0% found this document useful (0 votes)
12 views

State Machine To Simple Code

Uploaded by

wevaboj542
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views

State Machine To Simple Code

Uploaded by

wevaboj542
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

Transforming a state machine into simple C code involves a structured approach to

ensure that the logic of the state machine is maintained while being represented in
a clear and manageable manner. Here are the steps and tips to achieve this:

Steps to Convert a State Machine to Simple C Code


Define States and Events:

Enumerate all the possible states and events.


Use enum to define these in your code for readability and maintainability.
State Transition Table:

Create a state transition table to map out which events cause transitions from one
state to another.
This can be implemented using a 2D array or a switch-case structure.
State Handler Functions:

Define functions for each state to handle the specific actions and transitions.
These functions will encapsulate the behavior of each state.
State Machine Loop:

Implement a main loop that continuously checks for events and updates the current
state accordingly.
Use a function pointer or a switch-case to call the appropriate state handler based
on the current state.
Example
Here's a simple example of a state machine in C:

Define States and Events:


c
Copy code
#include <stdio.h>

// Define states
typedef enum {
STATE_INIT,
STATE_RUNNING,
STATE_STOPPED,
STATE_MAX_STATES
} State;

// Define events
typedef enum {
EVENT_START,
EVENT_STOP,
EVENT_RESET,
EVENT_MAX_EVENTS
} Event;
State Transition Table:
c
Copy code
// State transition function pointer type
typedef State (*StateFunc)(Event);

// Forward declarations of state handler functions


State init_state(Event event);
State running_state(Event event);
State stopped_state(Event event);

// State transition table


StateFunc state_table[STATE_MAX_STATES] = {
init_state,
running_state,
stopped_state
};
State Handler Functions:
c
Copy code
State init_state(Event event) {
switch (event) {
case EVENT_START:
printf("Transitioning from INIT to RUNNING\n");
return STATE_RUNNING;
default:
return STATE_INIT;
}
}

State running_state(Event event) {


switch (event) {
case EVENT_STOP:
printf("Transitioning from RUNNING to STOPPED\n");
return STATE_STOPPED;
case EVENT_RESET:
printf("Transitioning from RUNNING to INIT\n");
return STATE_INIT;
default:
return STATE_RUNNING;
}
}

State stopped_state(Event event) {


switch (event) {
case EVENT_RESET:
printf("Transitioning from STOPPED to INIT\n");
return STATE_INIT;
default:
return STATE_STOPPED;
}
}
State Machine Loop:
c
Copy code
int main() {
State current_state = STATE_INIT;
Event events[] = {EVENT_START, EVENT_STOP, EVENT_RESET};
size_t num_events = sizeof(events) / sizeof(events[0]);

for (size_t i = 0; i < num_events; ++i) {


current_state = state_table[current_state](events[i]);
}

return 0;
}
Tips
Use Enums for Readability: Enums make your states and events easy to read and
maintain.
Modularize State Handlers: Keep state handler functions small and focused. This
improves readability and makes debugging easier.
Use Function Pointers for Flexibility: Using function pointers for state
transitions makes the state machine more flexible and scalable.
Log Transitions: Adding print statements or logging in your state transitions helps
in understanding the flow and debugging.
Handle Invalid Transitions: Ensure your state machine handles unexpected events
gracefully, either by ignoring them or by transitioning to a safe state.
By following these steps and tips, you can effectively convert a state machine
diagram into clean and maintainable C code.

You might also like