Gordon

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

Show extra features

Name: Yaben Nar Gordon Player:


20 Class: Totem Warrior 4, Battle Master 16
Experience: 355.000 Add: Next level:
Background: Outlander
LEVEL Race: Human Size: Medium Height: Weight:
Gender: Hair: Eyes: Skin:
Age: Alignment: Faith:

Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC +5 Acrobatics (DEX)
Ability Save DC 0 Animal Handling (WIS)
+6
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY 0 Arcana (INT)
13 STR +1 +7
BONUS +
8+
19
Dex +7 Athletics (STR)
STRENGTH

Senses +1 Deception (CHA)


20 DEX +5 +5 0
Proficiency History (INT)
DEXTERITY
16 Passive Perception
Bonus 0 Insight (WIS)
20 CON +5 +11 +7 Intimidation (CHA)
CONSTITUTION INSPIRATION
0 Investigation (INT)
10 INT 0 0 Limited Features SR LR Dawn 0 Medicine (WIS)
INTELLIGENCE
FEATURE MAX. USAGES RECOVERY USED +6 Nature (INT)

11 WIS 0 0 Second Wind (1d10+16) 1 SR +6 Perception (WIS)

Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
WISDOM
Action Surge 1 SR +1 Performance (CHA)

12 CHA +1 +1 Combat Superiority (d10) 6 SR +1 Persuasion (CHA)


CHARISMA
Indomitable 2 LR 0 Religion (INT)
Rage (+2 melee damage) 3 LR +11 Sleight of Hand (DEX)
Saving Throw Advantages / Disadvantages +5 Stealth (DEX)
Adv. on Str saves in rage; Adv. on Dex saves vs. seen effects
+6 Survival (WIS)
Tool
SPEED
DEX MISC. SPEED ENCUMBERED
Combat Initiative
+5 5 + 30 ft 20 ft
Defense Health
AC DURING REST Set Max HP WOUNDS
15 ARMOR
BONUS Unarmored Defense (Con)
+

24
TEMPORARY HP
4 SHIELD
BONUS +2 Shield CURRENT
+ RESISTANCE
5
HP 253
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. All -Psychic (rage) Heal
DIE LIVE
4 × d12 + 5
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 16 × d10 + 5 II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS

Attacks ATTACKS
PER ACTION 3 Actions
D PROF ABILITY D D AND

Greataxe ✔ Str Melee +7 1d12+1 Slashing Attack / Cast a Spell


Heavy, two-handed Dash / Disengage / Dodge
Escape Grapple / Help / Hide
Ready / Search / Use Object
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4)

Overrun / Tumble (or as bonus action)

As 1 attack: Disarm / Grapple / Shove

BONUS ACTIONS REACTIONS USED THIS ROUND

Second Wind Opportunity Attack


Rage (start/end) Interception Fighting Style
Commander's Strike (with Attack action) Riposte (after missed in melee)
Great Weapon Master (after crit or take-down) Parry (when damaged in melee)
TYPE TOTAL TYPE TOTAL

Reload AMMUNITION Reload AMMUNITION


Add Features

Features Background
PERSONALITY TRAITS
Racial Options
Racial Traits
Human (+1 to two different ability scores of my choice)

IDEAL
Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.


BOND

Choose Feature
Class Features FLAW

Battle Master, level 16:


◆ Interception Fighting Style (Fighter 1, TCoE 41)
As a reaction when a creature I can see hits another within 5 ft of me, I can intercept
I reduce the damage the target takes by 1d10 + my Proficiency Bonus (min 0 damage) Feats
I can't be the target and it requires me wielding a shield or a simple or martial weapon
◆ Second Wind (Fighter 1, PHB 72) [1d10+16, 1× per short rest]
FEAT: Tough [PHB 170]; Human bonus feat
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
My hit point maximum increases by an amount equal to twice my character level.
◆ Action Surge (Fighter 2, PHB 72) [1× per short rest]
I can take one additional action on my turn on top of my normally allowed actions
◆ Combat Superiority (Battle Master 3, PHB 73) [d10, 6× per short rest]
I gain a number of superiority dice that I can use to fuel special Maneuvers FEAT: Savage Attacker [PHB 169]
I regain all superiority dice after a short rest Once per turn, when I roll damage for a melee weapon attack, I can reroll the weapon's
◆ Maneuvers (Battle Master 3, PHB 73) [9 known] damage dice and use either total.
Use the "Choose Feature" button above to add a Maneuver to the third page
I can use a Maneuver by expending a superiority die (only one Maneuver per attack)
FEAT: Great Weapon Master [PHB 167]
◆ Student of War (Battle Master 3, PHB 73)
If I score a critical hit or reduce a creature to 0 hit points with a melee weapon in my
I have proficiency with one artisan's tool set of my choice
turn, I can make one melee weapon attack as a bonus action. With a heavy melee weapon,
◆ Know Your Enemy (Battle Master 7, PHB 73)
I can choose to take a -5 penalty on the attack roll for +10 on the attack's damage.
If I spend 1 min studying someone, the DM will tell me info about him/her
◆ Indomitable (Fighter 9, PHB 72) [2× per long rest]
FEAT: Slasher [TCoE 81]
I can reroll a failed saving throw, but must keep the new result
Once per turn when I deal slashing damage to a target, I can reduce its speed by 10 ft
◆ Improved Combat Superiority (Battle Master 10, PHB 74)
until the start of my next turn. When I score a critical hit that deals slashing damage to a
My superiority dice turn into d10s at 10th level and into d12s at 18th level
creature, the grievous wound causes it to have disadvantage on all attack rolls until the
◆ Relentless (Battle Master 15, PHB 74)
start of my next turn. [+1 Strength or Dexterity]
I regain one superiority die if I have no more remaining when I roll initiative FEAT: Strike of the Giants (Hill)
Once per turn, when you hit a target with a melee weapon attack, the target takes an
Totem Warrior, level 4: extra 1d6 damage of the weapon’s type. If the target is a creature, it must succeed on a
◆ Rage (Barbarian 1, PHB 48) [+2 melee damage, 3× per long rest] Strength saving throw or have the prone condition.
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Add Equipment
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
Stops if I end turn without attacking or taking damage since last turn, or unconscious Equipment
◆ Unarmored Defense (Barbarian 1, PHB 48)
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
◆ Danger Sense (Barbarian 2, PHB 48)
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)
◆ Reckless Attack (Barbarian 2, PHB 48)
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
◆ Spirit Seeker (Path of the Totem Warrior 3, PHB 50)
I can cast Beast Sense and Speak with Animals as rituals (PHB 217 & 277)
◆ Bear Spirit (Path of the Totem Warrior 3, PHB 50)
While raging, I have resistance to all damage types except psychic

Background Feature
Wanderer
I have an excellent memory for maps and geography, and I can always recall the general
layout of terrain, settlements, and other features around me. In addition, I can find food
and fresh water for myself and up to five other people each day, provided that the land
offers berries, small game, water, and so forth.
ATTUNED MAGICAL ITEMS (MAX 3)

Proficiencies
SUBTOTAL SUBTOTAL
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED CARRYING CAPACITY
HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
66 - STR × 5 STR × 15STR × 10 196 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: 130 lb 195 lb
-10 FT SPEED -20 FT SPEED
390 lb SPEED = 5 FT
DISADV. STR, DEX, CON
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Poor
Common Artisan's tools DAILY PRICE: 2 sp
from Human Bagpipe
GEMS AND OTHER VALUABLES:
Dwarvish

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
CHARACTER: Yaben Nar Gordon

Status Possessions

Exhaustion Magic Items


LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Shield +2 [DMG 200]

SOME FOOD AND DRINK.


PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES
While holding this shield, I have a +2 bonus to AC. This bonus is in addition to the shield's
1 Disadvantage on Ability Checks
normal bonus to AC.
2 Speed halved
3 Disadvantage on Attack Rolls and Saving Throws
4 Hit Point maximum halved MAGIC ITEM: Potion of Fire Giant Strength [DMG 187]

Once as an action, I can drink this potion or administer it to another to change the
5 Speed reduced to 0
ig
g consumer's Strength score to 25 for 1 hour. This potion has no effect if the consumer's
6 Death Strength score is already equal or higher. This potion's transparent liquid has floating in it a
sliver of fingernail from a fire giant.

Conditions MAGIC ITEM: ATTUNED

Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage.
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially. MAGIC ITEM: ATTUNED
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing.
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
MAGIC ITEM: ATTUNED
Grappled Restrained
Speed drops to 0, regardless of any bonus. Speed 0, regardless of bonus. Disadvantage on
Dex saving throws. Attacks have disadvantage.
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage. MAGIC ITEM: ATTUNED
Unconscious
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.

Choose Visible Sections

Notes Extra Equipment


GEAR # LBS GEAR # LBS
◆ Primal Knowledge (Optional Barbarian 3, TCoE 24)
At 3rd level and again at 10th level I gain proficiency with one skill of my choice
I can choose from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
◆ Martial Versatility (Optional Fighter 4, TCoE 42) [ASI = Ability Score Improvement]
Whenever I gain an ASI from the fighter class, I can change a fighting style or a maneuver
◆ Bait and Switch (Maneuver, TCoE 42)
On my turn, I can expend a superiority die to swap places with an ally within 5 ft
I can't do this if the ally is incapacitated or unwilling to swap
Doing this costs me 5 ft of movement, but this doesn't provoke opportunity attacks
Me or my ally (my choice) can then add the superiority die to AC until my next turn starts
◆ Commander's Strike (Maneuver, PHB 74)
I forgo one attack of my Attack action to use a bonus action to direct an ally I see/hear
The ally can use a reaction to make an attack, adding the superiority die to damage
◆ Goading Attack (Maneuver, PHB 74)
Use after hitting a creature; I add the superiority die to my attack's damage
Target makes a Wis save or has disadv. vs. other targets until the end of my next turn
◆ Menacing Attack (Maneuver, PHB 74)
Use after hitting a creature; I add the superiority die to my attack's damage
Target makes a Wisdom save or is frightened of me until the end of my next turn
◆ Sweeping Attack (Maneuver, PHB 74)
Use after hitting a creature and a second creature is within 5 ft of the first
If the original attack roll hits this second creature, it takes the superiority die in damage TOTAL WEIGHT TOTAL WEIGHT
◆ Riposte (Maneuver, PHB 74)
When missed in melee, I can use my reaction to make one melee attack vs. the attacker
Other Holdings
If the attack hits, I add the superiority die to my attack's damage
◆ Evasive Footwork (Maneuver, PHB 74)
Use when moving; I add the superiority die to my AC until I stop moving
◆ Parry (Maneuver, PHB 74)
When damaged in melee, I can use a reaction to reduce it by superiority die + Dex mod
◆ Distracting Strike (Maneuver, PHB 74)
Use after hitting a creature; I add the superiority die to my attack's damage
The next attack of an ally before my next turn has adv. against the creature

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Background

Character History

Click Here
to change
this Icon

Character Portrait

Appearance

Enemies

Allies & Organizations

Click Here
to change
this Icon

Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:

ABILITY MODIFIER SAVING THROW PROF. Skills Attacks PER


ATTACKS
ACTION
BONUS

STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION
MAX HIT POINTS HIT DICE × +
LEVEL DIE CON USED

Features Traits

Proficiency
Bonus

Notes
Visibility Options

Click Here
to change
this Icon

Companion's Appearance

Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast
Notes Page Options

Notes

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Colorful - A4) Made by Joost Wijnen (mpmb@flapkan.com); Graphics by Javier Aumente (jaauvel@gmail.com); D&D logos, Dragon Heads ©Wizards of the Coast

You might also like