0% found this document useful (0 votes)
6 views

output_log

Uploaded by

stewartmok
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views

output_log

Uploaded by

stewartmok
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Initialize engine version: 5.6.

3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 32.0.15.5599
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.dll into
Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\zlib.net.dll
(this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\zlib.net.dll into Unity
Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
ConditionalExpression.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\ConditionalExpression.dll
into Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
GalaxyCSharp.dll (this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\GalaxyCSharp.dll into
Unity Child Domain
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll
(this message is harmless)
Loading D:\Games\Hollow Knight\hollow_knight_Data\Managed\PlayMaker.dll into Unity
Child Domain
- Completed reload, in 0.021 seconds
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\
System.Core.dll (this message is harmless)
Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\System.dll
(this message is harmless)
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on PlayMakerUnity2d


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.846500 ms
Graphics tier changed to High

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

RuntimeError: Could not start GalaxyService


at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String
clientSecret) [0x00000] in <filename unknown>:0
at GOGGalaxyOnlineSubsystem..ctor (.DesktopPlatform platform) [0x00000] in
<filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GOGGalaxyOnlineSubsystem:.ctor(DesktopPlatform)
DesktopPlatform:<CreateOnlineSubsystem>m__0()
DesktopPlatform:CreateOnlineSubsystem()
DesktopPlatform:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
Platform:CreatePlatform()
Platform:CreatePlatform()
Platform:Init()

(Filename: Line: -1)

GOG failed to initialize

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Selected online subsystem GOGGalaxyOnlineSubsystem

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GOG was not initialised, will not be used as online subsystem.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: DE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: EN

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ES

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: FR

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: IT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: JA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: KO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: PT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: RU

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Discovered supported language: ZH

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


Loaded saved language code 'EN'
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Restored language code 'EN'

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Platform assembly: D:\Games\Hollow Knight\hollow_knight_Data\Managed\System.Xml.dll


(this message is harmless)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3380.
Total: 1.454800 ms (FindLiveObjects: 0.225500 ms CreateObjectMapping: 0.139200 ms
MarkObjects: 1.072600 ms DeleteObjects: 0.016500 ms)

WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader


Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.388900 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 481)

Performing automatic level start.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 25759.
Total: 66.442101 ms (FindLiveObjects: 0.991900 ms CreateObjectMapping: 1.339100 ms
MarkObjects: 64.013199 ms DeleteObjects: 0.097000 ms)

Setting up 6 worker threads for Enlighten.


Thread -> id: 3ff0 -> priority: 1
Thread -> id: 4c44 -> priority: 1
Thread -> id: 4dc0 -> priority: 1
Thread -> id: 72c8 -> priority: 1
Thread -> id: 50c4 -> priority: 1
Thread -> id: 11ac -> priority: 1

You might also like