Saytr - Faun (Theros-Born) Bard 6 (College of Glamour)

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Bard 6 (College of Glamour) 15,120

CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME


Saytr/Faun (Theros-born) Entertainer
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
-1 +3 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chaotic Neutral. I follow my
(AC) INITIATIVE shifting whims with little concern about
9 rules or later consequences.
SAVING THROWS
13 +3 35 ft.
Entertainer Background [PHB p. 130]
Armor Worn: leather armor • Feature: By Popular Demand.
-1 Strength Saves
• Traits: Knows goblin love songs. Bratty
DEX +5 Dexterity Saves *
manner.
HIT POINTS HIT DICE
+2 +1 Constitution Saves
• Ideal: All artists are family.

14
+0 Intelligence Saves
+0 Wisdom Saves 39 6d8 • Bond: Works echo a lost style.
• Flaw: Forgets past lovers' names.
+8 Charisma Saves *
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
Saytr/Faun Traits [MOoT p. 18]
• Age: 42 years old
CON SKILLS WEAPON & UNARMED ATTACKS • Medium Size (5' 1", 128 lbs.)

+1 +5 Acrobatics (Dex) * Basic Attack. One target per Attack action.


• Fey Nature (creature type)
• Ram (proficient as unarmed strike that
+1 Animal Handling (Wis) deals 1d4+-1 bludgeoning damage)
13 +1 Arcana (Int) • Mirthful Leaps (add 1d8 feet to each long
Rapier. Melee Weapon Attack: +5 to hit,
+0 Athletics (Str) reach 5 ft. Hit: 1d8+2 piercing damage. or high jump)
+6 Deception (Cha) Bard Class Features
INT +3 History (Int) * Dagger (offhand, two-weapon fighting as bonus [PHB p. 41, XGtE p. 14]
+0 +1 Insight (Wis)
+6 Intimidation (Cha)
action). Melee or Ranged Weapon Attack: +5
to hit, reach 5 ft. 1d4 piercing damage. (If
thrown, normal range to 20 ft.; disadvantage
• Ritual Casting
• Bardic Inspiration (d8) (/day)
10 +1 Investigation (Int) long range 21 to 60 ft.) • Jack of All Trades (non-prof. bonus)
+1 Medicine (Wis) • Song of Rest (+1d6 hp/rest)
MAGIC, FEATS & SPECIAL ATTACKS • Expertise (prof. noted with **)
+1 Nature (Int) • Entralling Performance (charm up to )
WIS +1 Perception (Wis) Vicious Mockery Cantrip. Ranged Spell Attack: • Mantle of Inspiration (8 temp. h.p. to allies)
Target within 60 feet that can hear you must
+0 +11 Performance (Cha) **
+8 Persuasion (Cha) * make a DC 16 Wisdom saving throw or take
2d4 psychic damage and have disadvantage
• Font of Inspiration (short rest resets)
• Mantle of Majestry (command)
10 +1 Religion (Int) on next attack made before the end of its Spellcasting [PHB p. 201]
+3 Sleight of Hand (Dex) next turn. (No damage if made save.)
+8 Stealth (Dex) **
+1 Survival (Wis) EQUIPMENT & TREASURE Spell Attack Modifier +8
CHA Spell Save DC 16
Carried Gear (PHB, p. 143): leather armor (AC
+5 * Prof. bonus added 11), rapier, dagger, entertainer's pack (backpack,
a bedroll, 2 costumes, 5 candles, 5 days' rations, Cantrips Known: Friends, Minor Illusion,
20 a waterskin, disguise kit), belt pouch, set of Vicious Mockery
common clothes, set of costume clothes, a
11 PASSIVE WISDOM
(PERCEPTION)
musical instrument, an admirer's love letter. Prepared Spells
(This load is about 68 lbs.; add 1 lb. per 50 coins
carried.) 1st Level (4 slots): Detect Magic, Cure
Wounds, Charm Person
PROFICIENCIES & LANGUAGES 2nd Level (3 slots): Hold Person, Enhance
Coins & Gems: 533 gold pieces (gp); 71 silver
Armor: light armor pieces (sp); 14 copper pieces (cp); 2 gems (worth Ability, Invisibility
Weapons: simple weapons, hand crossbow, 50 gp each) 3rd Level (3 slots): Fear, Clairvoyance
longsword, rapier, shortsword
Tools: disguise kit, musical instrument (flute),
musical instrument (lute), musical
instrument (lyre)
Saving Throws: Dexterity, Charisma
Skills: Acrobatics, History, Performance,
Persuasion, Stealth
Languages: Common, Sylvan

ENCUMBRANCE
Lifting & Carrying: 135 lbs. max. carrying
capacity; 270 lbs. pushing or dragging (speed
-5 ft.); 270 lbs. max. lift.

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