Thanos is a powerful monstrosity with immense strength and magic abilities. He can regenerate health and has resistance to damage. Thanos can cast many powerful spells and has legendary actions to take additional turns, including attacking with different damage types or casting additional spells. He possesses all six infinity stones which augment his abilities further. Removing the stones would significantly reduce his powers.
Thanos is a powerful monstrosity with immense strength and magic abilities. He can regenerate health and has resistance to damage. Thanos can cast many powerful spells and has legendary actions to take additional turns, including attacking with different damage types or casting additional spells. He possesses all six infinity stones which augment his abilities further. Removing the stones would significantly reduce his powers.
Thanos is a powerful monstrosity with immense strength and magic abilities. He can regenerate health and has resistance to damage. Thanos can cast many powerful spells and has legendary actions to take additional turns, including attacking with different damage types or casting additional spells. He possesses all six infinity stones which augment his abilities further. Removing the stones would significantly reduce his powers.
Thanos is a powerful monstrosity with immense strength and magic abilities. He can regenerate health and has resistance to damage. Thanos can cast many powerful spells and has legendary actions to take additional turns, including attacking with different damage types or casting additional spells. He possesses all six infinity stones which augment his abilities further. Removing the stones would significantly reduce his powers.
mass suggestion, maze, mind blank, time stop, true
Huge monstrosity, lawful evil resurrection, wish Armor Class 21 (Natural Armor) Hit Points 508 (35d12 + 280) Actions Speed 40 ft. Multiattack. Thanos can use his Frightful Presence. He then makes three slam attacks. STR DEX CON INT WIS CHA Slam. Melee Weapon Attack: +19 to hit, reach 10ft., 30 (+10) 16 (+3) 27 (+8) 26 (+8) 21 (+5) 25 (+7) one target. Hit: 32 (4d10 + 10) bludgeoning damage. Frightful Presence. Each creature of Thanos's choice Saving Throws STR +19, DEX +12, CON +17, WIS +14 within 120 feet of it and aware of him must succeed Skills Intimidation +16, Perception +14 on a DC 22 Wisdom saving throw or become Damage Resistances Cold, Fire, Lightning frightened for 1 minute. A creature can repeat the Damage Immunities Poison; Bludgeoning, Piercing, and saving throw at the end of each of its turns, with Slashing from Nonmagical Attacks disadvantage if Thanos is within line of sight, ending Condition Immunities Charmed, Exhaustion, Frightened, the effect on itself on a success. If a creature's saving Poisoned throw is successful or the effect ends for it, the Senses Truesight 120 ft., Darkvision 120 ft., passive creature is immune to Thanos's Frightful Presence for Perception 23 the next 24 hours. Languages All Challenge 30 (155,000 XP) Legendary Actions Thanos can take 3 legendary actions, choosing from Legendary Resistance (3/Day). If Thanos fails a saving the options below. Only one legendary action option throw, he can choose to succeed instead. can be used at a time and only at the end of another creature's turn. Thanos regains spent legendary actions Magic Resistance. Thanos has advantage on saving at the start of his turn. throws against spells and other magical effects. Magic Weapons. Thanos’s weapon attacks are magical. Infinity Slam. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) bludgeoning Regeneration. Thanos regains 15 hit points at the start damage plus 21 (6d6) necrotic damage (soul stone), of his turn. psychic damage (mind stone), or force damage (power Innate Spellcasting. Thanos’s spellcasting ability is stone). Charisma (spell save DC 24, +16 to hit with spell Soul Stone. Thanos casts blight. attacks). He can innately cast the following spells, requiring no material components: Reality Stone. Thanos casts insect plague or programmed illusion. At will: chromatic orb (4th level), eldritch blast, levitate, telepathy, zone of truth Time Stone. Thanos casts haste or slow. 3/day each: arcane gate, creation, disintegrate, Space Stone. Thanos casts dimension door. dominate monster, enlarge/reduce, globe of Power Stone. Thanos casts his innate tenser's invulnerability, hallucinatory terrain, prismatic spray, transformation or enlarge/reduce. reverse gravity, soul cage, telekinesis, teleport, tensers transformation Mind Stone. Thanos casts dominate person. Cast a Spell (Costs 2 Actions). Thanos casts a spell from his list of available spells, using one of his daily uses.
Image Credit: Gabriele Dell'Otto Image Credit: Gabriele Dell Otto
Infinity Stones Thanos's stats are created under the assumption that he has collected all of the infinity stones. Whether or not you allow your players to steal them from him is your choice and at your own risk. I won't attempt to create item stats for the stones but there are several different options online with a little searching. Be warned that like the ring of winter or the wand of orcus, allowing your players to access these items will likely break your game. If Thanos is encountered with less than all of the infinity stones, consider the following adjustments for each missing stone: Soul Stone - Remove Soul Stone legendary action, necrotic damage option for the Infinity Slam attack and spells antipathy/sympathy, soul cage and true resurrection. Reality Stone - Remove Reality Stone legendary action and spells creation, disintegrate, hallucinatory terrain, reverse gravity and maze. Time Stone - Remove Time Stone legendary action, Regeneration ability and spells foresight, and time stop. Space Stone - Remove Space Stone legendary action and spells arcane gate, levitate, telekinesis, teleport and demiplane. Power Stone - Remove Power Stone legendary action, force damage option for the Infinity Slam attack, two damage immunities and spells enlarge/reduce, globe of invulnerability, and tensers transformation. Reduce slam attack to 26 (3d10 + 10) bludgeoning damage. Mind Stone - Remove Mind Stone legendary action, psychic damage option for the Infinity Slam attack, and spells telepathy, zone of truth, dominate monster, mass suggestion and mind blank.