Dread Delgath - Sorcerer 5
Dread Delgath - Sorcerer 5
Dread Delgath - Sorcerer 5
Dread Delgath
Neutral Good
5 Wild Magic
+3 11 WILD MAGIC SURGE: lmmediately after you cast a sorcerer spell of 1st level
13 +0 30ft
or higher, the DM can have you roll a d20. If you roll a I, roll on the Wild
Magic Surge table.
11
TIDES OF CHAOS: You can choose to gain advantage on one attack roll,
ability check, or saving throw. Regain this ability after a long rest. Any time
before you regain the use of this feature, the DM can have you roll on the
Wild Magic Surge table immediately after you cast a sorcerer spell of Ist
levei or higher
25
-1
-1
-1
+0
5
+0
+0
+0
+0
10
dagger +3 1d4 piercing
◆ +6
+2
+2
+2
+2
7 15 5
15
+2
● +5
2
+1
Empowered Spell (PHB 102)
+1
+1
+1 Twinned Spell (PHB 102)
● +4
12 +1
+1
◆ +7
+4
● +7
+4
+4
18 ● +7
0 light
0 shocking grasp
0 prestidigitation
0 ray of frost
0 dancing lights
1 magic missile
1 sleep
2 spider climb
2 levitate
● ● ●
3 Clairvoyance
● ● ●
3 slow
● ●
●
5
6' 1'' 162 lbs
Belt pouch
2 oil flasks
material spell components
3 tallow candles
Bracers of Defense (AC 13) 2 torches
1 tinderbox
While holding it, you can use an action to expend 1 or more of its Charges to cast the
Fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell.
You can increase the spell slot level by one for each additional charge you expend.
~dv:::;::========================r~,
WILD MAGIC SURGE
104