNNING FIST
TODAY Fast Movement +10 ft (which grants +4to Acrobatics checks for jumping)
3
FORTITUDE Monk
SAVE DC Level 4 d8 Still Mind +2to saves against enchantment
( ) + WIS
d6 / 2d6
= 10 + ÷2
5 Purity of Body Immune to all diseases
Level
1 Stunned No action this round Fast Movement +20 ft (which grants +8to Acrobatics checks for jumping)
Lose DEXbonus to AC; -2 AC 6
4 Fatigued Cannot run or charge
7 Wholeness of Body Heal your own wounds - 2 ki points
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls,
8 d10
saving throws, skill and ability checks d8 / 2d8
12 Staggered May make a standard or move action, Improved Evasion Avoid half damage on failed reflex save
but not both 9 Fast Movement +30 ft (which grants +12to Acrobatics checks for jumping)
16 Blinded Lose DEXbonus to AC; -2 AC
-4 on STRand DEXskills, opposed Perception 10
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed 11 Flurry of blows (second) Additional attack
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception 12 2d6 Fast Movement +40 ft (which grants +16to Acrobatics checks for jumping)
automatically fail Perception checks for sound d10 / 3d6
20 Paralyzed No action for 1d6 rounds 13 Tongue of the Sun and Moon Speak with any living creature
Lose DEXbonus to AC; -2 AC
BONUS FEATS 14
Catch off-guard Combat Reflexes
15 Fast Movement +50 ft (which grants +20to Acrobatics checks for jumping)
Level Deflect Arrows Dodge
1 Improved Grapple Scorpion Style 16 2d8
2d6 / 3d8
Throw Anything
Gorgon’s Fist Improved Bull Rush
17 Timeless Body No age penalties or artificial aging
Level
Improved Disarm Improved Feint 18 Fast Movement +60 ft (which grants +24to Acrobatics checks for jumping)
6
Improved Trip Mobility
19 Flawless Mind Take the better of 2 will saves
Level Improved Critical Medusa’s Wrath
10 Snatch Arrows Spring Attack 20 2d10 Perfect Self Treated as outsider
2d8 / 4d8
KI POOL
KI POOL Monk KI POWERS
Level CAPACITY Level
( )+
Level
3
= ÷2 WIS 4
KI
POOL Level
Level KI STRIKE
6
3 As long as you have at least 1 ki point left,
treat unarmed attacks as magic weapons
7 Treat unarmed attacks as cold iron and silver weapons Level
8
10 Treat unarmed attacks as lawful weapons
16 Treat unarmed attacks as adamantine weapons Level
STYLE STRIKE 10
Level
Level
5 12
Level Level
9 14
Level
Level
13 16
Level Level
Apply two unarmed style strikes each round
15 18
Level Level
17 20
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
Make unarmed strikes with any free limb
INITIATIVE BONUS Feats Training Misc Unarmed Strike Flurry of blows uses full STRbonus, even with off hand
INIT = DEX + + + Flurry of Blows Attack Bonus Attack Bonus Damage Critical
SPEED d00 ×
SPEED Speed with Armor Temp Speed
BASE ATTACK
Range Type Attack Bonus Damage Critical
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK
ft sq d00 ×
ft sq d00 ×
COMBAT MANEUVERS
COMBAT Ammo Special Ammo
Base
MANEUVER Attack Bonus / Size # #
BONUS Monk Level Modifier Misc
Ammo Special Ammo
CMB = STR + - + # #
COMBAT MANEUVER Dodge Deflection Monk Level Base Size SAVES
DEFENSE Modifier Modifier ÷4 Attack Bonus Modifier Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + WIS + + BAB - FORT = CON + + + +
FLAT-FOOTED Deflection Monk Level Base Size REFLEX SAVE
CMD Modifier ÷4 Attack Bonus Modifier
REF = DEX + + + +
CMD = 10 + STR / / + + WIS + + BAB - WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Level Level
2 Evasion 5 Purity of Body
4 Still Mind 9 Improved Evasion
HEALTH
Conditional Modifiers
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
AC = 10 + DEX + + + WIS + + +
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + WIS + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + + WIS + / +
Temp AC Spell Resistance Monk bonus applies when
unarmored and unencumbered
+ AC Conditional Modifiers
Damage Reduction
/
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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ROGUE Rogue
Level
ROGUE TALENTS
TALENTS Rogue
UNCHAINED Misc From level 10, a Rogue
KNOWN Level
( )+
can take Advanced Talents
ROGUE = ÷2
(Round down)
Rogue
Level Trapfinding
Sneak Attack
1
1
Finesse Training
2 Evasion
2
3 Danger Sense
Debilitating Injury
4 3
Uncanny Dodge
5 Rogue’s Edge
20 Master Strike 5
TRAPS
Rogue 6
Perception Level
Locate Traps = +( ÷ 2)
7
Disable Rogue
Device Level
Disable Traps = +( ÷ 2) 8
DANGER SENSE Rogue
Level Misc
Level BONUS
3
+ = ( ÷3 )+ 9
Bewildered
Penalty to AC, and an extra ACpenalty against yourself. ROGUE’S EDGE
4 -2 AC -4 ACagainst yourself Level
Gain skill unlock powers appropriate to your ranks in:
10 -2 AC -6 ACagainst yourself 5
16 -2 AC -8 ACagainst yourself
10
Disoriented
Penalty to attack, and an extra penalty against yourself.
15
4 -2 attack -4 to attack yourself
10 -2 attack -6 to attack yourself 20
16 -2 attack -8 to attack yourself
MASTER STRIKE
Hampered
All target’s speeds are reduced to half (min 5ft), A successful sneak attack can also deliver one of:
and target cannot take 5ft steps. • Sleep for 1d4 hours • Paralyzed for 2d6 rounds • Slain
MASTER STRIKE Rogue
Level FORTITUDE DC Level
20
= 10 + ( ÷2 ) + INT
Master strike cannot be used again on the same target within
24 hours, whether they pass the Fortitude save or not.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Caster PREPARED SPELLS
KNOWN SPELLS
SUMMONER Level
SUMMONER
Summoner Summon
0
{
Level Monster
Eidolon
1 Life Link I
2 Bond Senses
1
3 - II
4 Shield ally
5 - III
6 Maker’s call 2
7 - IV
8 Transposition
9 - V
10 Aspect
3
11 - VI
13 - VII 4
14 Life bond
15 - VIII
Merge forms
5
16
17 - IX
18 Greater aspect
6
19 Gate
20 Twin eidolon
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
CHA - 12
CHA - 4
CHA - 8
0
CHA
1
2
3
4
5
6
7
8 SCROLLS POTIONS
9
%
WANDS
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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EIDOLON
Name
FEMALE
MALE
LA
OD
W
GO
FU
L
Subtype Size Size
CH
IL
AO
EIDOLON
EV
TI
Modifier
C
Base Form Hit Dice Base Attack Max Skill Feats
ABILITIES Bonus Attacks Ranks
Ability Item Ability Temp Temp
Score Bonus Modifier Score Modifier d10
EVOLUTION Armor Saves Good saves:
STR STR STR POOL Bonus (Good) (Bad) FORT
DEX DEX REF
DEX / WILL
CON CON CON SKILLS
Class
INT INT INT
ns
Skill Skills Ranks Feats Misc
io
ut
Untrained Bonus +3
ol
WIS WIS WIS
Ev
Acrobatics DEX
CHA CHA CHA Appraise INT
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down) Bluff CHA
EVOLUTIONS Climb STR
Diplomacy CHA
Disable Device DEX
Disguise CHA
Escape Artist DEX
Fly DEX
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/
Linguistics INT
Perception WIS
Ride DEX
Sense Motive WIS
Sleight of Hand DEX
Spellcraft INT
Stealth DEX
Survival WIS
Swim STR
Use Magic Device CHA
Knowledge (planes) INT
Profession - WIS
Knowledge - INT
Perform - CHA
Other skills:
Craft - INT
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc
ft sq ft sq
Range Type Attack Bonus Damage Critical
Swim Speed Fly Speed Climb Speed
ft sq d00 ×
ft sq ft sq ft sq
BASE ATTACK
BASE MELEE RANGED Range Type Attack Bonus Damage Critical
ATTACK BONUS ATTACK ATTACK
ft sq d00 ×
+ ft sq d00 ×
= + - -
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack
Range Type Attack Bonus Damage Critical
+ = + - +
d00 ×
ft sq
COMBAT MANEUVERS SAVES
COMBAT MANEUVER Base Size FORTITUDE SAVE Base Misc Misc Temp
BONUS Attack Bonus Modifier Misc
FORT = CON + + + +
CMB = STR + BAB - +
REFLEX SAVE
COMBAT MANEUVER
DEFENSE
Dodge
Modifier
Deflection
Modifier
Base
Attack Bonus
Size
Modifier Misc
REF = DEX + + + +
WILL SAVE
CMD = 10 + STR + DEX + + + BAB - +
WILL = WIS + + + +
FLAT-FOOTED Deflection Base Size
CMD Modifier Attack Bonus Modifier Misc Evasion Improved Endurance Trap
Evasion Sense
CMD = 10 + STR / / + + BAB - +
Temp CMB Temp CMD Conditional Modifiers EFFECTS
+ CMB + CMD
HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious
hp hp hp
ARMOR CLASS
Dodge Deflection Natural Size
ARMOR CLASS Modifier Modifier Armor Modifier Evolutions Misc
AC = 10 + DEX + + + + + +
FEATS
FLAT-FOOTED ARMOR CLASS
AC = 10 / / + + + + +
TOUCH ARMOR CLASS
AC = 10 + DEX + + / + + +
Temp AC Spell Resistance Conditional Modifiers
+ AC
Damage Reduction
/
Notes
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOR EQUIPMENT
Value Weight Hat / Mask
Properties Properties
ft sq Headband
Check Penalty Weight Spell Failure Armor AC
lb % AC Properties
SHIELD
Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat
Properties
Shoulders
Properties
Chest
Properties
Belts
Properties
Light Load Carried Items lb
lb
Weapons, Ammo lb
Medium Load
Hands Clothes / Body
lb Armor, Shield lb
Heavy Load Properties Properties
Worn Items lb
lb Dorjes, Power stones,
Tattoos, Components lb
Max Load
Total Weight lb Ring Arms / Wrists
lb
Copper , cp
Platinum , , pp
#
4
5
6
CHARGES
#
7
8
CHARGES
# 9
10
11
CHARGES
# 12
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIONICS UNLEASHED Psion PREPARED SPELLS
KNOWN POWERS
Level
POWERS MAX POWER MAX POINTS Manifester
PSION Manifester
Level
KNOWN LEVEL POWER COST
=
Level
DISCIPLINE
Discipline Additional Class Skills Power Level Cost
Generalist UMD,
1
Seer(clairsentience) Diplomacy, Perception 2
Egoist(psychometabolism) Acrobatics, Heal 3
Shaper(metacreativity) Bluff, Disguise, UMD
4
Nomad(psychoportation) Climb, Fly, Survival, Swim
Kineticist(psychokinesis) Disable Device, Intimidate 5
Telepath(telepathy) Bluff, Diplomacy, Sense Motive 6
Discipline Talents 7
8
9
Level Discipline Abilities
2
10
11
8
12
14
13
20 14
PSIONICS 15
POWER POINTS Base Bonus
Racial Misc
16
PER DAY Points Points
17
pts = + + +
18
19
Bonus Points Manifester 20
Level
21
= INT × ÷2 (Round down)
22
Power Points
23
24
25
pts 26
POWER LEVELS 27
Power Point Power 28
Level Cost Save DC
29
1 1
30
2 3
3 5
31
4 7 32
5 9 33
6 11 34
7 13 35
8 15 36
9 17
Power Save DC = 10 + INT + Power Level
BONUS FEATS
Level
1
5
10
15
20
Bonus feats should be Psionic Feats, Metapsionic Feats,
or Psionic Item Creation Feats
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PSIONICS UNLEASHED Psychic WARRIOR’S PATH
Warrior
PSYCHIC Level
Manifester
WARRIOR Level Trance
PATH SKILLS
+2 4 6
Maneuver
SECONDARY PATH
Level
9
Trance
PSIONICS
POWER POINTS Base Bonus
PER DAY Racial Misc
Points Points
Maneuver
= + + +
3 5 3
4 7 4
5 9 5
6 11 6
Power Save DC = 10 + INT + Power Level 7
BONUS FEATS 8
Level
9
1
10
2
11
5
12
8
13
11 14
14 15
17 16
17
20
Bonus feats should be Combat Feats or Psionic Feats 18
TRANCE 19
Level TWISTING PATH
20
12 Switch your trance as a swift action
Uses per day
Level PATHWEAVING
Gain the benefit of both trances for up to
15 5 mins, provided you maintain psionic focus
ETERNAL WARRIOR
Level Add your wisdom modifier to attack, damage,
20 AC, skill checks, ability checks, saving throws, WIS
Initiative rolls and speed (gain 5ft per point).
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Soulknife MIND BLADE
PSIONICS UNLEASHED Level
Blade Damage: Strength Thrown
SOULKNIFE Manifester
Level
Shape
Light weapon Dual light weapons
Small
1d4
Medium
1d6
Large
1d8
Multiplier Range
20 ft 4 sq
MIND BLADE ENHANCEMENT One-handed weapon 1d6 1d8 2d6 15 ft 3 sq
ENHANCEMENT ENHANCEMENT
POOL BONUS Two-handed weapon 1d10 2d6 3d6 1½ 10 ft 2 sq *
5 Mighty cleaving 1
ft sq d00 + ×
5 Psychokinetic 1
7 Holy 2 ft sq d00 + ×
7 Icy burst 2
BLADE SKILLS
7 Mindcrusher 2
Level
7 Psychokinetic burst 2
2
7 Shocking burst 2
7 Suppression 2
Level
7 Unholy 2 4
7 Wounding 2
Level
9 Bodyfeeder 3
6
9 Mindfeeder 3
9 Soulbreaker 3 Level
12 Brilliant energy 4 8
15 Coup de grace 5
Level
10
Level
12
PSYCHIC STRIKE
PSYCHIC STRIKE Soulknife
Level
CAPACITY Level
( )÷4
14
d8 = +1 (Round down)
Level
Imbuing a weapon with a psychic strike charge requires a
Level move action, or a swift action if you lose psionic focus. 16
3 Psychic strike is discharged on any attack you choose to
use it, whether successful or not.
Level
QUICK DRAW 18
Level Manifest your mind blade as a free action, once per round.
5 (More often when using the Multiple Throw blade skill) Level
MIND BLADE MASTERY 20
No longer need a will save to maintain your mind blade in a
Level null psionics field. A blade still loses its enhancement bonus.
20 Change the configuration of you mind blade as a full-round
action, resetting any penalties from Fluid Form.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Wilder WILD SURGE
PSIONICS UNLEASHED Level
Surge Type
WILDER Manifester
Level
+ WILD SURGE
BONUS
PSIONICS
Psychic Enervation Risk of Psychic
POWER POINTS Base Bonus
PER DAY Points Points
Racial Misc 15 % Enervation
= + + +
SURGE BLAST
Surge Blast Wild Surge
Make a ranged touch attack (range 30ft)
Damage d6 = Bonus
Surge blasts do not trigger psychic enervation
Bonus Points Manifester
Level Surge Bond
SURGING EUPHORIA
Level While surging, receive a morale bonus to
Euphoria
Bonus
+
4 attack rolls, damage and saving throws. Euphoria Wild Surge
The effect of this bonus ends if you
succumb to psychic enervation. Duration rds = Bonus
POWER LEVELS
PERFECT SURGE
Power Point Power Wild Surge WILD SURGE
Level Cost Save DC Save DC Once per day, manifest one power with a +10wild surge bonus. 10 BONUS +
Also add +3to the power’s save DC, +3to any attack rolls
1 1 Level and treat the power as if it were 5levels higher. Risk of Psychic
20 Double the power’s effect radius, and its visual intensity. 100 % Enervation
2 3 Anyone touching you during a perfect surge suffers 1d4 fire damage.
Psychic enervation: Using perfect surge triggers psychic enervation for 1d4 rounds.
3 5
Also lose power points or hp equal to manifester level +10, and take 2 points burn to every ability score.
4 7
KNOWN POWERS
5 9
POWERS MAX POWER POWER POINTS Manifester
6 11 KNOWN LEVEL MAX COST Level
7 13 =
8 15
Power Level Cost
9 17
1
Power Save DC = 10 + CHA + Power Level 2
ELUDE ATTACK 3
DODGE Wilder
Level BONUS Level 4
2
+ AC = ( +2 ÷4 ) (Round down)
5
6
7
8
9
10
11
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PSIONICS expanded Aegis PREPARED SPELLS
CUSTOMIZATIONS
Level
Customization Points
aegis Manifester
Level 1
ASTRAL SUIT
Level Free customizations: 2
Astral Skin 1 Speed ×2, Nimble
2 Evasion
3
12 Improved Evasion
Astral Armor 1 Brawn, Improved Damage
2 Flexible Suit 4
8 (astral armor is treated as a
Masterwork Breastplate)
Astral Juggernaut 1 Fortification, Hardy 5
2 Stalwart
7 (astral suit resembles and is
treated as Full Plate) 6
PSIONICS
POWER POINTS Base
7
Bonus
PER DAY Racial Misc
Points Points
pts = + + + 8
Manifester 9
Bonus Points Level
pts 11
ASTRAL REPAIR
12
Level Repair an object 2hp as a standard action.
1 The ‘broken’ condition is removed when the object reaches
at least half its total hit points.
13
DAMAGE REDUCTION
Level
2 2/― 14
5 3/―
Astral
10 4/― Suit Racial Misc 15
15 5/―
20 6/―
+ +
16
CUSTOMIZATIONS
CUSTOMIZATIONS Base Bonus
Misc
POINTS Points Points 17
pts = + +
RECONFIGURE
18
Uses today
pts = INT
Level 19
3 Uses Aegis
per day Level
AUGMENT SUIT
As a standard action, gain temporary customization points. 21
Level Bonus Aegis
4 Points Level
CANNIBALIZE SUIT
23
Level Once a day as a standard action, dismiss your suit to gain
healing equal to your customization points.
12
This healing does not include temporary points.
You cannot reform the astral suit for 1 minute. 24
PERFECT MERGER
Suit cannot be forcibly dispelled (but still does not function 25
Level inside a null psionic field).
20 Spend two uses of Reconfigure to reset all customizations.
Cannibalize your suit to heal all damage. If you choose this, 26
you cannot reform the astral suit for 10 minutes.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Cryptic INSIGHTS
PSIONICS expanded Level
CRYPTIC Manifester
Level
1
PSIONICS
POWER POINTS Base Bonus 2
PER DAY Racial Misc
Points Points
= + + +
3
6
POWER LEVELS
Power Point Power Wild Surge 7
Level Cost Save DC Save DC
0 0
1 1 8
2 4
3 5 9
4 7
5 9
10
6 11
Power Save DC = 10 + CHA+ Power Level KNOWN POWERS
ALTERED DEFENSE POWERS Cryptic MAX POWER POWER POINTS Manifester
As a swift action, Absorb Damage reduction /― KNOWN Level LEVEL MAX COST Level
choose one of: Deflect Dodge bonus to AC = =
Retaliate Bonus to attack in return
Cryptic Power Level Cost
BONUS Level
1
+ = ÷4 (Round up) 2
USES PER DAY Uses today
3
rds = 4 + INT 4
Level Use your altered defense as as free action, even when not 5
4 your turn, by expending psionic focus
6
Level ENDURING DEFENSE
14 Keep one ability active indefinitely 7
DISRUPT PATTERN 8
On gaining psionic focus, choose one enemy type: 9
Aberration Animal Construct Dragon
10
Fey Humanoid Magical beast Monstrous
Ooze Outsider Plant humanoid 11
Undead Vermin Construct
12
Attack range 30ft, half damage to targets of the wrong type.
13
Cryptic
Misc
Level ÷ 2 14
DISRUPTION
DAMAGE
= d6 + INT + 15
(Round up) 16
TRAPS 17
Cryptic
Perception Level 18
Locate Traps = +( ÷ 2) 19
Craft: Cryptic 20
traps Level
Craft Traps = +
Level SWIFT TRAPPER
6 Create traps in half the normal time
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Dread TERROR
PSIONICS expanded Level
TERRORS Bonus
DREAD Manifester
Level
PER DAY
=
Points
+ CHA
Uses today
DREAD TALENTS
1 1
2 2
FEARSOME INSIGHT
INTIMIDATE Dread 3
BONUS Level
= + + + 1
2
Manifester 3
Bonus Points Level
4
= CHA × ÷2 (Round down)
5
Power Points used today
6
7
8
POWER LEVELS
Power Point Power Wild Surge 9
Level Cost Save DC Save DC
10
0 0
11
1 1
12
2 4
13
3 5
14
4 7
15
5 9
16
6 11
17
Power Save DC = 10 + CHA+ Power Level
POWER LEVELS 18
Become a native outsider 19
Level Damage resistance 10 / psionic
20
15 Turn ethereal at will
Use Nightmare Form at will
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Marksman KNOWN POWERS
PSIONICS expanded Level
POWERS MAX POWER POWER POINTS Manifester
Marksman Manifester
Level
KNOWN LEVEL MAX COST Level
=
COMBAT STYLE
Power Level Cost
Level Style technique
2 1
Level Style skill 2
3 3
Level Style mantra
4
3
5
Level
4 6
Level 7
8 8
Level 9
12
10
Level
11
16
12
Level
20 WIND READER
As a swift action while maintaining psionic focus, add your WISbonus to ranged attack rolls.
PSIONICS USES Marksman
PER DAY Level Misc Uses today
POWER POINTS Base Bonus
PER DAY Racial Misc
Points Points
=3+ +
= + + +
FAVORED WEAPON
Manifester Bows: composite longbow, composite shortbow, longbow, and shortbow
Bonus Points Level Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbow
and repeating light crossbow
= WIS × ÷2 (Round down) Spears: javelin, lance, pilum, shortspear, spear, and trident
Power Points used today Level
Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer,
2 net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident, and wooden stake
COMPETENCE Marksman
BONUS Level Misc
POWER LEVELS =( +2)÷4+
Power Point Power Wild Surge
Level Cost Save DC Save DC
COVER FIRE
0 0 Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save,
they’re staggered for one round. A confirmed critical does normal damage.
1 1
Level DODGE Marksman
2 4 4 BONUS Level
3 5 = 10 + DEX + ( ÷ 2)
4 7
DISENGAGE
5 9
Level When moving out of a threatened square, expend psionic focus to add WISto Acrobatics rolls to evade attacks
6 11 7 of opportunity. Move at full speed without increasing Acrobatic rolls.
Power Save DC = 10 + WIS+ Power Level
DEFENSIVE SHOT
EVADE ARROWS
Level
DODGE Marksman Make ranged attacks without provoking attacks of opportunity.
Level 13
BONUS Level
=( +2)÷4
2
RANGED SPECIALIST
Level Critical multiplier is one higher.
BONUS FEATS 19 If you have the Far Shot feat, suffer no penalty for range increments instead.
Level
5
Level
8
Level
11
Level
14
Level
17
Level
20
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Tactitian KNOWN POWERS
PSIONICS expanded Level
POWERS Tactitian MAX POWER POWER POINTS Manifester
TACTICIAN Manifester
Level
KNOWN
=
Level LEVEL MAX COST Level
=
COLLECTIVE
Power Level Cost
MAXIMUM Tactitian
MEMBERS Level 1
= INT or ÷2 2
If a member dies, make a Fortitude save (DC 15) or lose 3
power points equal to their hit dice.
Members must be within Medium range (100ft + 10ft per level). 4
Level
Unlimited range
Level
Collective may cross planes
5
15 19
6
COORDINATED STRIKE
As a swift action, grant members a bonus against one foe. 7
INSIGHT Tactitian 8
BONUS Level
9
=( + 3) ÷ 4 10
SPIRIT OF MANY 11
Level Network powers may manifest on any members, even
2 those out of range or who would be immune. 12
Spend additional power points to affect more members. 13
TELEPATHY 14
Level
Members can communicate without sharing a language.
3 15
Members can borrow abilities as if they were touching.
IMPROVED SHARE
16
Level May manifest 2 Shared powers at once 17
5 Level Level
3 Shared powers 4 Shared powers 18
11 17
19
COORDINATE
Level
Share a teamwork feat with any member as a free action, 20
6
if you have psionic focus and have line of sight and effect.
STRATEGIES
ECHO EFFECT USES
PER DAY Misc Uses today
Level Copy magical and psionic effects between members.
8 This costs points equal to the caster or manifester level.
For 4 points, extend the effect to an extra target.
= 3 + INT +
SHARED KNOWLEDGE Level
Level
By expending psionic focus, try to manifest a power 4
14 known by any member. Must pass a spellcraft check
(DC = 20 + spell level).
7
PSIONICS
POWER POINTS Base Bonus
PER DAY Racial Misc
Points Points
10
= + + +
Manifester 13
Bonus Points Level
19
POWER LEVELS
Power Point Power Wild Surge
Level Cost Save DC Save DC Level MASTER STRATEGIST
20 Sacrifice two daily uses of Strategy to grant all allies an insight bonus to attack, damage, ACand saves
0 0 equal to INTfor up to two minutes.
1 1
2 4
3 5
4 7
5 9
6 11
Power Save DC = 10 + INT+ Power Level
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Vitalist VITALIST METHOD
PSIONICS expanded Level
Method
Vitalist Manifester
Level
Extra power
COLLECTIVE
MAXIMUM Vitalist
MEMBERS Level
= + + + d6 = ÷3 = 3 + WIS
(Round up)
Level
Steal health as a ranged touch attack within 30ft
7
POWER LEVELS STEAL LIFE
Power Point Power Wild Surge FORTITUDE Vitalist
Level Cost Save DC Save DC DC Level
= 10 + WIS + ( ÷ 2)
Level
0 0
14
1 1 Gain 5hp for each of the target’s hit dice.
2 4 Cannot steal life from members of the collective, or targets with more than 140 total hit points.
3 5
4 7
5 9
6 11
Power Save DC = 10 + WIS+ Power Level
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Artificer ARTIFICER
TOME OF SECRETS Level
Artificer Crafting Elbow
ARTIFICER Caster Level Abilities Grease
Level
1 Jack of All Trades Weird Science +2
INVENTIONS
2 Item Creation Scribe Scroll
Bonus
Invention Inventions = Base +
Level Inventions
Save DC per day Inventions 3 Bonus Feat Brew Potion
INT
1 4 Craft Wondrous Item
2 5 Salvage Craft Magic Arms and Armor
3 Metamagic Science
6 +4
4
7 Craft Wand
Invention Save DC = 10 + INT + Spell Level
8 Bonus Feat
Invention time = 4 hours per spell level
( )
10 +6
=1+ ÷2 11 Improved Metamagic Science
(Round up)
USE MAGICAL DEVICE 12 Bonus Feat Craft Staff
DC 15 To use an invention crafted by someone else
13 Improved Jack of All Trades
DC 20 To use an invention when its uses are spent
rising 1 each time it’s used 14 Forge Ring
Salvage Value , , , .
WANDS
CHARGES
#
CHARGES
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
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TOME OF SECRETS Priest PREPARED SPELLS
PREPARED SPELLS
OD
LA
W
PRIEST Level
GO
FU
L
OF Caster
CH
IL
AO
EV
TI
Level
C
DOMAINS
0
Domain Domain
Domain Spell + 1
1
1
2
3
4
5 Domain Spell + 1
6 Domain Spell + 1
7
8 2
9
Domain Additional Domain
Domain Spell + 1
1
2 3
3
4
5
Domain Spell + 1
6
7 Domain Spell + 1
8
9 4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
WIS - 12
WIS - 4
WIS - 8
Domain Spell + 1
0
WIS
Domain Spell + 1
1 +2 +2
2 +2 +2 5
3 +2 +2
4 +2 +2
+2 +2 Domain Spell + 1
5
6 +2 +2 Domain Spell + 1
7 +2 +2 6
8 +2 +2
9 +2 +2
Spell Save DC = 10 + WIS + Spell Level Domain Spell + 1
Caster
Concentration = WIS + Level
Domain Spell + 1
7
CHANNEL ENERGY
Channel Positive Energy Channel Negative Energy
Priest
8
ENERGY ROLL Level Misc
d8 = ( ÷2 )+ Domain Spell + 1
(Round up)
Priest Domain Spell + 1
Level
WILL SAVE DC
9
= 10 + ( ÷2 ) + CHA
(Round down)
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TOME OF SECRETS Shaman SPIRIT COMPANION
SHAMAN Leve
COMPANION CREATURE TYPE
SHAMAN
Shaman Spiritual
Leve significance
{
Communicate with spirit bonus CONTROL SPIRIT
1 See spirit CONTROLLED CONTROLLED Spirit’s
2 Spirit companion
SPIRIT Charisma SPIRITS Charisma
CAPACITY Score
3 Bonus feat
=
4 Summon spirit
5 Control spirit
Witch
DEVOTEE TALENTS
= ( ÷2 )+ (Round down)
10 Talents
Hunter Witch
Level Focus 1
{
Devoted Strike
1 Witch Sense
2 Devotee Talent 2
3 Detect Curse
3
4 Devotee Talent
5 Spellbane
4
6 Devotee Talent
7 Disruptive
5
8 Devotee Talent
9 Cursebreaker +1
6
10 Advanced Talent
11 Spellbreaker 7
12 Advanced Talent
13 Backlash +2 8
14 Advanced Talent
15 Greater Spellbane 9
16 Advanced Talent
17 +3 10
18 Advanced Talent
11
19 Uncursed
{
Mystic Null
20 Advanced Talent 12
WITCH SENSE
Perception Highest DEVOTED STRIKE
Number of
Check = 30 - Level or - Witches
DC Hit Dice DEVOTED STRIKES Strikes DAMAGE
PER DAY Today BONUS
WITCH FOCUS
= WIS + 3 + = WIS
ATTACK BONUS
}
+ SPELLBANE & CURSEBREAKER
Witch SPELLBANE ORCURSEBREAKER Uses
KNOWLEDGE BONUS Focus PER DAY Mystic Null
Today Level
Bonus Unlimited spellbane
+ = WIS + 3 20 uses per day
DISPEL BONUS =
BACKLASH
+ BACKLASH Witch Hunter BACKLASH
ARMOR BONUS WILL SAVE DC Level DAMAGE
+ AC = 10 + + WIS 2d6
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ENHANCE ARROWS
ARCANE ARCHER
Add magical properties to non-magical arrows as you fire them.
PRESTIGE CLASS
Level Bonus
Arcane
Caster 1 +1 enhancement (does not stack)
Archer
Level
Level 3 Flaming, frost, or shock
ARCANE ARCHER 5 Double the range increment
LA
OD
W
GO
FU
Arcane Spellcaster
L
Archer Level 7 Flaming burst, icy burst, or shocking burst
CH
IL
AO
EV
TI
Level 9 Anarchic, axiomatic, holy, or unholy
C
1 Enhance arrows
IMBUE ARROW
2 Imbue arrow +1 Level Place an area spell on an arrow and fire as a standard action.
2 The spell’s area will be centered wherever the arrow lands.
3 +2
SEEKER ARROW
4 Seeker arrow +3
Fire one arrow at a known target as a standard action.
Level
4 It will travel round corners and obstacles to hit the target,
6 Phase arrow +4
if at all possible. Negates cover and concealment.
7 +5 PHASE ARROW
8 Hail of arrows +6 Fire one arrow at a known target as a standard action.
Level
It will travel through non-magical obstacles to hit the target.
6
10 Arrow of Death +7 Negates cover, concealment, shields and armor.
HAIL OF ARROWS
Fire one arrow at each target within range, all at your highest
attack bonus.
Arcane
Level MAX ARROWS Archer
8 PER ROUND Level
+ =
ARROW OF DEATH
Take one day to craft a slaying arrow.
WILL
Level SAVE DC
10
DC = 20 + CHA
This arrow can only be fired by you, and lasts up to 1 year.
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ARCANE TRICKSTER
ARCANE TRICKSTER Arcane
PRESTIGE CLASS Spellcaster Sneak Tricky
Trickster
Level Attack Spells
Level
RANGED LEGERDOMAIN 1 Ranged Legerdomain +1
Use Disable Device and Sleight of Hand at a range
of 30 feet. Increases the DC by 5, cannot take 10. 2 Sneak attack +2 1d6
SNEAK ATTACK 3 Impromptu sneak attack +3
SNEAK DAMAGE Arcane Other
BONUS Trickster Classes 4 +4 2d6
d6 = d6 + d6 5 +5 3
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DEATH ATTACK
ASSASSIN
Study a victim for 3 rounds before making a sneak attack with a melee
PRESTIGE CLASS weapon within 3 rounds. Victim may be either killed or paralysed.
ASSASSIN FORTITUDE Assassin
Assassin Sneak SAVE DC Level
Level Attack
= 10 + + INT
1 { Death attack
Poison use 1d6
PARALYSIS Assassin
DURATION = 1d6 + Level
2 Uncanny dodge
TRUE DEATH
3 2d6
Victims slain by a Death Attack cannot be revived by magic
without a caster level check (or first casting Remove Curse).
4
{ Hidden weapons
True death
Level
4 CASTER
LEVEL DC
Assassin
Level
5 Improved uncanny dodge 3d6
= 15 +
6 Quiet death
QUIET DEATH
7 4d6 Level On killing a victim during a death attack on a surprise round,
8 Hide in plain sight
6 may make a stealth check to avoid being identified and
disguise that the attack has taken place.
9 Swift death 5d6
SWIFT DEATH
Level
10 Angel of Death 9 Once a day, make a death attack without taking time to
study your victim first. Must still sneak attack.
SNEAK ATTACK ANGEL OF DEATH
Level
SNEAK DAMAGE Other 10 Once a day, make a death attack which causes your victim
BONUS Assassin Classes to crumble to dust, preventing resurrection.
d6 = d6 + d6 POISON
Trained in the use of poison. Cannot accidentally poison yourself
Sneak attack damage can be applied when a target
when applying poison to a blade.
is flanked or is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft. FORTITUDE Assassin
It is not multiplied by critical hits. Level BONUS Level
It cannot be non-lethal unless using a non-lethal 2
= ÷2
weapon.
HIDE IN PLAIN SIGHT HIDDEN WEAPONS
Level Use stealth even while being observed.
SLEIGHT OF
May hide within 10ft of any shadow
8 HAND Assassin
(except your own). Level BONUS Level
4
=
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BLOOD OF DRAGONS
DRAGON DISCIPLE
Add your Dragon Disciple level and Sorcerer level to gain access
PRESTIGE CLASS to draconic bloodline powers.
Dragon type
If you are not a Sorcerer, gain bloodline powers as if you were.
DRAGON BITE
Dragon
Caster When using claws as granted by a draconic bloodline,
Disciple
Level also gain a bite attack.
Level
( )
Level
DRAGON DISCIPLE Bite Damage
2
Damage = Die + 1½ × STR
Dragon Spellcaster
Disciple Level Use d6 for medium or d4 for small sized characters.
Level
1 { Blood of Dragons
Natural Armor +1
BREATH WEAPON
Gain an extra use of your draconic bloodline’s breath
2 Dragon Bite +1 Level weapon ability per day.
3 Gain the breath weapon ability once per day if you don’t
3 Breath Weapon +2 already have it by other means.
10
{ Dragon Form (2/day)
Blindsense 60ft
+7 Natural attacks
BLOODLINE FEATS
Level
2
Level
5
Level
8
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CANNY DEFENSE
DUELIST
ARMOR CLASS Duelist
PRESTIGE CLASS BONUS Level
DUELIST When wearing light or no armor,
AC = and not caught flat-footed.
Duelist
Level ENHANCED MOBILITY
1 { Canny defense
Precise strike
Level
3 +4 Armor class bonus against attacks of opportunity
for moving out of a threatened square.
2 { Improved reactions +2
Parry
ELABORATE DEFENSE
Armor class Duelist
3 Enhanced mobility Level bonus Level
7
AC = ÷3
4 { Combat reflexes
Grace When fighting defensively of using total defense.
Level RIPOSTE
5 On successfully parrying, make an attack of opportunity.
CRIPPLING CRITICAL
On confirming a critical hit, apply one effect:
• Slow target’s speed 10ft
Level • 1d4 strength or dexterity damage
10 • -4 penalty to saving throws
• -4 penalty to armor class
• 2d6 bleed damage (DC 15 heal check or magic to reverse)
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DIVERSE TRAINING
ELDRITCH KNIGHT
EFFECTIVE Eldritch
PRESTIGE CLASS FIGHTER Fighter Knight
LEVEL Level Level
ELDRITCH KNIGHT
Eldritch = +
Knight Spellcaster
Level Level
BONUS COMBAT FEATS
1 { Diverse training
Bonus combat feat _
Level
2 +1 1
3 +2
Level
4 +3 5
5 Bonus combat feat +4
Level
6 +5 9
7 +6
SPELL CRITICAL
8 +7 On a confirmed critical hit, cast a spell as a swift action.
Level
The spell must include the target of the critical hit in its
9 Bonus combat feat +8 10 effect or area.
10 Spell critical +9
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SECRET
LOREMASTER SECRET Loremaster
PRESTIGE CLASS REQUISITE Level
LOREMASTER = INT +
Loremaster Spellcaster
Secret
Instant mastery Requisite
Level Level
4 ranks of a skill in which the character has no ranks:
1 +1 1
MYSTIC THEURGE Spells prepared in this way take up a slot 1 level higher.
1 +1 +1 1 1 2
2 +2 +2 3 2 3
3 +3 +3 5 3 4
4 +4 +4
7 4 5
5 +5 +5
9 5 6
6 +6 +6
Spells from a prepared casting class can only be case if they were
7 +7 +7 prepared that day, even if being cast as a spontaneous caster.
8 +8 +8 SPELL SYNTHESIS
9 +9 +9 Once a day, cast two spells from different classes as a
single action.
10 +10 +10 Level The two spells must have the same casting time.
10 Any target affected by both spells takes a -2 penalty on
saves made against each spell.
+2 to caster level checks to overcome spell resistance.
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Pathfinder PREPARED SPELLS
PATHFINDER Chronicler
BARDIC KNOWLEDGE
Level KNOWLEDGE Chronicler Misc
CHRONICLER BONUS Level Stacks with bard levels
( )+
Bard Apply this bonus to all knowledge skills
PRESTIGE CLASS Level = ÷2 Chroniclers can use all knowledge skills untrained
BARDIC PERFORMANCE
DEEP POCKETS
Pathfinder
As a full-round action, produce any reasonable item (up to 10lb) and deduct its cost.
Chronicler
Bardic Knowledge
Level The gear must be replenished by spending money and time in a suitable location.
Deep pockets
1 Master scribe GEAR Chronicler
CAPACITY Level
Live to tell the tale
2 Pathfinding gp = × 100 gp Gear value , .
Spend 1 hour packing your gear each day to gain +4 to strength to determine your light encumberance.
Bardic performance
3 Improved aid
+4 to Sleight of Hand checks to conceal small objects on your person.
MASTER SCRIBE
4 Epic tales
Add your Pathfinder Chronicler levels to Linguistics and Profession (scribe) skills, and Use Magic Device checks
5 Whispering campaign involving scrolls or other written magical items.
Make Linguistics checks as a full-round action. Can always take 10 on Linguistics and Profession (scribe) checks.
6 Inspire action (move)
PATHFINDING
7 Call down the legends
+5 to Survival checks to avoid becoming lost, and Intelligence checks to escape a mazespell.
Level
8 Greater epic tales 2 All travel is treated as if on a “road or trail” even when in trackless terrain.
Extend this benefit to one companion per level with a DC 15 Surival check.
9 Inspire action (standard)
IMPROVED AID
10 Lay of the exalted dead Level
When aiding another, grant +4 bonus rather than +2.
3
BARDIC PERFORMANCE
EPIC TALES
EFFECTIVE Bard Chronicler
Level BARD LEVEL Level Level Write a tale so evocative and moving that it conveys the effects of bardic music through the written word.
3 This affects only the reader.
= + -2 WRITING
TIME
DURATION Bard Level
Misc PERFORMANCE Epic tale
PER DAY Level 4 1 hour ROUNDS USED = duration ×2
rds = 2 + ( )
× 2 + CHA + Activating an epic tale is a full-round action, which only affects the reader.
POTENT Chronicler
Rounds FOR Level
Today
BONUS Performance
WILL SAVE DC Bard Level days = DURATION = rounds spent ÷2
= 10 + ( ÷2 ) + CHA Level An epic tale read aloud takes effect as if the author had used a bardic performance.
8 Uses the reader’s Charisma score where applicable.
Level Begin or switch a bardic performance as a move action,
WHISPERING CAMPAIGN
9 rather than as a standard action.
DOOM
PERFORMANCES Denounce a foe to make them shaken, inflicting -2 to attack rolls, saving throws, skill, and ability checks.
COUNTERSONG
Counter magical effects that depend on sound. ENTHRALL
Level Denounce a target to an audience, as the entrall spell. Those who fail their Will save become one
Allies within 30ft use Performance roll in place of a saving throw
5 step more hostile to the target.
Chronicler
ANIMOSITY
DISTRACTION Level
WILL SAVE DC DURATION
Counter magical effects that depend on sight.
Allies within 30ft use Performance roll in place of a saving throw
= 12 + CHA days =
FASCINATE Bard
MAX AUDIENCE Level CALL DOWN THE LEGENDS
Level CALL DOWN THE LEGENDS
= ÷3 (Round up) Once a week as a full-round action, summon 2d4 level 4 barbarians.
This
7 They are constructs who serve you with absolute loyalty.
week
INSPIRE COURAGE
LAY OF THE EXALTED DEAD
Bonus against charm and compulsion effects This
+ Bonus to attack and damage rolls Level
Once a week as a full-round action, summon 1d4+1 level 5 incorporial barbarians.
week
WILL SAVE DC
INSPIRE COMPETENCE
10
Level Foes facing the spectral warriors must make a will save
= 15 + CHA or be shaken for one round per barbarian.
5 +
Level INSPIRE MOVE ACTION
6 Grant one ally an immediate extra move action.
Level SUGGESTION
8 Suggest actions to one already fascinated creature
Level INSPIRE STANDARD ACTION
9 Grant one ally an immediate extra standard action.
Level DIRGE OF DOOM
10 Cause enemies within 30ft to become shaken
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class Level HEALTH
NPC
Call Down The Legends Barbarian 4 HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Race SKILLS
Human (construct)
46 hp hp hp
LA
OD
FU
L
Acrobatics 6 1
DEX 2 COMBAT ATTACKS
CH
FEMALE
IL
AO
MALE
EV
TI
C
Appraise -1 -1
INT - INITIATIVE BONUS Misc
Masterwork greatclub
ABILITIES
Item Temp
Bluff 1 1
CHA - +1 = DEX
INIT +1 + Attack Bonus Damage Critical
Ability Ability
Score Bonus Modifier Bonus Climb 10 5
STR 2 BASE ATTACK Temp Attack Temp Damage
Range
ft sq +10 d10+7 ×2
STR 20 +5
STR Diplomacy 1 1
CHA -
+4 + +
Disable Device 1 1
DEX -
DEX 13 +1
DEX Temp Speed
Disguise 1 1
CHA - SPEED with Armor
Attack Bonus Damage Critical
CON 20 +5
CON Escape Artist 1 1
DEX - ft sq ft sq ft sq
Range
ft sq
INT 8 -1
INT Fly 1 1
DEX - Swim Fly Climb
Handle Animal 1 1
CHA -
WIS 10 0
WIS ft sq ft sq ft sq
Heal 0 0
WIS - Attack Bonus Damage Critical
COMBAT MANEUVERS Range
CHA 12 +1
CHA Intimidate 8 1
CHA 4
COMBAT MANEUVER Size ft sq
Ability Modifier = (Total Ability Score - 10) ÷ 2 Linguistics 0 -1
INT 1 BONUS Modifier Misc
Ammo
Perception 7 0 4
Attack
EQUIPMENT WIS +9 = +5 + #
Base
CMB + STR +
Masterwork studded leather armor Ride 8 1
DEX 4
COMBAT MANEUVER Size Deflection Morale
Properties
Sense Motive 0 0
WIS - DEFENSE Modifier Modifier Misc Bonus
Sleight of Hand 1 1 -
Attack
DEX 19 = 10 + +1 +
+5 + DEX + +1 + -2 +
Base
CMD + STR
Spellcraft -1 -1
INT -
Stealth 1 1
DEX - DEFENSE SAVING THROWS
Iron mask Survival 4 0 1 Armor Size Misc Base Save Misc Temp
WIS ARMOR CLASS & Shield Modifier FORTITUDE SAVE
Properties Swim 10 5 2
STR 13 +1 + +3
= 10 + DEX - + -1 +5 +
+9 = CON +4 +
AC FORT
Use Magical Device 1 1
CHA -
FLAT-FOOTED ARMOR CLASS REFLEX SAVE
-
12
AC = 10 / + +3 - + -1 +2
REF +2 + +1 +
= DEX
TOUCH ARMOR CLASS
WILL SAVE
Properties
10
AC +1
= 10 + DEX / - + -1 0 +
+3 = WIS
WILL +1 + +2
Temp AC Spell Resistance Damage Reduction
Evasion Endurance
INVENTORY NOTES AC /
+4 to jump COMBAT ABILITIES
Intimidating glare: shaken for 1d4rds + 1rd for every
EFFECTS
5 points by which you beat his DC
Roused anger
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class Level HEALTH
NPC
Call Down The Legends Barbarian 4 HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Race SKILLS
Human (construct)
46 hp hp hp
LA
OD
FU
L
Acrobatics 6 1
DEX 2 COMBAT ATTACKS
CH
FEMALE
IL
AO
MALE
EV
TI
C
Appraise -1 -1
INT - INITIATIVE BONUS Misc
Masterwork greatclub
ABILITIES
Item Temp
Bluff 1 1
CHA - +1 = DEX
INIT +1 + Attack Bonus Damage Critical
Ability Ability
Score Bonus Modifier Bonus Climb 10 5
STR 2 BASE ATTACK Temp Attack Temp Damage
Range
ft sq +10 d10+7 ×2
STR 20 +5
STR Diplomacy 1 1
CHA -
+4 + +
Disable Device 1 1
DEX -
DEX 13 +1
DEX Temp Speed
Disguise 1 1
CHA - SPEED with Armor
Attack Bonus Damage Critical
CON 20 +5
CON Escape Artist 1 1
DEX - ft sq ft sq ft sq
Range
ft sq
INT 8 -1
INT Fly 1 1
DEX - Swim Fly Climb
Handle Animal 1 1
CHA -
WIS 10 0
WIS ft sq ft sq ft sq
Heal 0 0
WIS - Attack Bonus Damage Critical
COMBAT MANEUVERS Range
CHA 12 +1
CHA Intimidate 8 1
CHA 4
COMBAT MANEUVER Size ft sq
Ability Modifier = (Total Ability Score - 10) ÷ 2 Linguistics 0 -1
INT 1 BONUS Modifier Misc
Ammo
Perception 7 0 4
Attack
EQUIPMENT WIS +9 = +5 + #
Base
CMB + STR +
Masterwork studded leather armor Ride 8 1
DEX 4
COMBAT MANEUVER Size Deflection Morale
Properties
Sense Motive 0 0
WIS - DEFENSE Modifier Modifier Misc Bonus
Sleight of Hand 1 1 -
Attack
DEX 19 = 10 + +1 +
+5 + DEX + +1 + -2 +
Base
CMD + STR
Spellcraft -1 -1
INT -
Stealth 1 1
DEX - DEFENSE SAVING THROWS
Iron mask Survival 4 0 1 Armor Size Misc Base Save Misc Temp
WIS ARMOR CLASS & Shield Modifier FORTITUDE SAVE
Properties Swim 10 5 2
STR 13 +1 + +3
= 10 + DEX - + -1 +5 +
+9 = CON +4 +
AC FORT
Use Magical Device 1 1
CHA -
FLAT-FOOTED ARMOR CLASS REFLEX SAVE
-
12
AC = 10 / + +3 - + -1 +2
REF +2 + +1 +
= DEX
TOUCH ARMOR CLASS
WILL SAVE
Properties
10
AC +1
= 10 + DEX / - + -1 0 +
+3 = WIS
WILL +1 + +2
Temp AC Spell Resistance Damage Reduction
Evasion Endurance
INVENTORY NOTES AC /
+4 to jump COMBAT ABILITIES
Intimidating glare: shaken for 1d4rds + 1rd for every
EFFECTS
5 points by which you beat his DC
Roused anger
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHADOW ILLUSION
SHADOWDANCER Create illusions filling four 10ft cubes per level.
PRESTIGE CLASS
ILLUSIONS Shadowdancer Illusions
Level
PER DAY Level
SHADOWDANCER 3 today
Shadowdancer Rogue = ÷2
Level Talents
ILLUSION Shadowdancer
1 Hide in plain sight WILL SAVE DC Level
2
Evasion
Darkvision 60ft
= 11 + ( ÷2 ) + CHA
Uncanny dodge
SUMMON SHADOW
Shadow illusion Summon an undead shade, which shares your alignment.
3 Summon shadow
+1
SHADOW Shadowdancer
Shadow call HIT POINTS hit points
4 Shadow jump 40ft
Level hp = hp ÷ 2
Defensive roll 3
5 Improved uncanny dodge Shadow gains +4 to Will saves against channel positive energy.
Shadow cannot be turned or commanded.
6 Shadow jump 80ft +2 If the shadow is destroyed or dismissed, it cannot be replaced
for 30 days; and you must pass a DC 15 Fortitude save or take
7 Slippery mind a negative level.
( ) + CHA
5
Once a day, reduce a lethal hit. Make a reflex
save (DC = the damage dealt) to only take
= 15 + ÷2
half damage. Evasion does not apply.
10 Use shadow power twice a day.
SLIPPERY MIND
Level
One round after failing a magical effect, SHADOW MASTER
7 reroll to break free. When in an area of dim light:
IMPROVED EVASION Level • Damage reduction 10/―
Level
An effect that allows a reflex save for half 10 • +2 bonus on all saving throws
10 damage now does half damage if you fail. • On a successful critical hit, target is blinded for 1d6 rds
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
ARCHMAGE Tier
ARCHMAGE ARCANA
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 3 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12
1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
Mythic 4
INITIATIVE
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION 6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artifact.
LEGENDARY HERO 3
MYTHIC FEATS
Tier
Regain one use of mythic power per hour.
10
TRUE ARCHMAGE 5
When you cast a spell targeting non-mythic creatures,
the target must make any saving throws twice and take
Tier the lower result. 7
10 Gain spell resistance 15 + your highest caster level.
Once per round, when this spell resistance protects you
from a mythic enemy, regain one use of mythic power.
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
CHAMPION Tier
CHAMPION’S STRIKE
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 5 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12 1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
Mythic
4
INITIATIVE
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION 6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artifact.
LEGENDARY HERO 3
MYTHIC FEATS
Tier
Regain one use of mythic power per hour.
10
5
LEGENDARY CHAMPION
When an attack against a non-mythic creature misses,
Tier you may reroll once.
10 Once per round, if your roll a natural 20, regain one use 7
of mythic power.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
GUARDIAN Tier
GUARDIAN’S CALL
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 5 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12
1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
INITIATIVE Mythic 4
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION
6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artifact.
LEGENDARY HERO 3
MYTHIC FEATS
Tier
Regain one use of mythic power per hour.
10
TRUE DEFENDER 5
Damage from attacks by non-mythic enemies is halved.
Tier This is applied after all other reductions.
10 Once a round, when an enemy makes a successful critical 7
hit, regain one use of mythic power.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
HIEROPHANT Tier
DIVINE SURGE
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 4 hp per tier MYTHIC POWER
SURGE POWER Mythic
Extra
PER DAY Tier
( )
Tier Spend one use of mythic power to add to any d20
Uses
1 d6 =3+ ×2 + Today
4 d8
PATH ABILITIES
7 d10
10 d12 Tier
1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
Mythic 4
INITIATIVE
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION
6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or
9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
the condition of your body. You do not regain any limited
Tier
daily abilities.
9
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
Tier Can only be permanently killed by a coup-de-grace or 1
10 critical hit with an artifact.
LEGENDARY HERO 3
Tier
MYTHIC FEATS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Mythic
MARSHAL Tier
MARSHAL’S ORDER
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 4 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12 1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
Mythic 4
INITIATIVE
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION 6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artifact.
LEGENDARY HERO 3
MYTHIC FEATS
Tier
Regain one use of mythic power per hour.
10
VISIONARY COMMANDER 5
When you are an ally within 30ft rolls initiative, roll twice
and take either result.
Tier In a surprise round, you and allies within 30ft can take a 7
10 full round action instead of just a standard action.
Once per round, when you or an ally within 30ft scores a
critical hit, regain one use of mythic power.
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Mythic
TRICKSTER Tier
TRICKSTER ATTACK
HARD TO KILL
When below 0hp, always stabilize without needing to make a
constitution check (though bleed damage still counts).
Don’t die until negative hp equals double your constitution score.
Bonus hit points
+ 4 hp per tier MYTHIC POWER
POWER Mythic
SURGE Extra
PER DAY Tier
Tier Spend one use of mythic power to add to any d20
1 d6 =3+ ( ×2 + ) Uses
Today
4 d8 PATH ABILITIES
7 d10
Tier
10 d12
1
ABILITY SCORE
Tier Bonus to ability scores
2 +2 STR INT 2
4 +2
6 +2 DEX WIS
8 +2 3
CON CHA
10 +2
AMAZING INITIATIVE
INITIATIVE Mythic 4
BONUS Tier
Tier
=
PATH ABILITIES
2 5
Spend one use of mythic power to take an additional
standard action
RECUPERATION
6
Recover all hit points with 8 hours rest
Tier
3 Spend one use of mythic power to regain half your
maximum hit points and use of any limited daily abilities
7
MYTHIC SAVING THROWS
On a successful saving throw against a non-mythic
Tier
effect, suffer no effects.
5 8
Saving throws against mythic effects are unaffected.
FORCE OF WILL
Tier Spend one use of mythic power to reroll any d20, or 9
6 force a foe to reroll, even after the result is revealed.
UNSTOPPABLE
Spend one use of mythic power to end any one of: 10
• Bleed • Blind • Confused
• Cowering • Dazed • Dazzled
Tier • Deafened • Entangled • Exhausted
8 • Fascinated • Fatigued • Frightened
• Nauseated • Panicked • Paralysed
• Shaken • Sickened • Staggered
• Stunned
IMMORTAL
If you are killed, return to life 24 hours later, regardless of
Tier the condition of your body. You do not regain any limited
9 daily abilities.
This does not apply if you were killed by a coup-de-grace
or critical hit by a mythic enemy, or an epic weapon. Tier
1
Tier Can only be permanently killed by a coup-de-grace or
10 critical hit with an artifact.
LEGENDARY HERO 3
MYTHIC FEATS
Tier
Regain one use of mythic power per hour.
10
SUPREME TRICKSTER 5
Whenever you attack a non-mythic enemy, they are treated
as flat-flooted, even if they have abilities to prevent it.
Tier
10 Once per round, when you roll a natural 20 on an opposed 7
skill check against a mythic enemy, regain one use of
mythic power.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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ARCHMAGE ARCANA
ARCHMAGE
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 3 hp per tier
PATH ABILITIES
SURGE
Tier
Spend one use of mythic power to add
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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CHAMPION’S STRIKE
CHAMPION
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 5 hp per tier
PATH ABILITIES
SURGE
Tier
Spend one use of mythic power to add
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
AMAZING INITIATIVE
INITIATIVE Mythic
Tier
5
BONUS
Tier
2 =
Spend one use of mythic power to take an
additional standard action
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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GUARDIAN’S CALL
GUARDIAN
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 5 hp per tier
PATH ABILITIES
SURGE
Tier
Spend one use of mythic power to add
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
AMAZING INITIATIVE
INITIATIVE Mythic
Tier
5
BONUS
Tier
2 =
Spend one use of mythic power to take an
additional standard action
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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DIVINE SURGE
HIEROPHANT
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 4 hp per tier
PATH ABILITIES
SURGE
Tier
Spend one use of mythic power to add
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
are unaffected.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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MARSHAL’S ORDER
MARSHAL
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 4 hp per tier
PATH ABILITIES
SURGE
Tier
Spend one use of mythic power to add
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
are unaffected.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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TRICKSTER ATTACK
TRICKSTER
Mythic
Tier
HARD TO KILL
When below 0hp, always stabilize without
needing to make a constitution check MYTHIC POWER
(though bleed damage still counts).
POWER Mythic Uses
Don’t die until negative hp equals double Extra
PER DAY Tier Today
( )
your constitution score.
Bonus hit points =3+ ×2 +
+ 4 hp per tier
PATH ABILITIES
SURGE
Spend one use of mythic power to add Tier
Tier to any d20 1
1 d6
4 d8
2
ABILITY SCORE
PATH ABILITIES
RECUPERATION
Recover all hit points with 8 hours rest
Tier Spend one use of mythic power to regain
3 half your maximum hit points and use of
any limited daily abilities
are unaffected.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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APOTHECARY Alchemist
Level
PREPARED SPELLS
EXTRACTS
(ALCHEMIST)
ALCHEMY
1
Extract Extracts Base
INT - 12
= +
INT - 4
INT - 8
Save DC per day Extracts
INT
1
2
3
4
5 2
6
= ( ÷2 )+
(Round down) 3
1
3 4
5
6
8
6
HEALING SALVE
10
HEALING Alchemist
POINTS Level Apply a healing salve or potion as a move action.
Apply a healing salve to self as a swift action.
11 d6 = ÷2 Using a healing salve counts as one use of your bombs for today.
BOMBS
POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS d6 +
+ BASIC DAMAGE OTHER DAMAGE Bombs Today
+ = 10 + ( ÷2 ) + INT
Splash Use this DC for Splash reflex saves, (Round down)
ft radius Discovery fortitude saves, etc.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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CLERIC Cleric PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU
OF
L
THE KAGA Caster
CH
IL
AO
EV
TI
Level
C
0
DOMAINS
Domain Domain
Level
1
DC
DC
Uses Uses
per day per day
Granted Power Granted Power
Domain Spell + 1 Domain Spell + 1
Level
Level
DC
DC
Uses Uses
2
per day per day
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells Domain Spell + 1 Domain Spell + 1
WIS - 12
WIS - 4
WIS - 8
0
WIS
1 +1 +1
2 +1 +1 3
3 +1 +1
4 +1 +1
5 +1 +1
Domain Spell + 1 Domain Spell + 1
6 +1 +1
7 +1 +1
8 +1 +1 4
9 +1 +1
Spell Save DC = 10 + WIS + Spell Level
Caster
Concentration = WIS + Level Domain Spell + 1 Domain Spell + 1
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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JANISSARY (MONK)
Monk
Level
Monk Bonus
MONK
Level Feats
FLURRY OF BLOWS Armor Class Bonus
Flurry of Blows Use a full attack action for more attacks
FLURRY ATTACK BONUS Monk Level
Unarmed Strike Treat hands as weapons
1 Stunning Fist Stun (or other effects) target for one round
= -2
Psionic Aura Unnerve non-sentient beings; Charm Person 1/day
Monk Effects Improved Evasion Avoid half damage on failed reflex save
Level 9 Fast Movement +30 ft
1 Stunned No action this round
Lose DEX bonus to AC; -2 AC Ki Pool (lawful) Treat unarmed attacks as lawful weapons
10 Slow Fall 50 ft
4 Fatigued Cannot run or charge Psionic Aura Charm Person 2/day
-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, 11 Diamond Body Immune to all poisons
saving throws, skill and ability checks
Abundant step Slip magically between spaces - 2 ki points
12 Staggered May make a standard or move action, 12 Fast Movement +40 ft
but not both Slow Fall 60 ft
16 Blinded Lose DEX bonus to AC; -2 AC
-4 on STR and DEX skills, opposed Perception 13 Diamond Soul Spell resistance
or 50% miss chance when attacking
DC 10 Acrobatics to move more than half speed 14 Slow Fall 70 ft
Deafened -4 initiative; 20% miss chance when attacking
-4 on opposed Perception Quivering Palm Delayed death
automatically fail Perception checks for sound 15 Fast Movement +50 ft
Psionic Aura Charm Person 3/day
20 Paralyzed No action this round
Lose DEX bonus to AC; -2 AC Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
16 Slow Fall 80 ft
MIND OVER MAGIC
INSIGHT Timeless Body No age penalties or artificial aging
Monk Level 17 Tongue of the Sun and Moon Speak with any living creature
Level BONUS
4
+ = ÷2 18
Fast Movement +60 ft
Slow Fall 90 ft
COMMAND TRUCE
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
Intimidate check to impose a truce between warring parties.
Level
5 The truce is broken if anyone in your group draws a weapon, Perfect Self Treated as outsider
casts a spell or takes a threatening action. 20 Slow Fall Any distance
Psionic Aura Charm Person 4/day
WHOLENESS OF BODY
HEALING
KI POOL
Level POINTS Monk Level
7 KI POOL
= CAPACITY Monk Level
=
Level
FORTITUDE Monk
15 SAVE DC
Level
= 10 + ( ÷ 2 ) + WIS
PERFECT SELF
Treated as an Outsider
Level Immune to Charm Person and other effects that
20 target non-outsiders.
Damage reduction 10/chaotic
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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FIST OF THE Barbarian
Level
RAGE!DURATION
RAGE!
RAGE!
DRAGON
Barbarian Misc
PER DAY Level TODAY
( )+
10 Damage Reduction 2/―
= ÷2
11 Greater RAGE! (Round down)
14 Indomitable Will While raging, deal additional damage: 1 pt of selected energy type, using any weapon.
20 Mighty RAGE!
While raging, gain damage resistance: = ÷2
DRACONIC RESISTANCE 4
ENERGY Barbarian
RESISTANCE Level
= 5
10
11
12
13
14
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PRESTIGE CLASS COMBAT STYLE
LA
OD
W
caneus
GO
FU
L
HIGH GUARD
CH
IL
AO
EV
TI
C
High
Guard
Level
HIGH GUARD
Bonus
Level Combat
1 { Danger Sense
Uncanny Dodge
Feat
2 { Dedicated
Take The Blow
4 Focused Mind
5 Ultimate Defender
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PRESTIGE CLASS FORCE OF WILL
LA
OD
W
imperial
GO
FU
Level Continue fighting Current
L
3 = 15 +
man-at-arms
CH
Will save DC negative hp
IL
AO
EV
TI
C
Staggered rather than disabled when hp drops below 0.
Man-at-Arms
Level
4 No Failure Allowed
5 Undying Loyalty
ARMORED STEALTH
ARMOR CHECK
PENALTY Man-at-arms
REDUCTION Level
- = ÷2 (Round down)
= + +
BROTHER IN ARMS
An Imperial Man-at-Arms is assumed to have any
Level teamwork feat to allow an ally to use the feat.
2 The Man-at-Arms does not himself gain any benefit from
the teamwork feat.
NO FAILURE ALLOWED
WILL SAVE Man-at-arms
Level BONUS Level
4
+ =
Applies against compulsion and mind-affecting effects.
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PRESTIGE CLASS COMBAT STYLE
LA
OD
W
dominion
GO
FU
L
khalid
CH
IL
AO
EV
TI
C
Khalid
asad Asad
Level
ASAD
Level
1 { Disruptive Attack
Spell Resistance
3 Dazing Disruption
5 Stunning Attack
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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Panther
PRESTIGE CLASS Warrior
WILD SHAPE
CONFEDERATE Level
Wildshaper Druid
Panther
Warrior
warrior = + +
Creature Type
Level
PANTHER WARRIOR WILD SHAPE Size
Modifier
}
ATTACK BONUS
INIT = DEX +
+
SPEED Temp Speed Attack Bonus Damage Critical
Range
DAMAGE BONUS =
ft sq ft sq ft sq
+
MANEUVERS
FELINE FIGHTING COMBAT MANEUVER Size
BONUS Modifier Attack Bonus Damage Critical
Level Range
Take no penalty for fighting while prone
Attack
2
Base
CMB = + STR + ft sq
SCENT COMBAT MANEUVER Dodge Deflection Base Size
Level Panther DEFENSE Modifier Modifier Attack Bonus Modifier Misc
SCENT ABIILITY Warrior
3 DURATION Level CMD = 10 + STR + DEX + + + BAB + +
mins = ARMOR CLASS SAVES
FELINE LEAP Natural Size Base Misc
ARMOR CLASS Armor Modifier Misc FORTITUDE SAVE
Level Stand from prone without provoking
4 any attacks of opportunity. AC = 10 + DEX + - + FORT = CON + +
WEAPON POUNCE FLAT-FOOTED ARMOR CLASS REFLEX SAVE
Level
5
Charge with two weapons and make a full attack. AC = 10 / + - + REF = DEX + +
TOUCH ARMOR CLASS
AC = 10 + DEX / - +
Temp AC Spell Resistance Damage Reduction
AC /
SPECIAL ABILITIES
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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PRESTIGE CLASS Wyrdcaster WYRD TECHNIQUES
Level
dominion WYRD TECHNIQUE DRAWBACK
6 Arcane Luck
7 Wyrd Technique
ARCANE LUCK
8 Wyrd Mastery 2/day, Bonus Feat
Sacrifice a spell slot to gain an insight bonus to
Level Insight Spell
9 Greater Arcane Luck = one saving throw or skill check.
6 Bonus Level
May only be used once per round.
10 Wyrd Technique
Level
Apply your Arcane Luck ability after the roll has been made.
9
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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CHARACTER ORIGINS
Parents
BACKGROUND
LA
OD
W
GO
FU
L
Name FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Origin
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
PORTRAIT AFFILIATIONS
Religion
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Employer
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Affiliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Affiliation
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
Age Height Weight FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Eyes Hair
LA
OD
W
GO
FU
L
Defining Features FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
PERSONALITY FRIENDLY
CH
IL
AO
EV
TI
C
Motivations HOSTILE
LA
OD
W
GO
FU
L
FRIENDLY
CH
Fears
IL
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
Likes FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
Dislikes
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Quirks
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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CHARACTER PATHFINDER SOCIETY
Pathfinder Society Faction
BACKGROUND
Name
– pp / xp
Scenario Outcome Rewards
pp xp
pp xp
pp xp
PORTRAIT pp xp
pp xp
pp xp
pp xp
pp xp
pp xp
pp xp
ORIGINS
Parents
LA
OD
W
GO
FU
Background Bonus Gifts Insults Events
L
FRIEND
CH
IL
AO
= CHA + + + + +
EV
TI
C
RIVAL
LA
OD
W
GO
FU
Background Bonus Gifts Insults Events
L
FRIEND
CH
IL
AO
= CHA + + + + +
EV
TI
APPEARANCE
C
RIVAL
Race
FEMALE
MALE
LA
OD
Eyes Hair
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Defining Features
Employer
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Preferred Clothing
Current Country / Region / Town
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
PERSONALITY
Motivations FRIENDS AND FOES
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
Fears
AO
EV
TI
C
HOSTILE
LA
OD
W
GO
FU
L
Likes FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
LA
OD
Dislikes
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
Quirks
LA
OD
W
GO
FU
L
FRIENDLY
CH
IL
AO
EV
TI
C
HOSTILE
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
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LYCANTHROPE Creature Type Size
LYCANTHROPE Creature Type Size
HYBRID FORM Modifier ANIMAL FORM Modifier
SPEED Temp Speed Attack Bonus Damage Critical SPEED Temp Speed Attack Bonus Damage Critical
Range Range
ft sq ft sq ft sq ft sq ft sq ft sq ft sq ft sq
Attack
Base
Base
CMB = + STR + + ft sq CMB = + STR + + ft sq
COMBAT MANEUVER Dodge Deflection Base Size Morale COMBAT MANEUVER Dodge Deflection Base Size Morale
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Bonus DEFENSE Modifier Modifier Attack Bonus Modifier Misc Bonus
, , . per
PAYMENTS
, , , . #
, , , . , , . per
PAYMENTS
#
, , , .
, , . per
PAYMENTS
, , , . #
QUEST ITEMS
Item Attained Carried by / given to
CONTAINER CONTAINER
Cash , , , . Cash , , , .
Value Weight Value Weight
FU
L
CH
IL
AO
EV
TI
C
0
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
1
2 1
3
4
5
6
7
8 2
9
SCROLLS
POTIONS
WANDS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
PREPARED SPELLS
LA
OD
Level
W
GO
FU
L
CH
IL
AO
EV
TI
C
0
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
1 1
2
3
4
5 2
6
7
8
9 3
ARCANE SPELL FAILURE THRESHOLD
SCROLLS
POTIONS
WANDS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class SPELLS
LA
OD
Level
W
GO
FU
L
CH
IL
AO
1
EV
TI
C
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
0
2
1
2
3
3
4
4
5
6
7
8
9
SCROLLS
POTIONS
WANDS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD Level
W
GO
FU
L
CH
IL
AO
EV
TI
0
C
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
0
1
2
3 1
4
5
6
7
8
9 2
ARCANE SPELL FAILURE THRESHOLD
3
SCROLLS
POTIONS
WANDS
8
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD Level
W
GO
FU
L
CH
IL
AO
EV
TI
0
C
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells
0 1
1
2
3
4 2
5
6
7
8 3
9
%
4
SCROLLS 5
POTIONS
WANDS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Class PREPARED SPELLS
KNOWN SPELLS
LA
OD
Level
W
GO
FU
L
CH
IL
AO
EV
TI
0
C
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
0 1
1
2
3
2
4
5
6
7
3
8
9
4
ARCANE SPELL FAILURE THRESHOLD
SCROLLS
POTIONS
WANDS
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
Components / Focus Book Page Components / Focus Book Page Components / Focus Book Page
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level
School School
Stat Level
SAVING
Concentration = + WIS
Saving throw = 10 + Casting Stat + Spell Level
CHA
Caster Levels
25’+ 5’ × (Level ÷ 2)
SPELL
ft sq ft sq ft sq
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed
AC AC AC
CMB CMD Flat-footed
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed
AC AC AC
CMB CMD Flat-footed
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed MAP
AC AC AC TOKEN
CMB CMD Flat-footed
INITIATIVE
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed
AC AC AC
CMB CMD Flat-footed
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed
AC AC AC
CMB CMD Flat-footed
INITIATIVE
MAP
TOKEN
MAP FIGURE
STATS DISPLAY
Name
Name
Name
HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed MAP
AC AC AC TOKEN
CMB CMD Flat-footed
INITIATIVE
DICE
HIT
lb ft d00 COMBAT ATTACKS
LA
OD
W
GO
FU
Misc
L
INITIATIVE BONUS
SKILLS
CH
FEMALE
IL
AO
MALE
EV
INIT = DEX +
TI
C
Attack
WIS WIS + STR - #
Base
Swim CMB = +
CHA CHA COMBAT MANEUVER Dodge Deflection Base Size Morale
DEFENSE Modifier Modifier Attack Bonus Modifier Misc Bonus
Ability Modifier = (Total Ability Score - 10) ÷ 2
EFFECTS
TRAINING
© Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's
Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing.
For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.