OOPs Using JAVA Notes Final
OOPs Using JAVA Notes Final
UNIT 1
Here are detailed notes on Introduction to OOPs and Java, covering the programming paradigms, features of OOPs, the history and features of Java, and the
components of Java (JDK, JVM, JRE, API):
1. Imperative Programming:
• Definition: A programming paradigm where commands are given to the computer to perform specific tasks in sequence.
2. Declarative Programming:
• Definition: A style of programming where you describe what you want to achieve without specifying how to achieve it.
• Key Feature: Focuses on the desired outcome rather than the process.
• Definition: A programming paradigm based on objects, which represent real-world entities and their interactions.
• Key Feature: Organizes code into classes and objects, encapsulating data and behavior.
• Disadvantages: Can be complex for small programs and requires more resources.
Definition:
OOP is a programming paradigm that organizes software design around objects, which are instances of classes. It uses the concepts of classes, objects,
inheritance, polymorphism, encapsulation, and abstraction.
✅ Core Concepts:
1. Class: A blueprint for creating objects, defining their properties and behaviors.
4. Inheritance: A mechanism where a new class acquires the properties and behaviors of an existing class.
5. Polymorphism: The ability of one object to take many forms, usually by overriding or overloading methods.
6. Abstraction: Hiding the complex implementation details and exposing only the necessary parts of the object.
✅ Features of OOPs:
1. Encapsulation:
o Wrapping up data and methods into a single unit (class) and restricting access to the internals using access modifiers (private,
public, protected).
2. Inheritance:
o Allows one class to inherit the properties and behaviors of another, facilitating code reuse.
3. Polymorphism:
o Enables the use of a single interface to represent different underlying forms (methods or objects).
o Example: Overriding the speak() method in both Dog and Cat classes.
4. Abstraction:
o Provides a way to define the essential characteristics of an object while hiding irrelevant details.
o Example: Using abstract classes or interfaces to define behaviors without exposing the details of their implementation.
5. Modularity:
o OOP promotes dividing a program into discrete, self-contained objects, making it easier to maintain, test, and update.
o Example: A Car class can have different methods like startEngine() or stopEngine().
➕ Merits of OOPs:
1. Reusability: Code can be reused across different programs by using inheritance and classes.
3. Scalability: New functionality can be added to existing code with minimal changes.
5. Security: Encapsulation ensures that the internal state of an object is protected from external access.
➖ Demerits of OOPs:
1. Complexity: OOP design can be complex and requires more upfront planning, which might not be ideal for small projects.
2. Memory Consumption: OOP can increase memory consumption due to object creation and management.
3. Performance Overhead: The abstraction layers, especially in larger systems, can result in slower performance.
4. Steep Learning Curve: Understanding the principles of OOP like inheritance, polymorphism, and abstraction can take time for beginners.
5. Increased Development Time: Developing a good object-oriented design can take longer due to the need to create multiple classes and objects.
A Brief History of Java
Definition:
• Java is a high-level, class-based, object-oriented programming language designed to have as few implementation dependencies as possible.
• It was created by James Gosling and Mike Sheridan in 1991 at Sun Microsystems (now owned by Oracle).
• Java was initially called Oak, but it was later renamed to Java.
✅ History:
1. 1991: Java (then Oak) was developed as a project for interactive television.
2. 1995: Sun Microsystems released Java as an internet programming language with the slogan "Write Once, Run Anywhere."
3. 2000: Java became one of the most popular programming languages, especially for web applications.
4. 2009: Oracle acquired Sun Microsystems, making Java a part of Oracle's portfolio.
5. Today: Java is widely used for mobile applications, enterprise software, and large systems.
Features of Java
1. Platform Independence:
o Java follows the "Write Once, Run Anywhere" principle, where Java programs (bytecode) can run on any platform that has a JVM.
2. Object-Oriented:
o Java is purely object-oriented, meaning everything is treated as an object (except for primitive data types).
3. Multithreading:
o Java has built-in support for multithreading, allowing concurrent execution of two or more parts of a program.
4. Robust:
o Java offers strong memory management, exception handling, and type checking, making it less prone to errors.
5. Security:
o Java provides a secure environment through features like the Java sandbox and bytecode verification.
Types of Java
1. Core Java:
o Includes basic Java features like object-oriented programming, classes, and exceptions.
2. Enterprise Java:
o Used for building large-scale enterprise applications (e.g., using JEE - Java Enterprise Edition).
o A version of Java designed for developing applications on embedded systems, mobile devices, and IoT.
4. Java FX:
o A set of graphics and media packages used to build modern user interfaces in Java.
5. Java SE (Standard Edition):
o Provides all the core functionality for building desktop applications and applets.
Java Development Kit (JDK), Java Virtual Machine (JVM), Java Runtime Environment (JRE), and Application Programming Interface (API)
• Definition: The JDK is a software development kit used to develop Java applications. It includes tools like the compiler, debugger, and libraries
required to develop Java applications.
• Components:
o JVM
o API libraries
o Development tools
• Definition: JVM is the engine that runs Java bytecode. It converts bytecode into machine code for execution.
• Features:
• Definition: The JRE is the environment in which Java programs run. It includes the JVM and the standard libraries necessary for running Java
applications.
• Components:
• Definition: The Java API is a set of built-in classes and methods that developers can use to perform various tasks (e.g., file handling, networking,
data structures).
• Example: The java.util package includes classes for collections, such as ArrayList, HashMap, and LinkedList.
UNIT 2
Here are detailed, exam-focused notes on the Basics of Java, including definitions, examples, features, advantages, and disadvantages for each topic:
1. Java Tokens
Definition:
Java tokens are the smallest individual units in a Java program. They are categorized into various types such as keywords, identifiers, literals, operators,
separators, and comments.
Types of Tokens:
a) Keywords
• Features:
3. Case-sensitive in Java.
• Advantages:
o Improve readability.
• Disadvantages:
b) Character Set
• Features:
2. Supports internationalization.
5. Case-sensitive.
c) Identifiers
• Features:
1. Cannot start with a digit.
3. Case-sensitive.
5. Unlimited length.
d) Literals
• Features:
2. Automatically typed.
3. Improve readability.
e) Separators
• Features:
f) Comments
• Types:
o Single-line: //
o Multi-line: /* */
o Documentation: /** */
• Features:
1. Improve code readability.
Structure Includes:
• Package declaration
• Import statements
• Class definition
• Main method
• Statements
Example:
System.out.println("Hello, World!");
Features:
3. Case-sensitive.
3. Command-Line Arguments
Definition: Inputs passed to a program when it is run from the command line.
Example:
}
Features:
4. Stored as an array.
Steps:
Features:
3. Cross-platform execution.
Categories:
Features:
1. Static typing.
2. Memory efficient.
3. Defined size.
4. Type safety.
a) Type Promotion:
Features:
Types of Variables:
Scope:
• Block scope
• Method scope
• Class scope
Features:
Types:
• Arithmetic: +, -, *, /, %
• Assignment: =, +=, -=
• Unary: ++, --
Expressions:
• Example: a + b * c
Features:
1. Evaluate to a result.
3. Support chaining.
UNIT 3
Here are detailed exam-oriented notes on the topics: Class, Objects, Methods, Constructors, Java Keywords, and Wrapper Classes with definitions,
examples, features, advantages, and disadvantages (5 points each) for each sub-topic.
Class
• Definition: A class in Java is a blueprint or template for creating objects. It defines properties (variables) and behaviors (methods).
• Example:
• class Student {
• int id;
• String name;
• void display() {
• }
• }
Object
• Definition: An object is an instance of a class containing real values for properties defined in the class.
• Example:
Features:
2. Supports reusability.
3. Class acts as a template.
5. Promotes modularity.
Advantages:
• Simplifies debugging.
Disadvantages:
2. Access Modifiers
Definition: Keywords used to define the accessibility of classes, methods, and variables.
Types:
Modifier Scope
public Everywhere
Features:
3. Encapsulation is achieved.
4. Used in inheritance.
Advantages:
• Enhances modularity.
• Maintains abstraction.
Disadvantages:
• Confusing to beginners.
Java Method
• Syntax:
• returnType methodName(parameters) {
• // code
• }
Method Overloading
• Definition: Defining multiple methods with the same name but different parameters.
• Example:
Features:
1. Code reusability.
4. Compile-time polymorphism.
Advantages:
• Promotes flexibility.
• Easy to maintain.
• Simplifies complex logic.
• Supports polymorphism.
Disadvantages:
Constructor
Types:
1. Default Constructor
2. Parameterized Constructor
Example:
class Car {
String model;
Car(String m) {
model = m;
Features:
2. Can be overloaded.
3. No return type.
Advantages:
• Automates initialization.
• Supports overloading.
• Enhances readability.
Disadvantages:
• Cannot be inherited.
• Confusing to beginners.
this
static
final
• Prevents modification.
Features:
Advantages:
Disadvantages:
6. Wrapper Classes
Definition: Java classes that wrap primitive types into objects (autoboxing/unboxing).
Examples:
Primitive Wrapper
int Integer
char Character
boolean Boolean
double Double
Features:
Advantages:
• Useful in serialization.
Disadvantages:
UNIT 4
Here are detailed, exam-oriented notes on Arrays and Strings in Java, enriched with clear definitions, examples, features, advantages, disadvantages (5
points each), and comparisons — optimized for conceptual clarity and quick revision.
1. Arrays in Java
1-Dimensional Arrays
• Definition: A collection of elements of the same data type stored in a contiguous memory location.
• arr[0] = 10;
2-Dimensional Arrays
• matrix[0][0] = 1;
Features:
Advantages:
Disadvantages:
• Definition: A utility class in Java for working with arrays (sorting, searching, etc.).
• Example:
• import java.util.Arrays;
• Arrays.sort(arr);
Features:
Advantages:
Disadvantages:
• import java.util.ArrayList;
• ArrayList<Integer> list = new ArrayList<>();
• list.add(10);
Features:
1. Resizable at runtime.
Advantages:
• Flexible size.
Disadvantages:
• Requires autoboxing/unboxing.
Features:
Advantages:
Disadvantages:
5. String Methods
str.length();
str.charAt(0);
str.substring(1, 4);
str.toLowerCase();
str.equals("text");
Features:
4. Supports chaining.
Advantages:
Disadvantages:
6. StringBuffer Class
• sb.append(" Java");
Features:
2. Thread-safe (synchronized).
5. Part of java.lang.
Advantages:
Disadvantages:
• Synchronization overhead.
7. StringBuilder Class
• sb.append(" there!");
Features:
Advantages:
Disadvantages:
• Not thread-safe.
8. StringTokenizer Class
• while (st.hasMoreTokens()) {
• System.out.println(st.nextToken());
• }
Features:
3. Part of java.util.
Advantages:
• Memory-efficient.
• Fewer dependencies.
• Easy to implement.
Disadvantages:
Comparison Table
Performance Slow Medium (Sync Overhead) Fast (No Sync) Fast (Simple Parsing)
Use Case Immutable Text Multithreaded Modifications Single-threaded Modifications Tokenizing Text
UNIT 5
Here are well-structured, detailed, and exam-focused notes on Polymorphism and Inheritance in Java, including all key concepts with definitions,
examples, features, advantages, disadvantages (5 points each) and infused with intelligent comparisons and practical relevance.
1. Polymorphism in Java
Definition:
Polymorphism means “many forms”. It allows an object to behave differently based on the context — achieved via method overloading and method
overriding.
• Definition: Defining multiple methods in the same class with the same name but different parameters.
class Math {
Features:
Advantages:
• Easier maintenance.
Disadvantages:
class Animal {
Features:
4. Requires inheritance.
Advantages:
• Enhances reusability.
Disadvantages:
• Definition: Multiple constructors in the same class with different parameter lists.
class Student {
Student() {}
Student(String name) {}
Features:
Advantages:
• Code flexibility.
• Reduces redundancy.
Disadvantages:
• In Java, operator overloading is not supported explicitly except for + (String concatenation).
Features:
Advantages:
Disadvantages:
2. Inheritance in Java
Definition:
Inheritance allows a class (child/subclass) to acquire properties and behavior of another class (parent/superclass).
class Animal {
Types of Inheritance
class A {}
class B extends A {}
class A {}
class B extends A {}
class C extends B {}
class A {}
class B extends A {}
class C extends A {}
interface A {}
interface B {}
class C implements A, B {}
• Common usages:
final class A {}
Features of Inheritance:
Advantages:
Disadvantages:
UNIT 6
Here are exam-oriented, detailed, and intelligently curated notes on Encapsulation, Data Hiding, Abstraction, Interface, and Packages in Java. Each
topic includes definitions, examples, features, advantages, disadvantages (5 points each) for crystal-clear understanding and exam success.
🔹 Definition:
Encapsulation is the wrapping up of data and methods into a single unit (class), while data hiding restricts direct access to some of an object’s
components, ensuring security.
✅ Example:
class Employee {
✅ Features:
✅ Advantages:
❌ Disadvantages:
🔹 Definition:
Abstraction means hiding implementation details and showing only the essential features.
An abstract class is a class that cannot be instantiated and may contain abstract methods (without a body).
✅ Example:
✅ Features:
✅ Advantages:
❌ Disadvantages:
🔹 Definition:
An interface is a blueprint of a class that contains only abstract methods (until Java 7), default/static methods (Java 8), and private methods (Java 9+).
✅ Example:
interface Vehicle {
void drive();
✅ Features:
class C implements A, B {
interface A {}
interface B extends A {}
✅ Advantages:
❌ Disadvantages:
✅ 4. Packages in Java
🔹 Definition:
A package is a namespace that organizes classes and interfaces in a logical manner, similar to folders in a file system.
✅ Types:
package mypack;
Importing:
import mypack.Demo;
✅ Creating a Package:
// File: mypack/Demo.java
package mypack;
✅ Features:
5. Enhances reusability.
✅ Advantages:
❌ Disadvantages:
UNIT 7
Here's a comprehensive, exam-oriented note on Multithreading in Java including definitions, examples, features, advantages, disadvantages (5 points
each), with added clarity, structure, and explanation for better understanding and scoring high.
🧵 Multithreading in Java
✅ Definition:
Multithreading is the capability of a program to execute multiple threads concurrently. A thread is the smallest unit of a process that can run
independently.
1⃣ Multithreading Fundamentals
🔹 Example:
System.out.println("Thread running...");
t.start();
✅ Features:
3. Threads share the same memory but have their own execution paths.
5. Each thread has lifecycle stages: New, Runnable, Running, Blocked, Terminated.
✅ Advantages:
🔹 Definition:
The Thread class in Java belongs to java.lang package and is used to create and manage threads.
✅ Example:
✅ Features:
✅ Advantages:
❌ Disadvantages:
3⃣ Runnable Interface
🔹 Definition:
Runnable is a functional interface used to implement multithreading by defining the run() method.
✅ Example:
t.start();
✅ Features:
✅ Advantages:
4⃣ Thread Lifecycle
🔹 States of a Thread:
✅ Features:
✅ Advantages:
❌ Disadvantages:
✅ Single Thread:
t.start();
✅ Multiple Threads:
t.start();
✅ Features:
✅ Advantages:
❌ Disadvantages:
2. Difficult to debug.
✅ Definition:
• InputStream and OutputStream are abstract classes in the java.io package used for reading and writing binary data (bytes).
✅ Example:
int i;
System.out.print((char)i);
fis.close();
fos.write("Hello Java!".getBytes());
fos.close();
✅ Features:
✅ Advantages:
❌ Disadvantages:
✅ Definition:
• Reader and Writer are abstract classes designed for reading and writing character streams.
✅ Example:
int i;
System.out.print((char)i);
fr.close();
fw.close();
✅ Features:
1. Character-oriented classes.
3. Simplifies internationalization.
❌ Disadvantages:
✅ Definition:
File I/O in Java refers to reading from or writing to files using the I/O streams provided by the java.io package.
✅ Example:
writer.close();
✅ Features:
✅ Advantages:
❌ Disadvantages:
✅ Definition:
An Exception is an unwanted or unexpected event that disrupts the normal flow of a program. Java provides robust Exception Handling mechanisms using
try, catch, finally, throw, and throws.
✅ Types:
✅ Features:
✅ Advantages:
✅ Try-Catch Block:
try {
int a = 5 / 0;
} catch (ArithmeticException e) {
✅ Try-Finally Block:
try {
System.out.println("Trying...");
} finally {
✅ Try-Catch-Finally Block:
try {
System.out.println(arr[4]);
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("Invalid index!");
} finally {
}
✅ Combines error handling and resource release.
UNIT 9
Here's a complete, detailed, and exam-ready note on Java Database Connectivity (JDBC), covering definitions, examples, features, advantages,
disadvantages, and usage of SQL queries using JDBC. This version is optimized for conceptual clarity and scoring well in exams.
✅ Definition:
JDBC is a Java API that enables Java applications to interact with a wide range of databases using standard SQL commands.
✅ Example:
while(rs.next()) {
System.out.println(rs.getString("name"));
✅ Features:
❌ Disadvantages:
🔷 2. JDBC Architecture
✅ Components:
✅ Features:
✅ Steps:
🔷 4. JDBC Drivers
✅ Types:
Class.forName("com.mysql.cj.jdbc.Driver");
✅ Advantages of Type 4:
1. Platform-independent.
Interface Purpose
✅ Connection Example:
✅ Statement Example:
✅ PreparedStatement Example:
PreparedStatement pst = con.prepareStatement("INSERT INTO emp VALUES (?,?)");
pst.setInt(1, 101);
pst.setString(2, "John");
pst.executeUpdate();
✅ ResultSet Example:
while(rs.next()) {
System.out.println(rs.getString("name"));
5. Process ResultSet.
✅ a. Create Table:
✅ b. Insert Data:
pst.setInt(1, 1);
pst.setString(2, "Alice");
pst.executeUpdate();
✅ c. Update Data:
✅ d. Delete Data:
✅ e. Retrieve Data:
ResultSet rs = stmt.executeQuery("SELECT * FROM student");
while(rs.next()) {
UNIT 10
1. Abstract Window Toolkit (AWT)
Introduction:
• AWT (Abstract Window Toolkit) is a set of APIs provided by Java for building graphical user interfaces (GUIs). It provides a collection of classes
for creating windows, buttons, scroll bars, and other components in Java applications.
• AWT is built on top of the platform's native windowing toolkit, meaning that AWT components rely on the operating system's native libraries for
rendering and management.
AWT Controls:
AWT provides several control classes to create GUI components, such as:
Features:
2. Heavyweight Components: AWT components are dependent on the platform’s windowing system.
3. Limited Control over GUI: Since AWT uses the native GUI system, customization options are more limited.
Advantages:
1. Cross-platform: Once created, the AWT-based application can run on any platform that has Java installed.
2. Lightweight and fast for small apps: Ideal for simple GUI-based applications.
3. Direct support for basic GUI components: AWT gives direct access to buttons, text fields, and panels, among others.
4. Event handling: Integrated with Java’s event handling mechanism (via ActionListener, WindowListener, etc.).
5. Support for menus and windowing: AWT supports basic windowing functions like closing and resizing windows.
Disadvantages:
2. Platform Dependency: AWT is closely tied to the native OS, meaning a program's appearance can vary between platforms.
3. Heavyweight components: AWT components are heavyweight because they are mapped to native components.
4. Less modern: AWT is considered outdated compared to more flexible toolkits like Swing.
5. Slower performance for complex UIs: For rich UIs, AWT tends to be slower than Swing.
2. Java Swing
Introduction:
• Swing is a GUI widget toolkit that is part of Java's standard library. It is built on top of AWT and provides a richer set of GUI components. Unlike
AWT, Swing is written entirely in Java, making it platform-independent and more flexible.
• Swing is part of the Java Foundation Classes (JFC), which also include Java 2D API, JavaBeans, and more.
Components:
11. JComboBox – A dropdown list that allows the user to select one option.
Containers:
Layout Managers:
• BorderLayout: Components are arranged in five regions: north, south, east, west, and center.
Swing vs AWT:
1. AWT uses platform-specific components (native GUI), while Swing is platform-independent and implemented in Java.
2. Swing components are lightweight (pure Java), while AWT uses heavyweight components (depends on native libraries).
3. Swing provides more advanced and customizable components (e.g., tables, trees, and text editors), while AWT offers only basic controls.
4. Swing allows better customization and theming with pluggable look and feel.
3. Event Handling
Introduction:
Event handling is a mechanism for detecting and responding to events such as button clicks, mouse movements, or keyboard presses in Java applications. In
Swing, event handling is a key feature that makes the program interactive.
• In this model, events are passed from the source (e.g., a button) to a listener that handles the event. The source does not directly handle the
event itself.
• Event Source: The object that generates the event (e.g., button).
• Event Listener: The object that listens for the event (e.g., ActionListener).
• Event Object: Carries the information about the event (e.g., button click).
• Event Source: Any object that generates events. Examples include buttons, text fields, or windows.
• Event Listeners: Objects that "listen" for events. Examples include ActionListener, MouseListener, KeyListener.
button.addActionListener(new ActionListener() {
});
Features:
1. Decoupling of event handling logic: Allows better organization by separating the event source and handler.
3. Customizable event handling: Users can define custom behaviors for events.
4. Multi-listener support: A single source can have multiple listeners for different types of events.
5. Flexible with multiple UI components: Allows handling events across various components in a single application.
Advantages:
Disadvantages:
1. Can become complex: With a large number of events, event handling code can become complicated.
2. Requires careful management: Incorrect handling of events can lead to performance issues or unresponsiveness.
3. Listener clutter: Too many listeners can clutter the codebase and become difficult to maintain.
4. Event propagation: Incorrect handling of events might lead to unintended side effects.
5. Debugging complexity: It can be challenging to trace where and why an event wasn't handled as expected.
Conclusion
• AWT is used for simple, platform-dependent GUIs, while Swing offers a more flexible, feature-rich, and platform-independent GUI toolkit.
• Event handling is central to creating interactive applications in Swing, and Java’s event delegation model makes it easier to manage complex
event-driven programs.