Dalek Monster

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

{"name":"Dalek","size":"medium","type":"monstrosity","tag":"","alignment":"Lawful

Evil","hitDice":"20","armorName":"other","shieldBonus":0,"natArmorBonus":3,"otherAr
morDesc":"25_(dalekanium
casing)_","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"30","hover":f
alse,"swimSpeed":"30","customHP":false,"customSpeed":false,"hpText":"22
(5d8)","speedDesc":"30
ft.","strPoints":"22","dexPoints":"6","conPoints":"25","intPoints":"25","wisPoints"
:"25","chaPoints":"16","blindsight":"0","blind":false,"darkvision":"120","tremorsen
se":"0","truesight":"0","telepathy":0,"cr":"28","customCr":"1 (200
XP)","customProf":2,"isLegendary":true,"legendariesDescription":"The monster can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The monster regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the monster
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the monster can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The monster can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the monster's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the monster's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the monster dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Heated Body","desc":"Any creature that touched the [MON] takes [6D6] fire
damage."},{"name":"Casing","desc":"The physical statistics of the [MON] represent
its casing rather than the creature itself, as such it goes not benefit from any
effects that do not work on constructs, unless they target the mind. For example,
_cure wounds_ would have no effect, but hypnotic pattern could."},{"name":"Magic
Resistance","desc":"The [MON] has advantage on saving throws against spells and
other magical effects."},{"name":"Legendary resistance (3/day)","desc":"If the
[MON] fails on a saving throw, it can choose to succeed instead."}],"actions":
[{"name":"Multiattack","desc":"The [MON] makes three attacks with its extermination
ray. It does not suffer disadvantage on ranged attack rolls made with this weapon
against a target within 5 feet."},{"name":"Extermination Ray","desc":"_Ranged
Attack:_ [INT ATK] to hit, range 120/300 ft., one target. _Hit:_ [INT 12D6] radiant
damage + [12D6] Force damage and the target’s hit point maximum is reduced by the
damage taken. If this damage reduces a creature to 0 hit points, it dies, and
cannot be brought back by any means short of a _wish_ spell"},{"name":"Manipulator
Arm","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5ft., one target.
_Hit:_ [STR 3D6] bludgeoning damage."}],"bonusActions":[],"reactions":
[],"legendaries":[{"name":"Exterminate! (Costs 1 action)","desc":"The [MON] makes
an extermination ray attack against a creature within range"},{"name":"Maximum
Extermination! (Costs 3 actions)","desc":"One creature of the [MON]’s choice within
120 feet must succeed on a DC 23 Constitution saving throw or take [18D10] radiant
damage and [18D10] force damage. On a success they take half as much damage. Pass
or fail, the creature’s hit point maximum is reduced by the damage taken. If this
causes the target to drop to 0 hit points, it dies, and cannot be brought back by
any means short of a wish spell."},{"name":"Elevate! (Costs 1 action)","desc":"The
[MON] moves up to its speed."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":
[{"name":"str","order":0},{"name":"con","order":2},{"name":"int","order":3},
{"name":"wis","order":4},{"name":"cha","order":5}],"skills":
[{"name":"athletics","stat":"str"},{"name":"history","stat":"int"},
{"name":"insight","stat":"wis"},{"name":"medicine","stat":"wis"},
{"name":"nature","stat":"int"},{"name":"perception","stat":"wis"}],"damagetypes":
[{"name":"acid","note":" (Resistant)","type":"r"},{"name":"bludgeoning","note":"
(Resistant)","type":"r"},{"name":"cold","note":" (Resistant)","type":"r"},
{"name":"fire","note":" (Resistant)","type":"r"},{"name":"force","note":"
(Resistant)","type":"r"},{"name":"lightning","note":" (Resistant)","type":"r"},
{"name":"necrotic","note":" (Resistant)","type":"r"},{"name":"piercing","note":"
(Resistant)","type":"r"},{"name":"poison","note":" (Immune)","type":"i"},
{"name":"radiant","note":" (Resistant)","type":"r"},{"name":"slashing","note":"
(Resistant)","type":"r"},{"name":"thunder","note":"
(Resistant)","type":"r"}],"specialdamage":[{"name":"bludgeoning, piercing, and
slashing from nonmagical attacks that aren't adamantine","note":"
(Immune)","type":"i"}],"conditions":[{"name":"charmed"},{"name":"frightened"},
{"name":"poisoned"}],"languages":
[{"name":"All","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","
doubleColumns":true,"separationPoint":3,"damage":[]}

You might also like