Sylas Valentine

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Name: Player: RitoKaze Show extra features

6 Class: Warlock (the Hexblade)


Experience: 14.000 Add: Next level: 23.000
Background: Courtier
LEVEL Race: Human Size: Medium Height: 175 Weight: 75
Gender: Male Hair: Silver Eyes: Red Skin: Pale
Age: 1987 Alignment: Neutral Good Faith: White Princess

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +2 Acrobatics (DEX)
Ability Save DC -1 Animal Handling (WIS)
+3
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY +4 Arcana (INT)
11 STR 0 0
BONUS +
8+
14
Cha 0 Athletics (STR)
STRENGTH

Senses +6 Deception (CHA)


14 DEX +2 +2 +4 History (INT)
Proficiency
DEXTERITY
9 Passive Perception
Bonus +2 Insight (WIS)
14 CON +2 +2
Dark Vision 120ft
+3 Intimidation (CHA)
CONSTITUTION INSPIRATION
+1 Investigation (INT)

12 INT +1 +1 Limited Features SR LR Dawn -1 Medicine (WIS)


INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +1 Nature (INT)

9 WIS -1 +2 Hexblade's Curse 1 SR -1 Perception (WIS)

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Accursed Specter (3 temp HP) 1 LR +3 Performance (CHA)

16 CHA +3 +6 Cloak of Flies 1 SR +6 Persuasion (CHA)


CHARISMA
+1 Religion (INT)
+2 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +2 Stealth (DEX)
-1 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+2 2 + 30 ft 20 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
13 ARMOR
BONUS Chain Shirt
+

17
TEMPORARY HP
2 SHIELD
BONUS Shield CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Necrotic
HP 39 Heal
DIE LIVE
6 × d8 + 2
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 1 Actions
D PROF ABILITY D D AND

Eldritch Blast ✔ Cha 120 ft +6 2×1d10+3 Force Attack / Cast a Spell


Each d10 is a separate beam requiring separate rolls Dash / Disengage / Dodge

Dagger+2 ✔ Dex Melee, 20/60 ft +5 1d4+2 Piercing Escape Grapple / Help / Hide
Finesse, light, thrown Ready / Search / Use Object
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Overrun / Tumble (or as bonus action)


Create Bonfire ✔ Cha 60 ft DC 14 2d8 Fire
As 1 attack: Disarm / Grapple / Shove
5-ft cube; Dex save at casting or when moved into, success - no damage; Conc, 1 min

Pact of the Blade


Javelin+1 ✔ Str Melee, 30/120 ft +3 1d6 Piercing
Thrown
BONUS ACTIONS REACTIONS USED THIS ROUND

Hexblade's Curse Opportunity Attack


Maddening Hex
Cloak of Flies (start/stop)

TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits I believe that anything worth doing is worth doing right. I can't help it― I'm a perfectionist.
I always want to know how things work and what makes people tick.
Human (+1 to two different ability scores of my choice)

IDEAL
Skills: I gain proficiency in one skill of my choice.
People: I'm committed to the people I care about, not to ideals. (Neutral)

Feat: I gain one feat of my choice.


BOND
I will get revenge on the evil forces that destroyed my place of business and ruined my
livelihood.
Choose Feature
Class Features FLAW
I'll do anything to get my hands on something rare or priceless.
Warlock (the Hexblade), level 6:
◆ Pact Magic (Warlock 1, PHB 107) [3 cantrips & 7 spells known; 2× 3rd-level spell slot]
I can cast warlock cantrips/spells that I know, using Charisma as my spellcasting ability
I can use an arcane focus as a spellcasting focus for my warlock spells Feats
I regain these spell slots on a short rest
◆ Hex Warrior (the Hexblade 1, XGtE 55)
FEAT: Shadow Touched [Charisma] Human bonus feat [TCoE 80]
I gain proficiency with medium armor, shields, and martial weapons
I learn Invisibility and one 1st level illusion or necromancy spell. I can cast each once per
When I finish a long rest, I can imbue one weapon I touch with my will
long rest at their lowest level without expending a spell slot, and can cast them by
Until my next long rest, I can use it with Charisma instead of Strength or Dexterity
expending a spell slot as normal. Charisma is my spellcasting ability for these spells. [+1
I have to be proficient with the weapon and it can't have the two-handed property
Charisma]
This benefit also works with every weapon from Pact of the Blade, with no restriction FEAT: Eldritch Adept [TCoE 79]
◆ Hexblade's Curse (the Hexblade 1, XGtE 55) [1× per short rest] I learn one Eldritch Invocation from the warlock class for which I meet the prerequisites
As a bonus action, I can curse a creature I can see within 30 ft of me for 1 minute (2nd page "Choose Feature" button). I can replace this invocation for another whenever I
• I add my proficiency bonus to damage rolls against the cursed target gain a level.
• My attack rolls against the curse target score a critical hit on a roll of 19 and 20
• If the target dies while cursed, I regain HP equal to my warlock level + Cha mod
FEAT:
The curse ends after 1 minute, when the target dies, I die, or I'm incapacitated
◆ Eldritch Invocations (Warlock 2, PHB 107) [3 invocations known]
Use the "Choose Feature" button above to add Eldritch Invocations to the third page
Whenever I gain a warlock level, I can replace an invocation I know with another
FEAT:
◆ Pact of the Blade (Warlock 3, PHB 107)
As an action, I can create a pact weapon in my empty hand; I'm proficient in its use
I can choose the type of melee weapon every time I create it, and it has those statistics
The weapon disappears if it is more than 5 ft away from me for 1 minute
The weapon counts as magical; I can transform a magic weapon into my pact weapon FEAT:
This occurs over an hour-long ritual that I can perform during a short rest
I can use an action to re-summon it in any form and can dismiss it as no action
◆ Accursed Specter (the Hexblade 6, XGtE 56) [3 temp HP, 1× per long rest]
When I slay a humanoid, I can curse its soul and have it rise as a specter from its corpse
Add Equipment
It has the stats of a specter with temporary hit points equal to half my warlock level
It rolls initiative and has its own turns, obeying my verbal commands Equipment
It gains a bonus to attack rolls equal to my Charisma modifier (min +0)
The specter remains until the end of my next long rest, at which point it vanishes ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Chainshirt 20

Shield 5

Javelin 2

Arcane Focus
Dungeoneers pack
Fine Clothes 6

Bronze Key
Bone Dagger 1

Background Feature
Court Functionary
My knowledge of how bureaucracies function lets me gain access to the records and inner
workings of any noble court or government I encounter. I know or can easily acquire the
knowledge who the movers and shakers are, whom to go to for the favors I seek, and what
the current intrigues of interest in the group are.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL 34 SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
56 - STR × 5 STR × 15STR × 10 166 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 110 lb 165 lb
-10 FT SPEED -20 FT SPEED
330 lb SPEED = 5 FT 40,1 lb
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Comfortable
Elvish 305 DAILY PRICE: 2 gp
Primordial
GEMS AND OTHER VALUABLES:
Common Fine Clothes
from Human
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CHARACTER:

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: ATTUNED
5 Speed reduced to 0
ig
g
6 Death

Conditions MAGIC ITEM: ATTUNED

Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Agonizing Blast (Eldritch Invocation, PHB 110)
I can add my Charisma modifier to every hit with my Eldritch Blast cantrip
◆ Fiendish Vigor (Eldritch Invocation, PHB 111)
I can cast False Life on myself at will, without using a spell slot or material components
◆ Dunamancy Spells (Optional Warlock 1, EGtW 186)
All dunamancy spells are added to the warlock spell list, each still pending DM's approval
◆ Eldritch Versatility (Optional Warlock 4, TCoE 70) [ASI = Ability Score Improvement]
Whenever I gain an ASI from the warlock class, I can change one of the following things:
• I can replace one warlock cantrip with another cantrip from the warlock spell list
• I can replace my pact boon for another
• If I have Mystic Arcanum, I can replace one spell from it with another of the same level
◆ Maddening Hex (Eldritch Invocation, XGtE 57)
As a bonus action, I cause pain around a target hexed by me that I can see within 30 ft
It and any of my choice I can see in 5 ft of it take my Cha mod (min 1) in psychic damage
The Hex spell and all of my warlock features that curse are considered a hex for this
◆ Cloak of Flies (Eldritch Invocation, XGtE 56) [1× per short rest]
As a bonus action, I can surround myself with a 5-ft radius magical aura of buzzing flies
It lasts until I'm incapacitated or dismiss it as a bonus action; Total cover block the aura
The aura grants me adv. on Cha (Intimidation), but disadv. on all other Cha checks
Creatures starting their turn in the aura take my Cha mod (min 0) in poison damage

TOTAL WEIGHT TOTAL WEIGHT

Other Holdings
Boots of the Winding Path
While wearing these boots, a creature can teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see. The creature must have occupied that space at some
point during the current turn.

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History
Tahun 336X aku terlahir dari keluarga bangsawan di kerajaan Valmuth (kini bernama Tamworth). Aku terlahir dengan
nama Sylvian Asriel Crowningshield. Orang tua ku Eldred dan Luxxana Crowningshield merupakan pengawal setia Putri
Elizabeth Athanasia atau yang dikenal sebagai White Princess. Keluargaku memang keluarga pengawal Putri Elizabeth,
jadi tidak heran jika sejak kecil aku sudah mengabdikan diriku padanya. Ketika aku remaja, orang tuaku menyerahkan
posisi pengawal pribadi Putri Elizabeth kepadaku. Pekerjaanku sebagai pengawal pribadi terbilang mudah, jarang sekali
aku temui ancaman yang datang kepada Putri Elizabeth. Hal itu karena Putri Elizabeth adalah orang yang sangat baik
hati, penduduk kota sangat mencintainya, mereka bahkan sering memberikan hadiah seperti wine, kain sutra, bahkan
sebuah payung yang indah. Kami para Vampire dapat hidup berdampingan dengan manusia pun karena Putri Elizabeth
yang membuat peraturan bahwa kami tidak boleh meminum darah manusia. Putri Elizabeth yakin bahwa tanah
Valmuth ini akan menjadi "surga" bagi para Vampire dan manusia.
Hari-hariku sebagai pengawal pribadi Putri Elizabeth berjalan dengan sangat indah. Hingga pada suatu hari, perilaku
Putri Elizabeth mulai berubah. Perlahan-lahan senyuman manis yang setiap hari Ia perlihatkan memudar. Hingga pada
suatu ketika, Putri Elizabeth mengamuk sebesar-besarnya, mengeluarkan blood magicnya yang seharusnya untuk
melindungi rakyatnya kini malah membantai rakyat yang dicintainya itu. Putri Elizabeth mengamuk 3 hari 3 malam,
menghancurkan seluruh kota hingga menjadi puing-puing. Disebelahnya berdiri seorang laki-laki tinggi dengan baju
zirahnya.Ialah Crimson Orfeo, kepala ksatria kerajaan Valmuth yang menjadi dalang dari hal buruk yang terjadi saat itu.
Ialah yang membuat Putri Elizabeth mengamuk hingga menghancurkan seisi kota. Crimson telah meneteskan darah
manusia pada makanan Putri Elizabeth, yang membuatnya melepaskan insting buas vampirenya.
Character Portrait
"Aku hanya membuka mata dan melepaskan belenggu Putri Elizabeth, manusia hanyalah ras lemah yang tidak cocok
berdampingan dengan kita. "Surga" bukanlah apa apa melainkan ilusi." Ucap Crimson.
Di akhir malam ketiga itu, Putri Elizabeth tersadar, bingung dengan apa yang telah ia perbuat, ia merasakan rasa sedih, Appearance
kesal tercampur menjadi satu dalam lubuk hatinya. Para rakyat yang ia cintai sekaligus mencintainya kini sudah
menjadi abu. Tak ingin hal mengerikan itu terulang lagi, ia mencoba untuk bunuh diri. Saat ia mengayunkan pedang ke
hatinya sendiri, ia memintaku untuk menyebarkan abunya di laut agar ia tidak bisa bangkit kembali. Tapi, pedang itu
tidak mengenai titik vitalnya, membuatnya hanya "mati" tidak berubah menjadi abu. Ku pikir aku bisa memberikan
dorongan terakhir untuk membuatnya menjadi abu, tapi aku tidak bisa. Pada akhirnya, Crimson mencuri peti mati
Putri Elizabeth dan mencoba untuk menggunakan kekuatannya sekali lagi.
Beribu tahun aku mencari keberadaan Crimson dan Putri Elizabeth. Kini vampire memiliki stigma yang negatif di
masyarakat, sehingga aku harus merubah identitas ku. Biarkan aku memperkenalkan diriku lagi, namaku Sylas
Valentine, putra pertama pemburu vampire, Roy Valentine. Aku sedang mencari vampire yang dijuluki sebagai White
Princess. Aku sudah berkelana di benua Zetresh ini, demi mencari "surga" yang dahulu hancur.

Enemies

Allies & Organizations

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Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Bound Spirit Race: Accursed Specter Size: Medium Type: Undead
Height: Weight: Alignment: Chaotic Evil

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION 1
BONUS

STR +2 Acrobatics 0 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
1 -5 -5 Animal Life Drain ✔ Dex Melee (5 ft) +7 3d6 Necrotic
STRENGTH 0 0 Nature
Handling DC 10 Con save or HP max reduced by same as damage taken until a long rest
0 Arcana 0 Perception
14 DEX +2 +2 -5 Athletics +1 Performance
DEXTERITY
+1 Deception +1 Persuasion

11 CON 0 0 0 History 0 Religion


CONSTITUTION Sleight of
0 Insight +2
Hand
10 INT 0 0 +1 Intimidation +2 Stealth
INTELLIGENCE 0 Investigation 0 Survival +2 Initiative 2 + fly 50 ft (hover)
DEX MISC. SPEED
10 WIS 0 0 Defense Health
WISDOM
Set Max HP
3
WOUNDS DIE LIVE

12 CHA +1 +1
Heal
DC10
12
I I
TEMPORARY HP
CHARISMA II II
CURRENT
AC 22
III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION 10 MAX HIT POINTS HIT DICE 5 × d8 + 0
Darkvision 60 ft; While in sunlight, disadv. on Wis
LEVEL DIE CON USED
(Perception) checks using sight

Features Traits
◆ Damage Resistances: acid; cold; fire; lightning; thunder; bludgeoning, ◆ Incorporeal Movement: The specter can move through other creatures and objects as if
piercing, and slashing from nonmagical weapons. they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an
◆ Damage Immunities: necrotic, poison. object.
◆ Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, +2 ◆ Sunlight Sensitivity: While in sunlight, the specter has disadvantage on attack rolls, as well
poisoned, prone, restrained, unconscious. as on Wisdom (Perception) checks that rely on sight.
◆ Languages: all languages it knew in life, but can't speak. ◆ Life Drain: A target of the specter's life drain must succeed on a DC 10 Constitution saving
◆ Bound Spirit: The specter obeys my verbal commands and remains in my throw or its hit point maximum is reduced by an amount equal to the damage taken. This
service until the end of my next long rest, at which point it vanishes to the Proficiency reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its
afterlife. It acts on its own turn with its own initiative. Bonus hit point maximum to 0.

Notes
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Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER:
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots

Warlock Spells Spell attack modifier: +6 Spellcasting ability


Spell save DC: 14 Charisma

Cantrips (0 Level)
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blade Ward Until the end of my next turn, Bludgeoning, Piercing, and Slashing dmg resist. vs. weapons — Abjur 1a Self V,S 1 rnd P 218
Booming Blade Melee wea atk with cast; if hit: 1d8 Thunder dmg and if moves next round +2d8 Thunder dmg — Evoc 1a S:5-ft rad S,Mƒ 1 round T 106
Chill Touch Spell attack for 2d8 Necrotic dmg; can't regain hp; undead dis. atks vs. me — Necro 1a 120 ft V,S 1 rnd P 221
Create Bonfire 5-ft cube all crea at casting, entering, or end turn in save or 2d8 Fire dmg; ignites flammable Dex Conj 1a 60 ft V,S Conc, 1 min X 152
Eldritch Blast Spell attack for 2 beam(s), each 1d10+3 Force dmg; beams can be combined or split — Evoc 1a 120 ft V,S Instantaneous P 237
Friends Adv. on Cha checks vs. 1 crea currently not hostile; when spell ends, crea knows and becomes hostile — Ench 1a Self S,M Conc, 1 min P 244
Frostbite 1 crea save or 2d6 Cold dmg and dis. on next weapon attack roll Con Evoc 1a 60 ft V,S Instantaneous X 156
Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+3 (Cha) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
Infestation 1 crea save or 2d6 Poison dmg and moved 5 ft in random direction Con Conj 1a 30 ft V,S,M Instantaneous X 158
Lightning Lure 1 crea I see save or pulled 10 ft to me; if it ends in 5 ft, 2d8 Lightning dmg Str Evoc 1a S:15-ft rad V Instantaneous T 107
Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
Magic Stone Imbue 3 pebbles for spell attacks, thrown 60 ft or with sling, do 1d6+3 (Cha) Bludg. dmg — Trans 1 bns Touch V,S 1 min X 160
Mind Sliver 1 crea save or 2d6 Psychic dmg and subtract 1d4 from first saving throw before my next turn ends Int Ench 1a 60 ft V 1 rnd T 108
Minor Illusion 5-ft cube illusion includes visible or audible; Int(Investigation) check vs. Spell DC; see book — Illus 1a 30 ft S,M 1 min (D) P 260
Poison Spray 1 creature save or 2d12 Poison dmg Con Conj 1a 10 ft V,S Instantaneous P 266
Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
Sapping Sting 1 creature that I can see save or 2d4 Necrotic dmg and fall prone Con Necro 1a 30 ft V,S Instantaneous W 189
Sword Burst All crea in range save or 2d6 Force damage Dex Conj 1a S:5-ft rad V Instantaneous T 115
Thunderclap 100-ft rad audible; all crea but me in area save or 2d6 Thunder dmg Con Evoc 1a 5 ft S Instantaneous X 168
Toll the Dead 1 crea save or 2d12 Necrotic damage (d8 instead of d12 if at full HP) Wis Necro 1a 60 ft V,S Instantaneous X 169
True Strike 1 creature against whom I gain advantage on my next attack roll — Div 1a 30 ft S Conc, 1 rnd P 284

1st Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Armor of Agathys 5+5/SL temp HP; as long as temp HP last any crea that hits in melee takes 5+5/SL Cold dmg — Abjur 1a Self V,S,M 1h P 215
Arms of Hadar 2d6+1d6/SL Necrotic dmg; save halves; on failed save no reactions until next turn Str Conj 1a S:10-ft rad V,S Instantaneous P 215
Cause Fear 1+1/SL crea (not construct/undead), each max 30 ft apart, save or frightened; save end of each turn Wis Necro 1a 60 ft V Conc, 1 min X 151
Charm Person 1+1/SL humanoids, each max 30 ft apart, save or charmed; adv. on save if me/ally is fighting it Wis Ench 1a 30 ft V,S 1h P 221
Comp. Languages (R) Understand all spoken language or written language when touched; does not help vs. cyphers — Div 1a Self V,S,M 1h P 224
Distort Value 1 obj up to 1+1/SL cu ft doubles/halves in perceived value; Investigation vs. spell DC to see true value — Illus 1 min Touch V 8 hours AI 75
Expeditious Retreat I can take Dash action now, and as a bonus action for the duration — Trans 1 bns Self V,S Conc, 10 min P 238
AT
WILL False Life I gain 1d4+4 temporary hit points for the duration — Necro 1a Self V,S 1h P 239
Gift of Alacrity 1 willing creature can add 1d8 to its initiative rolls for the duration — Div 1 min Touch V,S 8h W 186
Hellish Rebuke Cast when taking dmg, crea that dealt dmg 2d10+1d10/SL Fire dmg; save halves Dex Evoc 1 rea 60 ft V,S Instantaneous P 250
Hex 1 crea +1d6 Necrotic dmg from my atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h — Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
Illusory Script (R) Write a message that only I, designated crea, and any with truesight can understand (10gp cons.) — Illus 1 min Touch S,M† 10 days P 252
Magnify Gravity 10-ft rad all crea 2d8+1d8/SL Force dmg, half spd; Save halves & no spd reduce; Str check to move obj Con Trans 1a 60 ft V,S 1 rnd W 188
Prot. from Evil/Good 1 crea immune fear/charm/possess by abber./celest./elem./fey/fiends/undead, they also dis. on atks — Abjur 1a Touch V,S,M† Conc, 10 min P 270
Shield If hit by attack +5 AC until start of next turn; or stop Magic Missile spell from doing any dmg to me — Abjur 1 rea Self V,S 1 rnd P 275
Unseen Servant (R) Create a mindless, invisible, shapeless, Medium servant for simple tasks; bns a to mentally command it — Conj 1a 60 ft V,S,M 1h P 284
Witch Bolt Rngd spell atk 1d12+1d12/SL Lightn. dmg; 1 a 1d12 Lightn. dmg; ends if out of range or I do other a — Evoc 1a 30 ft V,S,M Conc, 1 min P 289
Wrathful Smite Next melee weapon hit +1d6 Psychic dmg and save or frightened; it can take 1 a for extra save Wis Evoc 1 bns Self V Conc, 1 min P 289

2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blur Enemies have dis. on attacks vs. me; no effect against crea without vision or immune to illus. — Illus 1a Self V Conc, 1 min P 219
Borrowed Knowledge Gain proficiency with one skill; ends early if cast again (25gp) — Div 1a Self V,S,Mƒ 1 hour SC 37
Branding Smite Next weapon hit +2d6+1d6/SL Radiant dmg; invisible target becomes visible for spell duration — Evoc 1 bns Self V Conc, 1 min P 219
Cloud of Daggers 5-ft cube 4d4+2d4/SL Slashing dmg to all that enter or start turn in area — Conj 1a 60 ft V,S,M Conc, 1 min P 222
Crown of Madness 1 humanoid save or charmed and must melee attack against crea chosen by me; extra save/rnd Wis Ench 1a 120 ft V,S Conc, 1 min P 229
Darkness 15-ft rad darkness on point or object; darkvision doesn't work; only magical light of SL 3+ works in it — Evoc 1a 60 ft V,M Conc, 10 min P 230
Earthbind 1 creatures save or fly speed is reduced to 0; airborne creatures safely descend at 60 ft per round Str Trans 1a 300 ft V Conc, 1 min X 154
Enthrall While I speak, any crea save (adv. if fighting) or dis. on Wis(Perception) for any other than me Wis Ench 1a 60 ft V,S 1 min P 238
Fortune's Favor 1+1/SL crea once roll extra d20 and select which to use for atk, check, save, or atk vs. it (100gp cons.) — Div 1 min Touch V,S,M† 1 h W 186
Hold Person 1+1/SL humanoids, within 30 ft of each other, save or paralyzed; extra save at end of each turn Wis Ench 1a 60 ft V,S,M Conc, 1 min P 251
Immovable Object 1 obj <10 lb fixed in place; holds 4k lb; Str check move, except chosen/password; See B (25gp cons.) — Trans 1a Touch V,S,M† 1 h W 187
Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254
Mind Spike 1 crea 3d8+1d8/SL Psychic dmg, know its location, can't be invis for me; save half, no other benefits Wis Div 1a 60 ft S Conc, 1 h X 162
Mirror Image Create three illusionary duplicates of me; destroyed if hit; randomize attacks; AC 10 + my Dex mod — Illus 1a Self V,S 1 min (D) P 260
Misty Step I teleport 30 feet to a unoccupied space I can see — Conj 1 bns Self V Instantaneous P 260
Ray of Enfeeblement Spell attack; crea does half dmg with weapon attacks that use Str; save at end of each turn to end Con Necro 1a 60 ft V,S Conc, 1 min P 271
Shadow Blade Sword 2d8 Psychic dmg, finesse, light, thrown (20/60 ft), adv. if target in dim/dark; +1d8 at SL3/5/7 — Illus 1 bns Self V,S Conc, 1 min X 164
Shatter 10-ft rad all 3d8+1d8/SL Thunder dmg; save halves; nonmagical unattended objects also take dmg Con Evoc 1a 60 ft V,S,M Instantaneous P 275
Spider Climb 1 gains climbing speed equal to walking speed; can go on walls and ceilings with hands free — Trans 1a Touch V,S,M Conc, 1 h P 277
Suggestion 1 crea save or follow understood reasonable stated course of action; ends if I or allies harm target Wis Ench 1a 30 ft V,M Conc, 8 h P 279
Wristpocket (R) Store 1 held obj <5 lb in extradim. space; 1 a to summon obj in free hand or return; reappears at end — Conj 1a Self S Conc, 1 h W 190
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4); Spell Sheet 1/3 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
3rd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Blink 50% chance every turn to travel to Ethereal Plane and return to an empty space within 10 ft next turn — Trans 1a Self V,S 1 min (D) P 219
Counterspell Stop a spell being cast; if above SL of this spell, make DC 10+SL Charisma check (+3) — Abjur 1 rea 60 ft S Instantaneous P 228
Dispel Magic Dispel all magical effects on crea or object; if above this SL, DC 10+SL Charisma check (+3) — Abjur 1a 120 ft V,S Instantaneous P 234
Elemental Weapon +1 magical weapon; +1d4 Acid, Cold, Fire, Lightning, or Thunder dmg; SL5: +2/+2d4, SL7: +3/+3d4 — Trans 1a Touch V,S Conc, 1 h P 237
Enemies Abound 1 crea save or regard all creatures it can see as enemies, random targeting; save when damaged to end Int Ench 1a 120 ft V,S Conc, 1 min X 155
Fear All crea save or drop what it is holding and frightened; extra save at end of turn if not in line of sight Wis Illus 1a S:30ft cone V,S,M Conc, 1 min P 239
Fly 1+1/SL willing creatures gain fly 60 ft speed — Trans 1a Touch V,S,M Conc, 10 min P 243
Gaseous Form 1 willing crea into a misty cloud with fly 10 ft, resist. to nonmagical dmg, adv. on Str/Dex/saves — Trans 1a Touch V,S,M Conc, 1 h P 244
Hunger of Hadar 20-ft rad all: blind while in, start turn in 2d6 Cold dmg, end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251
Hypnotic Pattern 30-ft cube all crea save or charmed, incapacitated, speed 0 for duration; ends if crea takes dmg Wis Illus 1a 120 ft S,M Conc, 1 min P 252
Incite Greed Any crea that see me save or charmed, only move to me, if in 5 ft do nothing; save end of each turn Wis Ench 1a 30 ft V,S,Mƒ Conc, 1 min AI 76
Intellect Fortress 1+1/SL crea, each max 30 ft apart, has Psychic damage resistance and adv. on Int, Wis, and Cha saves — Abjur 1a 30 ft V Conc, 1 h T 107
Magic Circle Celes., elem., fey, fiends, or undead can't enter/leave; dis. on atk; +1h/SL dura.; see B (100gp cons.) — Abjur 1 min 10 ft V,S,M† 1 h P 256
Major Image 20-ft cube illusion includes visible, audible, olfactory, temperature; 1 a move it; SL6: no conc.; see B — Illus 1a 120 ft V,S,M Conc, 10 min P 258
Pulse Wave 6d6+1d6/SL Force dmg, pulled/pushed 15+5/SL ft from me (also free obj); save halves, no move Con Evoc 1a S:30ft cone V,S Instantaneous W 188
Remove Curse 1 creature or object is freed of all curses; cursed magic items break attunement with owner — Abjur 1a Touch V,S Instantaneous P 271
Spirit Shroud My atks +1d8+1d8/2SL Cold/Necro/Radiant dmg, no heal until next turn; any crea I see -10 ft spd — Necro 1 bns S:10-ft rad V,S Conc, 1 min T 108
Summon Fey Summon choice of Fey Spirit; obeys commands; takes turn after mine; disappears at 0 hp (300gp) — Conj 1a 90 ft V,S,Mƒ Conc, 1 h T 112
Summon Lesser Demons Summon up to 8 (16 at SL6, 24 at SL8) CR ≤1 1 demons, DM choice; attack nearest non-demons — Conj 1a 60 ft V,S,M Conc, 1 h X 167
Summon Shadowspawn Summon choice of Shadow Spirit; obeys commands; takes turn after mine; disappears at 0 hp (300gp) — Conj 1a 90 ft V,S,Mƒ Conc, 1 h T 113
Summon Undead Summon choice of Undead Spirit; obeys commands; takes turn after mine; disappears at 0 hp (300gp) — Necro 1a 90 ft V,S,Mƒ Conc, 1 h T 114
Thunder Step Me + 1 willing crea teleport 90 ft; all crea in 10 ft of origin 3d10+1d10/SL Thunder dmg; save half Con Conj 1a 90 ft V Instantaneous X 168
Tongues 1 crea understands all spoken languages, all with a language can understand what it means — Div 1a Touch V,M 1h P 283
Vampiric Touch Spell attack each turn as 1 a for 3d6+1d6/SL Necrotic dmg; I heal half the damage dealt — Necro 1a Self V,S Conc, 1 min P 285

4th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Banishment 1+1/SL crea save or banished; crea return if spell lasts < 1 min Cha Abjur 1a 60 ft V,S,M Conc, 1 min P 217
Blight 1 creature takes 8d8+1d8/SL Necrotic dmg; save halves; plants have dis. on save Con Necro 1a 30 ft V,S Instantaneous P 219
Charm Monster 1+1/SL creatures, each max 30 ft apart, save or charmed; adv. on save if me/ally is fighting it Wis Ench 1a 30 ft V,S 1h X 151
Dimension Door Teleport myself and 1 willing crea within 5 ft, up to 500 ft to a place I can see, specify, or describe — Conj 1a 500 ft V Instantaneous P 233
Elemental Bane 1+1/SL crea, each max 30 ft apart, save or 1 energy: lose resist. to it & +2d6 to first dmg with it/turn Con Trans 1a 90 ft V,S Conc, 1 min X 155
Gravity Sinkhole 20-ft rad all crea 5d10+1d10/SL Force dmg, pulled to center of radius; save halves and not pulled Con Evoc 1a 120 ft V,S,M Instantaneous W 187
Hallucinatory Terrain 150-ft cube of terrain resembles some other sort of terrain; Int (Investigation) vs. Spell DC; see book — Illus 10 min 300 ft V,S,M 24 h P 249
Phantasmal Killer 1 crea save or frightened; end of each turn save to end or 4d10+1d10/SL Psychic dmg Wis Illus 1a 120 ft V,S Conc, 1 min P 265
Raulothim's Psychic Lance 1 crea I see or can name 7d6+1d6/SL Psychic dmg & incap. till start of my turn; save half, not incap. Int Ench 1a 120 ft V Instantaneous FD 21
Shadow of Moil Me: heavy obsc., Radiant resistance; 10-ft rad: 1 step darker, hit vs. me get 2d8 Necrotic dmg (150gp) — Necro 1a Self V,S,Mƒ Conc, 1 min X 164
Sickening Radiance 30-ft rad all enter/start turn save or 4d10 Radiant dmg, 1 level of exhaustion, and emit 5-ft rad light Con Evoc 1a 120 ft V,S Conc, 10 min X 164
Staggering Smite Next melee weapon hit +4d6 Psychic dmg and save or dis. on atks/chks, no rea, until end next turn Wis Evoc 1 bns Self V Conc, 1 min P 278
Summon Abberation Summon choice of Abberant Spirit; obeys commands; takes turn after mine; vanishes at 0 hp (300gp) — Conj 1a 90 ft V,S,Mƒ Conc, 1 h T 109
Summon Greater Demon Summon 1 demon of CR 5+1/SL that obeys me; end of each of its turn, save to break free; see book Cha Conj 1a 60 ft V,S,M Conc, 1 h X 166

5th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Banishing Smite Next weapon hit +5d10 Force dmg; if this brings target HP<50, I banish it until spell ends — Abjur 1 bns Self V Conc, 1 min P 216
Cone of Cold 8d8+1d8/SL Cold dmg; save halves; crea killed become frozen statues until thawed Con Evoc 1a S:60ft cone V,S,M Instantaneous P 224
Contact Other Plane (R) I make DC 15 save to ask extraplanar entity 5 questions with one word answers; insane on fail Int Div 1 min Self V 1 min P 226
Danse Macabre 5+2/SL small/medium corpses as zombie/skeleton; spellc. mod to atk/dmg; bns a command in 60 ft — Necro 1a 60 ft V,S Conc, 1 h X 153
Dream Me or willing crea enters a crea's dreams, manifesting as a messenger with whom it can communicate — Illus 1 min Special V,S,M 8h P 236
Enervation 1 crea 4d8+1d8/SL Necrotic dmg, action to repeat, I heal half; on save 2d8+1d8/SL dmg once; see B Dex Necro 1a 60 ft V,S Conc, 1 min X 155
Far Step At casting and as bonus action for duration, I can teleport 60 ft to a space I can see — Conj 1 bns Self V Conc, 1 min X 155
Hold Monster 1+1/SL crea (not undead), each max 30 ft apart, save or paralyzed; extra save at end of each turn Wis Ench 1a 90 ft V,S,M Conc, 1 min P 251
Infernal Calling Summon 1 devil of CR 6+1/SL; hostile to all, obeys my command if to its liking or Cha check; see B — Conj 1 min 90 ft V,S,Mƒ Conc, 1 h X 158
Negative Energy Flood 1 crea: living 5d12 Necrotic dmg, save halves, rises as zombie if killed; undead 5d12/2 temp HP Con Necro 1a 60 ft V,M Instantaneous X 163
Scrying 1 crea save or sensor follows it around; or create sensor in familiar location; see book (1000gp) Wis Div 10 min Self V,S,Mƒ Conc, 10 min P 273
Synaptic Static 20-ft rad all crea Int>2 save or 8d6 Psychic dmg, -1d6 on atks/check/conc. save; save half, no -1d6 Int Ench 1a 120 ft V,S Instant, 1 min X 167
Temporal Shunt Cast if see atk/cast, 1+1/SL crea, each max 30 ft apart, save or vanish until next turn, atk/cast wasted Wis Trans 1 rea 120 ft V,S 1 rnd W 189
Wall of Light 60×5×10ft (l×w×h) 4d8+1d8/SL Radiant dmg & blind; save half, not blind; 1 a rngd spell atk; see B Con Evoc 1a 120 ft V,S,M Conc, 10 min X 170

6th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Arcane Gate Two portals, up to 500 ft apart, teleport any to other side; portals are filled with opaque mist — Conj 1a 500 ft V,S Conc, 10 min P 214
Circle of Death 60-ft rad all 8d6+2d6/SL Necrotic dmg; save halves (500gp) Con Necro 1a 150 ft V,S,Mƒ Instantaneous P 221
Conjure Fey CR 6+1/SL fey; obeys my verbal commands not against its align.; breaks free on broken conc. — Conj 1 min 90 ft V,S Conc, 1 h P 226
Create Undead Turn corpses into 3+1/SL ghouls i.a.; control 24h; bns a command 120 ft; see B (150gp/corpse cons.) — Necro 1 min 10 ft V,S,M† Instantaneous P 229
Eyebite 1 crea/rnd within 60 ft save or either fall asleep, panicked, or sickened, my choice Wis Necro 1a Self V,S Conc, 1 min P 238
Flesh to Stone 1 crea save or restrained; save at end of turn, 3 consecutive fail: petrified, 3 consecutive success: free Con Trans 1a 60 ft V,S,M Conc, 1 min P 243
Gravity Fissure 100-ft long 5-ft wide all 8d6+1d6/SL Force dmg, save half; all in 10 ft of line save or dmg & pull to it Con Evoc 1a S:100ft line V,S,M Instantaneous W 187
Investiture of Flame Fire immune; Cold res.; 1d10 Fire dmg in 5 ft; 1 a 15-ft long 5-ft wide all crea 4d8 Fire dmg, save half Dex Trans 1a Self V,S Conc, 10 min X 159
Investiture of Ice Cold im.; Fire res.; 10-ft rad dif. ter.; 1 a 15-ft cone all crea 4d6 Cold dmg, half spd; save half, no spd Con Trans 1a Self V,S Conc, 10 min X 159
Investiture of Stone Nonmagical Bludg/Pierc/Slash resist.; 1 a 15-ft rad all crea save or prone; move through earth/stone Dex Trans 1a Self V,S Conc, 10 min X 159
Investiture of Wind Rngd wea atks dis. vs. me; fly 60 ft; 1 a 15-ft cube in 60 ft all 2d10 Bludg. dmg, push 10 ft, save half Con Trans 1a Self V,S Conc, 10 min X 160
Mass Suggestion 12 crea save or follow stated course of action; SL7: 10 day; SL8: 30 days; SL9: 366 days; see book Wis Ench 1a 60 ft V,M 24 h P 258
Mental Prison 1 crea 5d10 Psychic dmg; save or restrained, blind, deaf, and if moved: 10d10 dmg, ends; charm effect Int Illus 1a 60 ft S Conc, 1 min X 161
Scatter Up to 5 creatures in range, save or teleported 120 ft to a different space I can see on the ground Wis Conj 1a 30 ft V Instantaneous X 164
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4); Spell Sheet 2/3 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Soul Cage As a reaction when humanoid in range dies, I capture their soul in a tiny cage; see book (100gp) — Necro 1 rea 60 ft V,S,Mƒ 8 h X 165
Summon Fiend Summon choice of Fiendish Spirit; obeys commands; takes turn after mine; disappears at 0 hp (500gp) — Conj 1a 90 ft V,S,Mƒ Conc, 1 h T 112
T's Otherworldly Guise Fire/Poison or Radiant/Necrotic/Charm immune; 40 ft fly; +2 AC; 2 atks; spellcast. abi atks (500gp) — Trans 1 bns Self V,S,Mƒ Conc, 1 min T 116
True Seeing 1 willing crea gains truesight 120 ft; see through illusions, hidden doors, ethereal plane (25gp cons.) — Div 1a Touch V,S,M† 1 h P 284

7th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Crown of Stars 7+2/SL motes shed 30-ft light; bonus action to fire one as 120 ft ranged atk for 4d12 Radiant dmg — Evoc 1a Self V,S 1h X 152
Dream of the Blue Veil 9 willing crea unconscious for duration, after that travel to origin material plane of magic item or crea — Conj 10 min 20 ft V,S,Mƒ 6 hours T 106
Etherealness Me or 3/SL willing go to Ethereal Plane; move there, but able to perceive 60 ft into the normal plane — Trans 1a Self V,S 8 h (D) P 238
Finger of Death 1 crea 7d8+30 Necrotic dmg; save halves; crea killed becomes zombie under my command Con Necro 1a 60 ft V,S Instantaneous P 241
Forcecage 20-ft cube cage, or 10-ft cube solid; blocks all spells; extraplanar travel in/out on save (1500gp) Cha Evoc 1a 100 ft V,S,Mƒ 1 h P 243
Plane Shift Me + 8 willing crea teleport to different plane; or spell attack + save or transported to random plane Cha Conj 1a Touch V,S,Mƒ Instantaneous P 266
Power Word Pain 1 crea with 100 HP or less disadv. atk/check/save, conc. save to cast; save/rnd to end; charm effect — Ench 1a 60 ft V Instantaneous X 163
Tether Essence 2 crea save (dis. if in 30 ft) or if both fail take same dmg and same healing; ends if 0 hp (250gp cons.) Con Necro 1a 60 ft V,S,M† Conc, 1 h W 189

8th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Dark Star Up to 40-ft rad as Darkness spell, as Silence spell, dif. ter.; enter/start turn 8d10 Force dmg, save half Con Evoc 1a 150 ft V,S,M Conc, 1 min W 186
Demiplane Create door to a demiplane of 30-ft cube; when spell ends, creatures inside remain trapped — Conj 1a 60 ft S 1h P 231
Dominate Monster 1 crea save or charmed, follows telepathic commands, 1 a for complete control; SL9: conc, 8h Wis Ench 1a 60 ft V,S Conc, 1 h P 235
Feeblemind 1 crea 4d6 Psychic dmg and save or Int and Cha become 1; extra save every 30 days to end spell Int Ench 1a 150 ft V,S,M Instantaneous P 239
Glibness I can choose to roll a 15 on any Charisma check; magic cannot detect if I am lying — Trans 1a Self V 1h P 245
Maddening Darkness 60-ft rad darkness; darkvision, no light works; all crea starting turn in 8d8 Psychic dmg, save halves Wis Evoc 1a 150 ft V,M Conc, 10 min X 160
Power Word Stun 1 creature with 150 current HP or less is stunned; save at end of each turn to end spell Con Ench 1a 60 ft V Instantaneous P 267
Reality Break 1 crea save or can't take reactions, random effect each turn, see book; extra save at end of every turn Wis Conj 1a 60 ft V,S,M Conc, 1 min W 189

9th Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
Astral Projection Me + 8 willing crea projected to Astral Plane with identical statistics (per crea 1100gp cons.) — Necro 1h 10 ft V,S,M† Special (D) P 215
Blade of Disaster Create weapon; 2 spell atks 4d12 Force dmg; crit on 18+, triple dmg; bns a to move 30 ft & do 2 atks — Conj 1 bns 60 ft V,S Conc, 1 min T 106
Foresight 1 willing crea can't be surprised; adv. on attacks, ability checks, and saves; dis. on attacks vs. target — Div 1 min Touch V,S,M 8h P 244
Imprisonment 1 crea save or trapped in chosen way with no means of escape; see book (500gp/HD cons.) Wis Abjur 1 min 30 ft V,S,M† Till dispelled P 252
Power Word Kill 1 creature with 100 current HP or less dies — Ench 1a 60 ft V Instantaneous P 266
Psychic Scream 10 crea Int>2 save or 14d6 Psychic dmg and stunned; save halves, no stun; end of turn save to stop Int Ench 1a 90 ft S Instantaneous X 163
Ravenous Void 20-ft rad all enter/start 5d10 Force dmg, restrained; all enter/start in 100 ft save or pulled in; see B Str Evoc 1a 1000 ft V,S,M Conc, 1 min W 188
Time Ravage 1 crea 10d12 Necrotic dmg & aged: dis. atk/chk/save, die in 30 days; save half, not aged (5k gp cons.) Con Necro 1a 90 ft V,S,M† Instantaneous W 189
True Polymorph 1 crea/obj > 0 HP save or transformed into another crea/obj with equal CR or lower; see book Wis Trans 1a 30 ft V,S,M Conc, 1 h P 283

Shadow Touched Spell attack modifier: +4 Spellcasting ability


Spell save DC: 12 Intelligence

1st Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Distort Value 1 obj up to 1+1/SL cu ft doubles/halves in perceived value; Investigation vs. spell DC to see true value — Illus 1 min Touch V 8 hours AI 75

2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.

LR Invisibility 1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried also invisible — Illus 1a Touch V,S,M Conc, 1 h P 254

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4); Spell Sheet 3/3 Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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