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Changes since ver1.2.6 [summary for production version].


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Sep 19, 2022
ver1.3.002

[ About the wilderness area ]


1. The following two methods of opening areas are available
Climb up the ivy in interval 1-5 and destroy the blockade object with a
chainsaw.
Watch the ending.

[New ecchi content]


1. Addition of echi-animations of Sand Slime, Werecactus, and Harpy.
2. Newly added dialogues (speech balloons) in the ecchi-anime.

[Newly implemented]
1. Interval area C-2 and a little bit further are opened.
2. QUIT (return to title) command is implemented.
3. Auto-save functionality has been implemented.
The game saves when you enter the interval area and when you retry.
4. Boots (items that increase movement speed) have been implemented.
When all the Gems in each area are collected, they will be placed in the Gem
Display Area.
(Wilderness is not implemented, and some maps such as boss maps and abyss areas
are not applied.
5. Movement speed item has been implemented in the config.
It will be opened when you get the boots.

[Game Balance Adjustment]


1. Knives and handguns have been slightly adjusted.
2. Chainsaw has been slightly adjusted upward.
3. Beam sabers have been slightly adjusted downward.
4. Queen of Darkness and Arlaune's HP has been slightly increased.

[Other changes and fixes]


1.Changed the font of various menus and commands.

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Roadmap
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2022/09~
1. Add New Enemy & Boss Enemy
2. Add functionality

2023/01-02
1. Application to the full version, update of the comic.

2023/01~
1. I will do so to the extent possible if I receive feedback from the steam
version.

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Update History
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Sep 01, 2022
ver1.3.001

[Bug Fixes]
1. Fixed a bug that Gems were not reflected in the exhibition room under certain
conditions.
This bug occurred after ver1.2.700 when the 54th Gem or later was acquired after
entering the exhibition room.
2. Fixed a bug that caused an error when selecting save or load under certain
conditions.
This bug occurred when data was saved in a place where it was raining
3. Fixed a bug in which it was possible to go through the wall in some parts of the
wilderness map.

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Aug 30, 2022
ver1.3.000

[New ecchi content]


1. Addition of Harpy's ecchi-anime (up to 3 multiple captives)

[Newly implemented]
1. The map that had been blocked between C-1 and C-2 was opened.
2. Open from C-2 to one map ahead.
3. The wilderness area is opened at the ending of the game.
As with the forest and sunken ship areas, it changes a little depending on
whether the area is open or not.
The boss enemy that appears when the wilderness area is opened has not yet been
implemented.
Therefore, it will not appear in the staff roll yet.

[Specification change]
1. The response of the save and load screen has been improved.

[Game Balance Adjustment]


1. The attack CT of Werecactus was too short, so it has been extended.

[Bug Fixes]
1. Fixed a bug that prevented dialogue from being displayed during Werecactus's sex
animation.

[Other changes and fixes]


1. The map structure of A-3 was slightly changed.

[Supplemental information]
1. This version will be the September update for the full version.
Any subsequent updates (other than bug fixes) will be subject to next year's
update.

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Jul 29, 2022
ver1.2.700

[New ecchi content]


1. Addition of Werecactus's ecchi-anime (up to 3 multiple captives)

[Newly implemented]
1. Interval area C-2 has been opened.
The area beyond C-2 has not yet been implemented and is closed.
The map with harpies is also closed and will be opened when harpies are
implemented.
There are no hidden items such as gems in this map.
2. The HP gauge will decrease like in a gaming game.
3. I've also added a nameplate for the normal enemies in the recollection mode.

[Specification change]
1. The speed at which a single mucus icon decreases has been standardized to one
level.
In fact, there was a case where the same mucus icon lowered the speed by two
levels.
In such cases, I have changed it to a form that grants multiple mucus icons.
2. The speed is set to one more level between the normal speed and the speed when
boots are active.
The specific benefit is that even with boots enabled and one mucus icon Even
with boots enabled and one mucus icon, the user can move faster than the normal
speed.
This change will be useful in reminiscence mode.
3. Changed nameplates for bosses.
Japanese names are now also displayed.
In addition, the display position has been adjusted so that it does not
interfere with the standing picture.

[Game Balance Adjustment]


1. The following weapons have been adjusted upward.
CT of knives and handguns reduced from 30 to 28.
Chainsaw's reinforcement performance reduced from 3 to 2, number of hits
increased from 5 to 7, SP consumption reduced from 13 to 11.
2. The following weapons have been revised downward.
Beam saber basic attack power reduced from 25 to 23.
3.Queen of Darkness is revised upward.
HP increased from 2100 to 2250
Increased the attack power of eyeball skull bullets from 13 to 20.
4. Increased overall HP of Arlaune by 100.
(This is a rough estimate, as HP varies slightly from individual to individual.)
Also, lowered the level of ivy on the map where there is a gem at the back of
Arlaune.
The purpose is to show that it is acceptable to avoid the battle.

[Bug Fixes]
1. Fixed a bug that the cage of the last boss was shifted to the side in the
reminiscence mode.
2. Fixed a problem in which the game sometimes stuttered when falling down after
ver. 1.2.600.

[Other changes and fixes]


1. Change the font to one that is easier to read.
As a side note, the font for the dots is my own creation.
2. Changed so that the chainsaw animation always remains for a certain period of
time.
Previously, the animation would disappear after a specified number of hits.
This is a visual change only.

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Jun 30, 2022
ver1.2.601

[Game Balance Adjustment]


1. Added multi-hit resistance to the arms of sand slimes.
This in itself is a monster with wall-like characteristics, so I set it.
I think there will be a scene where the original intention will be conveyed in
ver1.2.700.
[Bug Fixes]
1. Fixed a bug that the game freezes when obtaining the last boss's reminiscence
item.
The process that had been working fine until now suddenly started causing a
glitch.
The same problem may occur in other parts of the game.
If you find a similar problem, please report it to us.
2. Fixed an issue where the sand slime reminiscence item would appear multiple
times.
This was caused by a discrepancy in the table due to the expansion of area C.
There is no problem in the existing area.
3. Fixed a bug in the handling of enemies when I fell down.
I don't think it changes the behavior that much.
4. Fixed a problem with the stun that is applied to the entire enemy when I return
from a fall.
The start of the enemy's action is now more uneven.

[Other changes and fixes]


1. Quick Save has been renamed to Auto Save.
Only the name has been changed.
2. The type of AI that displays "! is displayed when the player enters a certain
range.
I don't think this will cause any problems.

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Jun 24, 2022
ver1.2.600

[New ecchi content]


1. The dialogue is implemented in the echi-anime.
Various dialogues are displayed for each situation.

[Newly implemented]
1. QUIT command (return to title) is implemented.
It can be executed from the menu.
2. Quick save function is implemented.
Saves when entering the interval area and when retrying.
Quick Save does not interfere with existing saved data.

[Specification change]
1. Menu and config icons have been made easier to read.
Especially in config, the colors have been changed on/off to make them easier to
see.
2. Speeded up the display of save, load, and options.
3. Some of the animation was showing too many hearts, etc., so we reduced them a
little.

[Bug Fixes]
1. Fixed a bug that some Sand Slime animations were incorrect when wearing a Ninja
clothes.
2. Fixed a bug in which the echi-anime information was incorrect for Physalia in
reminiscence mode.
No changes have been made to the animations due to this bug.
3. Fixed a bug in ver1.2.600 that allowed users to move after game over.
4. Fixed a bug in which splash-related settings were incorrect in almost all echi-
anime.
Fixed a bug that DB quoted incorrectly.
5. Fixed a bug that some ecchi animations interfered with the resistance gauge
significantly.
Those that interfere with the gauge somewhat have not been changed.

[Other changes and fixes]


1. Changed UI display related to save and load.
2. Some picture-related processes have been changed internally.
If the picture display is not correct, it can be fixed by switching the map.
3. Changed some menu screen processes internally.
4. Changed the Z key display position of the resistance gauge slightly upward.
5. Changed the version notation for ver1.2.6 and later.

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Jun 03, 2022
ver1.2.501

[Newly implemented]
1. Boots (movement speed up item) is implemented.
When all the Gems in each area are collected, they will be placed in the Gem
Exhibition Hall.
Currently there are 5, and the wilderness is not implemented yet.
Exceptions are made for boss maps and abyss areas.
2. Movement speed is added to the config.
It will be opened when you get the boots
Use it when you want to lose intentionally on normal maps or when double speed
is too fast

[Specification change]
1.Movement speed in the Gem Exhibition Room and the reminiscence area has been
increased.
The battle maps in the reminiscence area are not included.

[Bug Fixes]
1. Fixed a bug that the Gem Exhibition Room could become inoperable for a moment
when entering.
This problem was due to the fact that the more Gems that were not yet obtained,
the longer the inoperable time would be.
This problem has been corrected by improving the processing of unobtained Gems.

[Other changes and fixes]


1. Changed the position of some Gems in the Gem Display Room.
(This was done to make the conditions for obtaining boots easier to understand.
The gems placed on hidden maps have not been changed.
2. The design of some icons in the config has been changed.

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May 27, 2022
ver1.2.5

[New ecchi content]


1. Addition of Sand Slime's ecchi-anime (multiple captivity not supported)

[Newly implemented]
1. Added the expansion area wilderness, and opened interval area C-1 and a little
further map.
(The map can be opened with a chainsaw by branching off from interval area 1-5)
You cannot fight with harpies in this version.

[Specification change]
1. Reduced the number of objects that cause bullets to disappear in some maps.
(This is a change in the number of objects that are not worth mentioning, but it
is included just in case.
I think there is almost no effect on the difficulty level.

[Bug Fixes]
1. Fixed a bug that caused errors in branching maps to additional areas in multiple
situations.
This has not affected the behavior of the branching map to the sunken ship, but
it should not affect normal play.
2. Removed unnatural objects in some hidden maps in the demon world.

[Known Bugs]
1. The gauge is hidden when the sand slime's echi-anime is zoomed in 400%.
The same thing happens with other enemies, and I'll see if I can do something
about it.

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May 09, 2022
ver1.2.4

[Bug Fixes]
1. Fixed a bug that prevented Mammy from appearing at the base in multiple
situations.
Slightly changed base handling to accommodate this.

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May 05, 2022
ver1.2.2

[Game Balance Adjustment]


1. The drop rate of reminiscence items was low in relation to the number of shadows
appearing, so it has been made easier to appear.
The HP of shadows has been increased and their shooting resistance has been
lowered.
2. The HP of large man-eaters has been increased and the drop rate of recollection
items has been made 100%.
This is an adjustment based on risk/reward considerations.

[Bug Fixes]
1. Fixed a bug that images of dropped items were slightly shifted upward.
This was caused as a result of various tweaks for future expansions.
There may be some other bugs that I may have fixed.
Please contact us if you notice it.

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May 01, 2022
ver1.2.2

[Specification change]
1. Improved operation of items and fast travel.
2. Changed the heart damage calculation formula for enemy capture attacks.
(Overall, the game is mildly but properly inflated.
3. Changed the multiplier of the SP damage calculation formula for enemy capturing
attacks.
The final damage is higher than before, but it may be lower in some cases that
have not been fully verified.
- SP damage is increased mainly by the following factors
- Enemy Lv.
- Heart gauge (numerator) currently accumulated
The maximum heart gauge lost due to drain (denominator)
Even if the heart gauge is the same 999/1, the damage will be different
depending on whether the value before being drained is 0/100 or 0/190.

[Game Balance Adjustment]


1. When caught by a shadow, it is almost impossible to escape except by self-
destructing.

[Bug Fixes]
1. Fixed a bug that the data for calculating heart damage was incorrectly quoted in
the reminiscence mode.
2. Fixed a bug that made it difficult for Arlaune's sex scene to occur.
Fixed a bug in the way Arlaune's CT was reduced.
3. Fixed a bug where the game would start with overlapping standing pictures under
certain conditions.
This bug theoretically only occurred when there was no save data.

[Other changes and fixes]


1. In preparation for the addition of the expansion area, the UI has been modified
and data has been changed internally.

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Apr 28, 2022
ver1.2.1

[Newly implemented]
1. A trap for tearing clothes was added to the recollection map.

[Specification change]
1. Changed so that the swing of the standing picture animation with an increase in
the heart gauge will be a little uneven.
2. Changed so that status abnormalities are cured when "Gold dust" is used even if
it is set not to be cured.
3. Changed so that the use of "Sewing Set" can heal the damaged cosmetics even if
the setting does not heal the damaged cosmetics.
4. A signboard showing the route when returning from a hidden map in A-2 has been
made to appear.
5. Removed the function to restore the fire on the tutorial map after the tutorial.
6. Changed so that the servant is erased at the start of the off-site sex scene
during the last boss battle.
The game balance will be slightly easier, but I judged that it will not affect
the game balance that much.
7. Changed so that the attack power of cronies increases with the level up of some
bosses.
I was cautious about this because I thought it might affect the difficulty
level, but I thought that was the purpose of saving the lvl of the enemy in the
first place.
However, I made it so that the HP of cronies does not grow.
This is because, for example, there is a problem if the tentacles on either side
of the Kraken cannot be defeated.

[Bug Fixes]
1. Fixed a bug that caused the game to freeze under certain conditions when
returning from out-of-bounds during the last boss battle.
It was a combination of various factors, and I have broken as many patterns as I
could think of, but if it still occurs, I apologize.
2. Fixed a bug that caused the game to become inoperable under certain conditions.
After moving to the tutorial map, before going to any of the interval areas This
bug was caused by retrying from game over after moving to the tutorial map and
before going to any of the interval areas.
This bug does not occur on the tutorial map for the first time.
3. Fixed a bug that prevented proper saving of Enemy Lv.
Saved Lv's are reset at the time of map switching
This was done because I thought it would be very sad if you accidentally changed
it.
4. Fixed a problem that was accidentally causing the correct behavior of the Lv
save.
5. Fixed a bug that Lv0 enemy was displayed as Lv1.
This is the exact cause of the bug that was reported as "Enemy Lv. sometimes
does not increase".
It was like a Lv1 (actually Lv0) was leveled up and became Lv1 (Lv1)!
I have fixed this by not generating Lv0 enemies, which is the root cause of the
problem.
6. Fixed a bug that caused some combinations of enemies' stun value to decrease
more than expected when falling down.
7. Fixed a bug that caused the standing animation to stop when the heart gauge
exceeded a certain value.
8. Fixed a bug that Abyss Dryad's tentacle damage did not reflect the Lv
correction.
9. Fixed a bug in which the items that the Kraken occupies in the base were
incorrect.
Previously, the giant slime of the ruins was migrating with a recollection item.
10.Fixed a bug that the numbers of flags in A-1 and A-2 were incorrect.
11.Fixed a bug in which the "NEW!" was displayed at the bottom of the recollection
map.

[Other changes and fixes]


1. Fixed a bug in which the folder name in the production version was changed to an
English name.
This is intended for users whose environment causes Japanese characters to be
garbled.

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Apr 18, 2022
ver1.2.0

- A magnificent release.

*----------------------------------------------------------------------------*
Version Breakdown
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ver1.2.0
- Sunken ship implementation (Area B)

ver 1.1.0
- Forest implementation (Area A)

ver1.0.0
- Bosses in the hell (Area 3)

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Changes since ver 0.92
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[New ecchi content]


1. Addition of echi-animation of mud in the demon world (multiple capture not
supported)
This is an echi-anime dedicated to the outer perimeter of the last boss map.
[Newly implemented]
1. Display the location of recollection items on the recollection map.
(The places where you can meet as soon as possible or where it is easy to meet
are indicated.
2. Weapon enhancement stages are indicated by numbers.
It is now easier to understand when the number of drainage is reduced by
drainage, etc.
3. The standing picture on the title screen is randomly replaced.

[Specification change]
1. Changed elevator battle specifications
Save and fast travel are now available.
Also, the menu now opens automatically after all enemies are defeated.
2. The attack power of the weapon was changed from uniform to individual, in
accordance with the display of the weapon enhancement stage.
The number of gems will be reduced by the same amount as when the weapon
enhancement gem is acquired.
3. The configuration of some maps in the ruins area has been changed.
4. Kraken now attacks from the beginning.

[Game Balance Adjustment]


1.Overall weapon performance was revised upward.
Slightly increased reinforced performance of knives and handguns
Slightly increased basic attack power of machine guns
Slightly enhanced performance of beam sabers
Chainsaw maximum hit count limited to 5, enhanced performance increased, SP
changed from 15 to 13
Enhanced maximum hit count for grenades to 7, increased basic attack power and
enhanced performance
Increased basic attack power and enhanced performance of foxfire, shortened CT,
SP consumption changed from 12 to 9
*Reinforced performance is the increase in attack power due to the weapon's +
value.
2. Levels of the endgame enemies were generally increased.
3. Slight upward revision of overall attack power of Queen of Darkness.

[Bug Fixes]
1. Fixed a bug in which the range of increase in echi damage with increasing enemy
level was not appropriate.
2. Fixed a bug that when attack power was energy drained, the displayed number was
different from the actual number that was lowered.
3. Fixed a bug that the echi-anime information was not reset when retrying on the
reminiscence map.
4. Fixed a bug in which status abnormality-related indications remained during the
ending.
The ending of the game is now designed to cure the status abnormality.
5. Fixed a bug that the fast-travel selection screen did not display the
recollection and return explanation.
6. Fixed a bug in which the first fall message was not displayed in some abysses.
7. Fixed a bug in which some of Arlaune's bits were facing the wrong way.

[Other changes and fixes]


1. Added depth to the elevator battle.
2. Slightly changed the ending sequence.
3. Separated old updates from new ones as I reached the milestone of ver 1.0.

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