The document describes three 1st level ranger spells: Cure Wounds which heals a creature, Hunter's Mark which marks a creature for extra damage, and Longstrider which increases a creature's movement speed.
The document describes three 1st level ranger spells: Cure Wounds which heals a creature, Hunter's Mark which marks a creature for extra damage, and Longstrider which increases a creature's movement speed.
The document describes three 1st level ranger spells: Cure Wounds which heals a creature, Hunter's Mark which marks a creature for extra damage, and Longstrider which increases a creature's movement speed.
The document describes three 1st level ranger spells: Cure Wounds which heals a creature, Hunter's Mark which marks a creature for extra damage, and Longstrider which increases a creature's movement speed.
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 bonus action 90 feet 1 action Touch COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION V, S Instantaneous V Concentration, up to 1 V, S, M 1 hour hour A creature you touch regains a number of hit a pinch of dirt points equal to 1d8 + your spellcasting ability You choose a creature you can see within range modifier. This spell has no effect on undead or and mystically mark it as your quarry. Until the You touch a creature. The target's speed constructs. spell ends, you deal an extra 1d6 damage to the increases by 10 feet until the spell ends. At Higher Levels: When you cast this spell target whenever you hit it with a weapon attack, At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the and you have advantage on any Wisdom using a spell slot of 2nd level or higher, you can healing increases by 1d8 for each slot level (Perception) or Wisdom (Survival) check you target one additional creature for each slot level above 1st. make to find it. If the target drops to 0 hit points above 1st. before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.