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LO1 Understand Virtual and Augmented Reality and How They May Be Used

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LO1 Understand virtual and augmented reality and how they may be

used
P1: Describe the uses of virtual and augmented reality by organisations

Describe Give an account, including all the relevant characteristics, qualities, or events

Learners are required to describe the use of virtual and augmented reality by organisations.
Learners should discuss at a wide range of uses and include examples of where and how they
are used. The learner must ensure that they clearly identify whether they are describing
virtual or augmented reality applications and their uses.

What is the difference between AR and VR?

https://www.youtube.com/watch?v=Eh24LpidJug

Virtual reality as a concept - Pioneers of virtual and augmented reality

For each of the pioneers below, describe when, how and why they have had a significant
impact in VR and AR.

 Douglas Engelbart
 Ivan Sutherland
 Tom Caudell
 David Mizell

Uses of virtual and augmented reality

Below are some examples of how VR and AR are used in organizations. Choose 3 from the
examples and investigate 2 of your own and describe how and why organizations use VR and
AR.

US Military Nuclear Defence systems


https://www.vrs.org.uk/virtual-reality-military/

Pilot training
https://www.vrs.org.uk/virtual-reality-military/air-force-training.html

Mattel “data glove”


https://en.wikipedia.org/wiki/Power_Glove

Personal guidance system for visually impaired


http://www.dmu.ac.uk/research/research-faculties-and-institutes/technology/viral/research/
virtual-reality-interactive-environments-for-the-blind.aspx

Chameleon
http://www.chameleon-vr.com/

M1: Explain the impact that an identified virtual reality resource has had on society

Explain To give account of the purposes or reasons

Learners are required to select one example of a virtual reality resource and explain the
impact that the use of the identified technology has had on society. The evidence could be in
the form of a presentation (either videoed or with detailed speaker notes), report, or
information sheet.
https://www.quora.com/What-will-be-the-social-impacts-of-Virtual-Reality

Pick one area from the list below:


Areas of use:

• architecture
• business (marketing, service and planned maintenance)
• education (e.g. textbooks, skills development, remote collaboration)
• entertainment, leisure and the media (tourism, games, museums)
• health care and surgery (training, simulations)
• military (training, simulations)
• sport (live streaming of scores and other statistics, sponsorship images)

Describe all off the impacts it has had on the following:

Possible impacts

Visualisation of designs

Simulations

Training

Demonstrations of concepts

Virtual tours
D1: Assess the impact that an identified augmented reality resource has had on society

Assess Offer a reasoned judgement of the standard/quality of situation/ skills informed by


relevant facts

Learners are required to select one example of an augmented reality resource and assess the
impact that the use of the identified technology has had on society. The evidence could be in
the form of a presentation (either videoed or with detailed speaker notes), report or
information sheet.

Pick one area from the list below:

Areas of use:

• architecture
• business (marketing, service and planned maintenance)
• education (e.g. textbooks, skills development, remote collaboration)
• entertainment, leisure and the media (tourism, games, museums)
• health care and surgery (training, simulations)
• military (training, simulations)
• sport (live streaming of scores and other statistics, sponsorship images)

Using your suggested area of society, tailor your answers to the headings below.
http://www.augmented-reality-games.com/imact.php

Possible impacts:

Visualisation of designs

Simulations

Training

Demonstrations of concepts

Virtual tours

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