Grainger Lavee Nightmare 2005
Grainger Lavee Nightmare 2005
Grainger Lavee Nightmare 2005
Opening Artificial Min. Neg Dble thruDescription Responses Subsequent Auction Passed Hand Bidding
1 yes 0 artificial, 15+ HCP (see note #13 ) transfer responses, 1 denies 4card M. (see note #14 ) show either strong NT, good hand with clubs or 22+ any same as unpassed hand
1 mildly 2 thru 4 10-21 HCP unbal with or 18-19 ba1NT = constructive opp 18-19, rev flannery 1NT rebid shows 18-19 See note #24 for full system same as unpassed hand, except 2 is inv+
1 no 5 thru 4 natural, 10-21 HCP inv jump shifts, forcing NT, Jacoby 2NT, Splinters note102-way nmf (note #24)over 1NT (14-17)rebids, Bart (note #reverse drury, fit showing jumps (see note #8)
1 no 5 thru 4 natural, 10-21 HCP same as 1 (see note #7 for raises) same as 1, Bart (see note #21) same as 1
1NT no - thru 3 10+-14 HCP, (semi)-balanced 2-way stayman, see note #20
2 no 5 no natural, 10-15 HCP, 6+ or 5+ + 4M 2 asks, 2M = 1 rd force, 3M = force note #16 same as unpassed hand
2 yes 0 no preemptive in 1M, 5-10 HCP any M bid thru 4= pass/correct, 2NT asks, 3 asks OM note #17 same as unpassed hand
2 yes 3 no 3-suiter, short , 11-15 2/3 to play, 2NT asks note #18 same as unpassed hand
2 no 5 no preemptive, 5-10 HCP, 4+ in a minor3 = P/C, 2NT asks note #19 same as unpassed hand
2NT no - no 20-21 HCP, balanced jacoby, texas, stayman, 3S = MSS smolen, after 3S-3NT: 4M=shortness, 4m=Nat same as unpassed hand
3 no 6 no preemptive new suit forcing below game, all games to play, 4 KC cuebids forces off
3NT yes 7 no solid minor, no side A or K buph 4C=pass or correct, 4D = sngltn ask, 4M = to play show suit or singleton same as unpassed hand
4 no 7-8 no preemptive/destructive 4 = force, 4M to play, 4NT = keycard none same as unpassed hand
4NT yes - no specific A ask 5C = no ace, 5suit = that ace, 5NT = AC none same as unpassed hand
5 no 8 no preemptive 5NT grand slam force, new suit to play none same as unpassed hand
over dbl, Rdbl = first step, pass = second step with desire to play 4NT Rdbl
4 over non club preempt and 4 over 2/3 opening = keycard (see note # )
1.Inv jump shifts: over 1M, jumps to minors when there is no competition show a
good 6 card suit and
invitational values
2.Ingberman: over reverses, 2NT = relay to 3 to show bad hand [only non-GF
except 2 first bid major]
3.Wolff signoff: after 1x-1y-2NT: 3 = relay to 3 to sign off with weak hand
[or to show singleton ]
3 = checkback stayman [game force]
Other suits = Nat, force
4.Unusual over unusual: when opp makes two suit showing bid in comp [Michaels,
2NT, etc.]
bidding the lower of their suits shows the lower
remaining suit [forcing]
bidding higher of their suits shows higher remaining
suit [forcing]
bidding other suit shows moderate values only
7.Major suit raises: 1M-2M = constructive raise [8-10 HCP]by unpassed hand
1M-3M = preemptive at all times
1M-2NT = 4+ card game forcing raise
1M-1NT-2x-3M = 3 card limit raise
1-2 or 1-3 = 4+ card limit raise
10.Impossible 2
1 - 1NT 1 - 1NT
2m - 2S= good raise for minor 2 - 2 = weak with both minors or 2
limit raise
2NT = Inv. [tends to have
shortness]
3m = to play
11. Natural Interference after 1m openings:
1-(1)- X = 5+ 1-(1)- X = 4-5 1-(1)- X = 4
1-(2)- X = 7+ hcp
1 = 5+ 1 = 0-3, values 1NT= Nat, inv
2 = 5+ GF or 6+
1 = 4 1NT= Nat, inv 2 = 5+ GF or
6+ any 2 = 5+ GF or 6+
1NT= Nat, inv 2 = nat 2 = 5+ GF or
6+ any 2 = bal GF
2 = nat 2 = nat 2 = 5+ GF
2NT= 5+, 4M 4-7
2 = 4+,4+ 2 = 6+ 2NT= 5+, 5+
wk 3 = 5+ GF
2 = 4, 8+ 2 = bal 10+ 3 = 5+, 5+
wk 3 = 6+D Inv
2 = bal, 10+ 2NT= bal 10+
X's when opps bid and raise a suit shows 2- in partner's suit and 3+ in theirs.
04/07/2005 Page 1 of 14
13. 1 opening shows one of: 15-17 balanced, 15+ with 's, any 22+
14. responses to 1: 1 = 4+; 1 = 4+; 1 shows no 4cM; 1NT = 5+/4+ majors 0-6
or 5+/5+ 10+; 2 = GF, 's;
2 = GF, 's; 2 = 5+, 4+ , Inv; 2 = 6+, 4, Inv; 2NT = 13-15, Jx or
worse , 3 = 5/5 minors, wk
3 = both m's,short both M's; 3 = both m's,short ; 3 = both m's, short
See note #22 for full system
18. 2 - 2 = to play
2NT= asks; 3 = any min, 3 = 4414, 3 = 4315, 3 = 3415, 3NT = 4405;
after 3, 3 asks again: 3 = 4315, 3 = 3415, 3NT = 4414, 4 =
4405
3 = to play
3 = Nat, Inv
3M = inv
1. bal./semi-bal. 15-17
2. 4+, usually 15+ but could be less with distribution
3. a Standard American 2 opening
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1 - 1= 4+
04/07/2005 Page 2 of 14
1= 4+
1= no major
1N= 5+, 5+, 0-6(could be 5-4 either way) or 10+
2= GF with 6+, Good suit
2= GF with 6+, Good suit
2= 5+/4+ INV (but not 64)
2= 6+/4 INV
2N= GF, 13-15, Jx in or worse
3= 5+, 5+, 0-5
3= 1165 or 1156, serious slam try
3= 5+, 5+, shortness, serious slam try
3= 5+, 5+, shortness, serious slam try
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1 - 1
1= 3, 15-17
1= F1, 15+, 4+, 4+, unbal. or 4225
1N= 15-17, denies 3h
2= 22+ hand, F1
2= 5+, 4+, (2s=leb.)
2= 4, 15-17
2= 18+, 3/4
2N= 18-21, 6+ (not 3)
3= 15-17, 6+ (not 3)
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= 17-19, 4, always unbalanced or 2425 (3 asks:1st=low sing.2nd=high
sing.3rd=serious 2425)
3= void
3N= to play
4= 2416, Qx or worse
4= void
4= 1426, Qx or worse
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1 - 1
1 - 1= relay to 1nt
1N= mild inv.
2= nat. GF (may only have 4, if 5)
2= nat. GF (may only have 4, if 5)
2= to play
2= GF, bal., relay to 2nt
2N= GF, bal., i want to play it
3= 5+, 5+, GF
3= 5+, 5+, GF
3= slam try, good trumps
3= fit, void
3N= to play
4= fit, void
4= fit, void
4= to play
4= exclusion
5m= exclusion
1 - 1
1 - 1
1N - 2= puppet to 2 (either to play 2/3 OR inv. with preference to 4/4)
2= GF, waiting
2= Inv. preference to 3nt
2= Inv. 4, 4 preference to 3nt
2N= Inv.
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for
1 - 1
1 - 1
1N - 2
2 - 2= Inv. preference to 4
2= Inv. 4, 4/5 prefer to play suit contract.
2N= Inv, 4, wants to play 4
3= to play (usually pass 1)
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1 - 1
1 - 1N= 5-7
2= to play (default bid)
2= transfer to 2 {5-7 Spade raise, or any GF(not 5/5+)}
2= 6+, 4-7
2= to play (default bid with 4)
2N= Inv bal.
3= INV
3= GF, 5-5+
3= Inv. Good 6+
3= Inv.
3N= to play
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1 - 1
1N - 2= relay to 2d
2= transfer to 2h (followed by 3=GF, sets )
2= 4, GF
2= transfer to
2N= transfer to
3= GF, 5+, 5+, playable suit
3= GF, 5+, 5+, playable suit
3= GF, 6+, i want to play it
1 - 1
1N - 2
2 - 2= Inv.
2= 4, 4/5, Inv.
2N= Inv.
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1 - 1
2 - 2= GF, waiting
2= 5, bust
2= bust
2N= really good
3m= 6+m
1 - 1
2 - 2
2= 3 unbal. or 25+ bal. (puppet to 2s)
2= GF with
2N= 22-24 bal.
3= GF with
3= GF with
3= 4+, semi-bal.
3= sets trump
3N= 4+, shortness
4= 4+, shortness
4= 4+, shortness
1 - 1
2 - 2x
2N - 3= stayman (mod. puppet)
3= transfer
3= 1444 or 04(54)
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
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1 - 1
2 - 2= relay, game try or better, typically bal.
2N= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= to play
3= shortness, 6+
3N= strong suggestion to play
4= shortness, 6+
4= shortness, 6+
4= to play
4= exclusion
4N= RKCB
5m= exclusion
1 - 1
2 - 2
2N= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3= A435
3N= 3433, max., strong suggestion to play
4= 2425, concerntated values, no control in doubleton
4= 34A5
4= 2425, concerntated values, no control in doubleton
1 - 1
2 - 2
2N - 3= GF, asking
3= minor suits game try, or cuebid
3= major suits game try
3= cuebid
3N= to play
1 - 1
2 - 2
2N - 3
3= 4, 4
3= 4, 4
3= 4, 4
3N= 3433
4= 2425
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1 - 1
2 - 2
3 - 3= asking
3= 4414
3= 1444
3N= 4405
4= 0445
4= 44A4
4= A444
1 - 1
2 - 2
3 - 3= asking
3= 3415
3N= 1435
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1 - 1
2 - 2N= GF, relay
3= NF
3= 5+, Splinter
3= NF
3= 5+, Splinter
3N= To play, I dont care what your hand is! (otherwise, start with 2nt)
4= 5+, Splinter
1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, short
3N= 4, serious slam try, no shortness
4= 2416, Kx or better
4= 4, short
4= 1426, Kx or better
1 - 1
2 - 2N
3 - 3= sets , relay (4 steps)
3= sets , relay (4 steps)
3= catch all
3N= to play
4= keycard
1 - 1
2 - 2N
3 - 3/
1st= low shortness
2nd= high shortness
3rd= serious slam try, no shortness
4th= non-serious, no shortness
1 - 1
2 - 2N
3 - 3= whats the right game? (could be slam try)
3= sets , relay (4 steps)
3N= to play
4= keycard
4= only way to raise
4= to play
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1 - 1
1= 3, 15-17
1N= 15-17, semi-bal., denies 3
2= 22+ hand, F1
2= 16+, any unbal. hand without 3 (excluding 2nt and 3c bids)
2= 18-21, 3/4
2= 4, 15-17, bal.
2N= 18-21, 6+ (could have 3 if GF)
3= 15-17, 6+
3= NF, 6+, 5+ (3=grope or GF with , 4=only NF bid)
3= NF, 6+, 5+ (4=GF with , 4=NF)
3= 17-19, 4, always unbal. or 4225 (3N asks:1st=low sing.2nd=high
sing.3rd=serious 4225.
4= 4216, Qx or worse
4= void
4= void
4= 4126, Qx or worse
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1 - 1
1 - 1N= mild Inv.
2= relay to 2d
2= GF, waiting
2= GF with good 6+m, otherwise start with 2d
2= to play
2N= GF, i want to play it
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3= GF, 5+, 5+
3= GF, 5+, 5+
3= fit, void
3= slam try, good trumps
3N= to play
4= fit, void
4= fit, void
4= exclusion
4= to play
5m= exclusion
1 - 1
1 - 2
2 - 2= Inv, 4, i dont want to play it
2= Inv, 5+
2N= Inv, 4, i want to play it
3= Inv. 6, 4
3= Inv. 6, 4
3= mild slam try, undisclosed shortness (next step asks)
3= serious slam try, undisclosed shortness (next step asks)
3N= to play
4= key-card for
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1 - 1
1N - 2= relay to 2d, INV hands or weak with a minor
2= GF, waiting
2= transfer to 2s
2= transfer to
2N= transfer to , INV+
3= GF, 5+, 5+ playable suit
3= GF, 5+, 5+ playable suit
3= GF with 6+
1 - 1
1N - 2
2 - 2= Inv. with 5+, you play it
2= Inv. with 5+, i play it
2N= Inv.
3= to play
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1 - 1
2 - 2= GF, waiting
2= bust
2= 6+, good suit
3m= 6+m, good suit
1 - 1
2 - 2
2= 25+ bal. or + // (puppet to 2s)
2= 4+, semi bal.
2N= 22-24 bal.
3= GF with
3= GF with
3= sets , start cuebidding
3= 4+, unbal.
1 - 1
2 - 2
2N - 3= stayman (mod. puppet)
3= 4144 or 40(54)
3= transfer
3= puppet to 3nt
3N= to play
4= gerber
4= transfer
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1 - 1
2 - 2= GF, relay
2= NF, 0-7
2N= NF, 5-7
3= NF, 0-7
3= GF, 6+, 4
1 - 1
2 - 2
2= 5+, 4+ (could be 1444)
2N= 5+, 4
3= 7+
3= 6+, 5+ (big hand)
3= 6+, 5+ (big hand)
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1 - 1
2 - 2= NF
2N= GF, relay
3= NF
3= 5+, shortness
04/07/2005 Page 6 of 14
3= 5+, shortness
3N= to play
4= 5+, shortness
1 - 1
2 - 2N
3= 6+, 3
3= 5+, 4+, 3
3= 5+, 4, 3
3= 4, undisclosed shortness (3N asks: 1st=low sing. 2nd=high sing. serious
3rd=high sing. non)
3N= 4225
4= 4216, Kx or better
4= void
4= void
4= 4126, Kx or better
1 - 1
2 - 2N
3 - 3= sets (1st= low sing. 2nd= high sing. 3rd= serious bal. 4th= non bal.)
3= catch all bid
3= set (4 steps)
3N= to play
4= keycard
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1 - 1
2 - 2N= relay, game try or better, typically bal.
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= shortness, game-try (4+) OR slam try (4-5)
3= to play
3N= strong suggestion to play
4= shortness, 6+
4= shortness, 6+
4= shortness, 6+
4= exclusion
4N= RKCB
5m= exclusion
5= exclusion
1 - 1
2 - 2N
3= bal. non-min
3= 3-suiter, GF
3= 5431, GF
3= min., semi-bal
3N= 4333, max., strong suggestion to play
4= 4225, concerntated values, no control in doubleton
4= 43A5
4= 4A35
4= 4225, concerntated values, no control in doubleton
1 - 1
2 - 2N
3 - 3= GF, asking
3= minor suits game try
3= major suits game try
3N= to play
1 - 1
2 - 2N
3 - 3
3= 4m, 4 (3 asks--> 3N= 4c, 4= 4d)
3= 4, 4
3N= 4333
4= 4225
1 - 1
2 - 2N
3 - 3= asking
3= 4414
3N= 4144
4= 4405
4= 4045
4= 44A4
4= 4A44
1 - 1
2 - 2N
3 - 3= asking
3N= 4315
4= 4135
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1 - 1
1N= 15-17
2= 15-17 6+
2= 22+ hand, F1
2= nat. reverse, Always genuine (2s=leb.)
2= nat. reverse, Always genuine (2nt=leb.)
2N= 18-21, BAL 3 bid, Qx or better in both majors
04/07/2005 Page 7 of 14
3= 18-21, unbal. (stoppers next)
3= NF, 5+, 4+
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= to play
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1 - 1
1N - 2= to play
2= to play
2= Inv+ with 6+ (can be 5 if GF)
2= Inv+ with 6+ (can be 5 if GF)
2N= Inv.
3= 5+, 5+, Inv
3= 5+, 5+, GF
3= GF, 3-1-(5-4)
3= GF, 1-3-(5-4)
3N= to play
4= gerber
1 - 1
2 - 2= relay to 2h, for Inv hands (steps 1-3) OR looking for stoppers up the
line
2= GF with
2= GF with 5+
2N= GF bal, still looking for right game/slam
3= to play
3= splinter for
3= splinter for
3= splinter for
3N= to play
4= key-card
4//= exclusion
1 - 1
2 - 2
2 - 2= Inv. bal. you play it (2 followed by 3= transfer to 3nt)
2N= Inv. bal i play it
3= Inv.
3= stopper
3= stopper, denies
3= stopper, denies , and
3N= mild slam try
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1 - 1
2 - 2= GF, waiting
2= bust
2N= 5+, 5+, 8+
3= 6+, good suit
3= 6+, good suit
3= 5+, 5+, short (3-7)
3= 5+, 5+, short (3-7)
1 - 1
2 - 2/
2N - 3= 6+ any or 5+ with T or better
3= 6+ any or 5+ with T or better
3= 3-1-(5-4)
3= 1-3-(5-4)
3N= to play
4= gerber
4M= shortness, 5+, 5+
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1 - 1N
2= to play
2= F1, support for at least one M
2= to play
2= to play
2N= 5+, 4+, GF
3= 6+, GF
3= 6+, GF
3= GF
3= GF
1 - 1N
2 - 2= 10+
2M= NF
3= 3, good 0-6 hand
3= 5503, 10+HCP
1 - 1N
2 - 2= accept game try in or neither
2= accept a game try in
2N= 0-6 accept in both
3m= 10+ shortness
3N= double shortness
1 - 1N
04/07/2005 Page 8 of 14
2 - 2/
2N - 3= (54)-1-3
3= (54)-3-1
3= 4-5-2-2
3= 5-4-2-2
3N= 5-5+, double minor shortness
1 - 1N
2 - 3N
4= sets
4= sets
4M= to play
2/3M is always nf, 2NT is always Game Forcing whoever bids it.
1 - 2
2= relay (any hand with a fit, 15-17 bal., or 22+)
2= 19+, 5+, 4+
2= 19+, 5+, 4+
2N= 15-18, short , 6331, 5431, etc.
3= 3
3= catch all
3= short
3= short
3N= short
3= 18+, 6+
3= key card
3= GF with
3= GF with
1 - 2
2 - 2= short
2= short
2N= 6322 or 7222 with stuff in every suit
3= short
3= 6322 or 7222 with weakness
3= short and
3= short and
3N= short and
1 - 2
2 - 2= short
2N= 6322 or 7222 with stuff in every suit
3= 6322 or 7222 with weakness
3= short
3= short
3= short and
3N= short and
4= short and
Natural bidding after 2nt and 3.
After 2, 3, 3...Next bid asks for 3 card suits (4 responces). Otherwise,
cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void
1 - 2
3 - 3= short
3= short
3= short
3N= 6322 or 7222
4= short and
4= short and
4= short and
After 3, 3, 3...Next bid asks for 3 card suits (4 steps). Otherwise, 4=
keycard, and cuebids up the line.
1st step= 3card lower suit (could have 4)
2nd step= 3card higher suit
3rd step= equal length (6331)
4th step= void
04/07/2005 Page 9 of 14
1 - 2
2= to play
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play
1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5, singleton
4= At least 5/5, singleton
4= At least 5/5, void
4= At least 5/5, void
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1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= GF, 5+, 4+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, one-suiter
4= 4405 slam try
4M= to play
1 - 2
2N - 3
3= GF with clubs; 3NT is possible but diamonds may be a problem
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 6421 (lower SPL): 3=GF, 3=GF, 3N/4/4=NF, 4=NAT FG, 4=S/T for
3= 6412 (higher SPL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4 after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4 after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above
04/07/2005 Page 10 of 14
3= weak/constructive (non-vul/vul)
3= Splinter
3= Splinter
3N= 13-15 bal.
4= Splinter
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1 - 1
1= F1, 4+, 4+, unbal. or 5422
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 3-4, 11-14
2= 18+, 3/4 (could have 18-19 bal. with 4)
2N= 18-21, 6+ (not 3)
3= GF, 5+, 4+
3= 15-17, 6+
3= 4, 15-17 unbal. or bad 18-19 bal (3 asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3= GF, plinter, 4
3N= to play
4= GF, plinter, 4
4= 2461, Qx or worse
4= 1462, Qx or worse
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1 - 1
1 - 1N= to play
2= puppet to 2d (2M constructive OR any GF)
2= to play
2= 6+, crap
2= to play
2N= INV
3= INV, 6+, 4+
3= INV
3= INV
3= INV
3N= to play
4= splinter
4= splinter
1 - 1
1 - 2
2 - 2= constructive
2= constructive
2N= 12-15 or 18+
3= GF
3= GF
3= GF
3= GF
3N= 15-17 slam interest
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1 - 1
2 - 2= asking game try or better
2N= SSGT (spades)
3= SSGT
3= SSGT
3= to play
3= 6+ splt. OR void???
3N= strong suggestion to play
4m= 6+ splt. OR void???
4= to play
4= exclusion
4N= RKCB
5m= exclusion
1 - 1
2 - 2
2N= 3, would accept in
3= 3, would accept in , not
3= 3, would only accept in
3= min.
3= 4, splt.
3N= 2425 max.
4= 4, splt.
4= 2461
4= 1462
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1 - 1
2 - 2N= GF, relay
3= 5+, 5+
3= to play
3= to play
3= 5+, Splinter
3N= to play (I dont care what you have!)
4= 5+, Splinter
4= 5+, Splinter
4= to play
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1 - 1
2 - 2N
3= 5+, 4+, 3
3= 6+, 3
3= 5+, 4, 3
3= 4, shortness
3N= 18-19 bal. or 2425
4= 4, shortness
4= 2461, Kx or better
4= 1462, Kx or better
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1 - 1
1N= 18-19 bal. 2-way nmf applies
2= 5+, 4+
2= 6+
2= 16+, 5+, 4+ (2nt=leb.)
2= 3/4, 11-15, unbal. or 5422
2N= 18-21, 6+
3= GF, 5+, 4+
3= 15-17, 6+
3= plinter, 4
3= 4, 15-17 unbal. or 18-19 bal (3N asks:1st=low sing. 2nd=high sing.
3rd=serious bal. 4th=non)
3N= to play
4= GF, plinter, 4
4= 4261 (may have control in doubleton)
4= 4162 (may have control in doubleton)
4= 4, 18-19 bal.
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1 - 1
2 - 2N= asking gametry or better
3= SSGT
3= SSGT
3= SSGT
3= to play
3N= strong suggestion to play
4x= 6+ splt. OR void???
4= to play
4N= RKCB
5x= exclusion
1 - 1
2 - 2N
3= 3, would accept in
3= 3, would accept in , not in
3= 3, would only accept in
3= min.
3N= 4225 max.
4= 4, splt.
4= 4261
4= 4, splt.
4= 4162
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1 - 1N
2= 5+, 4+
2= 6+
2= 15+, 5+, 4+ (2s=leb.)
2= 15+, 5+, 4+ (2nt=leb.)
2N= 15-17 unbal. inv.
3= GF, 5+, 4+ (6+ if are not real)
3= 15-18, strong suit, denies 3
3= GF, Autosplinter, 6+
3= GF, Autosplinter, 6+
3N= 18-19 bal. OR solid
4= GF, Autosplinter, 6+
4= key-card
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1 - 2
2= 6+ any OR 4+ min.
2= 15+, 5+, 4+ (could be 4441)
2= 15+, 5+, 4+
2N= 18-19 bal.
3= 4+
3= 6+, semi-solid
3M= splt.
3N= 18-19 bal. with 4+
4= RKB
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1 - 2
2= semi-nat.
2= semi-nat.
2N= 18-19 bal.
3= nat.
3= NF
3M= splt.
04/07/2005 Page 12 of 14
4= splt.
4= RKCB
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1 - 2
2= to play
2N= signoff in 3m, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play
1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 5422 minimum: opener's 3M=NF
3= 5431 or 5440 (lower shortness), any strength: opener's 4m NAT
3= 5413 or 5404 (higher shortness), any strength: opener's 4m NAT
3N= 5422 maximum
4= At least 5/5, singleton
4= At least 5/5, singleton
4= At least 5/5, void
4= At least 5/5, void
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1 - 2
2N= signoff in 3, or slam try for M
3= Asks for further description; usually game try for M
3= INV, 6+
3M= INV, real fit but near-minimum HCP values in context
3N= to play
4= GF, 5+, 5+
4= GF, one-suiter
4M= to play
1 - 2
2N - 3
3= to play
3M= slam try (responder rebids shortness; 1st=, 2nd=, 3rd=serious no
shortness, 4th=non.)
3N= choice of games 3NT/4
1 - 2
3 - 3= 6421 (lower PL): 3=GF, 3=GF, 3N/4/4=NF, 4=/T for , 4=NAT FG
3= 6412 (higher PL): As above
3= 6430 (lower void): As above
3N= 6403 (higher void): As above
4= 7420 (lower void): 4=/T for , **4=/T for ** (cannot play 4h after
4x)
4= 7402 (higher void): 4NT=/T for , **4= /T for ** (cannot play 4h after
4x)
4= 7411 (moderate spades): 4NT=RKB-; 5=NAT; 5= /T or force
4= 7411 (strong spades): As above
24. 2-Way New Minor Forcing after 1-1M;1NT (18-19) and 1-1;1NT (14-17)
1 - 1M
1NT= 18-19 bal. (may have 4 card suit in the other major, and may have only 2)
1 - 1
1NT - 2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, weak
2= GF, 6+ and 5+
2N= transfer to 3
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump, starts cue bidding
3= self splinter
4= self splinter
4= self splinter
4= to play
4= 4 ace blackwood
4N= Quantitative
1 - 1
1NT -
2 = relay to 2, to play or the start of an inv. sequence
2= GF, stayman
2= 5+, 4+, weak
2= 5+, weak
2N= transfer to 3
04/07/2005 Page 13 of 14
3= GF, 5+, 5+
3= GF, 5+, 5+
3= GF, 5+, 5+
3= sets trump
4= self splinter
4= self splinter
4= self splinter
4= to play
4N= Quantitative
1 - 1M
1NT - 2
2 -
2M= inv. 6+M
2oM= natural, inv.
2N= inv. balanced
3m= inv. 4M, 6+m
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