Looper 0.3 Parchment - Humperdink's Wares

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Looper Looper (Lemnisciator) Life Siphon.

For each hour a creature spends within


Lemnisciator Gargantuan monstrosity, unaligned
the looper, it must make a DC 14 Constitution sav-
ing throw. On a failure, the creature takes 11 (2d10)
Lemnisciators, commonly known as Loop- Armour Class 15 (natural armour) necrotic damage and gains a level of exhaustion. On
ers, coat the internal walls of a cavern and cre- Hit Points 145 (10d20 + 40) a success, it takes half as much damage and doesn’t
ate a continuously shifting series of passage- Speed 10 ft., climb 10 ft. gain exhaustion. The damage happens over time and is
ways and tunnels from which an imperceptive not noticeable unless the damage causes a creature to
STR DEX CON INT WIS CHA
creature might never emerge. They slowly become bloodied or die.
18 (+4) 2 (-4) 19 (+4) 6 (-2) 13 (+1) 4 (-3)
drain their victims of life force until they are Sensitive Stomach. When the looper becomes bloodied,
too exhausted to escape, before finally begin- Skills Perception +4 it attempts to vomit all creatures inside it as a bonus
ning the digestive process. Damage Immunities acid action on each of its turns.
Condition Immunities charmed
Hidden in Plain Sight. Most creatures have Senses blindsight 10 ft. (blind beyond this radius), pas- Vomit. Affected creatures must succeed on a DC 18
no awareness of when they first entered the sive Perception 14 Strength saving throw or be ejected to the nearest open
Challenge 5 (1,800 XP) tunnel.
bowels of a looper. It calcifies its endodermis
so that its appearance is indistinguishable False Appearance. While the looper remains motionless, it Actions
from normal, everyday rock. The looper con- is indistinguishable from rock.
Digest. Each creature within the looper must make a DC
stantly rearranges itself to lead unsuspecting Immutable Form. The looper is immune to any spell or 14 Dexterity saving throw, taking 7 (2d6) acid damage
prey inside the looper in a never-ending loop. effect that would alter its form on a failure, or half as much damage on a success. The
If the creatures become too dispersed so that damage increases by 1d6 for each consecutive turn the
Internal Omniscience. The looper is always aware of the
it can’t accommodate them all, the looper may location of all creatures within it and can read their surface looper uses Digest up to a maximum of 21 (6d6).
allow a creature to escape, or forcibly eject it. thoughts as with the detect thoughts spell.
Only when a creature begins burrowing, or
strikes out in frustration, does it find the flesh
beneath this deceptive skin. This may cause
a looper to begin its digestion sooner than
planned, as it would if creatures began leav-
ing objects that prevent the looper shifting its
internal form (such as long ropes).
Sensitive Stomach. Loopers always know
the location and surface thoughts of creatures
within them. If the looper detects hostile
thoughts, it may begin secreting stomach acid
in order to subdue an unruly meal. However, if
the looper finds itself unable to digest its meal,
or its meal fights back too strongly, it will vom-
it it out of its cavernous insides.
Remarkably Boring. Unless the looper is es-
pecially learned or affected by magic in some
way, it cannot replicate detailed stonework
or carvings. For this reason, tunnels within
a looper are remarkably free from any such
markings, resembling only rough-hewn rock.
DM tips:
Younger, smaller loopers begin life by coat- - Roll your constitution saves in
ing small cracks and hollows in a cavern walls, private to begin with.
preying on bugs and other small critters. - Describe the effects of exhaustion
Those of a size that can endanger adventur- rather than describing the mechan-
ics (e.g. “You begin to lag behind
ers must find a large cavern, and morph their
your party”).
body to coat the entire thing. A clever looper
- Drop hints if they take too long
chooses a cavern large enough that it can set (e.g. On succeeding an easy surviv-
trapped adventurers on a winding course that al check “You could swear you’re
keeps them forever inside the cavern, without walking in circles”)
them realising.
@humpswares
Design by Humperdink’s Wares. “Looper” is unofficial Fan Content
r/HumperdinksWares
permitted under the Fan Content Policy. Not approved/endorsed by Art Credit: Cliff Childs © Wizards of the Coast
Wizards. Portions of the materials used are property of Wizards of the patreon.com/humpswares
Coast. © Wizards of the Coast LLC.

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