Invasion Games Program Planner Cards

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INVASION GAMES

Invasion Games are played between two teams, one an attacker and one a defender. The space of one team is ‘invaded’ by the other with the aim to
score a goal or point. Sports that use invasion game objectives include AFL, basketball, football (soccer), hockey, netball, rugby league, rugby union,
and touch football.

Invasion Games provide fun and engaging ways to develop physical literacy across the four domains as outlined below.

Physical Psychological Social Cognitive


Object Manipulation
Key Elements Agility Self-Regulation (emotional) Collaboration Perceptual Awareness
Coordination

Keep groups and teams small to Create opportunities for winning Encourage communication Provide opportunities where
provide more skill development and losing and success and between participants in game participants must move and
Examples of how opportunities. failure. situations. orientate themselves.
these can be Provide a variety of activities so Discuss the emotions you feel and Discuss the ways we can Use questioning to explore pros
developed participants can develop multiple how you can learn from them for communicate with each other
skills. the next attempt. e.g. using your voice, waving your
arm/s.

How to use the Program Planner


Sessions will vary between 30-60 minutes. Not all games in each session are required to be delivered. The number of games will depend on factors such
as session time, ability level and engagement of participants. Coaches should deliver the number of games in each session they feel appropriate to
develop the key physical literacy elements in this category.
If all games are not completed in a session, the coach can use their discretion to start the next session with the remaining games and/or begin with the
new games for that session. An alternate game has been provided in each session for coaches to maintain the engagement of participants if required.

Coaching tip
• Pair players with opponents of similar ability to increase participation.
• Ask the players for ideas to ensure everyone is included.

INVASION GAMES
1 2 3 4 5 6 7 8

Review, Outline &


Warm Up
(5-10 mins)
Back to Back Back to Back Circle Ball Circle Ball Circle Ball Participant Participant
Start with a brief review Run the Circle
Pass Pass Games Games Games choice choice
of last week, outline
today’s session and play
and a familiar game

Tag Game of Tag Game of Tag Game of


Names Interceptor Pairs Racing Rob the Nest
choice choice choice Participant choice
Get into It and/or
(20-45 mins)
game from an
Use TREE to modify Stop the
Pairs Passing Shuttle Ball Soctopus Jump Pass 4 Square Keep the Ball Invasion Game
games to suit the ability Runners
category sport
level (page 2 of activity
e.g. Basketball,
card) Football (soccer),
Dribblers & Defenders on Five Point Netball
Keep the Ball Team Passing End Ball End Ball
Robbers the Line Player

Defenders on Five Point e.g. Basketball, e.g. Basketball, Play favourite


Alternate Game Boundary Pass Run the Circle Target Relay
the Line Player netball, football netball, football game
(soccer) (soccer)

What game/s did you like playing today?


Finish Up & Review
What game/s did not you like playing today?
(5 mins)
What are 2 things you learnt today?
Ask participants 2-3
How can you practice your new skills at home?
questions
Would you like to learn more of next week?

PROGRAM PLANNERS | INVASION GAMES


WARM UP GAMES

Back to Back Pass SKILL FOCUS


Passing

GAME SUMMARY:
Players work in pairs. Pairs Equipment needed: Game setup:
stand back to back and make > Balls (1 per pair) Split players into pairs and give each pair a ball. Pairs stand back to back. Players perform passes from
as many passes as they can in > Markers the options below.
a set period of time.

Over the head Side to the left


Between the legs Side to the right

Side with one foot Side pass & knees bent


Over one shoulder One hand side pass
COACH INSTRUCTIONS

STAGE 1 STAGE 2
Pairs remain stationary. Pairs pass then move. Spread out several markers around the playing space.

“Pass the ball between you and your partner until I call STOP!” “Pass the ball 10 times between you and your partner. Run to another marker and make
another 10 passes. Keep going until I call STOP! Count how many markers you get to.”
Scoring Optional: Pairs count how many passes they can make in a set period of time.
Repeat game, pairs see if they can beat their previous score.
Repeat game, pairs see if they can beat their previous score.
ASK: “How can you and your partner work together to pass quickly and get to more markers?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Movement Skills | Object Manipulation | Stability/Balance | Flexibility | Motivation | Engagement & Enjoyment | Collaboration ACPMP008 | ACPMP025
BRANCH OUT! Tips to modify Back to Back Pass ALTERNATE SPORTS & SKILLS

This game can be used as a passing

Rules: warm up or low intensity indoor activity


for any sport.
> Vary the time challenge.

> Call "CHANGE" to change passing direction. Equipment:


> Vary the type of ball according to ability
level.
> Swap partners. SAFETY!
> Use textured balls, noisy balls or brightly > Ensure playing area is free from
> Vary the passing challenge, e.g. pairs make a
coloured balls if appropriate. obstructions.
combination of passes at each marker such as

> Players can sit back to back on chairs to > Players need to be aware of others
passes at each marker (e.g. red marker = over around them.
the head, green marker = side to side, blue perform passes.
marker = between the legs). >
players can be restricted to walking
> Make it easier by allowing players to move for safety.
their feet while passing.

Teaching Style:
> Use picture cards of the pass you want
players to perform.
Environment:
> Play indoors or outdoors on grass
or hard surfaces.
> Use player role models to highlight good
passing technique. > Minimise background distractions.
> Use discrete one on one coaching to
assist with skill development.

> Pair players of similar ability level and


height.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Back to Back Pass


INVASION GAMES

Names SKILL FOCUS


Throwing | Catching

GAME SUMMARY: Equipment needed: Game setup:


Players stand in a circle. > Coloured dots Place coloured dots in a circle, one per player. Play with 5 - 8 players in a circle. Ask each player to
They call the name of another > Ball stand on a dot. Give one player the ball.
player then pass them the
ball. This game works best if players know each other’s names. It can also be used to help players learn
COACH INSTRUCTIONS

STAGE 1 STAGE 2
Players must keep at least 1 foot on their dot. Progression from stage 1. Choose one player to stand in the middle to be the interceptor.

TO ALL PLAYERS: “When you have the ball, choose someone else to pass it to. You TO PASSERS: “The interceptor is going to try to catch the ball. You need to throw it so they can’t touch it.”
need to look at them and call their name. They will show you they are ready to catch TO INTERCEPTOR: “Try to catch or touch the ball while it is in the air.”
the ball by putting their arms out. You can then throw the ball to them.”
If the interceptor catches or touches the ball, they swap positions with the player who threw it.
“If you don’t have the ball, wait for someone to call your name. You then need to put
your arms out ready to catch the ball.” ASK: “What kind of passes can you make to keep the ball away from the interceptor?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Reaction Time | Relationships | Strategy & Planning ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Names ALTERNATE SPORTS & SKILLS
This game can develop throwing
and catching skills for sports such as
basketball, netball, cricket and softball.

Rules: This game can also be used


> Vary the type of pass e.g. chest, shoulder
or bounce pass, or allow the ball to be rolled. Equipment: to develop other skills such as
kicking or bowling:
Allow players to choose the pass they use. > Vary the type of ball. Make it easier by
using a larger or softer ball. Make it harder
> Add a time challenge to speed up the game by using a smaller or harder ball depending
e.g. count how many passes you can make in on the sport you are coaching.
30 seconds. Rotate interceptors after a set
time. > Brightly coloured balls or balls that make

> Add extra interceptors. players.

> Don’t allow passes to player next to them.

SAFETY!
> Ensure the interceptor stands at

Teaching Style: Environment: least 1 metre away from the passer.


> Vary the passing distance. Make the circle
> Use visual aids such as picture cards larger or smaller. > Make the circle large enough for
of a throw and catch to demonstrate the interceptor to freely move.
the skill you want players to perform. > Replicate the game in an adjacent area if
there are more than 8 players. > If the ball runs away, the coach
> Use to assist each chooses someone to retrieve it.
group. > Play indoors or outdoors.
> Use a ball appropriate for players’
> Use to demonstrate ability level.
correct passing technique.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Names


INVASION GAMES

Pairs Passing SKILL FOCUS

GAME SUMMARY: Equipment needed: Game setup:


>
>

— 30Sec — 2 Min Pass 5 times — If you have the ball Stop


Count you passes — Stop Pass 5 times — Move Marker If you dont — Move Marker and pass with new partner

1,2,3... 1,2,3,4,5 —
move marker

STAGE 1 STAGE 2 STAGE 3


STOP.”
COACH INSTRUCTIONS

“STOP”

STOP.”

ASK:
ASK:
Scoring Optional:

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


BRANCH OUT! Tips to modify Pairs Passing ALTERNATE SPORTS & SKILLS

Rules:
> Vary the type of pass e.g. chest, shoulder or
bounce pass. Equipment:
> Vary the type of ball. Make it easier by
> Vary the challenge to speed up or slow using a larger softer ball. Make it harder by
down the game, e.g. give players 10 seconds using a smaller or harder ball depending on
to pass instead of 30 seconds. Or get pairs to the sport you are coaching.
make 3 passes instead of 5 before moving on.
> Vary the passing set up. Use equipment
> such as a skipping rope for players to pass
challenge (must intercept the ball in the air, over. Or players can stand on either side of
not take it out of a person’s hands). the markers so they pass ‘through’ the
markers (i.e. the markers make a ‘gate’ for
> Increase or decrease the time challenge. pairs to pass through).

SAFETY!
> Ensure there is enough space to
Teaching Style: Environment: avoid collisions.
> Vary the passing distance. To increase
> Use visual aids such as picture cards > Set up enough pairs of markers to
success, move players closer to each other.
of a throw and catch to demonstrate allow free movement.
To challenge players, move them further
the skill you want players to perform.
apart.
> Players must be aware of others
> Use to move through moving around in the same playing
> Play indoors or outdoors.
the activity with players. space.

> Use to demonstrate > Use balls appropriate for ability


correct passing technique. level.

> Use to encourage


players to think of their own strategies.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Pairs Passing


INVASION GAMES

Keep the Ball SKILL FOCUS


Throwing | Catching | Attacking & Defending

GAME SUMMARY: Equipment needed: Game setup:


Teams aim to make 5 passes > Markers Set up a rectangle playing area with clear boundaries. Split players into teams of 3. Use bibs to
between team mates > 1 ball per group (netball size) distinguish attacking and defending teams.
without the ball being > Bibs or coloured bands
dropped or intercepted. Can you make 5 passes?
Pass & Move

STAGE 1 STAGE 2 STAGE 3


Attacking team only. Progression from stage 1. Attacking and defending teams.
COACH INSTRUCTIONS

“Pass the ball to one of your team “This time, I will give you 1 point if you can TO ATTACKERS: “Pass the ball between your team. You score 1 point if you can make 5 passes without dropping
mates then move to another spot. Call make 5 passes in a row without dropping the ball or having a defender touch the ball.”
the name of your team mate if you the ball.” TO DEFENDERS: “Try to intercept the ball. You cannot touch players or take the ball out of their hands.”
want them to pass you the ball.” TO ALL: “The attacking team will swap with the defending team if the ball is dropped or touched by a defender,
Play for a set period of time (e.g. 2 or after the attacking team makes 5 passes.”
minutes). Coach to keep track of score.
Repeat and see if teams can beat their ASK:
score. ATTACKERS: “Where should you move to if you want your team mate to pass to you? How can you let them know
you are ready for a pass?”
DEFENDERS: “How can you make it hard for an attacker to make a pass? How can you put pressure on players
wanting to receive a pass?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Cardivascular Endurance | Coordination | Collaboration | Strategy & Planning ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Keep the Ball ALTERNATE SPORTS & SKILLS
Use this game to develop passing
skills for sports such as basketball,
netball and soccer.
Rules:
> Vary the type of pass (e.g. bounce pass).

> Make it easier by allowing players to move while


holding the ball. Equipment:
> Vary the type of ball according to ability
> Make it harder by not allowing players to move level and the sport you are coaching.
with the ball, and / or limiting the time players
can hold possession. For basketball and soccer, > Use brightly coloured balls or balls that SAFETY!
allow players to dribble the ball. make noise such as a goalball to cater for > Size of playing area should be
adequate for the number of players
> Vary the scoring, e.g. 1 point for 3 passes in a and free from obstructions.
row and 2 points for 5 passes in a row.
> Ensure there is adequate space
> Vary the number of passes required to score.

> Increase or decrease team numbers. > Enforce ‘No Contact’ rule.
E nvironment:
> Encourage players to be aware of
> Make the playing space larger to allow
others around them, i.e. watch out
more movement, make it smaller to
Teaching Style: increase intensity.
for other players as well as watching
the ball.
> Place on each team to assist
with attacking and defending. > Replicate game to ensure all players are > Ensure the equipment used is
engaged. suitable for the ability level of the
> Use questioning to encourage participants players. If playing soccer ensure
to think of their own strategies. > Players with limited mobility can be players kick along the ground.
positioned over the boundary line or in
> Use a designated ‘safe zone’ (each attacking
attacking and defending skills. team must make one of their 5 passes to
this player).

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Keep the Ball


INVASION GAMES

Boundary Pass SKILL FOCUS


Throwing | Catching | Passing on the Run

GAME SUMMARY: Equipment needed: Game setup:


> Balls of various size and weight
over a boundary line with the (1—
ball1min
between 2 players) either side of a boundary line. Give each pair 1 ball suitable to their ability level.
aim of making as many passes — 1min
as they can. Pass — Stop One Pass — Move

STAGE 1 STAGE 2 STAGE 3


Pairs are stationary. Pairs are stationary. All pairs move in the same direction around the playing space e.g.
clockwise.
COACH INSTRUCTIONS

“Pass the ball between you and your partner until I call “Count how many passes you and your partner can make over
STOP!” the line in 1 minute.” “Make 1 pass over the line to your partner. Run to the next line then
make 1 pass over that line. Keep going for 1 minute. Count how many
Call “STOP” after 1 minute. Call “STOP” after 1 minute. passes you can make.”

“Move with your partner to another boundary line. Pass again “Move with your partner to another boundary line. Pass again Call “STOP” after 1 minute. Repeat and see if pairs can beat their
until I call STOP!” until I call stop. See if you can beat your score.” score.

Repeat. Repeat. ASK: “How can you work together to make more passes?”
“Is it harder or easier to pass while you’re moving compared to standing
still? Why?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Collaboration | Content Knowledge
BRANCH OUT! Tips to modify Boundary Pass ALTERNATE SPORTS & SKILLS
Use this game to develop passing skills

and soccer. Tennis racquets and balls


Rules: can also be used.

> Allow more than 1 pass across a


boundary line.
Equipment:
> Vary the size of ball. Make it easier with a
larger, softer ball. Make it challenging with
> Vary the type of pass (e.g. underarm, a smaller, harder ball.
overarm, chest pass, bounce pass,
shoulder pass). >

> Change partners after each round.


>
SAFETY!
> Add a skill to perform while moving to > Ensure there is adequate space
the next boundary line (e.g. dribble the players where to stand. between pairs.
ball).
> Make sure there are no
obstructions and the boundary lines
are a safe distance from any walls.
Environment: > Encourage players to be aware of
Teaching Style: > Change the dimensions of the playing
space. A larger playing space will challenge others around them, i.e. watch out
> Use visual aids such as picture cards of players, a smaller playing space will for other players as well as watching
a throw and catch to demonstrate the skill the ball.
increase intensity.
you want players to perform.
> Ensure the equipment used is
> Depending on participant numbers, game
> Use role models to demonstrate suitable for the ability level of the
players.
space.

> Use questioning > Only retrieve balls outside the


playing area once play has stopped.

> individual skill coaching


court if required.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Boundary Pass


INVASION GAMES

Interceptor SKILL FOCUS


Passing | Catching | Defending

GAME SUMMARY: Equipment needed: Game setup:


Two ‘passers’ pass the ball to > Balls - 1 per group Divide players into groups of 3. Place 3 coloured dots in a line for each group, approximately 2 metres
each other. An ‘interceptor’ > Coloured dots apart. Passers stand on the outside dots and the interceptor stands on middle dot. Give each group 1
stands between the passers ball.
trying to intercept the ball.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

You must keep at least 1 foot on your dot. Progression from stage 1.

TO PASSERS: “Pass the ball between you and your partner until I call TO PASSERS: “This time, count how many passes you can make in 1 minute without the interceptor touching the ball. At
STOP. Try not to let the interceptor touch the ball.” least 3 of your passes need to be bounce passes.”

TO INTERCEPTOR: “Try to catch or tap the ball when it is passed. If you TO INTERCEPTOR: “You score 1 point for every intercept you make. You need to catch the ball to count as an intercept.”
do catch it, give it back to the passers.”
Call “STOP” after 1 minute and swap interceptors. See if passers and interceptors can beat the previous score.
Call “STOP” after 1 minute and swap interceptors.
ASK:
TO PASSERS: “Where will you aim to pass the ball?” “How will your partner know where to catch it?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Agility | Collaboration ACPMP025 | ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Interceptor ALTERNATE SPORTS & SKILLS
Use this game to develop passing skills
for sports such as basketball, netball
and soccer.
Rules:
> Make it easier for passers by allowing them
to move within a zone, rather than stay on a
Equipment:
> Vary the type of ball. Make it easier by
dot. using a lighter ball such as a volleyball.

> Make it harder for passers by restricting > Use markers to mark out zones for
the types of passes e.g., cannot pass over passers and interceptor to stand in.
shoulder height. SAFETY!
>
> Play in groups, for example with 3 passers
and 2 interceptors.
>
> Vary scoring e.g. count how many passes
can be made in a set time or before
interceptor touches the ball.
>
Environment:
> Move passers closer or further away from
each other.
Teaching Style: > Replicate the game to ensure all players
> Give one on one coaching during the are engaged and active.
game.

> Encourage passers to discuss


communication strategies between them.

> Use role models to highlight

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Interceptor


WARM UP GAMES

Shuttle Ball SKILL FOCUS


Throwing | Bowling | Catching | Kicking

GAME SUMMARY: Equipment needed: Game setup:


Players throw, kick or bowl a > Tape or chalk Put players in groups of 3 or 4. Mark out 2 lines using tape or chalk aproximately 3 - 5
ball to a team mate. They then > Balls (various sizes) metres apart for each group. Give one player from each group a ball. Players line up
run to take the place of the > Markers with equal numbers behind each line (if there are only 3 players, the third stands behind
person who receives the ball. the player with the ball).

STAGE 1 STAGE 2
COACH INSTRUCTIONS

TO PLAYER 1: "Pass the ball to your team mate on the other side. You then need Progression from stage 1. Place a marker approximately 2 metres behind each line.
to run and stand behind them."
TO PLAYER 1: "This time you need to pass the ball to your team mate on the other side, then run around the
TO PLAYER 2: "When you catch the ball, wait for the person who threw it to stand marker behind them and back to where they were standing."
behind you before you pass it."
TO PLAYER 2: "When you catch the ball, wait for the person who threw it to run past you before you pass it."
Scoring optional: "I will call STOP after 1 minute. Count how many passes you can
make before I call STOP." Teams try to beat their score. Teams count how many passes they can make in 1 minute. Repeat, teams try to beat their score.

ASK: “How can you work faster to make more passes in the set time?"
"Why do you need to wait for your team mate to run past you before you can pass the ball?"

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Agility | Speed | Collaboration | Perceptual Awareness ACPMP008 | ACPMP025
BRANCH OUT! Tips to modify Shuttle Ball ALTERNATE SPORTS & SKILLS
Use this game to develop passing skills
for football, netball and basketball.
Change the skill to develop bowling
Rules: skills.

> Change the type of pass e.g underarm,


overarm, bounce pass. Equipment:
> Use a ball relevant to the sport you are
> Vary the time challenge e.g. 30 seconds. coaching.

> Vary the scoring e.g. make running around >


the marker an optional bonus point. textures, or use a noisy ball such as a goal-
ball or a ball wrapped in a plastic bag to suit
SAFETY!
> Change the locomotor movement between individual needs.
> Ensure players have moved behind
lines e.g. skipping, hopping, jumping.
the person with the ball before the
ball is passed.

> Ensure a safe distance between


players and groups.

> Play must stop before a player can


Teaching Style: Environment: retrieve a ball from another group’s
> Replicate the game in an adjacent area playing space.
> Use visual aids such as picture cards
to ensure all participants are engaged.
to show the skill you want players to
perform.
> Move the lines closer or further apart.
Move the markers closer or further back.
> Use player role models to demon-
strate the correct technique.
> Play indoors or outdoors on grass or on a
hard surface.
> Include players with limited mobility
by getting them to stay on one end and
have other players run for them when
they throw.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Shuttle Ball


INVASION GAMES

Team Passing SKILL FOCUS


Throwing | Catching

GAME SUMMARY: Equipment needed: Game setup:


In teams, players try to make as > Markers Set up a rectangle playing area with clear boundaries. Split players into teams of 3 - 5.
many passes as they can before > Balls Use bibs to distinguish attacking and defending teams.
the opposing team intercepts > Bibs
the ball or the ball is dropped.
COACH INSTRUCTIONS

STAGE 1 STAGE 2 STAGE 3


Attacking team only, players spread out Progression from Stage 1. Add 1 defender wearing Attacking and defending teams. All players can move (with or without the ball.)
around the playing space.
TO ATTACKERS: “Pass the ball around to players on your team until the ball is dropped
TO PLAYERS: “If you have the ball you can walk TO ATTACKERS: “You can only move when you have or intercepted by the defenders.”
with it. Pass the ball to one of your team mates. the ball. Pass the ball to one of your team mates. TO DEFENDERS: “Try to catch the ball or knock it away with your hand. You can’t touch
If you don’t have the ball you have to stand still.” Don’t let the defender touch it.” anyone or take the ball out of a player’s hands.”
TO DEFENDER: “Try to stop the player passing the
Encourage players to call for the ball. Make ball by catching the ball or knocking it away.” Attackers count how many passes they can make and try to beat their score next time.
sure all players have a turn.
Rotate the defender after a period of time. ASK: “Where should you move to if you want your team mate to pass the ball to you?“
“How can you let your team mates know you are ready for a pass?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Cardivascular Endurance | Self-Regulation (Emotions) | Relationships | Collaboration | Perceptual Awareness ACPMP043 | ACPMP045 | ACPMP061 | ACPMP063
BRANCH OUT! Tips to modify Team Passing ALTERNATE SPORTS & SKILLS

This game can develop passing


skills for sports such as basketball and
netball. Change the skill to kicking and
Rules: develop passing skills for football.
> Vary the type of pass e.g. chest, shoulder or
bounce pass. Equipment:
> Use a ball relevant to the sport you are
> Set a time limit for the attacking team to coaching. Make it easier by using a lighter or
maintain possession of the ball. larger ball.

> Allow attackers to maintain possession > Use brightly coloured balls or balls that
if they drop the ball (dropped passes don’t make noise, such as a goalball, to cater for
count as a score). SAFETY!
> Ensure there is enough space to
> Limit the number of steps players holding
avoid collisions.
the ball can take.
> Enforce ‘no contact’ rule.

> Players must be aware of others


moving around in the same playing
Teaching Style: E nvironment: space.
> Make the playing space larger to allow
> Use visual aids such as picture cards more movement, make it smaller to increase > Use balls appropriate for ability
of a throw and catch to demonstrate intensity. level.
the skill you want players to perform.
> Replicate the game in an adjacent area to
> Use to join in the game and ensure all players are engaged.
help guide players.
> Players with limited mobility can be
> Use player to demonstrate positioned over the boundary line or in a
correct passing technique. designated ‘safe zone’ to receive passes.
> Use to encourage
players to think of their own strategies.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Team Passing


WARM UP GAMES

Run the Circle SKILL FOCUS


Throwing | Catching

GAME SUMMARY:
Players work together to pass Equipment needed: Game setup:
a ball around in a circle. A > Balls Place coloured dots (1 per player) in a circle, spaced evenly. Ask players to each stand on a coloured
challenge is added to speed > Coloured dots dot facing into the circle. Play with no more than 10 players in a circle.
up the passing.

OPTION 1: BALL RACE OPTION 2: BEAT THE RUNNER OPTION 3: PASS ON THE RUN
Give 2 players standing on opposite sides of the circle a ball. Give a ball to the running player. Play with up to 6 players per circle. Choose 1 player to stand
in the middle of the circle and give them a ball. They are the
“Pass the ball to the player on your left. Keep passing around the TO THE RUNNER: “Pass the ball to the person on your left. You passer.
circle in a clockwise direction.” then need to run around the outside of the circle until you get
COACH INSTRUCTIONS

back to your dot. Run in the same direction that the ball is being TO THE PASSER: "Pass the ball to each player one at a time.
[Point in the direction players will pass]. passed. Try to beat the ball back.” They will be moving so make sure you pass it slightly in front of
them.”
“See if you can make one of the balls catch the other one.” TO PASSERS: “Pass the ball as fast as you can around the circle.
Try to get the ball back to the start before the runner gets back TO THE PLAYERS IN THE CIRCLE: “When I say GO, start walking
to their dot.” around the circle in a clockwise direction.”

Rotate runners after each turn. [Point in the direction players will move].

“When the passer throws you the ball, catch it and throw it back
quickly.”

Rotate passers frequently. Depending on ability level of


group, slowly build up speed so players are jogging or
running around the circle.

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


ACPMP008 | ACPMP025 | ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Run the Circle ALTERNATE SPORTS & SKILLS
Use this game to develop passing
skills for sports such as basketball,
netball, cricket and softball.

Rules:
> Call “CHANGE” to get players passing the
ball or moving in the opposite direction.
Equipment:
> Use a ball relevant to the sport you are
coaching.
> Vary type of pass, e.g. bounce pass, rolling.
> Vary the type of ball. Make it easier by
> Ball Race & Beat the Runner: Players can using a larger softer ball. Make it harder by
turn around so they are facing out of the using a smaller ball.
circle.
> Add a third ball for Ball Race. SAFETY!
> Ball Race: Start the balls closer together.
> Use a softball glove to catch if relevant. > Use a ball appropriate for the
players’ ability level.

> Ensure a safe distance between


games.
Environment: > Ensure participants throw safely
> Make it easier by moving dots closer
Teaching Style: together so players can hand the ball to
each other. Make it harder by moving the
for their partner or team mate to
catch.
> Use visual aids such as picture cards
of a throw and catch to demonstrate dots further apart.
> For Pass on the Run, the passer
the skill you want players to perform. should call the name of the moving
> The space between dots can be varied to player before they throw the ball.
> Use to join in the game meet individual ability levels (e.g. allow a
to increase engagement and intensity. player with lower ability to pass a shorter
distance than the other players).

> Replicate game if group number is


higher than 10 to ensure high involvement.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Run the Circle


WARM UP GAMES

Circle Ball Games SKILL FOCUS


Throwing | Catching | Rolling

GAME SUMMARY:
These are fun energiser Equipment needed: Game setup:
games using balls to develop > Balls (netball size) Players stand in a circle. Play with approximately 8 - 12 players.
hand eye coordination and
concentration.

GAME 1: CIRCLE GOAL BALL - ON THE FLOOR! GAME 2: KEEP IT UP - IN THE AIR!
COACH INSTRUCTIONS

Players stand with their legs apart and outside of feet touching. Players stand approximately 1 metre apart.

“You score a goal by rolling the ball across the circle through the legs of another player. You can “Throw the ball up in the air to any player except the players next to you. Count how many passes
use your hands to stop the ball rolling between your legs. Make sure the ball is rolled along the

Alternatively, use the alphabet to track how many passes the group can make, i.e. say a
letter for each pass and see which letter they can get up to.

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Reaction Time | Relationships | Collaboration | Rules ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Circle Ball Games ALTERNATE SPORTS & SKILLS
Use these games as an
energiser for any ball sport.

Rules:
> Players can’t throw or roll the ball to the players
next to them or back to the player they received it Equipment:
from. > Use a ball relevant to the sport you are
coaching.
> Circle Goal Ball: Add another ball into the game.
> Keep It Up: To make it easier, use a beach
> Circle Goal Ball: Play in teams. Every second ball.
player tries to keep the ball in the circle while the
others try to force it out (through their own legs > Circle Goal Ball: For players with a visual
does not count). impairment, play with a goal ball, bell ball or SAFETY!
a noisy ball (e.g. basketball wrapped in plastic
> Use a ball appropriate for the
> Keep It Up: Allow the ball to bounce once. bag). All players can wear eye shades / blind
players’ ability level.
folds and use their listening skills.
> Keep It Up: Add a time challenge to speed it up > Ensure a safe distance between
(e.g. see how many passes you can make in 30 individuals and games.
seconds).
> Circle Goal Ball: Make sure the
ball is rolled along the ground.
Environment:
> Vary the size of the circle by moving players > Keep It Up: Ensure players throw
closer or further apart. safely for receivers to catch. Ideally
Teaching Style: players will call the name of the
> Use visual aids such as picture cards > Increase or decrease number of players. person they are throwing to.
of a throw or roll to demonstrate the
skill you want players to perform. > Replicate game to ensure high involvement.

> Use to join in the game > Play indoors or outdoors. Appoint some
to increase engagement and intensity.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Circle Ball Games


WARM UP GAMES

Pairs Racing SKILL FOCUS


Locomotor movement

GAME SUMMARY: Equipment needed: Game setup:


Players race their > Coloured dots Use the same 2 colours for the markers, dots and bibs (e.g. blue and red). For each pair, place a blue
> Markers dot and a red dot approximately 1.5 metres apart. Place a row of blue markers approximately 7 - 10
locomotor movements. > Bibs or colour bands metres from the blue dot, and a row of red markers the same distance from the red dot at the
opposite end. Put players in pairs of similar ability. Give one player from each pair a red bib and ask
them to stand on the red dot. Give the other player a blue bib and ask them to stand on the blue dot.

GAME 1: SPLIT GAME 2: CHASE


COACH INSTRUCTIONS

Players stand on their dot facing opposite directions. Players stand with both feet on their dot.

TO PLAYERS: "When I say GO, if you are standing on a blue dot run to the blue markers, if TO PLAYERS: "When I call RED, if you are standing on a red dot, run to the red markers. If you are
you are standing on a red dot run to the red markers." standing on a blue dot, chase your partner and try to tag them before they get to the red markers.
When I call BLUE, if you are standing on a blue dot, run to the blue markers. If you are standing on
Change locomotor movements after a few turns, e.g. skipping, hopping, jumping. a red dot, chase your partner and try to tag them before they get to the blue markers."

Change locomotor movements after a few turns e.g. skipping, hopping, jumping.

Scoring optional: 1 point for players who get to the markers without being tagged. 1 point for
players who tag their partner before they get to the markers.

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Movement Skills | Agility | Reaction Time | Speed | Self-Regulation (Emotions) | Perceptual Awareness ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Pairs Racing ALTERNATE SPORTS & SKILLS
Use this game to develop locomotor
movement skills for any sport.

Rules:
> Change the locomotor movements.
Equipment:
> Add a challenge e.g. when you get to the > Use a coloured dot or base for players to
markers do 5 star jumps. run to.

> For Game 1 'Split': players race to the marker > Use tape or lines instead of markers.
and back to their dot (make sure they have a
> Introduce equipment relevant to the sport
safe stopping distance between coloured dots). SAFETY!
e.g. each player dribbles a basketball whilst
running away from their partner > Ensure the playing space is free
from hazards or obstructions.
If playing indoors, make sure
boundaries are well clear of walls.

> Players need to be aware of those


around them to avoid collisions.

Teaching Style: E nvironment: > Tags must be gentle.


> Move the markers closer or further away
> Use visual aids such as picture cards > Ensure a safe distance between
from the dots depending on ability level.
to show the locomotor movement you pairs.
want players to perform.
> Play indoors or outdoors on grass or on a
hard surface. > Ensure the locomotor movement
> Use to run with players is safe for the players. Start with a
and guide them through the activity. slow movement (e.g. walking) and
gradually build speed.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Pairs Racing


WARM UP GAMES

Soctopus SKILL FOCUS


Dribbling

GAME SUMMARY: Equipment needed: Game setup:


Players dribble a ball across > Balls (1 per player) Mark out a large rectangle playing area. Choose 1 or 2 players to be defenders and give them a bib.
Dribblers
Dribblers
> Field markers Defenders stand in the middle of the playing space. All other players line up along the end line with a
not to let defenders steal
Defender
> Bibs or coloured bands ball each.
Defender
their ball. Tagged

Dribblers Dribblers
Defender Defender
Tagged

STAGE 1 STAGE 2
COACH INSTRUCTIONS

TO DRIBBLERS: “When I say GO, dribble your ball to the other end line. TO DRIBBLERS: “When I say GO, dribble your ball to the other end line. Stay inside the boundary lines. Try not to let the
Stay inside the boundary lines. Try not to let the defender take your ball.” defender near your ball. If your ball gets stolen or kicked away, put your ball to the side of the court. You must then stand

“Try to steal a ball away from a dribbler. Be careful not


to touch players as you take their ball. If you steal a ball, give that player Dribblers who get tagged by stationary taggers also need to put their ball to the side and become and stationary
your bib, take their ball and then you become a dribbler.” tagger.

Dribblers wait at each end for the coach or defender to call “GO!” “Try to steal or kick the ball away from the dribblers. Be careful not to touch the players as you go for
the ball.”

ASK: “How can you use your body to protect your ball from defenders?” “Where should you try to look while you are
dribbling to the other side? “

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Reaction Time | Reasoning ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Soctopus ALTERNATE SPORTS & SKILLS
Change the ball to develop
basketball dribbling skills. Take the
balls away and use this game as a
warm up for any sport.

Rules:
> Add more defenders to make it harder for
dribblers.
Equipment:
>
> Give defenders a ball so they must also be
dribbling.
SAFETY!
> > Ensure playing area is free from
obstructions.
get through the space before “GO” is called
> > Players need to be aware of others
for the rest of the players. E.g. “Everyone
wearing black shoes.” around them.

> Ensure defenders do not touch


dribblers to avoid pushing and
tripping.

Environment: >
Teaching Style: > Make it harder for the defenders by
making the area larger. Make it harder for
players can be restricted to walking
for safety.
> Play the game with participants, either as
a dribbler or defender. the dribblers by making the area smaller.

> Use questioning to encourage participants


to think of their own strategies.

> Use one on one discrete coaching during


the game to help with skill development.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Soctopus


INVASION GAMES

Dribblers & Robbers SKILL FOCUS


Dribbling

GAME SUMMARY: Equipment needed: Game setup:


‘Dribblers’ move around the court > Balls - 1 per player Mark out a square playing area on a surface where balls can be dribbled.
dribbling a ball. ‘Robbers’ try to > Markers Players are given a ball each and spread themselves around the playing area.
steal balls from the dribblers. > Bibs (optional)
Move around inside the square dribbling your ball
Dribbler
If the coach taps the ball away, Robber
give it back to the player to continue dribbling.
Dribbler
Robber

STAGE 1 STAGE 2
“Move around inside the square dribbling your ball. I am All players have a ball except 1 or 2 players who are selected to be robbers.
COACH INSTRUCTIONS

going to be walking around trying to tap your ball away


from you. You need to protect the ball so I can’t touch it.” TO DRIBBLERS: “Move around inside the square dribbling your ball. Try not to let the robbers steal your ball.”

If the coach taps the ball away, give it back to the TO ROBBERS: “Try to grab the ball away from the dribblers. You cannot touch or bump players while you are stealing the ball.”
player to continue dribbling.
ASK:
TO DRIBBLERS: ”How can you maintain possession of the ball?”

TO ROBBERS: ”When is a good time to grab the ball?”

If a robber steals a ball, they give it back to the dribbler. Play for a set amount of time then rotate robbers.

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Agility | Self-Regulation (Physical) | Ethics | Perceptual Awareness | Tactics ACPMP061 | ACPMP063
BRANCH OUT! Tips to modify Dribblers & Robbers ALTERNATE SPORTS & SKILLS
Use this game to develop dribbling skills
for basketball or soccer.

Rules:
> Be lenient with the dribbling rule, e.g.
allow players to bounce the ball once every
3-4 steps depending on ability level. Equipment:
> Vary the type of ball. Make it easier by
> Add a “No-Go” zone along each sideline using a lighter ball such as a volleyball.
where robbers are not allowed to go. Limit SAFETY!
the time dribblers can spend in this zone. > Robbers can wear coloured bibs to > Make sure there are no
stand out. obstructions and the boundary lines
> Vary the number of robbers. are a safe distance from any walls.

> > Encourage players to be aware of


others around them, i.e. watch out
for other players as well as watching

Environment: the ball.

> Change the dimensions of the playing > Ensure the equipment used is
area. A larger playing area will provide suitable for the ability level of the
Teaching Style: more space to move around, a smaller area
will increase intensity.
players.
> Give one on one coaching and
feedback during the game. > Body contact is not allowed.
> Depending on participant numbers, game
> Use questioning to encourage
players to think of their own strategies. space.

> Use role models to highlight

to maintain possession.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Dribblers & Robbers


INVASION GAMES

Defenders on the Line SKILL FOCUS


Throwing | Catching | Attacking & Defending

GAME SUMMARY: Equipment needed: Game setup:


Teams hold possession for a set > Markers Set up a rectangle playing area with a score line at each end and a half way line through the
period of time. They try to score as > Ball (netball size) centre. Split players into 2 teams. Use bibs to distinguish attacking and defending teams and
many points as possible by passing > Bibs or coloured bands colour coordinate bibs with score line markers if possible.
the ball over their score line.
Attackers
Attackers Defenders

STAGE 1 STAGE 2 STAGE 3


Attacking team only with 2 or 3 Attacking team only with 2 or 3 players in each half. Attacking and defending teams with 2 or 3 players from each team in each half.
players in each half.
“Pass the ball 10 times between your team. Every TO ATTACKERS: “Pass the ball between your team mates until each player has touched the ball.
“Pass the ball to each person on player must touch the ball.” You can then score 1 point by passing to a player over the [coloured] score line. Your team will
your team. Once everyone has have the ball for 3 minutes. See how many times you can score.”
COACH INSTRUCTIONS

touched the ball, 1 player can carry “After 10 passes, 1 player can run over a score line and
the ball over an end line to score 1 call for the ball. Your team scores 1 point by passing the TO DEFENDERS: “Try to make it hard for the attackers to pass the ball. You cannot touch players
point.” ball to this player over the line.” or take the ball out of their hands, but you can intercept the ball when it’s in the air.”

Rotate the player who carries the Rotate scoring players. Play for a set period of time TO ALL: “After each score or if the ball gets intercepted, pass the ball back to one of the
ball over the line each time. (e.g. 3 minutes). Coach to keep track of score. Repeat attackers. The attacking team then starts passing again.”
Players can use either end line. and see if teams can beat their score.
ASK:
ASK: TO ATTACKERS: “Where should you run to if you want your team mate to pass you the ball?
“How can you let your team mates know you are ready
for a pass?” TO DEFENDERS: “How can you make it hard for an attacker to make a pass?“

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Cardivascular Endurance | Agility | Reaction Time | Collaboration ACPMP045 | ACPMP063
BRANCH OUT! Tips to modify Defenders on the Line ALTERNATE SPORTS & SKILLS
Use this game to develop passing
skills for sports such as basketball,
netball and soccer.

Rules:
> Vary the number of passes made before
attackers can score.
Equipment:
> Vary the type of ball according to ability
level and the sport you are coaching.
> Allow players to run, dribble or pass over the
score line. > Use brightly coloured balls or balls that
> Make it easier by allowing players to move
make noise such as a goalball to cater for SAFETY!
while holding the ball. Make it harder by not > Size of playing area should be
allowing players to move with the ball, and / or adequate for the number of players
limiting the time players can hold possession. and free from obstructions.
For basketball and soccer, allow players to
dribble the ball. > Ensure there is adequate space

> Increase or decrease the team numbers.


> Enforce ‘No Contact’ rule.

Environment: > Encourage players to be aware of


others around them, i.e. watch out
> Make the playing space larger to allow
for other players as well as watching
more movement, make it smaller to the ball.
increase intensity.

Teaching Style: > Replicate game to ensure all players are


> Ensure the equipment used is
suitable for the ability level of the
> Place on each team to assist engaged. Play with no more than 6 on each players. If playing soccer ensure
with attacking and defending. team. players kick along the ground.
> Use > Players with limited mobility can be
attacking and defending skills. positioned over the score line and must
receive a pass for their team to score.
> Use to encourage participants
to think of their own strategies.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Defenders on the Line


WARM UP GAMES

Rob the Nest SKILL FOCUS


Locomotor Movement | Throwing
Catching | Fielding

GAME SUMMARY:
Players collect balls one at a Equipment needed: Game setup:
time from the centre hoop > Place 15 - 20 balls in a hoop in the middle of the playing space. Place 4 markers or dots
and place them in their team > 1 hoop
bucket. Teams aim to get the > 15 - 20 balls of various sizes next to each marker. Individuals or teams stand next to a marker (or on a dot). Where
most Run
amount of balls in their
pick up a>ball,
4 team buckets
bucket. to your team and put it in your bucket
to the middle, run back Run to the middle, pick up a ball, run back once all balls are gone from the middle,
you can steal one ball at a time from another team
to your team and put it in your bucket

STAGE 1 STAGE 2 STAGE 2


COACH INSTRUCTIONS

Progression from stage 1. Progression from stage 2.

STOP
Scoring Optional: Teams count how many balls they have
collected. Repeat game where teams try to beat their score.
ASK: ASK:

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Movement Skills | Speed | Self-Regulation (Emotions) | Engagement & Enjoyment | Collaboration | Rules ACPMP009 | ACPMP027 | ACPMP045
BRANCH OUT! Tips to modify Rob the Nest ALTERNATE SPORTS & SKILLS
Use this game to develop other skills
such as rolling or dribbling the ball back
to their bucket.
Rules:
> Vary the throwing technique (e.g. overarm,
underarm). Equipment:
> Use a ball relevant to the sport you are
> Change the locomotor movement coaching.
(e.g. skipping, hopping).
> Vary the type of ball. Make it easier with a
> Vary the method the ball is delivered back larger, softer ball. Make it more challenging SAFETY!
to the bucket (e.g. rolling, dribbling, balancing with a smaller, harder ball (e.g. tennis ball).
Bean bags can also be used. > Use balls appropriate for ability
the ball on a racquet, carrying the ball with one level, i.e. start with larger soft balls
hand). and move onto smaller balls.
> Use hoops instead of buckets to collect
the team’s balls.
> Ensure players throw safely for
their partner or team mate to catch.

> Players must be aware of other


players and be careful not to run

Teaching Style: Environment: into others when collecting balls.


> Vary the distance the team markers are
> Use visual aids such as picture cards
placed from the hoop. Make it easier by
to show the skill you want players to
moving the markers closer for a shorter
perform.
distance to run or throw. Increase distance
to challenge players (ensure safety rules
> Run with players and guide them
are followed).
through each step of the game.
> Can be played indoors, outdoors, on
> Use questioning to encourage
grass or hard surfaces.
players to think of their own strategies.
> Minimise external distractions.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

WARM UP GAMES | Rob the Nest


INVASION GAMES

Jump Pass SKILL FOCUS


Throwing | Catching | Attacking & Defending

GAME SUMMARY: Equipment needed: Game setup:


Players pass the ball amongst > Markers Mark out a playing area, ideally on a netball or basketball court. Split players into teams of 3 or 4.
their team for a set amount of > 1 ball per group (netball size) Use bibs to distinguish teams.
time. Players jump in the air > Bibs or coloured-bands
when throwing and catching.

STAGE 1 - ATTACKING TEAM ONLY STAGE 2 - ATTACKING TEAM ONLY STAGE 3 - ATTACKING & DEFENDING TEAM
COACH INSTRUCTIONS

“Pass the ball between your team until I call “Pass the ball between your team until I call TO ATTACKERS:
STOP! When you pass the ball, jump at the STOP

when you throw it.”


TO DEFENDERS: “Try to intercept the ball. If you intercept the ball or the
Play for a set amount of time. “Call out the person’s name when you are

After 5 successful passes, give possession to the opposing team.


Scoring Optional: Count how many passes
they can make in 30 seconds. Repeat and ASK:
see if the team can beat their score. jump?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Collaboration | Perceptual Awareness | Rules ACPMP043 | ACPMP061
BRANCH OUT! Tips to modify Jump Pass ALTERNATE SPORTS & SKILLS
Use this game to develop passing skills
for basketball and netball.

Rules:
> Players must pass to a team mate at least 2 metres
away.

> Defenders must be 1 metre from attackers. Equipment:


> Vary the type of ball according to ability
> Limit the number of steps players can take when
holding the ball (e.g. 4 steps).
level. Make it easier by using a light ball SAFETY!
such as a beach ball.
> Playing area should be smooth
> Make it harder by limiting the time players can hold > Use brightly coloured balls or balls that with no obstructions inside or near
possession. game boundaries.
players if required.
> Vary scoring, e.g. teams get a point for making 10 > Ensure there is adequate space
successful passes, or count how many passes they
can make in 1 minute.
> Enforce ‘No Contact’ rule.
> Players with limited mobility can reach up to pass
> Do not allow players to take the
and catch, or be placed outside the boundary line
and used as a bonus point player. Environment: ball out of another player’s hands.
> Change the dimensions of the playing
space. A larger playing space will challenge > Encourage players to be aware of
players, a smaller playing space will increase others around them, i.e. watch out
intensity. for other players as well as watching
the ball.
Teaching Style: > Play game with no more than 4 on each
> Place on each team to assist team. Replicate game if there are more > Ensure the ball used is suitable for
with attacking and defending. the ability level of the players.
participants.

> Use
attacking and defending skills.

> to support skill

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Jump Pass


INVASION GAMES

End Ball SKILL FOCUS


Throwing | Catching | Attacking | Defending

GAME SUMMARY: Equipment needed: Game setup:


Teams score a point by passing > Markers
the ball to their ‘end player’ > 1 ball per group (netball size)
who stands over the end line. > Bibs or colour-bands

Attackers
Defenders
Attackers

STAGE 1 STAGE 2 STAGE 3


Attacking team only, 1 ‘end player’ at each end. Give the ball Attacking and defending team, each with an ‘end player’. Split the court into 3 zones. Place at least 1 attacker and 1
COACH INSTRUCTIONS

to a player in the middle. defender in each zone. Each team must also have an ‘end
“You score 1 point each time you pass the ball to your end player. player’.
“Pass the ball 3 times amongst your team then pass to the player They must catch it on the full. You need to make at least 3 passes
over the coloured [e.g. yellow] end line.” between your team before you can score.” “You must pass the ball to a player in each zone before you can
score. You get 1 point for passing the ball to the ‘end
Repeat, throwing the ball the opposite direction to the If a team intercepts the ball they gain possession. If a team player’ who must catch it on the full.”
player over the [coloured] line. scores, play is re-started by giving possession to the
opposition team. ASK: “Where should you move to receive a pass?”

ASK: “When defending, how can you stop the other team from
scoring?“

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Coordination | Collaboration | Perceptual Awareness | Content Knowledge | Strategy & Planning ACPMP043 | ACPMP045 | ACPMP061 | ACPMP063
BRANCH OUT! Tips to modify End Ball ALTERNATE SPORTS & SKILLS

and defending skills for sports such as


basketball, netball and soccer.
Rules:
> Increase or decrease the number of players on
each team.
Equipment:
> Vary the type of ball according to ability
level.
>
> Use brightly coloured balls or balls that
make noise such as a goalball to cater for SAFETY!
> Increase or decrease the number of passes that > Playing area should be smooth
with no obstructions inside or near
game boundaries.
> > Ensure there is adequate space
on a dot.

> Environment: > Enforce ‘No Contact’ rule.


> Change the dimensions of the playing
space. A larger playing space will allow more > Do not allow players to take the

Teaching Style: free movement, a smaller playing space will


increase intensity.
ball out of another player’s hands.

> Place on each team to assist > Encourage players to be aware of


with attacking and defending. others around them, i.e. watch out
> Have no more than 7 players on each
for other players as well as watching
> Use questioning to encourage players to team. Replicate game if there are more
the ball.
think of their own strategies. participants.
> Ensure the equipment used is
> Rotate end players. > Vary the size and number of zones. suitable for the ability level of the
players.
> Use > Game can be played indoors or outdoors.
attacking and defending skills.

> Match of similar ability to play


against each other.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | End Ball


TARGET GAMES

Target Relay SKILL FOCUS


Kicking | Bowling

GAME SUMMARY: Equipment needed: Game setup:


Players move around a course >
kicking or bowling a ball through > to the start line for players to follow. Set up several pairs of markers or
several pairs of markers set up as > Chalk
‘goals’. of each 'goal'.

STAGE 1 STAGE 2
COACH INSTRUCTIONS

Players start by standing on the starting line. Players move


through the course individually.
TO FIRST PLAYER:
TO THE PLAYERS:

TO SECOND PLAYER:

Give players a rest then they can go again. Optional: Give players a time challenge e.g. "
." Teams go again and try to beat their score.

ASK:

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


ACPMP008 | ACPMP025 | ACPMP043
BRANCH OUT! Tips to modify Target Relay ALTERNATE SPORTS & SKILLS

skills for tenpin bowling.


Rules:
> For Football, players can dribble the ball
between each goal. Equipment:
> Vary the size of ball. Make it easier with a
> Vary scoring e.g. time how long it takes a larger, softer ball. Make it more challenging
team to go around twice. Or teams can count with a smaller, harder ball.
how many 'goals' they score in a set time.
> Use a coloured dot to show players where
> Vary the way players move around the they need to "shoot" from for each goal. SAFETY!
course e.g change the locomotor movement
> > Players must all move around the
to skipping or hopping.
line. course in the same direction.
> Players can move around in pairs, passing > Stagger the start times to avoid
to each other between goals. congestion through the course.

> Ensure a safe distance between


players.

Teaching Style: E nvironment:


> Play indoors or outdoors on grass or a > Ensure players kick or bowl the
> Use player role models to demon- hard surface. Play on grass or carpet to ball along the ground.
slow the speed of the balls.

> Make it harder by moving the goal


> Use visual aids markers closer together. Make it easier by
moving them further apart.

> Use an existing line on the playing area if


> Use chalk is not available.

> Make the course longer or shorter to suit


ability levels.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

TARGET GAMES | Target Relay


INVASION GAMES

4 Square SKILL FOCUS


Throwing | Catching

GAME SUMMARY: Equipment needed: Game setup:


> Markers
to each other trying not to let the > Balls
other team intercept. Each player > Bibs
stays in their square. > Tape or chalk

STAGE 1 STAGE 2 STAGE 3


Attacking team only. Choose one player to be a defender and give Create an attacking and defending team with one team wearing bibs. 1 attacker and 1
COACH INSTRUCTIONS

them a coloured bib. The defender can move defender in each square.
“Pass the ball to a player in another square. You across lines.
can’t pass back to the person who passed the TO ATTACKERS: “Pass the ball to a player in another square. You can’t pass back to the person
ball to you.” TO ATTACKERS: “Pass the ball to a player in who passed the ball to you. Try not to let the defenders touch the ball.”
another square. You can’t pass back to the TO DEFENDERS: “Try to stop the attacker in your square from catching the ball. If you intercept
Encourage players to call for the ball. Make person who passed the ball to you. Try not to the ball, your team will become the attackers.”
sure all players have a turn. let the defender touch the ball.”
TO DEFENDER: “Try to catch the ball or knock Teams count how many passes they can make before the ball is intercepted.
Scoring optional: Count how many passes they it away.”
can make in 1 minute. ASK:
Rotate the defender after a period of time. TO ATTACKERS: “How can you show your team mates that you’re ready for a pass?”
TO DEFENDERS: “Where should you stand to make it hard for the attacker in your square?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Stability/Balance | Agility | Ethics | Perceptual Awareness | Tactics
BRANCH OUT! Tips to modify 4 Square ALTERNATE SPORTS & SKILLS
This game can develop passing
skills for sports such as basketball and
netball. Change the skill to kicking and

Rules: develop passing skills for football.

> Vary the type of pass e.g. chest, shoulder,


bounce pass or roll the ball. Equipment:
> Use a ball relevant to the sport you are
> Limit the time players can hold onto the coaching. Make it easier by using a lighter or
ball. larger ball.

> Players have to pass in one direction > Use brightly coloured balls or balls that
around the square. make noise such as a goalball to cater for
SAFETY!
> Allow players to move freely with the ball
> Ensure there is enough space to
or set a limit of how many steps they can
avoid collisions.
take.
> Enforce ‘no contact’ rule.

> Use balls appropriate for ability


level.
Teaching Style: Environment:
> Make the playing squares larger to allow
> Use visual aids such as picture cards more movement, make them smaller to
of a throw and catch to demonstrate increase intensity.
the skill you want players to perform.
> Replicate game to ensure all players are
> Use to join in the game engaged.
and help guide players.
> Change the playing space to 3 triangles and
> Match players of similar ability in each play with 3 players on each team.
square.

> Use questioning to encourage


players to think of their own strategies.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | 4 Square


INVASION GAMES

5 Point Player SKILL FOCUS


Throwing | Catching | Attacking & Defending

GAME SUMMARY: Equipment needed: Game setup:


Attacking team make as many > Markers Set up a rectangle playing area. Mark out an end zone at each end (optional). Split players into
passes as they can in 30 > 1 ball per group (netball size) attackers and defenders.Attackers
Use bibs to distinguish the teams.
seconds. Defending team try > Bibs or coloured-bands
to intercept the ball.
— 30Sec Defenders

Attackers Only, Player in each end zone


1 point for each pass, 5 points to the player in the end zone

Attackers Attackers
Defenders

STAGE 1 STAGE 2 STAGE 3 STAGE 4


Attacking team only, no player in Attacking team only with a player in each Attacking and defending team with a player in each Progression from stage 3. Add a roaming 5-point
COACH INSTRUCTIONS

end zone. end zone. end zone. player.

“Pass the ball between your team “Pass the ball between your team until I call TO ATTACKERS: “Pass the ball between your team until I TO ATTACKERS: “This time you get 5 points for
until I call STOP.” STOP. You score 1 point for each pass you call STOP. You score 1 point for each pass you make and passing to the 5-point player as well as the player in
make and 5 points if you pass to the player in 5 points if you pass to the player in the end zone.” the end zone.”
Scoring Optional: Count how the end zone.”
many passes teams can make in 30 TO DEFENDERS: “Try to intercept the ball. If you do ASK:
seconds. Repeat and see if they Call “STOP” after 30 seconds. Repeat and make an intercept, give the ball back to the attacking ATTACKERS: “How can you work together to make
can beat their score. see if team can beat their score. team. You cannot touch players or take the ball out of more passes?”
their hands.”
DEFENDERS: “What should you do if you want to
Swap teams and repeat. intercept a pass?”

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Object Manipulation | Agility | Self-Regulation (Emotions) | Ethics | Collaboration | Strategy & Planning ACPMP043 | ACPMP045 | ACPMP061 | ACPMP063
BRANCH OUT! Tips to modify 5 Point Player ALTERNATE SPORTS & SKILLS
Use this game to develop passing skills
for sports such as basketball, netball
and soccer.
Rules:
> Deduct points if the ball is intercepted. Equipment:
> Vary the type of ball according to ability
> Restrict the number of times the ball level.
can be passed into the end zone.
> Use brightly coloured balls or balls that
> Limit the number of defenders who make noise such as a goalball to cater for SAFETY!
can enter the end zone.
> Playing area should be smooth
with no obstructions inside or near
> Vary the type of pass (e.g. bounce
game boundaries.
pass, roll the ball, kick the ball).
> Ensure there is adequate space
> Make it harder by limiting the time
players can hold possession.
E nvironment: > Enforce ‘No Contact’ rule.
> Change the dimensions of the playing
space. A larger playing space will challenge > Do not allow players to take the

Teaching Style: players, a smaller playing space will


increase intensity.
ball out of another player’s hands.

> Place on each team to > Encourage players to be aware of


assist with attacking and defending. others around them, i.e. watch out
> Vary the size of the end zone.
for other players as well as watching
> Use questioning to encourage players the ball.
> Play game with no more than 6 on each
to think of their own strategies.
team. Replicate the game if there are more > Ensure the equipment used is
participants. suitable for the ability level of the
> through end zone and
5-point player roles. players.
> Players with limited mobility can play in
the end zone (attackers or defenders).
> Use
attacking and defending skills.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | 5 Point Player


INVASION GAMES

Stop the Runners SKILL FOCUS


Throwing | Catching | Locomotor Movement

GAME SUMMARY: Equipment needed: Game setup:


Players pass a ball between > Markers Clearly mark out boundaries of a playing area. Split players into taggers and runners. Taggers to wear
pairs or teams with the aim of > Foam ball bibs or colour bands. Give each tagging team 1 ball.
tagging runners with the ball. > Bibs or coloured-bands
Runner Runner Runner
Tagger Tagger Tagger

Runner
Tagger

STAGE 1 STAGE 2 STAGE 3


Play with 2 taggers and 1 runner. Progression from Stage 1. Place 2 markers at each end to Play with 2 teams, minimum of 3 players on each.
make a gate for the runner to run through.
COACH INSTRUCTIONS

TO RUNNER: “Run around the playing space. Stay away from the TO RUNNERS: “Run around the playing space. Stay away from
taggers and try not to let them touch you with the ball.” TO RUNNER: “You get 1 point if you can run through one of the the taggers and try not to let them touch you with the ball. If you
gates at each end without being touched by the ball.” get touched by the ball, put on a bib and you become one of the
TO TAGGERS: “Try to touch the runner with the ball. You can’t taggers.”
throw it at them, it must be in your hands when it touches them. TO TAGGERS: “Pass the ball between you and your partner. Try
You can pass the ball to your partner.” to touch the runner with the ball before they can run through a TO TAGGERS: “Try to touch the runners with the ball. You can’t
gate. The ball must be in your hands when it touches them.” throw it at them, it must be in your hands when it touches them.
Rotate runners if they get touched, or after a set period of You can move around if you are not holding the ball, but if you
time. ASK: are holding the ball you cannot move.”
TO TAGGERS: “Where should you run to if your partner has the
ball?” ASK: “How can you work as a team to tag the runners?”
“If you don’t have the ball, where should you run to? “

FOUNDATION: COMPLEX:
Skill Development Strategies & Tactics

PHYSICAL LITERACY ELEMENTS AC:HPE CONTENT DESCRIPTIONS


Cardivascular Endurance | Collaboration | Perceptual Awareness | Strategy & Planning ACPMP009 | ACPMP025 | ACPMP045
BRANCH OUT! Tips to modify Stop the Runners ALTERNATE SPORTS & SKILLS
Use this game to develop passing
and movement skills for basketball
and netball.

Rules:
> Vary the number of players on each team, e.g. 3
taggers and 1 runner.

> Vary the movement rule for players holding the


Equipment:
> Add another ball to make it harder for
ball, e.g. allow players to run with the ball, limit their
runners.
movement to 3 steps, or do not allow them to move.
SAFETY!
> Vary the size and texture of the ball.
> Taggers must make a certain number of passes > Use a soft ball.
Make sure it is soft (i.e. foam or rubber).
before they can tag runners.
> Ball cannot be thrown at runners.
> Modify locomotor movement for all players, e.g.
walking, running, skipping etc. > Runners can only be tagged
between knee height and shoulder
> Limit the amount of time taggers can hold the ball. height (not the head).

> Playing area should be clear of


Environment: obstructions.
> Change the dimensions of the playing
space. A larger playing space will allow more > Ensure there is adequate space
free movement, a smaller playing space will
Teaching Style: increase intensity.
> Enforce ‘No Contact’ rule.
> Place on each team to assist
with attacking and defending. > Replicate game depending on participant
numbers. > Encourage players to be aware of

> Use for other players as well as watching


strategies. > Game can be played indoors or outdoors.
the ball.

> Use to encourage participants


to think of their own strategies.

The Playing for All cards are based on the content of Sport Australia’s Playing for Life cards. The content has been used with permission.

INVASION GAMES | Stop the Runners

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