The Darkest House Key Guide

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KEY GUIDE

There are 16 important keys in the Darkest House. Use this checklist to keep track of which keys
the PCs have found, and what they do. (Note that there are a few other keys in the house that
have no known purpose, and those are not listed here.)

Key Found Use


Bone Key A Storeroom of Sorts Opens the Armory from a Storeroom of
Sorts or the Sewing Room
Gold Key A Storeroom of Sorts Opens the door into the Gallery
Silver Key A Storeroom of Sorts Opens the lock in the Doorman’s chest
OR the Ballroom
Plain Key A Storeroom of Sorts Opens the lock in the Doorman’s head
Blue Glass Key The Trophy Room Opens the tiny door in Lying in State
Steel Key The Dripping Room Frees a character trapped in metal in the
(Encasement Key) Mannequin Room
Key in the Plants The Greenhouse Opens the door into the Dripping Room
Gold-plated Key The Private Study Opens the locked trunk in the Attic
Knife Key The Kitchen Opens the Dining Room hatch leading to
the Wine Cellar
Key Ring The Foyer Keys open the doors into the Ravendream’s
room, the Studio, and the locked Familiar
Room (in the Frater section)
Three-Stemmed Long Corridor Opens hatch in the Long Corridor. Also
Key opens the doors into the Ravendream’s
room, the Studio, and the locked Familiar
Room (in the Frater section) but in so
doing draws ghosts that attack
Tooth Key 1 The Tree Opens the first locked box in the
Secret Room
Tooth Key 2 The Tree Opens the second locked box in the
Secret Room
Locket Key Cat Menagerie Opens the door between the Shoin and
the Music Room
Key in the Bag The Vestibule Opens the door into the Master Bedroom
Key in the Jacket Master Bedroom Opens the door into the Private Study

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