UnWedge Tutorials _ 3 - Perimeter Support
UnWedge Tutorials _ 3 - Perimeter Support
UnWedge Tutorials _ 3 - Perimeter Support
3 - Perimeter Support
1.0 Introduction
This tutorial demonstrates how to add support to Perimeter Wedges using pattern bolts and
shotcrete in order to increase the Factor of Safety of the wedges.
Finished Product:
The finished product of this tutorial can be found in the Tutorial 03 Perimeter Support.weg5 file,
located in the Examples > Tutorials folder in your UnWedge installation folder.
2.0 Model
1. If you have not already done so, run the UnWedge program by double-clicking the UnWedge
icon in your installation folder or by selecting Programs > Rocscience > UnWedge >
UnWedge in the Windows Start menu. When the program starts, a default model is
automatically created.
If the UnWedge application window is not already maximized, maximize it now so that the full
screen is available for viewing the model.
For this tutorial, we will start with the same model used for Tutorial 01 - UnWedge Quick Start,
which represents an underground powerhouse cavern for a hydroelectric power generation
project. Because we're adding support to Perimeter Wedges, we'll also open the Perimeter
Support Designer View.
The two-dimensional display of the Perimeter Wedges allows you to easily determine the extent of
pattern bolting, shotcrete, or pressure that must be applied in order to support the Perimeter
Wedges.
c. Select OK.
The Wedge Info panel in the Sidebar should now include Apex Height.
Based on the Apex Height of the Roof Wedge (3.85 m), Lower Left Wedge (3.32 m), and Lower
Right Wedge (2.59 m) we will use a Bolt Length of 5 m to support these wedges. We are not
concerned with the Floor Wedge in this tutorial since it is stable and does not require support.
c. Select OK.
Now we can add the Bolt Pattern graphically with the mouse, as follows:
1. First of all, notice that as you move the mouse cursor a red cross-hair icon tracks along the
opening section boundary and follows the mouse movement.
2. Hover the mouse cursor over the lower-right vertex of the opening section (the vertex at
277.5, 306). When the red cross-hair cursor is exactly on the vertex (it will automatically snap
to the nearest vertex), click the left mouse button. This will define the starting point for the
Bolt Pattern.
3. If you immediately see a Bolt Pattern around the entire opening section, don’t worry, this is
normal. Move the mouse in a counter-clockwise direction around the opening section
boundary and you will see the Bolt Pattern displayed as the mouse is moved.
Remember: a Bolt Pattern is always generated in a counter-clockwise direction around the
opening section boundary.
4. When the red cross-hair cursor is at the lower-left vertex of the boundary (the vertex at 264.5,
303), click the left mouse button again, and the Bolt Pattern will be added to the model as
shown in the following figure.
Note
If you make a mistake and create an incorrect pattern, don’t worry – just select Undo (from the
toolbar or the Edit menu), and try again, repeating steps 2 to 5.
Notes:
The spacing of the bolts along the boundary is 1.5 meters. This is the In-plane Spacing we
used in the Add Bolt Pattern dialog.
All bolts are normal (perpendicular) to the boundary segment on which they are located since
we used the Normal orientation option in the Add Bolt Pattern dialog.
The Bolt Pattern begins exactly on the first point that you clicked on, but it will not necessarily
end exactly on the second point (unless the distance between the two points is an exact
multiple of the in-plane spacing).
3. For this tutorial, we will initially use the default bolt type, which is a Mechanically Anchored
bolt with a 0.1 MN capacity.
Note
Other bolt types available in UnWedge include Grouted Dowel, Cable Bolt, Split Set, and
Swellex.
4. Select Cancel.
This bolt property type ( Bolt Property 1) is already assigned to the Bolt Pattern (when we added
the bolts with the Add Bolt Pattern dialog), so we do not need to assign the properties.
1. Select 3D Wedge View from the View dropdown on the toolbar or the View > Select View
menu.
By default, only bolts that intersect the wedges are displayed.
3. Use the mouse to rotate the model and observe how the bolts intersect the wedges.
4. Click and drag on the wedges to move them away from the excavation. Note that the bolts
remain in place and do not move with the wedges.
5. Reset the wedges to their default position (click Reset Wedge Movement in the Sidebar
or double click the middle mouse button).
6. To view ALL the bolts generated in the patterns, select All in the Sidebar Pattern Bolt
Visibility dropdown. However, bolts that do NOT intersect a wedge have no effect on the
analysis and do not affect the wedge Factor of Safety in any way.
3D Wedge Model View
7. Look at the Wedge Info panel in the Sidebar. The addition of the pattern bolt support has
increased the wedge Factor of Safety as follows:
Factor of Safety
8. Reset the bolt visibility by selecting Intersecting Wedges in the Sidebar Pattern Bolt
Visibility dropdown.
Note
If you do not see any Data Tips, make sure they're enabled by selecting View > Data Tips >
Maximum.
For this example (Mechanically Anchored bolts), the bolt support force that's applied to the wedge
is equal to the bolt tensile capacity (0.1 MN) multiplied by the bolt efficiency. The bolt efficiency is a
factor that is used to account for the bolt orientation and the fact that bolts may not be mobilized
in pure tension. Bolt efficiency is a function of the bolt orientation relative to the direction of wedge
movement. For complete details about how the Bolt Properties are used to determine the support
force applied to a wedge, see Bolt Support Force in UnWedge.
Notes:
In the 3D Wedge View, the Edit Perimeter Bolt Pattern option is only available as a right-click
shortcut.
In the Perimeter Support Designer view, the Edit Bolt Pattern option is available from the
toolbar, from the menu Support > Edit > Edit Bolt Pattern, or the right-click menu.
Since we are currently viewing the 3D Wedge View, let’s use the right-click shortcut method.
c. Select OK.
Notice that the Factor of Safety of all three wedges has decreased slightly. This is because the new
pattern spacing has resulted in fewer bolts that intersect the wedges.
3.6.1 Out of Plane Offset
The Out of Plane Offset option in the Edit Bolt Pattern dialog allows you to shift the origin of the
Bolt Pattern in the direction of the tunnel axis. This can change the Factor of Safety by changing
the position and number of bolts which intersect a wedge. By default, the Out of Plane Offset is
zero, which simply means that the origin of the bolt pattern is at z = 0, which corresponds to the
apex location of all Perimeter Wedges. Since the actual position of wedges is usually not known in
advance, it is usually not possible to specify a meaningful value for the Out of Plane Offset.
However, it does allow you to check the sensitivity of the wedge Factor of Safety to changes in the
longitudinal position of the pattern.
As an optional exercise:
1. Try different values of Out of Plane Offset and Out of Plane Angle in the Edit Bolt Pattern
dialog, and observe the changes in Factor of Safety.
Note
You can enter positive or negative values for the Out of Plane Offset, so try values
between -1 and +1 for example. If you select the Apply button in the dialog you can view
the new results for each offset or angle value without closing the dialog. Observe the
position of the bolt pattern and the values of Factor of Safety for each offset value. Switch
to 3D Wedge View to see the angle of the bolts.
2. In general, the Factor of Safety will be maximized at some particular value of Out of Plane
Offset or Out of Plane Angle. However, the optimal value of offset may be different for each
wedge.
3. When you are finished, reset the Out of Plane Offset and Out of Plane Angle values to zero.
TIP: The Out of Plane Offset option can also be useful if you want to apply more than one Bolt
Pattern (e.g., to use different bolt types) and you want to offset the different patterns by a given
distance.
4. Select OK.
Notice that the Factor of Safety of the three wedges has decreased. Although the Swellex bolt
tensile capacity (0.1 MN) is the same as the previous mechanically anchored bolt type, a Swellex
bolt can also fail by pullout or stripping at the ends of the bolt if the bond strength or face plate
capacity is exceeded. We will illustrate this by displaying the support force diagram for the bolts.
The support force diagram for bolts can be displayed in the 3D Wedge View as follows:
Right-click on any bolt and turn on the Bolt-Joint Intersection option (this displays a small
marker at each bolt-wedge intersection).
Click and drag the Roof wedge away from the excavation. Rotate the model as desired for
better viewing of the intersection markers. This graphically illustrates how the failure mode for
each bolt (stripping, tensile, pullout) corresponds to the position of the wedge-bolt
intersection point on the support force diagram.
Note
For complete details on bolt support implementation and bolt support diagrams in UnWedge,
see UnWedge Theory Documents.
Before proceeding, reset the default viewing options (i.e., turn off the display of the bolt support
force diagrams and bolt-joint intersections, reset the wedge position, select Zoom All , and
double-click in the Perspective view to restore the four-pane display).
Note
If you make a mistake and create an incorrect layer, don’t worry. Just select Undo (from the
toolbar or the Edit menu), and try again, repeating steps 2 to 5.
Look at the Wedge Info panel in the Sidebar and you can see that the addition of the shotcrete
layer has greatly increased the Factor of Safety of the Roof, Lower Left, and Lower Right wedges.
Notes:
Multiple layers of shotcrete can be added by repeating the above steps.
The layers can be placed anywhere on the perimeter and can overlap in any manner.
Each layer can have different properties.
It is left as an optional exercise to experiment with these options after completing this tutorial.
Notes:
The Shear Strength of the shotcrete multiplied by the thickness determines the passive
support force that can be generated by the shotcrete per unit length of wedge perimeter
(i.e., the exposed perimeter of the wedge at the excavation face). The assumed shotcrete
failure mode is direct shear.
The Unit Weight of the shotcrete is used to determine the total weight of shotcrete that
has been applied to the face of a wedge. The shotcrete weight is added to the Wedge
Weight and included in the stability calculations. The shotcrete weight can noticeably
affect the Factor of Safety of a wedge if the thickness of the layer is significant.
Note
For more information about how the shotcrete support force is implemented in the wedge
stability calculations as well as the failure mode assumptions, see Shotcrete Support
Force in UnWedge.
2. Click the Add button on the bottom-left of the Shotcrete Properties dialog.
3. Set Shear Strength (MPa) = 0.5.
4. Select OK.
1. Select Edit Shotcrete Layer on the toolbar or the Support > Edit menu.
2. Left-click in the layer to select it.
3. Right-click and select Done Selection in the popup menu.
The Edit Shotcrete Layer On Perimeter dialog appears.
4. Select Shotcrete Property 2 (i.e., the new shotcrete property type we defined) from the
dropdown.
5. Select OK.
The new Shotcrete Property is now applied to the perimeter shotcrete layer as you can see from its
colour. The Factor of Safety of the wedges has decreased since the new shotcrete type has lower
shear strength (0.5 MPa) than the previous shotcrete (1 MPa). The new shotcrete type could
represent the shotcrete strength at an earlier age, for example.
TIP: If you hover the mouse over a shotcrete layer, you will see the properties of the layer displayed
as a popup data tip.
4.3 DISPLAY OF SHOTCRETE IN 3D WEDGE VIEW
Finally, let’s see how shotcrete is displayed in the 3D Wedge View.
1. Select 3D Wedge View from the View dropdown on the toolbar or from the View > Select
View menu.
2. Double-click in the Perspective view to maximize it.
As you can see, when shotcrete is applied to the excavation perimeter, it is displayed as semi-
transparent shading on the perimeter where the shotcrete has been applied. The colour
corresponds to the shotcrete colour defined in the Shotcrete Properties dialog. The display of
shotcrete in the 3D Wedge View can be turned on or off in the Display Options dialog.
Note
If multiple layers of shotcrete have been applied, only the colour of the innermost layer of
shotcrete will be displayed in the 3D Wedge View.
This concludes the tutorial. You are now ready for the next tutorial, Tutorial 04 - Joint Combinations
in UnWedge.