NPTEL-INTRODUCTION TO USABILITY
NPTEL-INTRODUCTION TO USABILITY
NPTEL-INTRODUCTION TO USABILITY
A Definition!
Core Concern
Human Factors
Example
• Check availability
• Book tickets
• Make payments
• Now consider a DBMS manager who performs database querying - to get the
same information from the Railway database.
• Is this user performing totally different things than the earlier one?
• Technically, both are performing the same work.
User Classification
• Novice
• Intermittent
• Expert
Example - saving a file with "Ctrl+S" vis-à-vis through menu option in MS Word
Interdisciplinary
• Identifying human factors and incorporate those in the design requires knowledge
and expertise in many field of studies.
• A designer is primarily concerned about the design of the interface elements and
layouts - the creative design aspects.
Taking Humans into the Design
• For a (industrial) product designer, it might refer to the form) (shape, size and
look) of the product
Usability
• We require an explicit measure to judge our design – if we have taken care of the
human factors
Definitions
• ISO definition (ISO 9241-210:2009) of usability - "the extent to which a product can
be used by specified users to achieve specified goals with effectiveness, efficiency, and
satisfaction in a specified context of use."
standards
• The product should allow the users to achieve specified set of goals.
• Effectiveness
• Efficiency
• Satisfaction
• Jacob Nielsen [2012] argued that usability alone cannot make a product "useful".
• Learnability: the “ease” with which a first time (novice) user performs
"basic" tasks with the system.
• Errors: The rate at which the users make errors, the "severity" of those
errors and “ease” with which the users can recover from errors.
• Measure of the extent to which design supports the "functional needs" (the
features) of the users.
• The ISO definition therefore provided only two measures for usability: the efficiency
and satisfaction.
• The five components of usability offer a more precise measure - we shall make use
of these components in the subsequent lectures.
User-Centered Design
• Related terms