Grainger Lavee Nightmare 2005

Download as pdf or txt
Download as pdf or txt
You are on page 1of 16

DEFENSIVE AND COMPETITIVE BIDDING LEADS AND SIGNALS

OVERCALLS (Style; Responses; 1/2 Level; Reopening) OPENING LEADS STYLE


overcalls 6-18 HCP, new suit forcing by unpassed hand Lead In Partner's Suit
WBF Convention Card 2.18
cuebid = limit raise+ Suit 3rd from 4, 6, 8... low from 3,5,7 Same
jump cuebid = 4 card constructive raise NT 4th best from Txxx or better... 2nd fromHigh with no honor, low from honor Category:
splinters Subseq original 4th, or top if shorter same Country: Canada
fit showing jumps Other: Event: WJBC
Players: David Grainger and Daniel Lavee
1NT OVERCALL (2ND/4TH Live; Responses; Reopening) LEADS SYSTEM SUMMARY
15-18 HCP, balanced, by unpassed hand. Transfers, stayman, etc. on. Lead Vs. Suit Vs. NT GENERAL APPROACH AND STYLE
4 card major and 5+ minor by passed hand after one opp bid Ace AKx Ax A AKJ AKTx AK Ax Nightmare club
unbid suits with, less strength more shape than double, after two opp bids King KQx KQT/KQ9 Weak Notrumps
11-15 HCP , balanced, when balancing. Transfers, stayman, etc. on Queen QJ QJT/QJ9 or KQT9 2/1 after 1M openings
Jack AJT or KJT AJT or KJT
JUMP OVERCALLS (Style; Responses; Unusual NT) 10 HT9 or T9 HT9 or T9
1-Suit: weak jump overcalls, new suit force by unpassed hand 9 9x or 9 or 98 9x or 9
2-Suit: 2NT shows 2 lower unbid suits, any strength Hi-x Doubleton or singleton bad suit 1NT Openings: 11-14 HCP (10+ nvul) (see note #20)
Lo-x singleton or length good suit 2 OVER 1 ResponsesGame Forcing
Reopen: suit jump = intermediate, good suit. 2NT = mid to max values SIGNALS IN ORDER OF PRIORITY SPECIAL BIDS THAT MAY REQUIRE DEFENCE
DIRECT and JUMP CUE BIDS (Style; Responses; Reopen) Partners Lead Declarer's Lead Discarding after 1M-DBL or 1x-1M-DBL, all bids over except 1 over 1, through 2 of bid major
1M-2M = 5+ other major and 5+ in 1 minor, any strength Suit:1st attitude count atitude are transfers to next suit, showing either a lead directing raise of the major,
1m-2m = 5+-5+ in both majors, any strength 2nd count suit preference R-count/SP or a desire to play in that suit at the 2 level. Bidding 2 of the same major
1m-3m = Nat, Pre-emptive 3rd suit preference SP shows a weak raise with no lead director. Bidding the step below 2 of the
1M-3M asks for stopper to bid 3NT NT: 1st attitude count/rev smith attitude same major shows a constructive raise.
VS. NT (vs. Strong / Weak; Reopening; PH) 2nd count suit preference R-count/SP
vs. Strong: 2 =  + 1 minor vs. Weak: 2 =  + 1 minor 3rd suit preference SP
2 =  + 1 minor 2 =  + 1 minor Signals (including Trumps): upside down count and atitude 1m-(1)-1 shows 0-3 spades with takeout values.
2 = 1 suited major 2 = 1 suited major suit preference in trumps (1NT)-2 shows 1 major
2 = both majors 2 = both majors Reverse Smith vs NT 2 opening is a preempt in either major
Dbl = 4 card major + longer minor Dbl = penalty DOUBLES 2 opening shows 11-15 with 3 suits, short 's (could have 3M and 5)
2NT always = minors TAKEOUT DOUBLES (Style; Responses; Reopening) 2 opening is weak with 5+spades and 4+ in a minor
VS. PREEMPTS ( Doubles; Cue-bids; Jumps; NT bids) Negative Doubles through 4
Dbl = takeout through 4 Support Doubles through 2/ [depending on which is bid suit]
Cuebid = both majors over minors, other major and 1 minor over minors Responsive Doubles through 4
4 minorover 2/2 = strong hand with 5+ other major, and 5+ bid minor Majority of doubles at low levels are takeout/card showing SPECIAL FORCING PASS SEQUENCES
VS. ARTIFICIAL STRONG OPENINGS SPECIAL, ARTIFICIAL AND COMPETITIVE DOUBLES/REDOUBLES
vs strong 1: X = majors, 1NT = minors Dbl of splinter shows desire to sacrifice in that suit
Dbl of our bid suit denies wanting that suit led
Rdbl of cuebid when there is agreed suit shows 1st round control IMPORTANT NOTES THAT DON'T FIT ELSEWHERE
Rdbl of artificial bid (e.g. transfers, stayman) = penalty Invitational jump shifts (see note #1), pattern out in GF auctions
OVER OPPONENTS' TAKE OUT DOUBLE Dbl of strong 1C/2C = majors ingberman, wolff signoff, unusual over unusual, lebensohl (see notes #2-5)
Transfers over majors (see special bids) when opps bid p-1x-p-1y bidding x or y is natural. Also see note #6
Rdbl = 10+ HCP Psychics: Rare
Fit Showing Jumps, 2N = lmt+
Systems on after 1-X, see note#11-12 for other int after 1m
OPENING BID DESCRIPTIONS

Opening Artificial Min. Neg Dble thruDescription Responses Subsequent Auction Passed Hand Bidding

1 yes 0 artificial, 15+ HCP (see note #13 ) transfer responses, 1 denies 4card M. (see note #14 ) show either strong NT, good hand with clubs or 22+ any same as unpassed hand

1 mildly 2 thru 4 10-21 HCP unbal with  or 18-19 ba1NT = constructive opp 18-19, rev flannery 1NT rebid shows 18-19 See note #24 for full system same as unpassed hand, except 2 is inv+

1 no 5 thru 4 natural, 10-21 HCP inv jump shifts, forcing NT, Jacoby 2NT, Splinters note102-way nmf (note #24)over 1NT (14-17)rebids, Bart (note #reverse drury, fit showing jumps (see note #8)

1 no 5 thru 4 natural, 10-21 HCP same as 1 (see note #7 for raises) same as 1, Bart (see note #21) same as 1

1NT no - thru 3 10+-14 HCP, (semi)-balanced 2-way stayman, see note #20

2 no 5 no natural, 10-15 HCP, 6+ or 5+ + 4M 2 asks, 2M = 1 rd force, 3M = force note #16 same as unpassed hand

2 yes 0 no preemptive in 1M, 5-10 HCP any M bid thru 4= pass/correct, 2NT asks, 3 asks OM note #17 same as unpassed hand

2 yes 3 no 3-suiter, short , 11-15 2/3 to play, 2NT asks note #18 same as unpassed hand

2 no 5 no preemptive, 5-10 HCP, 4+ in a minor3 = P/C, 2NT asks note #19 same as unpassed hand

2NT no - no 20-21 HCP, balanced jacoby, texas, stayman, 3S = MSS smolen, after 3S-3NT: 4M=shortness, 4m=Nat same as unpassed hand

3 no 6 no preemptive new suit forcing below game, all games to play, 4 KC cuebids forces off

3 no 6-7 no preemptive same as 3, except 4 = KC same as 3 same as 3

3 no 6-7 no preemptive same as 3 same as 3 same as 3

3 no 6-7 no preemptive same as 3 same as 3 same as 3

3NT yes 7 no solid minor, no side A or K buph 4C=pass or correct, 4D = sngltn ask, 4M = to play show suit or singleton same as unpassed hand

4 no 7-8 no preemptive/destructive 4 = force, 4M to play, 4NT = keycard none same as unpassed hand

4 no 7-8 no preemptive/destructive 4M to play, 4NT keycard none same as unpassed hand

4 no 7 no preemptive 4 to play, 4NT keycard none same as unpassed hand

4 no 7 no preemptive 4NT keycard none same as unpassed hand

4NT yes - no specific A ask 5C = no ace, 5suit = that ace, 5NT = AC none same as unpassed hand

5 no 8 no preemptive 5NT grand slam force, new suit to play none same as unpassed hand

5 no 8 no preemptive same as 5 none same as unpassed hand

5 no 7 no asks for A or K none none same as unpassed hand

5 no 7 no asks for A or K none none same as unpassed hand

5NT - - - Not used - - -

HIGH LEVEL BIDDING

1430 Roman Keycard Blackwood, 0314 exclusion Blackwood

When 5NT = GSF see note #9 for responses

Gerber over NT openings or rebids, except 1N-4 = 

4 agreed minor = blackwood in several auctions (e.g. 1m-2S-4m, etc.)

over interference: Dbl = first step, pass = second step

over dbl, Rdbl = first step, pass = second step with desire to play 4NT Rdbl

Many 4NT bids in competition are takeout

4 over non club preempt and 4 over 2/3 opening = keycard (see note # )

2-4 = transfer to your suit


Supplementary notes file (graingerlavee.txt) David Grainger and Daniel Lavee (Canada)

1.Inv jump shifts: over 1M, jumps to minors when there is no competition show a
good 6 card suit and
invitational values

2.Ingberman: over reverses, 2NT = relay to 3 to show bad hand [only non-GF
except 2 first bid major]

3.Wolff signoff: after 1x-1y-2NT: 3 = relay to 3 to sign off with weak hand
[or to show singleton ]
3 = checkback stayman [game force]
Other suits = Nat, force

4.Unusual over unusual: when opp makes two suit showing bid in comp [Michaels,
2NT, etc.]
bidding the lower of their suits shows the lower
remaining suit [forcing]
bidding higher of their suits shows higher remaining
suit [forcing]
bidding other suit shows moderate values only

5.Lebehnsohl: after interference over 1NT openings, or after takeout Dbl's of


weak 2's, 2NT = relay
to 3 to show limited hands, while other bids become invitational.

6.Cuebids: - generally lots of cuebidding


- in GF cuebidding auctions with fit, 3NT often temporizing, looking
for lowest suit cuebid

7.Major suit raises: 1M-2M = constructive raise [8-10 HCP]by unpassed hand
1M-3M = preemptive at all times
1M-2NT = 4+ card game forcing raise
1M-1NT-2x-3M = 3 card limit raise
1-2 or 1-3 = 4+ card limit raise

8.by passed hand over 1M: 2 = Drury [8+ HCP]


Jumps to new suit = invitational, natural, with fit
2NT = fit showing in clubs 3 = natural [like
normal 2]

9.Grand slam force responses

If  trump: 6 = Ace If  trump: 6= Ace If  trump:


6= Ace
6 = King 6 = King or Queen 6 = K,Q or
none
6 = Queen 6 = None 7 = any 2
6 = None 7 = any 2
7 = any 2

10.Impossible 2

1 - 1NT 1 - 1NT
2m - 2S= good raise for minor 2 - 2 = weak with both minors or 2
limit raise
2NT = Inv. [tends to have 
shortness]
3m = to play
11. Natural Interference after 1m openings:
1-(1)- X = 5+ 1-(1)- X = 4-5 1-(1)- X = 4
1-(2)- X = 7+ hcp
1 = 5+ 1 = 0-3, values 1NT= Nat, inv
2 = 5+ GF or 6+
1 = 4 1NT= Nat, inv 2 = 5+ GF or
6+ any 2 = 5+ GF or 6+
1NT= Nat, inv 2 = nat 2 = 5+ GF or
6+ any 2 = bal GF
2 = nat 2 = nat 2 = 5+ GF
2NT= 5+, 4M 4-7
2 = 4+,4+ 2 = 6+ 2NT= 5+, 5+
wk 3 = 5+ GF
2 = 4, 8+ 2 = bal 10+ 3 = 5+, 5+
wk 3 = 6+D Inv
2 = bal, 10+ 2NT= bal 10+

X's when opps bid and raise a suit shows 2- in partner's suit and 3+ in theirs.

1-(1)- X = 4-5 after 1-(1) 2 and 2 are switched buph,


3 is lmt+ for .
1 = 0-3, values
1NT= nat, GF opp 18-19
2m = nat
2 = 6+
2 = GF, bal
2NT= inv
3 = lmt+
3 = wk
12. Artificial Interference over 1: X = 7+, 1 level bids = natural, 1NT through
2 = transfers 5+ GF or 6+,
jumps to 3 level bids are inv, and 2N is a weak 2 suiter.

04/07/2005 Page 1 of 14
13. 1 opening shows one of: 15-17 balanced, 15+ with 's, any 22+

14. responses to 1: 1 = 4+; 1 = 4+; 1 shows no 4cM; 1NT = 5+/4+ majors 0-6
or 5+/5+ 10+; 2 = GF, 's;
2 = GF, 's; 2 = 5+, 4+ , Inv; 2 = 6+, 4, Inv; 2NT = 13-15, Jx or
worse , 3 = 5/5 minors, wk
3 = both m's,short both M's; 3 = both m's,short ; 3 = both m's, short 
See note #22 for full system

15. 3 - 4 or 3x-4 is keycard, repsponses: 0, 1 - Q, 1 + Q, 2 - Q, 2 + Q

16. 2 - 2 = asks: 2 = either 4cM, 2 = unbal max, 2N = bal max, 3 = min


2/2 = 1 round force, natural
2NT= relay to 3; either to play or 3 = 5+/5+, 3 = 5+/5+, 3 =
5+/5+, GF's
3 = relay to 3; either to play 3 or show Inv in  or 
3/3 = Nat, GF
4 = pre

17. 2 - 2M = pass/correct, as with 3M


2NT= asks; 3 = min, 3 = med , 3 = med , 3 = max , 3NT = max ;
3 over 3 asks suit again.
3 = nat, forcing
3 = asks about other major. bid 3M with shortness in other major, 3NT
Hx or xxx
4 = transfer to your suit
4 = bid your suit
4M = to play

18. 2 - 2 = to play
2NT= asks; 3 = any min, 3 = 4414, 3 = 4315, 3 = 3415, 3NT = 4405;
after 3, 3 asks again: 3 = 4315, 3 = 3415, 3NT = 4414, 4 =
4405
3 = to play
3 = Nat, Inv
3M = inv

19. 2 - 2NT= asks; 3 = min, ; 3 = min, ; 3 = max, ; 3 = max, 


3m = pass or correct
3 = nat, force
3 = to play

20. 1NT - 2 = nf stayman


2 = forcing stayman
2M = to play
2NT= relay to 3, to play in 3m
3 = 5/5 minors, wk
3 = 5/5 minors, str
3 = 31(54) GF
3 = 13(54) GF
4 = transfer to 
4 = transfer to 
3N/4/4 = to play

21. Bart: 1-1NT 1-1NT 1-1NT


2-2 = transfer to 2, wk 2-2 = 's 2-2 =
transfer to 2, wk
2 = 8-10 with 2 's 2 = transfer to 2, wk 2 = 8-
10 with 2 's
2 = 8-10 with 2 's

22.Modified Nightmare 1 full notes

1= Forcing One Round, 3 hand types...

1. bal./semi-bal. 15-17
2. 4+, usually 15+ but could be less with distribution
3. a Standard American 2 opening
________________________________________________________________________________
_

1 - 1= 4+

04/07/2005 Page 2 of 14
1= 4+
1= no major
1N= 5+, 5+, 0-6(could be 5-4 either way) or 10+
2= GF with 6+, Good suit
2= GF with 6+, Good suit
2= 5+/4+ INV (but not 64)
2= 6+/4 INV
2N= GF, 13-15, Jx in  or worse
3= 5+, 5+, 0-5
3= 1165 or 1156, serious slam try
3= 5+, 5+,  shortness, serious slam try
3= 5+, 5+,  shortness, serious slam try
________________________________________________________________________________
__

1 - 1
1= 3, 15-17
1= F1, 15+, 4+, 4+, unbal. or 4225
1N= 15-17, denies 3h
2= 22+ hand, F1
2= 5+, 4+, (2s=leb.)
2= 4, 15-17
2= 18+, 3/4
2N= 18-21, 6+ (not 3)
3= 15-17, 6+ (not 3)
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= 17-19, 4, always unbalanced or 2425 (3 asks:1st=low sing.2nd=high
sing.3rd=serious 2425)
3= void
3N= to play
4= 2416, Qx or worse
4= void
4= 1426, Qx or worse
________________________________________________________________________________
__

1 - 1
1 - 1= relay to 1nt
1N= mild inv.
2= nat. GF (may only have 4, if 5)
2= nat. GF (may only have 4, if 5)
2= to play
2= GF, bal., relay to 2nt
2N= GF, bal., i want to play it
3= 5+, 5+, GF
3= 5+, 5+, GF
3= slam try, good trumps
3=  fit, void
3N= to play
4=  fit, void
4=  fit, void
4= to play
4= exclusion
5m= exclusion

1 - 1
1 - 1
1N - 2= puppet to 2 (either to play 2/3 OR inv. with preference to 4/4)
2= GF, waiting
2= Inv. preference to 3nt
2= Inv. 4, 4 preference to 3nt
2N= Inv.
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for 

1 - 1
1 - 1
1N - 2
2 - 2= Inv. preference to 4
2= Inv. 4, 4/5 prefer to play suit contract.
2N= Inv, 4, wants to play 4
3= to play (usually pass 1)
________________________________________________________________________________
__

1 - 1
1 - 1N= 5-7
2= to play (default bid)
2= transfer to 2 {5-7 Spade raise, or any GF(not 5/5+)}
2= 6+, 4-7
2= to play (default bid with 4)
2N= Inv bal.
3= INV
3= GF, 5-5+
3= Inv. Good 6+
3= Inv.
3N= to play
________________________________________________________________________________
__

04/07/2005 Page 3 of 14
1 - 1
1N - 2= relay to 2d
2= transfer to 2h (followed by 3=GF, sets )
2= 4, GF
2= transfer to 
2N= transfer to 
3= GF, 5+, 5+, playable  suit
3= GF, 5+, 5+, playable  suit
3= GF, 6+, i want to play it

1 - 1
1N - 2
2 - 2= Inv.
2= 4, 4/5, Inv.
2N= Inv.
________________________________________________________________________________
__

1 - 1
2 - 2= GF, waiting
2= 5, bust
2= bust
2N= really good 
3m= 6+m

1 - 1
2 - 2
2= 3 unbal. or 25+ bal. (puppet to 2s)
2= GF with 
2N= 22-24 bal.
3= GF with 
3= GF with 
3= 4+, semi-bal.
3= sets trump
3N= 4+,  shortness
4= 4+,  shortness
4= 4+,  shortness

1 - 1
2 - 2x
2N - 3= stayman (mod. puppet)
3= transfer
3= 1444 or 04(54)
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
________________________________________________________________________________
__

1 - 1
2 - 2= relay, game try or better, typically bal.
2N=  shortness, game-try (4+) OR slam try (4-5)
3=  shortness, game-try (4+) OR slam try (4-5)
3=  shortness, game-try (4+) OR slam try (4-5)
3= to play
3=  shortness, 6+
3N= strong suggestion to play
4=  shortness, 6+
4=  shortness, 6+
4= to play
4= exclusion
4N= RKCB
5m= exclusion

1 - 1
2 - 2
2N= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3= A435
3N= 3433, max., strong suggestion to play
4= 2425, concerntated  values, no control in doubleton
4= 34A5
4= 2425, concerntated  values, no control in doubleton

1 - 1
2 - 2
2N - 3= GF, asking
3= minor suits game try, or cuebid
3= major suits game try
3= cuebid
3N= to play

1 - 1
2 - 2
2N - 3
3= 4, 4
3= 4, 4
3= 4, 4
3N= 3433
4= 2425

04/07/2005 Page 4 of 14
1 - 1
2 - 2
3 - 3= asking
3= 4414
3= 1444
3N= 4405
4= 0445
4= 44A4
4= A444

1 - 1
2 - 2
3 - 3= asking
3= 3415
3N= 1435
________________________________________________________________________________
__

1 - 1
2 - 2N= GF, relay
3= NF
3= 5+, Splinter
3= NF
3= 5+, Splinter
3N= To play, I dont care what your hand is! (otherwise, start with 2nt)
4= 5+, Splinter

1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, short 
3N= 4, serious slam try, no shortness
4= 2416, Kx or better
4= 4, short 
4= 1426, Kx or better

1 - 1
2 - 2N
3 - 3= sets , relay (4 steps)
3= sets , relay (4 steps)
3= catch all
3N= to play
4= keycard

1 - 1
2 - 2N
3 - 3/
1st= low shortness
2nd= high shortness
3rd= serious slam try, no shortness
4th= non-serious, no shortness

1 - 1
2 - 2N
3 - 3= whats the right game? (could be  slam try)
3= sets , relay (4 steps)
3N= to play
4= keycard
4= only way to raise 
4= to play
________________________________________________________________________________
__

1 - 1
1= 3, 15-17
1N= 15-17, semi-bal., denies 3
2= 22+ hand, F1
2= 16+, any unbal. hand without 3 (excluding 2nt and 3c bids)
2= 18-21, 3/4
2= 4, 15-17, bal.
2N= 18-21, 6+ (could have 3 if GF)
3= 15-17, 6+
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= NF, 6+, 5+ (4=GF with , 4=NF)
3= 17-19, 4, always unbal. or 4225 (3N asks:1st=low sing.2nd=high
sing.3rd=serious 4225.
4= 4216, Qx or worse
4= void
4= void
4= 4126, Qx or worse
________________________________________________________________________________
__

1 - 1
1 - 1N= mild Inv.
2= relay to 2d
2= GF, waiting
2= GF with good 6+m, otherwise start with 2d
2= to play
2N= GF, i want to play it

04/07/2005 Page 5 of 14
3= GF, 5+, 5+
3= GF, 5+, 5+
3=  fit, void
3= slam try, good trumps
3N= to play
4=  fit, void
4=  fit, void
4= exclusion
4= to play
5m= exclusion

1 - 1
1 - 2
2 - 2= Inv, 4, i dont want to play it
2= Inv, 5+
2N= Inv, 4, i want to play it
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for 
________________________________________________________________________________
__

1 - 1
1N - 2= relay to 2d, INV hands or weak with a minor
2= GF, waiting
2= transfer to 2s
2= transfer to 
2N= transfer to , INV+
3= GF, 5+, 5+ playable  suit
3= GF, 5+, 5+ playable  suit
3= GF with 6+

1 - 1
1N - 2
2 - 2= Inv. with 5+, you play it
2= Inv. with 5+, i play it
2N= Inv.
3= to play
________________________________________________________________________________
__

1 - 1
2 - 2= GF, waiting
2= bust
2= 6+, good suit
3m= 6+m, good suit

1 - 1
2 - 2
2= 25+ bal. or  + // (puppet to 2s)
2= 4+, semi bal.
2N= 22-24 bal.
3= GF with 
3= GF with 
3= sets , start cuebidding
3= 4+, unbal.

1 - 1
2 - 2
2N - 3= stayman (mod. puppet)
3= 4144 or 40(54)
3= transfer
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
________________________________________________________________________________
__

1 - 1
2 - 2= GF, relay
2= NF, 0-7
2N= NF, 5-7
3= NF, 0-7
3= GF, 6+, 4

1 - 1
2 - 2
2= 5+, 4+ (could be 1444)
2N= 5+, 4
3= 7+
3= 6+, 5+ (big hand)
3= 6+, 5+ (big hand)
________________________________________________________________________________
__

1 - 1
2 - 2= NF
2N= GF, relay
3= NF
3= 5+, shortness

04/07/2005 Page 6 of 14
3= 5+, shortness
3N= to play
4= 5+, shortness

1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, undisclosed shortness (3N asks: 1st=low sing. 2nd=high sing. serious
3rd=high sing. non)
3N= 4225
4= 4216, Kx or better
4= void
4= void
4= 4126, Kx or better

1 - 1
2 - 2N
3 - 3= sets  (1st= low sing. 2nd= high sing. 3rd= serious bal. 4th= non bal.)
3= catch all bid
3= set  (4 steps)
3N= to play
4= keycard
________________________________________________________________________________
__

1 - 1
2 - 2N= relay, game try or better, typically bal.
3=  shortness, game-try (4+) OR slam try (4-5)
3=  shortness, game-try (4+) OR slam try (4-5)
3=  shortness, game-try (4+) OR slam try (4-5)
3= to play
3N= strong suggestion to play
4=  shortness, 6+
4=  shortness, 6+
4=  shortness, 6+
4= exclusion
4N= RKCB
5m= exclusion
5= exclusion

1 - 1
2 - 2N
3= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3N= 4333, max., strong suggestion to play
4= 4225, concerntated  values, no control in doubleton
4= 43A5
4= 4A35
4= 4225, concerntated  values, no control in doubleton

1 - 1
2 - 2N
3 - 3= GF, asking
3= minor suits game try
3= major suits game try
3N= to play

1 - 1
2 - 2N
3 - 3
3= 4m, 4 (3 asks--> 3N= 4c, 4= 4d)
3= 4, 4
3N= 4333
4= 4225

1 - 1
2 - 2N
3 - 3= asking
3= 4414
3N= 4144
4= 4405
4= 4045
4= 44A4
4= 4A44

1 - 1
2 - 2N
3 - 3= asking
3N= 4315
4= 4135
________________________________________________________________________________
__

1 - 1
1N= 15-17
2= 15-17 6+
2= 22+ hand, F1
2= nat. reverse, Always genuine (2s=leb.)
2= nat. reverse, Always genuine (2nt=leb.)
2N= 18-21, BAL 3 bid, Qx or better in both majors

04/07/2005 Page 7 of 14
3= 18-21, unbal. (stoppers next)
3= NF, 5+, 4+
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= to play
________________________________________________________________________________
__

1 - 1
1N - 2= to play
2= to play
2= Inv+ with 6+ (can be 5 if GF)
2= Inv+ with 6+ (can be 5 if GF)
2N= Inv.
3= 5+, 5+, Inv
3= 5+, 5+, GF
3= GF, 3-1-(5-4)
3= GF, 1-3-(5-4)
3N= to play
4= gerber

1 - 1
2 - 2= relay to 2h, for Inv hands (steps 1-3) OR looking for stoppers up the
line
2= GF with 
2= GF with 5+
2N= GF bal, still looking for right game/slam
3= to play
3= splinter for 
3= splinter for 
3= splinter for 
3N= to play
4= key-card
4//= exclusion

1 - 1
2 - 2
2 - 2= Inv. bal. you play it (2 followed by 3= transfer to 3nt)
2N= Inv. bal i play it
3= Inv.
3=  stopper
3=  stopper, denies 
3=  stopper, denies , and 
3N= mild slam try
________________________________________________________________________________
__

1 - 1
2 - 2= GF, waiting
2= bust
2N= 5+, 5+, 8+
3= 6+, good suit
3= 6+, good suit
3= 5+, 5+, short  (3-7)
3= 5+, 5+, short  (3-7)

1 - 1
2 - 2/
2N - 3= 6+ any or 5+ with T or better
3= 6+ any or 5+ with T or better
3= 3-1-(5-4)
3= 1-3-(5-4)
3N= to play
4= gerber
4M= shortness, 5+, 5+
________________________________________________________________________________
__

1 - 1N
2= to play
2= F1, support for at least one M
2= to play
2= to play
2N= 5+, 4+, GF
3= 6+, GF
3= 6+, GF
3= GF
3= GF

1 - 1N
2 - 2= 10+
2M= NF
3= 3, good 0-6 hand
3= 5503, 10+HCP

1 - 1N
2 - 2= accept game try in  or neither
2= accept a game try in 
2N= 0-6 accept in both
3m= 10+ shortness
3N= double shortness

1 - 1N

04/07/2005 Page 8 of 14
2 - 2/
2N - 3= (54)-1-3
3= (54)-3-1
3= 4-5-2-2
3= 5-4-2-2
3N= 5-5+, double minor shortness

1 - 1N
2 - 3N
4= sets 
4= sets 
4M= to play

2/3M is always nf, 2NT is always Game Forcing whoever bids it.

1 - 2
2= relay (any hand with a fit, 15-17 bal., or 22+)
2= 19+, 5+, 4+
2= 19+, 5+, 4+
2N= 15-18, short , 6331, 5431, etc.
3= 3
3= catch all
3= short 
3= short 
3N= short 
3= 18+, 6+
3= key card
3= GF with 
3= GF with 

1 - 2
2 - 2= short 
2= short 
2N= 6322 or 7222 with stuff in every suit
3= short 
3= 6322 or 7222 with weakness
3= short  and 
3= short  and 
3N= short  and 

Natural bidding after 2nt and 3.


After 2, 2s 3...Next bid asks for 3 card suits (4 responces). Otherwise,
cuebids up the line.
1st step= 3card lower suit
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void
________________________________________________________________________________
__
1 - 2
2= relay (15-17 bal, some slam interest)
2= GF with 
2N= 15-17 bal., no slam interest
3= relay, (6+, or 5 with 5431, 5422, 5440) or 22+ (serious slam try) (cannot
play below 4nt)
3= GF with 
3= GF with 

1 - 2
2 - 2= short 
2N= 6322 or 7222 with stuff in every suit
3= 6322 or 7222 with weakness
3= short 
3= short 
3= short  and 
3N= short  and 
4= short  and 
Natural bidding after 2nt and 3.

After 2, 3, 3...Next bid asks for 3 card suits (4 responces). Otherwise,
cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void

1 - 2
3 - 3= short 
3= short 
3= short 
3N= 6322 or 7222
4= short  and 
4= short  and 
4= short  and 

After 3, 3, 3...Next bid asks for 3 card suits (4 steps). Otherwise, 4=
keycard, and cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void

04/07/2005 Page 9 of 14
1 - 2
2= to play
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play

1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4

1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5,  singleton
4= At least 5/5,  singleton
4= At least 5/5,  void
4= At least 5/5,  void
________________________________________________________________________________
__

1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play

1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4

1 - 2
3 - 3= 6421 (lower SPL): 3=GF, 3=GF, 3N/4/4=NF, 4=NAT FG, 4=S/T for 
3= 6412 (higher SPL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4 after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4 after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above

23. Nightmare 1 full notes

1 has 2 hand types...


1. 4+, 10-21 HCP, unbal. or 5422
2. 18-19 HCP, bal./semi-bal. (could only have 2)
________________________________________________________________________________
_

1 - 1= 4+, may not be genuine


1= 4+, may not be genuine
1N= 7-10, no major
2= GF, 5+
2= limit+, 5+, forcing to 3
2= 5+/4+ INV (but not 64)
2= 6+/4 INV
2N= 11-12 bal.
3= 6+, Inv.

04/07/2005 Page 10 of 14
3= weak/constructive (non-vul/vul)
3= Splinter
3= Splinter
3N= 13-15 bal.
4= Splinter
________________________________________________________________________________
__

1 - 1
1= F1, 4+, 4+, unbal. or 5422
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 3-4, 11-14
2= 18+, 3/4 (could have 18-19 bal. with 4)
2N= 18-21, 6+ (not 3)
3= GF, 5+, 4+
3= 15-17, 6+
3= 4, 15-17 unbal. or bad 18-19 bal (3 asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3= GF, plinter, 4
3N= to play
4= GF, plinter, 4
4= 2461, Qx or worse
4= 1462, Qx or worse
________________________________________________________________________________
__

1 - 1
1 - 1N= to play
2= puppet to 2d (2M constructive OR any GF)
2= to play
2= 6+, crap
2= to play
2N= INV
3= INV, 6+, 4+
3= INV
3= INV
3= INV
3N= to play
4= splinter
4= splinter

1 - 1
1 - 2
2 - 2= constructive
2= constructive
2N= 12-15 or 18+
3= GF
3= GF
3= GF
3= GF
3N= 15-17 slam interest
________________________________________________________________________________
__

1 - 1
2 - 2= asking game try or better
2N= SSGT (spades)
3= SSGT
3= SSGT
3= to play
3= 6+ splt. OR void???
3N= strong suggestion to play
4m= 6+ splt. OR void???
4= to play
4= exclusion
4N= RKCB
5m= exclusion

1 - 1
2 - 2
2N= 3, would accept in 
3= 3, would accept in , not 
3= 3, would only accept in 
3= min.
3= 4, splt.
3N= 2425 max.
4= 4, splt.
4= 2461
4= 1462
________________________________________________________________________________
__

1 - 1
2 - 2N= GF, relay
3= 5+, 5+
3= to play
3= to play
3= 5+, Splinter
3N= to play (I dont care what you have!)
4= 5+, Splinter
4= 5+, Splinter
4= to play

04/07/2005 Page 11 of 14
1 - 1
2 - 2N
3= 5+, 4+, 3
3= 6+, 3
3= 5+, 4, 3
3= 4, shortness
3N= 18-19 bal. or 2425
4= 4, shortness
4= 2461, Kx or better
4= 1462, Kx or better
________________________________________________________________________________
__

1 - 1
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 16+, 5+, 4+ (2nt=leb.)
2= 3/4, 11-15, unbal. or 5422
2N= 18-21, 6+
3= GF, 5+, 4+
3= 15-17, 6+
3= plinter, 4
3= 4, 15-17 unbal. or 18-19 bal (3N asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3N= to play
4= GF, plinter, 4
4= 4261 (may have control in doubleton)
4= 4162 (may have control in doubleton)
4= 4, 18-19 bal.
________________________________________________________________________________
__

1 - 1
2 - 2N= asking gametry or better
3= SSGT
3= SSGT
3= SSGT
3= to play
3N= strong suggestion to play
4x= 6+ splt. OR void???
4= to play
4N= RKCB
5x= exclusion

1 - 1
2 - 2N
3= 3, would accept in 
3= 3, would accept in , not in 
3= 3, would only accept in 
3= min.
3N= 4225 max.
4= 4, splt.
4= 4261
4= 4, splt.
4= 4162
________________________________________________________________________________
__

1 - 1N
2= 5+, 4+
2= 6+
2= 15+, 5+, 4+ (2s=leb.)
2= 15+, 5+, 4+ (2nt=leb.)
2N= 15-17 unbal. inv.
3= GF, 5+, 4+ (6+ if  are not real)
3= 15-18, strong suit, denies 3
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= 18-19 bal. OR solid 
4= GF, Autosplinter, 6+
4= key-card
________________________________________________________________________________
__

1 - 2
2= 6+ any OR 4+ min.
2= 15+, 5+, 4+ (could be 4441)
2= 15+, 5+, 4+
2N= 18-19 bal.
3= 4+
3= 6+, semi-solid
3M= splt.
3N= 18-19 bal. with 4+
4= RKB
________________________________________________________________________________
__

1 - 2
2= semi-nat.
2= semi-nat.
2N= 18-19 bal.
3= nat.
3= NF
3M= splt.

04/07/2005 Page 12 of 14
4= splt.
4= RKCB
________________________________________________________________________________
__

1 - 2
2= to play
2N= signoff in 3m, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play

1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4

1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5,  singleton
4= At least 5/5,  singleton
4= At least 5/5,  void
4= At least 5/5,  void
________________________________________________________________________________
__

1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play

1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4

1 - 2
3 - 3= 6421 (lower PL): 3=GF, 3=GF, 3N/4/4=NF, 4=/T for , 4=NAT FG
3= 6412 (higher PL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4h after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4h after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above

24. 2-Way New Minor Forcing after 1-1M;1NT (18-19) and 1-1;1NT (14-17)

1 - 1M

1NT= 18-19 bal. (may have 4 card suit in the other major, and may have only 2)

1 - 1
1NT - 2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, weak
2= GF, 6+ and 5+
2N= transfer to 3
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump, starts cue bidding
3= self splinter
4= self splinter
4= self splinter
4= to play
4= 4 ace blackwood
4N= Quantitative

1 - 1
1NT -
2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, 4+, weak
2= 5+, weak
2N= transfer to 3

04/07/2005 Page 13 of 14
3= GF, 5+, 5+
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump
4= self splinter
4= self splinter
4= self splinter
4= to play
4N= Quantitative

1 - 1M
1NT - 2
2 -
2M= inv. 6+M
2oM= natural, inv.
2N= inv. balanced
3m= inv. 4M, 6+m

1 - 1 (only by unpassed hand)


1NT -
2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= constructive 5+, 3
2= constructive 5+
2N= transfer to 3
3m= GF, 5+, 5+m
3= GF, 5+, 4+
3= sets trump
4= self splinter
4= self splinter
4= picture bid
4= to play
4N= Quantitative

1 - 1 (only by unpassed hand)


1NT - 2
2 -
2= inv.
2= inv.
2NT= inv. balanced
3m= inv. 4, 6+m

04/07/2005 Page 14 of 14

You might also like