Brawler

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CHARACTER

Name

LA
Gender

OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
ABILITIES 3 d Effective
Ability Item Ability Temp Temp Character
Score Bonus Modifier Score Modifier
4 d Level
5 d
STR STR STR Favoured class + INT + CON
+1 per level hp rks per level per level
DEX DEX DEX SKILLS
Class Racial, Armour
CON CON CON Skill Skills Ranks Feats Misc Check
Untrained Bonus +3 Penalty
INT INT INT Acrobatics DEX -
WIS WIS WIS Appraise INT
CHA CHA CHA
Bluff CHA
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Climb STR -
Diplomacy CHA
FEATS & SPECIAL ABILITIES
Disable Device DEX -
Disguise CHA
Escape Artist DEX -
Fly DEX -
Handle Animal CHA
Heal WIS
Intimidate CHA ±4 ifsmaller
larger/

Linguistics INT
Perception WIS
Ride DEX -
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Stealth DEX -
Survival WIS
Swim STR -
Use Magic Device CHA
Knowledge (dungeoneering) INT
Knowledge (local) INT
Knowledge - INT
Profession - WIS
LANGUAGES

Perform - CHA
Craft - INT

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE ATTACKS
INITIATIVE BONUS Feats Training Misc

INIT = DEX + + + Attack Bonus Damage Critical


Range Type
SPEED ft sq d ×
SPEED Speed with Armour Temp Speed Ammo Special Ammo
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

ft sq ft sq ft sq Range Type Attack Bonus Damage Critical

BASE ATTACK ft sq d ×
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

Temp Attack Morale Power ft sq d ×


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
Bonus Bonus Buffs Nerfs Attack ft sq d ×
+ = + - +
Conditional Modifiers Attack Bonus Damage Critical
Range Type

ft sq d ×
COMBAT MANOEUVRES Ammo Special Ammo

COMBAT MANOEUVRE
# #
Base Size
BONUS Attack Bonus Modifier Misc
Ammo Special Ammo
CMB = STR + BAB - + # #
COMBAT MANOEUVRE Dodge Deflection Base Size SAVES
DEFENCE Modifier Modifier Attack Bonus Modifier Misc Base Racial Misc Temp
FORTITUDE SAVE
CMD = 10 + STR + DEX + + + BAB - + FORT = CON + + + +
FLAT-FOOTED Deflection Base Size REFLEX SAVE
CMD Modifier Attack Bonus Modifier Misc
REF = DEX + + + +
CMD = 10 + STR / / + + BAB - + WILL SAVE
Temp CMB Temp CMD Conditional Modifiers WILL = WIS + + + +
+ CMB + CMD Evasion Improved Endurance Trap
Evasion Sense
Conditional Modifiers

HEALTH
HIT POINTS Wounds Dying Stable Non-lethal Unconscious

hp hp hp

ARMOUR CLASS EFFECTS


Dodge Deflection Natural Size
ARMOUR CLASS Modifier Modifier Armour AC Shield AC Armour Modifier

AC = 10 + DEX + + + + + +
FLAT-FOOTED ARMOUR CLASS

AC = 10 / / + + + + +
TOUCH ARMOUR CLASS

AC = 10 + DEX + + / / / +
Temp AC Spell Resistance Conditional Modifiers

+ AC
Damage Reduction

/
Notes

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVENTORY ARMOUR EQUIPMENT
Value Weight Head / Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

#
Belts
#
Properties

# Hands Clothes / Body

Properties Properties
Light Load
Carried Items lb

lb Weapons, Ammo lb

Medium Load Armour, Shield lb Ring Arms / Wrists

lb Worn Items lb Properties Properties


Heavy Load Scrolls, Potions,
Wands, Components lb
lb
Total Weight lb
Ring Feet
MONEY
Properties Properties
Copper , cp

Silver , , sp
SCROLLS POTIONS
Gold gp
, , #
Platinum , , pp #
Total #
, , , .
WANDS
#
CHARGES

#
CHARGES

#
CHARGES

#
© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BRAWLER BRAWLER
Brawler
Level
Unarmed
Monk Bonus Strike
UNARMED STRIKE Level Feats Damage
May attack with fists, elbows, knees and feet. Sml / Lrg Brawler’s Cunning Treat intelligence score as 13 to qualify for feats
You are considered armed at all times, and do not provoke attacks Martial Flexibility Temporarily gain the use of combat feats
1 d6 Unarmed Strike Treat hands, feet, knees and elbows as weapons
of opportunity. Unarmed strikes may be lethal or non-lethal. d4 / d8 Martial Training Brawler levels count as Fighter and Monk levels
MARTIAL FLEXIBILITY
As a move action, gain a combat feat temporarily. 2 Brawler’s Flurry Attacks with any combination of weapons and fists

Level 3 Manoeuvre Training +1 CMB and CMD for selected combat manoeuvres
Gain one feat as a swift action, or two as a move action.
6
Level Gain one combat feat immediately, two as a swift action or 4 d8 AC Bonus Bonus to touch AC and CMD when only in light armour
d6 / 2d6 Knockout Knock target unconscious
10 three as a move action.
Level Brawler’s Strike Treat unarmed attacks as magic weapons
Gain one combat feat immediately, or three as a swift action. 5 Close Weapon Mastery Use unarmed strike damage of a Brawler 4 levels lower
12
Level
Gain any number of combat feats as a swift action. 8 d10 Brawler’s Flurry Improved two-weapon fighting
20 d8 / 2d8

BRAWLER’S FLURRY
9 Brawler’s Strike Treat unarmed strikes as cold iron and silver
Make a flurry of attacks as a full-round action.
Apply full strength modifier to all attacks.
11
Primary Off
Level TWO-WEAPON PENALTIES hand hand

LA
2d6

OD

W
12

GO

FU
Brawler’s Strike Treat unarmed strikes as aligned:
2

L
Normal -6 -10 d10 / 3d6

CH

IL
AO

EV
Off-hand weapon is light -4 -8

TI
C
Brawler’s Flurry -4 -4 14
and off-hand weapon is light -2 -2
15 Brawler’s Flurry Greater two-weapon fighting
Level
Take second attack with off-hand weapon, at -5 penalty
8 2d8
16 Awesome Blow Deal damage and knock target back 10ft
2d6 / 3d8
Level
Take third attack with off-hand weapon, at -10 penalty
15
17 Brawler’s Strike Treat unarmed strikes as adamantine
BONUS FEATS
At marked levels, gain one combat feat and optionally swap one. 20 2d10 Improved Awesome Blow Use as attack rather than combat manoeuvre
2d8 / 4d8
Level
2
KNOCKOUT
5 Once a day, make a single knockout attack. If it hits and does damage, target must save or fall
unconscious for 1d6 rounds. Target may retry save each turn.
8 Level FORTITUDE Brawler
4 SAVE DC Level
11

14
+ = 10 + ( ÷2 ) + [ STR or DEX ]
Level Level Uses
17 10
Twice a day
16
Thrice a day
today

20 AWESOME BLOW
MANOEUVRE TRAINING Make a single combat manoeuvre against a creature up to your size, with a close weapon or unarmed.
Level
If successful it deals damage, the target flies10ft in a direction of your choosing and is knocked prone.
Level COMBAT MANOUEVRE +1 2 3 4 5 16
If the target hits an obstacle, they take 1d6 damage.
4
Level Use awesome blow as one attack rather than a standard-action combat manoeuvre.
7
20 Use on creatures any size. On a confirmed natural 20 roll, both weapon and impact damage are doubled.
11

15

19
AC BONUS
Level +1 dodge bonus to touch AC and CMD when wearing
4 no or light armour, unencumbered and not using a shield
9 +2
13 +3
18 +4

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
Name
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
TI
C
RIVAL

Origin

Country / Region / Town

LA
OD

W
GO

FU
Background Bonus Gifts Insults Events

L
FRIEND

CH

IL
= CHA +

AO
+ + + +

EV
TI
C
RIVAL

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
AC Touch Flat-footed

AC AC AC
CMB CMD Flat-footed

CMB CMD CMD


SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© 2009-2023 Marcus Downing https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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