The Effects of Mobile Legends On Academic Performance
The Effects of Mobile Legends On Academic Performance
The Effects of Mobile Legends On Academic Performance
A Research Proposal
Presented to:
By
Bacuring, Marivhic
Grade 11 Sunflower
Introduction
things were created, one of these things are mobile games. Mobile games are games
played on a feature phone, tablet, laptop, computer, etc. One of the most played games
these days is Mobile Legends. In the Philippines. Many Filipinos are highly engaged in
Mobile Legends: Bang Bang is a popular mobile game that has gained
widespread popularity among young people. It is an online game that is popular around
the world. Everyone can download this for free, however some game items can also
purchase for real money. This game was developed and published by Shanghai
Moontoon Technology. It is a 5v5 Multiplayer Online Battle Arena (MOBA) for Ios and
Android devices that offers a variety opposing team to defend their designated base. In
the year 2020, Philippines were in Ranked No. 2 in the game highest number of
download which have a 41.2 milion or 15% of the apps total number downloads
The game has become a source of entertainment and social interaction for many
students. Some people playing mobile games in their leisure time because of the
to feel stressed during school hours; therefore, playing mobile games will ease their
stress. Indeed, for some people playing mobile games has a number of reasons to be
played, for it can be a stress reliever, challenge and competition, relaxation, enjoyment,
social interaction, and even mentally escape from the real world. However, there is a
growing body of evidence that playing games can actually led to increases in academic
the fields of science, mathematics, technology, and engineering, among other things
games than adults. One of these online games can be characterized by excessive
playing duration so that it has a negative impact on gamers (Lemmens, Valkenburg &
Peter, 2021). Several studies (King, 2018; Rikkers et al, 2016) have found that mobile
games have negative impacts on players, such as reduced sleep time, behavioral
problems (eg. low self-esteem, anxiety, depression) not paying attention class, cutting
classes etc. In addition, the excessive use of the internet and the increase in playing
mobile games like mobile legends lead to addiction resulting in serious functional
impartment in the lives of children and adolescents if left untreated. The effect to them
may cause to break the path to their future for being addicted in playing games such as
Although, technology like Mobile Legend has ended the socio-cultural side and
beneficial. It helps the player to think through the pressure. Also, it helps the player to
come up with decisions in tight situations, especially those adventure games that keeps
the players to be alert, active and strategic. Playing this type of games makes the player
experienced different feelings because it is as if the player is really the one taking the
challenges. Despite those beneficial, playing these games also bring negative effects. It
requires much of the players time, leaving school activities and home words unattended
(Robinson, 2016).
experiences. This study will use a phenomenological approach, which will allow the
researcher to explore the lived experiences of senor high school students who play
Mobile Legends.
The study will involve in-depth interviews and focus group discussions with
senior high school students who play Mobile Legends. The participants will be selected
through purposive sampling, and the data will be analyzed using thematic analysis. The
study aims to explore the impact of Mobile Legends on the social behavior, academic
The findings of this study will contribute to the understanding of the impact of
playing Mobile Legends among senior high school students from a qualitative
perspective. The results of this study will be useful in developing strategies to promote
responsible mobile gaming among young people. The study will also provide insights
into the experiences of senior high school students who play Mobile Legends, which
The researcher chooses this study to know what was the effects of mobile
develops to the things get easier for the people just by simply clicking. Even the internet
is very attainable to people. Internet is the biggest medium that we are using today to
communicate around the globe. One of the things is mobile games. It is a type of indoor
Online games influence many Filipinos in many ways especially the students.
According to Jana (2022) playing online game for long hours can affect the student’s
performance in school. Studies have shown that a higher amount of time in playing
onscreen games can be associated with lower academic performance. A survey has
shown that 47% of heavy online players got poor grades, while 23% of light users
performed better than them. However, some study said it enhances student creativity
and critical thinking. The action in the online games prepares the gamers to make
smarter decision in split seconds. Furthermore, they need acute attention to cope with
According to Rochmayanti (2021) Mobile Legends game are so popular, not only
teenage boys enjoy playing these games, but so do many girls. Because of the mobile
gaming become extremely popular for people, especially the teenagers, since they can
easily access in the internet, some students are tend to play this game during classes
hour and they will devote their attention to playing rather than studying their lesson,
doing the assignments, and projects; and they will cutting classes just to play this game,
in the place where they have internet connection so they can play instead of attending
the classes and listening to the teacher, that may lead to have failing grades and some
are wasting their money or the allowance that their parents give to them just to buy their
According to Benny (2018) playing mobile games can cause loss of productivity.
Since the time mobile legend was released, many teenagers were hook in playing this
game. Indeed, the vast majority of psychological research on the effects gaming has
been focused on its negative impact the potential harm related to aggression, addiction
and depression. As the popularity of Mobile Legends continues to rise, there is growing
performance, social skills, and overall well-being. Some studies have suggested that
excessive gaming can lead to addiction, which can have negative effects on mental
health and academic performance. Instead of reading a book, busy answering their
assignments and doing projects when they have no classes or have a vacant time in
school they spending their time playing mobile games especially the boys, in their
mobile phone. Although playing mobile legends in their mobile phones is common,
The study sought by Garcia (2020) found out that the students to who became
addicted to Mobile Legeds: Bang Bang may end up having a poor academic
performance. When students dedicate much time to play this, they tend to forget to do
their school activities. This will lead them to have a low grade and sometimes failing
grade. Moreover, a student can tend to suffer from worsening learning ability and
concentration problems.
to the over-all time spend playing video games. The study found out that the student
online game addicts argue a lot with teachers, fight a lot with friends, and their grade is
lower that the students who play the online game less often. Some students admitted
unexpectedly, but the inappropriate usage of playing online games also leads to some
problems such as being distracted in school. The study revealed that the human brain is
easy to destruct. Therefore, playing this game can bring a huge impact on the student
academic performance
The purpose of this study is to teach the teenagers who are addicted in mobile
games especially in Mobile Legends about the pros and cons of this mobile game to all
The purpose of this research is to investigate the effect of mobile legends on the
academic performance of senior high school students in Joel B. Arquiza National High
1. What is the frequency of mobile legend use among senior high school students?
2. How much time do senior high school students spends playing mobile legends?
3. How does playing mobile legends affect the academic performance of senior high
school students?
4. What are the perception of senior high school students regarding the impact of
school students who frequently play mobile legends and those who do not?
By answering these questions, the study aims to provide insights into the relationship
between mobile legends and academic performance among senior school students.
Hypothesis
academic performance of Senior High Students in Joel B. Arquiza National High School.
This research study will help the readers to understand the impact of online
gaming, and may provide solution on how to help students get rid of the addiction on
mobile legends, and prevent the negative effects of playing mobile games. This study
To the Students: This study is important to students, it will give them information about
the effects of playing Mobile Legends. They will be more conscious on the said effect
and for them to realize that playing too much Mobile Legends is not worth for their time
and money.
To the Parents: This study is important because as a parent, they need to know what
are the commonly issues about teenagers and to know if their child is addicted or have
a status about playing mobile games so they can teach them child how to prevent being
To the Readers: This study will help the readers to have the understanding about the
In this study, the researcher will strive to look into the Effect of Mobile Games on
the Academic Performance of Senior High School in Joel B. Arquiza National High
School. This will only include Senior High School TVL- Food (Fish) Processing students
that always playing mobile games and currently studying in Joel B. Arquiza National
High School, students in other levels and school are not included in this study. The
respondents of the study were limited to 50 senior high school students of Joel B.
Theoretical Framework
Conceptual Framework
REFERENCES
Lemmens, J.S., Valkenburg, P.M., & Peter, J. (2009). Development and validation of a game
https://doi.org/10.1080/15213260802669458