Quark'25 Rulebook
Quark'25 Rulebook
Quark'25 Rulebook
RULEBOOK
DESIGN AND BUILD
ELIXIR
CORPORATE
MATKA
SCHOOL BAG
PROGRAMMER’S INC
ROBOFICIAL
DESIGN AND BUILD
Design and Build deals with all RC cars and plane events. The.
major events in this panel are
Burnout
Trailblazer
Search and Rescue
● The plane must house a minimum of 1 and a maximum of 5 passengers according to the
team’s choice. This number will be declared during technical inspection by the team and
cannot be exceeded in any attempt.
● Passengers of given dimensions will be provided on the mission field. They will be 3D
printed out of regular PLA. The weight of the payload will be 21g. Teams may bring their own
passengers; however, these will be inspected by the judges.
● The passengers must be carried internally to the aircraft. No part of the passengers can be
part of or extrude outside of the airplane's external surfaces or features.
● Teams must fabricate a parachute-like attachment that can be attached to the passengers.
● There is no rule limiting the design of this attachment. It should slow down the fall of the
passengers. This attachment must be removable. Permanent adhesives like epoxy are not
allowed to secure this mechanism.
● A mechanism to drop the passengers from the payload bay in the aircraft through remote
control must be demonstrated during tech inspection.
● The aircraft's empty weight (including battery and all other non-payload and payload drop
must be less than 1500 grams.
● All the battery packs, motors, ESCs, transmitters and receivers, and other equipment to be
used in subsequent rounds must be shown to the judges. Only inspected pieces of equipment
will be allowed.
● Battery packs, motors, ESCs, and propellers must be commercially procured and not
tampered with.
● Teams must clear technical inspection to proceed to the main competition.
Mission 1 (Flight Envelope Test)
● The plane must complete 2 laps in less than 5 minutes.
● No payload is required for this round.
● The plane must be hand launched. The hands of the thrower must be at least 4 centimeters
behind the propellers in the case of a puller. Throws pertaining to pusher configuration planes
will be looked at from a case-to-case perspective.
● A successful landing is required for a score.
● Score= 1 for successful mission.
● Score= 0 for unsuccessful mission
Ground mission
● This mission will only be held if there is sufficient time to do so.
● The team must prepare (attach passenger to parachute), load and drop the passengers as
fast as possible, while the aircraft is on the ground.
● Only one member of the team can perform this mission.
● The team must perform this mission with the maximum passengers declared in technical
inspection.
● Score= (Best Team’s Time)/ (Your Time)
Mission 2 (Parachuting passenger)
● The team can do up to 5 laps of the circuit. A minimum of one successful lap with a
successful passenger drop must be performed for a valid score.
● The passenger must be released in a way that lands him as slowly as possible. Passengers
must be prepared with the parachute attachment and loaded in a 5 minute staging window
prior to flight.
● The plane must be hand-launched and successfully landed for a score.
● Planes may not land mid mission. The planes must have the ability to house and drop
multiple passengers in order to maximize their score.
● The judges must be informed before the team releases the passengers. Passengers
released without indication will be considered an unintentional drop and will thus be declared
an unsuccessful drop.
● The time will be counted from the release of a passenger till it touches the ground.
● Unsuccessful drops include drops where: -
● The judge loses sight of the passengers.
● The judge is not informed of the drop
● The passenger does not touch the ground within 2 minutes.
● The passenger touches the ground within 3.5 seconds.
● The passenger gets stuck on a tree or power line.
● The passenger veers out of the competition zone.
● SCORE= 1 + [(L* P * T)/ (Best Team Score)],
where L= Number Of Laps Completed,
P= Number Of Successful Passengers Dropped,
T= Combined Total Time of All Successful Passenger Descents.
SCORE= (LAPS COMPLETED*SUCCESSFUL CARGO DROPS*SUM OF ALL TIMES)
• THE TIME WILL BE COUNTED FROM RELEASE OF CARGO TILL IT TOUCHES THE GROUND
Search and Rescue
Design a wireless remote-controlled flying platform to carry and drop critical materials for
trapped refugees in a disaster-affected area through an obstacle course.
General Rules
Round - 2
● Only teams who completed round 1 will be able to participate in this round
● Teams will be allowed to use only one battery pack for this round. i.e., no changing
batteries in between this round
● The weights provided will be in the following weight categories - ○ 125 grams, ○ 250
grams, 500 grams and 1000 gram
● Each team must complete the course by carrying the following loads sequentially. The
team will have to start by completing the course using 125 grams, then followed by 250
grams, and so on.
After finishing the course with a weight, the team can decide whether to
attempt the course with a heavier weight by considering scoring
Let W be the weight of the payload used in the given attempt
After a failed attempt, the team cannot proceed with heavier weights in this
round Scoring for this round will be -
If the course has been successfully completed, then -
Score2 (current) = Score2 (Previous) + W * 10 -t
If the Course for the given weight could not be completed, then the score would
be - Score2 (final) = Score2 (Previous) / W
Round - 3 (Finals):
Score3 = W(300-t)
Final Scoring
This quiz will be based on Ganimatoonics i.e. Games (not limited to just video
games), Anime, Cartoons and Comics over the years.
Anything related to these domains can be asked in the quiz.
Team composition: 1 to 3 members; Cross college teams are allowed.
Registration can be done on the spot.
There will be a preliminary round conducted by the quizmaster. T
he top eight teams from the preliminary round will participate in the finals.
The design and scoring systems of both the preliminary and final rounds will be
explained by the quizmaster on the spot.
Quizmaster’s decision is final and binding.
There will be a preliminary written round which will see top 6 teams go
through to the final round
Quiz will consist of an interactive final consisting of numerous rounds
conducted by the quiz master on the spo
scoring pattern scoring will be explained by the quiz master themself
Quizmaster's decision is final and binding.
Corporate deals with all events related to
marketing, consulting and finance. The
major events in this panel are:
Regalia
Case Crackdow
Fix the Product
Marketing Mayhem
Bullion Beatdown
1. Registrations (Online)
-A short 60 word writeup of what your startup is doing
-A short 30-60 second elevator pitch explaining your company(preferably done by one of
the founders so we can get to know them better)
-A small pitch deck(of not more than 4-5) pages comprising problem statement, solutions,
product, business model etc Resume of one of the founders
2. Mentorship (Online)
This is the second round of the competition in which the qualifying teams are presented
with a case problem, they are to come up with a brief pitch deck (2-3 pages) outlining
solutions to the case problem.
This year’s theme is based on a popular and intriguing business problem - Turning around
a failing giant company. Participants are expected to come up with bold and novel
strategies to solve the problems the company is facing.
The pitch deck format allows for concise, impactful communication of ideas, mirroring real-
world consulting scenarios.
Teams with the best pitch decks will be shortlisted for the final round.
The pitch decks are to be submitted in an online format before the deadline.
The final round consists of a presentation round. The finalists would present a more
detailed deck (6-8 pages) to a panel of judges, who would evaluate the presentations and
decks to choose winners.
This round will be conducted offline.
Finalists are expected to come up with realistic, detailed solutions.
It is to be noted that this round is an online submission round in which all the qualified
teams are expected to submit detailed decks of their strategy. The teams would then
proceed to present the decks in front of a panel of judges for the final scoring.
The deck should include:
Details of the product.
A tagline for the product and the idea behind it.
Potential brand ambassadors for the brand/product.
Design of the packaging.
Strategy for the campaign.
The submission should:
1. Be in the format specified
2. Submitted within the deadline that participants choose for themselves.
3. Include the details of all the team members.
Marks would be awarded for:
1. Your creativity
2. Presentation
3. Research
4. Campaign feasibility
5. Profitability brought to both companies
FIX THE PRODUCT
It is to be noted that this round is a submission round in which all the qualified
teams are expected to submit detailed decks of their product. The teams would
then proceed to present the decks in front of a panel of judges for the final
scoring.
ROUND 1 The quiz portion of our event will take place in 3rd week of January so as to give
selected teams enough time to prepare for the grueling second round. Details of the Quiz
Duration: 1 hour Format: 25 MCQs with +4, -1 Negative marking. Content: The quiz will test
participants on general finance, corporate strategy, and M&A fundamentals. Platform: The quiz
will be conducted on Unstop Teams: each team will have 2-3 members Selection: Top 150
teams selected will proceed to round 2
ROUND 2 Case Study Assignment: Teams will be given a list of 40-50 companies across
various industries. Objective: Select two companies to merge, or propose an acquisition, aiming
to create a more efficient and competitive entity. Teams will prepare a detailed report justifying
their choices. Deliverable: A report that includes: Strategic rationale for the chosen companies
Synergies in business Financial Impact of M&A on the company Implementation plan focusing
on integration strategies
JUDGING CRITERIA: The event will be judged by a industry expert and will follow the following
judging criteria: Innovation: Originality and creativity of the proposed merger/acquisition.
Strategic Insight: Depth of analysis regarding business and financial benefits. Financial
Acumen: Quality of financial evaluation and justification. Presentation: Clarity, structure, and
professionalism of the report
Matka is the E-Sports Gaming panel. The
major events in this panel are
Valorant
FIFA
BGMI
Event Rules:
1. Punctuality
All matches in Matka should start as stated on the provided schedule, any
changes in the time must be accepted by the opposing party and
administrators (if rescheduling is generally possible)..
All participants in a match should be on the server and ready to go at the
latest, 10 minutes before the match is to start.
3. Removable Media
It is strictly forbidden to connect or use any removable media on the tournament
computers without prior examination and approval from the tournament
administrator
4. WarmUp Period
A warm-up period of 20 minutes is usually provided before a match, although
this period may not be guaranteed..
This will include the time that might be required by a player to set up his/her
config and game setting2
In case a player arrives late, no extra time shall be provided for configuration
or setting changes
5. Cheating:
The use of the owing programs will result in a cheat ban: Multihacks, Wall hack,
Aimbot, Colored Models, NoRecoil, No-Flash, and Sound Changes.
These are only examples, other programs or methods may be considered cheats
as well.
The player who is found cheating shall be banned from further participation in
subsequent iterations of Matka and his/her team shall be immediately disqualified
from the tournament
Valorant
1. Map Pool :
Ascent
Bind*
Breeze*
Haven
Lotus
Split
Sunset
2. Veto Process
The veto process should be completed 10 mins before the scheduled start time of
the match.*
Only 1 player from either team can participate in the process and choices cannot
be reverted after being made.*
The captain who’ll take the first pick shall be decided with a coin toss
3. Map choice*
2 Coin flip determines Team A
2 ForBO1:BanA-BanB-BanA-BanB-BanA-BanB:remainingmapisbeing
played. Team A picks a side
2 ForBO3:BanA-BanB-PickA-PickB-BanA-BanBremainingmapisbeing
played as a decider map. Team A picks the side for the first map
2 ForBO5:PickA-PickB-BanA-BanB-PickA-PickBThelastmapisthe
decider map. Team A picks side for the first map
Dropping of Player:
2 If a player drops before the first kill in the first round of a half, then the half will be
restarted.*
2 If a player drops after the first kill have been made and has not returned when the
round has been decided, then the match will be paused at the start of the next
round.*
2 If a player drops and the opponent has been notified before any kills have
occurred during that round, then the round will be restarted.*
2 If a player has not returned, or cannot be replaced within 10 minutes after the
pause has started, then the team with the dropped player may forfeit the match at
admins discretion
Draws
In case of a draw after all 24 rounds have been played, normal overtime rules shall
apply
Pause
i) Technical Pause
If a player has a problem that prevents him from playing on, he is allowed to use
the pause function (“!pause”).
The pause function can be used at any time but it will only come into effect
during freeze time (immediately, if used during freeze time, else at the beginning
of the next freeze time).
The player has to announce the reason before or immediately after he paused the
match.
If no reason is given, the opponent may unpause the game and continue playing.
Unpausing or pausing the game without any reason will lead to penalty points
Debate
Enigmatica
Open Showcase
Quiz
Category:
A: Classes 8-10
B: Classes 11-12
Rounds:
A written elimination round, from which select teams from each of the categories
will be selected for the Quiz.
The Final Quiz, consisting of several rounds.
Rules:
There must be three members in each team.
A school may send a maximum of three teams per category.
The decision of the quiz master in all regards will be final.
Debate
In the Schoolbag Debate, participants must lock horns in verbal combat and stun
their opponent in a valley of cogent rebuttals.
Categories: Single category (8th-12th). Max two teams per school.
Format:
Several rounds will be held in the same debating format, with the losing team
being eliminated after each round.
Points will be awarded based on the number of victories for each team with extra
points for winners.
Rules:
Format:
Rules :
Science Fair is an opportunity for school students to present working models/ demonstrations
based on science and technology during Quark 2024.
We invite students to submit abstracts and present their projects pertaining to any realm of
science and technology – renewable energy, for instance.
Rules:
Participation in this event grants you 25 points. Additionally, First place gets 200
points, second place gets 150 points and third place gets 100 points
Students are required to present a working model or display project.
A team may have up to 4 members.
Each participating team must send an abstract to events@bitsquark.in by 31st
January.
The abstract must provide a clear description of the project, as well as the
participants’ name and school.
Only teams selected on the basis of their abstract may present their exhibit
during Quark.
Members of the team are responsible for their model/project and must be present
at the venue during the event.
Winners for each category will be announced separately.
Programmers inc is the coding related panel. The major events in this panel are -
BITS CTF
Hack me if you can
Fools Coding
CodeJam
Hackathon
Judging Criteria:
Participants will be evaluated based on their cumulative points earned throughout
the entire set of problems.
In the event of a tie, rankings will be determined by the cumulative time taken to
solve all questions.
A live leaderboard will be maintained for the same.
Rules:
The competition is an online jeopardy-style CTF featuring various challenge
categories, accessible via the Internet, and lasting for 48 hours.
Participants can compete individually or in teams (with a maximum team size of 4). -
Participants are required to provide valid contact information for future
notifications and prize claims.
Prohibited Actions
Participants engaging in inappropriate behavior will face immediate disqualification,
including but not limited to:
Sharing solutions or hints.
Attacking infrastructure or applications not designated for the competition.
Targeting other participants with malicious intent.
Employing general brute force attacks on online platforms, unless specified in a
challenge.
Creating dummy accounts.
Any actions deemed unfair by the organizers.
Attempting to compromise the integrity of the contest server
Hack Me If You Can
Competition Overview:
This is a beginner-friendly offline event designed to test hacking skills on a
dedicated target machine using an attack machine.
Participants will progress through a series of challenges on the attack machine,
solving tasks across a maximum of 10 stages.
The event will feature an interesting storyline, and challenges will be unlocked
progressively at each stage.
Guided Hints will be provided for the challenges.
Judging Criteria:
Participants will primarily be evaluated based on the number of flags found, or to
be precise, the total score determined by the difficulty of the flags.
In case of a tie-break, it will be based on who completed it first. We will record
timestamps using the platform for this purpose. - Prizes will be awarded to the top 3
contestants.
Rules:
The event is an offline hacking event that involves some basic concepts of
cryptography, Linux, bash commands, network analysis, and penetration testing.
Participants will have internet access throughout the competition.
The competition follows a progressive storyline, and participants can only attempt
the next stage after obtaining the correct flag/answer for the current stage.
Participants can only take part individually and not as a team.
There will be a time limit, and participants are expected to complete the maximum
number of stages within that stipulated time period.
Participants are expected to bring their own machine/laptop with the necessary
tools and software for connecting to the target machine and exploiting it.
Ethical hacking practices and fair play are expected throughout the event.
Prohibited Actions: - Collaboration or sharing of flags/solutions.
Attempting unauthorized access to the target machine.
Use of external devices that compromise the integrity of the event.
Any other actions against the spirit of the event are strictly prohibited.
We aim to provide a challenging yet enjoyable experience for all participants. Adherence
to these rules is crucial for maintaining the integrity of the event, and not following them
may result in immediate disqualification
Fools Coding
This event will push your logical, deductive and mathematical skills to the limits. Be
the Bond of programming and figure out what is the hidden source code by looking
at its behavior on your inputs. It is a single round offline event.
The participants will be provided a portal with a black box’ function and an input
template or some hints.
The competition can be played by individuals only.
Participants that behave inappropriately will be immediately disqualified, including:
Sharing solutions or hints. Scoring system is dynamic.
Example: Fibonacci number for every input n.) and code it. The portal will test your
function on several test cases, and award a score accordingly. The score will vary
depending on the difficulty level of the problem.
The participants are responsible for bringing their own laptops and ensuring that
they are sufficiently charged for a 3-hour event. source code is doing (e.g.
calculating the nth Participants will be judged on the cumulative points over the
entire set of problems.
In case of a tie, it will be sorted by adding the cumulative time of all the solved
questions.
Almost all languages supported on HackerRank are allowed.
Any participants, if found using any unfair means, will be disqualified from the
event. Each program will be tested based on our critical test data.
However, output and input should be exactly as specified in the samples provided.
Internet connectivity, other than for accessing Hacker rank, is not allowed.
The decision of the organizers in declaring the results will be final.
No queries in this regard will be entertained.
CodeJam
Do you believe not just in writing code but making it more efficient? If yes, this event is for
you. Quark presents to you a competitive programming event. Rack your brains to solve
puzzles and real world problems. Compete with people all across the nation and show off
your programming skills.
CodeJam will have 2 rounds and are individual events. These rounds will be held on
codechef.com Anybody is allowed to sit for the first round which will be a qualification.
The contest will be hosted on an online platform for a duration of 2 hours with 6-8
problems.
Round 1 :
It will be an online round in last week of January.
No team participation is allowed and plagiarism of any sort will result in cancellation of
participation.
For any wrong submission (any of the test cases failed), a penalty of 10- 15 mins will be
imposed.
You are required to print the final output.
Sample output format will be provided in each problem statement. All the major
programming languages are permitted.
The participants will be judged on both correctness and time of submission of the
solution.
Use of the internet, other than accessing platform, is prohibited. Any participants, if found
using any unfair means, will be disqualified from the event.
The decision of the organizers in declaring the results will be final. No queries in this
regard will be entertained.
Round 2:
It will be an offline event. Only qualified participants will be allowed to participate in
round 2. Rules are similar to first one.
Hackathon
In the context of a hackathon, the word "hack" is used to describe how multiple
technologies can be used together in a new and innovative way.
Teams of 3 to 4 people spend the weekend working on innovative software and
hardware solutions to real world problems.
RoboClench
RoboSoccer
RoboRace
RoboSumo
RoboWars
Gameplay:
Each round consists of 2 halves each of 1.5 min. (Subject to change based on
participants)
The team scoring the greatest number of goals before full time will be declared the
winner.
There will be a side switch after half time.
In case of tie, there will be a tie-breaker of 1 min. The team scoring first wins.
No ramming purposely, yellow card for 2 successive ramming, -1 point for ramming
thrice or more. Play Fair.
Incase of damage to the robot, a team can claim their repair time of 1 min. Failing to
repair the bot within the time limit will lead to negative points.
Robot Specification:
Maximum allowed weight of the robot is 5kg.
The owing size limitations apply for each robot, including the clamps the robot has:
Ø Width – 300mm
Ø Length – 300mm
Ø Height – 300mm
No tolerance allowed.
The use of batteries exceeding 3S LiPo is strictly prohibited.
The external device, which is used to control the machine, is not included in the size
constraint.
The machine can be wired/wireless.
The machine must not be made from Lego parts, or any ready-made assembly kits. ·
Participants are not allowed to use any kick mechanism.
Clamp width at the base must be minimum 15 cm, with minimum depth of about 6 cm.
Clamp should be stationary i.e. without any moving parts and can be of any shape with
an angle of not less than 90°. Clamp length should not exceed 10cm.
The robot can be powered by a source such as a battery fixed on the robot or by a
stationary power source connected to the robot by a cord.
Participants should keep spare batteries, otherwise it may lead to disqualification, if bot
is not ready or stops in between the match.
The length of the wire (for wired bots) should be long enough to cover the whole arena
and wire should remain slack during the complete game.
Minimum length of the wire permitted is 2m.
Arena:
The arena dimensions are 8 feet in length and 4 feet in width. The arena has a 20 cm
wide goal post on either side.
The arena is bounded from all sides.
Gameplay:
The robot will be placed at the start line. The robot starts when the timer starts.
The robot should remain on track, otherwise it has to start from the last
checkpoint crossed, though the timer will not be stopped.
There are penalties for each obstacle skipped.
Penalties will be added to the total time.
Timer will stop as soon as the robot crosses the finish line.
Robot Specification:
The robot can be wired/wireless.
The robot must be controlled manually.
The maximum dimensions for the robot shouldn’t exceed:
Ø Length: 300mm
Ø Width: 300mm
Ø Height: 250mm
The total weight of the robot cannot exceed 5kgs.
The machine must not be made from Lego parts, or any ready-made assembly
kits, and it must be powered electrical by, use of IC engine is not allowed.
The robot can be powered by a power source such as a battery fixed on the robot
or by a stationary power source connected to the robot by a cord.
The use of batteries exceeding 3s LiPo is strictly prohibited.
Participants should keep spare batteries, otherwise it may lead to disqualification
if bot is not ready or stops in between the race.
The length of the wire (for wired bots) should be long enough and the wire should
remain slack during the complete race.
Race Track:
There will be a Start and Finish Line.
The track surface and course may have unevenness.
There will be obstacles in the race track, which will try to slow down the robot.
Track may consist of steep ramps, bridges, speed breakers, marble pits, slippery
path, rotating disc, curve ramp down, seesaw etc.
Rules and Regulations:
Timely arrival is mandatory for all teams. Failure to comply will result in elimination, with
the option to rejoin upon payment of a designated fee
A team can have a maximum of 4 members.
One team member is elected as the robot handler.
Only that team member is permitted to control the robot during the game.
All other team members must remain outside the game zone.
Participants who misbehave may be asked to leave the competition area and risk being
disqualified from the contest.
Robots or participants that cause deliberate interference with other robots or damage to the
arena will be disqualified.
All decisions about scoring, Game Play & timing, and participation, made by The
Organizing Committee are final.
Teams should completely respect their vote and decisions.
“At any point judges’ decision is the final decision”
Time Challenge
Problem Statement:
An autonomous robot has to follow black lines on a white background or white lines
on black background and reach from starting line to finishing line as soon as possible.
The Robot must be able to detect a particular line and keep owning it.
Gameplay:
Robots will be placed at the starting point and time will be recorded until it reaches the
finish line.
The track will be divided into 3 and 4 sectors: A, B & C (&D).
Under each sector only 2 hand touches will be allowed.
For the 3rd hand touch the robot will have to skip the current sector and start the next
sector.
For each hand touch the robot will have to start from the beginning of the sector.
Each team will be given 2 trials in each round.
A robot must restart if:
The robot doesn’t start after pressing the start button.
A hand touch occurs.
The robot moves off track.
The referee orders a restart.
Robot with least time wins.
Robot Specification:
The owing size limitations apply for each robot.
The use of batteries exceeding 3s LiPo is strictly prohibited.
The robot cannot have potential more than 12V between any two points.
The robot must be controlled autonomously with no human aid. The overall
specifications of the bot must not exceed following (including tolerance):
Ø Width – 280mm max.
Ø Length – 280mm max.
Ø Height – 200mm max.
The weight of the robot can be max. 5kgs.
The robot must be started manually with a start button.
Use of lego parts and ready-made bots is not allowed.
The robot can be powered by a max 12V power source such as a battery fixed on the
robot or by a stationary power source connected to the robot by a cord.
Participants should keep spare batteries otherwise; it may lead to disqualification if
the bot is not ready or stops in trial.
Track:
The Track is made up of white coloured flex sheet with black coloured lines on it or white
lines on black coloured flex sheet.
There will be one START point and one FINISH point in the entire arena.
The track will be divided into 3 or 4 sectors: A, B, & C (&D).
The thickness of the lines will be 30mm.
The course line may have acute, obtuse and right angles, curves. The course line may
also have discontinuities at various points.
The track will be released on the day of the event on the spot.
Penalty:
Hand touch = +2 seconds
Skipping a sector = +6 seconds.
Robot Specification:
Robot dimensions shouldn’t exceed:
Length = 350mm
Width = 350mm
Height = 300mm
Robot weight shouldn’t exceed 5kg
No tolerance allowed.
Robot can be controlled wired/wireless.
If wired then wire length shouldn’t be less than 2m.
The use of batteries exceeding 4S LiPo is strictly prohibited.
Arena:
Arena dimension will be 3m x 3m. Play area is a ring in the center of the arena of
Diameter 1.5m.
Initial position will be outside the ring.
Scoring:
If the robot falls outside the ring 4 points will be awarded.
If both the robot falls out of the playable area 2 points for each robot will be
awarded.
Rules and Regulation:
Timely arrival is mandatory for all teams. Failure to comply will result in elimination,
with the option to rejoin upon payment of a designated fee
A team can have a maximum of 4 members.
One team member is elected as the robot handler. Only that team member is
permitted to control the robot during the game.
All other team members must remain outside the game zone.
The matches will be held in knock-out format.
Participants who misbehave may be asked to leave the competition area and risk
being disqualified from the contest.
Robots or participants that cause deliberate interference with other robots or
damage to the arena will be disqualified.
All decisions about scoring, Game Play & timing, and participation, made by the
Organizing Committee are final.
Teams should completely respect their vote and decisions.
“At any point judges’ decision is the final decision”
RoboWars
Task: Design and construct a wireless remote-controlled robot capable of fighting one on
one in
Categories :
8Kg category
15Kg category
30Kg Category
Participation: All participants build and operate Robots at their own risk. Fighting
Robots is inherently dangerous. There is no amount of regulation that can encompass
all of the dangers involved. Please take care not to hurt yourself or others when
building, testing and competing. Compliance with all event rules and competition
regulations is mandatory. It is expected that competitors stay within the rules and
procedures of their own accord and do not require constant policing.
Loopholes: If you have a robot or weapon design that does not fit within the
categories set forth in these rules or is in some way ambiguous or borderline, please
contact the coordinators. Safe innovation is always encouraged, but surprising the
event staff with your brilliant exploitation of a loophole may cause your robot to be
disqualified before it ever competes.
Safety Inspections: ·Each event has safety inspections known as Tech checks. It is at
the coordinators sole discretion that your Robot is allowed to compete. As a builder
you are obligated to disclose all operating principles and potential dangers to the
coordinators.
Activation: Robots must only be activated in the arena, testing areas, or with
expressed consent of the event organizer and the safety officials. All activation and
de-activation of robots must be completed from outside the arena barrier or within
specially designated areas. You must never enter the arena with live robots without
the express permission and supervision of the ·event organiser.
Power Tools: ·It is expected that builders will follow all basic safety practices such as
shoes, gloves and goggles when operating any machinery. The use of welders,
grinders and other equipment that may produce smoke, debris or other harmful
substances is only permitted in dedicated workshop areas. Please take care of
yourself and others around you.
Discipline: It is expected that all participants are disciplined and show good behaviour
towards other participants, judges and coordinators. Strict actions will be taken on
participants not abiding the rules; which may also lead to disqualification of the team.
2.1 Weight limit:
The maximum weight of the COMBOT should not exceed respective category
weight i.e. 8kg in Category 1 and 15kg in Category 2 & 30kg in Category 3.A
If a COMBOT using interchangeable panels or weapons, the weight is measured
with the heaviest set-up in place. External controlling device, wires and batteries will
not be considered for weight. Weight of the Robot will be checked before every
match.
(NOTE: There will be No Tolerance in Weight provided for each Category)
2.2-Dimensional limit:
I. 8 Kg Category: Same as 15 Kg Category
II. 15 Kg Category: The COMBOT should fit in a box of 500mm X 500mm X 500mm
(L X B X H) at any given point of the match.
III. 30 Kg Category: The COMBOT should fit in a box of 1000mm X 1000mm X
1000mm (L X B X H) at any given point of the match.
The external controlling device like wires and remote control will not be considered
for dimensions.
2.3 Mobility:
All Robots must have (easily visible mobility) in order to compete. Methods of
mobility included.
Rolling on wheels or the whole robot rolling.
Walking such as linear actuator operated legs.
Shuffling mechanisms such as rotational cam operated legs.
Ground Effect Ground effect air cushions such as a hovercraft.
Jumping, hoping or flying robots are not allowed
2.4 Robot Control Requirement:
The robot should be controlled using a remote controller and should be
completely wireless.
It is necessary to have binding capability between transmitters and receivers.A
The team must have at least four frequency wireless remote-control circuit or two
dual control circuits which may be interchanged before the start of the match to
avoid frequency interference with other teams.
In case of any interference in the wireless systems there will not be any rematch
or stoppage.
Team should pair up the wireless remote with the machine before putting it into
the arena.
Nonstandard or self-made remote-control systems must first be approved by the
organizers.
Remote control systems from toys might be used. Remote control systems
available in the market may also be used.
All robots should be having failsafe for the radio; i.e. in case of loss of radio signal
the robot should immediately stop all the drive and weapon system
It is recommended to install a Kill Switch or Power Link system to be able to disconnect
battery immediately in case of any emergency.
Care should be taken that no weapon causes any sort of intentional damage to the
arena; if seen intentionally damaging the arena may lead to disqualification.
NOTE:
If a team has more than one robot they should have separate parts of each robot. If a
team has similar designed robots then there should be a way to distinguish the bots
through the entire event.