Version: Ren'Py 8.1.1.23060707 Early init. took 0.12s Early init. took 0.12s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/da.goh/files/../../../../Documents/DA/da.goh/ game /data/user/0/da.goh/files/game Loader init. took 0.28s Loader init. took 0.28s Loading error handling. took 0.23s Loading error handling. took 0.23s Loading script. took 2.78s Loading script. took 2.78s Saving to /storage/emulated/0/Android/data/da.goh/files/../../../../Documents/DA/ da.goh Loading save slot metadata. took 0.34s Loading save slot metadata. took 0.34s Loading persistent. took 0.00s Loading persistent. took 0.00s Set script version to: (8, 1, 1) - Init at 00images.rpyc:55 took 0.43568 s. Running init code. took 0.75s Running init code. took 0.75s Loading analysis data. took 0.05s Loading analysis data. took 0.05s Analyze and compile ATL. took 0.05s Analyze and compile ATL. took 0.05s Reloading save slot metadata. took 0.30s Reloading save slot metadata. took 0.30s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.40s Initial gc. took 0.40s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.44s Init translation took 0.44s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.11s Load screen analysis took 0.11s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.27s Prepare screens took 0.27s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 0.66s Interface start. took 0.66s
Initializing gles renderer:
primary display bounds: (0, 0, 1436, 672) swap interval: 1 frames Fullscreen mode. Vendor: "b'ARM'" Renderer: b'Mali-G57' Version: b'OpenGL ES 3.2 v1.r40p0-01eac0.40e4defc2c2be7601a8ecd13c8057aa1' Display Info: None Number of texture units: 64 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gles renderer. Texture testing: - Hardware max texture size: 16383 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 7.232801198959351s. Hid presplash. Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(1532, 720) drawable=(1532, 720) Root FBO is: 0 FBO Maximum Texture Size: 2048 Entered background. --------------------------------------------