Dread Delgath - Sorcerer 5

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Human Hermit

Dread Delgath
Neutral Good
5 Wild Magic

+3 11 WILD MAGIC SURGE: lmmediately after you cast a sorcerer spell of 1st level

13 +0 30ft
or higher, the DM can have you roll a d20. If you roll a I, roll on the Wild
Magic Surge table.

11
TIDES OF CHAOS: You can choose to gain advantage on one attack roll,
ability check, or saving throw. Regain this ability after a long rest. Any time
before you regain the use of this feature, the DM can have you roll on the
Wild Magic Surge table immediately after you cast a sorcerer spell of Ist
levei or higher

25
-1

-1
-1

+0

5
+0
+0
+0
+0

10
dagger +3 1d4 piercing
◆ +6

quarterstaff +3 1d8 bludgeoning


+3
16
+2

+2
+2
+2
+2
7 15 5
15
+2
● +5

2
+1
Empowered Spell (PHB 102)
+1
+1
+1 Twinned Spell (PHB 102)
● +4

12 +1
+1

◆ +7

+4
● +7
+4
+4

18 ● +7

0 light

0 shocking grasp

0 prestidigitation

0 ray of frost

0 dancing lights

1 magic missile

1 sleep

2 spider climb

2 levitate

● ● ●
3 Clairvoyance
● ● ●
3 slow
● ●


5
6' 1'' 162 lbs

Belt pouch
2 oil flasks
material spell components
3 tallow candles
Bracers of Defense (AC 13) 2 torches
1 tinderbox

Wand of fireballs (4 charges) ●

While holding it, you can use an action to expend 1 or more of its Charges to cast the
Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell.
You can increase the spell slot level by one for each additional charge you expend.
~dv:::;::========================r~,
WILD MAGIC SURGE

dl00 Effect dl00 Effect


01-02 RolI on this table at the start of each ofyour turns for 45-46 You cast levita te on yourself.
the next minute, ignoring this result on subsequent 47-48 A unicorn controlled by the DM appears in a space
rolls. within 5 feet of you, then disappears 1 minute later.
03-04 For the next minute, you can see any invisible creature 49-50 You can't speak for the next minute. Whenever you
if you have line of sight to it. try, pink bubbles float out of your mouth.
05-06 A modron chosen and controlled by the DM appears 51-52 A spectral shield hovers near you for the next minute,
in an unoccupied space within 5 feet of you, then granting you a +2 bonus to AC and immunity to magic
disappears 1 minute later. missile.
07-08 You castJireball as a 3rd.level spell centered on 53-54 You are immune to being intoxicated by alcohol for
yourself. the next 5d6 days.
09-10 You cast magic missile as a 5th.level spell. 55-56 Your hair falls out but grows back within 24 hours.
11-12 RolI a d10. Your height changes by a number ofinches 57-58 For the next minute, any flammable object you touch
equal to the roll. If the roll is odd, you shrink. If the that isn't being worn or carried by another creature
roll is even, you grow. bursts into flame.
13-14 You cast confusion centered on yourself. 59-60 You regain your lowest.level expended spell 5101.
15-16 For the next minute, you regain 5 hit points at the 61-62 For the next minute, you must shout when you speak.
start of each of your turns. 63-64 You castfog c10ud centered on yourself.
17-18 You grow a long beard made of feathers that remains 65-66 Up to three creatures you choose within 30 feet of you
until you sneeze, at which point the feathers explode take 4d10 lightning damage.
out from your face. 67-68 You are frightened by the nearest creature until the
19-20 You cast grease centered on yourself. end ofyour next turno
21-22 Creatures have disadvantage on saving throws against 69-70 Each creature within 30 feet of you becomes invisible
the next spell you cast in the next minute that involves for the next minute. lhe invisibility ends on a creature
a saving throw. when it atlacks or casts a spell.
23-24 Your skin turns a vibrant shade ofblue. A remove curse 71-72 You gain resistance to ali damage for the next minute.
spell can end this effect. 73-74 A random creature within 60 feet of you becomes
25-26 An eye appears on your forehead for the next minute. poisoned for 1d4 hours.
During that time, you have advantage on Wisdom 75-76 You glow with bright light in a 30.foot radius for the
(Perception) checks that rely on sight. next minute. Any creature that ends its turn within 5
27-28 For the next minute, ali your spells with a casting time feet ofyou is blinded until the end ofits next turno
of 1 action have a casting time of 1 bonus action. 77-78 You cast po/ymorph on yourself. If you fail the saving
29-30 You teleport up to 60 feet to an unoccupied space of throw, you turn into a sheep for the spell's duration.
your choice that you can see. 79-80 IlIusory butlerflies and flower petals flutter in the air
31-32 You are transported to the Astral Plane until the within 10 feet of you for the next minute.
end of your next turn, after which time you return 81-82 You can take one additional action immediately.
to the space you previously occupied or the nearest 83-84 Each creature within 30 feet ofyou takes 1d10 necrotic
unoccupied space if that space is occupied. damage. You regain hit points equal to the sum of the
33-34 Maximize the damage ofthe next damaging spell you necrotic damage dealt.
cast within the next minute. 85-86 Vou cast mirror image.
35-36 RolI a d10. Your age changes by a number ofyears 87-88 You castf1y on a random creature within 60 feet ofyou.
equal to the roll. If the roll is odd, you get younger 89-90 You become invisible for the next minute. During that
(minimum 1 year old). Ifthe roll is even, you get older. time, other creatures can't hear you. lhe invisibility
37-38 1d6 flumphs controlled by the DM appear in ends if you atlack or cast a spell.
unoccupied spaces within 60 feet of you and are 91-92 If you die within the next minute, you immediately
frightened of you. lhey vanish after 1 minute. come back to life as if by the reincarnate spell.
39-40 You regain 2d10 hit points. 93-94 Your size increases by one size category for the next
41-42 You turn into a potled plant until the start of your minute.
next turno While a plant, you are incapacitated and 95-96 You and ali creatures within 30 feet of you gain
have vulnerability to ali damage. If you drop to O hit vulnerability to piercing damage for the next minute.
points, your pot breaks, and your form reverts. 97-98 You are surrounded by faint, ethereal music for the
43-44 For the next minute, you can teleport up to 20 feet as next minute.
a bonus action on each cf your turns. 99-00 You regain ali expended sorcery points.

104

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