Introduction To Isometric Drawing
Introduction To Isometric Drawing
Introduction To Isometric Drawing
The term isometric comes from the Greek language : "equal measurement", since the
measurement scale is the same on the three main axes (x, y, z).
Isometry is one of the forms of projection used in technical drawing that has the
advantage of allowing representation to scale, and the disadvantage of not reflecting the
apparent decrease in size - proportional to the distance - perceived by the human eye .
1 Display
2 Isometric Drawing
3 Applications
o 3.1 In design and technical drawing
o 3.2 In Architecture
o 3.3 In video games
4 Mathematical aspects
o 4.1 Reduction factor on the axes
o 4.2 Coordinate transformation
Display [ edit ]
This perspective can be visualized by considering the point of view located at the upper
vertex of a cubic room, looking towards the opposite vertex. The x and y axes are the lines
where the walls meet the floor, and the z axis, the vertical one, is the meeting of the walls.
In the drawing, the axes (and their parallel lines) maintain 120º between them.
Within the set of axonometric or cylindrical projections, there are other types of perspective,
which differ by the position of the main axes, and the use of different reduction coefficients
to compensate for visual distortions.
Isometric Drawing
The scale on which the Isometric Drawing is larger with respect to the Isometric
Perspective is approximately 1.22.
Applications [ edit ]
The figures on the left are the views in a dihedral system, while on the right an isometric projection with a
partial section is seen.
An isometric perspective of the part can easily be drawn from such views, allowing for
improved understanding of the object's shape.
In Architecture
The Louvre Castle, an isometric drawing by Viollet-le-Duc, used this system in many drawings of his
buildings, avoiding accentuating the importance of some volumes over others and becoming independent
of the observer's point of view.
The perspective of this drawing of the castle is not isometric, if it were, the castle towers
would be drawn with the same height and diameter, in addition the ridge lines of the roofs
would be parallel to each other, forming a rhombus or rhomboid depending on the castle
floor.