Ouroboros
Ouroboros
Ouroboros
The Ouroboros
v. 1.0
6/12/2024 03:21:00 PM
"The Earth began to bellow, trees to dance, and howling dogs in glimmering light
advance, ere Hekate came."
OVERVIEW
The Ouroboros: Ahead of you lies a small village made from the scavenged
ruins of the wasteland. Truck beds, trailers, and small metal buildings on wheels are
haphazardly laid out before you. In the center of the village a pyramid of steel and tin
rises out of the confusion. Surrounding the village is a wall of ruined steel and debris.
The Ouroboros is home to a raider clan known as the Hounds of Hecate (formerly the Vipers) and a
religious organization known as the Daughters of Hecate. Both groups are run by a mysterious woman
who claims to be the goddess Hecate herself incarnate.
The Hounds of Hecate are a fierce tribe comprised of male members only. They are well equipped and
specialize in various forms of unarmed warfare. The elite of the Hounds are also well versed in the use of
melee weapons. All members of the tribe have been known to consume strange poultices before battle.
Afterwards, they fight like the devil and seem almost immune to pain and injury. The tribe is unwavering
in its loyalty to their goddess, Hecate.
The Daughters of Hecate are a religious matriarchy who practices a primitive life/death/rebirth cult. The
Daughters are well traveled and are versed in the art of midwifery, healing, and the making of potions and
poultices. A Daughter of Hecate can be recognized by their dress, a floor length black robe with silver
trim, the face paint that they wear, making one Daughter nearly indistinguishable from another, and their
braided hair, often cropped at shoulder length.
AREA HISTORY
The Twisted Hair tribe was one of the most domineering tribes in the wasteland. They regularly raided
their neighbors for food, supplies, and slaves. They were merciless in their efforts and the other tribes
began to fear even the mention of their name.
It was during the reign of the Twisted Hairs that Caesar's Legion rose up. The Legion taught the tribes to
fight back and the Twisted Hairs were soon driven from their lands. Weakened and on the retreat, the
Twisted Hairs were then set upon by the Legion and destroyed. No one was spared, but one woman did
manage to escape.
She wandered the desert passing from tribe to tribe trying to find someone who would take her in and give
her a home. The tribes spurned her and turned her away. They told her that she was cursed, that the
Legion had marked her, and that she would bring death to any who gave her succor. Consumed with anger
and hatred she fled back into the desert from which she came. None of the tribes ever saw her again.
The wasteland consumed her. All that she was was lost to the unforgiving sun and the burning sands. Her
mind left her and she forgot who she was. She felt parts of herself drifting away day by day until nothing
remained. She fought to hold on to herself but to no avail... until she remembered the anger and the hatred.
The Legion had taken all that was dear to her. The tribes had called her cursed, death maiden, dark
mother... she would show them all... someday... Finally she paused in her wanderings, collapsed, and let
the desert take her.
She awoke in paradise. She found herself at the edge of a lake surrounded by trees. Water fell from the
sky in torrents and filled the lake as waves rolled across its surface. Everywhere she looked the world was
green. Plants and trees that she had never seen before stretched as far as the eye could see. And from
among the trees strange animals gazed at her, their eyes filled with curiosity, not the hunger of the
wasteland.
As she stood looking across the landscape she heard a whirring sound behind her. When she turned to look,
she saw a shinning metallic thing, watching her.
"I see that you are awake at last," it said with a woman's voice. "I am Diana. Can you tell me your name?"
"I... I don't..." She paused as she tried to remember who she was, struggling with the blackness that was her
mind. "Dark Mother," she blurted at last. "They called me the Dark Mother."
"Did they, now? Well, I shall call you Hecate then. Do you mind?"
"Hecate..."
"Yes. Forgive me, I know you don't understand, but I find it amusing. You see, I am Diana and she was
the goddess of the full, or bright moon. Hecate was her opposite, the goddess of the new, or dark moon.
She was also known as the Dark Mother. So, I thought I would christen you Hecate."
"Goddesses?"
"Yes. Both were goddesses of the moon... Forgive me; I must be confusing you to no end. I've been alone
for centuries and I find myself babbling now that I have someone to talk to. Come. Let me show you my
world and we will talk and get to know one another. There is much that we can learn from each other."
Hecate gazed at the shinning one, nodded, and began to walk with... her. She had found paradise, a
goddess, and had been elevated to the status of an equal. Now she was being offered knowledge. It was
knowledge with which to gain vengeance over those who had wronged her.
When Hecate had collapsed in the desert she was near death from dehydration and heat stroke. Fortunately
for her, she was near the Nursery when she collapsed. Diana had been performing a routine survey of the
Nursery surroundings when she saw the tribal lying in the sand. She immediately dispatched a worker
robot to collect her and bring her back. She spent the next couple weeks tending her until she regained
consciousness.
Diana spent the next several months teaching Hecate about herbs, plants, and their uses in treating ailments.
She also spoke of breeding among animals, what to look for to ensure strong future stock, and how to
recognize congenital traits that could be eliminated by proper breeding. When Hecate asked if the same
technique could be applied to humans, Diana admitted that it could, but spoke of the virtues of love and
free choice. She did not realize that her words now fell upon deaf ears.
Diana did not realize that Hecate had sunk into madness. In her loneliness and innocence she continued to
teach her everything that she asked for, and Hecate absorbed it all and twisted it to suit her own needs and
desires. Eventually she told Diana that she needed to leave, but would someday return when the time was
right for her to do so.
Hecate braided her hair in the fashion of her lost tribe, and then painted her face so that none could
recognize her. She traveled to the very same tribes that had rejected her and aided them with her new
found knowledge of midwifery and herbal medicine. Once she gained the trust of a tribe, she began to
preach her life/death/rebirth religion. She asked that young women of the tribe join her and aid her in
helping all the tribes of the wasteland. Thus the Daughters of Hecate were born.
Eventually the Daughters began to decide who could marry and who could not, who could have children
and who could not. Only a Daughter was allowed to deliver a child into the world and it was done in a
birthing tent set apart from the rest of the tribe. No males were allowed in or near the tent. Anyone who
disobeyed their edict was either stricken with impotence or their wives bore sickly children. If a Daughter
was ever harmed or killed the, men of the tribe were rendered impotent until a new Daughter was assigned
to them. And so the Daughters grew in power and infamy.
Unbeknown to the tribes, the Daughters were taking the best of their children and replacing them with the
weak or infirm. The best of the males were taken to the Ouroboros to become warriors in the Hounds of
Hecate. The best of the females were taken to become Daughters. Over the years Hecate watched as the
tribes grew subtly weaker and her followers grew stronger and stronger. Soon, vengeance would be hers.
Her plan was simple. When the tribes were weak enough, her Hounds would sweep down upon them and
annihilate them from the face of the earth. The same would come to pass with Caesar and his legion.
When all who had wronged her were gone, she and her people would march upon paradise and reclaim it as
their just reward.
AREA COMPOSITION
The Gate:
This is a fortified gatehouse that allows egress to and from the city.
The City:
This is the market place of the city. It is here that people come to buy goods such as slaves, potions,
poultices, or the services of a Daughter of Hecate.
The Pyramid:
This building is the religious center of the city. It houses the ritual baths, the conjugal rooms, common
rooms, and kitchen on the first floor, the elite guard barracks on the second floor, and Hecate's private
chambers on the third floor.
LOCATIONS
THE GATE:
The city of Ouroboros is very well protected. The city itself is surrounded by a wall composed of flatbed
trailers lying on their side. Just outside the wall is a trench filled with junk and debris of various shapes
and sizes. The city gates are made from a flatbed cut in half and then mounted on the axle of yet another
flatbed. A lift-gate from a truck spans the trench at the gate. Rising above the wall on either side of the
gate is a small watch tower. Guards are stationed in the watch towers at all times. Another guard is
stationed at the lift-gate.
The guards watch for any large forces approaching the city. If one is spotted then the lift-gate is raised and
the gates sealed. The defenders then try to outlast the siege. There is ample food and water stored in the
city to last for a month or more. This should be long enough to outlast any attackers who do not have well
established supply lines. Small groups or individuals are allowed to approach and enter the city without
any hindrance.
If they player takes the time to explore this area thoroughly he will discover an NCR ranger hiding nearby.
Talking to the ranger will reveal that he has been scoping out Ouroboros for a possible raid to free the
slaves trapped within the city. The ranger will ask the player to open the gates of the city at night so that
his group can manage this.
THE CITY:
The city of Ouroboros is surrounded by a wall constructed from the undercarriages of semi-truck trailers.
The buildings of the city appear to be constructed from the upper remains of the trailers, truck beds, and
travel trailers of various shapes and sizes. These buildings are laid out rather haphazardly, showing no
rhyme or reason. Rising up out of the city is a three story steel pyramid. Two large braziers illuminate the
front of the building at all times. On the ground before the pyramid is an inlaid mosaic constructed of
colored steel. It depicts a snake biting its own tail.
The left half of the city is dedicated to the Hounds of Hecate. The warriors generally camp out in the open
in small groups. The officers and elite of the Hounds are allowed communal buildings which they share.
Three long narrow travel trailers here house the boy's orphanage. A larger semi-truck trailer is used as a
classroom where they are taught the religion of Hecate and the art of war. Huddled in one corner of the
wall here is a slave camp.
The right half of the city is dedicated to the Daughters of Hecate. The sisters are allowed to sleep in the
common area of the pyramid and therefore need no outdoor camps. However, the elite of the sisterhood
have private quarters along the lines of those provided for the warriors. The girl's orphanage is here, as
well as a classroom where they learn herbalism, midwifery, and husbandry. A building behind the
classroom is used for the brewing of potions and poultices.
The pyramid is the holy of holies in the city. It is here that the religious rites of the Ouroboros are
practiced. It is also home to the elite guard of Hecate and the goddess herself.
The junkyard is exactly that. Here lie the ruins of cars, trucks, boats, airplanes, and just about anything else
that can be imagined. This scrap is used in the construction of the walls and other elements of the city.
Hidden within this pile of junk is a jail. Imprisoned within the jail is a Follower of the Apocalypse named
Adrian Beyr. He requested an audience with Hecate and she granted it out of curiosity. He made the
mistake, however, of quoting the Aeneid about the true goddess Hecate. His words were considered
blasphemy and the Daughters had him incarcerated.
Visitors are allowed to enter the city for the purposes of speaking with the Daughters. They can be
consulted about herbal medicines, breeding of Brahmin livestock, or obtaining a Daughter for their village.
They may also request an audience with Hecate, but few are ever granted. Visitors are not, however,
allowed to wander around freely. Some areas, the orphanages and classrooms, are off limits. Anyone
attempting to enter these areas is turned away.
Hecate will grant the player an audience out of sheer curiosity. If he behaves himself he can learn
all her history and her plans for conquest. The player can also receive a quest to remove Caesar's
Legion agents from various areas in the game.
Perhaps, through dialog, the player can expose Hecate as a fraud. I'm not sure how to work this at
this time but I want to put it on this list.
The player can remove the night gate guards and open the gates for the NCR Rangers to free the
slaves.
The player could have a plague vaccine from the Nursery. If that is the case then he could
insinuate it into the Daughters brews and it would unknowingly be spread throughout the tribes.
The player can free Adrian from his prison and sneak him out of the city at night.
6. Play matchmaker
Two of the city's major players, Jordan and Yvanna, are looking for a mate. The player can make
a match.
THE PYRAMID:
This is the religious center of the Ouroboros. The ground floor holds ritual baths for males and females, the
conjugal meeting room, and private bedrooms. There is a multi-purpose common area where meals are
served and at night it is used for sleeping quarters by the Daughters. A storage area contains foodstuffs,
potions, poultices, and clothing. A well stocked kitchen is here. The second floor holds the barracks for
Hecate's elite guard. The third and final floor is Hecate's private bedroom.
One thing not shown on the map is an escape tunnel that Hecate had installed in her bedroom. By pulling a
lever on the back wall, the floor under the lever pivots and dumps whoever is standing there in a chute that
leads to secret door at the rear of the pyramid on the first floor. A tunnel beyond the door leads under the
city wall and out into the desert.
ART REQUIREMENTS
The Ouroboros will not have a unique style to it. We can use the junktown tile set with a few modifications
to it to account for the trailer trash look of the town. Also, the pyramid is a steel jungle pieced together
from trash. However, the inside of it could resemble the vault tile set. Perhaps a retexture of that would be
in order.
TILE SET
The following sets will be needed: junk town, desert, crops, and a vault-like set. Need 'trailer parts' added
to the set.
CRITTERS
Other than domesticated animals there are no critters here. The area is populated by Hecate, the Hounds of
Hecate, and the Daughters of Hecate.
Gate:
City:
1. There will most likely be some pens here for animals and slaves.
2. A bicycle with a gear up mechanism attached to an electric generator (ridden by a slave)
Pyramid:
1. Nothing
Gate:
1. Entry gate
2. Sections of the city wall
City:
Pyramid:
1. Nothing
AREA PHOTO
The Ouroboros photo should look like this.
CAST OF CHARACTERS
Hecate, the Dark Mother
When she awoke she found herself in paradise, brought back from the dead by the goddess Diana. The
goddess named her Hecate, blessed her with divinity, and passed her knowledge onto her. When Hecate
asked to return to the world of men, her request was granted. Now, she is a goddess incarnate.
During his travels Adrian heard about the Ouroboros and its
resident goddess, Hecate. Intrigued, he decided to visit and
request an audience. Much to his surprise, his request was
granted and he found himself standing before Hecate.
Unfortunately, Adrian made the mistake of quoting Greek
mythology about the goddess Hecate and found himself
imprisoned. He has no idea what he said to cause his predicament.
Yvana is ambitious but fair. She did not attain her position
through unscrupulous means and it was this fact that brought her
to Hecate's attention. Yvana is truly dedicated, devout and
competent. But most of all, she can be trusted. She is every
dictator's dream.
SCRIPTING
GENERAL
I have placed scripting sections at the end of each area description.
CUT-SCENES
I have placed scripting sections at the end of each area description.
MONSTER ROSTER
The players are likely to encounter the following “monsters” at the Twin Mothers:
RANDOM ENCOUNTERS
EMOTIONAL PORN
This section sets up all the emotional role-playing opportunities present in the Twin Mothers.
DRAMA
Hecate hates the tribes of the wasteland and has passed this hatred on to her subjects. If the player
enters this area with tribals in his party then the Hounds and Daughters will be rude and
belligerent to him. If not handled with care, violence could break out.
MORAL DILIMMAS
Hecate is trying to destroy the tribes of the wasteland and produce a 'superior' race via her cross
breeding experiments. The fact of the matter is that her superior race is indeed superior and does
have a better chance of surviving the rigors of the world and the plague. Does the end justify the
means? Should the individual tribes be replaced by a conglomerate race? Should natural
evolution and survival of the fittest be restored?
QUESTS
MAIN QUESTS
There are a few quests in the Ouroboros area. Most of them are not really required; they are just
there for story purposes and to give the player something to do. I have listed them in no particular
order.
Hecate will ask the player to remove agents of the Legion from specific areas. She is
worried that they are collecting information on her and her Daughters..
An NCR Ranger will ask the player to open the city gates at night so that a slave rescue
mission can proceed.
3. Expose Hecate:
The player could expose Hecate as nothing more that a madwoman with a plan to
dominate the wasteland.
4. Plague cure:
The player could receive a cure for the plague from the Nursery. Adding this cure to the
medicines that the Daughters distribute throughout the tribes would be a good thing.
5. Rescue Adrian:
Adrian Beyr will ask the player to free him from his prison. This could be accomplished
via dialog with Hecate or by sneaking Adrian out of the city at night.
6. Play matchmaker:
The player can act as a go between for Jordan and Yvanna and arrange their 'marriage'.
MERCHANT QUESTS
There are no merchant quests in this area.
FLOATING QUESTS
There are no floating quests in this area.
Area Quest Name Designer DStatus Script SStatus Log Stat Passable QA 100%
Ouroboros
Remove agents Deiley 0 ? No 0 No No
Open the gates Deiley 0 ? No 0 No No
Expose Hecate Deiley 0 ? No 0 No No
Plague cure Deiley 0 ? No 0 No No
Rescue Adrian Deiley 0 ? No 0 No No
Play Matchmaker Deiley 0 ? No 0 No No
SOUND REQUIREMENTS
MUSIC
The Ouroboros is home to one of the toughest tribes in the game. It is also the home to a woman
who believes herself to be the incarnation of a Greek goddess. It would be nice if we could have
some native Greek-like music to reflect this.
BASIC SFX
The basic ambient sounds for this area should be occupied village sounds.