Quark'25 Rulebook

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EVENTS

RULEBOOK
DESIGN AND BUILD
ELIXIR
CORPORATE
MATKA
SCHOOL BAG
PROGRAMMER’S INC
ROBOFICIAL
DESIGN AND BUILD

Design and Build deals with all RC cars and plane events. The.
major events in this panel are
Burnout
Trailblazer
Search and Rescue

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
Trailblazers
General Rules
● The competition consists of 4 rounds.
● There is no limit on the maximum number of people in a team. However, a team must
have at least 3 people.
● All teams are required to design, fabricate and fly an RC aircraft.
● Multiple teams from the same college are allowed, provided they do not enter multiple
copies of the exact same RC plane.
● No Readymade models, like RTF, ARF, BNF, etc., are allowed.
● No lighter-than-air systems and rotary systems are allowed. Only fixed-wing aircraft are
permitted.
● Participants are permitted to make alterations and modifications between rounds only if
their aircraft sustains damage during a flight run. They can only do so after consulting the
judges and must go through another technical inspection afterwards.
● One lap will be along a right-angle triangle of sides 80m, 100m and 128m. (subject to
change depending on conditions on competition day)
● No aircraft must cross an altitude of 30m at any point due to proximity to the airport
● Any calls regarding grey areas in the rules or updates to the rules are up to the judge’s
discretion. The judge’s decision is final. Teams may not appeal any of the judges decisions.
Report submission
● A report must be drafted and submitted detailing the entire design process. Key
components include a sensitivity analysis of the scoring statement, technical details entailing
how and why the team chose that configuration, weight distribution, budget table,
manufacturing details and a 3-view aircraft drawing.
● This report must be submitted by 20th January 2025.
● This report should be a minimum of 4 pages and a maximum of 8 pages long in its
entirety.
● Based on the viability of the design detailed in the report submitted, the team will be
invited for the fly-off.
● No significant design changes will be allowed in the final aircraft in the fly-off to the one
detailed in the report.
● The top 3 reports will receive a 10% increase to their final score.
Aircraft Specifications
● The propeller diameter should not be greater than 13 inches.
● Wingspan should be a maximum of 1.5 meters.
● Only electric motors (BLDC) would be allowed. No IC engines or any other form of
propulsion will be allowed.
●Use of programming assistance in any way or form is prohibited. (e.g., Gyroscopes, flight
control boards)
●There can be a maximum of one battery pack connected to a propulsion system. A
propulsion system consists of one battery, one or more electronic speed controllers
(ESC), and one or more motors.
●The maximum energy capacity of the battery must be at most 50 Watt-hours.
● Radiofrequency of 2.4GHz only should be used as a control link.
Technical Inspection (Round 0)
● This is a technical inspection round, and all teams must pass this round to qualify for
further rounds.
● The payload for this year is a wooden doll passenger. (dimensions in millimeters)

● The plane must house a minimum of 1 and a maximum of 5 passengers according to the
team’s choice. This number will be declared during technical inspection by the team and
cannot be exceeded in any attempt.
● Passengers of given dimensions will be provided on the mission field. They will be 3D
printed out of regular PLA. The weight of the payload will be 21g. Teams may bring their own
passengers; however, these will be inspected by the judges.
● The passengers must be carried internally to the aircraft. No part of the passengers can be
part of or extrude outside of the airplane's external surfaces or features.
● Teams must fabricate a parachute-like attachment that can be attached to the passengers.
● There is no rule limiting the design of this attachment. It should slow down the fall of the
passengers. This attachment must be removable. Permanent adhesives like epoxy are not
allowed to secure this mechanism.
● A mechanism to drop the passengers from the payload bay in the aircraft through remote
control must be demonstrated during tech inspection.
● The aircraft's empty weight (including battery and all other non-payload and payload drop
must be less than 1500 grams.
● All the battery packs, motors, ESCs, transmitters and receivers, and other equipment to be
used in subsequent rounds must be shown to the judges. Only inspected pieces of equipment
will be allowed.
● Battery packs, motors, ESCs, and propellers must be commercially procured and not
tampered with.
● Teams must clear technical inspection to proceed to the main competition.
Mission 1 (Flight Envelope Test)
● The plane must complete 2 laps in less than 5 minutes.
● No payload is required for this round.
● The plane must be hand launched. The hands of the thrower must be at least 4 centimeters
behind the propellers in the case of a puller. Throws pertaining to pusher configuration planes
will be looked at from a case-to-case perspective.
● A successful landing is required for a score.
● Score= 1 for successful mission.
● Score= 0 for unsuccessful mission
Ground mission
● This mission will only be held if there is sufficient time to do so.
● The team must prepare (attach passenger to parachute), load and drop the passengers as
fast as possible, while the aircraft is on the ground.
● Only one member of the team can perform this mission.
● The team must perform this mission with the maximum passengers declared in technical
inspection.
● Score= (Best Team’s Time)/ (Your Time)
Mission 2 (Parachuting passenger)
● The team can do up to 5 laps of the circuit. A minimum of one successful lap with a
successful passenger drop must be performed for a valid score.
● The passenger must be released in a way that lands him as slowly as possible. Passengers
must be prepared with the parachute attachment and loaded in a 5 minute staging window
prior to flight.
● The plane must be hand-launched and successfully landed for a score.
● Planes may not land mid mission. The planes must have the ability to house and drop
multiple passengers in order to maximize their score.
● The judges must be informed before the team releases the passengers. Passengers
released without indication will be considered an unintentional drop and will thus be declared
an unsuccessful drop.
● The time will be counted from the release of a passenger till it touches the ground.
● Unsuccessful drops include drops where: -
● The judge loses sight of the passengers.
● The judge is not informed of the drop
● The passenger does not touch the ground within 2 minutes.
● The passenger touches the ground within 3.5 seconds.
● The passenger gets stuck on a tree or power line.
● The passenger veers out of the competition zone.
● SCORE= 1 + [(L* P * T)/ (Best Team Score)],
where L= Number Of Laps Completed,
P= Number Of Successful Passengers Dropped,
T= Combined Total Time of All Successful Passenger Descents.
SCORE= (LAPS COMPLETED*SUCCESSFUL CARGO DROPS*SUM OF ALL TIMES)
• THE TIME WILL BE COUNTED FROM RELEASE OF CARGO TILL IT TOUCHES THE GROUND
Search and Rescue
Design a wireless remote-controlled flying platform to carry and drop critical materials for
trapped refugees in a disaster-affected area through an obstacle course.

Drone Design Specifications


All drones should have protection fenders.
The drone should fit in a 40 X 40 cm square with protective fenders
The drones should be electrically powered
Propeller Diameter should be less than 9 inches
The maximum energy capacity of the battery must be at most 50 Watt-hours
Quark will provide weights
The dimensions of the weights will be a cube of length 5 cm.

General Rules

The drone must have a dropping mechanism to drop the payload


The spot to drop the payload and the spot to land will be different
The participant gets to select the weight of the payload
In discrepancies, the judge’s decision would prevail, and opposition to the same might
lead to disqualification
The arena path will be intimated a week before the fly-off
Only visual line-of-sight flying is permitted. No camera systems will be allowed to
assist the pilot in piloting the drone. Round - 1
All teams will have to go through the given course with no payload
Three attempts will be allowed, and the best score will be used in the final scoring
The scoring analysis will be Score_1: 1000/time best attempt

Round - 2

● Only teams who completed round 1 will be able to participate in this round
● Teams will be allowed to use only one battery pack for this round. i.e., no changing
batteries in between this round
● The weights provided will be in the following weight categories - ○ 125 grams, ○ 250
grams, 500 grams and 1000 gram
● Each team must complete the course by carrying the following loads sequentially. The
team will have to start by completing the course using 125 grams, then followed by 250
grams, and so on.
After finishing the course with a weight, the team can decide whether to
attempt the course with a heavier weight by considering scoring
Let W be the weight of the payload used in the given attempt
After a failed attempt, the team cannot proceed with heavier weights in this
round Scoring for this round will be -
If the course has been successfully completed, then -
Score2 (current) = Score2 (Previous) + W * 10 -t

If the Course for the given weight could not be completed, then the score would
be - Score2 (final) = Score2 (Previous) / W

Round - 3 (Finals):

The top 5 teams will be selected to participate in this round


A maximum of 2 attempts will be allowed. The best score will be selected
In this round, teams will have to drop the payload at a given location told to them
before starting this round
The team will select the weight that will be used. Let the weight used be W
Let t be the time taken by the team to complete the course in seconds
The weights provided will be in the following weight categories -
125 grams
250 grams
500 grams
1000 gram
The landing zone and the drop zone will be different
Scoring for this round will be -

Score3 = W(300-t)

Final Scoring

The final score will be calculated as-


score_final = Score1 + Score2 + Score3

The teams will be ranked by their score_final only.


ELIXIR
Elixir encompasses all the quizzes conducted. The events are-
1. Ganimatoonic
2. Quark National Quiz
3. Torque and Trivia

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
Ganimatoonic
General Rules-

This quiz will be based on Ganimatoonics i.e. Games (not limited to just video
games), Anime, Cartoons and Comics over the years.
Anything related to these domains can be asked in the quiz.
Team composition: 1 to 3 members; Cross college teams are allowed.
Registration can be done on the spot.
There will be a preliminary round conducted by the quizmaster. T
he top eight teams from the preliminary round will participate in the finals.
The design and scoring systems of both the preliminary and final rounds will be
explained by the quizmaster on the spot.
Quizmaster’s decision is final and binding.

Quark National Quiz


This will be the flagship event consisting of scibiztech phenomenon: questions from the
world of science, business and technology.
Team composition: 1 to 3 members; Junior College and College students eligible for
participation, with cross-college teams allowed.
Teams per college: Unlimited there will be a preliminary written round, which when
combined with the regional winners will have total 8 teams making it through to the final
.
The winners of the regional rounds will be skipping the prelims and proceed straight
to the QNQ finals
Quiz will consist of an interactive final consisting of numerous rounds declared by the
quizmaster on the spot.
Scoring patterns will be explained by the quizmaster himself.
Quizmaster’s decision is final and binding.
Torque and Trivia
Rev up your knowledge and hit the road with 'Torque N Trivia' – the ultimate
automotive-themed quiz! Test your horsepower of facts across the vast landscape of
cars, engines, and automotive history. From classic cruisers to high-speed supercars,
navigate through a series of questions designed to challenge even the most seasoned
gearheads. Buckle up for a thrilling ride through the twists and turns of 'Torque N Trivia'
– where the race to automotive expertise never hits the brakes!

Team composition: 1 to 3 members. Junior college and college students eligible


for participation with cross college teams allowed
Teams per college : unlimited.

Format and rules

There will be a preliminary written round which will see top 6 teams go
through to the final round
Quiz will consist of an interactive final consisting of numerous rounds
conducted by the quiz master on the spo
scoring pattern scoring will be explained by the quiz master themself
Quizmaster's decision is final and binding.
Corporate deals with all events related to
marketing, consulting and finance. The
major events in this panel are:
Regalia
Case Crackdow
Fix the Product
Marketing Mayhem
Bullion Beatdown

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
Regalia
Are you a startup founder looking for validation on your product by industry experts? Or
are you looking to bag money from a B-Plan competition with the prize pool in lakhs?
Even if you are a founder who is looking for potential investors - Pitchers is the place for
you!! Join us at Regalia to be held during Quark, the biggest techno- management fest of
India held at BITS-Pilani, Goa Campus and manifest your dream of having a shark tank
like experience.

Regalia will be held in 3 stages -

1. Registrations (Online)
-A short 60 word writeup of what your startup is doing
-A short 30-60 second elevator pitch explaining your company(preferably done by one of
the founders so we can get to know them better)
-A small pitch deck(of not more than 4-5) pages comprising problem statement, solutions,
product, business model etc Resume of one of the founders

2. Mentorship (Online)

3. Demo Day (Offline)


Shortlisting - a shortlisting round will be done on Day 0 of Quark and only selected
startups will move to the final round of pitching Pitch your startup in the auditorium full of
people with investors and other judges sitting in the jury to award you the prize money as
well as potential investments.
CASE CRACKDOWN
Round 1 (Think in a blink):
This round is a qualifier round in which all the participants would be tested on their basics
of Quantitative Aptitude, Multi-source reasoning, graphic interpretation, and Table analysis
type of questions. . This round would include basic multiple-choice questions which would
not only serve as a test of knowledge but also an individual’s critical thinking ability.
A few details:
The quiz will be conducted on an online platform
Questions would be multiple-choice in nature.
A screen would display the real-time fluctuations in rankings.
Top performers qualify for the next round.
Groups would be formed of the qualifying participants who form a team for the further
round.

Round 2 (Pitch Deck):

This is the second round of the competition in which the qualifying teams are presented
with a case problem, they are to come up with a brief pitch deck (2-3 pages) outlining
solutions to the case problem.
This year’s theme is based on a popular and intriguing business problem - Turning around
a failing giant company. Participants are expected to come up with bold and novel
strategies to solve the problems the company is facing.
The pitch deck format allows for concise, impactful communication of ideas, mirroring real-
world consulting scenarios.
Teams with the best pitch decks will be shortlisted for the final round.
The pitch decks are to be submitted in an online format before the deadline.

Round 3 (Detailed Presentation) :

The final round consists of a presentation round. The finalists would present a more
detailed deck (6-8 pages) to a panel of judges, who would evaluate the presentations and
decks to choose winners.
This round will be conducted offline.
Finalists are expected to come up with realistic, detailed solutions.

Marks would be awarded for:


Problem Analysis
Originality of solution
Creativity of solution
Feasibility
Presentation quality
MARKETING MAYHEM
Round 1 (Think in a blink) - Unstop
This round is a qualifier round in which all the participants would be tested on their
basics of marketing strategies, other marketing lingo, past marketing missteps, etc. This
round would include basic multiple-choice questions that would serve as a test of
knowledge and an individual’s critical thinking ability.
A few details:
The quiz will be conducted on an online platform
Questions would be multiple-choice in nature.
Top performers qualify for the next round.

Round 2 (Choose your challenge):


This is the second round of the competition, where qualifying teams are presented with
a lineup of products grouped into industry-specific categories (e.g., Quick Commerce,
EdTech). Each team selects a category and competes in an auction to secure a product
within it. The auction will take place within a fixed bidding window, with all products in a
category displayed simultaneously to ensure transparency and fairness. Once a product
is secured, teams are allocated up to x hours, out of which remaining time (x-bid for
product 1- bid for product 2) will be utilized in person to create a concise 3-slide deck
covering the first three deliverables: product details, tagline and its reasoning, and
potential brand ambassadors.

Round 3 (Present you solution):


Within the time that they set for themselves (apart from the time utilized in round 2), the
teams are expected to submit their pitch decks on a link that would be shared with
them. Going beyond the time they have set for themselves; they would be penalized for
the excess time they took.

It is to be noted that this round is an online submission round in which all the qualified
teams are expected to submit detailed decks of their strategy. The teams would then
proceed to present the decks in front of a panel of judges for the final scoring.
The deck should include:
Details of the product.
A tagline for the product and the idea behind it.
Potential brand ambassadors for the brand/product.
Design of the packaging.
Strategy for the campaign.
The submission should:
1. Be in the format specified
2. Submitted within the deadline that participants choose for themselves.
3. Include the details of all the team members.
Marks would be awarded for:
1. Your creativity
2. Presentation
3. Research
4. Campaign feasibility
5. Profitability brought to both companies
FIX THE PRODUCT

Round 1 (Think in a Blink) - Unstop


This round is a qualifier round in which all the participants would be tested on
their basics of consultancy, product and business. This round would include
basic multiple-choice questions which would not only serve as a test of
knowledge but also an individual’s critical thinking ability.
A few details:
The quiz will be conducted on Unstop.
Questions would be multiple-choice in nature
Top performers qualify for the next round - the cutoffs will depend on the
attempts.

Round 2 (Mix & Match) - Offline


This is the second and final round of the competition in which the qualifying
teams are expected to ideate on a product that could be launched on a merger of
two fundamentally different companies (i.e., A and B; as the event's name
suggests). For instance, ideate on a merger product that Jockey and Kingfisher
could jointly launch.

It is to be noted that this round is a submission round in which all the qualified
teams are expected to submit detailed decks of their product. The teams would
then proceed to present the decks in front of a panel of judges for the final
scoring.

The deck should include:


Details of the product
The target audience
Market validation
Addressable market size analysis
Expected profits/gains that each of the two companies enjoys out of the merger
The submission should:
Be in PDF format
Submitted within the deadline
Include the details of all the team members
Marks would be awarded for:
Your creativity
Presentation
Research
Product feasibility
Profitability brought to both companies
Deal Dynamics
This event is designed to test students’ knowledge in business strategy and valuation, with
a focus on mergers and acquisitions (M&A). It consists of two rounds: an initial quiz on
finance and a detailed M&A case study challenge. Additionally, participants will have the
opportunity to attend an expert-led workshop on M&A by industry expert

ROUND 1 The quiz portion of our event will take place in 3rd week of January so as to give
selected teams enough time to prepare for the grueling second round. Details of the Quiz
Duration: 1 hour Format: 25 MCQs with +4, -1 Negative marking. Content: The quiz will test
participants on general finance, corporate strategy, and M&A fundamentals. Platform: The quiz
will be conducted on Unstop Teams: each team will have 2-3 members Selection: Top 150
teams selected will proceed to round 2

WORKSHOP ON M&A Duration: 1.5 hours Objective: A comprehensive session led by a


professional from the industry, focusing on M&A strategies, best practices, evaluation of M&A
deals as an outsider and key insights from real-world cases. Content: The workshop will cover
fundamentals of M&A transactions, valuation techniques, integration strategies, and practical
challenges faced by companies during mergers or acquisitions. Takeaways: Participants will
gain an in-depth understanding of M&A strategies, exposure to industry practices, and guidance
from leading experts in investment banking

ROUND 2 Case Study Assignment: Teams will be given a list of 40-50 companies across
various industries. Objective: Select two companies to merge, or propose an acquisition, aiming
to create a more efficient and competitive entity. Teams will prepare a detailed report justifying
their choices. Deliverable: A report that includes: Strategic rationale for the chosen companies
Synergies in business Financial Impact of M&A on the company Implementation plan focusing
on integration strategies

JUDGING CRITERIA: The event will be judged by a industry expert and will follow the following
judging criteria: Innovation: Originality and creativity of the proposed merger/acquisition.
Strategic Insight: Depth of analysis regarding business and financial benefits. Financial
Acumen: Quality of financial evaluation and justification. Presentation: Clarity, structure, and
professionalism of the report
Matka is the E-Sports Gaming panel. The
major events in this panel are
Valorant
FIFA
BGMI

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
Foreword
This document outlines the rules that should at all times be followed when
participating in a Matka competition. Failure to adhere to these rules may be
penalized as outlined.

It should be remembered that it is always the administration of the tournament


that has the last word and that decisions that are not explicitly supported, or
detailed in this rulebook, or even go against this rulebook may be taken in extreme
cases, to preserve fair play and sportsmanship. We at Quark hope that you as a
participant, spectator, or press will have an enjoyable competition to partake in
and we will do our utmost to make it a fair, fun, and exciting competition for
everyone involved.

Event Rules:
1. Punctuality
All matches in Matka should start as stated on the provided schedule, any
changes in the time must be accepted by the opposing party and
administrators (if rescheduling is generally possible)..
All participants in a match should be on the server and ready to go at the
latest, 10 minutes before the match is to start.

2. Participants Not Showing


If a participant is not ready to play until 10 minutes after the scheduled start
of the match, he is considered a no show..
In that case, the participant will be penalized, and the match will have to be
rescheduled if the schedule allows it..
Otherwise, the opponent will receive a default win from the administration.

3. Removable Media
It is strictly forbidden to connect or use any removable media on the tournament
computers without prior examination and approval from the tournament
administrator
4. WarmUp Period
A warm-up period of 20 minutes is usually provided before a match, although
this period may not be guaranteed..
This will include the time that might be required by a player to set up his/her
config and game setting2
In case a player arrives late, no extra time shall be provided for configuration
or setting changes
5. Cheating:
The use of the owing programs will result in a cheat ban: Multihacks, Wall hack,
Aimbot, Colored Models, NoRecoil, No-Flash, and Sound Changes.
These are only examples, other programs or methods may be considered cheats
as well.
The player who is found cheating shall be banned from further participation in
subsequent iterations of Matka and his/her team shall be immediately disqualified
from the tournament
Valorant
1. Map Pool :
Ascent
Bind*
Breeze*
Haven
Lotus
Split
Sunset

2. Veto Process
The veto process should be completed 10 mins before the scheduled start time of
the match.*
Only 1 player from either team can participate in the process and choices cannot
be reverted after being made.*
The captain who’ll take the first pick shall be decided with a coin toss
3. Map choice*
2 Coin flip determines Team A
2 ForBO1:BanA-BanB-BanA-BanB-BanA-BanB:remainingmapisbeing
played. Team A picks a side
2 ForBO3:BanA-BanB-PickA-PickB-BanA-BanBremainingmapisbeing
played as a decider map. Team A picks the side for the first map
2 ForBO5:PickA-PickB-BanA-BanB-PickA-PickBThelastmapisthe
decider map. Team A picks side for the first map

Dropping of Player:
2 If a player drops before the first kill in the first round of a half, then the half will be
restarted.*
2 If a player drops after the first kill have been made and has not returned when the
round has been decided, then the match will be paused at the start of the next
round.*
2 If a player drops and the opponent has been notified before any kills have
occurred during that round, then the round will be restarted.*
2 If a player has not returned, or cannot be replaced within 10 minutes after the
pause has started, then the team with the dropped player may forfeit the match at
admins discretion

Draws
In case of a draw after all 24 rounds have been played, normal overtime rules shall
apply
Pause
i) Technical Pause
If a player has a problem that prevents him from playing on, he is allowed to use
the pause function (“!pause”).
The pause function can be used at any time but it will only come into effect
during freeze time (immediately, if used during freeze time, else at the beginning
of the next freeze time).
The player has to announce the reason before or immediately after he paused the
match.
If no reason is given, the opponent may unpause the game and continue playing.
Unpausing or pausing the game without any reason will lead to penalty points

ii) Tactical Paus


Each team is allowed to invoke a tactical pause of 30 seconds up to four times per
map.
If the Matka Game Integration is being used, the special command “!timeout” has
to be used.
Otherwise, the “!pause” command has to be used and the team has to announce
the tactical pause via chat.
The pause function can be used at any time but it will only come into effect
during freeze time (immediately, if used during freeze time, else at the beginning
of the next freeze time).
If all tactical pauses had already been used on the same map, the admin will
unpause the game and continue the game

iii) Admin Paus


The admin can also pause the game from his station or from a player station when
it seems required.
Also, if for some reason the player pausing does not work, they have to request
the admin to do it.
.
FIFA
Tournament will be single elimination with a maximum 256 participants.
All games will be played on FIFA 23.
Any regular season teams, as installed with the original game, can be selected
except for all-star teams.
Games will be played for 6 minute halves.
The Game settings are as follows:
Difficulty Level: World Class
Injuries: On
Offside: On
Camera: Tele
Radar: 2D
Quick Subs: On
Allotted time for mid-game substitutions: 45 seconds
Overtime: If the game goes into extra time the winner will be decided using
penalty shots
Absence of the participant will result in forfeiture with their opponent going
through to the next round
Controller settings will be set as:
Competitive Master Switch: Yes
Through Pass Assistance: Semi
Timed Finishing: Off
Next Player Switch Indicator Pass Block Assistance: Off
Auto Switching: On
Air balls and loose balls Ground Pass Assistance: Semi
Cross Assistance: Semi
Analog Sprint: On
BGMI
Roster Requirements
Maximum Roster Requirement: Each Team must maintain, at all times during any
Official Competition, exactly four players in the Team’s starting lineup (“Starters”)
which is the minimum number of players allowed.
Player Equipment:
Players may participate in Tournaments or Official Competitions only on mobile
phones or approved handheld devices.
Players may not use peripheral devices of any kind without explicit written
approval of Tournament Officials (including tablets, adapters, controllers,
Bluetooth keyboards, and mice).
Players may not use an emulator to play on a PC or other device that is not a
handheld device.
All Teams and Team Members must observe the highest standards of personal
integrity and good sportsmanship at all times. Team Members must behave in a
professional and sportsmanlike manner in their interactions with other
competitors
Cheating:
Cheating is prohibited. Any modification of the BATTLEGROUNDS MOBILE INDIA
game client by any player, Team or other Team Member is prohibited. The use of
any kind of cheating hardware, device or cheat program, or any similar cheating
method such as signaling devices, and hand signals, etc., shall be deemed
cheating.
Downloading any cheat program to the device used for Official Competition
match is strictly prohibited.
Any matters relating to an Official Competition or BATTLEGROUNDS MOBILE
INDIA that are not covered by these General Rules, any Competition-Specific Rules
or the Registration Requirements shall be subject to an interpretation made by
Tournament Organizer and provided to the Teams from time to time in the form
of an update to, or interpretation of, these General Rules, any Competition-
Specific Rules or the Registration Requirements.
Overview:
We will conduct three matches per team and final scoring will be based on team’s
final in-game placement:
Placement Points
1 : 15
2 : 12
3 : 10
4:8
5:6
6:4
7:2
8-12 : 1
13-16 : 0
Stoppage of Play:
(A) Pause
No pauses will be permitted during Tournament play for any reason. The Tournament
Operator is not responsible for players or team disconnections from the match due to
personal conditions, force majeure issues, or other conditions that may result in the
forfeiture of the match. Players and teams bear the responsibility for corresponding
consequences and risks.
(B) Technical Malfunctions or Emergencies.
Tournament Operator and officials should be immediately notified of any technical
malfunctions or emergencies. Players should only remake the Tournament Game
according to the request of the Tournament Organizer. The Tournament Organizer
may remake a Tournament Game under the following circumstances, but not limited
to:
a) Technical malfunction or a player disconnects (excluding malfunctions and
disconnects as a result of a player’s mistake or fault) within 60 seconds after a player
lands on the battlefield; b) A problem occurs during the loading screen and the game
cannot be loaded; c) A player is unable to move on the battlefield within 60 seconds
after such player lands on the battlefield; d) A player does not enter the Tournament
Game before the departure of the starting plane; e) Some players are able to join a
Tournament Game without flying on the starting plane and without parachuting, but
instead start on the battlefield.
The decision to remake a game lobby is at the sole discretion of the Tournament
Operator.
SCHOOL BAG
School Bag is the set of events especially designed for school students from Goa. The major
events in this panel are:

Debate
Enigmatica
Open Showcase
Quiz

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
Quiz
The Schoolbag 2024 Quiz will be one on general knowledge with a generous sampling
of questions on Science and Technology in which students from the schools of Goa
get to test their quizzing aptitude and the depth of their general knowledge.

Category:
A: Classes 8-10
B: Classes 11-12

Rounds:
A written elimination round, from which select teams from each of the categories
will be selected for the Quiz.
The Final Quiz, consisting of several rounds.

Rules:
There must be three members in each team.
A school may send a maximum of three teams per category.
The decision of the quiz master in all regards will be final.
Debate
In the Schoolbag Debate, participants must lock horns in verbal combat and stun
their opponent in a valley of cogent rebuttals.
Categories: Single category (8th-12th). Max two teams per school.
Format:
Several rounds will be held in the same debating format, with the losing team
being eliminated after each round.
Points will be awarded based on the number of victories for each team with extra
points for winners.

Rules:

Teams of 2, with a maximum of two teams per school in each category


The students will be given a motion that resembles what would be presented in a
house of parliament.
The debate will be on the idea conveyed by the motion and its viability, and will not
be one based on facts.
Teams will be divided into two pools: The team speaking for the topic represents
the government and team going against the topic represents the opposition.
Sufficient time shall be given for preparation.
Enigmatica

Format:

Enigmatica will be held at the computer center of BITS Goa.


Questions will be of MCQ type with individual participation.

Rules :

Enigmatica is a competitive exam consisting of logical and challenging yet fun


puzzles
These will test the student’s mental prowess and his/her ability to assimilate the
information provided and put it to good use.3
The event requires absolutely no prerequisites, apart from basic puzzle/problem
solving logic.
Participants have to pay a registration fee of Rs. 100. This will be collected at the
time of the event.
On the spot registration will be available until capacity of the computer center is
met.
Prize pool worth Rs. 10,000.
The marks scored in the exam will directly translate into points for your school 1:1
with extra points for winners. First place gets an additional 50 points, second place
gets 30 points and third place gets 20 points.
The exam will be of 1 hour duration. Any doubts/clarifications on the questions will
be cleared after the exam.
Winners for each category will be announced separately.
The competition covers a diverse range of puzzle genres, including but not limited
to logic puzzles, mathematical puzzles, and lateral thinking challenges. This
ensures that participants are exposed to a variety of problem-solving techniques,
enhancing their cognitive abilities.
Open Showcase

Science Fair is an opportunity for school students to present working models/ demonstrations
based on science and technology during Quark 2024.
We invite students to submit abstracts and present their projects pertaining to any realm of
science and technology – renewable energy, for instance.

Categories: Depending on the number of registrations there may be two categories.

Rules:
Participation in this event grants you 25 points. Additionally, First place gets 200
points, second place gets 150 points and third place gets 100 points
Students are required to present a working model or display project.
A team may have up to 4 members.
Each participating team must send an abstract to events@bitsquark.in by 31st
January.
The abstract must provide a clear description of the project, as well as the
participants’ name and school.
Only teams selected on the basis of their abstract may present their exhibit
during Quark.
Members of the team are responsible for their model/project and must be present
at the venue during the event.
Winners for each category will be announced separately.

The exhibits/projects may include:


A working model to explain a concept, principle or a process.
An indigenous design of a machine/device.
An innovative/inexpensive design or technique
Application of basic principles of science/technology
Scheme/design of a device or machine to reduce the production cost5 !5 An investigation
based study.
PROGRAMMERS INC

Programmers inc is the coding related panel. The major events in this panel are -
BITS CTF
Hack me if you can
Fools Coding
CodeJam
Hackathon

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
BITS CTF
Competition Overview:
BITSCTF is a computer security contest designed for individuals interested in
Cybersecurity.
The competition comprises a series of challenges that require participants to
reverse engineer, break, hack, decrypt, or employ any means necessary to solve them.
All challenges are intentionally designed to be hackable, providing valuable hands-on
experience.
The primary objective of the game is to accumulate as many points as possible by
successfully solving given challenges.
This CTF follows a jeopardy-style format with varying categories of challenges. 6. The
competition has a duration of 48 hours.
Teams can consist of up to 4 participants.

Judging Criteria:
Participants will be evaluated based on their cumulative points earned throughout
the entire set of problems.
In the event of a tie, rankings will be determined by the cumulative time taken to
solve all questions.
A live leaderboard will be maintained for the same.

Rules:
The competition is an online jeopardy-style CTF featuring various challenge
categories, accessible via the Internet, and lasting for 48 hours.
Participants can compete individually or in teams (with a maximum team size of 4). -
Participants are required to provide valid contact information for future
notifications and prize claims.

Prohibited Actions
Participants engaging in inappropriate behavior will face immediate disqualification,
including but not limited to:
Sharing solutions or hints.
Attacking infrastructure or applications not designated for the competition.
Targeting other participants with malicious intent.
Employing general brute force attacks on online platforms, unless specified in a
challenge.
Creating dummy accounts.
Any actions deemed unfair by the organizers.
Attempting to compromise the integrity of the contest server
Hack Me If You Can

Competition Overview:
This is a beginner-friendly offline event designed to test hacking skills on a
dedicated target machine using an attack machine.
Participants will progress through a series of challenges on the attack machine,
solving tasks across a maximum of 10 stages.
The event will feature an interesting storyline, and challenges will be unlocked
progressively at each stage.
Guided Hints will be provided for the challenges.

Judging Criteria:
Participants will primarily be evaluated based on the number of flags found, or to
be precise, the total score determined by the difficulty of the flags.
In case of a tie-break, it will be based on who completed it first. We will record
timestamps using the platform for this purpose. - Prizes will be awarded to the top 3
contestants.

Rules:
The event is an offline hacking event that involves some basic concepts of
cryptography, Linux, bash commands, network analysis, and penetration testing.
Participants will have internet access throughout the competition.
The competition follows a progressive storyline, and participants can only attempt
the next stage after obtaining the correct flag/answer for the current stage.
Participants can only take part individually and not as a team.
There will be a time limit, and participants are expected to complete the maximum
number of stages within that stipulated time period.
Participants are expected to bring their own machine/laptop with the necessary
tools and software for connecting to the target machine and exploiting it.
Ethical hacking practices and fair play are expected throughout the event.
Prohibited Actions: - Collaboration or sharing of flags/solutions.
Attempting unauthorized access to the target machine.
Use of external devices that compromise the integrity of the event.
Any other actions against the spirit of the event are strictly prohibited.

We aim to provide a challenging yet enjoyable experience for all participants. Adherence
to these rules is crucial for maintaining the integrity of the event, and not following them
may result in immediate disqualification
Fools Coding

This event will push your logical, deductive and mathematical skills to the limits. Be
the Bond of programming and figure out what is the hidden source code by looking
at its behavior on your inputs. It is a single round offline event.
The participants will be provided a portal with a black box’ function and an input
template or some hints.
The competition can be played by individuals only.
Participants that behave inappropriately will be immediately disqualified, including:
Sharing solutions or hints. Scoring system is dynamic.

Example: Fibonacci number for every input n.) and code it. The portal will test your
function on several test cases, and award a score accordingly. The score will vary
depending on the difficulty level of the problem.

The participants are responsible for bringing their own laptops and ensuring that
they are sufficiently charged for a 3-hour event. source code is doing (e.g.
calculating the nth Participants will be judged on the cumulative points over the
entire set of problems.
In case of a tie, it will be sorted by adding the cumulative time of all the solved
questions.
Almost all languages supported on HackerRank are allowed.
Any participants, if found using any unfair means, will be disqualified from the
event. Each program will be tested based on our critical test data.
However, output and input should be exactly as specified in the samples provided.
Internet connectivity, other than for accessing Hacker rank, is not allowed.
The decision of the organizers in declaring the results will be final.
No queries in this regard will be entertained.
CodeJam

Do you believe not just in writing code but making it more efficient? If yes, this event is for
you. Quark presents to you a competitive programming event. Rack your brains to solve
puzzles and real world problems. Compete with people all across the nation and show off
your programming skills.

CodeJam will have 2 rounds and are individual events. These rounds will be held on
codechef.com Anybody is allowed to sit for the first round which will be a qualification.
The contest will be hosted on an online platform for a duration of 2 hours with 6-8
problems.

Round 1 :
It will be an online round in last week of January.
No team participation is allowed and plagiarism of any sort will result in cancellation of
participation.
For any wrong submission (any of the test cases failed), a penalty of 10- 15 mins will be
imposed.
You are required to print the final output.
Sample output format will be provided in each problem statement. All the major
programming languages are permitted.
The participants will be judged on both correctness and time of submission of the
solution.
Use of the internet, other than accessing platform, is prohibited. Any participants, if found
using any unfair means, will be disqualified from the event.
The decision of the organizers in declaring the results will be final. No queries in this
regard will be entertained.

Round 2:
It will be an offline event. Only qualified participants will be allowed to participate in
round 2. Rules are similar to first one.
Hackathon
In the context of a hackathon, the word "hack" is used to describe how multiple
technologies can be used together in a new and innovative way.
Teams of 3 to 4 people spend the weekend working on innovative software and
hardware solutions to real world problems.

NOTE: The hackathon is ONLINE

These projects range in platform and application, including elements of web


development, mobile applications, drones, and more. However, many times the most
important aspect of a hackathon is the community it generates and skills that
inexperienced hackers walk away with.
The hackathon is a 30 hour event consisting of talks, API demo sessions, socializing
sessions and of course a 24 hour hacking session.
The initial 6 hours will consist of talks and API demo sessions after which hacking
starts.
The 24 hours hacking session will be owed by an evaluation of every team’s hack by a
panel of judges.
The panel will decide the top-3 teams which will be announced at the spot.
Any sponsored special prizes will require teams to go to the sponsor's booth
individually and demonstrate their hack to the sponsor.
These prizes are at the complete discretion of the organization sponsoring them and
there is no guarantee if there will be prizes given, if any
ROBOFICIAL
Roboficial is the robotics panel. The major events in this panel are :

RoboClench
RoboSoccer
RoboRace
RoboSumo
RoboWars

For Event Queries: For Registration Queries:


Shaan: 8454885987 Ayush: 7707035735
RoboClench
Problem Statement:
Teams have to build a remote-controlled robot which can perform the simple task of
clenching objects.
The robot has to put these objects in strategic places to complete the obstacles course.
Gameplay:
The event will be points based.
Total duration to complete the track will be 6 minutes.
The robot has to begin from the START point.
The timer will be started.
The robot will have to pick up square blocks, climb up the ramps and place the blocks
at specified locations to complete the course.
The teams will be awarded points for successfully completing a task.
A team can decide to skip a task of an obstacle or the complete obstacle, but will be
penalized for doing so.
No points will be awarded for skipped task.
A team can only skip one task from the whole course and must perform the remaining
tasks. Failing to do so will lead to elimination.
If a bot performs a task incorrectly or topples over during the competition, it will have to
go back to the previous checkpoint and start over from that checkpoint.
The timer will not be stopped in any case.
Penalty:
Touching the bot or using the wire attached to the robot at any time to help clear an
obstacle will lead to a penalty of 10 points.
If the robot crosses track limit 10 points will be added as penalty.
Skipping an obstacle will lead to a penalty of 20 points.
Scoring:
A = Points scored for clearing a task.
P = Penalties
T = Time = (360 – Time taken in seconds)
TOTAL POINTS = A + T – P
The team with maximum points will be declared as winner.
Arena:
The arena will consist of ramps of different slopes, vertical drops, and rumbles as
obstacles.
Dimensions of the square blocks will be 100mm x 100mm x 100mm.
The width of the track is 450mm.
Robot Specification:
The dimension of the robot should be less than or equal to 300mm x 300mm x
300mm (l x b x h), failing which the team will be disqualified from the competition.
Maximum allowed weight of the robot is 5kg.
The robot must be controlled manually. Teams can use wired as well as wireless
control systems.
In case of wired robots, the length of wire should be minimum 2 meters so that the
wire remains slack at any instant of time.
Participants aren’t supposed to use any readymade Lego components or readymade
gripping mechanisms.
However, the participants are allowed to use readymade gear assemblies.
Only one person will be allowed to control the robot.
The use of batteries exceeding 3S LiPo is strictly prohibited
Failing to meet any of the above specifications will lead to immediate disqualification.

Rules and Regulation:


Timely arrival is mandatory for all teams. Failure to comply will result in elimination,
with the option to rejoin upon payment of a designated fee in given time frame. -
Team can consist of only 4 memebers.
Only one team member is allowed to handle the robot. No other team member is
allowed to enter the arena.
The robot will be liable for disqualification if it causes any kind of damage to the
arena.
The robot is not allowed to slide the blocks against the ground, except for fine
adjustments in the deposit zone.
Any damage to the blocks will lead to immediate disqualification.
In case of any disputes/discrepancies, the organizer’s decision will be final and
binding.
All decisions about scoring, gameplay & timing, and participation, made by the
organizing committee is final.
Teams should be completely respecting their vote and decisions.
“At any point judge’s decision is the final decision”
RoboSoccer
Problem Statement:
A manually controlled robot, wired or wireless, has to push the ball in the opposite
team’s goal post and also defend the opponent from pushing the ball in their own goal
post.

Gameplay:
Each round consists of 2 halves each of 1.5 min. (Subject to change based on
participants)
The team scoring the greatest number of goals before full time will be declared the
winner.
There will be a side switch after half time.
In case of tie, there will be a tie-breaker of 1 min. The team scoring first wins.
No ramming purposely, yellow card for 2 successive ramming, -1 point for ramming
thrice or more. Play Fair.
Incase of damage to the robot, a team can claim their repair time of 1 min. Failing to
repair the bot within the time limit will lead to negative points.

Robot Specification:
Maximum allowed weight of the robot is 5kg.
The owing size limitations apply for each robot, including the clamps the robot has:
Ø Width – 300mm
Ø Length – 300mm
Ø Height – 300mm
No tolerance allowed.
The use of batteries exceeding 3S LiPo is strictly prohibited.
The external device, which is used to control the machine, is not included in the size
constraint.
The machine can be wired/wireless.
The machine must not be made from Lego parts, or any ready-made assembly kits. ·
Participants are not allowed to use any kick mechanism.
Clamp width at the base must be minimum 15 cm, with minimum depth of about 6 cm.
Clamp should be stationary i.e. without any moving parts and can be of any shape with
an angle of not less than 90°. Clamp length should not exceed 10cm.
The robot can be powered by a source such as a battery fixed on the robot or by a
stationary power source connected to the robot by a cord.
Participants should keep spare batteries, otherwise it may lead to disqualification, if bot
is not ready or stops in between the match.
The length of the wire (for wired bots) should be long enough to cover the whole arena
and wire should remain slack during the complete game.
Minimum length of the wire permitted is 2m.
Arena:
The arena dimensions are 8 feet in length and 4 feet in width. The arena has a 20 cm
wide goal post on either side.
The arena is bounded from all sides.

Rules and Regulation:


Timely arrival is mandatory for all teams. Failure to comply will result in elimination,
with the option to rejoin upon payment of a designated fee within given timeframe. · A
team can have a maximum of 4 members.
One team member is elected as the robot handler. Only that team member is
permitted to control the robot during the game.
All other team members must remain outside the game zone.
The matches will be held in knock-out format.
Participants who misbehave may be asked to leave the competition area and risk v.
being disqualified from the contest.
Robots or participants that cause deliberate interference with other robots or damage
to the arena will be disqualified.
All decisions about scoring, Game Play & timing, and participation, made by the
Organizing Committee are final.
Teams should completely respect their vote and decisions.
“At any point judges’ decision is the final decision”
RoboRace
Problem Statement:
A manually controlled robot, wired or wireless, has to traverse through a track full
of turns and obstacles in the minimum possible time.

Gameplay:
The robot will be placed at the start line. The robot starts when the timer starts.
The robot should remain on track, otherwise it has to start from the last
checkpoint crossed, though the timer will not be stopped.
There are penalties for each obstacle skipped.
Penalties will be added to the total time.
Timer will stop as soon as the robot crosses the finish line.

Robot Specification:
The robot can be wired/wireless.
The robot must be controlled manually.
The maximum dimensions for the robot shouldn’t exceed:
Ø Length: 300mm
Ø Width: 300mm
Ø Height: 250mm
The total weight of the robot cannot exceed 5kgs.
The machine must not be made from Lego parts, or any ready-made assembly
kits, and it must be powered electrical by, use of IC engine is not allowed.
The robot can be powered by a power source such as a battery fixed on the robot
or by a stationary power source connected to the robot by a cord.
The use of batteries exceeding 3s LiPo is strictly prohibited.
Participants should keep spare batteries, otherwise it may lead to disqualification
if bot is not ready or stops in between the race.
The length of the wire (for wired bots) should be long enough and the wire should
remain slack during the complete race.

Race Track:
There will be a Start and Finish Line.
The track surface and course may have unevenness.
There will be obstacles in the race track, which will try to slow down the robot.
Track may consist of steep ramps, bridges, speed breakers, marble pits, slippery
path, rotating disc, curve ramp down, seesaw etc.
Rules and Regulations:
Timely arrival is mandatory for all teams. Failure to comply will result in elimination, with
the option to rejoin upon payment of a designated fee
A team can have a maximum of 4 members.
One team member is elected as the robot handler.
Only that team member is permitted to control the robot during the game.
All other team members must remain outside the game zone.
Participants who misbehave may be asked to leave the competition area and risk being
disqualified from the contest.
Robots or participants that cause deliberate interference with other robots or damage to the
arena will be disqualified.
All decisions about scoring, Game Play & timing, and participation, made by The
Organizing Committee are final.
Teams should completely respect their vote and decisions.
“At any point judges’ decision is the final decision”
Time Challenge
Problem Statement:
An autonomous robot has to follow black lines on a white background or white lines
on black background and reach from starting line to finishing line as soon as possible.
The Robot must be able to detect a particular line and keep owning it.
Gameplay:
Robots will be placed at the starting point and time will be recorded until it reaches the
finish line.
The track will be divided into 3 and 4 sectors: A, B & C (&D).
Under each sector only 2 hand touches will be allowed.
For the 3rd hand touch the robot will have to skip the current sector and start the next
sector.
For each hand touch the robot will have to start from the beginning of the sector.
Each team will be given 2 trials in each round.
A robot must restart if:
The robot doesn’t start after pressing the start button.
A hand touch occurs.
The robot moves off track.
The referee orders a restart.
Robot with least time wins.
Robot Specification:
The owing size limitations apply for each robot.
The use of batteries exceeding 3s LiPo is strictly prohibited.
The robot cannot have potential more than 12V between any two points.
The robot must be controlled autonomously with no human aid. The overall
specifications of the bot must not exceed following (including tolerance):
Ø Width – 280mm max.
Ø Length – 280mm max.
Ø Height – 200mm max.
The weight of the robot can be max. 5kgs.
The robot must be started manually with a start button.
Use of lego parts and ready-made bots is not allowed.
The robot can be powered by a max 12V power source such as a battery fixed on the
robot or by a stationary power source connected to the robot by a cord.
Participants should keep spare batteries otherwise; it may lead to disqualification if
the bot is not ready or stops in trial.
Track:
The Track is made up of white coloured flex sheet with black coloured lines on it or white
lines on black coloured flex sheet.
There will be one START point and one FINISH point in the entire arena.
The track will be divided into 3 or 4 sectors: A, B, & C (&D).
The thickness of the lines will be 30mm.
The course line may have acute, obtuse and right angles, curves. The course line may
also have discontinuities at various points.
The track will be released on the day of the event on the spot.

Penalty:
Hand touch = +2 seconds
Skipping a sector = +6 seconds.

Rules and Regulation:


Timely arrival is mandatory for all teams. Failure to comply will result in elimination, with
the option to rejoin upon payment of a designated fee.
A team can have a maximum of 4 members.
The competition will be of 2 rounds.
Round 1 shall be a qualifier round and round 2 shall be the final round.
In round 1, each team will give 2-time trials.
Least time and with best out of 2 given trails will be judged upon.
For the 1st trial a test run of 3 Mins will be given after which, immediately 1st time trial
will follow
Teams can give the 2nd and Final trial of the first round immediately after the 1st trial or
later in the competition.
Final trial of the first round immediately after the 1st trial or later in the competition. ·
There won't be any TEST RUN for the 2nd trial.
The bot must cover the entire track within 4 minutes to qualify for the final round *
Any shortcut paths and deviation from the main line will lead to placing of the bot back to
the nearest check point.
The coordinator’s decision will be counted as the final. In case if no bot is able to
complete the track in given time, bot covering maximum checkpoint in minimum time will
be shortlisted for the final round.
The Line Follower Bot must be fully self-contained and must not be externally operated
by wire or remote radio control during the course of the race.
Before commencement of the actual racing, the teams will be allowed to test their bots
on the track but only for limited period of time as decided by the coordinators *. · Once
the bot is placed on the track, a maximum of 8 touches will be allowed to reset the bot
on the right track and a penalty of 5 sec per touch shall be added to the total time.
Winner shall be the group which finishes the track in the shortest time. In case no team
manages to finish the track, then the prize shall be given to the team who completes
most part of the track in shortest time and with minimum touches.
“At any point judges’ decision is the final decision”
RoboSumo
Problem Statement:
A manually controlled robot wired or wireless has to push the opponent's robot out
of the designated arena & also it has to defend itself from getting pushed out by the
opposition.
Gameplay:
Each round consists of 2 halves. Each half of 1.5 min. (Subject to change)
The robots inside the ring should push each other out of the ring and to score a
point.
After each point the robots will go back to the default positions and resume the
match.
Starting point for the robot will be outside the ring.
If 50% of the robot or more is outside then the robot is out.
In case of damage the team can claim their technical time of 2 mins. Technical time
can be claimed only once for the whole round.
Please be advised that achieving a 7-0 lead will result in an immediate conclusion
of the game, with the leading team declared the victor.
Team to score most points wins.
In case of a tie-breaker a special round will be held. First to score wins. (Special
round will be announced on the day of event).

Robot Specification:
Robot dimensions shouldn’t exceed:
Length = 350mm
Width = 350mm
Height = 300mm
Robot weight shouldn’t exceed 5kg
No tolerance allowed.
Robot can be controlled wired/wireless.
If wired then wire length shouldn’t be less than 2m.
The use of batteries exceeding 4S LiPo is strictly prohibited.

Arena:
Arena dimension will be 3m x 3m. Play area is a ring in the center of the arena of
Diameter 1.5m.
Initial position will be outside the ring.

Scoring:
If the robot falls outside the ring 4 points will be awarded.
If both the robot falls out of the playable area 2 points for each robot will be
awarded.
Rules and Regulation:
Timely arrival is mandatory for all teams. Failure to comply will result in elimination,
with the option to rejoin upon payment of a designated fee
A team can have a maximum of 4 members.
One team member is elected as the robot handler. Only that team member is
permitted to control the robot during the game.
All other team members must remain outside the game zone.
The matches will be held in knock-out format.
Participants who misbehave may be asked to leave the competition area and risk
being disqualified from the contest.
Robots or participants that cause deliberate interference with other robots or
damage to the arena will be disqualified.
All decisions about scoring, Game Play & timing, and participation, made by the
Organizing Committee are final.
Teams should completely respect their vote and decisions.
“At any point judges’ decision is the final decision”
RoboWars
Task: Design and construct a wireless remote-controlled robot capable of fighting one on
one in

Categories :
8Kg category
15Kg category
30Kg Category

Participation: All participants build and operate Robots at their own risk. Fighting
Robots is inherently dangerous. There is no amount of regulation that can encompass
all of the dangers involved. Please take care not to hurt yourself or others when
building, testing and competing. Compliance with all event rules and competition
regulations is mandatory. It is expected that competitors stay within the rules and
procedures of their own accord and do not require constant policing.
Loopholes: If you have a robot or weapon design that does not fit within the
categories set forth in these rules or is in some way ambiguous or borderline, please
contact the coordinators. Safe innovation is always encouraged, but surprising the
event staff with your brilliant exploitation of a loophole may cause your robot to be
disqualified before it ever competes.
Safety Inspections: ·Each event has safety inspections known as Tech checks. It is at
the coordinators sole discretion that your Robot is allowed to compete. As a builder
you are obligated to disclose all operating principles and potential dangers to the
coordinators.
Activation: Robots must only be activated in the arena, testing areas, or with
expressed consent of the event organizer and the safety officials. All activation and
de-activation of robots must be completed from outside the arena barrier or within
specially designated areas. You must never enter the arena with live robots without
the express permission and supervision of the ·event organiser.
Power Tools: ·It is expected that builders will follow all basic safety practices such as
shoes, gloves and goggles when operating any machinery. The use of welders,
grinders and other equipment that may produce smoke, debris or other harmful
substances is only permitted in dedicated workshop areas. Please take care of
yourself and others around you.
Discipline: It is expected that all participants are disciplined and show good behaviour
towards other participants, judges and coordinators. Strict actions will be taken on
participants not abiding the rules; which may also lead to disqualification of the team.
2.1 Weight limit:
The maximum weight of the COMBOT should not exceed respective category
weight i.e. 8kg in Category 1 and 15kg in Category 2 & 30kg in Category 3.A
If a COMBOT using interchangeable panels or weapons, the weight is measured
with the heaviest set-up in place. External controlling device, wires and batteries will
not be considered for weight. Weight of the Robot will be checked before every
match.
(NOTE: There will be No Tolerance in Weight provided for each Category)
2.2-Dimensional limit:
I. 8 Kg Category: Same as 15 Kg Category
II. 15 Kg Category: The COMBOT should fit in a box of 500mm X 500mm X 500mm
(L X B X H) at any given point of the match.
III. 30 Kg Category: The COMBOT should fit in a box of 1000mm X 1000mm X
1000mm (L X B X H) at any given point of the match.
The external controlling device like wires and remote control will not be considered
for dimensions.
2.3 Mobility:
All Robots must have (easily visible mobility) in order to compete. Methods of
mobility included.
Rolling on wheels or the whole robot rolling.
Walking such as linear actuator operated legs.
Shuffling mechanisms such as rotational cam operated legs.
Ground Effect Ground effect air cushions such as a hovercraft.
Jumping, hoping or flying robots are not allowed
2.4 Robot Control Requirement:
The robot should be controlled using a remote controller and should be
completely wireless.
It is necessary to have binding capability between transmitters and receivers.A
The team must have at least four frequency wireless remote-control circuit or two
dual control circuits which may be interchanged before the start of the match to
avoid frequency interference with other teams.
In case of any interference in the wireless systems there will not be any rematch
or stoppage.
Team should pair up the wireless remote with the machine before putting it into
the arena.
Nonstandard or self-made remote-control systems must first be approved by the
organizers.
Remote control systems from toys might be used. Remote control systems
available in the market may also be used.
All robots should be having failsafe for the radio; i.e. in case of loss of radio signal
the robot should immediately stop all the drive and weapon system
It is recommended to install a Kill Switch or Power Link system to be able to disconnect
battery immediately in case of any emergency.

2.5 Weapon system:


The robots can have any kind of weapon system i.e. wedge; spinners; flippers; cutters;
electric or pneumatic lifters; etc.; except for following:
Weapons causing invisible or internal damage like Radio jamming, tasers, tesla coils, or
any other high-voltage device&
Any kind of Tethered or un-tethered projectiles and hammer or thwack bots are not
allowed.:
Flame based and inflammable liquid-based weapons and lasers are not allowed.:
Weapons used for entangling other bots like nets, cables, glue etc. not allowed. In
case used entangler will be disqualified.:
Any kind of explosive or intentionally ignited solid or potentially ignitable solid.
Usage of IC engines, Hydraulic and other flammable devices are not allowed.:
Any innovative weapon is always appreciated however the source of powering
and impact caused should be clearly mentioned in Abstract; any surprises will cause
disqualification.

Care should be taken that no weapon causes any sort of intentional damage to the
arena; if seen intentionally damaging the arena may lead to disqualification.

2.5.1 Pneumatic Systems:


The Robots are allowed to use pneumatic system for powering their weapons under
following conditions
The pneumatic tank should be on board and gases used for pneumatic should be
nonflammable and non-toxic.:
The tank should be attached with a pressure gauge and maximum pressure in the tank
should not cross 50 Bars under any circumstances; On board pressure gauge should be
provided.:
The actuating pressure in the pneumatic actuator should not cross 10 Bars and pressure
valve should be present to adjust actuating pressure.:
All the pneumatic components should be certified and safety and security letters should
be produced to the organisers.

2.6 Battery & Power:


The machine can be powered electrically only.
Use of an IC engine in any form is not allowed
On board Batteries must be adequately protected within the body shell and
securely fixed to minimise the chance of being punctured or coming loose during
combat; which will be checked in technical inspection.:
The electrical voltage at any point of time in the machine should not exceed 30V
DC. Robots using higher voltage will not be allowed to play the match.
230 V AC source will be provided; for charging of the batteries after the match All
wiring and terminals must be of a suitable size and secured to prevent chaffing and
shorting."
All terminals should be covered to minimise the risk of electrical shorts. Failure to
do so will cause direct disqualification. (Also checked in technical inspection)
TEAM SPECIFICATION:
Any team can participate in Robowars. A team may consist of a maximum of 5
participants. The participation is open to all. No person is allowed to register for two
different teams
Team Name:
Every team must have a name which must be unique. Organizers must be notified
during if a Team's name has been changed.
Team Representative:
Each team must specify their Team Representative (Leader) at the time of
registration on the website. All the important communications between organizers
and the registered teams will be done through their Team Representative. The
Team Representatives must submit valid contact details (phone no., email ID etc.)
at the time of registration
During match hours no person can help the other team for controlling bots Each
team needs to submit the Controller name before each match.
·CERTIFICATION POLICY:
Certificate of Excellence will be given to all the winners. Certificate of participation
will be given to all the participants. The teams which get disqualified due to
disobeying any of the competition rules will not be considered for the certificate.
*It is Mandatory to wear Shoes by each and every team member for the purpose of
safety. Care should be taken while handling the bots. Any kind of causality should
be reported quickly to the organizer, so that first-Aid can be given immediately.
Members without shoes will not be allowed to enter the arena nor allowed to stand
near the control station.
ROUNDS
3.1 TECHNICAL INSPECTION:
In this coordinator will check the robot for all technical rules as stated above and
will PASS the robot if all the rules are abided, if robot fails to do so, necessary
changes have to be done in order to participate in the robot else may lead to
disqualification. (All rules under section 2 should be abided).
3.2 MATCH & GAMEPLAY:
All matches will be death match of 3 minutes. Only 3 participants will be allowed
to stay near the control station.
No Hand touches will be allowed in between the match; and the match won’t be
stopped.
Only if two Combots are stuck to each other and hence immobile, in such case
Combots will be separated by safest means and the match will be continued for
remaining time and position of the robots will be maintained.
A robot will be declared victorious on the basis of criteria stated in section 4.4 and
will be decided by the Judges.
Decision of the Judges will be considered final and no team can object or quarrel
on the decision, failure to do so may cause disqualification.
All robots will be given at least 30minutes of break after each match. Time is
calculated from the time the robot leaves arena. If the robot fails to return to the
arena when called after the allotted time; the robot may be forced to forfeit.
3.3 Criteria for Victor:
A robot is declared victorious by knockout if its opponent is immobilized or thrown
outside the playing area.
A robot will be declared immobile if it cannot display linear motion of at least one foot in a
timed period of 15 seconds. A bot with one side of its drivetrain disabled will not be
counted out if it can demonstrate some degree of controlled movement. In case both the
robots remain mobile after the end of the round then the winner will be decided
subjectively by the judges.
A robot that is deemed unsafe by the judges after the match has begun will be
disqualified and therefore declared the loser. The match will be immediately halted and
the opponent will be awarded a win
Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or
lifting for a maximum of 10 seconds per pin then the attacker robot will be instructed to
release the opponent. If, after being instructed to do so, the attacker is able to release
but does not, their robot may be disqualified. If robots become entangled due to a
crushing or gripping or any other weapon is employed and becomes trapped within
another robot, then the competitors should make the timekeeper aware, the fight should
be stopped and the robots separated by the safest means.
Points will be given on the basis of aggression, damage, control and strategy
1.Aggression – Aggression is judged by the frequency, severity, boldness and
effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot
appears to have accidentally attacked an opponent, that act will not be considered
Aggression.
2. Control – Control means a robot is able to attack an opponent at its weakest point, use its
weapons in the most effective way, and minimize the damage caused by the opponent or its
weapons.
'3.Damage – Through deliberate action, a robot either directly or indirectly reduces the
functionality, effectiveness or defensibility of an opponent. Damage is not considered
relevant if a robot inadvertently harms itself. Also, if a rapidly spinning device on a
robot fragments, any damage to the opponent will not be considered "deliberate".$
4.Strategy – The robot exhibits a combat plan that exploits the robot's strengths
against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting
a deliberate defence plan that guards its weaknesses against the strengths of the
opponent.

In case the match is stopped by a participant due to malfunctioning of combot, the


stoppage will be considered as a forfeit from the match and opponent will be
declared victorious

3.4 Event specific Terminologie:


Disabled –A robot is not functioning correctly due to either an internal
malfunction, or contact with the opposing robot or Arena Hazard.
Disqualification – A Robot is no longer permitted to compete in the current
Robowars Tournament.
Immobilized – In Judge's opinion, a robot is not responsive for a specified period
of time.
Knockout – Occurs when the attack or deliberate actions of one robot causes its
opponent to become immobilized or thrown outside the playing aren)
Lifting – Occurs when one robot controls an opponent's translational motion by
lifting the drive mechanism of the opponent off of the Arena floor.
No Contact – Occurs when neither robot makes contact with each other for a
specified period of time.
Pinning – Occurs when one robot, through sheer force, holds an opponent
stationary in order to immobilize it.
Radio Interference – Refers to the situation where at least one robot becomes
nonResponsive or noncontrollable due to the effect of the other robot's remote-
control signal.
Non-Responsive – In a Referee's opinion, the robot cannot display some kind of
controlled translational movement along the Arena floor.
Restart – Occurs after a Fault or a Timeout has been declared and the competing
robots are ready to continue.
Stuck – A robot is hung-up on a part of the Arena, an Arena Hazard or an
opponent, such that it is effectively non-responsive.
Tap-Out – Occurs when a Robot's Operators decide that they no longer want to
continue the Match, and concede the win to the opposing Team.
Timeout – A temporary halting of a Match. Timeouts are usually called to
separate robots, but can be called for other reasons as well.
Technical Knockout – Occurs when a robot wins due to immobilization of its opponent
even though, in the Judges' opinion, no action of the winning robot caused the
opponent's immobilization.

NOTE:
If a team has more than one robot they should have separate parts of each robot. If a
team has similar designed robots then there should be a way to distinguish the bots
through the entire event.

“At any point judges decision is the final decision”

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