Yrrshoon Warlock

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Name: Yrrshoone Player: KT


3 Class: Warlock (the Hexblade) 3
Experience: 900 Add: Next level: 2,700
Background: Noble
LEVEL Race: Hexblood Size: Medium Height: 5'11" Weight: 140
Gender: Male Hair: Dark Green (Stringy) Eyes: Red Skin: Violet - Blue
Age: 27 Alignment: Lawful Neutral Faith:

Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
+2 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC -1 Animal Handling (WIS)
+2
10
STR 0 0
PROFICIENCY +3 Arcana (INT)

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BONUS +
STRENGTH
8+
Cha 13 0 Athletics (STR)

14
DEX +2 +2 Senses +5 Deception (CHA)
DEXTERITY
Proficiency +3 History (INT)
9 Passive Perception
CON +3 +3
Bonus -1 Insight (WIS)
16
CONSTITUTION +5 Intimidation (CHA)
INSPIRATION
+1 Investigation (INT)
12 INT +1 +1
INTELLIGENCE Limited Features SR LR Dawn -1 Medicine (WIS)
+1 Nature (INT)
8
WIS -1 +1
FEATURE MAX. USAGES RECOVERY USED

WISDOM Eerie Token 1 LR -1 Perception (WIS)


Hex Magic 1 LR +3 Performance (CHA)
17 CHA +3 +5 +5 Persuasion (CHA)
CHARISMA
+1 Religion (INT)
+2 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +4 Stealth (DEX)
-1 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 +
30
Defense Health
Set Max HP
Leather
ARMOR AC DURING REST WOUNDS
13
BONUS
+
SHIELD TEMPORARY HP
BONUS
CURRENT

37 27
+ RESISTANCE
2 DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV.
HP Heal
DIE LIVE
3 × d8 + 3
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
1
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Greatsword ✔ Cha Melee +5 2d6+3 Slashing Attack / Cast a Spell
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Heavy, two-handed Dash / Disengage / Dodge

Hexblade Curse Escape Grapple / Help / Hide


+1 attack & damage, crit on a 19-20 Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
Dagger ✔ Str
As 1 attack: Disarm / Grapple / Shove

BONUS ACTIONS REACTIONS USED THIS ROUND

Hexblade's Curse Opportunity Attack

TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
PERSONALITY TRAITS
Racial Traits I was accused of a crime. Whether or not I was guilty, rumors began to spread, eventually
causing my fall from grace
Darkvision
Hex Magic. You can cast the Disguise Self and Hex spells with this trait. Once you cast
either of these spells with this trait, you can’t cast that spell with it again until you finish a IDEAL
long rest. You can also cast these spells using any spell slots you have. Revenge. I'll make those who caused my fall from grace pay for what they did. (Evil)

Eerie Token. As a bonus action, you can harmlessly remove a lock of your hair, one of your
BOND
nails, or one of your teeth. This token is imbued with magic until you finish a long rest.
I was falsely accused and exiled, I will not stand for injustice toward others.
While the token is imbued this way, you can take these actions:
Class Features
Choose Feature
Telepathic Message. As an action, you can send a telepathic message to the creature holding
or carrying the token, as long as you are within 10 miles of it. The message can contain up FLAW
Warlock,
to level 3:
twenty-five words. I'll do anything to hide my past identity. Nobody can know who I used to be.
◆ Pact Magic
Remote (Warlock
Viewing. If you1, SRD
are 46) 10
within [2 cantrips & 4token,
miles of the spells you
known;
can 2× 2nd-level
enter spell
a trance slot]
as an
I can The
action. casttrance
warlock cantrips/spells
lasts for 1 minute,that
butI it
know,
ends using
early Charisma as my
if you dismiss spellcasting
it (no ability
action required)
or Iare
canincapacitated.
use an arcaneDuring
focus as a spellcasting
this trance, you focus forand
can see my hear
warlock spells
from the token as if you
I regain
were these
located
◆ Otherworldly
spellitslots
where on a you
is. While
Patronin(Warlock
short rest
are
1,your
using your senses at the token's location, you are
SRD own
46) surroundings. When the trance ends, the token
Feats
blinded and deafened regard to
Choose the destroyed.
is harmlessly Otherworldly Patron you have a bargain with and put it in the "Class" field
Choose either the Archfey, the Fiend, the Great Old One, or the Undying
FEAT: Aberrant Dragonmark
◆ Eldritch Invocations (Warlock 2, SRD 47) [2 invocations known] When you cast the 1st-level spell through your mark, you can expend one of your Hit Dice and
roll it. If you roll an even number, you gain a number of temporary hit points equal to the
Use the "Choose Feature" button above to add Eldritch Invocations to the third page number rolled. If you roll an odd number, one random creature within 30 feet of you (not
Whenever I gain a warlock level, I can replace an invocation I know with another including you) takes force damage equal to the number rolled. If no other creatures are in range,
you take the damage.
◆ Pact Boon (Warlock 3, SRD 47)
FEAT:
Choose a Pact Boon (Blade, Chain, or Tome) using the "Choose Feature" button above

Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus
action, choose one creature you can see within 30 feet of you. The target is cursed for 1
FEAT:
minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the
curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your
proficiency bonus. FEAT:
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on
the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma
modifier (minimum of 1 hit point).
Add Equipment

Equipment
Curse Bringer (UA)
Prerequisite: The Hexblade patron, Pact of the Blade feature A G LBS A G LBS
You can create a greatsword forged from silver, with black runes etched into its blade,
using your Pact of the Blade feature. If you reduce a target cursed by your Hexblade’s Curse
to 0 hit points with this sword, you can immediately change the target of the curse to a
different creature. This change doesn’t extend the curse’s duration.

When you hit a creature with this weapon, you can expend a spell slot to deal an additional
2d8 slashing damage to the target per spell level, and you can reduce the creature’s speed
to 0 feet until the end of your next turn.
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Background Feature
Insider Knowledge
You know exactly who to talk to in order to find out gossip, hidden secrets, or any other
information about various noble families. This information could come from members of the
family in question, servants who work for them, other people who either know them personally,
or those who may have eavesdropped on their conversations. Not everyone is willing to reveal ATTUNED MAGICAL ITEMS (MAX 3)
such private information, though― if the person believes they may be put in a dangerous
situation by revealing the information you request, they will not tell you or may even lie to
protect themselves.

Proficiencies E CARRYING CAPACITY TOTAL WEIGHT


E E HEA IL E E E H AG LI T
51 - STR × 5 STR × 15STR × 10 151 - STR × 15 - 30
100 lb 150 lb
-10 FT SPEED -20 FT SPEED
300 lb
SPEED = 5 FT
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: DISADV. STR, DEX, CON
GEAR & COINS
WEAPONS: SIMPLE MARTIAL OTHER: PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP

Languages Tools & Others 15 DAILY PRICE:


Common GEMS AND OTHER VALUABLES:
Elven
Sylvan
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CHARACTER: Yrrshoone

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: ATTUNED
Dark Shard Amulet
SOME FOOD AND DRINK.
PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES

1 Disadvantage on Ability Checks


This amulet is fashioned from a single shard of resilient extraplanar material originating from the
2 Speed halved realm of your warlock patron. While you are wearing it, you gain the following benefits:

You can use the amulet as a spellcasting focus for your warlock spells.
3 Disadvantage on Attack Rolls and Saving Throws

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You can try to cast a cantrip that you don't know. The cantrip must be on the Warlock spell list,
4 Hit Point maximum halved andM AGIC
you ITEM
must :
make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast A TTUNED
the spell. If
the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you
5 Speed reduced to 0 can't use this property again until you finish a long rest.

6 Death

Conditions MAGIC ITEM: ATTUNED

Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Combat Rules Extra Equipment


GEAR # LBS GEAR # LBS
Dash Action Gain your speed as extra movement for this turn.

Disengage Action Your movement doesn’t provoke opportunity attacks for this turn.
Attack rolls from attackers you can see have disadvantage and you have
Dodge Action
advantage on Dex saving throws until the start of your next turn.
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grappler’s Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that can’t perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybody’s Wis (Perception) check to discover you.
Action or Move through opponent’s space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
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Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.

Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponent’s space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponent’s
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesn’t use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurer’s League play).
Background

Character History

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Character Portrait

Appearance

Enemies

Allies & Organizations


Relkanr "R" - Shifter Ranger
Reiley - Elf Bard
Halforc Artificer

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Organization Symbol
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Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF.


BONUS
Skills Attacks PER
ATTACKS
ACTION

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal
I DC10 I

CHARISMA TEMPORARY HP II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes Visibility Options

sora Katra.
has retailers

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Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - Letter) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - Letter) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

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