A short history of AI
A short history of AI
A short history of AI
A short history of AI
In the first of six weekly briefs, we ask how
AI overcame decades of underdelivering
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0:00 / 0:00
→ A short which could think like people. Alan Turing, for whom the Turing prize
machines
history of
is named,
AI wondered about it; so did John von Neumann, an inspiration to
McCarthy. By 1956 there were already a number of approaches to the issue;
historians think one of the reasons McCarthy coined the term artificial
intelligence, later ai, for his project was that it was broad enough to encompass
them all, keeping open the question of which might be best. Some researchers
favoured systems based on combining facts about the world with axioms like
those of geometry and symbolic logic so as to infer appropriate responses; others
preferred building systems in which the probability of one thing depended on the
constantly updated probabilities of many others.
AI conference
attendance, ’000
The following decades saw much intellectual ferment and argument on the topic,
but by the 1980s there was wide agreement on the way forward: “expert systems”
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y
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9 g y
A short history of AI
p y
which used symbolic logic to capture and apply the best of human know-how.
The Japanese government, in particular, threw its weight behind the idea of such
systems and the hardware they might need. But for the most part such systems
proved too inflexible to cope with the messiness of the real world. By the late
1980s ai had fallen into disrepute, a byword for overpromising and
underdelivering. Those researchers still in the field started to shun the term.
It was from one of those pockets of perseverance that today’s boom was born. As
the rudiments of the way in which brain cells—a type of neuron—work were
pieced together in the 1940s, computer scientists began to wonder if machines
could be wired up the same way. In a biological brain there are connections
between neurons which allow activity in one to trigger or suppress activity in
another; what one neuron does depends on what the other neurons connected to
it are doing. A first attempt to model this in the lab (by Marvin Minsky, a
Dartmouth attendee) used hardware to model networks of neurons. Since then,
layers of interconnected neurons have been simulated in software.
These artificial neural networks are not programmed using explicit rules; instead,
they “learn” by being exposed to lots of examples. During this training the
strength of the connections between the neurons (known as “weights”) are
repeatedly adjusted so that, eventually, a given input produces an appropriate
output. Minsky himself abandoned the idea, but others took it forward. By the
early 1990s neural networks had been trained to do things like help sort the post
by recognising handwritten numbers. Researchers thought adding more layers of
neurons might allow more sophisticated achievements. But it also made the
systems run much more slowly.
A new sort of computer hardware provided a way around the problem. Its
potential was dramatically demonstrated in 2009, when researchers at Stanford
University increased the speed at which a neural net could run 70-fold, using a
gaming pc in their dorm room. This was possible because, as well as the “central
processing unit” (cpu) found in all pcs, this one also had a “graphics processing
unit” (gpu) to create game worlds on screen. And the gpu was designed in a way
suited to running the neural-network code.
C li th t h d d ith
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Coupling that hardware speed-up with more efficient training algorithms meant
that networks with millions of connections could be trained in a reasonable time;
neural networks could handle bigger inputs and, crucially, be given more layers.
These “deeper” networks turned out to be far more capable.
The power of this new approach, which had come to be known as “deep learning”,
became apparent in the ImageNet Challenge of 2012. Image-recognition systems
competing in the challenge were provided with a database of more than a million
labelled image files. For any given word, such as “dog” or “cat”, the database
contained several hundred photos. Image-recognition systems would be trained,
using these examples, to “map” input, in the form of images, onto output in the
form of one-word descriptions. The systems were then challenged to produce
such descriptions when fed previously unseen test images. In 2012 a team led by
Geoff Hinton, then at the University of Toronto, used deep learning to achieve an
accuracy of 85%. It was instantly recognised as a breakthrough.
By 2015 almost everyone in the image-recognition field was using deep learning,
and the winning accuracy at the ImageNet Challenge had reached 96%—better
than the average human score. Deep learning was also being applied to a host of
other “problems…reserved for humans” which could be reduced to the mapping
of one type of thing onto another: speech recognition (mapping sound to text),
face-recognition (mapping faces to names) and translation.
In all these applications the huge amounts of data that could be accessed through
the internet were vital to success; what was more, the number of people using the
internet spoke to the possibility of large markets. And the bigger (ie, deeper) the
networks were made, and the more training data they were given, the more their
performance improved.
Deep learning was soon being deployed in all kinds of new products and services.
Voice-driven devices such as Amazon’s Alexa appeared. Online transcription
services became useful. Web browsers offered automatic translations. Saying
such things were enabled by ai started to sound cool, rather than embarrassing,
though it was also a bit redundant; nearly every technology referred to as ai then
and now actually relies on deep learning under the bonnet.
In November 2022 a larger Openai model, gpt-3.5, was presented to the public in
the form of a chatbot. Anyone with a web browser could enter a prompt and get a
response. No consumer product has ever taken off quicker. Within weeks
Chatgpt was generating everything from college essays to computer code. ai had
made another great leap forward.
Where the first cohort of ai-powered products was based on recognition, this
second one is based on generation. Deep-learning models such as Stable
Diffusion and dall-e, which also made their debuts around that time, used a
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technique called diffusion to turn text prompts into images. Other models can
produce surprisingly realistic video, speech or music.
The leap is not just technological. Making things makes a difference. Chatgpt
and rivals such as Gemini (from Google) and Claude (from Anthropic, founded by
researchers previously at Openai) produce outputs from calculations just as other
Explore more
deep-learning systems do. But the fact that they respond to requests with
novelties makes them feel
Artificial intelligence very unlike software which recognises faces, takes
OpenAI
dictation or translates menus. They really do seem to “use language” and “form
abstractions”, just as McCarthy had hoped.
This article appeared in the Schools brief section of the print edition under the headline “A short history of AI ”
This series of briefs will look at how these models work, how much further their
powers can grow, what new uses they will be put to, as well as what they will not,
or should not, be used for. ■ From the July 20th 2024
edition
Discover stories from this section
and more in the list of contents
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