Beginners Blind Spots
Beginners Blind Spots
Beginners Blind Spots
July 2022
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Table of Contents
[3] Introduction
[8] Good Shape and Bad Shape
[40] Pawns
[62] Good Checks and Bad Checks
[80] Impulsive Moves
[98] The Endgame
[117] Glossary of Shogi Terms
[126] Computer Shogi
[139] Shogi Equipment
[143] Bibliography and other Shogi Resources
1 Material adapted from Shogi magazine issues 7-9, 14, 17. Originally published by George Hodges
from 1976-1980. Shogi magazine is available as a zipped download. Details from:
https://tinyurl.com/ShogiPriceList.
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explored) – these are labeled: Figure 1a, Figure 1b, etc.
I have also used introduced a little more Japanese
terminology than in the originals, though not I hope to
excess (see p.i117 for a glossary of Japanese terms).
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A significant resource used to create this document has
been the Shogi diagram generator at:
http://wormz.free.fr/kifugen/
https://tinyurl.com/ShogiPriceList
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Full details of all sources can be found in the
bibliography (see p.i143).
rjhare@outlook.com.
2 I use Sumatra – it is small and fast. Available from the PortableApps web site.
3 Try printing 4-up, double sided to save paper...
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Finally, the image on the cover page is a Giga-e (Comic)
image from the series of woodblock prints ‘Parodies of
Shogi, Japanese Chess’ (Koma kurabe shôgi no
tawamure) by Kuniyoshi Utagawa (1798-1861).
Publisher: Gusokuya Kahei; Censor: Fukatsu Ihei.
Roger Hare
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Good Shape and Bad Shape.
(Shogi magazine No. 7, 32 – Nakaharo Makoto)
In this section, the emphasis is on acquiring skill at
assessing positions in terms of ‘good shape’ and ‘bad
shape’.
Figure 1
Figure 2
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There are other factors, but the above four are the main
things to look for. Now, look at Fig.i1:
Figure 1
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To achieve the necessary balance the Bishop has to be
pulled back to 7i, the King brought across to 6i (on its
way to 8h later) and the Gold on the right transferred to
5h. This will satisfy the basic requirement of attacking
with Rook, Bishop, Knights and Silver and defending
with Golds and Silver.
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Figure 2
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1iP4e 2iPx4e │ 5iN5c+ 6iBx5c
3iNx4e 4iG3c-4d │ 7iP*4e see Fig.i3:
Figure 3 – up to 7iP*4e
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If it is Gote’s move in Fig.i2 he can try:
Figure 4 – up to 5iR8h
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5i… 6iBx7g+ │ 9iNx7g 10iR*6i
7iRx8b+ 8iSx8b │ see Fig.i5:
Figure 5 – up to 10iR*6i
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It may be difficult to spot the bad shape in Sente’s set-up
in Fig.i7.
Figure 7
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Figure 8 – up to 4iR7b
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and so long as the Silver is in the way the Pawn cannot
join the attack by moving up to 4e.
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In Fig.i9 the position has been altered only slightly.
Figure 9
Figure 10 – up to 15iN2e
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Also 14iBx4d is met by 15iBx4d, 16iSx4d; 17iB*7a.
See Fig. 11:
Figure 11 – up to 17iB*7a
Figure 12
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1iS3f 2iG5b │ 11iB7i 12iN3c
3iS7g 4iP7d │ 13iL1g 14iP2d
5iS6f 6iG6c │ 15iR4h 16iP8d
7iR5h 8iP3d │ see Fig.i13:
9iN7g 10iP3d │
Figure 13 – up to 16iP8d
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The second downward step was 5iS6f. Being the weaker
player Sente was probably trying to concentrate his
pieces on the centre, hence 1iS3f and 5iS6f, and
bringing the Rook across with 7iR5h all seem to
confirm this.
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Gote however, once his Gold is on 6c and his Knight on
7c, can force the Silver back at any time with ☖P6e; but
after 9iN7g, the third poor move, this becomes even
better for Gote. Sente’s position is a perfect example of
bad shape.
Figure 13 – up to 16iP8d
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17iP4e 18iPx4e │ 23iP7e 24iP*6d
19iBx2d 20iP6e │ 25iPx7d 26iGx7d
21iNx6e 22iNx6e │ see Fig.i14:
Figure 14 – up to 26iGx7d
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would capture it). It was easy to tell from Sente’s play
that he was receiving a handicap!
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1iP4e 2iPx4e │ see Fig. 16:
3iNx4e 4iS4b │
Figure 16 – up to 4iS4b
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5iP*4d 6iS5b ; if 6iS3d then ☗S4f)
7iP3e see Fig. 17:
Figure 17 – up to 7iP3e
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Figure 19 – Bad Shape with ‘Gold Fortress’
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Figure 20
Figure 21
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Figure 23 – poor shape for the attacking side
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Figure 24 – good attacking and defensive shape
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Also there are no drops possible here, even if the
Bishops were exchanged (if the Rook was on 2g a
Bishop drop at 4i might be nasty).
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This Gold is less efficient than the Silver in attack – for
example in the heat of battle it is liable to be attacked
itself, but then it can only retreat to one square whereas
the Silver can retreat to two.
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Pawns.
(Shogi No. 08)
Sometimes, when asked about the pieces they have in
hand, novices will list only the ‘major’ pieces, and not
mention any Pawns they may have in hand.
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If the Pawns are not working.
Figure 1
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From Fig.i1, the attack might proceed as follows:
1 S9e-8d 2 Px8d
3 Gx8d 4 P*8b see Fig.i2:
Figure 2 – up to 4 P*8b
Figure 3
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1 P*8d 2 Px8d │ 5 P*8c see Fig.i3a:
3 Sx8d 4 P*8b │
Figure 3a – up to 5 P*8c
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If only I had a Pawn.
Figure 4
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piece at the head of the King (6h). If the Bishop is
dropped on 6i, ☖+R6h is mate.
At times like this, one hears the plaintive cry “If only I
had a Pawn to drop...”. The Pawn does indeed have less
value than any other piece, but for that very reason it is
the piece one can most afford to let the opponent
capture.
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A new proverb?
Figure 1
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Moves from the beginning to Fig.i5:
Figure 5 – up to 16iS4b
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Frustrating Sente.
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Continuing from Fig.i5:
Figure 6 – up to 27iP*8b
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Following the proverb.
Figure 5 – up to 16iS4b
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Figure 7 – up to 29iGx6h
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Novices may feel uneasy about letting the Silver
promote at 6g, careful scrutiny will show that the
promoted Silver is ineffectual. Since only the 5th file is
open for a Pawn drop, the best Gote can do is merely to
exchange a promoted Silver for a Gold.
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Variation 1 – up to 29iP*6h
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How to use Pawns in attack.
Figure 8
Gote has just got a Gold into play with 1i…, 2iP7e;
3iPx7e, 4iGx7e. Joseki manuals give 5iS3e as Sente’s
usual next move, but what actually happened was:
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Continuing from Fig.i8:
Figure 9 – up to 11iSx5e
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How to use Pawns in defence.
Figure 10 – up to ☗K6i
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Good Checks and Bad Checks.
(Shogi 09)
Once the endgame has started, some players are tempted
to check at every opportunity, and think:
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From a two-piece handicap game.
Figure 1 – up to ☖G6d
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Continuing from Fig.i1:
Figure 2 – up to 12iK6c
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Rook on an open file.
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Continuing from Fig.i2:
Figure 3 – up to 20iS1c
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In contrast Gote played a good check... 18iR*3i, taking
advantage of the fact that Gote already had a Pawn on
the centre file and forcing Sente to pull back either the
Silver or the Gold to block the Rook’s check. Gote can
now attack at his leisure. If he had omitted this check
and allowed Sente to play ☗K7i or or ☗G7i, his attack
would have been non-existent – Sente’s King would
surely escape to 8h or 7h.
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Variation 1 – up to 15iBx7c+
Returning to Fig. 3:
Figure 3 – up to 20iS1c
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Figure 4 – up to 32iS*4h
No checks.
It seems as if Gote’s King has got away but that is not to
say that things are going badly for Sente. However after
the B6d/K3a exchange 23iGx4c is a bad move, typical
of the “one more check before I lose” attitude. Just
dropping pieces and chasing the King is not the way to
construct an effective attack. And once Sente has
allowed Gote’s King to escape and the Silver to drop at
4h, it is too late for him to win in a handicap game.
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Now another two-piece game, but this time we are
going to look at proper checks by Sente. In Fig.i5 Sente
has adopted the Twin Silver opening and Gote has just
played ☖P6e.
Figure 5 – up to ☖P6e
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Figure 6 – up to 10iPx6g+
Confusion.
Sente’s attack starting with 1iP5e is a fairly standard
sequence. In this case, however, Gote thought it was
somewhat unreasonable in that his Gold is on 4b and
Sente’s Rook has not yet pulled back to 5i. Accordingly,
though Gote could have played 8iS*6i instead of 8iP6f,
he thought he could introduce an element of confusion
by promoting a Pawn.
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Continuing from Fig.i6:
Figure 7 – up to 20iP*6f
Perfect sequence.
Gote has lost as soon as Sente dropped his Pawn –
12iP*6d! If, in answer to this, Gote plays 12iKx6d,
Sente stifles his resistance with 13iB5e, 14iK7e;
15iBx7c+, 16i+Px5h; 17iSx5h. 12iK5b is met by
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13iS*5c, 14iK4a; 15iSx4b, 16iKx4b; 17iP5c+, 18iK3b;
19i+Px4c, 20iKx4c; 21iR5a+.
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From an even game.
A game against a professional 4-dan – the author is
Gote. In Fig.i8, the game is in the endgame stage after a
Yagura opening. Gote’s Bishop has just moved to 8f.
Sente’s position seems to be somewhat inferior and the
subsequent moves are instructive.
Figure 8 – up to ☖B8f
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1iL*8g 2iB6h+ │ 5iRx6h 6iR8g+
3iGx6h 4i+Px6h │ 7iP*8h see Fig.i9:
Figure 9 – up to 7iP*8h
Secret aim.
Attacking aimlessly in Fig.i8 with 1iLx1c+, 2iK3a;
3i+Px2a, 4iK4a; 5iBx7c+ is suicide – 6iS*6h; 7iGx6h,
8iBx6h+; 9iRx6h, 10iG*6i!! A better first move would
be 1iBx5g but Gote takes the lead with 2iB5i+.
Variation 2 – up to 9iBx1c+
4 Suddenly being mated by your opponent as you are in the process of trying to mate
him is known as tonshi – ‘sudden death’. ‘Suicide’ is often a more apt translation.
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Impulsive Moves.
(Shogi 14, Teruich Aono)
Curing bad habits.
Among novices there are many people who
automatically take a Pawn as soon as it is offered and
who drop this Pawn as soon as an opponent’s piece
approaches.
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Example 1: This game has only just begun. Normally
Gote would play 2iG3b here but instead he plays
2iP8f...
Figure 1 – up to 2iP8f
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No benefit to Sente.
The usual development from here would be 2iG3b;
3iP2d, 4iPx2d; 5iRx2d, 6iP*2c; 7iR2f, Sente thus
denying Gote the exchange of the Rook Pawn for the
time being by getting his Rook to 2f.
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Figure 1a – up to 7iP*2c
Gote too can win back the Bishop with 8iP*8g, but then
9iPx2b+, 10iSx2b; 11iB*7e, 12iR8b; 13iBx5c+ gives
Sente the advantage of a promoted Bishop.
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Example 2: Here Gote has taken up a position on the
3rd file against Sente’s Ranging Rook. Gote’s Bishop’s
diagonal is blocked and it is natural for him to want to
open it.
Figure 2 – up to ☗N7g
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Variation 2 – up to 6iS3d
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Figure 2a – up to 9iRx8f
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Example 3: Both sides have opted for a yagura strategy
but Gote’s castle is incomplete. He has tried the faster
S6d and Sente is about to bring his Bishop into the
attack on it via ☖B6h~☖B5i~☖B3g.
Figure 3 – up to ☗B7i5
5 In the original text, Fig. 3 and Var.i3, ☗R was missing – inserted at 2h.
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Continuing from Fig.i3:
Variation 3 – up to 12iB4b
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Instead of 5iP*7f Sente should play 5iP6e, 6iP8f;
7iPx8f, 8iSx8f; 9iSx8f, 10iBx8f; 11iP*8g, 12iB4b;
13iS6f (see Fig.i4).
Figure 4 – up to 13iS6f
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From an actual game.
Consider this example from one of the author’s own
games. Gote has just advanced his Silver to 5e – this is
of course the middle game. What this move is aiming at
is not to attack Sente, but to make him drop his Pawn at
5f. Once Sente does this he has no suitable means of
creating an attack, whereas Gote can eventually bring
his other Silver out to 5d via 5c to give himself good
shape.
Figure 5 – up to ☖S5e
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Gote was about to play ☖P*5f, but instead tried the
unexpected and counter-attacked.
Figure 6 – up to 7iN2e
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Nothing to fear from the Silver on 5e.
Taking advantage of the Pawns in hand, Gote launched
an edge attack with 1iP1d and 3iP*1c. Naturally this
attack would have been impossible if Gote had
impulsively dropped a Pawn at 5f – you should learn
that there is a world of difference between having a
Pawn in hand and not having one!
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Continuing from Fig.i6:
Figure 7 – up to 17iKx7h
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leave Gote with no prospects of promoting a Pawn, and
captures a Knight.
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The Endgame.
(Shogi 17, Teruich Aono, trans. John Fairbairn)
“In the endgame speed is more important than
material.”. So runs a proverb and what it means is that,
in the endgame, rather than thinking about picking up or
defending extra pieces you should be thinking how to
mate at least one move ahead of your opponent.
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From the end of a two-piece game.
Fig.i1 shows the end part of a two-piece handicap game
where Gote has just dropped a Gold on 5, attacking the
Rook. This ☖G*5f is actually not a very good move, but
Gote has to do something desperate to avoid losing.
Figure 1 – up to ☖G*5f
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Figure 2 – up to 6iN*7d
Variation A – up to 5iS*2b
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Exquisite mate.
If Sente’s 1iNx6e is answered by ☖Px6e, that would be
the time to move the Rook out of harm’s way and Gote
has failed, (Gote is lost anyway once Sente drops the
Knight at 5d) because, whilst Gote can continue with
☖+Sx6g, after ☗K8i Gote has no attack left.
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Variation B – up to 19iG*2b
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From an even game.
One of the maxims we are taught about the endgame is:
“Attack the opponent’s most effective pieces”. This is
what we can look at in Fig.i3, which shows a position
from one of the author’s own games.
Figure 3 – up to ☖S4c
Gote has just played S4c and normally Sente would save
his promoted Rook with 1i+Rx5e but then his Knight
would be dislodged from the vital point 4e with
2iS4c-5d; 3i+R5f, 4i+B3f. Fig.i3 looks like a middle
game position but actually it is already the endgame and
now is the time to think about getting rid of the pieces
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which are most effectively defending the opposing
King.
Figure 4 – up to 9iS*6b
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6b is the vital point.
The most important of Gote’s pieces can be considered
to be the Gold on 6b. The promoted Bishop, for the time
being has no effect, and the only pieces directly
defending the King are the Silver on 6c and the Gold on
6b. Thinking that way leads quite easily to the discovery
of 1iB*5c.
Figure 3 – up to ☖S4c
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2iG6a; 3iS*6b, 4iG5b; 5iS7a+, 6iK8b; 7i+S6a! (see Var.
C). If Gote plays 2iG6a then 3iB7a+ is irresistible.6
6 The final highlighted sentence was originally “If Gote plays 2iG6a then 9iB7a+ is
irresistible.” This doesn’t make sense – the numbering of 9IB7a+ is surely wrong!?
3IB7a+ looks likely to be correct?
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Variation C – up to 7i+S6a!
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From another two-piece game.
As the previous two examples have shown, speed is
more important than material in the endgame and we
also mentioned that the Rook and Bishop can be
abandoned in the interests of a quick mate. However,
among Shogi players, there must be those who think
“But that’s no guarantee that we’ll come up with clever
moves in real games.”. And that’s quite true. The
justification for giving up a major piece in Fig.i1 and
Fig.i3 was either that there was a mate or that saving the
major piece led to an inferior game. Consequently,
while you must learn to disregard material in the
endgame, you must also learn to play the simple move
and to find the simplest mate when that is what the
position calls for. That will be good enough.
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In Fig.i5 Gote’s King has just been driven from 6b to 5b.
How should Sente mate from here?
Figure 5 – up to ☖K5b
1iS*5c 2iK4c
3iG*4b 4iK5d see Var.iD:
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Variation D – up to 4iK5d
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It is also deceptively strong to play from Fig.i5, 1iG*5c,
2iK4a; 3iiS*4c, but this attack too soon runs out of
steam: 4iK3a; 5iSx3d+, 6iGx3d; 7iS*2c, 8iG2d; 9iP*3b,
10iK2a (see Var.iE) (it is not permissible to mate by
dropping a Pawn).
Variation E – up to 10iK2a
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and ☖Rx5i+ is four. Sente has four moves breathing
space to concoct a precise mate of his own.
Figure 5 – up to ☖K5b
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Continuing again from Fig.i5:
Figure 6 – up to 9iG*1e
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Gote cannot take this Pawn because 7iS*4c produces
mate.
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Glossary of Shogi Terms
Shogi Pieces
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Piece quality
In ascending order:
Shogi Castles
I have tried to group these by ‘family’ – it seems
pointless to sort them alphabetically. In cases where
there is no clear Japanese or English term for a castle, I
have used a ‘?’. If you can fill in any of the blanks,
please let me know!
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Gakoi Castle – generic term
Yagura Fortress
Gangi Snow Roof Fortress
Ginyagura Silver Fortress
Kinyagura Gold Fortress
Gin-tachi Yagura High Silver Yagura or Silver
Standing Yagura
Hekomi Yagura Hollow Yagura
Hishi Yagura Diamond Yagura
Kata Yagura Incomplete or Half Yagura
Migi Yagura Right Yagura/Peerless Gold
Nagara Yagura Flowing Yagura
Sō Yagura Complete Yagura
Sou Yagura 4-Piece Yagura. aka Yon-mei Yagura
Kabuto Yagura Headpiece Yagura
Kikusui Yagura ?
? Wave Yagura
? Lozenge Yagura
? Straight Line Yagura
Minogakoi Mino
Taka mino High Mino
Kin Mino Gold Mino
Gin Mino Silver Mino
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Kimura Mino Kimura’s Mino
Gyaku Mino Reverse Mino
Chonmage Mino Top-knot Mino
Bozu Mino Bald Mino
Kabuto Mino Headpiece Mino
Gin kanmuri Silver Crown
Kata mino Incomplete Mino
Tenshukaku Mino Tenshukaku Mino
Masuda’s Mino Masuda’s Mino
? Left Mino
? Diamond Mino
? High King
? Yonenanga King
Funagakoi Boat
? Triad Castle
Hayagakoi Quick Yagura
Gin Hibari Silver Skylark
Edo Quick Castle/Wall Castle
Kanigakoi Crab
Kinmusou Gold Excelsior which is the same as:
Nimaikin Twin Gold
Hishigakoi Lozenge Castle
Hakoiri Musume Well-protected Daughter
Nakazumai Central House
Ahiru Duck legs
Nakahara Named after Makoto Nakahara.
Migi Gyoku Right-hand King
Suso-Gatame Hem Defence
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Hirame Gakoi Flat Fish
Bunchin gakoi Paperweight
Hyasaki Gyoku ?
Kuuchu-Roukaku ?
Kushi-Katsu ?
Yon-Dan-Hashigyoku ?
? Cement Gakoi
? Millenium
? Big Four
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kobin ‘ears’ vulnerable squares in front of
a piece. In the case of the Bishop, it
is the square directly in front of the
Bishop, in the case of the Rook and
King, it is the squares diagonally in
front of the piece
kokei/ryoku good shape
koma the Shogi pieces
komada side table for the storing of captured
(‘in-hand’) pieces
komafukuro piece bag
komahako piece box
kuraidori Vanguard Pawn
kuzushi castle-destroying techniques
narisute promotion sacrifice
nifu having two unpromoted Pawns on
the same file (which is illegal)
nimaigae exchanging one piece for two pieces
nozoki peeping (Bishop)
nyugyoku entering King(s)
nyūjō the process of castling
ougyoku Two Kings mating problem
okiritesuji shepherding finesse
onigorosho demon slayer
otebisha Rook-and-King fork
sabaki development resulting from
exchange of pieces
semeai mutual attack: attacking race
sennichite endless repetition
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shitate the junior (less experienced) player
in handicap games. (a.k.a. Sente)
shōgi Shogi, General’s chess
sujichigai-Kaku wrong-diagonal Bishop
tanegoma seed piece
tarashi/tarefu the act of dangling a Pawn; tarefu is
the dangled Pawn
tataki striking Pawn
teikijin promotion zone
tesuji sequence of ‘clever’ moves
tonshi sudden death by checkmate while
pursuing checkmate yourself
tsume-shogi mating problems
uwake the senior (more experienced) player
in handicap games. (a.k.a. Gote)
yoseai a position from which a final kill can
be administered
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Computer Shogi.
Shogidokoro.
There are quite a few Shogi programs around. For the
English speaker, the best free one (in my opinion) is
Shogidokoro.
You can see the board and the komada at the side with
the in-hand (captured) pieces displayed. It is also
possible to see the time taken for both Black and White
moves, and that it is Gote’s (White) turn to move next.
7 Games can be saved using different formats, including ones which use simplified kanji for
recording the moves.
8 Including pieces with single kanji, red promoted pieces, and ‘Westernised’ pieces.
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The game record is in the centre, and to the right of this
is an area for making notes to be saved with the game.
The remainder of the display is given over to the display
of various statistics, search trees, etc. This display is
typical of a modern Shogi program.
http://shogidokoro.starfree.jp/download.html
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ShogiGUI.
ShogiGUI is similar in some ways to Shogidokoro, as
the screenshot below illustrates:
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The notation used to record moves in the ‘Move’
window can be changed
ShogiGUI can display ‘hints’ as to the next best
move
ShogiGUI has powerful game analysis features. 9
Game engines can be ‘fine-tuned’.
http://shogigui.siganus.com/
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Winboard (Alien Package).
Also available for Windows machines is a Winboard
package developed by H.G.Muller. This package can be
downloaded from:
http://hgm.nubati.net/WinBoard-Chu.zip
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Steve Evans Shogivar Program.
This Shogi variant software has been around since the
1990s. Originally available as a 32-bit PC
implementation written in Visual Basic (you will need a
very old PC, or 32-bit emulation plus the VB Library
files to run this), it is now also available as a Linux port
maintained by H G Muller. Downloadable in either form
from:
http://www.users.on.net/~ybosde/
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Phil Holland’s Shogi Variants Program.
For those interested in the Shogi variants, a variants
program can be downloaded from Phil Hollands web
pages:
http://www.hollandnumerics.demon.co.uk/SHOGI.HTM
AiAi.
Ai Ai is a Java-based general game playing engine
based on Mogal (a GGP designed and developed by
Stephen Tavener and Cameron Browne). Games can be
hand-coded in Java (for efficiency), or assembled from
blocks using a scripting language based on JSON. The
web page is here:
http://mrraow.com/index.php/aiai-home/
The web page claims that Shogi and Shogi variants are
included in the repertoire of the program. There is
further information here:
https://drericsilverman.com/2021/05/13/ancient-shogi-revival-part-ii-the-big-ones/
. ..
So far, I have not tried this one – I am not usually a Java
user.
BCMGames/BCMShogi.
Development of this program was ‘frozen’ by the author
in ~2012. I had difficulty finding a version of the
program which worked when downloaded and installed,
though I finally tracked one down. As the program has
not been updated since 2012, I have not given a
download link here.
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Shogi Game File Formats.
Unfortunately, most of the computer programs described
above use different formats for storing game records –
a real can of worms!!!
11 .KIF and .Ki2 formats are possibly best avoided as they both use Japanese characters.
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Shogi programs on other architectures and operating
systems.
Shogidokoro is a Windows PC program, as is ShogiGUI
(for English speakers). On Unix/Linux systems,
gnushogi/xshogi is available, as is Xboard (a
Unix/Linux version of WinBoard).
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Shogi Equipment
Yutopian Enterprises:
http://www.yutopian.com
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Tendo Sato Kei Shoten – suppliers of high quality
Shogi equipment:
http://shogi-koma.jp/index.html
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Downloadable and printable Shogi sets.
If you want to ‘do-it-yourself’, I have created a set of
templates for a simple Shogi board and pieces. These
templates can be downloaded from the shared Dropbox
folder:12
https://www.dropbox.com/sh/2wicm2bnw5lv3t0/AADyepK_y_3e819UAbrwjJoza?dl=0
12 There are also free printable board and piece templates on the web site of T Gene
Davis (http://genedavis.com/articles/shogi/), and on the Printable Games web site
(https://www.printableboardgames.net/preview/Shogi).
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Bibliography and other Shogi resources.
Books.
Better Moves for Better Shogi, Teruichi Aono, (trans.
John Fairbairn), Man to Man Books, 1983, 2377-
906053-2732. ★★★★★
Guide to Shogi Openings, Teruichi Aono (trans. John
Fairbairn), Man to Man Books, 1983, 2377-906052-
2732. ★★★★★
Tsume Puzzles for Japanese Chess, T Gene Davis, 2011,
146369055X. ★★★★★
Shogi – How to Play, John Fairbairn, The Shogi
Association, 1979. ★★★★★ (rare)
Shogi for Beginners, John Fairbairn, The Ishi Press,
1989, 4-87187-201-7.13 ★★★★★
Habu’s Words, Y Habu, The Shogi Foundation, 2000, 0
9531089 2 9. ★★★★★
Masters of Shogi, Y Habu & Tony Hosking, The Shogi
Foundation, 978 09531089 4 7. ★★★★★
13 Shogi for Beginners is available in PDF format from at least one paid-for e-book service on the
internet. The monthly subscription rate is more expensive than buying the book outright. Seems like
a no-brainer to me...
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4 Great Games, Tony Hosking, The Shogi Foundation,
1998, 0 9531089 1 0. The games are: Chess, Shogi, Go
and Xiang ch’i. ★★★★★
The Art of Shogi, Tony Hosking, The Shogi Foundation,
March 1997. ★★★★★
Classic Shogi, Tony Hosking, The Shogi Foundation,
2006, 0 9531089 3 7. ★★★★★
Ending Attack Techniques, Takashi Kaneko (trans.
Tomohide Kawasaki), Nekomado, 2012, 978-4-905225-
03-4. ★★★★★
Storming the Mino Castle, Takashi Kaneko, (trans.
Richard Sams), Nekomado, 2013, 978-4-905225-05-8.
★★★★★
Joseki at a Glance, Madoka Kitao (trans. Tomohide
Kawasaki), At a Glance Series, 2011, 978-4-9052-2501-
0. ★★★★★
Edge Attack at a Glance, Madoka Kitao, (trans.
Tomohide Kawasaki), At a Glance Series, 2012, 978-4-
9052-2502-7. ★★★★★
Sabaki at a Glance, Madoka Kitao (trans. Tomohide
Kawasaki), At a Glance Series, 2013, 978-4-9052-2510-
2. ★★★★★
Ending Attack at a Glance, Madoka Kitao (trans.
Tomohide Kawasaki), At a Glance Series, 2014, 978-4-
9052-2513-3. ★★★★★
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Japanese-English Shogi Dictionary, Tomohide
Kawasaki (a.k.a. Hidetchi), 2013, Nekomado, 978-4-
9052-2508-9. One-way only (Japanese to English)
★★★★★
Japanese Chess: The Game of Shogi, E. Ohara and
Lindsay Parrott. Has received a very poor review on
Amazon.com.
Shogi Primer: Japanese chess guide for English
speakers, Seigo Sato, 2021, Independently published,
979-8755253314. I don’t have this one, but in the
description on Amazon, the author states “I believe that
Kanji is not a big obstacle to learning the Shogi rules.”.
This is a promising start!
First Step To Shogi, Space Sano, Oyama Memorial
Museum, 1995.
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many early publications, contains some mistakes.
★★★★★
Chess Variations, John Gollon, Charles E Tuttle
Company, 1985, 0-8048-1122-9. ★★★★★
The Great Shogi Games, George Hodges, The Shogi
Association, 1978. ★★★★★ A description of Shogi
variants larger than 15x15 squares. (rare)
A History of Chess, H J R Murray, Skyhorse Publishing,
2012 (originally published 1913). Of historical interest,
but like many early publications, contains mistakes.
★★★★★
The Encyclopaedia of Chess Variants, David Pritchard,
available as a PDF from https://www.jsbeasley.co.uk.
Contains a small amount of Shogi material of mixed
quality. ★★★★★
New rules for classic games, R. Wayne Schmittberger,
Wiley, 1992, 0471536210. Reputed to contain a good
description of the rules of Chu-Shogi – I haven’t seen
this one myself.
‘One-off’ Books?
Shogi – Japan’s Game of Strategy, Trevor Leggett,
Charles E Tuttle Company, 1966. Re-published as
Japanese Chess, 2009, 978-4-8053-1036-6. This book is
of historical interest, as it was the first serious book
published in English after WWII. However, it has poor
diagrams, the notation system is confusing, it contains at
least one major/vital error, and the advice given is
sometimes suspect. So, it’s a very interesting book, but
possibly not the best choice for a new player.
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Books to Avoid.
Unfortunately, there are a few poor Shogi books in
English. I have listed some of them here.
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The History of Shogi.
The history of Shogi is outlined in the April 1999 issue
of the Japan Foundation Newsletter. This can be found
here:
https://web.archive.org/web/20151105233924if_/http://w
ww.jpf.go.jp/j/publish/periodic/jfn/pdf/jfn26_5.pdf
https://ostasieninstitut.com/1000-years-of-shogi-history/
https://en.wikipedia.org/wiki/History_of_shogi
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Magazines.
Here, the star rating reflects both the quality and
quantity of the Shogi content.
https://tinyurl.com/ShogiPriceList
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single 1200 page download, or as individual issues from
https://www.jsbeasley.co.uk. ★★★★★
Other Literature.
Zen Culture, Thomas Hoover
Heihō Kadensho (A Hereditary Book on the Art of War),
Yagyū Munenori
Go Rin No Sho (A Book of Five Rings), Miyamoto
Musashi
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Shogi on the Internet.
Dropbox.
I have recently created a Dropbox archive of Shogi
material. This is located at:
https://tinyurl.com/RogersShogiArchive14
https://tinyurl.com/GoogleShogiArchive
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Wikipedia.
There is a great deal of information about Shogi on
Wikipedia (https://en.wikipedia.org/wiki/Wikipedia).
https://en.wikipedia.org/wiki/Shogi
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Internet fora and Web sites.
Internet fora come and go – unfortunately. Websites
which are largely information-only tend to be a little
more permanent. Those listed below are available at the
time of writing (see front cover for date). Traffic is low
on all but the first of the three internet fora. The
remaining URLs are basically information-only web
sites.
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Reijer Grimbergen’s web page. Contains download
instructions for Shogidokoro and for the Spear engine,
plus some archived games:
http://www2.teu.ac.jp/gamelab/
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Playing Shogi on the Internet.
I’m not really familiar with playing Shogi ‘live’ (or
otherwise) via the internet – I’m an ‘across-the-board’
player, but I have listed a couple of sites where this is
possible:
https://live.mogproject.com/
https://mog-playground-docs.readthedocs.io/en/latest/
81 Dojo.
Besides a Shogi forum (p.155), the 81 Dojo web site
also hosts an interactive Shogi application:
https://81dojo.com/en/
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Videos.
In February 2020, lady professional Karolina
Styczyńska (5-dan) inaugurated a series of videos
entitled ‘Road to Shodan’. The first four of these can be
seen at:
https://www.youtube.com/channel/UCRnXG7CkKfEN6IINKcO_uBg
https://www.youtube.com/watch?v=At6KWe7bCbg
https://www.youtube.com/watch?v=Eu6kRSkjp64
https://www.youtube.com/user/HIDETCHI
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