Cover Your Assets 2
Cover Your Assets 2
Cover Your Assets 2
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WATCH OUR HOW TO PLAY VIDEO:
www.gbecks.com/cya-vid
Overview.
Battle to become the first millionaire by collecting sets
of assets. As you collect sets, you’ll stack them in front
of you in an alternating pattern. Be careful: the exposed
set atop your stack can be stolen with a matching asset
or Wild card. If successful, the matching card joins
the set. Because of this, every time a set is stolen by
another player, it increases in value. Want to hold onto
your sets? Then you better Cover Your Assets®!
Contents
Asset Cards Wild Cards
Comic Books (10) Silver (8)
Piano (10) Gold (4)
Toy Train (10)
Jewels (9) Advanced – Action Cards
Cash under the Mattress (9)
Swap (2)
Piggy Bank (9)
Move (2)
Scooter (9)
Sport Plane (9)
Classic Auto (9) Advanced – Wild Cards
Cabin (8) Penny Jar (2)
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Setup (Classic Rules)
Note: These rules are optimal with 4-6 players. For fewer
players, read the classic rules first, then see pages 12 to 15.
• Choose a player to be the dealer.
• Remove the Swap, Move, and Penny Jar cards from the
deck. These are only used with the advanced rules.
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Key Terms
Asset: The individual items you are collecting.
Wild: The Gold and Silver cards are of high value and can
match any asset.
Sets: These will start as a pair of assets (or one asset and
a Wild) but may grow over time. We’ll get to that later.
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Taking Your Turn
On your turn you must take one of the following actions:
• Form a set
• Discard
• Challenge (attempt to steal)
Form a set
You must form a set in one of three ways:
• Pairing two identical cards from your hand.
• Pairing a card from your hand with an
identical card from the top of the discard pile.
• Pairing in the above mentioned ways, but with one
of the two cards being a Wild. Note: You must always
place a wild below an asset when building sets!
To clarify, a pair can be either two identical assets,
or an asset and a Wild (Silver or Gold). However,
you may not form a set with two Wilds or with
more than two cards. It must be a pair. Lastly, sets
in your stack are never combined with previously
played sets even if they are the same asset.
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Discard
Discard a card from your hand, face up, onto the discard
pile. There can be a lot of strategy in choosing this action.
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Challenge (cont.)
Two additional rules apply to challenging:
• The first (bottom) set formed in each player’s
stack is safe and may not be stolen.
• You must form at least one set before stealing
any sets from other players.
Example: Ezra attempts to take Cathy’s Auto set. He
challenges with an Auto. Cathy responds with Gold (Wild).
Ezra responds with an Auto. Cathy cannot respond and loses.
Ezra keeps the three played cards as part of his new set.
Scoring
Tally your score at the end of the round by adding up the
value of each card in your stack. Adding them up in piles
of $100k each makes this a little easier.
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Advanced Rules
Grandpa’s Tip: Once you’ve learned our classic
rules, try adding one or all of these optional rules
to add more depth and strategy to the game!
Modified Rules
1) Deal and increase hand size to six cards.
2) Players may take two actions per turn.
• Taking a second action is optional. If you don’t want to
take a second action, say “I’m done with my turn.”
• You may take two different actions or you may
take the same action twice.
• If you challenge and lose, you can’t challenge
the same player until your next turn.
• If you discard as your first action, draw back to six
cards right away. Then you may take a second action.
3) Two new actions are at your disposal.
• Improve a Set: Add one asset to your top set. It must
match the existing set and cannot be Wild.
• Play an Action: Play the Swap or Move card.
4) Sets that are second from the top can be challenged.
• To initiate a challenge of the second set from the top
you must reveal two assets that match that set, two
Wilds, one asset and one Wild, or a single Penny Jar.
• After the challenge is initiated, only one card is
played to defend or to continue challenging.
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Wild Cards
• Penny Jar: This Wild is worth $1k, but it has a lot
of weight to it. The Penny Jar makes sets as normal
but counts as two Wild cards when used to challenge
or defend. To counter you must play: two assets, two
Wilds, one of each, or another Penny Jar. If possible,
continue the challenge as normal with single cards.
Action cards
These cards are removed from play once used. Place them
into a discard pile on the opposite side of the deck from
the classic discard pile. You may not block these cards.
• Swap: Swap the top set in your stack with the top set of
any other player’s stack.
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2-Player Rule Changes
• Remove the following cards from the deck:
All 8 cabins, 2 Silver, and 1 Gold.
• Choose a dealer, then shuffle and deal 3 piles of 10
cards, face-down. These will be the draft piles.
• Flip the top card in each draft pile face up.
• Lastly, deal a hand of 6 cards to each player.
Below is an example of a game during play.
New Action!
In a 2-player game you have an additional action at your
disposal: Draft a set.
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Draft a Set
1. Play one asset (or Wild) from your hand that can form
a set with one or more card(s) from atop the draft piles.
2. Collect together these cards to form a set.
3. Your opponent can challenge the new set by laying
down a matching asset or a Wild from their hand.
4. Challenges continue as with classic rules.
5. If there is no challenge, or if you win the challenge, you
take the set. If you lose, your opponent takes it.
6. Flip the next card face up in the pile(s) used.
Example 1: Two Scooters and a Train are on top of the draft
piles. Phil plays a Scooter from their hand and combines it
with the two visible Scooters. Carla does not challenge, so
Phil adds the set to their stack.
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3-Player Rule Changes
Three-player rules are similar to those for two, but with a
couple of small changes.
• First, you’ll play with the normal full deck of cards and
5 cards per hand.
• Second, the three draft piles are placed differently, with
one pile to the left and right of each player.
Below is an example of a game during play.
You may only draft from one pile at a time, and only from
the pile to your left or right. You may not draft from the
pile sitting between the other 2 players. When you draft
a card from a pile, the opponent who sits next to it can
choose to challenge it. The other opponent may not.
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Advanced Changes for 2 to 3 Players
When action cards are revealed in draft piles:
Action cards revealed before the start of the round are
placed face-down randomly in the middle of its draft pile
and the next card in the draft pile is then revealed.
Swap: The two affected players Swap their top set of assets
with each other. If one, or both players, do not have a set,
return the action card to the middle of the stack, face-
down, and flip another card.
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Have a question?
Grandpa is eager to hear from you.
Grandpa@grandpabecksgames.com
Call or text him directly: 206.498.1959
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Credits.
Game Designer: Brent and Tauni Beck, Jeff Beck
Illustrator: Andrew Bosley (bosleyart.com)
Graphic Designer, Illustrator: David Bock (thegamebocks.com)
Copywriter: Jeff Beck, David Bock