01-Intro To HCI
01-Intro To HCI
01-Intro To HCI
• HCI is the study of people & computing and the way they influence each other
• Usability is concerned with making systems safe, easy to learn and easy to
use
Cockpit WW II
The Goals of HCI
In the 1950/60s:
• It is the part of the product/system/software that user SEE, HEAR & TOUCH
• EYE TRACKER that can trace where the user eyes are looking at
EYE TRACKER
HAND-TRACKING GLOVE
Human
• The user (human) is the one whom computer systems are designed to assist.
So , we need to know user (human) capabilities and limitations.
• Some keywords:
• User Interface (UI)
• Usability
• User experience (UX)
Usability
• Usability is a quality attribute that assesses how easy user interfaces are to
use.
• Effectiveness
• Efficiency
• Satisfaction
• Benefits of systems/software/products with GOOD
USABILITY
• “Can users use the system to do the work they need to do?”
Efficiency
• “Once users have learned the design, how quickly can they perform tasks?”
Satisfaction
Satisfaction is the user's physical, cognitive and emotional responses that result
from the use of a system, product or service meet the user’s needs and
expectations
• The comfort and acceptability of the work system to its users and other
people affected by its use.
Person's perceptions and responses resulting from the use and/or anticipated
use of a product, system or service. (ISO 9241-210:2010)
Enjoyable
Motivating
Fun
Aesthetic
Entertaining
Rewarding
Helpful
Emotionally fulfilling
Informative
…..etc…
https://medium.com/life-at-go-jek/design-with-love-the-creative-process-behind-go-jek-redesign-
d0e2338e7f7a
Usability + UX
Effect of poor UI design/ Usability
Problem
• It is sometimes difficult to see/notice the effects of good design, but there are many
examples of the EFFECTS OF POOR UI DESIGN
• The goal is to provide you with the needed knowledge to design a good UI for
a product/system/software
Computer Science
Cognitive Psychology
- Provide knowledge about how to design tools to suit the capacities and
capabilities of the users
- Also provide knowledge about how to design the working environment to suit
the users rather than the other way round.
(in other words an interactive system designer should have a wide variety of
knowledge)
• Ergonomics/human
factors
D
A
Computer Science
Cognitive Psychology
C Ergonomics/human factors
• Activity & Context: Interaction that take place in the context of some
‘community of practice’. Eg. Business community and its organisation of
information.