The Business Card RPG

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The Business Card RPG

The Core Rules


Write down five words that define your character. When attempting something risky, roll 2d6 and add +1 to the
result for every word defining your character that is tied directly to the action being attempted.

On a roll of 10+ a character succeeds. On a roll of 7-9, they succeed with a minor complication. On a roll of 6 or
less, they fail with a severe complication. Complications can be injuries or other setbacks, as appropriate.

When Not to Roll


In the absence of risk, don’t roll dice, just narrate the scene as appropriate. If a character wants to do something
that isn’t risky (and isn’t total bullshit), they simply do it. With one caveat….

The Equipment Caveat


In order to take action that requires a specific piece of equipment, the character must actually possess that piece
of equipment. One cannot, for example, “shoot” somebody without a ranged weapon. Or access a computer
network without some kind of computer. Or phone home without a phone. You get the idea. If a character doesn’t
have the required equipment, they can’t undertake the action.

Speaking of Equipment
A character begins play with equipment appropriate for their character concept. This means that hackers begin with
a computer of some sort, sorcerers begin with access to musty arcane tomes, mercenaries begin with weapons, ace
mecha pilots begin with access to a mecha, and so on. Don’t get greedy. The referee has every right to smack your
hand if you overreach.

Representing Special Effects


Magic, psionics, superpowers, etc. Special effects have a lot of names. The simple way to handle special effects is
to require that they be represented by a word. For example, a superhero character with the word “Flight” can fly,
but heroes without that word cannot.

With regard to special effects, words can also have limits enforced for the purpose of actual play. For example, a
“Necromancer” can only employ necromantic magic, as defined by the group, during actual play. Other kinds of
magic are strictly off-limits unless the player takes additional words to represent them.

Words From the Author


The core rules, as depicted at the top of this page, will fit on one side of a standard business card. They’re really
all you need to play a game. The additional rules presented here are commonsense rulings that may aid you in
actual play. All are optional. The entirety of this text is released to the public domain. Fold. Spindle. Mutilate.

Kind Regards,
James D. Hargrove

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