Shadow Wizard Money Gang
Shadow Wizard Money Gang
Shadow Wizard Money Gang
Playstyle
Meme shit.
Faction Soundtrack
● Louie Zong - Wizard Disco
● Joeyy - Gout
● Mail Order Comedy’s The Wizards - Wizards Never Die
Special Mechanics:
Spell Slots: Instead of SOUL, this faction has Spell Slots. You start with a number of
spell slots equal to the number of your units + 5, and you can never have more than
that number. You do not gain spell slots when one of your units dies, and do not gain
spell slots when a new round starts.
Cash Money: Whenever one of your units dies or when you kill an enemy unit, gain 1
cash money. During your necromancer’s turn, you can discard 1 cash money to buy
any Shop item.
Shop Items:
● Dragon Uber: Dole out total step 4 with free movement to any of your units.
● Rhyme Talisman: Invert (as per Apostexx) any unit’s shadow, wizard,
money, and gang.
● Wizard Weed: Dole out 3 vitality to any of your units.
● We Love Casting Spells: Gain 1 spell slot.
● Scroll of Shield: The next time one of your units is slain, treat it as if it had
miracle.
● Phat Bling: Gain a bonus trait, ACT upgrade, or Spell upgrade of your choice
until the end of your necromancer’s next turn.
Special tags:
Shadow/Wizard: shadow and wizard tokens are opposites of each other. A foe with at
least 1 shadow can only draw line of sight to adjacent spaces. An ally with at least 1
shadow can always draw line of sight, even through walls. A foe with at least 1
wizard can only draw line of sight outside of adjacent spaces. Discard one of these
tokens after ACTing or MOVEing.
Money/Gang: money and gang tokens are opposites of each other. A foe with at least
1 money has -1d on effect rolls unless they are not adjacent to any of their allies. An
ally with at least 1 money can use an ACT that requires a spell slot for -1 spell slot
cost. A foe with at least 1 gang has -1d on attack rolls unless they are adjacent to any
of their allies. An ally with at least 1 gang has +1 on attack and effect rolls as long as
they are adjacent to an ally. Discard one of these tokens after ACTing.
Other mechanics:
● Adverse terrain
● Line
● Obliterate
● Pull
● Push
● Splash: Affects all adjacent units, but not the target. Can be splash (target) or
splash (self)
● Slow (token): MOVE a max of 1 space, discard one after MOVEing
● Strength (token): +1 damage, discard one after dealing damage
Units
THRALL
LESSER WIZARD
Faction Thrall
Mv HP Df ARM
3 2 3+ MAG
Traits
● Thrall: 2 of these units are worth 1 unit slot. Can be
activated two at a time.
ACT abilities
● Automatik-Kantrip 47: Attack, range 3.
On hit: 1 curse damage, then inflict 1 shadow or 1 money.
● Wizard J(uu)ewel: Curse, 1 spell slot, range 3.
Effect: Target gains 1 shadow, wizard, money, or gang.
Smoke Wizard Weed Every Wizard Driveby You Can’t Touch This
Day
Wizard J(uu)ewel no MV becomes 4, and Can spend 2 spell slots to
longer costs a spell slot. Automatik-Kantrip 47 gains become Curseproof until the end
step 1 before and after of the current turn after being
making the attack. targeted with a Curse.
SCION
GANG WIZARD
Faction Scion
Mv HP Df ARM
3 4 4+ MAG
Traits
● Dogpile!: A foe MOVEing out of adjacency with this unit
has to spend its entire MOVE to move 1 space. This does
not apply if the foe can pass through other units.
ACT abilities
● Oi, It’s A Li’l Bi’ O’ Shankin’, Ay Bruv: Attack, melee.
On hit: 1 damage (4+) then 1 curse damage (6+) then 1 wizard or money.
● Gucci Gang: Range 3, curse if targeting a foe, 1 spell slot.
Effect: Target gains 2 gang or 2 wizard.
● Spell-Gat 9000: Attack, range 3
On hit: 1 curse damage, then splash (target) 1 gang and 1 wizard.
FREAK
Mv HP Df ARM
3 4 4+ SUPER
Traits
● Motherfuckin’ Wizards Never Die: All allied units can
bodyblock onto this unit. This unit may spend money as
vitality.
ACT abilities
HORROR
Mv HP Df ARM
4 4 4+ MAG
Traits
● Trait.
ACT abilities
● Magic Mizzle, Fo Shizzle: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
HUNTER
GUNMANCER
Faction Hunter
Mv HP Df ARM
4 4 4+ MAG
Traits
● Trait.
ACT abilities
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
● Ability: Keywords.
Effect.
L337 WZ4RD
Shadow Wizards Necromancer
Mv HP Df ARM
4 8 4+ MAG
Traits
● Swag Messiah: Effect.
ACT abilities
● Magic Missile For All Yall: Keywords.
Effect.
SOUL abilities
● I Cast Testicular Torsion (1 Spell Slot): Keywords.
Effect..
● Drop Fire Wizard Bars (3 Spell Slot): Keywords.
Effect.
UPGRADES
Bonus Traits
● I'm a W - I - Z - A - R - D: Effect
● My Missile Is A Habit: Effect
● Forklift Certified: Effect
ACT Upgrades
● Out The Goblin Fortress With My 12 Gauge: Keywords.
Effect.
● Bard, Layeth Down Some Sick Beatsies: Keywords.
Effect.
● Ponder Orb: Keywords.
Effect.
● 102.3 Real Wizards FM: Keywords.
Effect.
● wololo: Keywords.
Effect.
● Yer A Wizard, Larry: Keywords.
Effect.
● YOU! SHALL NOT! PAAAAASS!: Keywords.
Effect.
Spell Upgrades
● Cremation Of A Fireball Persuasion (1 Spell Slot): Keywords.
Effect.
● Haunted Castle Doctrine (1 Spell Slot): Keywords.
Effect.
● Greater Invisibility (2 Spell Slots): Curse, range 3.
Effect: Target cannot have line of sight drawn to it until the end of its next turn.
● I Didn’t Ask How Big The Room Was (3 Spell Slots): Keywords.
Effect.
● Power Word Scrunch (4 Spell Slots): Keywords.
Effect.
● Legalize Nuclear Bombs (6 Spell Slots): Curse, range 3
Effect: 2 curse damage and gain 2 shadow, wizard, money, or gang, then splash
(target) 2 curse damage and gain 2 shadow, wizard, money, or gang. This Spell can
only be used twice per battle.
ERRATA
● Notes.
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UPDATES
Vers 0.01
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