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UnWedge Tutorials _ 6 - Intersecting Tunnels

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UnWedge User Guide Overview Documentation Tutorials Verification & Theory

6 - Intersecting Tunnels

1.0 Introduction
UnWedge is generally used to examine the safety of a single tunnel. However, it is possible to
simulate two or more intersecting tunnels with a simple trick. This tutorial demonstrates how to
model a drawpoint and adjacent drift in a hard rock mine. This junction is assumed to be a high-
traffic area so support is applied to achieve a Design Factor of Safety of 2.0.

Topics Covered in this Tutorial:

Tunnel Intersection
Import DXF
Scale Wedge Size
Cable Bolt Support
End Wedges
End Wedge Support
Spot Bolts
Pattern Bolts
Design Factor of Safety

Finished Product:

The finished tutorial can be found in the Tutorial 06 Intersecting Tunnels.weg5 file located in the
Examples > Tutorials folder in your UnWedge installation folder.

2.0 Model
1. If you have not already done so, run the UnWedge program by double-clicking the UnWedge
icon in your installation folder or by selecting Programs > Rocscience > UnWedge >
UnWedge in the Windows Start menu. When the program starts, a default model is
automatically created.

If the UnWedge application window is not already maximized, maximize it now so that the full
screen is available for viewing the model.

2.1 PROJECT SETTINGS


Let's start by configuring basic parameters in the Project Settings dialog.

1. Select Projects Settings on the toolbar or the Analysis menu.


2. In the General tab, make sure Units = Metric, stress as MPa.
3. Make sure Analysis Type = Deterministic and that the Compute End Wedges checkbox is
selected.
Project Settings Dialog
4. Select OK.

2.2 IMPORT DXF FILE


For this tutorial, we'll read in an AutoCAD DXF file that contains the geometry of the intersecting
tunnels.

1. Select File > Import > Import DXF .


2. Navigate to the Examples > Tutorials folder in your UnWedge installation folder and open the
Tutorial 06 Drawplan.dxf file.
3. In the Import DXF dialog, leave the default settings.

Tutorial 06 Drawplan Import Screen

4. Select OK.

The model should appear as follows:


Opening Section Model View

2.3 TUNNEL ORIENTATION


As you can see, by default, UnWedge assumes that the tunnel is horizontal. Since we have
imported a plan view, we need to rotate the tunnel 90°.

1. Switch to the 3D Wedge View by selecting it in the View dropdown on the toolbar or by
selecting View > Select View > 3D Wedge View.

3D Wedge Model View


2. Under Tunnel Axis Orientation on the Sidebar, set the Plunge to 90°.

3D Wedge Model View

You will now see the two tunnels oriented such that the main drift is heading North. Notice that the
perspective on the bottom left corner has changed from Front to Top. If your actual tunnel is
heading in a different direction, you must change the Trend. For example, to set the main drift
heading East set the Trend to 90°.

For this tutorial, we will assume that the main tunnel is heading North, so leave the Trend = 0°. You
will now see the correct 3D representation of the tunnels. The geometry will be clearer if you rotate
the Perspective view approximately 90° as shown. Alternatively, select the Reset Tunnel Rotation
button from the sidebar or from the right-click menu in the Perspective view.

The height of the tunnel appears significantly too large. This will be addressed later by using the
Tunnel Length function.

Note

This analysis assumes that the roof and floor of the tunnel are flat. You CANNOT define the
intersection of tunnels with a curved roof because then this becomes a full three-dimensional
problem. For the analysis in this tutorial, the problem is simplified to assume that the roofs of
the tunnels are flat.

2.4 INPUT DATA


Next, we'll enter parameter data using the Input Data dialog.

1. Select Input Data on the toolbar or the Analysis menu.


2. In the General tab, set Design Factor of Safety = 2.0.
Since miners are constantly at work in this area of the mine, we want a high Factor of Safety.
Input Data Dialog
3. Select the Joint Orientations tab.
By default, three Joint Orientations are already defined.
4. Enter the Dip and Dip Directions for the Joints as shown.
Joint 1: Dip = 69.67 degrees, Dip Direction = 36.41 degrees.
Joint 2: Dip = 84.53 degrees, Dip Direction = 143.55 degrees.
Joint 3: Dip = 48.13 degrees, Dip Direction = 262.1 degrees.

Input Data Dialog

5. Select the Joint Properties tab.


6. For Joint Properties 1, enter Phi = 30 and Cohesion = 0.

Input Data Dialog

Note that all three Joint Orientations are assigned these properties by default.
7. Select Apply.

Notice the height of tunnel is extremely disproportionate. We will use the Tunnel Length function
to enter the actual tunnel height.

2.5 TUNNEL LENGTH


1. Click on the General tab.
Let’s assume that the height of the tunnel is 5 m.
2. Select the Tunnel Length checkbox and set Length = 5 m.

Input Data Dialog

3. Select OK.

Now you can see that the wedges have a maximum height of 5 m. Your screen should now look like
this:

3D Wedge Model View

3.0 Perimeter Wedge Support


You will see in the Sidebar that all of the wedges have a Factor of Safety below 1. Recall that we
want a Factor of Safety of at least 2. This can be easily accomplished by adding a few Spot Bolts.
We will support the Perimeter Wedges using cable bolts.

1. Switch to the Perimeter Support Designer view by selecting it from the View dropdown
on the toolbar or the View > Select View menu.

Perimeter Support Designer Model View

2. Select Bolt Properties on the toolbar or the Support menu.


3. In the Bolt Properties dialog:
a. Change Bolt Property 1 Type = Cable Bolt.

Bolt Properties Dialog

b. Select OK.
4. Select Add Spot Bolt on the toolbar or Support menu.
5. In the Add Spot Bolt dialog:
a. Leave Bolt Properties selected as Bolt Property 1.
b. Leave Bolt Length = 2 m.

The maximum apex height for the Perimeter Wedges is less than 1.5 meters so the default
2-meter bolts should be sufficient.

c. Select OK.
6. Click on the perimeter of the model such that the bolt goes through one of the wedges.
7. Repeat these steps until Wedge 5 and 7 are supported by one bolt and Wedge 2 and Wedge 4
are supported by two bolts.

The screen should look like this:

Perimeter Support Designer Model View

Note

The Factor of Safety obtained for each wedge may differ slightly depending on the placement
location of the bolts and their intersections with the wedge. The Cable Bolt type of bolt takes
into account bond strength, therefore, the bond length inside the wedge and outside the
wedge can affect the failure mode of the bolt.
You can see in the Sidebar that the Factor of Safety for all Perimeter Wedges is now greater than 2,
thus achieving the Design Factor of Safety.

4.0 Roof Wedges

4.1 VIEW END WEDGES


To see the wedges that form at the top and bottom of the tunnel intersection, we need to look at
the End Wedges.

1. Switch to the End Wedges view using the drop-down menu on the toolbar or from the
menu View > Select View.

End Wedge Model View

2. You can rotate the views to get a realistic view of the roof and floor wedges like this:
End Wedge Model View

The maximum wedge found in the roof of the excavation is very large with an Apex Height of
approximately 13 m and a Weight of almost 30 MN. However, the largest trace length actually
observed underground was 10 m in length so we can scale the wedge to reflect this.

Note

To view the apex height click on Filter List on the sidebar and check off the Apex Height
button.

4.2 SCALE WEDGE TO ROOF


1. Select Scale Wedges on the Analysis menu.
The Scale Wedges dialog appears.

2. At the bottom of the dialog, set Wedge to Scale = Roof.


3. Under Trace Lengths, select all three joints and set Scaling Values = 10 m for all three.

4. Select OK.

End Wedges Model View

You will now see that the Roof Wedge is now ~ 1.5 MN. This can be supported by shotcrete or cable
bolts. Using the default shotcrete, the layer of shotcrete would have to be 40 cm thick to support
the wedge with a factor of safety of 2, which is required because the drawpoint and drift are
commonly travelled working areas and must be safe. Alternatively, the wedge could be supported
with a pattern of 8 meters long, end-plated cable bolts installed at 1.3 meters by 1.3 meters
centred. We will choose the cable bolt support option.
4.3 ADD BOLT PATTERN
We will support the roof wedge using the same cable bolts as used for the Perimeter Wedges so
there is no need to change the Bolt Properties. We will add an array of bolts using the Add Bolt
Pattern option.

1. Switch to the End Support Designer view by selecting it on the toolbar or the View >
Select View menu.

End Support Designer Model View

2. Make sure End Wedge Visibility on the Sidebar is set to Roof.


3. Select Add Bolt Pattern on the toolbar or the Support menu.
4. In the Add Bolt Pattern on Ends dialog:
a. Set Bolt Length = 8.
b. Set Apply to End = Near End Only. This will apply the Bolt Pattern to the Roof wedge only.
No supports are required for the Floor wedge since it is stable.
c. Under Pattern Spacing, set Horizontal = 1.3 m.
d. Under Pattern Spacing, set Vertical = 1.3 m.
Note that the maximum apex height of End Wedges may be greater than 8 m. However,
this maximum is for the floor wedge, which we do not care about. Therefore 8 m long bolts
are fine.

e. Select OK.
5. You will now see an array of cable bolt locations. Click on the top-left corner of the Opening
Section to place the array.

Your screen should now look like this:


End Support Designer Model View

You can see in the Sidebar that the Factor of Safety for the Roof wedge is now greater than 2.

5.0 3D Wedge Views


1. Return to the 3D Wedge View by selecting it in the View dropdown on the toolbar.
2. Turn off the visibility of the Floor wedge by:
a. In the Sidebar Wedge Visibility dropdown, select User Defined.
b. Click the button next to the dropdown.
The Select Visible Wedges dialog appears.
c. Uncheck 10 Floor.
d. Select OK.

The screen should now look like this:

3D Wedge Model View

To check that all wedges are within the Design Factor of Safety, set Wedge Visibility on the
Sidebar to FOS < Design.
You should now see no wedges.

3D Wedge Model View


This concludes the tutorial. You are now ready for the next tutorial, Tutorial 07 - Probabilistic
Analysis in UnWedge.

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