UnWedge Tutorials _ 6 - Intersecting Tunnels
UnWedge Tutorials _ 6 - Intersecting Tunnels
UnWedge Tutorials _ 6 - Intersecting Tunnels
6 - Intersecting Tunnels
1.0 Introduction
UnWedge is generally used to examine the safety of a single tunnel. However, it is possible to
simulate two or more intersecting tunnels with a simple trick. This tutorial demonstrates how to
model a drawpoint and adjacent drift in a hard rock mine. This junction is assumed to be a high-
traffic area so support is applied to achieve a Design Factor of Safety of 2.0.
Tunnel Intersection
Import DXF
Scale Wedge Size
Cable Bolt Support
End Wedges
End Wedge Support
Spot Bolts
Pattern Bolts
Design Factor of Safety
Finished Product:
The finished tutorial can be found in the Tutorial 06 Intersecting Tunnels.weg5 file located in the
Examples > Tutorials folder in your UnWedge installation folder.
2.0 Model
1. If you have not already done so, run the UnWedge program by double-clicking the UnWedge
icon in your installation folder or by selecting Programs > Rocscience > UnWedge >
UnWedge in the Windows Start menu. When the program starts, a default model is
automatically created.
If the UnWedge application window is not already maximized, maximize it now so that the full
screen is available for viewing the model.
4. Select OK.
1. Switch to the 3D Wedge View by selecting it in the View dropdown on the toolbar or by
selecting View > Select View > 3D Wedge View.
You will now see the two tunnels oriented such that the main drift is heading North. Notice that the
perspective on the bottom left corner has changed from Front to Top. If your actual tunnel is
heading in a different direction, you must change the Trend. For example, to set the main drift
heading East set the Trend to 90°.
For this tutorial, we will assume that the main tunnel is heading North, so leave the Trend = 0°. You
will now see the correct 3D representation of the tunnels. The geometry will be clearer if you rotate
the Perspective view approximately 90° as shown. Alternatively, select the Reset Tunnel Rotation
button from the sidebar or from the right-click menu in the Perspective view.
The height of the tunnel appears significantly too large. This will be addressed later by using the
Tunnel Length function.
Note
This analysis assumes that the roof and floor of the tunnel are flat. You CANNOT define the
intersection of tunnels with a curved roof because then this becomes a full three-dimensional
problem. For the analysis in this tutorial, the problem is simplified to assume that the roofs of
the tunnels are flat.
Note that all three Joint Orientations are assigned these properties by default.
7. Select Apply.
Notice the height of tunnel is extremely disproportionate. We will use the Tunnel Length function
to enter the actual tunnel height.
3. Select OK.
Now you can see that the wedges have a maximum height of 5 m. Your screen should now look like
this:
1. Switch to the Perimeter Support Designer view by selecting it from the View dropdown
on the toolbar or the View > Select View menu.
b. Select OK.
4. Select Add Spot Bolt on the toolbar or Support menu.
5. In the Add Spot Bolt dialog:
a. Leave Bolt Properties selected as Bolt Property 1.
b. Leave Bolt Length = 2 m.
The maximum apex height for the Perimeter Wedges is less than 1.5 meters so the default
2-meter bolts should be sufficient.
c. Select OK.
6. Click on the perimeter of the model such that the bolt goes through one of the wedges.
7. Repeat these steps until Wedge 5 and 7 are supported by one bolt and Wedge 2 and Wedge 4
are supported by two bolts.
Note
The Factor of Safety obtained for each wedge may differ slightly depending on the placement
location of the bolts and their intersections with the wedge. The Cable Bolt type of bolt takes
into account bond strength, therefore, the bond length inside the wedge and outside the
wedge can affect the failure mode of the bolt.
You can see in the Sidebar that the Factor of Safety for all Perimeter Wedges is now greater than 2,
thus achieving the Design Factor of Safety.
1. Switch to the End Wedges view using the drop-down menu on the toolbar or from the
menu View > Select View.
2. You can rotate the views to get a realistic view of the roof and floor wedges like this:
End Wedge Model View
The maximum wedge found in the roof of the excavation is very large with an Apex Height of
approximately 13 m and a Weight of almost 30 MN. However, the largest trace length actually
observed underground was 10 m in length so we can scale the wedge to reflect this.
Note
To view the apex height click on Filter List on the sidebar and check off the Apex Height
button.
4. Select OK.
You will now see that the Roof Wedge is now ~ 1.5 MN. This can be supported by shotcrete or cable
bolts. Using the default shotcrete, the layer of shotcrete would have to be 40 cm thick to support
the wedge with a factor of safety of 2, which is required because the drawpoint and drift are
commonly travelled working areas and must be safe. Alternatively, the wedge could be supported
with a pattern of 8 meters long, end-plated cable bolts installed at 1.3 meters by 1.3 meters
centred. We will choose the cable bolt support option.
4.3 ADD BOLT PATTERN
We will support the roof wedge using the same cable bolts as used for the Perimeter Wedges so
there is no need to change the Bolt Properties. We will add an array of bolts using the Add Bolt
Pattern option.
1. Switch to the End Support Designer view by selecting it on the toolbar or the View >
Select View menu.
e. Select OK.
5. You will now see an array of cable bolt locations. Click on the top-left corner of the Opening
Section to place the array.
You can see in the Sidebar that the Factor of Safety for the Roof wedge is now greater than 2.
To check that all wedges are within the Design Factor of Safety, set Wedge Visibility on the
Sidebar to FOS < Design.
You should now see no wedges.