The Business Card RPG
The Business Card RPG
The Business Card RPG
On a roll of 10+ a character succeeds. On a roll of 7-9, they succeed with a minor complication. On a roll of 6 or
less, they fail with a severe complication. Complications can be injuries or other setbacks, as appropriate.
Speaking of Equipment
A character begins play with equipment appropriate for their character concept. This means that hackers begin with
a computer of some sort, sorcerers begin with access to musty arcane tomes, mercenaries begin with weapons, ace
mecha pilots begin with access to a mecha, and so on. Don’t get greedy. The referee has every right to smack your
hand if you overreach.
With regard to special effects, words can also have limits enforced for the purpose of actual play. For example, a
“Necromancer” can only employ necromantic magic, as defined by the group, during actual play. Other kinds of
magic are strictly off-limits unless the player takes additional words to represent them.
Kind Regards,
James D. Hargrove