Abominable Bear - Monster
Abominable Bear - Monster
Abominable Bear - Monster
Bear","size":"large","type":"monstrosity","tag":"abomination","alignment":"unaligne
d","hitDice":"10","armorName":"natural
armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"12 (natural
armor)","speed":"40","burrowSpeed":"0","climbSpeed":"30","flySpeed":"0","hover":fal
se,"swimSpeed":"30","customHP":false,"customSpeed":false,"hpText":"42 (5d10 +
15)","speedDesc":"40 ft., swim 30
ft.","strPoints":"20","dexPoints":"10","conPoints":"16","intPoints":"2","wisPoints"
:"13","chaPoints":"7","blindsight":"0","blind":false,"darkvision":"0","tremorsense"
:"0","truesight":"0","telepathy":0,"cr":"4","customCr":"2 (450
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The polar bear
can take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The polar bear regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the polar
bear can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the polar bear can take one lair action to cause one of
the following effects:","lairDescriptionEnd":"The polar bear can't repeat an effect
until they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the polar bear's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the polar bear's lair is warped by the creature's presence, which creates one or
more of the following effects:","regionalDescriptionEnd":"If the polar bear dies,
the first two effects fade over the course of 3d10 days.","properties":
[],"abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Wisdom
(Perception) checks that rely on smell."},{"name":"Regeneration","desc":"The [MON]
regains 8 hit points at the start of its turn. If the [MON] takes acid or fire
damage, this trait doesn't function at the start of the [MON]'s next turn. The
[MON] dies only if it starts its turn with 0 hit points and doesn't regenerate."},
{"name":"Two-Headed","desc":"The [MON] has advantage on Wisdom (Perception) checks
and on saving throws against being blinded, charmed, deafened, frightened, stunned,
and knocked unconscious."}],"actions":[{"name":"Multiattack","desc":"The bear makes
three attacks: two with its bite and one with its claws. It can replace any of
these attacks with a grasping tendril."},{"name":"Bite","desc":"_Melee Weapon
Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ [STR 1D8] piercing damage."},
{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target.
_Hit:_ [STR 2D6] slashing damage."},{"name":"Grasping Tendril","desc":"_Melee
Weapon Attack:_ [STR ATK] to hit, reach 10 ft., one target. _Hit:_ [STR 1D6]
bludgeoning damage and the target must succeed on a DC [STR SAVE] Strength saving
throw or be grappled (escape DC [STR SAVE]). The [MON] has 3 tendrils, and if a
tendril has a creature grappled it cannot be used to attack any target other than
the grappled creature."}],"bonusActions":[],"reactions":[],"legendaries":
[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":
[{"name":"perception","stat":"wis"}],"damagetypes":[],"specialdamage":
[],"conditions":[],"languages":
[],"understandsBut":"","shortName":"bear","pluralName":"","doubleColumns":true,"sep
arationPoint":2,"damage":[]}