Origin - Creativity444
Origin - Creativity444
Origin - Creativity444
Contained within you is a creative force of supernatural Starting at 6th level, you have the ability to magically shape
origin that drives you to create great works of art. You may materials into a living statue that can act as an ally.
have been born with this creative drive or had it thrust upon If you have access to enough clay, wood, stone, or metal to
you unexpectedly. Besides inspiring unrivaled paintings and carve or sculpt a medium-sized humanoid, you may spend
sculptures, this power leaves traces of its magical essence on eight hours and a number of sorcery points that depends on
each of these works of art, bringing them to life (though not the materials to magically form the guardian statue.
always in the way you planned). Alternately, if you encounter a medium-sized, non-magical
clay, wood, stone, or metal statue of a humanoid, you may
spend the corresponding number of sorcery points to
Artistic Calling transform it into a guardian statue over the course of 1
At 1st level, you gain proficiency in a number of the following minute. You may only have one statue active at a time.
artisan’s tools equal to half your Charisma modifier, rounded The statue persists until it is destroyed or you use an action
up (minimum of 1). If your Charisma modifier increases as to remove the enchantment, and you cannot regain the
you level up, you may choose an additional tool proficiency sorcery points you spent to create it until the statue has been
from the list: destroyed or deactivated and you have taken a long rest.
Calligrapher’s supplies In combat. The statue moves on your initiative count, and
Glassblower’s tools does not take an action unless you use your action to
Jeweler’s tools command it. Once you do so, it continues to pursue that
Painter’s supplies action until it can no longer do so or until you use another
Potter’s tools action to issue it a different command. Its interpretation of
Weaver’s tools your commands is determined by the DM.
Woodcarver’s tools The Guardian Statue Stats section shows the sorcery
point cost of these statues by material and their
You also gain the cantrips minor illusion and dancing corresponding stat blocks.
lights. These do not count against the number of cantrips you
may know. In addition, you gain the following spells at the
listed sorcerer level. These spells do not count against the Imagined Worlds
number of sorcerer spells you know. At 14th level, your artworks can become portals into worlds
of your own devising. When you spend eight hours creating a
Artistic Sorcerer Spells two-dimensional artwork no smaller than a three-foot square,
Sorcerer Level Spell you can choose to make it a door to a pocket dimension as
1st silent image, illusory script described in the demiplane spell with the following
modifications:
3rd phantasmal force, see invisibility
The demiplane is a 30-foot-cube enclosed by invisible
5th hypnotic pattern, major image walls that may take any form, and resembles the painting.
7th polymorph, stone shape The door can remain open indefinitely, unless the painting
9th creation is destroyed.
The demiplane can be reached only by another painting
created using this feature, whether by you or by another
Living Art creature.
At 1st level, you gain the ability to create small pieces of art You mentally determine which creatures can or cannot
that have a limited degree of sentience and autonomy. Any use this door. You may change this determination at any
time you spend one hour creating a piece of art out of time.
materials worth at least 25 gp that is no larger than a one-foot Any creatures included in the painting are inanimate
cube or a four-foot square, it will retain a degree of within the demiplane. Objects included in the painting
intelligence and sentience as long as you are within 30 feet of cannot move or be moved.
it. These artworks may be created while completing a short Creatures and objects that enter the demiplane can be
rest. seen in the painting. They do not appear to move.
The living artwork can hear, see if it has eyes, and talk if it
has a mouth, even if it is of a creature that could not normally You may use this feature to create a number of demiplanes
speak. It has a movement speed of 0, and cannot take any equal to your Charisma modifier (minimum of 1) at any given
actions except to speak. It is under no obligation to obey you, time.
and its disposition is entirely up to the DM. Its stats are also
determined by the DM, but its Wisdom score cannot be
higher than 10, its AC cannot be higher than 8, and its hit
points cannot be higher than 1.
If the piece does not represent a living creature, it may still
demonstrate some signs of its magical origin--candlelight
may shine in the windows of a painting of a castle, or a
sculpture of a tree may rustle in the wind, for example--but it
will not be able to see, hear, or speak.
Actions
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit 6 (1d4 + 3) bludgeoning damage.
Armor Class 17
Hit Points 43(5d8 + 20)
Speed 25 ft.
Actions
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit 7 (1d4 + 4) bludgeoning damage.
Metal Statue
Medium construct, true neutral
Armor Class 19
Hit Points 48 (5d8 + 25)
Speed 25 ft.
Actions
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit 8 (1d4 + 5) bludgeoning damage.