Brancalonia Quickstart ENG
Brancalonia Quickstart ENG
Brancalonia Quickstart ENG
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Credits
Project Management: Samuel Marolla D esign and R ules D evelopment : Andrea Macchi and
Creative Direction: Mauro Longo Max Castellani
Direction of international version: Davide Mana I talian E diting and P roofreading : Simone Borri and
Editing: Masa Facchini Sebastiano De Angelis
Quickstart Design and Development: Mauro Longo E nglish E diting and P roofreading : Sebastiano De Angelis,
Artwork: Lorenzo Nuti and Alessandro Balluchi Epic Party Games and Sarah Jane Webb
Map and Worksheets: Fabio Porfidia Playtesting and consulting: Michele Garbuggio, Eugenio Maria
Layout and Graphics: Matteo Ceresa, Andrea Macchi Lauro, Federico Pilleri, Nicola Santagostino, Luca Bellini, Guido
“The Treasure of the Bigat” adventure was authored by Davide Mana Campanini, Dario Pesce, Giulio Grassia, Piercarlo Serena
www.acheron.it
Brainchild of Mauro Longo, Davide Mana and Samuel Marolla, Brancalonia also benefited from the invaluable contribution of Masa Facchini and of all the
authors of anthologies previously published by Acheron Books: Diego Cajelli, Marco Cardone, Giovanni De Feo, Masa Facchini, Lorenzo Fantoni, Livio
Gambarini, Michele Gonnella, Federico Guerri, F.T. Hoffmann, Jari Lanzoni, Federica Leonardi, Marco Lomonaco, Mauro Longo, Mala Spina, Davide
Mana, Luca Mazza, Giovanni Melappioni, Marika Michelazzi, Nerdheim, Elvio Ravasio, Roberto Recchioni, Julia Sienna, Alessandro Vicenzi. A special
mention goes to Vanni Santoni for his introduction to the second anthology and to Andrea Mollica for the two game books of Stregoneria Rusticana.
Regno di Taglia, Fratelli di Taglia, and Penumbria were created by Jack Sensolini and Luca Mazza (Ignoranza Eroica).
Borgo Stricchiano was invented by Federico Guerri for “Bucinella – approx. 25,000 inhabitants”.
The game’s launch and financing campaign are managed in partnership with Officina Meningi, Epic Party Games and Ludiblood.
Our special thanks go to Guido Campanini and Luca Bellini for their work in support of the game’s very first version.
Copyright © 2020 Acheron Games. All rights reserved.
Brancalonia is a product of the authors’ imagination: any reference to existing personalities, organizations, places, names or events is purely fortuitous.
Italian edition © 2020 Acheron Games
Index
Brancalonia....................................................................... 3
Welcome to Brancalonia.................................................... 8
The basic rules of the SRD and the Quickstart will give you a good glimpse
of Brancalonia and of what the definitive game will be like. This manual
will introduce you to the setting, the moods, and the new rules of our
all-Italian fantasy world; it also features the demo adventure The Treasure
of the Bigat, complete with everything you need to try out this expansion
in a long single session, or even over a couple of games.
Through our Newsletter and dedicated Facebook Group you will always
find further expansions, tips, previews, as well as groups to play with,
live or online!
This Quickstart is updated to the final version of the core ruleset and to
the Brancalonia - Setting Book standard.
Brancalonia
Pizza, Daggers and Mandolino
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Enter Brancalonia, a land full of pitfalls and money-making opportunities, in the most incredible and
roguish Italian role-playing game you have ever participated in!
Create your own band of knaves, enlist in a free company, get yourself some well-paid jobs, deliver a
fist-and-knife buffet to those who have it coming.
Once you have collected a tidy sum and somewhat climbed the ranks of your company, you’ll be ready
to try your luck in that final job that could enable you to go out in a blaze of glory...
Zappa e Spada’s “Spaghetti Fantasy”, an anthology series from Carlo Collodi’s Pinocchio to the most popular collections
published by Acheron Books, and Ignoranza Eroica’s of folk tales of the Bel Paese.
“Fantasy di Menare” (Fantasy of Hard Knocks) join forces
in Brancalonia, the campaign setting for the 5th Edition of ☞ The chivalrous and courteous tradition, from medieval
the most famous role-playing game of all times. “cantari” (minstrel ballads) to Renaissance epics.
A “back-to-front” version of Medieval Italy, this fantas- ☞ Our period movies, such as For Love and Gold (or The
tic, fairy-tale influenced, roguish world quotes, collects and Incredible Army of Brancaleone) and The Profession of
mixes contributions from contemporary and classic Italian Arms; and international blockbusters with Medieval and
fiction, pop culture and collective imagery: Renaissance settings, like Ladyhawke, The Princess Bride,
Flesh + Blood.
☞ Traditional Italian folklore and fairy tales, from Le Pia-
cevoli Notti (The Pleasant Nights) by Straparola to the ☞ Twentieth-century Italian fantasy masterpieces by writers
eighteenth-century Lo Cunto de li Cunti (The Tale of Tales); such as Pederiali, Eco, Buzzati, and Calvino.
C
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Brancalonia Quickstart
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Knaves, Bounties, Bands,
and Jobs
- Sor Foresto de'Gonzi, tavernkeeper - • You can experience more chivalrous stories of brigandage,
resistance, dynastic intrigues, and lofty ideals. What if
an heir to the Kingdom’s throne were hiding among the
thieves?
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Milo Selas (Order #32705950)
Milo Selas (Order #32705950)
Brancalonia Quickstart
Welcome to Brancalonia
The adventures of Brancalonia Knaves take place in what its inhabitants refer to as
"the Bounty Kingdom", or simply "the Kingdom; after all, what the Chancellor of
the Emperor of Altomagna stated is true: "the Bounty Kingdom" doesn’t really exist!
The territories of the Brancalonia Peninsula and neighboring islands are but a mi-
nor possession of the Empire of Altomagna, ceded to Queen Menalda of Catozza
as a vassalic benefit a hundred years ago and never recovered, even after the dynastic “The Bounty Kingdom
line of the Catozzi was broken by intrigues, plots, and a dozen suitors. is merely a geographic
The Bounty mentioned by Pomponius was for the head of Buemondo the Fat expression!”
from Aurocastro, who – from the bottom of the “bad boot” peninsula – had set up
a confederation of bandits, lords, and brigands. These villains raged from Piccadora - Clemens Pomponius,
to Falcamonte, assaulting each and every imperial army and refusing to pay taxes, Chancellor of Altomagna -
tithes, and levies.
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Milo Selas (Order #32705950)
Welcome to Brancalonia
In exchange for the head of Buemondo, said to weigh eighty thing has a price, honor is non-existent, and profit and interest
pounds, Menalda was given the regency of the Kingdom on reign throughout the villages and countryside. Many gold coins
behalf of the Emperor. A century has gone by: the entire flow around these parts, and parochial rivalries abound. The
peninsula has eluded Altomagna’s control – and no-one is Greats of Galaverna eye one other grimly from the battlements of
keen to reclaim it. their respective towers, while their skilled and greedy mercenary
With the Iron Crown of Menalda gone missing and the succes- armies sell themselves to the highest bidder, changing sides as
sion’s heraldry undecided, the Kingdom is now split into over a others change their underwear. This area is also renowned for
dozen independent regions; in turn, these are fragmented into its many workshops, factories, and craftsmen; for its alchemy,
local potentates, fiefdoms, counties, villages, marches, duchies, pyrotechnics, and watchmaking; and for the affected ways of
baronies, alliances, knighthoods, municipalities, and commer- its ladies. Here, companies of mountebanks, musicians, and
cial leagues; not to mention the uncertainty of the domains’ conmen draw crowds in the squares and courtyards, and wiz-
boundaries, and surrounding no-man’s-lands... ards, charlatans, charmers, healers, and Guiscards earn their
Given the wide variety of themes and tones that can be used living as theater actors and operetta sorcerers, or as genuine
when playing Brancalonia, each of these regions can be the scene experts of arcane arts.
of odd jobs and situations with a highly specific atmosphere.
Here is a quick overview. Vortigana, or of Sequins, Sailing Ships, and
Stabbings
Quinotaria, or of Ancestral Ruins, Sea Probably the largest region in the Kingdom, Vortigana is
Monsters, and Gorgons entirely the domain of the powerful merchant city of Vorti-
Legend has it that Quinotaria is the place where, centuries ga, so called because of the whirlpools (vortici) and currents
ago, a mythical beast called Quinotaur crawled out of the that stir its waters. Ruled by a lugubrious council of wealthy
waters and mated with the wife of the distant King Clodion tycoons, Vortiga is also famous for its masks, intrigues, and
of Overmountain, of whom the current rulers of Quinotaria Carnival. The’s city long fingers reach across an ample stretch
are thought to be the remote descendants. of the Murky Sea as far as Sidonia, including the islands of
The coast and valleys of this region are dotted with ancient Callista and Tasinnanta. This merchant opulence, whence
ruins of unknown origin, similar to the cyclopean ones found thousands of gold coins pour yearly into the Grand Coun-
further south along the boot. The most disturbing rumors about cil’s coffers, is countered by the constant siege of pirates and
these lands regard the dracians, a deformed and amphibian-like corsairs along the routes of its sailing ships; the rivalry of
people said to live along the coast; the gorgons, unnatural beings barbarians and Tergesta refugees; the presence of thieves
descended from the Quinotaur; and the Signs, abominable and murderers, of gifted and beggars along its streets; the
bodily deformations reputedly marring some of the inhabitants infestation of bandits, pagans, heretics, benandantes (good
and giving them unspeakable powers. Although not the capital, walkers), and supersticians in its vast hinterland. The main-
the most important city in the region is Lungariva, ruled by land domains are also a point of passage favored by fugitive
very wealthy merchants. gangs, marauders, deserters, spies, troublemakers and dis-
banded armies from Altomagna, as well as the homeland of
Falcamonte, or of Knights, Gobbolini, and choice of many mysterious and extraordinary beings, such
Brigands as sylvans, fanes, morgants, and magical creatures from the
The lands of Falcamonte are harsh and wild, with occasional north.
glimpses of rich and fertile views. The capital of the region
is Tauringa, where the royal seat was repeatedly placed; con- Pianaverna, or of Mists, Witches, and Pagans
sequently, the city and its surroundings teem with landed Pianaverna extends south of Vortigana, Falcamonte, and
gentry and town nobility of all sorts, old knighthoods gone Galaverna, and is formally ruled by the Greats of the latter.
to seed, brave cadets full of ideals, swordsmen in search of This is a foggy and depopulated land, traversed by the largest
recruitment, very wealthy winemakers, scheming courtiers, river in the Kingdom, the Fossa (Pit), and by all its tributar-
and decadent aristocratic families. Every forest and no- ies. Swampy, mephitic, haunted by wretches, bandits, and
man's-land is infested with robbers and bandits, thieves and fugitives, Pianaverna is scattered with tiny hamlets as well as
marauders, keen to return to the poor (including themselves) a few villages of a certain importance, all infested with scores
what was purloined by barons and princes of the blood. Last of mercenary companies and small armies of fortune. This
but not least, the gobbolini, a veritable plague of this region, is also the seat of old legends, forbidden sorcery, and very
lurk in gorges and caves at the foot of the mountains, at- ancient creatures: here, horrid hags and monsters of the riv-
tacking and insulting anyone who passes within their range. ers, fugitives and wanted men, malebranches and bavalisks
have their hiding places. Part of the region is occupied by
Galaverna, or of Merchants, Mountebanks the Pagan Plain, a no-man's-land home to one of the largest
and guiscards confederations of pagan tribes in the Kingdom. The area
While Falcamonte is home to ancient and impoverished aris- is frequented by hermits, monks, itinerant priests, preach-
tocracy, the neighboring Galaverna is the land of merchants, ers, and miraculists, seeking to bring the Light of the Saints
moneylenders, entrepreneurs and companies of fortune. Every- among the heathens inhabiting these parts.
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Penumbria, or of Mourning, Crimes and more There is no shortage of wines and meat in the cities of Tor-
Mourning rigiana; indeed, Cucca, inhabited by prosperous bankers and
Part of the Kingdom is surrounded by the Mistide, a wall of shopkeepers, lends its name to the mythical land of Cuccaigne,
fog on the land, and sulfurous mist over the sea. This poi- where you can “drink, laugh and be merry”.
sonous phenomenon delineates the borders of Penumbria, As well as the celebrated Fioraccia, the best-known city in the
the darkest district of the boot peninsula. The origins of the region, Torrigiana is also home to the mephitic and disturbing
Mistide could lie in the occult feud disputed for almost half Maremma; and to the charming Borgo Stricchiano, governed
a millennium by the jinxes and the supersticians, or lurk in for centuries by the Della Guerra dynasty who, despite their
the very heart of Penumbria and its unspeakable secrets. belligerent-sounding surname, were wise and munificent patrons
Caught between the blades of mercenaries and outlaws, the of mountebanks and musicians.
hungry fangs of its abominable fauna, the abundance of unprej-
udiced lordships and the lack of a central power, Penumbria is Spoletaria, or of Castles, Mercenaries, and
marked by extreme political instability. Swordplayers
The rule of the fiefdom is divided between the Dukes-Counts As already mentioned, the main function of Spoletaria,
of Castel Notturno and the Criminese Cupola; the latter, a when still part of the Kingdom of the Two Scyllas, was to
panel of the dons (bosses) of the city’s families (each of them act as frontier march and garrison against horrors and fu-
heading a criminal activity), elects members of the Malavita gitives from Penumbria. Now that this region is no longer
family as godfathers. under anyone’s control, its fortified citadels have become
Here, settlings of scores among gangs, harassment perpetrated one of the main recruiting centers for mercenary gangs and
by the Guards, fraudulent dealings of corrupt local cops are sellsword companies. It is often here that the highly feared
permanently on the agenda. Penumbrians, renowned as the cruelest killers plying the
For the mooks of the gangs in the Orbino, Pertugia and battlefields of the Kingdom, find recruitment when flee-
Crimini suburbs, any pretext is valid to unleash feuds aimed ing their homeland. Again, it is here that, in the absence
at controlling a square, a pier or an intersection. The blades of other occupation, daredevil captains and marauders put
trade remains the most popular and profitable. together companies ready for anything and head up the Via
Every lordship in Penumbria is devoted to a particular saint, Cappia (Hanging Road) bent on looting. After all, what you
and prophecies are treated like bets. The region’s entire economy do in Penumbria stays in Penumbria, right?
is controlled by the Cupola, whose shady trafficking reaches The long military tradition of these districts has also fostered
every corner of the Kingdom. the flourishing of fencing schools of all kinds, and today this
The Penumbrians are violent, brutal and abject people: inces- is one of the hothouses of the Kingdom’s best swordsmen and
sant wars, armed feuds, massacres, crimes, killings, diseases, weapon masters, excelling in every technique, even the most
and abominations have made these districts the most lethal secret and forbidden…
in the Kingdom.
Alazia, or of Lost Empires and
Torrigiana, or of Signorie, Extravaganza and Descents in Hell
Talking Marionettes Alazia was once the very heart of the Draconian Empire,
The Torrigiana region is spread with fortresses, towers, light- and consequently the most important region in the penin-
houses, castles, strongholds, and villages; every prince or sula. Centuries ago, the city-state of Plutonia was the center
mayor rules only as far as their city walls, and each village is of a boundless empire that touched all known lands, and
disputed among powerful neighboring lordships. The region reportedly counted a million inhabitants. Under the weight
owes its name to its immense Hanging Towers: heritage of of this immense concentration of people and buildings, an-
a lost era, these also lie, sunken and forgotten, among the cient Plutonia sank into the ground exactly a millennium
marshes of putrid Maremma and even in the depths of the ago, kicking off the still-raging Thousand Years War. Today,
mysterious Sea of Towers. Plutonia is a wasteland of ruins as large as a region, said to
Torrigiana is rife with intrigues, quarrels among families, lead to the Hell itself, inhabited by devils, damned, ghosts
struggles for power, conspiracies, and armed scuffles, all of and shadows. Nobody lives around there anymore. The rest
which happen regularly, several times a year. of Alazia, now decayed and decadent, is peppered with in-
Yet the atmosphere here is warm and enchanted, and visitors dependent fiefs run by powerful families.
perceive that this is a land blessed with sunshine, fine wine, and Yet today the Calendar still has its headquarters here, and the
good living. When dwelling in or passing through Torrigiana, region is full of run-down churches, monasteries, and cathedrals.
you can’t help noticing how the presence of Turquoisies, the Traditional devotion lives on in its inhabitants, as do numerous
Blue Fairies, of sprites, talking animals, and other portents orders of chivalry, hard knocks and beggars who have their
totally permeates everyday life. Extravaganza, the mysterious convents, fortresses and abbeys here.
and paradoxical power that governs wonders and magic, is very
strong here; again, in this very place grows the tree whose magical
wood is used to make the talking marionettes so admired in
the rest of the Kingdom.
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Welcome to Brancalonia
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Freezing nights and
empty saddlebags
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Milo Selas (Order #32705950)
Brancalonia Quickstart
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Milo Selas (Order #32705950)
Freezing nights and
empty saddlebags
Counterfeit Equipment
The Kingdom is well-known for its counterfeit goods: forged documents and fake
coins are almost more popular than real ones, bogus relics and works of art have
entirely dedicated retail and wholesale markets, the capital of Alazia itself, Porto
Patacca, takes the name from the rip-offs served to naive travelers (pataccas), and
any object or service that appears in the game can be counterfeit.
The counterfeit equipment has 3 key features:
• It always seems very convenient: in fact, a counterfeit item generally costs the
50% less than the corresponding object, according to the official price lists. To
any doubtful question of buyers, the sellers often try to justify themselves by
saying that it has been regularly stolen or it's "second-hand" (which is the same
thing). But that's hardly ever true: it's simply counterfeit!
• It looks like common equipment: counterfeit equipment does not cause any
malus to social reactions like poor-equipment.
Rest
Among the many game variations used in Brancalonia, the Gritty Realism variant
for Rests is essential. In Brancalonia, the Short Rest lasts 8 hours, and the Long
Rest 7 days.
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Brancalonia Quickstart
Moves and
Whacks Introduction to Brawling Rules
With his worn and crumpled clothes and a freshly-swollen face, he could not wait
to spend some of the considerable swag that he and his men had just earned, sack-
ing the haunted sanctuary atop Colle Ramino. Drain a couple of mugs, taste the
seafood specialties of the renowned inn overlooking the lagoon, and finally have a
peaceful sleep on a proper bed – these were the thoughts of the Wandering Knight
of the Short Breath Band, the first to cross the shabby wind-doors of the Lobster
Inn. Unfortunately, even before the alluring aroma of grilled fish ever reached
his longing nostrils, a fir-wood stool – missing one leg – whistled across the room.
It hit him hard. He wasn’t yet back on his feet when his Knaves stepped over him,
drooling, delivering slaps and punches, screaming and shouting, brandishing mugs
as swords and hoisting trays as shields.
Without a second thought, the Knight leaped onto a rickety table, whispering a
prayer through clenched teeth to Santa Flammetta from Fioraccia, and lunged
into the void ...
With bewildered glances, those beneath him realized too late that they would not
see the end of that scuffle.
Brancalonia has specific mechanics for the management and resolution of non-le-
thal fights called Brawls.
Said Brawls are carefully thought out to act as boisterous and amusing intervals.
They can be used to start an adventure, animate slower moments, enliven a Job
with unusual challenges, or simply as a fun alternative to ease the stressful pace of
the deadly fights that can put the Band to the test.
The rules for Brawl in this chapter are a temporary and simplified version of the
final mechanics in the Setting Book. They are explained here as a demo, although
perfectly playable in their own way.
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Milo Selas (Order #32705950)
Brancalonia Quickstart
How to Brawl
Being non-lethal disputes by definition, Brancalonian Brawls are regulated by
simple rules that replace the typical cycle of combat.
A Brawl basically works like combat, but introduces significant differences re-
garding the actions you can take at each turn, and how Hit Points, Damage and
Movement are calculated.
Note: During a Brawl, you cannot use class privileges such as Class Spells, Extra
Attacks, etc., but you are allowed to take advantage of passive Features such as Unar-
mored Defense, Sense of Danger, etc.
B
To the brawl,
with honor
Movement. On their turn during the Brawl, brawlers can move an unspecified The culture, the rules of honor
distance: this enables them to move as much or as little as they like within the between scoundrels and rogues,
Brawl’s environment. and even the legislation in force in
If the movement of your brawler is 0, he or she cannot move. the various domains of the Kingdom
establish scrupulous practices for
Damage. Beatings, Moves, and Props deal Whacks and, in some cases, Tavern Brawls.
Conditions (see Whacks Levels and Conditions below). Conditions inflicted or
suffered during a Brawl last until the start of the character's next turn. In case of “Neither for copper nor hunger,
critical hit, the number of Whacks inflicted is doubled. let the blades hit in anger.”
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Moves and Whacks
Epic Props
(tables, barrels, decorative armors, chests, trunks, chandeliers,
characters ...)
Collecting an Epic Prop requires an action.
You can use an Epic Prop to attack, as an action, or for improvised
defense (AC +5), as a reaction.
After use, an Epic Prop will be destroyed or useless.
“Lions in the evening, asses in the morning"
- Very famous saying used by the venture captains,
When using an Epic Prop, you can choose to inflict one of inspectioning their weakling troops -
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Brancalonia Quickstart
Barrel-Beating
and Poppycock Introduction to Dive Games
From north to south, the whole Kingdom is strewn with – 1. Each participating character chooses 2 abilities,
and, for the most part, blighted by – taverns, inns, hostels, representing his or her approach to the game,
wine shops and hovels of various (and mostly dubious) with which to perform an ability check.
worth. In game terms, they are collectively called Dives, Here are some examples:
which is indicative of their level of refinement...
Between jobs with the Band, the best things to restore a • Investigation (INT): make an accurate calculation of
Knave’s body and soul are a bowl of slop and a little wine, the probabilities by monitoring the results of the cards;
the buzz of auctioneers and singers, a nap by a warm fire- • Insight (WIS): unveil opponents' bluffs;
place, a little company for the night. • Deception (CHA): bluff;
However, what really make a self-respecting Bounty • Sleight of hand (DEX): attempt at cheating [failure
Brothers’ Den are its games and pastimes: their assortment causes the betting plate to increase by an additional
of competitions, large and small, to make a bit of money, amount at the expense of the cheat, unless he or she
drive out boredom, and have a laugh or two at the expense leaves the game].
of dorks and drunkards.
Two of the most popular are the card game Minchiate, or 2. Ability checks: at the Poppycock table, each ability check
Poppycock; and Barrel Beating, which, with a little luck, DC is equal to 10, + 1 for each player (including the one
can help an honest Knave fill his purse with jingling coins! doing the checks).
You will find other games described in the Brancalonia Set- 3. Each successful ability check results in an
ting Book. increase in each player's Win Roll, as follows:
0 successes = 1d6; 1 successes = 1d8; 2 successes = 1d10.
Poppycock (card game – gambling)
The Poppycock (aka Minchiate) card deck was born in Torri- 4. The Win Roll balances the Knave’s skill at the table and
giana, home to some of the most experienced and prestigious the Saints' will.
card players in the whole Kingdom. Poppycock is, in fact,
a deck of cards used for various games, though it owes its 5. The player who scores the highest result on his or her Win
popularity to the one it is named after.. Roll wins the game and takes the money..
The recipe for the perfect Brancalonian gambling experience In the event of a tie, the winners share the plate.. or, more
requires a number of ingredients: luck, a quick hand, intu- often than not, start a Brawl!
ition, acumen, a sharp eye, but also... some skilled cheating!
Indeed, in Poppycock – designed for rabble of the most sordid
kind – cheating is an essential and regulated part of the game,
providing the cheater is smart enough not to be discovered: if
caught, the gambler must fill the “Cover” (betting plate, table
stake) with an additional fee or leave the table.
How to play:
For a quick game of Poppycock in a Brancalonian session,
the Condottiero and players can follow the rules below, sim-
ulating about one hour of play at the dive table:
Each participating character places on the table the same
jointly-agreed bet, then the game starts.
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Barrel-Beating
and Poppycock
Barrel Beating 4. Starting with the player who wagered and drank the most,
This ancient tavern sport was born as an allegorical rein- down to the one who wagered and drank the least, each
terpretation of the well-known popular saying "you can't player launches a single attack against the barrel. The game
have yer barrel filled to the brim, and yer wife drunk too", continues for as long as there are players with attacks still
and sees the participants challenge each other in a test that available or until the barrel breaks.
combines resistance (to alcohol), talent (in arms) and a little Note: A critical hit breaks the barrel immediately.
bit of good luck (as long as it's the Saints' will)
5. When the barrel breaks, or when all the participants are out
of attacks, the game ends. The character who dealt the coup
Every tavern, respectable or otherwise, has a Barrel Beating de grace is the winner and gets the jackpot. If the barrel is
corner. still intact at the end of the game, the innkeeper will get
The barrel – though called a “barrel”, this is sometimes a the prize, and beers drunk by the participants will be on
pot, a coffin, or other container – is usually robustly made and the house.
even reinforced, and hangs on creaking ropes, or occasionally
on chains. The barrel contains the loot, consisting of the sum Each tavern has its version of Barrel Beating, with different
total of the bets collected from all the participants. weapons for throwing, barrel types of varying resistance, and
Before starting, the Condottiero determines both the bar- costumes (Dives sometimes offer special outfits to be worn
rel's AC and its hit points, as well as any special traits or by the participants).
peculiarities.
How to play:
1. Participants place their bets inside the barrel (same agreed
amount for everyone), then the barrel is hung and the
game begins.
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Brancalonia Quickstart
The Treasure
of the Bigat
Introductory Job for a Band of 3-6 Licensed Knaves.
- Braccio da Montone,
“Brancalonia Corbellatica, Liber V” -
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Milo Selas (Order #32705950)
Brancalonia Quickstart
The journey from your Den takes several carefree days on foot, a couple of
which are spent going around in circles, but eventually you find yourself walking
along the placid Fossa River, between accursed Penumbria and the Pagan Plain, in
search of the splendid and welcoming venue this Biondello reportedly hangs out
in: the Holed Coin Inn!
A miserable excuse for a company of fortune, the Toad Gang compensates with
crude violence for its lack of discipline and military training. The Toad’s men
serve as bodyguards for the merchants they have yet to rob, and accompany debt
collectors on their rounds. Generally speaking, if it weren’t for the fact that Tur-
tlehead has a certain pride and dreams of glory, his men would be happy to get
their hands dirty for free.
Having discovered that Biondello has sold the map to others, the Toad is deeply
disappointed, and about to react in his usual way, just as the Knaves reach the Inn.
After saving Biondello (or at least his package with the treasure map), the Band
goes up Old Bucket creek to challenge the monster and reap wealth, luck and glo-
ry, or at least to save its hide, meeting, on its way, mercenaries, brigands, guards,
and the Stump Hag.
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Milo Selas (Order #32705950)
The Treasure of the Bigat
Reference is also made to the Boun- Scene 1 - At the sign of the Holed Coin
ties, the Kingdom’s Coinage and
Memorabilia, details of which can The Holed Coin Inn is a dive, the most popular and widespread type of venue
be found in the Setting Book. throughout the cities and dusty roads of the Kingdom. A common room stink-
ing of rancid wine, ill-heated by a fireplace whose inefficient chimney fills the
If you don't want to use the pre-gen- room with smoke, the den has a counter scarred and dented a thousand times,
erated characters of Brancalonia, and variously stained by all sorts of fluids; a rat-infested cellar; a kitchen to the
pending the rules for the creation of rear; and, beyond the small courtyard where suppliers deliver their barrels, a
the Knaves that you will find in the solitary latrine. The common room hosts half a dozen tables, all lame, all stained
Campaign Setting, you can import with wine and oil and squashed cockroaches, all marked by burns and obsceni-
or create more “traditional” charac- ties engraved with knives. The benches and stools are uncomfortable enough to
ters by using the official rules avail- square out your buttocks.
able. The adventure is designed for
Level 3 Knaves, with limited access Scan the place and you’ll easily spot the following:
to arcane and divine resources.
• Patrons sitting hunched over their glasses, pouring wine from terracotta jugs and
Thieves, warriors, barbarians, rang- busy minding their own business. Some are playing Poppycock, shouting and
ers, paladins, warlocks and monks laughing loudly, the fuse of a quarrel already alight, the row about to explode.
are the most appropriate classes. One of them corresponds to Biondello's description: a slight man in his twenties,
Humans, halflings, half-elves, and with threadbare clothes and blond hair. If interested, there is room at the table
dwarfs are the most appropriate for 1-2 Knaves.
breeds. In all cases, remember
that you are moving in a low-fan- • A group of dangerous-looking men in worn and grubby attire, with mismatched
tasy context, where races, powers, weapons and armor. Even for a place like this, they are a coarse and filthy lot,
and supernatural effects should be their rags mended umpteen times, their armors dented, more rust than metal. At
modified in terms of aesthetics, to a table in the corner near the front door, they are playing Barrel Beating, drinking
lend them an “extraordinary” rather and talking, and seem to be waiting for someone. A successful DC 13 Intelligence
than a “magical” appearance, even (History) check will allow you to recognize the Toad Gang, a bunch of cheap
without touching the mechanics. thugs, but the Toad himself is not around.
Anything too extreme to be rede-
fined in this manner comes from • Behind the counter, Hugh the Hanged Man serves drinks and maintains order
Extravaganza, the power of fairies swiftly, using a cooper's mallet if necessary. A bulky brute with a shaved head and
that makes everything possible. a large overflowing belly, Hugh owes his charming nickname to a misadventure in
These fairy characters with incredi- his youth, when he was hanged for stealing chickens, and the rope broke, unable
ble powers travel incognito so as not to bear his weight. Hugh came out of it lame, and with a noticeable scar on his
to arouse fear, suspicion or mistrust neck.
in ordinary people.
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Milo Selas (Order #32705950)
Brancalonia Quickstart
• Zina and Melia serve at the tables, and whether they are
sisters, mother and daughter, cousins or
relations, or share
no kinship at all, is the subject of heated alcohol-fueled
discussions among the regulars. Over the years, the two
women, somewhat wilted, have refined a technique that
allows them to keep drunkards and other romantics at a
distance.
If the Knaves take a seat and begin to guzzle the first round
of wine, the fight hits them forthwith.
In fact, a few minutes later the door opens and Turtlehead
comes in; after exchanging banter with his men, he grabs
Biondello, slaps him in the face and slams him onto the
Knaves’ table, his nose broken and bleeding profusely. The
poor fellow groans, as shards of your wine glasses fly in all
directions.
The men behind the brute start to push the other patrons
away to make room. Some of them push back. One of the
waitresses screams, a slap resounds. Someone laughs.
And while a stool cleaves the tavern’s smoky air and hits the
skull of an unsuspecting Poppycock player, an alcoholic roar
announces the explosion of a violent riot in the Holed Coin!
Hard Knocks!
It's time for a fun Brawl! Play by the special rules on page 14 and consider the
following ideas:
Dive Games
• The men of the Toad Gang can't wait to start throwing punches at random, and
Any Knave who wants to participate attack, unprovoked, even the adventurers, throwing themselves at them with
in a game of Poppycock or a round a real surprise attack, or at least with an Advantage. They are mostly standing
of Barrel Beating must follow the between the adventurers and the front door, making it difficult, therefore, to
instructions on page 18-19. get away.
• The rest of the patrons try to make the most of this fun occasion, attacking
Here are the special rules for play- anyone who comes within range. See Wandering Dangers: The Tavern of the
ing Barrel Beating at the Holed Flying Fists.
Nickel Inn:
Opponents in the Holed Coin Inn
(Barrel | Total HP: 23 | CA: 12)
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Milo Selas (Order #32705950)
Brancalonia Quickstart
Round One: the Toad, in a thunderous voice, accuses Round Three: Hugo the Hanged Man jumps onto the
Biondello of being a cheat, a deceiver and a great liar (all counter brandishing a cooper's mallet, and begins to strikes
true), and repeatedly roars “you lump of dung! Get up, right and left indiscriminately, yelling blasphemies. See
scumbag! How many of those have you sold, so far?!” Unless Stray Dangers: Rain of Stools.
he is distracted by the intervention of the adventurers (who
could take the boy's defense, for example), his actions in the
following turns will all be focused on his prey.
Round Two: The waitresses try to get out of the way, but if “Turn the other cheek, brother,
cornered, they might ask for help from the most charismatic so I can turn the other hand”
Knave in the Band.
At the same time, an envelope of yellowed papers will slip - Fracas from Trivelle -
unseen from Biondello's torn coat.
With a Wisdom (Perception) check DC 14 the player can
spot the envelope falling on the ground and being kicked
under a table. A Dexterity (Stealth) check DC 11 is required
to reach it unseen.
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Milo Selas (Order #32705950)
The Treasure of the Bigat
Pages of Brogliaccio
The Bigat and its nature – With extensive quotations from the classics, Braccio da Caprone describes the Bigat as “a
1 strange lizard” that lives along rivers and has a fondness for marshy areas. A lonely creature, it only mates every five
hundred years, and doesn't even enjoy it. It collects treasures, usually in the order of several hundred silver coins.
The Bigat and its nature (Cont.) – The Bigat is not afraid of fire and water, but fears iron and magic. It is subject to
long periods of hibernation, but when active it craves fresh meat once a moon, and is particularly fond of human
2
flesh.
In the absence of men, it is content with beasts.
The Bigat of the Fossa – Braccio da Caprone reports the tale of frequent sightings of the creature along the Fossa Riv-
3
er, where the beast frequently attacked fishermen. The last sighting along the river dates back over two hundred years.
The Valley of the Worm – Sightings along the Fossa may have ceased, yet many people claim that a Bigat took up
4 residence along the course of Old Bucket creek, a tributary of the Fossa. Once luxuriant, the valley, known to the
villagers as the “Vàl del Bigat”, is now a wilderness, and no-one ventures there if they can avoid it.
Map of the Valley – A map of the place, with partial description.
5 Unfortunately the page was torn out unevenly and part of the map is missing, as is part of the text, which mentions a
“Granny's House” not featured in what remains of the map.
If things go wrong and the papers get ruined, the Con- dozens of copies in the hands of Biondello, and can help
dottiero will only be able to provide information on some the Knaves if they promise to let him join their Company.
of the pages. In fact, Spiedino craves a little adventure and can't wait to
If things go even worse than expected, salvation will come leave that dump of a tavern. Also, he hides a secret: Spiedino
from the fearful attendant of the tavern, Spiedino, who can is actually a girl, but in this mean old world it seems safer
read, knows the content of the papers by heart, having seen to pretend to be a boy for as long as possible...
According to the map, the route unfolds as follows: This part of the trip is a good opportunity to have the Knaves
interact with a few local characters – petty merchants, dis-
• Three days on horseback, or five on foot, along the Fossa, turbing fishermen, and grubby boatmen – in order to acquire
heading west. supplies and equipment, and to collect rumors on the Bigat
and the course of the Bucket.
• Three days on foot northwards along the course of the Any equipment that can be found during the trip will be
Bucket. Shoddy (see page 13).
The first part of the journey takes place along the southern There are no guards around, but only beggars, wayfarers,
bank of the Fossa River, mainly through wild and marshy jugglers, scoundrels, and peasants, all ready to defend them-
lands, among chestnut and larch woods. selves and deliver summary justice, if need be.
Although the Fossa is dangerous, owing to its proximity
to the Mistide of Penumbria, and to the Pagans’ incursions,
the waterway and the road that runs alongside it are among
- 29 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
A beautiful girl lives in the valley and spends time A wandering knight without a horse: this is Aleramo
9 picking flowers (true, but it's the Hag in the morn- from Roccaspra, a young aristocrat of high hopes
ing). and little money. He was thrown by his steed Bofal-
macco. If the adventurers help him find his jumpy
A beautiful lady lives in the valley and offers hospi- horse, they will earn one silver coin each, 1 Rumor,
10 tality to wayfarers and hunters (true, but it’s the Hag 5 and his eternal gratitude, but they will lose half a
in the afternoon). day. Aleramo could also join the Band as a follower
Recently, adventurers and knaves (“like you”) have or as an ally, but only if convinced that their work
11 been seen heading for the valley (true); the reason is honorable and can bring him glory. If they don't
is unknown. help him, or if they rob him, they will make an ene-
my for the future.
12 Nobody has ever come back (true).
A Company of Mountebanks – a chariot pulled
The Condottiero should grant the whole Band 1 rumor by a meek old horse with five passengers:
from ordinary people a day, in addition to the rumors that • Farina the aged and pompous leader
can be collected through other encounters. • Clara the first actress, as attractive as she is
nasty
• Taricco the minstrel, who constantly strums a
lute
6 • Ursula, graceful and vain
• Reinardo, who plays all the parts that the others
“I'm looking for the owner of that horse. don't do, all of them badly
He's tall, blonde, he smokes a pipe,
The Knaves can travel with the artists for a day,
and he's a pig!" saving on supplies and getting 2 Rumors for free. At
sunset, the troupe turns to a fishing village where
- Verrettone, king of the hogs - they plan to stop for three days, and our heroes
must continue alone.
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Milo Selas (Order #32705950)
The Treasure of the Bigat
- 31 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
- 32 -
Milo Selas (Order #32705950)
The Treasure of the Bigat
• If she has no chance to escape, she will attack using her When cornered and reduced to a few Hit Points, the Hag
own list of spells. becomes invisible and tries to escape under cover of darkness,
leaving behind her ax, a heavily cursed weapon (the Condot-
Granny’s House is clearly visible at the top of the Bucket tiero can freely decide what nefarious properties the object has).
valley: it is nothing more than a hut with four dry-stone By defeating the Hag, or making her flee the premises, you
walls and a rush roof. The door is low and narrow, and there can plunder her hut. This requires a second saving throw on
are no windows. the Constitution.
A massive stump stands out in the small clearing next to
the hut. In a niche at the end of the hut there is a casket containing
The interior of the Hag's house is a macabre showcase of loose jewelry for about 50 silver coins, a snake-shaped hilt
skulls in various states of decomposition. dagger (Poisoned Dagger) and a silver medal of Saint Sbarella
Imperceptible from the outside, the stench in there hits from Belveglio, the patron of business travelers.
you like a brick wall: anyone who enters the hut must pass a A trunk placed in a corner contains an assortment of fine
Constitution saving throw with DC 11, or they will be prey clothes, including cloaks, belts, and boots, evidently taken
to uncontrollable retching and incapacitated until the end by the Hag from her victims. Considering the slashes and
of the next turn. bloodstains, their overall value is merely a few iron pieces,
but something useful could be salvaged.
In the confined space of the hut, the Hag's ax becomes a What happened to the bodies remains a mystery, but perhaps
deadly weapon which the old woman wields with unexpected it’s just as well...
force. The blade often hits the walls, causing blue sparks to
go off in the half-shade.
- 33 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
- 35 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
Stump Hag
According to some, the evil Hags of the Kingdom are an- “The Befanas come at night
cient cursed beings of unnatural origin, or cannibal mon-
sters similar to fairytale orcs. For others, however, they Children have a look of fright
are witchcraft practitioners who have been corrupted by
dark powers. Whatever the truth, each Brancalonia Hag is In their sack broken bones
a creature of its own, with different powers, background,
habits and weak points. However, they share a number of What a gift from those crones..."
common traits.
- Nursery Rhime -
Stump Hag
For all the effects, characteristics and powers of the Stump
Hag, in this scenario use the Green Hag, with the following
changes:
GS 5 (1,800 XP)
Damage Resistance (only at night time) against
bludgeoning, piercing, and slashing from non-
magical attacks waged with silvered weapons.
- 36 -
Milo Selas (Order #32705950)
Monsters and Enemies
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 14 (+2) 9 (-1) 11 (+0) 15 (+2) 9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)
Saving Throws Con +4, Wis +2 Saving Throws Int +5, Wis +3
Senses Passive perception 10 Skills Arcana +5, History +5
Languages Vernacular Senses passive Perception 11
Challenge 3 (700 XP) Languages Vernacular, Draconian
Challenge 3 (700 XP)
actions
Multiattack. The Toad makes two melee attacks. Spellcasting. Saetta is a 5th-level spellcaster. Its
Greatsword. Melee Weapon Attack: +5 to hit, reach spellcasting ability is Intelligence (spell save DC
5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. 13, +5 to hit with spell attacks). The Guiscard has
prepared the following wizard spells:
reactions
Parry. The Toad adds 2 to his AC against one melee • Cantrips (at will): fire bolt, light, mage hand,
attack that would hit it. To do so, the Toad must see prestidigitation
the attacker and be wielding a melee weapon. • 1st level (4 slots): detect magic, mage armor,
magic missile, shield
• 2nd level (3 slots): misty step, trance
• 3rd level (3 slots): lightning bolt, speed
actions
Dagger. Melee or Ranged Weapon Attack: +5 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4
(1d4 + 2) piercing damage.
- 37 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5
ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to
hit, reach 80/320 ft., one target. Hit: 5 (1d8 + 1)
piercing damag
- 38 -
Milo Selas (Order #32705950)
Monsters and Enemies
Other Encounters
Guard Chief guard
Medium humanoid (human), any alignment Medium humanoid (human), any alignment
Armor Class 16 (Chain Shirt, Shield) Armor Class 17 (Splint)
Hit Points 11 (2d8+2) Hit Points 58 (9d8+18)
Speed 30 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 14 (+2) 10 (+0) 12 (+1) 11 (+0) 16 (+3) 13 (+1) 14 (+2) 10 (+0) 12 (+1) 12 (+1)
actions actions
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., Multiattack. The Chief Guard makes two
one target. Hit: 4 (1d6 + 1) bludgeoning damage. longsword attacks. If wielding a shortsword, it can
also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach
5 ft., one target. Hit: 7 (1d8 + 3) slashing damage,
or 8 (1d10 + 3) slashing damage if used with two
hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach
5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to
hit, reach 100/400 ft., one target. Hit: 6 (1d10 + 1)
piercing damage.
Knight-errant
Medium humanoid (human), any alignment
Armor Class 18 (Plate)
“s this the real life?
Hit Points 52 (8d8+16) Is spaghetti fantasy?
Speed 30 ft. Caught in a landslide
No escape from knavery"
STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 10 (+0) 11 (+0) 15 (+2) - Soldiers' popular song -
- 41 -
Milo Selas (Order #32705950)
Brancalonia Quickstart
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 11 (+0) 13 (+1) 10 (+0) 12 (+1) 8 (-1) 16 (+3) 13 (+1) 17 (+3) 10 (+0) 12 (+1) 8 (-1)
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www.acheron.it
- 44 -
Milo Selas (Order #32705950)
Enter Brancalonia, jo
in
us now on Driv
eThruRPG
www.Acheron.i
t
C
In this Quickstart you can find a taste of the Campaing Setting, and everything you need to play the first
introductory adventure:
• A general introduction to Brancalonia. • The Treasure of the Bigat: an introductory Job for
• New Rules and Options for Brawls and Dive a Band of 3-6 experienced Knaves.
Games.
www.acheron.it