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Design Technology IA Introduction – Pranjal Rai


1 Design Technology IA Introduction

INTERNAL ASSESSMENT

• Internal assessment is an integral part of the course and is compulsory for both
SL and HL students.
• It enables students to demonstrate the application of their skills and
knowledge, and to pursue their personal interests, without the time limitations
and other constraints that are associated with written examinations.
• The internal assessment requirements at SL and at HL are different. The first four
assessment criteria (A–D) are common for SL and HL; however, HL design projects
have additional requirements, which are assessed using two additional criteria (E
and F).
• Each design project is an individual piece of work authentic and original, verified
and assessed by the teacher internally, sent to IB for external moderation.
• It is a basic responsibility of everyone involved to make safety and health an
ongoing commitment. Any advice given will acknowledge the need to respect the
local context, the varying educational and cultural traditions, the financial
constraints and the legal systems of differing countries.
• Student must demonstrate health and safety consideration in their project.
1 Criteria and word limit

CRITERION LEVEL DESCRIPTOR MARKS


A HL+SL ANALYSIS OF DESIGN OPPRTUNITY 9
SL - 36
B HL+SL CONCEPTUAL DESIGN 9
C HL+SL DEVELOPMENT OF DETAILED DESIGN 9
D HL+SL TESTING AND EVALUATION 9
E HL DETAILED DEVELOPMENT OF A 9 HL - 54
COMMERCIAL PRODUCT
F HL MAKING CHOICES FOR COMMERCIAL 9
PRODUCTION

HL SL
Maximum word count 4000 3000
Recommended page limit 52 34
Maximum page limit 56 38
1
Criteria – 4 for SL+HL and 2 more for HL

A B C D E F

SL and HL HL only
appropriate develop range justify material, testing strategy development for justification of
problem of feasible ideas component and commercial material and
manufacturing production components
design brief concept design proposal success against present justification of
modelling specifications developed manufacturing
product techniques
design Justify final idea plan for improve design proposal scale and
specifications manufacture prototype volume of
production

Key to success
appropriate problem, insight and complete and authentic testing with decision should be based on requirement of
thorough data originality to accurate information evidence, generate commercial production not random ‘nice to
analysis to find generate range of for third party insight, user testing, have’ improvements. Scale & volume
design opportunity, diverse ideas, good manufacture, logical attention to safety decision must be based on requirement of
specifications are presentation, solve terminology and ethics and commercial production, detail explanation
meaningful problem proficiently conventions environment of complex phenomena
1

IB DESIGN CYCLE
1 Design Technology IA Assessment

ASSESSMENT

• The internal assessment (IA) requirement is worth 40% of the final


assessment and consists of one design project.
• Student work is internally assessed by the teacher and externally moderated
by the IB.
• Teachers must judge the internally assessed work at SL and at HL against the
criteria using the level descriptors.
• There are four common criteria used to assess both SL and HL; however, HL is
assessed using two additional criteria.
• The aim is to find, for each criterion, the descriptor that conveys most
accurately the level attained by the student, using the best-fit model.
• Only whole numbers should be recorded; partial marks (fractions and
decimals) are not acceptable.
• The assessment criteria are detailed in the following section and are all assessed
using a 9 point scale.
1 Design Technology IA Assessment

Follow the IBDT Guide IA rubrics for assessment and task requirement. You need to understand 3 things here –
Introduction, Level Descriptors and Clarification.

INTRODUCTION

criterion

introduction
task
1 Design Technology IA Assessment

Follow the IBDT Guide IA rubrics for assessment and task requirement. You need to understand 3 things here –
Introduction, Level Descriptors and Clarification.

Level Descriptors

mark band – low,


level descriptor - task
medium, high
1 Design Technology IA Assessment

Follow the IBDT Guide IA rubrics for assessment and task requirement. You need to understand 3 things here –
Introduction, Level Descriptors and Clarification.
topic
Clarifications
page limit

what is required
1 Timeline

It is recommended that a total of approximately 40 hours (SL) and 60 hours (HL) should be allocated to the IA work.
DT classes will be divided into theory and IA sessions for the first semester of DP2.

Concept Criterion
IA sketches in Criterion C ABCD draft Criterion F
introduction summer draft in before draft in Feb
End of DP1 break October end winter break mid

Criterion A Criterion B Criterion D Criterion E ABCDEF


draft before draft after draft in Nov draft in Jan final
DP1 ends summer end end DP2 submission
break in DP2 before mock Feb end
exams
1 Design Technology IA essentials

TRY TO INCLUDE IN THE PROJECT WHEREVER APPROPRIATE

• Maths
 Carry out calculations involving means, decimals, fractions, percentages, ratios, approximations and
reciprocals
 Interpret data presented in various forms (for example, bar charts, histograms and pie charts).
 Plot and interpret graphs.
• ICT (Information and communication technology)
 Data collection, comparison and analysis
 Documentation
 Concept generation and communication
• Facts, concepts, principles and terminology covering the span of the syllabus.
• Design methodology and technology.
• Demonstrate the appropriate research, experimentation, modelling and personal skills necessary to carry
out innovative, insightful, ethical and effective designing.
1 Prototype

CREATING PROTOTYPE

Students are not required to manufacture their own prototype;


however, they do require a prototype of their design in order to
evaluate and test it when addressing criterion D.

Students are encouraged to manufacture their own prototype;


however, this can be outsourced. The prototype must be of
sufficient quality so that it can be tested against the design and
marketing specifications. Students may require more than one
prototype to test fully.

If outsourced students are advised to be involved in the making


process to be aware of the tools, techniques and methodology of
fabrication which needs to be documented step by step in their
project with photographic evidence.
1 Documentation

Software and file size


• You can use any documentation software of choice: MS
word, Power point or Publisher. Final submission will be in
PDF format, file size less than 50 MBs.
• Compress all images in the document to screen
resolution, approx 200 ppi – should be sharp and clear.

Layout and font


• Page size – A4, Portrait orientation only.
• Margin narrow, not tight or barely existing. Font size 11
with line spacing. Use
• Arial font or other professional font equivalent to Arial 11
size, Times new roman 12 is equivalent to Arial 11.
• Mention word count under each paragraph.
• Cover page, Content page not required – unless you are
under recommended page limit.
• Appendices not required.

Citation and referencing


• Cite all secondary resource used in your project
document, follow the IB referencing and citation guide.
1 Documentation

Presentation
• All written and graphic content should be within the
margin. It should not touch the boundary of the page.
• Each page must have a heading as per the task objective.
• Scanned text/sketches must be clearly visible and well
presented in the IA document.
• Use consistent format across the entire document.
• Use white background only, unless for specific
requirements like highlighted information/mood
board/cover page etc.
• Keep enough white space. Do not overload the page with
excess content, keep enough white space (breathing space)
for easy reading.
• Mention page number on every page.

Important points to note


• Your work must be anonymous, do not include your
name/candidate number/school or teacher’s name
anywhere in the coursework document.
• Any work beyond max word/page limit will not be
assessed.
• Any illegible content will not be assessed.
1 Documentation INCLUDED IN THE WORD COUNT

• extended text (i.e. descriptions, explanations, justifications and


ANNOTATIONS conclusions)
Annotations must not be more than 10 words • introduction, body of essay, conclusion, quotations, endnotes.
each. Any annotation more than 10 words will be
considered as counting towards the word count. NOT INCLUDED IN THE WORD COUNT
Annotations must be legible, preferably typed.
Students and teachers should ensure annotations • charts, maps, diagrams, annotated illustrations and tables*
can be read clearly. Handwritten annotations must • less that 10 words per cell in a table wherever appropriate.
be clear and equivalent to Arial font size 11pt. To • less than 10 words annotation per piece of work.
ensure clarity when scanned, black ink is strongly • equations, formulas and calculations
recommended. • footnotes, endnotes, citations/references (whether parenthetical
or numbered)
APPENDICES • referencing (except footnotes/endnotes)
Material placed in appendices form evidence for the • bibliography
teacher proving students have conducted
background research, collected and analysed raw *However if extended text (such as descriptions, explanations,
data, and conducted tests for evaluation. The justifications and conclusions) are included in labels, annotations,
appendices are not considered when marking or tables, footnotes and endnotes they will be included in the word
moderating. count.
The appendices are not included as part of the HL SL
ePortfolio for eMarking. The appendices are not Maximum word count 4000 3000
uploaded as part of the ePortfolio or as supporting
Recommended page limit 52 34
material.
Maximum page limit 56 38
1

starting the IA
how to find
appropriate problem?

Pranjal Rai
1 Context

• The design project allows a wide range of  PRODUCT DESIGN


contexts to be explored through the varying
material disciplines of design technology.
 ELECTRONIC PRODUCT
 FURNITURE DESIGN
• The task produced should be complex and
commensurate with the level of the course. It  TOY AND GAME DESIGN
should require a purposeful research question
and the rationale for it – WHAT IS THE NEED FOR
 GRAPHICS + PRODUCT
THE SOLUTION?  TEXTILE DESIGN
• Project must be based on a real life context.  FASHION DESIGN

• Think of a real life based problem that you can


 PACKAGING DESIGN
solve by designing a solution.  LIGHTING PROJECT
 ACCESSORY AND LIFESTYLE DESIGN
 AND MANY MORE
1 Use design thinking
A design mindset is not problem-focused, it’s solution focused and action
1 Design thinking oriented towards creating a preferred future. In its simplest form, Design
Thinking is a process of creating new and innovative ideas and solving
problems.

Design thinking is a human-centered approach to


innovation that draws from the designer’s toolkit to
integrate the needs of people, the possibilities of
technology, and the requirements for business success.

– Tim Brown, executive chair of IDEO

We live and work in a world of interlocking systems,


where many of the problems we face are dynamic,
multifaceted, and inherently human. Design thinking
offers an approach for addressing these and other big
questions.

Adopt a “beginner’s mind,” with the intent to remain open


and curious, to assume nothing, and to see ambiguity as
an opportunity. To think like a designer requires dreaming
up wild ideas, taking time to tinker and test, and being
willing to fail early and often. Anyone can approach the
world like a designer. But to unlock greater potential and to
learn how to work as a dynamic problem solver, creative
confidence is key.
https://designthinking.ideo.com/
1

https://medium.com/@spotint/7-reasons-why-your-leadership-team-should-embrace-design-thinking-1257cbe36262
adapted from central office of design
1 Starting point - some possible brainstorming areas

Personal Community Focused group Global/Regional issues


• Hobby • School • Children • Inclusive design ● Design for learning
• Travel • Society • Toddlers • Climate change ● Design for mobility
• Sports • Religion • Elderly • Poverty ● Design for public or
• Education • Gardening • Disabled • Hunger
communal space
• Cooking • Education • Talented and gifted • Access to clean
• Faced by self • Waste • Special needs drinking water ● Design and health
or observed management • Refugees • Nature ● Design for crime
around • Community or • Particular sports or • Wildlife ● Design for terrorism
home/family/s public space performance group • Green design ● Design for remote
chool/read on • Design for safety at • Minority user • Agriculture locations or spaces
news or home or workplace groups • Population ● Health care
internet • Craft promotion • Wellness and • Unemployment

Pranjal Rai
• Animal shelter healthcare • Waste management
• Pets • Energy conservation

*There is no clear division in categories. Its for your help to start thinking in multiple directions. Many areas may overlap or have cross connections.
1 What makes a problem – appropriate?

A million dollar question. Let’s figure what makes a good problem for design project.
Consider following these criteria to judge the appropriateness of your project direction –

• How effectively your proposal fits the opportunity gap identified through relevant research.
• Extent of innovation – idea applied successfully to bring positive change to human condition by making
something better.
• Socially and ecologically responsible – effectiveness to bring positive social and environmental impact.
• Chosen direction allows user engagement in design process and easy access to environment for simulation and
evaluation of design solution.
• Effectiveness, usefulness and appropriateness of your possible solution for the user and community.
• Relative advantage – will your solution make user’s life more easier and comfortable over existing products.
• How meaningful is the design opportunity? Does it provide scope for critical thinking, opportunity to solve
complex problem by demonstrating design thinking.
Possibility to develop prototype given your abilities and access to facility.

Pranjal Rai

• Matches your skills and strength to complete the project on time independently.
1 Find your inspiration and interest

HEALTH
Get inspired with examples of successful
and impactful design solutions

SOCIAL Vestergaard and LifeStraw grow into two


companies connected by the same
humanitarian entrepreneurship DNA
https://www.lifestraw.com/products/lifestraw

TOYS

Pranjal Rai
Multifunctional help desk of recycled cardboard, by Mumbai based non-profit company
Aarambh http://www.aarambh.org/
https://afilii.com/en/design-for-kids-curated-by-afilii-
maison-objet-paris-2019-list-of-exhibitors/
1 Inspiration – responsible design

Get inspired with examples of successful and impactful design solutions

Long distance carrying of water https://youtu.be/9fBAsesb4N0


https://www.hipporoller.org/

Talking hearing aid


Eco friendly bike https://www.yankodesign.com/2011/09/02/greencycle-eco-friendly-bike/
Mobile thermoelectric refridgerator Ink made from pollution
https://sprout.cc/work/projects/mobile-refrigerator/ http://www.graviky.com/

Pranjal Rai
Solar power tent for homeless people
https://mashable.com/2017/12/23/social- Braille literacy tool for kids
Adidas parley shoes made from ocean plastic good-innovations-2017/ Eco friendly packaging
https://mashable.com/2017/12/23/social-good-
https://www.adidas.com/us/men-parley-shoes
innovations-2017/
1 Inspiration – modern products

Get inspired with examples of successful and impactful design solutions

Swing chair
https://www.good-
designawards.com/award-
category.html?cat=34621&page=11 /

Comfort baby pendulum Auto foaming hand wash Walking pad


https://www.red- https://www.red- https://www.red- Handcraft + technology hair
dot.org/project/comfortbabyr- dot.org/project/auto-foaming- dot.org/project/walkingpad-a1- Oculus touch controller dryer
pendulum-2in1-38439 hand-wash-38272 38372 https://www.wired.com/2016/12/ https://www.dezeen.com/2020/0
2016-innovative-objects/ 4/29/kodai-shimizus-craft-
techmen-project-ventura-
projects-vdf/

Pranjal Rai
GoBot is a child-friendly programmable
Thermometer OXO good grip tools
Wunderscrub batching belt to reach robot
https://www.wired.com/2016/12/2016- https://www.oxo.com/
difficult spots, https://www.red-dot.org/project/gobot-
innovative-objects/
https://www.core77.com/posts/98043/ 38437
1 Inspiration resource

Get inspired with examples of successful and impactful design solutions

• https://time.com/collection/best-inventions-2019/
• https://www.red-dot.org/
• https://www.good-designawards.com/
• https://ifworlddesignguide.com/winners
• https://www.kickstarter.com/design-tech?ref=section-homepage-nav-click-
design-tech
• https://www.core77.com/Product-Design/?utm_source=navigation
• https://www.wired.com/2016/12/2016-innovative-objects/

best product designs


most innovative products that changed our lives
best social innovation projects
eco friendly products to save the environment
creative product design
sustainable products

Pranjal Rai
products to help disabled people
1 Identify – Find opportunity – Define problem

Pranjal Rai
INVESTIGATION
IDENTIFY SITUATION FIND OPPORTUNITY GAP DEFINE PROBLEM

The virus that causes COVID- Lack/shortage of medical


19 is mainly transmitted supplies, protective Design a thermal scanner /
through droplets generated equipment, testing kit, face shield / temporary
when an infected person quarantine facility, shelter / temporary testing
coughs, sneezes, or exhales. protection for health tent / self temperature
You can be infected by workers. What is the check station / protective
breathing in the virus or by relative advantage your clothing etc.
touching a contaminated solution will offer?
surface

SECONDARY RESEARCH TO
CONSULT AN EXPERT – VALIDATE THE OPPORTUNITY
SUPPORTING IMAGES DEMONSTRATING
DOCTOR, HEALTH WORKER,
NATURE OF PROBLEM AND WHERE IT OCCURS TALK TO TEACHERS
ADMINISTRATOR
& PARENTS
READ ABOUT
VALIDATE WITH PROBLEMS WITH
SECONDARY RESEARCH INVESTIGATE MARKET TRENDS EXISTING AIDS
SUMMARY OF RESEARCH TO
INFORM APPROPRIATENESS
INTERVIEW TARGET
OF THE PROBLEM FIND FOCUS
AUDIENCE
1 Make cross connections to increase value

FROM PERSONAL TO GLOBAL


PERSONAL PROBLEM INCREASE SCOPE PROPOSE FEASIBLE SOLUTION

Its not about knowing but


experiencing. Many students
Design a toy/game to learn
I am a kinesthetic learner. suffer academic pressure in
simple math concept in
Traditional methods made traditional Math teaching
primary school through play.
my Math concept weak resulting in weak concept and
Target user - Kinesthetic
emotional distress.
learners, age group 5 to 8.
Concept is important than
factual knowledge.

SECONDARY RESEARCH TO
CONSULT AN EXPERT – FIND MORE ABOUT THE PROBLEM
SUPPORTING IMAGES DEMONSTRATING
CHILD PSYCHOLOGIST
NATURE OF PROBLEM AND WHERE IT OCCURS TALK TO TEACHERS
& PARENTS
READ ABOUT
VALIDATE WITH INVESTIGATE TOY MARKET CHILD PSYCHOLOGY &
SECONDARY RESEARCH SALES AND TRENDS PLAY THEORY DESCRIBE THE

Pranjal Rai
SUMMARY OF RESEARCH TO
DESIGN
INFORM APPROPRIATENESS
OPPORTUNITY
INTERVIEW MORE USER OF THE PROBLEM
LIKE YOURSELF
1 Identifying most appropriate problem

After brainstorming and research you might end up with more than one problem area suitable for your project. To find the
most appropriate one you can use the performance matrix below. You don’t necessarily have to go with the highest
number, make the best decision based on your situation and ability.
For example – A playful aquarium to teach biodiversity in primary school may sound like a great project but you will not reach
far if you have no access to glass fabrication facility or if you are not empathetic to children.

success criteria disagree


1
not likely
2
neutral
3
likely
4
strongly
agree
total
score
5
how meaningful is the design opportunity? Does it provide scope for critical thinking,
opportunity to solve complex problem by demonstrating design thinking
positive change to human condition – wider impact

positive social, ethical and environmental impact

relative advantage – will your solution make user life easier and comfortable over
existing products
allows user engagement and ease of access to the problem situation

shows insight and originality

feasibility to develop prototype given your abilities and access to facility

matches your skills and ability to complete the project on time, independently

Pranjal Rai
interesting enough for a long term engagement 40SL/60HL hours
1 Ready to start?
ask yourself
Will I be able to create a
prototype that can be
tested to provide
meaningful feedback to
evaluate success of
solution?

Pranjal Rai
1 Present your chosen problem

Problem statement
1. Write the Problem statement Around 91% of the world's population
problem Frequent long flight travelers have to live in places where air quality levels
statement. struggle in small lavatory space to exceed WHO limits
brush their teeth and freshen up.
(supported with Who does it affect?
evidence) Who does it affect? People with lung disease, infants and
2. Who does the Working male/female – who travel young children, people who exercise
frequently on 8 hours+ flight in outdoors, adults over 65, people in
problem affect? economy class poverty who lack access to healthcare
(supported with
photographs) Possible solutions: Possible solutions:
Toothbrush+toothpaste Do it yourself air purifier
3. What are the

Pranjal Rai
Washbasin redesign Filter from recycled materials
possible Diaper changing station Planter system in workspace
solutions? Easy folding door
(supported with
photographs -
inspiration)
1 Explore target user through empathy map – example 1

Having a good understanding of the people you design for is essential if you want to create a successful solution. While
designers have many techniques that help them develop this understanding, there’s one key technique with a lot of
advantages called empathy mapping. Empathy is the ability to identify and understand another person’s situation and
feelings.

Empathy maps vary in shapes and sizes. A typical empathy map


includes four quadrants:

Say – What the user says about the problem/product. Ideally,


this section contains real quotes from users recorded during
interviews or user testing sessions.
Think – What is the user thinking about when interacting with
a product/facing problem? What occupies the user’s thoughts?
What matters to the user?
Feel – This section contains information about the user’s
emotional state. What worries the user? What does the user
get excited about? How does the user feel about the
experience?

Pranjal Rai
Do – What actions does the user take? What actions and
behaviors did you notice?

https://xd.adobe.com/ideas/process/user-research/10-tips-develop-better-empathy-maps/
1 Explore target user through empathy map – example 2

Having a good understanding of the people you design for is


essential if you want to create a successful solution. While
designers have many techniques that help them develop this
understanding, there’s one key technique with a lot of
advantages called empathy mapping. Empathy is the ability
to identify and understand another person’s situation and
feelings.

Empathy maps vary in shapes and sizes. A typical empathy map includes
four quadrants:

Say – What the user says about the problem/product. Ideally, this
section contains real quotes from users recorded during interviews
or user testing sessions.
Think – What is the user thinking about when interacting with a
product/facing problem? What occupies the user’s thoughts? What
matters to the user?
Feel – This section contains information about the user’s emotional
state. What worries the user? What does the user get excited about?

Pranjal Rai
How does the user feel about the experience?
Do – What actions does the user take? What actions and behaviors did
you notice?

https://xd.adobe.com/ideas/process/user-research/10-tips-develop-better-empathy-maps/
1 Explore target user through empathy map – example 3

Having a good understanding of the people you design for is essential if you want to create a successful solution. While
designers have many techniques that help them develop this understanding, there’s one key technique with a lot of
advantages called empathy mapping. Empathy is the ability to identify and understand another person’s situation and
feelings.

Feelings – How is the user feeling about the


experience? What matters to him or her?
Tasks – What tasks are users trying to complete?
Influences – What people, things, or places influence
how the user acts?
Pain points – What pain points might the user be
experiencing that they hope to overcome? What are
their fears, frustrations, and anxieties?
Goals – What is the user’s ultimate goal? What are they

Pranjal Rai
trying to achieve?

https://xd.adobe.com/ideas/process/user-research/10-tips-develop-better-
empathy-maps/
https://www.uxbooth.com/articles/empathy-mapping-a-guide-to-getting-inside-
a-users-head/
1 Guiding interview questions to target user

Who am I empathizing with? What do they see? What do they think and feel?
Who is the person we want to What do they see in the marketplace? What do they believe in
understand? What do they see in their immediate environment?
What is the situation they are in? What do they see others saying and doing? • Do you think a …. (proposed solution)
What is their role in the situation? would help you to have a positive
• What are some common ways people meet this change in life.
• What do you do? How old are you? situation as you know? • What will make you buy a better
• What number would you give • What are some existing solutions you know about? solution/product?
yourself if 1 represent discomfort & • What are your friends using?
dissatisfaction with current
interaction, and 10 represent What do they say?
comfort and satisfaction. What have we heard them say?
What can we imagine them saying?
What do they need to do?
What do they need to do differently? What do they do?
What job(s) do they want or need to get What do they do today?
done? What behavior have we observed?
What decision(s) do they need to make? What can we imagine them doing?
How will we know they were successful?
• What are some important criteria for you to have a
• Are you currently looking for a successful solution? How will you judge it?
solution to this problem? • In what way you feel comfortable to meet this situation?
• What kind of solution are you • Why or why not doing something to solve this problem
looking for? faced?

Pranjal Rai
• What’s your way of solving this • What’s the motivation that brings you to buy a better
problem? product/solution?
• What are you expecting from the
solution?
1 References

PAGE CONTENT SOURCE


1 Cover page image https://www.hammerspace.marketing/
https://www.salesforce.com/ca/blog/2017/11/4-ways-buy-in-creative-marketing-ideas.html
2 Project image https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.liquidplanner.com%2Fblog%2F10-ways-project-management-software-can-improve-your-
career%2F&psig=AOvVaw0cAMKRL5M68rSXuMR0tntO&ust=1588131661759000&source=images&cd=vfe&ved=0CAMQjB1qFwoTCOD4idKZiukCFQAAAAAdAAAAABAD
6 Assessment https://www.google.com/url?sa=i&url=https%3A%2F%2Fboxboat.com%2F2019%2F03%2F08%2Fcontainer-assessment%2F&psig=AOvVaw0XVw-
mw4Tm3GGojPcl9jS1&ust=1588157942046000&source=images&cd=vfe&ved=0CAMQjB1qFwoTCKjU3cP7iukCFQAAAAAdAAAAABAc
12 Prototype https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.cambridge-dt.com%2Ffrom-concept-to-prototype-part-
1%2F&psig=AOvVaw2ZHBsJiYyucqI2KIKQI87m&ust=1588142117666000&source=images&cd=vfe&ved=0CAMQjB1qFwoTCICm2czAiukCFQAAAAAdAAAAABAD
17 brainstorming https://www.managedhealthcareexecutive.com/article/how-run-brainstorming-meeting-actually-works
31 Thor worthy image https://media.tenor.com/images/4cb6d5c008bd048ec65cbcfd4227849b/tenor.png
https://imgflip.com/i/1iwfkn
31 Ask yourself image http://dannynassi.com/5-questions-ask-investing-condos/
30 key to success https://www.iconfinder.com/icons/2603962/goal_key_success_successkey_icon
32 air purifier https://www.instructables.com/id/OPEN-SOURCE-AIR-PURIFIER/
32 urban garden https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.urbangardensweb.com%2F2013%2F08%2F06%2F3d-printed-modular-mini-planter-system-is-drip-irrigation-for-other-
plants%2F&psig=AOvVaw3PIBr41NntdUHcFvvOKnJU&ust=1588399470395000&source=images&cd=vfe&ved=0CAMQjB1qFwoTCJDV8Kr_kekCFQAAAAAdAAAAABAD
29 Leap frog math toy https://www.amazon.com/LeapFrog-Twist-Shout-Addition-Leap/dp/B00000IRRQ
35 empathy map https://medium.com/dating-as-an-introvert/empathy-map-practice-85d6b45d4b0f
37 interview image https://www.themuse.com/advice/4-ways-to-handle-interview-questions-you-dont-know-how-to-answer
1 thank you

best wishes for creative confidence


Pranjal Rai
pranjal.rai@outlook.com

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