Bastard of The Week

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bastard.

Of the week
INTRODUCTION
SAn interesting, challenging boss monster may be enough for a satisfying game. Monster of the Week (MotW) is
ometimes, when you are not perfectly prepared for your next session, it’s helpful to have a plan B – B as in a Boss.

a game based on an idea of creating a cool monster for each weekly session and includes a number of mechanisms
you can also use to enhance your bastards. game. Based on these, I’ve prepared a set of tables that will help you cre-
ate an exciting boss for your adventure.

MONSTER
POWERS
Ucan roll or choose as many options as you wish (one
se the following tables to create a boss monster. You

from every table should be enough, but feel free to mix burrower (can move underground and stay
and match as much as you want). You can change any- 1
underground for as long as it likes)
thing that doesn’t fit your game.
flyer (can fly and remain in the air for as long as
TYPE AND MOTIVATION
2
it likes)

3 incorporeal (can move through non-magical


1 beast (to run wild, destroying and killing) objects)
2 breeder (to give birth, bring forth, create evil) 4 invisibl e (can hide from mortal sight)
3 coll ector (to steal specific sorts of things)
5 spell caster (check the rules of magic in the core
4 destroyer (to bring about the end of the world) book and choose a spell)
5 devourer (to consume people)
shapeshifter (can assume the form of someone
6 executioner (to punish the guilty) 6
or something else)
7 parasite (to infest, control and devour)
spitter (can breathe a cone (30 ft) or a jet (50 ft)
8 queen (to possess and control) 7
of a specific substance)
9 sorcerer (to usurp unnatural power)
8 mind reader (can hear thoughts (50 ft))
10 tempter (to tempt people into evil deeds)
9 regenerator (capable of regrowing body parts)
11 torturer (to hurt and terrify)
12 trickster (to create chaos) 10 freezer (Its touch causes freezing or paralysis in
opponents)

KIND 11 tel ekinetic (can move objects with the power of


its mind)
1 dragon
12 el ementalist (can control one of the elements)
2 troll
3 witch ATTACKS
4 vampire
5 demon Assign damage and number of attacks according to
your needs and your PCs’ power.
6 thinking plant
7 chimera 1 slam
8 el emental 2 bite
9 fall en deity 3 claws
10 minotaur 4 fire breath
11 necromancer 5 acid spit
12 ghost 6 sonic screech
7 mind blast
8 el ectric shock
9 ethereal blades
10 mel ee weapon
11 range weapon
12 magic attack
WEAKNESS MINIONS
Ithe only way to kill it. In bastards. using its weak-
n Monster of the Week using monster’s weakness is
EYou can use this table to make them more interesting
very monster (well, most of them) has its minions.
ness can give PC an Advantage for an attack against
the monster. than just a target practice for your PCs. If you put a
group of weaker monsters in front of your players,
choose or draw their type and motivation from this ta-
1 linked to an object—destroying it makes the ble and play according to the result.
monster vulnerabl e
2 substance TYPE AND MOTIVATION
3 fire/water
4 silver/gold 1 assassin (to kill the hunters)
5 afraid of something 2 brute (to intimidate and attack)
6 can’t see in the dark/in full light 3 cultist (to save their own skin at any cost)
7 sensitive hearing 4 guardian (to bar a way or protect something)
8 magic 5 right hand (to back up the monster)
9 el ectricity 6 plague (to swarm and destroy)
10 heat/cold 7 renfield (to push victims towards the monster)
11 holy water/bl essed items 8 scout (to stalk, watch, and report)
12 weak at certain times of the day 9 thief (to steal and deliver to the monster)
10 traitor (to betray people)

WHERE IT STAYS 11 shadow (to conceal the monster or hide


something)
1 shadowy caves 12 trapper (to set traps and ambush)
2 misty marches
3
4
enchanted forest
cursed ruins COUNTDOWN
5 haunted manor
Iof six stages specifying the next actions the monster
n MotW every mystery has its countdown. It consists
6 forgotten templ e
7 frozen tundra will perform if no one prevents it. Each successive one
is more and more brutal and dangerous.
8 underground tunnel s
9 city sewers In the bastards. game, you can also take advantage of
10 gl oomy swamp this mechanism and use Usage Die thrown at selected
11 remote fortress intervals to advance to the next countdown stages. You
may decide that changes affect only the fiction, but
12 ancient cemetery once in a while you can, for example, increase the HD
or AC of the monster, or give it an extra power.
ATTRIBUTES
Assign the attributes according to your needs and your
PCs’ power. If the monster is hard to hit, give it a high
AC. If its powerful, give it a high HD. If it’s hard to
kill, give it a high Save value. It’s a boss, so it should BREWED IN
not be easily scared and probably would not surrender.

Jakub Hakało
Look at the dragon attributes for comparison:
10HD. 7AC. Claw/Fangs (2d6). 19S.

https://hechlok.itch.io
Monsters’ and minions’ types by Michael Sands.
Monsters’ kinds and cooperation: Łukasz Kołodziej
bastards. is a game created by Micah Anderson
(https://micah-anderson.itch.io)

Monster of the Week is copyrighted by Evil Hat Productions, LLC and Generic Games.

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