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output_log

The document details the initialization process of the game 'Keep Talking and Nobody Explodes' using Unity engine version 4.6.7p4. It includes various logs indicating the loading of assemblies, initialization of input systems, and issues with xinput and VR support. Additionally, it mentions the successful loading of user settings and progression data, along with a failure to initialize Steam features due to Steam not running.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
4 views

output_log

The document details the initialization process of the game 'Keep Talking and Nobody Explodes' using Unity engine version 4.6.7p4. It includes various logs indicating the loading of assemblies, initialization of input systems, and issues with xinput and VR support. Additionally, it mentions the successful loading of user settings and progression data, along with a failure to initialize Steam features due to Steam not running.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 4.6.

7p4 (92864d9108e2)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon RX 580 2048SP (ID=0x6fdf)
Vendor: ATI
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\
UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\UnityEngine.Cloud.Analytics.dll
into Unity Child Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\
UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\
UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\log4net.dll (this
message is harmless)
Loading D:\Program Files\KTANE\ktane_Data\Managed\log4net.dll into Unity Child
Domain
- Completed reload, in 0.765 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 75Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\System.dll (this
message is harmless)
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\System.Xml.dll (this
message is harmless)
Platform assembly: D:\Program Files\KTANE\ktane_Data\Managed\
System.Configuration.dll (this message is harmless)
Fallback handler could not load library D:/Program
Files/KTANE/ktane_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Program Files/KTANE/ktane_Data/Mono/.\
XInputInterface64
Fallback handler could not load library D:/Program
Files/KTANE/ktane_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Program
Files/KTANE/ktane_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/Program Files/KTANE/ktane_Data/Mono/.\
libXInputInterface64
Fallback handler could not load library D:/Program
Files/KTANE/ktane_Data/Mono/libXInputInterface64
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Initializing platform...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring logging for Assembly-CSharp, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Configuring using log config file: D:\Program Files\KTANE\logConfig.xml.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging successfully configured.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Logging] Logging start.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the


comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Services.Steam.ServicesSteam] STEAM HAS FAILED TO INITIALIZE. All
steam features will be disabled for this game session. This likely means that the
game was launched with Steam not running.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\demoSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DemoManager] Demo settings: [Mode: Off], [DisableAlarmClockSound:


False], [SkipVerificationFlow: False], [HideManualWebsiteReference: False],
[ForgetLastGameSettings: False]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[OVR] Compositor failed to initialize.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Starting analytics with project ID 4f3967d3-c799-4767-9cad-d1d8433fe909

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Bundle Version: 1.0.1


Manual Version: 1
Verification Code: 241

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Loading: mainScene

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Finished loading: 2.02 sec(s)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[LoadingManager] Received mouse input to continue, loading main scene.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 1.579800 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Loading progression data...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Progression summary:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] Last Unlocked Bomb Classification:


1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: gameoverviewtutorial


Beaten: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: controlstutorial Beaten:


True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: firsttime Beaten: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: somethingoldsomethingnew


Beaten: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: doubleyourmoney Beaten:


True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: onestepup Beaten: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Progression.ProgressionManager] MissionID: pickupthepace Beaten:


True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] MissionManager initialized. 34 missions


available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading records from records.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Loading best time records from


best_times.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 23 recent records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] Recent Record Summary: Success: 5


ExplodeDueToStrikes: 11 ExplodeDueToTime: 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Records.RecordManager] 5 Best Time records found:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Loading stats from stats.xml...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded
"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Stats:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] totalstrikes: IntValue: 44

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] totalmodulesdisarmed: IntValue: 54

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] thebasicsprogress: IntValue: 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] moderateprogress: IntValue: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] needyprogress: IntValue: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] challengingprogress: IntValue: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] extremeprogress: IntValue: 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] exoticprogress: IntValue: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] moduletypeprogress: IntValue: 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] totalbombsexploded: IntValue: 16

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] totalbombsdefused: IntValue: 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Recorded Achievements:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] firstbomb: unlocked at 01/13/2025 20:55:27

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 18758.
Total: 8.206800 ms (FindLiveObjects: 0.781500 ms CreateObjectMapping: 0.286900 ms
MarkObjects: 5.998600 ms DeleteObjects: 0.387000 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18224.
Total: 7.684200 ms (FindLiveObjects: 0.819700 ms CreateObjectMapping: 0.299700 ms
MarkObjects: 5.959300 ms DeleteObjects: 0.041400 ms)

[MissionTableOfContentsPageManager] Showing ToC page 0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 5.208000 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7957 unused Assets to reduce memory usage. Loaded Objects now: 1946.
Total: 8.576600 ms (FindLiveObjects: 0.281000 ms CreateObjectMapping: 0.155800 ms
MarkObjects: 1.356400 ms DeleteObjects: 6.072800 ms)

UnloadTime: 0.947300 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 3 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one blue wire, Solution: cut the last blue wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


white, Solution: cut the last wire
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 2 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 3 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red


wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 4 rules for 4 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 2 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


yellow and there are no red wires, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 1 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last {color} wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one red wire and the last digit of the serial number is odd, Solution: cut the last
red wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is more than


one yellow wire, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 3 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


blue wire, Solution: cut the first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 5 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 8 possible solutions. Chosen: cut the


first wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


red wire and there is more than one yellow wire, Solution: cut the first wire
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no black


wires, Solution: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 4 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 3 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 5 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: the last wire is


black and the last digit of the serial number is odd, Solution: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Creating 3 rules for 6 wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 4 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 9 possible solutions. Chosen: cut the


fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there is exactly one


yellow wire and there is more than one white wire, Solution: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 2 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = True.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the


third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no yellow


wires and the last digit of the serial number is odd, Solution: cut the third wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 1 queries for rule. 5 wires available,


5 colors available.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] CalculatePossibleQueryableProperties: 2
querySets, 5 wiresAvailable, compoundAllowed = False.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] 4 properties matched.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.WireRuleSetGenerator] 6 possible solutions. Chosen: cut the
last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.WireRuleSetGenerator] Added rule: Query: there are no red


wires, Solution: cut the last wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Display Word to Button Index Map: YES:2, FIRST:1, DISPLAY:5,


OKAY:1, SAYS:5, NOTHING:2, :4, BLANK:3, NO:5, LED:2, LEAD:5, READ:3, RED:3, REED:4,
LEED:4, HOLD ON:5, YOU:3, YOU ARE:5, YOUR:3, YOU'RE:3, UR:0, THERE:5, THEY'RE:4,
THEIR:3, THEY ARE:2, SEE:5, C:1, CEE:5,

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "READY": YES, OKAY, WHAT, MIDDLE, LEFT, PRESS,
RIGHT, BLANK, READY, NO, FIRST, UHHH, NOTHING, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "FIRST": LEFT, OKAY, YES, MIDDLE, NO, RIGHT,
NOTHING, UHHH, WAIT, READY, BLANK, WHAT, PRESS, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NO": BLANK, UHHH, WAIT, FIRST, WHAT, READY,
RIGHT, YES, NOTHING, LEFT, PRESS, OKAY, NO, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "BLANK": WAIT, RIGHT, OKAY, MIDDLE, BLANK,


PRESS, READY, NOTHING, NO, WHAT, LEFT, UHHH, YES, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NOTHING": UHHH, RIGHT, OKAY, MIDDLE, YES,


BLANK, NO, PRESS, LEFT, WHAT, WAIT, FIRST, NOTHING, READY

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YES": OKAY, RIGHT, UHHH, MIDDLE, FIRST, WHAT,
PRESS, READY, NOTHING, YES, LEFT, BLANK, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT": UHHH, WHAT, LEFT, NOTHING, READY, BLANK,
MIDDLE, NO, OKAY, FIRST, WAIT, YES, PRESS, RIGHT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UHHH": READY, NOTHING, LEFT, WHAT, OKAY, YES,
RIGHT, NO, PRESS, BLANK, UHHH, MIDDLE, WAIT, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LEFT": RIGHT, LEFT, FIRST, NO, MIDDLE, YES,
BLANK, WHAT, UHHH, WAIT, PRESS, READY, OKAY, NOTHING

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "RIGHT": YES, NOTHING, READY, PRESS, NO, WAIT,
WHAT, RIGHT, MIDDLE, LEFT, UHHH, BLANK, OKAY, FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "MIDDLE": BLANK, READY, OKAY, WHAT, NOTHING,


PRESS, NO, WAIT, LEFT, MIDDLE, RIGHT, FIRST, UHHH, YES

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "OKAY": MIDDLE, NO, FIRST, YES, UHHH, NOTHING,
WAIT, OKAY, LEFT, READY, BLANK, PRESS, WHAT, RIGHT
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WAIT": UHHH, NO, BLANK, OKAY, YES, LEFT, FIRST,
PRESS, WHAT, WAIT, NOTHING, READY, RIGHT, MIDDLE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "PRESS": RIGHT, MIDDLE, YES, READY, PRESS, OKAY,
NOTHING, UHHH, BLANK, LEFT, FIRST, WHAT, NO, WAIT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU": SURE, YOU ARE, YOUR, YOU'RE, NEXT, UH
HUH, UR, HOLD, WHAT?, YOU, UH UH, LIKE, DONE, U

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU ARE": YOUR, NEXT, LIKE, UH HUH, WHAT?,
DONE, UH UH, HOLD, YOU, U, YOU'RE, SURE, UR, YOU ARE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOUR": UH UH, YOU ARE, UH HUH, YOUR, NEXT, UR,
SURE, U, YOU'RE, YOU, WHAT?, HOLD, LIKE, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "YOU'RE": YOU, YOU'RE, UR, NEXT, UH UH, YOU ARE,
U, YOUR, WHAT?, UH HUH, SURE, DONE, LIKE, HOLD

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UR": DONE, U, UR, UH HUH, WHAT?, SURE, YOUR,
HOLD, YOU'RE, LIKE, NEXT, UH UH, YOU ARE, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules.WhosOnFirst] Precedence for "U": UH HUH, SURE, NEXT, WHAT?, YOU'RE, UR, UH
UH, DONE, U, YOU, LIKE, HOLD, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH HUH": UH HUH, YOUR, YOU ARE, YOU, DONE,
HOLD, UH UH, NEXT, SURE, LIKE, YOU'RE, UR, U, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "UH UH": UR, U, YOU ARE, YOU'RE, NEXT, UH UH,
DONE, YOU, UH HUH, LIKE, YOUR, SURE, HOLD, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "WHAT?": YOU, HOLD, YOU'RE, YOUR, U, DONE, UH


UH, LIKE, YOU ARE, UH HUH, UR, NEXT, WHAT?, SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "DONE": SURE, UH HUH, NEXT, WHAT?, YOUR, UR,
YOU'RE, HOLD, LIKE, YOU, U, YOU ARE, UH UH, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "NEXT": WHAT?, UH HUH, UH UH, YOUR, HOLD, SURE,
NEXT, LIKE, DONE, YOU ARE, UR, YOU'RE, U, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "HOLD": YOU ARE, U, DONE, UH UH, YOU, UR, SURE,
WHAT?, YOU'RE, NEXT, HOLD, UH HUH, YOUR, LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "SURE": YOU ARE, DONE, LIKE, YOU'RE, YOU, HOLD,
UH HUH, UR, SURE, U, WHAT?, NEXT, YOUR, UH UH
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence for "LIKE": YOU'RE, NEXT, U, UR, HOLD, DONE, UH UH,
WHAT?, UH HUH, YOU, LIKE, SURE, YOU ARE, YOUR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.KeypadRuleSetGenerator] <tr><td class="keypad-table-


column">Ϙ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ӭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">©</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ψ</td><td class="keypad-table-spacer"></td><td class="keypad-table-
column">Ϭ</td></tr>
<tr><td class="keypad-table-column">Ѧ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ϙ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ӭ</td></tr>
<tr><td class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѣ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">҂</td></tr>
<tr><td class="keypad-table-column">Ϟ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҩ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ͼ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ӕ</td></tr>
<tr><td class="keypad-table-column">Ѭ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ԇ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Җ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¶</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ψ</td></tr>
<tr><td class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ϗ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ƛ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">ѯ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ҋ</td></tr>
<tr><td class="keypad-table-column">Ͽ</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">¿</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">☆</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">‫<ټ‬/td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">★</td><td class="keypad-table-spacer"></td><td
class="keypad-table-column">Ω</td></tr>
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WireSet Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] 3 wires:
If there are no red wires, cut the second wire.
If the last wire is white, cut the last wire.
If there is more than one blue wire, cut the last blue wire.
Otherwise, cut the last wire

4 wires:
If there is more than one red wire and the last digit of the serial number is odd,
cut the last red wire.
If the last wire is yellow and there are no red wires, cut the first wire.
If there is exactly one blue wire, cut the first wire.
If there is more than one yellow wire, cut the last wire.
Otherwise, cut the second wire

5 wires:
If the last wire is black and the last digit of the serial number is odd, cut the
fourth wire.
If there is exactly one red wire and there is more than one yellow wire, cut the
first wire.
If there are no black wires, cut the second wire.
Otherwise, cut the first wire

6 wires:
If there are no yellow wires and the last digit of the serial number is odd, cut
the third wire.
If there is exactly one yellow wire and there is more than one white wire, cut the
fourth wire.
If there are no red wires, cut the last wire.
Otherwise, cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Memory Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] <h4>Stage 1:</h4>
<p>
If the display is 1, press the button in the second position.<br />
If the display is 2, press the button in the second position.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button in the fourth position.<br />
</p>

<h4>Stage 2:</h4>
<p>
If the display is 1, press the button labeled "4".<br />
If the display is 2, press the button in the same position as you pressed in stage
1.<br />
If the display is 3, press the button in the first position.<br />
If the display is 4, press the button in the same position as you pressed in stage
1.<br />
</p>

<h4>Stage 3:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
2.<br />
If the display is 2, press the button with the same label you pressed in stage
1.<br />
If the display is 3, press the button in the third position.<br />
If the display is 4, press the button labeled "4".<br />
</p>

<h4>Stage 4:</h4>
<p>
If the display is 1, press the button in the same position as you pressed in stage
1.<br />
If the display is 2, press the button in the first position.<br />
If the display is 3, press the button in the same position as you pressed in stage
2.<br />
If the display is 4, press the button in the same position as you pressed in stage
2.<br />
</p>

<h4>Stage 5:</h4>
<p>
If the display is 1, press the button with the same label you pressed in stage
1.<br />
If the display is 2, press the button with the same label you pressed in stage
2.<br />
If the display is 3, press the button with the same label you pressed in stage
4.<br />
If the display is 4, press the button with the same label you pressed in stage
3.<br />
</p>
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Needy Knob Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Up Position:
<tr><td> </td><td> </td><td>X</td><td> </td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td>X</td><td> </td><td>X</td><td>X</td></tr>

Down Position:
<tr><td> </td><td>X</td><td>X</td><td> </td><td> </td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td>X</td><td> </td><td>X</td></tr>

<tr><td>X</td><td> </td><td>X</td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td>X</td><td> </td><td> </td><td> </td><td>X</td></tr>

Left Position:
<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>
<tr><td>X</td><td> </td><td> </td><td>X</td><td>X</td><td>X</td></tr>

<tr><td> </td><td> </td><td> </td><td> </td><td>X</td><td> </td></tr>


<tr><td> </td><td> </td><td> </td><td>X</td><td>X</td><td> </td></tr>

Right Position:
<tr><td>X</td><td> </td><td>X</td><td>X</td><td>X</td><td>X</td></tr>
<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>

<tr><td>X</td><td> </td><td>X</td><td>X</td><td> </td><td> </td></tr>


<tr><td>X</td><td>X</td><td>X</td><td> </td><td>X</td><td> </td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Button Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Initial rules

If the button is blue and the button says "Abort", hold the button and refer to
"Releasing a Held Button".
If there is more than 1 battery on the bomb and the button says "Detonate", press
and immediately release the button.
If the button is white and there is a lit indicator with label CAR, hold the button
and refer to "Releasing a Held Button".
If there are more than 2 batteries on the bomb and there is a lit indicator with
label FRK, press and immediately release the button.
If the button is yellow, hold the button and refer to "Releasing a Held Button".
If the button is red and the button says "Hold", press and immediately release the
button.
If none of the above apply, hold the button and refer to "Releasing a Held Button".
On Hold Rules

If <em>Blue strip:</em>, release when the countdown timer has a 4 in any position..
If <em>White strip:</em>, release when the countdown timer has a 1 in any
position..
If <em>Yellow strip:</em>, release when the countdown timer has a 5 in any
position..
If <em>Any other color strip:</em>, release when the countdown timer has a 1 in any
position..

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Wire Sequence Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class='red-table'><tr><th colspan='2' class='header'>red


Wires</th></tr><tr><th class='first-col'>Wire</th><th class='second-col'>Cut if
connected to:</th></tr><tr><td class='first-col'>First</td><td class='second-
col'>C</td></tr><tr><td class='first-col'>Second</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>A</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A, B or C</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>B</td></tr></table><table class='blue-table'><tr><th colspan='2'
class='header'>blue Wires</th></tr><tr><th class='first-col'>Wire</th><th
class='second-col'>Cut if connected to:</th></tr><tr><td
class='first-col'>First</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Second</td><td class='second-col'>A or C</td></tr><tr><td class='first-
col'>Third</td><td class='second-col'>B</td></tr><tr><td class='first-
col'>Fourth</td><td class='second-col'>A</td></tr><tr><td class='first-
col'>Fifth</td><td class='second-col'>B</td></tr><tr><td
class='first-col'>Sixth</td><td class='second-col'>B or C</td></tr><tr><td
class='first-col'>Seventh</td><td class='second-col'>C</td></tr><tr><td
class='first-col'>Eighth</td><td class='second-col'>A or C</td></tr><tr><td
class='first-col'>Ninth</td><td class='second-col'>A</td></tr></table><table
class='black-table'><tr><th colspan='2' class='header'>black Wires</th></tr><tr><th
class='first-col'>Wire</th><th class='second-col'>Cut if connected
to:</th></tr><tr><td class='first-col'>First</td><td class='second-col'>A, B or
C</td></tr><tr><td class='first-col'>Second</td><td class='second-col'>A or
C</td></tr><tr><td class='first-col'>Third</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Fourth</td><td
class='second-col'>A or C</td></tr><tr><td class='first-col'>Fifth</td><td
class='second-col'>B</td></tr><tr><td class='first-col'>Sixth</td><td
class='second-col'>B or C</td></tr><tr><td class='first-col'>Seventh</td><td
class='second-col'>A or B</td></tr><tr><td class='first-col'>Eighth</td><td
class='second-col'>C</td></tr><tr><td class='first-col'>Ninth</td><td
class='second-col'>C</td></tr></table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Password Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <tr><td>about</td><td>after</td><td>again</td><td>below</td><td>could</
td></tr><tr><td>every</td><td>first</td><td>found</td><td>great</td><td>house</
td></tr><tr><td>large</td><td>learn</td><td>never</td><td>other</td><td>place</
td></tr><tr><td>plant</td><td>point</td><td>right</td><td>small</td><td>sound</
td></tr><tr><td>spell</td><td>still</td><td>study</td><td>their</td><td>there</
td></tr><tr><td>these</td><td>thing</td><td>think</td><td>three</td><td>water</
td></tr><tr><td>where</td><td>which</td><td>world</td><td>would</td><td>write</
td></tr>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Morse Code Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] WordDict:
<tr><td>shell</td><td>3.505 MHz</td></tr>
<tr><td>halls</td><td>3.515 MHz</td></tr>
<tr><td>slick</td><td>3.522 MHz</td></tr>
<tr><td>trick</td><td>3.532 MHz</td></tr>
<tr><td>boxes</td><td>3.535 MHz</td></tr>
<tr><td>leaks</td><td>3.542 MHz</td></tr>
<tr><td>strobe</td><td>3.545 MHz</td></tr>
<tr><td>bistro</td><td>3.552 MHz</td></tr>
<tr><td>flick</td><td>3.555 MHz</td></tr>
<tr><td>bombs</td><td>3.565 MHz</td></tr>
<tr><td>break</td><td>3.572 MHz</td></tr>
<tr><td>brick</td><td>3.575 MHz</td></tr>
<tr><td>steak</td><td>3.582 MHz</td></tr>
<tr><td>sting</td><td>3.592 MHz</td></tr>
<tr><td>vector</td><td>3.595 MHz</td></tr>
<tr><td>beats</td><td>3.600 MHz</td></tr>
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Venn Wire Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Who's On First Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <table class="whos-on-first-step1-table">


<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YES</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">FIRST</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">DISPLAY</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">OKAY</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SAYS</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">NOTHING</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display" colspan="2"></th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">BLANK</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">NO</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEAD</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">READ</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">RED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">REED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">LEED</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">HOLD
ON</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">YOU
ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
</tr>
<tr><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOUR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">YOU'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">UR</th></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THERE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY'RE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEIR</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
</tr>
<tr><td><br /></td><td><table><tr><th class="whos-on-first-look-at-display"
colspan="2">THEY ARE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?></td><td><br
/></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">SEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">C</th></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
</table></td>
<td><table><tr><th class="whos-on-first-look-at-display" colspan="2">CEE</th></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td><br /></td></tr>
<tr><td><br /></td><td class="whos-on-first-look-at"><?= Layout::writeEyeIcon(); ?
></td></tr>
</table></td>
<td><br /></td></tr>
</table>

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rhythm Heaven Rules:

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] <ul><li>If <strong>3 wires</strong> appear... Don't touch the


<strong>7th</strong> sub-component!</li><li>If <strong>3 fuses</strong> appear...
Don't touch the <strong>6th</strong> sub-component!</li><li>If <strong>3
switches</strong> appear... Don't touch the <strong>9th</strong>
sub-component!</li><li>If <strong>3 knobs</strong> appear... Don't touch the
<strong>8th</strong> sub-component!</li></ul>
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12211.
Total: 5.256100 ms (FindLiveObjects: 0.355100 ms CreateObjectMapping: 0.144100 ms
MarkObjects: 3.990000 ms DeleteObjects: 0.216900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1897814620

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WhosOnFirst (WhosOnFirstComponent (WhosOnFirstComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace:


[WhosOnFirst, Wires, Password]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WhosOnFirstComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 1, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 1, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 0, Keypads:


WAIT,NOTHING,YES,UHHH,MIDDLE,NO,LEFT,FIRST,BLANK,RIGHT,READY,PRESS,OKAY,WHAT

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: NOTHING, DisplayWordIndex:


5, Phase: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: again

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 30.43628 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4797055 (Factors: solved:


0, strikes: 0.3, time: 0.1797055)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 27.09009 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4616397 (Factors: solved:


0, strikes: 0.3, time: 0.1616397)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 28.71799 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4424835 (Factors: solved:


0, strikes: 0.3, time: 0.1424835)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 35.42152 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4188631 (Factors: solved:


0, strikes: 0.3, time: 0.118863)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 27.55912 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.400483 (Factors: solved:


0, strikes: 0.3, time: 0.100483)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 43.93092 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3711944 (Factors: solved:


0, strikes: 0.3, time: 0.07119434)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 27.80142 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3526507 (Factors: solved:


0, strikes: 0.3, time: 0.05265073)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 59.0779 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 401.9065

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.313261 (Factors: solved:


0, strikes: 0.3, time: 0.01326098)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 47.44851 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 16 to 17

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Fallback handler could not load library D:/Program Files/KTANE/ktane_Data/Mono/libc


Fallback handler could not load library D:/Program Files/KTANE/ktane_Data/Mono/.\
libc
Fallback handler could not load library D:/Program Files/KTANE/ktane_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer
for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: D:\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
UnloadTime: 3.902400 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 12240.
Total: 6.269600 ms (FindLiveObjects: 0.377000 ms CreateObjectMapping: 0.185700 ms
MarkObjects: 4.433800 ms DeleteObjects: 0.697900 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1937703695

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Memory,


Wires, Password]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 5 Removing 1 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_3 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 5


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,4,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: write

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 30.82733 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4794493 (Factors: solved:


0, strikes: 0.3, time: 0.1794493)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 34.39854 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4565176 (Factors: solved:


0, strikes: 0.3, time: 0.1565176)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.87558 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4239292 (Factors: solved:


0, strikes: 0.3, time: 0.1239292)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 47.78391 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordComponent] Password Pass Input: write Real Password: write

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.673615 (Factors: solved:


0.25, strikes: 0.3, time: 0.123615)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.673615 (Factors: solved:


0.25, strikes: 0.3, time: 0.123615)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 54 to


55

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the last wire is black and the last digit of the
serial number is odd, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one red wire and there is more
than one yellow wire, Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 2 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no black wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WireSetComponent] There are 0 black wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8947119 (Factors: solved:


0.5, strikes: 0.3, time: 0.09471188)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8947119 (Factors: solved:


0.5, strikes: 0.3, time: 0.09471188)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 55 to


56

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8920626 (Factors: solved:


0.5, strikes: 0.3, time: 0.09206261)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Cut the lights at 665.5807

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 25.9445 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 3).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the third position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,3,2,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 2).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,1,2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8747618 (Factors: solved:


0.5, strikes: 0.3, time: 0.07476173)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 691.5306

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 26.27129 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 0 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button with the same label
you pressed in stage {stage}
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7231447 (Factors: solved:


0.5, strikes: 0.15, time: 0.07314466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7231447 (Factors: solved:


0.5, strikes: 0.15, time: 0.07314466)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 44 to 45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,4,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the second
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 1).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.703263 (Factors: solved:


0.5, strikes: 0.15, time: 0.05326301)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 54.58976 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,4,2,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[MemoryComponent] Memory button 2 pushed (label: 2).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button with
the same label you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button with the same label
you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5459659 (Factors: solved:


0.5, strikes: 0, time: 0.04596589)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5459659 (Factors: solved:


0.5, strikes: 0, time: 0.04596589)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 45 to 46

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 731.8701

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[MemoryComponent] Memory button 3 pushed (label: 3).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
fourth position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the fourth
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 3,1,2,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 3 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 3,1,4,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 0 pushed (label: 3).


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button with
the same label you pressed in stage 2"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button with the same label
you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5112568 (Factors: solved:


0.5, strikes: 0, time: 0.01125682)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5112568 (Factors: solved:


0.5, strikes: 0, time: 0.01125682)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 46 to 47

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 17 to 18

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save
"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.277600 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 575 unused Assets to reduce memory usage. Loaded Objects now: 12247.
Total: 6.255200 ms (FindLiveObjects: 0.353700 ms CreateObjectMapping: 0.219400 ms
MarkObjects: 4.359700 ms DeleteObjects: 0.736500 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1391962110

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Simon, WhosOnFirst, Memory] Count: 1
[Wires, BigButton] Count: 1
[Password, Morse] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WhosOnFirst (WhosOnFirstComponent (WhosOnFirstComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected BigButton (ButtonComponent (ButtonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Password (PasswordComponent (PasswordComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [BigButton], AnyFace:


[WhosOnFirst, Password]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated ButtonComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WhosOnFirstComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated PasswordComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 0, Keypads: SURE,WHAT?,YOU ARE,UH


UH,UR,YOU,YOU'RE,NEXT,UH HUH,DONE,U,YOUR,HOLD,LIKE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: RED, DisplayWordIndex: 12,


Phase: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordRuleset] Password correct answer: small


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: A Hidden Message Pacing


Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 40.68694 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PasswordComponent] Password Pass Input: small Real Password: small

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7367572 (Factors: solved:


0.25, strikes: 0.3, time: 0.1867571)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7367572 (Factors: solved:


0.25, strikes: 0.3, time: 0.1867571)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7367572 (Factors: solved:


0.25, strikes: 0.3, time: 0.1867571)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 56 to


57
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7228745 (Factors: solved:


0.25, strikes: 0.3, time: 0.1728745)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Cut the lights at 824.4967

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 53.64891 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the button is blue and the button says "Abort",
Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is more than 1 battery on the bomb and the
button says "Detonate", Solution: press and immediately release the button"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the button is white and there is a lit indicator
with label CAR, Solution: hold the button and refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: there are more than 2 batteries on the bomb and
there is a lit indicator with label FRK, Solution: press and immediately release
the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 4: "Query: the button is yellow, Solution: hold the button and
refer to "Releasing a Held Button""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 5: "Query: the button is red and the button says "Hold",
Solution: press and immediately release the button"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press and immediately release the
button

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component ButtonComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: <em>Blue strip:</em>, Solution: release when the
countdown timer has a 4 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: <em>White strip:</em>, Solution: release when the
countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: <em>Yellow strip:</em>, Solution: release when the
countdown timer has a 5 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: <em>Any other color strip:</em>, Solution: release
when the countdown timer has a 1 in any position."

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] All queries passed. Solution method: release when the countdown timer has a
1 in any position.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9565755 (Factors: solved:


0.5, strikes: 0.3, time: 0.1565754)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9565755 (Factors: solved:


0.5, strikes: 0.3, time: 0.1565754)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9565755 (Factors: solved:


0.5, strikes: 0.3, time: 0.1565754)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 57 to


58

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9371086 (Factors: solved:


0.5, strikes: 0.3, time: 0.1371086)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 878.1465

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 34.28249 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 4 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: RED

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 3. Text: UH UH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules.WhosOnFirst] Precedence List is: UR, U, YOU ARE, YOU'RE, NEXT, UH UH, DONE,
YOU, UH HUH, LIKE, YOUR, SURE, HOLD, WHAT?

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is UR (button index 4). Button pushed was
4. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 1, Keypads: NEXT,SURE,UH


UH,UR,WHAT?,YOUR,YOU'RE,UH HUH,DONE,LIKE,U,HOLD,YOU,YOU ARE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: FIRST, DisplayWordIndex: 1,


Phase: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.9142541 (Factors: solved:


0.5, strikes: 0.3, time: 0.1142541)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 31.65363 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 3 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: FIRST

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 1. Text: SURE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: YOU ARE, DONE, LIKE, YOU'RE, YOU, HOLD, UH
HUH, UR, SURE, U, WHAT?, NEXT, YOUR, UH UH

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is UR (button index 3). Button pushed was
3. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 2, Keypads: HOLD,SURE,YOU,DONE,UH


HUH,UH UH,LIKE,WHAT?,YOU ARE,UR,NEXT,YOU'RE,YOUR,U

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: THEIR, DisplayWordIndex: 23,


Phase: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.8931432 (Factors: solved:


0.5, strikes: 0.3, time: 0.0931432)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] No pacing actions of type Idle_DoingWell found.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 46.22956 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 4 pushed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: THEIR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 3. Text: DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: SURE, UH HUH, NEXT, WHAT?, YOUR, UR,
YOU'RE, HOLD, LIKE, YOU, U, YOU ARE, UH UH, DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is SURE (button index 1). Button pushed
was 4. Result: Incorrect

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7427791 (Factors: solved:


0.5, strikes: 0.15, time: 0.09277911)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7427791 (Factors: solved:


0.5, strikes: 0.15, time: 0.09277911)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.7427791 (Factors: solved:


0.5, strikes: 0.15, time: 0.09277911)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 47 to 48

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Phase: 2, Keypads: YOU'RE,WHAT?,UR,U,UH


UH,HOLD,YOU,NEXT,LIKE,SURE,YOU ARE,UH HUH,YOUR,DONE

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WhosOnFirstComponent] State randomized: Display word: YES, DisplayWordIndex: 0,


Phase: 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] WoF button 3 pushed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Current DisplayWord: YES

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Button to check is 2. Text: UR

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Precedence List is: DONE, U, UR, UH HUH, WHAT?, SURE, YOUR,
HOLD, YOU'RE, LIKE, NEXT, UH UH, YOU ARE, YOU

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules.WhosOnFirst] Top precedence label is U (button index 3). Button pushed was
3. Result: Correct

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] A winner is you!!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.07170475)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.07170475)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 1 (Factors: solved: 1,


strikes: 0.15, time: 0.07170475)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 58 to


59

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 0 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsdefused' changed from 5 to 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.414600 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 6491 unused Assets to reduce memory usage. Loaded Objects now: 18845.
Total: 14.087500 ms (FindLiveObjects: 1.118600 ms CreateObjectMapping: 0.504200 ms
MarkObjects: 7.258800 ms DeleteObjects: 4.455900 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18280.
Total: 8.178000 ms (FindLiveObjects: 0.693800 ms CreateObjectMapping: 0.204300 ms
MarkObjects: 6.690400 ms DeleteObjects: 0.046900 ms)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Preparing to exit setup state

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 5.336900 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 7951 unused Assets to reduce memory usage. Loaded Objects now: 2004.
Total: 9.008500 ms (FindLiveObjects: 0.333800 ms CreateObjectMapping: 0.187100 ms
MarkObjects: 2.245100 ms DeleteObjects: 5.532800 ms)

UnloadTime: 0.742300 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 12253.
Total: 6.332000 ms (FindLiveObjects: 0.352600 ms CreateObjectMapping: 0.143800 ms
MarkObjects: 5.068800 ms DeleteObjects: 0.206000 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 832646507

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Simon (SimonComponent (SimonComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Simon]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated SimonComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 56.07018 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4626126 (Factors: solved:


0, strikes: 0.3, time: 0.1626126)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 52.86818 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 4!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=False, LED=True, Rule=CutIfSerialEven, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=False)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=White.


Red=False, Blue=False, Symbol=True, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue,


White. Red=False, Blue=True, Symbol=False, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4273567 (Factors: solved:


0, strikes: 0.3, time: 0.1273567)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 32.88049 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4054347 (Factors: solved:


0, strikes: 0.3, time: 0.1054346)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 22.04342 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3907354 (Factors: solved:
0, strikes: 0.3, time: 0.09073535)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 38.39364 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3651349 (Factors: solved:


0, strikes: 0.3, time: 0.06513491)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 57.05762 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 1442.095

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3270904 (Factors: solved:


0, strikes: 0.3, time: 0.02709034)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 53.45393 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red.
Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 5!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=False, LED=True, Rule=CutIfSerialEven, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=White.


Red=False, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=White.


Red=False, Blue=False, Symbol=True, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should be snipped.


(IsSnipped=False)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue,


White. Red=False, Blue=True, Symbol=False, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=False, LED=True, Rule=CutIfTwoOrMoreBatteriesPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 18 to 19

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

System.TypeInitializationException: An exception was thrown by the type initializer


for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: D:\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
UnloadTime: 3.557500 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR
mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 716 unused Assets to reduce memory usage. Loaded Objects now: 12265.
Total: 7.372300 ms (FindLiveObjects: 0.362500 ms CreateObjectMapping: 0.198700 ms
MarkObjects: 5.315100 ms DeleteObjects: 0.911300 ms)
[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 717704962

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WireSequence (WireSequenceComponent


(WireSequenceComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


WireSequence, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSequenceComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 1, 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 1, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 3 Removing 3 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_3 (SnippableWire) at index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_2 (SnippableWire) at index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_1 (SnippableWire) at index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,2,3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Next idle action in 51.90493 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4653994 (Factors: solved:


0, strikes: 0.3, time: 0.1653994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 32.41866 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4437779 (Factors: solved:


0, strikes: 0.3, time: 0.1437779)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 57.04456 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color blue of number 0 to index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2864758 (Factors: solved:


0, strikes: 0.15, time: 0.1364758)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2864758 (Factors: solved:
0, strikes: 0.15, time: 0.1364758)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2864758 (Factors: solved:


0, strikes: 0.15, time: 0.1364758)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2864758 (Factors: solved:


0, strikes: 0.15, time: 0.1364758)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2864758 (Factors: solved:


0, strikes: 0.15, time: 0.1364758)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 48 to 49

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1041784 (Factors: solved:


0, strikes: 0, time: 0.1041784)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1041784 (Factors: solved:


0, strikes: 0, time: 0.1041784)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1041784 (Factors: solved:


0, strikes: 0, time: 0.1041784)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1041784 (Factors: solved:


0, strikes: 0, time: 0.1041784)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1041784 (Factors: solved:


0, strikes: 0, time: 0.1041784)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 49 to 50

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.09683966 (Factors: solved:


0, strikes: 0, time: 0.09683966)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 47.99965 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color red of number 0 to index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.07218238 (Factors: solved:


0, strikes: 0, time: 0.07218238)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.07218238 (Factors: solved:


0, strikes: 0, time: 0.07218238)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.07218238 (Factors: solved:


0, strikes: 0, time: 0.07218238)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.07218238 (Factors: solved:


0, strikes: 0, time: 0.07218238)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.07218238 (Factors: solved:


0, strikes: 0, time: 0.07218238)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 50 to 51

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 19 to 20

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 6.129600 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10
ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 669 unused Assets to reduce memory usage. Loaded Objects now: 12276.
Total: 7.590100 ms (FindLiveObjects: 0.400100 ms CreateObjectMapping: 0.222300 ms
MarkObjects: 5.237800 ms DeleteObjects: 1.087800 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 448400475

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on FrontFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 1, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[PortWidget] Randomizing Port Widget: DVI, PS2, RJ45, StereoRCA

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameRoomA' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 5 Removing 1 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Removing wire SnippableWire_6 (SnippableWire) at index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 29.44281 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4803675 (Factors: solved:


0, strikes: 0.3, time: 0.1803675)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 49.05612 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped INCORRECTLY: 0!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3000022 (Factors: solved:


0, strikes: 0.15, time: 0.1500022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 51 to 52

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Red,


White. Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.297071 (Factors: solved:
0, strikes: 0.15, time: 0.147071)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 31.15225 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2710997 (Factors: solved:


0, strikes: 0.15, time: 0.1210997)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 33.70124 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Red,


White. Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2430024 (Factors: solved:


0, strikes: 0.15, time: 0.09300238)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] Next idle action in 42.73507 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Red,


White. Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should not be


snipped. (IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=White.


Red=False, Blue=False, Symbol=False, LED=False, Rule=Cut, Cut=True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Red,


White. Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2073773 (Factors: solved:


0, strikes: 0.15, time: 0.05737728)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Skipping random idle action for variety's sake.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 54.10903 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the last wire is black and the last digit of the
serial number is odd, Solution: cut the fourth wire"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one red wire and there is more
than one yellow wire, Solution: cut the first wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no black wires, Solution: cut the second
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 black wires.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the second wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4419499 (Factors: solved:


0.25, strikes: 0.15, time: 0.04194994)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 59 to


60

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 1985.328

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 1).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the second
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,3,4,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 2 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the first position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2748892 (Factors: solved:


0.25, strikes: 0, time: 0.02488919)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 52 to 53

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 2,1,4,3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 1).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the second
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 1,2,3,4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.259758 (Factors: solved:


0.25, strikes: 0, time: 0.009758024)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.46694 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 0 pushed (label: 1).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the same position
as you pressed in stage {stage}

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2556294 (Factors: solved:


0.25, strikes: 0, time: 0.005629357)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 53 to 54

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT
first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 20 to 21

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.815400 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 12287.
Total: 7.500900 ms (FindLiveObjects: 0.396500 ms CreateObjectMapping: 0.224100 ms
MarkObjects: 5.152600 ms DeleteObjects: 1.047000 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1315937667


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected WireSequence (WireSequenceComponent


(WireSequenceComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


WireSequence, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSequenceComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,2,1,3


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 43.32054 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4711155 (Factors: solved:


0, strikes: 0.3, time: 0.1711155)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 33.37222 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.300603 (Factors: solved:


0, strikes: 0.15, time: 0.150603)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 54 to 55

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2984242 (Factors: solved:


0, strikes: 0.15, time: 0.1484242)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 48.47552 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.258022 (Factors: solved:


0, strikes: 0.15, time: 0.108022)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 28.94169 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2338969 (Factors: solved:


0, strikes: 0.15, time: 0.08389691)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 50.06661 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color blue of number 0 to index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color black of number 0 to index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.1921588 (Factors: solved:


0, strikes: 0.15, time: 0.04215879)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 59.80433 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 2261.049

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color blue of number 3 to index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.03487853 (Factors: solved:


0, strikes: 0, time: 0.03487853)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 55 to 56

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSequencePage] Snipped wire of color blue of number 2 to index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 3 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.01472649 (Factors: solved:


0, strikes: 0, time: 0.01472649)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 56 to 57

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 8

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 21 to 22

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (retry). Retrying same


mission...
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[TexturePacker] Destroying TexturePacker. Also destorying all TexturePacker


generated materials so they don't just float around in memory until the next time
Resources.UnloadUnusedAssets() is called.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 6.631900 ms
Failed to find a xinput dll, or no xinput controller is connected.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Rule Manager already initialized with seed 1. Skipping initialization.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 708 unused Assets to reduce memory usage. Loaded Objects now: 12298.
Total: 7.305800 ms (FindLiveObjects: 0.380300 ms CreateObjectMapping: 0.235400 ms
MarkObjects: 4.803400 ms DeleteObjects: 1.189200 ms)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter GameplayState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating bomb with seed 1100271884


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generator settings: Time: 300, NumStrikes: 3, FrontFaceOnly: False


3 Pools:
[Wires] Count: 1
[Venn, WireSequence] Count: 1
[Memory, Simon] Count: 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated TimerComponent on face RearFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Wires (WireSetComponent (WireSetComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Venn (VennWiresComponent


(Assets.Scripts.Components.VennWire.VennWireComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Selected Memory (MemoryComponent (MemoryComponent))

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Bomb component list: RequiresTimerVisibility [], AnyFace: [Wires,


Venn, Memory]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating RequiresTimerVisibility components on RearFace

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiating remaining components on any valid face.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated WireSetComponent on face FrontFace, spawn index 5

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated VennWiresComponent on face FrontFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated MemoryComponent on face FrontFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Filling remaining spaces with empty components.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face FrontFace, spawn index 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 1


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Instantiated EmptyComponent on face RearFace, spawn index 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombGenerator] Generating Widgets

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: SerialNumber at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 1, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: PS2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: PortWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PortWidget] Randomizing Port Widget: Parallel, Serial

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: IndicatorWidget at 0, 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WidgetGenerator] Added widget: BatteryWidget at 0, 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

The Playlist 'GameJam' is already loaded. Ignoring Change Playlist request.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Num wires: 6 Removing 0 wires...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Wires.Count is now 6

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 3,1,2,4


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round start! Mission: Something's Different


Pacing Enabled: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 34.59057 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 0!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.
Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4769376 (Factors: solved:


0, strikes: 0.3, time: 0.1769376)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 21.06691 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4628816 (Factors: solved:


0, strikes: 0.3, time: 0.1628816)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 22.63181 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.447794 (Factors: solved:


0, strikes: 0.3, time: 0.1477939)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 36.3406 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4235596 (Factors: solved:


0, strikes: 0.3, time: 0.1235596)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Skipping random idle action for variety's sake.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 46.20113 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 4!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.3927498 (Factors: solved:


0, strikes: 0.3, time: 0.09274984)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 54.45895 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 5!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.
Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped INCORRECTLY: 2!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 1 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:


0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.2204186 (Factors: solved:
0, strikes: 0.15, time: 0.07041859)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 57 to 58

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=True)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=False)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.


Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire snipped correctly: 1!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] All wires snipped correctly!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.4685297 (Factors: solved:


0.25, strikes: 0.15, time: 0.06852968)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 60 to


61

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=0, color=Blue.


Red=False, Blue=True, Symbol=False, LED=False, Rule=CutIfSerialEven, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 0 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=1, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 1 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=2, color=Blue.


Red=False, Blue=True, Symbol=True, LED=False, Rule=DoNotCut, Cut=False

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 2 should not be


snipped. (IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=3, color=Blue.


Red=False, Blue=True, Symbol=True, LED=True, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 3 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=4, color=Red.


Red=True, Blue=False, Symbol=True, LED=False, Rule=Cut, Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 4 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Rules.VennWireRuleSet] Checking cut wire: index=5, color=Red, Blue.
Red=True, Blue=True, Symbol=True, LED=False, Rule=CutIfParallelPortPresent,
Cut=True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Components.VennWire.VennWireComponent] Wire 5 should be snipped.


(IsSnipped=True)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.452942 (Factors: solved:


0.25, strikes: 0.15, time: 0.05294199)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 50.81036 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type OneMinuteLeft

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Emergency Lights at 2550.804

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component WireSetComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: there are no yellow wires and the last digit of the
serial number is odd, Solution: cut the third wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: there is exactly one yellow wire and there is more
than one white wire, Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 1 yellow wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] There are 0 white wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: there are no red wires, Solution: cut the last
wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[WireSetComponent] There are 1 red wires.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: , Solution: cut the fourth wire"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: cut the fourth wire

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[WireSetComponent] Correct wire snipped: 3!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[BombComponent] Pass

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.6834795 (Factors: solved:


0.5, strikes: 0.15, time: 0.03347949)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalmodulesdisarmed' changed from 61 to


62

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 3 pushed (label: 4).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
third position"
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 3: "Query: the display is 4, Solution: press the button in the
fourth position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the fourth
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,2,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 3

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 3 pushed (label: 1).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button
labeled "4""

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
same position as you pressed in stage 1"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 2: "Query: the display is 3, Solution: press the button in the
first position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the first position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Strike! 2 / 3 strikes

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5145298 (Factors: solved:


0.5, strikes: 0, time: 0.01452983)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalstrikes' changed from 58 to 59

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,2,3,1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] PlayerSuccessRating: 0.5098081 (Factors: solved:


0.5, strikes: 0, time: 0.009808071)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing random action of type Idle_DoingWell

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOn
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Executing Turn on Alarm Clock at 2586.89

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Next idle action in 38.74636 seconds.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Memory button 1 pushed (label: 2).

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Getting solution index for component MemoryComponent(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 0: "Query: the display is 1, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: false. Rule failed.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Running rule 1: "Query: the display is 2, Solution: press the button in the
second position"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Result: true.


(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] All queries passed. Solution method: press the button in the second
position

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Rules] Solution index is 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Button labels are 4,1,3,2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MemoryComponent] Display set to 2

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Bomb] Boom

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] OnRoundEnd()

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Pacing.PaceMaker] Round over.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Props.AlarmClock] TurnOff

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Entered PostGameState.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'thebasicsprogress' changed from 4 to 4

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Achievement 'thebasicsprogress' unlocked! (NOT


first unlock)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moderateprogress' changed from 1 to 1

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'needyprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'challengingprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'extremeprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Stats.StatsManager] Stat 'exoticprogress' changed from 0 to 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'moduletypeprogress' changed from 8 to 9

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Stats.StatsManager] Stat 'totalbombsexploded' changed from 22 to 23

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PostGameState] Results screen bomb binder dismissed (continue). Restarting...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Waiting 0.5 seconds before completing fade...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Resetting game!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

UnloadTime: 3.565400 ms
Failed to find a xinput dll, or no xinput controller is connected.
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Platform does not support xinput. Falling back to non-xinput support. Rumble may
not work.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

InControl (version 1.5.11 build 6314)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to load


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully loaded


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\playerSettings.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Platform: WINDOWS 10 ENTERPRISE 32BIT AMD RYZEN 3 3200G


WITH RADEON VEGA GRAPHICS (16311 MB)

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] InControl Devices: 0

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[KTInputManager] Active device: None () [Supported] [Platform: WINDOWS 10


ENTERPRISE 32BIT AMD RYZEN 3 3200G WITH RADEON VEGA GRAPHICS (16311 MB)]

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
[Assets.Scripts.Platform.PC.PCPlatformUtil] VRModeRequested: True

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Attempting to initialize OVR Manager...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unity v4.6.7p4, Oculus Integration v0.1.1.0, OVRPlugin v0.1.1.0.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Runtime is not present or no Rift attached. Running without VR.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] No HMD detected. Falling back to non-VR


mode.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.PC.PCPlatformUtil] Instantiating FixedCameraRig.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Missions.MissionManager] Mission manager already initialized!

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Creating game states...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/DossierMenu/MouseControls_Dossier"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[PrefabOverride] Material override: InputBased: True, CurrentControlType: Mouse,


Path: "PC/Materials/controls_poster_mouse"

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 6770 unused Assets to reduce memory usage. Loaded Objects now: 18882.
Total: 12.914100 ms (FindLiveObjects: 0.801600 ms CreateObjectMapping: 0.347500 ms
MarkObjects: 6.873800 ms DeleteObjects: 4.316100 ms)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\progression.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\records.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\best_times.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Attempting to save


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml"...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.Platform.Common.IO.FileUtilityHelper] Successfully saved


"C:/Users/caleb/AppData/LocalLow/Steel Crate Games/Keep Talking and Nobody
Explodes\stats.xml".

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading in...

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[State] Enter SetupState

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18335.
Total: 7.625700 ms (FindLiveObjects: 0.743400 ms CreateObjectMapping: 0.205700 ms
MarkObjects: 6.125400 ms DeleteObjects: 0.043700 ms)
System.TypeInitializationException: An exception was thrown by the type initializer
for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows
mono path not found: D:\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename
unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers
(System.Xml.Serialization.GenerationBatch batch,
System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object
obj) [0x00000] in <filename unknown>:0
[MissionTableOfContentsPageManager] Showing ToC page 1.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[Assets.Scripts.DossierMenu.CommonMenuUtil] ReturnToLauncher

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

[SceneManager] Fading out and exiting.

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

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