DCS A-10c Operator Checklists 8b
DCS A-10c Operator Checklists 8b
DCS A-10c Operator Checklists 8b
DCS-A-10C-CL
SCOPE. This checklist contains the operators checks to be
accomplished during normal DCS A-10C operations. For
emergency operation refer to the appropriate Emergency Checklist.
GENERAL. The checklist contains: normal procedures, weapons
employment, hot refuel, rearming, repairs and air to air refueling.
This checklist reflects the systems which are modeled and
functioning in the simulation. If a system is not modeled then
it is not checked or actioned in this checklist.
When a checklist continues on a following page, it will be noted at
the bottom of the page by continued.
TERMINOLOGY. Set. There is a setting of a switch or grouping
of switches pertinent to that phase of flight. As req'd. There is
more than one position for the switch or switches.
NORMAL CHECKLIST PHILOSOPHY. Checklists are used as
verification to ensure that certain critical steps have been
completed. This checklist is configured as a Do-list. In this method,
the checklist is used to lead and direct the pilot in configuring the
aircraft using a step-by-step, cook book approach.
SYMBOLS. The * symbol indicates steps mandatory for all flights,
including thru flights. Thru flights are flights where repairs, hot
pit refueling or rearming has been carried out or any flight where
the after landing checklist has been actioned.
SUMMARY OF CHANGES. See page 41 for a list of changes in this
revision.
Revision: 8b
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DCS A-10C
TABLE OF CONTENTS
COCKPIT CHECK....................................4
BEFORE START.......................................5
BEFORE TAXI.........................................6
TAKEOFF & APPROACH SPEEDS............8
TAXI......................................................9
BEFORE TAKEOFF..................................9
LINEUP CHECK......................................9
EDITING WEAPON PROFILES..............10
WEAPON PROFILE NOTES...................11
FENCE IN/OUT....................................12
GAU-8.................................................13
ROCKETS.............................................14
UNGUIDED BOMBS (CCIP) MAN.........15
UNGUIDED BOMBS (CCIP) CR.............16
UNGUIDED BOMBS (CCRP).................17
LASER GUIDED BOMBS.......................18
GBU-38 IAM.......................................19
AGM-65 MAVERICK............................20
AIR TO AIR WEAPONS.........................21
ILLUMINATION FLARES.......................22
CLEARING HUNG STORE.....................23
JTAC COORDINATES............................24
CREATING MARKPOINTS....................24
AIR REFUELING...................................25
REPAIRS..............................................26
HOT REFUEING...................................27
HOT REARMING.................................28
AFTER LANDING.................................29
SHUTDOWN.......................................30
CMSP DISPENSE PROGRAMS..............31
THREAT CHART....................................32
9-LINE BRIEFING.................................33
WEAPON Z-DIAGRAM CHARTS...........34
WEAPONS & CAPABILITIES CHART......35
AIRPORT DATA CHART.........................36
CROSS WIND CHART...........................37
MISSION DATA CARD..........................38
Revision: 8b
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DCS A-10C
COCKPIT CHECK
Throttles...................................OFF
Speed brake.................................set to center pos'n
Flap lever............................set to flap pos'n
APU................................................OFF
Engine operate switches....................................NORM
Engine fuel flow switches .................................NORM
EAC.........................................................................OFF
RDR ALTM...............................................................DIS
AC Gen L & R................................................PWR
Battery..............................................PWR
Inverter...........................................................STBY
Signal lights........................................................tested
Fire detection system.........................................tested
Fuel................................tested/qty check
Oxygen supply..........................................ON/tested
Boost pumps main..................................................ON
Boost pumps wing..................................................ON
Revision: 8b
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DCS A-10C
BEFORE START
APU.....................................START
NOTE: Monitor that APU EGT stabilizes between 400-450 c and APU
RPM at 100% before turning APU gen on (PWR).
APU Gen.............................................................PWR
CDU..........................................................................ON
EGI............................................................................ON
VHF/FM.................................TR/set
UHF.......................................MAIN/set
VHF/AM...........................................TR/set
Seat.....................................................................adjust
Request eng start........................ATC on VHF/AM (fwd)
Master exterior lights switch ........................cycled/aft
Position lights........................................FLASH
CAUTION: Attempting to start with ITT above 150 c will result in a
hot start.
Left engine.......................................start
Left eng instruments & hyd.......................check
Right engine.............................................start
Right eng instruments & hyd.............................check
NOTE: Transient ITT of up to 900C for no more than 12 seconds is
acceptable during start.
Revision: 8b
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DCS A-10C
Revision: 8b
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DCS A-10C
1. Cursor slew rate: STAT page 2 scroll to THRTL and adjust slew rate for cursors on TAD, TGP
and HUD. Use UFC for numerical values then hit SLEW OSB to enter the value.
2. The ALT ALRT on the UFC can be set for terrain avoidance when not actively engaging a
target, i.e. when the MRS/MRC aren't displayed or usable. It can also be used to avoid
known/suspected threat WEZ..(MRS/MRC are set via weapons profile.) To change ALT ALRT
select ALT ALRT on UFC and choose AGL, MSL or Ceiling alert as desired. Change value with UFC
DATA rocker. Fourth press of ALT ALRT button exits the function.
Revision: 8b
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DCS A-10C
103/113
113/123
123/133
132/142
140/150
149/159
7 MVR
99/109
109/119
118/128
127/137
135/145
144/154
25000
30000
35000
40000
45000
50000
145
150
155
160
165
170
20
20 min run
100
110
120
130
140
150
25000
30000
35000
40000
45000
50000
1) Subtract 10 kts from two eng approach speed to obtain touchdown speed.
(except for min run landing)
2) Single engine (S/E) final approach speed is maintained untill landing is assured.
3) For crosswind components in excess of 20 kts add 10 kts to approach and
landing speeds. (except S/E)
Revision: 8b
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DCS A-10C
TAXI
*NWS........................................................................ON
*Request taxi....................................ATC/VHF/AM (fwd)
*Taxi Light.................................................................ON
*Brakes.................................................................check
*Turn needle.........................................................check
*Flaps.....................................................................MVR
*Speed Brakes...................................................CLOSED
*Canopy.....................................CLOSED/light out
*Ejection seat.......................................ARMED
BEFORE TAKEOFF
*Position Lights.................................................STEADY
*Anti-Collision.....................................................FLASH
*Request T/O...................................ATC/VHF/AM (fwd)
*Landing light...........................................................ON
LINEUP CHECK
Flaps, lights, APU, anti-skid, seat & heat
*Flaps...................................................confirm at MVR
*Lights........................................................confirm ON
*APU..........................................................confirm OFF
*Anti-Skid.................................................................ON
*Seat....................................................confirm ARMED
*Heat (pitot).............................................................ON
*Engine runup.................................................90% core
*Eng instruments & caution lights....................checked
*Throttles................................................................max
*NWS..........................................................off at 50 kts
Revision: 8b
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DCS A-10C
1. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If you select N/T or TAIL, the bomb will be dropped
as a high drag bomb with the ballute deploying.
2. Ripple interval has more to do with the weapons you are using than the target spread.
Suggested ripple intervals: Mk-82 = 75' Mk-84 = 150' CBU-87 = 500' CBU-97 = 600'.
3. To chng CBU HOF:DSMS >INV> select stn to adjust>CBU>choose CBU type>HOF OSB to cycle.
4. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate MRS
(minimum range staple) for weapon release. To set min alt: DSMS>SEL desired stn>PROF>CHG
SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
5. CCRP mode only uses 5 MIL mode (MAN and 3/9 modes not valid)
6. Latch on/off - When set to ON, selecting the NWS button once will fire the laser and second
press will discontinue it. When latch off, will only fire as long as nws button held.
7. Set the laser code that the laser will fire. If self-designating, you will want to make sure this
code matches the laser code set for the weapon in the DSMS Inventory Store page. (By default
both bomb and TGP will be set to code 1688) If buddy-lasing for another aircraft, this code will
need to match the code the other aircraft is searching for in Laser Spot Search (LSS) mode. To
set TGP laser code: select TGP>A-G >CNTL page> enter code on UFC > OSB 22 (L).
8. To set the laser code for the LGB store: select DSMS>INV>GBU-12>GBU>GBU-12>enter code
on UFC>OSB 7 (LSR CODE).
Revision: 8b
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10
DCS A-10C
Revision: 8b
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11
DCS A-10C
FENCE IN
TACAN/NAV......................................................as req'd
Fuel check............................................balance/BINGO
Ext Lights.......................................................OFF (mid)
CMSP switches (MWS/JMR/RWR)...........................ON
CMSP mode selector...........MAN/SEMI/AUTO as req'd
CMSP PROG......................................................as req'd
ECM PROG........................................................as req'd
Master arm..............................................................ON
GUN/PAC................................ARM/GUNARM as req'd
TGP...........................................................................ON
Laser arm.................................................................ON
DSMS................................................set as per briefing
AGM..........................................................MSL (OSB 2)
AGM EO......................................................confirm ON
AIM9 cool.............................MSL>OSB 19 (OFF) select
Contact JTAC.....................................................as req'd
FENCE OUT
Stick master mode.................................................NAV
TACAN..............................................................as req'd
Master arm...........................................................SAFE
GUN/PAC...............................................................SAFE
TGP..........................................................................OFF
Laser arm..............................................................SAFE
CMSP mode selector.............................................STBY
AGM EO..................................................................OFF
Ext Lights.....................................ON (aft)/STDY FLASH
Flight Check..............................................damage/fuel
Note :
Complete FENCE IN check prior to entering the combat area. In actual combat, most of the
items in the fence check should be done prior to or right after takeoff.
Revision: 8b
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12
DCS A-10C
GAU-8
Configure weapon:
GUN/PAC................................ARM/GUNARM as req'd
Set HUD as SOI...............................China Hat Up Short
MIN ALT...................set as req'd in IFFCC 30mm menu
Weapon Employment:
1) Stick master mode GUNS
2) Gunsight select as req`d DMS left short
3) Place pipper on target and pull trigger to PAC-1 to stabilize.
4) In range with pipper on target, pull trigger to PAC-2 to fire.
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. If GUN/PAC switch set to ARM, PAC will be engaged with the first stage of the trigger
and will attempt to keep pipper over target. Second stage of trigger will fire gun. If set to
GUNARM, PAC is disabled. Use GUNARM for strafing along length of a convoy.
3. CCIP gun reticle is default. To cycle to the other gunsights set HUD as SOI then press
DMS Left Short.
4. If CCIP INVALID message appears on HUD during a gun run, you have two
options a) Increase altitude above target altitude or min alt warning in IFFCC 30mm menu.
b) Switch to 4/8/12 gun reticle or 4000' wind corrected gun cross.
5. To set min alt in IFFCC 30mm menu: IFFCC switch to TEST> on HUD menu SEL
WEAPONS>ENTER>SEL 30MM>ENTER>SEL MIN ALT>SEL STORE>ENTER>SEL
EXIT>ENTER.IFFCC switch to ON.
6. GAU-8 gunsights, there are four available gunsights. The first is the default CCIP GUN
RETICLE and provides the most aiming info of the four. With CM ammo seected there will be
two pippers in the center of the reticle. The center most pipper is for armour piercing (AP)
rounds, the one to the lower right is for high explosive incendiary (HEI) rounds. If a min alt
other than 0 has been entered in the IFFCC 30MM menu, the min range cue indicator will be
displayed to the right of the reticle. The second sight is the CCIP GUN CROSS. Much like the
CCIP gun reticle, but more compact and removes the analog range bar and moving target
indices. Third sight is the 4/8/12 GUN RETICLE. When accurate target elevation is not
available, this reticle provides three pippers (from the top ) calibrated to 4000', 8000' and
12000' slant ranges. The fourth sight is the 4000' GUN CROSS. It provides a 4000' wind
corrected slant range solution.
7. To switch between the four available gunsights use DMS left short.
Revision: 8b
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13
DCS A-10C
ROCKETS
Weapon Employment:
1) Stick master mode CCIP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Place the CCIP Rocket Reticle over target by manoeuvring the aircraft.
5) Within 2 nm of target, the range bar in the reticle starts to unwind.
6) At around 1 nm, press and hold pickle to launch rockets.
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. In Rocket sight mode (RKT indication on bottom of reticule), the HUD will display the
CCIP gun cross sight to follow a rocket attack with gun strafe.
3. Rocket time of flight indicated at top of HUD data block, bottom left corner of HUD.
4. To set min alt: DSMS>SEL desired stn>PROF>CHG SET>enter desired min alt via UFC scratch
pad>MIN ALT OSB>SAVE OSB>STAT.
5. When releasing a ripple of rockets, they will land centered around the pipper aim point.
6. DO NOT select weapons using the MFCD OSBs on the main DSMS page. Use either the DMS
(left/right short) with HUD as SOI, or select rocker on the UFC or the profile page on the DSMS
and the activate profile OSB.
Revision: 8b
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DCS A-10C
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate
MRS (minimum range staple) for weapon release. To set MIN ALT: DSMS>SEL desired
stn>PROF>CHG SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
3. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
4. Enter ripple interval via UFC scratch pad.Left side of HUD shows countdown to first bomb
impact. Bombs will land centered around pipper aim point.
5. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If however you select N/T or TAIL, the bomb will be
dropped as a high drag bomb with the ballute deploying.
6. Ripple interval has more to do with the weapons you are using than the target spread. The
Mk-82 as an example, you're ripple spacing is 75ft. Because 75ft between each bomb is the
spacing at which the explosive yield of the Mk-82 produces the most damage. Any closer and
you are not making the most of the weapons capability, any further and you're spreading your
bombs too thin, and will be less effective as a result.Suggested ripple intervals: Mk-82 int = 75'
Mk-84 int = 150' CBU-87 int = 500' CBU-97 int = 600'. Ripple single for soft targets. Ripple pairs
for armoured targets.
Revision: 8b
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15
DCS A-10C
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Adjust the DSMS MIN ALT setting as required in order to determine the appropriate
MRS (minimum range staple) for weapon release. To set MIN ALT: DSMS>SEL desired
stn>PROF>CHG SET>enter desired min alt on scratch pad>MIN ALT OSB>SAVE OSB>STAT.
3. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
4. Enter ripple interval via UFC scratch pad.Left side of HUD shows countdown to first bomb
impact. Bombs will land centered around pipper aim point.
5. To set CCIP CR (consent to release) >IFFCC switch test>HUD menu> UFC DATA rocker cycles
CONSENT OPT: OFF, 5 MIL & 3/9>IFFCC switch back to ON.
6. Fuze type: If a MK82AIR is selected, setting the fuze to NOSE will have the bomb drop
without the ballute deploying (low drag). If however you select N/T or TAIL, the bomb will be
dropped as a high drag bomb with the ballute deploying.
7. GBU-10/12's and CBU-97 are not eligible for the 5 MIL release inhibit.
Revision: 8b
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16
DCS A-10C
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
3. Hook means to select an object on the TAD. Valid objects to hook are: aircraft symbols,
steerpoint symbols, transmitted SPI symbols, bullseye symbols and, MARK symbols.
4. With SPI set, the Azimuth Steering Line (ASL) on the HUD will indicate heading to SPI (target).
5. Time to Release Numeric (TTRN) next to the Solution Cue on the ASL will indicate the time in
seconds until the weapon should be released.
6. When releasing a ripple of bombs, they will land centered around the pipper aim point.
7. CCRP mode only uses 5 MIL mode (MAN and 3/9 modes not valid)
8. Time to impact of first bomb displayed on left side of HUD once weapon away.
9. Abort on MRS.
Revision: 8b
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17
DCS A-10C
Weapon Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Both the Azimuth Steering Line (ASL) and the SPI will indicate the proper
heading to reach the target.
5) Manoeuvre the aircraft to align the PBIL on top of the ASL.
6) As range to target decreases, Time To Release Numeric (TTRN) will appear
next to the Solution Cue and display time in seconds til bomb release.
7) When approx. 6 seconds from release, the ASL and Solution Cue will drop
down the HUD, then HOLD DOWN the pickle button till solution cue passes
through CCRP Bombing Reticle, the bomb(s) will then be released.
8) With the bomb(s) released, press the NWS button to fire the laser if
AUTO LASE is not set ON. If laser firing, the L on the left side of the HUD
will flash.
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. As the bomb guides to target, ensure that the targeting pod has an unobstructed line of
sight to the target. Avoid any masking of the target by the aircraft. Is there is masking, the M
indication will be visible on the HUD. A high altitude and keeping the targeting pod on the same
side as the target will reduced masking probability. Use the situational awareness cue on the
TGP display to monitor this.
3. To the left of the laser status indication is the countdown timer of bomb time to impact.
4. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
5. Lase 8-10 seconds for static targets. longer (ie 12 sec) for moving targets.
Revision: 8b
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18
DCS A-10C
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Fly straight and level towards long line.
3. Method 2 good for attacking target with known coordinates through an overcast cloud
layer. WP must be placed over target in mission editor.
4. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
Revision: 8b
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19
DCS A-10C
AGM-65 MAVERICK
LMFCD...................................................set to TGP>A-G
RMFCD.........................................................set to MAV
Swap MFCD's..............................coolie hat down short
TGP..............................................RMFCD make TGP SOI
Slew TGP to WP................................china hat fwd long
Zoom TGP.......................................china hat fwd short
Slew TGP.........................................onto desired target
TGP to Point Mode...................................TMS up short
Laser on, create SPI (TMS Fwd Long), laser off
Weapon Employment:
1) Set HUD as SOI
2) DMS left/right to select desired profile
3) Set MAV as SOI on LMFCD.
4) Slew MAV to SPI with china hat fwd long
5) Zoom view as desired with china hat fwd short
6) Lock MAV to target with TMS fwd short. (locked if crosshair flashing)
7) Keep hitting TMS fwd short until a vaild lock is achieved.
8) When lock is achieved, press pickle button to launch MAV. Call Rifle.
9) If more targets in same SPI area, repeat steps 4-9.
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Lock on indicated by cross hair slightly vibrating.
3. It may take several attempts to lock Maverick even within range.
4. Switch to TGP as SOI and repeat above steps for next target.
5. If there are other targets nearby you can return to SPI by pressing china hat forward long
and then slew the sensor onto a nearby target. It should snap onto them. I
6. TGP should be loaded on the right wing (stn 10), TGP should be displayed on RMFCD, MAV
on LMFCD. This is why we swap MFCD's. Orbit to the right, towards the TGP.
8. To switch MAV seeker to boresight, china hat aft short. Then use MAV or HUD as SOI and
slew MAV seeker as desired.
9. Ground stabilize MAV with TMS down short. (this will also break a bad MAV lock)
Space stabilize MAV with TMS left long.
10. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
Revision: 8b
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20
DCS A-10C
Weapon Employment:
Place target wingtips in funnel & squeeze trigger to fire.
AIM-9
To lock the seeker on to a target, you have several options:
a) Boresight: Uncage seeker with china hat fwd short
b) Target set as SPI, Slave all to SPI with China Hat Fwd Long
c) Initiate a seeker conical scan with TMS Fwd Short
Weapon Employment:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. When the missile has acquired a target, the tone changes to a higher pitched 'growl'. The
pitch will vary according to the quality of the IR lock.
3. Boresight mode: (default) Seeker fixed to boresight line. When attacking a target in
boresight mode, uncage seeker prior to launch to confirm seeker has a good lock. Seeker will
track if IR intensity is strong enough; otherwise seeker will start to drift and will need to be
recaged. Manoeuvre aircraft to place reticle over target for a valid lock prior to launch.
4. Uncaged mode: Seeker no longer bound to boresight line and floating around the scan zone.
5. Conical scan mode: Seeker performs a conical scan pattern around boresight line to cover a
greater volume of airspace ahead of aircraft.
6. HOTAS commands, Track =TMS fwd , Break Lock =TMS aft , Missile Reject =China Hat aft ,
Uncage Seeker = China Hat fwd.
Revision: 8b
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21
DCS A-10C
ILLUMINATION FLARES
Weapon Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
4) Set desired target/location as SPI using one of the following methods:
a) HUD TDC over target and press TMS Fwd Long
b) TGP cursor on target, laser on, press TMS Fwd Long, laser off
c) Lock target with Maverick and press TMS Fwd Long
d) Hook TAD object TMS FWD Short then make SPI with TMS Fwd long
Flare Employment:
1) Stick master mode CCRP
2) Set HUD as SOI
3) DMS left/right to select desired profile
1. At 6 seconds on the TTRN, the Solution Cue will start fall down the ASL.
2. Manoeuvre so that the Solution Cue falls through the CCRP pipper.
3. When Solution Cue falls through the CCRP pipper, press the pickle button.
Notes:
1. Complete FENCE IN check prior to entering the combat area. (pg 12)
2. Hook means to select an object on the TAD.
3. In order to "hook" an object, there must be one there in the first place! Valid objects to hook
are: aircraft symbols, steerpoint symbols, transmitted SPI symbols (mini wedding cakes),
bullseye symbols and, MARK symbols.
4. With SPI set, the Azimuth Steering Line (ASL) on the HUD will indicate heading to SPI (target).
5. Time to Release Numeric (TTRN) next to the Solution Cue on the ASL will indicate the time in
seconds until the weapon should be released.
6. Unlike bombing CCRP, you must manually press the weapon release button and not simply
hold it down for automatic release when solution is achieved.
7. DO NOT select weapons using the MFCD OSBs on the main DSMS page.
Revision: 8b
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22
DCS A-10C
Revision: 8b
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23
DCS A-10C
JTAC DATA
Method 1 (manually enter JTAC coordinates in CDU)
CDU.........................................................WAYPT MODE
OSB 9?..........................................................make WPT
WP name..........................................................entered
OSB 7............................................................save name
OSB 10....................................................switch to UTM
Grid check.....................................................37T or 38T
Coordinates...............................................enter in CDU
OSB 16............................................................save WPT
STEER PT dial...................................................MISSION
TGP slave all to SPI...........................china hat fwd long
Method 2 (hook JTAC target data red triangle on TAD)
Make TAD SOI..........................................coolie hat left
Cursor....................slew onto JTAC target (red triangle)
Hook JTAC target....................................TMS fwd Short
Make hooked JTAC target SPI..................TMS fwd Long
Slave all to SPI..................................China hat fwd long
CAS 9-LINE BRIEFING..............proceed to card (pg 33)
CREATING OVERHEAD MARKPOINTS:
CDU MK (Mark Point) button................................press
or
CREATING DESIGNATED MARKPOINT:
HUD TDC, TAD, TGP or MAV seeker.......TMS right short
Notes:
Revision: 8b
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24
DCS A-10C
1. For another contact press refuel/reset button (NWS) confirm READY light on.
2. Precontact position is 1 nm behind tanker, in trail.
3.Ready light will stay illuminated 3 minutes after refuel control lever closed
4. When air refuel contact lever is open the EAC is disabled and autopilot will not work.
Revision: 8b
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25
DCS A-10C
REPAIRS
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Intercom control rotary selector...............................INT
Contact ground crew..................request ground power
Engines..........................................................shut down
(Wait for Repairs to be completed. When repaired continue checklist below)
1. The airfield must belong to your coalition for it to rearm, refuel, repair. If unsure use F11
and check bottom left colour block. blue=friendly, grey=neutral, red=enemy.
2. Ask for ground power to keep CDU and other flight computers online during the time your
engines are not providing electricity. (Going from APU power will cause some systems to reset)
3. Wait approximately 3 minutes for repairs to commence.
4. All panels will open, the jet goes up on invisible jacks, and repairs commence. Once the jet is
lowered back to the ground, all panels close, and you are ready to rearm/refuel as req'd.
5. Engine ITT has to be at 150c or lower to start. Motor your engines till ITT less than 150c.
Revision: 8b
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26
DCS A-10C
HOT REFUELING
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Canopy...........................................................as desired
Fuel display selector..............................................MAIN
Intercom control rotary selector...............................INT
Contact ground crew...........................request fuel load
When refueling complete:
Fuel display.........................................confirm fuel load
REARMING.........................proceed to checklist (pg 28)
Takeoff without rearm continue to checklist below:
BEFORE TAXI (* items).........proceed to checklist (pg 5)
Notes:
Revision: 8b
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27
DCS A-10C
HOT REARM
HOT PIT:
AFTER LANDING checks.......complete checklist (pg 29)
NWS..........................................................................OFF
APU generator/APU..................................................OFF
DSMS status page.................................deselect all stns
Canopy...........................................................as desired
Intercom control rotary selector...............................INT
Contact ground crew...............request desired payload
When rearming complete:
DSMS..............................update per new load as below
OSB 12 Press/Hold til..............DISPLAY PROGRAM page
LOAD OSB..............................................................select
OSB 12................................select to designate as LOAD
OSB12 ..............select again to access DTS Upload page
LOAD DSMS OSB 18.....................select to reload DSMS
REFUELING.........................proceed to checklist (pg 27)
or
Takeoff without refueling continue checklist below:
BEFORE TAXI (* items).........proceed to checklist (pg 5)
Notes:
Revision: 8b
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28
DCS A-10C
AFTER LANDING
Speed brakes.......................................................closed
Flaps..........................................................................UP
Anti-skid switch.......................................................OFF
Landing/taxi light.........................................as required
TGP...........................................................................OFF
Ejection seat ground safety lever...........................SAFE
Canopy...........................................................as desired
CMSP MODE switch...............................................STBY
CMSP system switches.............................................OFF
CMSP........................................................................OFF
Pitot heat.................................................................OFF
Position lights......................................................FLASH
Anti-collision lights..................................................OFF
Revision: 8b
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29
DCS A-10C
SHUTDOWN
Landing/taxi light.....................................................OFF
NWS.........................................................................OFF
Standby attitude indicator......................................cage
MASTER armament switch.....................................SAFE
GUN/PAC armament switch...................................SAFE
LASER armament switch........................................SAFE
TGP...........................................................................OFF
CICU.........................................................................OFF
JTRS..........................................................................OFF
IFFCC switch.............................................................OFF
MFCD (L/R)...............................................................OFF
EGI switch.................................................................OFF
CDU switch...............................................................OFF
(After 5 minutes at idle. Taxi time may be included if core rpm < 80%)
Left throttle..............................................................OFF
Right throttle............................................................OFF
Canopy..................................................................OPEN
Inverter switch.........................................................OFF
Battery switch..........................................................OFF
Boarding ladder...................................................deploy
Revision: 8b
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30
DCS A-10C
CHAFF
FLARE
INTERVAL
CYCLE
THREAT
1 sec
10
RDR
0.5 sec
10
RDR
1 sec
10
IR
1 sec
10
RDR/IR
0.5 sec
10
RDR/IR
1 sec
10
RDR/IR
0.5 sec
10
RDR/IR
1 sec
RDR
1 sec
RDR
1 sec
IR
1 sec
IR
1 sec
20
RDR
1 sec
20
IR
2.25 sec
RDR/IR
Notes:
There are six general types of dispense programs:
1. Mix of chaff and flares released in a fast interval to defend against an incoming missile of unknown type
(infrared or radar guided). (i.e. PROG E)
2. Mix of chaff and flares released at a low interval over a long period of time. When entering a target area,
you may wish to activate such a program to act as a preventative measure against both infrared and radar
guided air defence systems. (i.e. PROG F)
3. Chaff-only released at a fast interval. Use this program to defend against an incoming radar guided air
defense system. (i.e. PROG B)
4. Chaff-only released at a low interval over a long period. When entering a target area, you may wish to
use such a program to act as preventative measure against radar guided air defense systems. (i.e. PROG L)
5. Flares-only released at a fast interval. Use this program to defend against an incoming infrared guided
missile system. (i.e. manually program 1 flare, every .50 sec, x20).
6. Flares-only released at a low interval over a long period. When entering a target area, you may wish to
use such a program to act as preventative measure against infrared guided missile systems. (i.e. PROG M)
Modifying a CMSP program. Use the NXT rocker to select which of the 26 available PROG's you want to
modify. (PROG's O-Z are all identical so it is best to only manually program these slotsl). Now right click DISP
switch to go to menu, use SET buttons to select value, use NXT rocker to adjust selected value, when finished
push RTN button to save the modified program and left click DISP switch x2 to exit menu.
Revision: 8b
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31
DCS A-10C
WEAPON NAME
GUIDANCE
ENGAGEMENT ENGAGEMENT
MAX RANGE
MAX ALT
ECM
PROG
--
ZU-23
OPT
1.0nm
6500'
--
--
SA-18 IGLA
IR
2.5nm
7000'
--
--
SA-9 STRELA-1
IR
6.5nm
11000'
--
--
SA-13 STRELA-10
IR
2.7nm
15000'
--
ZSU-23 SHILKA
RADAR
1.5nm
6500'
AAA
S6
SA-19 TUNGUSKA
RADAR
4.0nm
16000'
SAM2
03
SA-3 GOA
RADAR
8.5nm
59000'
SAM1
06
SA-6 KUB
RADAR
13.0nm
33000'
SAM1
08
SA-8 OSA
RADAR
5.0nm
21000'
SAM1
10
SA-10 S-300
TRACKING RADAR
RADAR
32.0nm
98000'
SAM2
BB
SA-10 S-300
SEARCH RADAR
SEARCH
32.0nm
98000'
SAM2
11
SA-11/17 BUK
RADAR
19.0nm
73000'
SAM2
15
SA-15 TOR
RADAR
6.5nm
26000'
SAM2
50
A-50U
RADAR
--
--
AIR
23
Mig-23
RADAR
--
--
AIR
25
Mig-25
RADAR
--
--
AIR
29
Mig-29
RADAR
--
--
AIR
29
Su-27
RADAR
--
--
AIR
29
Su-33
RADAR
--
--
AIR
29
Su-30
RADAR
--
--
AIR
29
Su-34
RADAR
--
--
AIR
Notes: 1)Max engagement range/alt tested using player controlled A-10C. (exceptions were the SA-3, SA-10,
SA-11 as these weapons reach well beyond the ceiling of the A-10C).
2)Plan flight to stay outside or above the engagement envelope of the threat weapon.
3) For an IR only threat such as the SA-18 IGLA consider manually programming a flares-only, fast release
program.
Revision: 8b
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32
DCS A-10C
Revision: 8b
Return to TOC
33
DCS A-10C
Revision: 8b
Return to TOC
34
DCS A-10C
TARGETS
NOTES
30 mm CM (GAU-8 )
NAME
N/A
30 mm HEI (GAU-8)
N/A
Soft skinned
N/A
Training only
MK5 (Rocket)
N/A
Armour
N/A
Training only
M151 (Rocket)
N/A
Personnel
Anti-personnel fragmentation
M156 ( WP rocket)
N/A
Target marking
N/A
Training only
N/A
Battlefield illumination
N/A
N/A
N/A
Armored targets
N/A
Anti-Armour/personnel
N/A
Armour
N/A
Training only
N/A
Training only
LUU-2 (paraflare)
N/A
Battlefield illumination
Laser (LGB)
Laser (LGB)
GPS (JDAM)
GPS (JDAM)
Inertial Nav
As per CBU-87
Inertial Nav
As per CBU-97
IIR seeker
IIR seeker
Hardened tactical
EO CCD TV
seeker
EO CCD TV
seeker
Large Hardened
As per AGM65D/G/H/K
Training only
IIR seeker
Aircraft/Helo's
Revision: 8b
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35
DCS A-10C
AIRPORT DATA
AIRPORT
ELEV
ILS
TOWER FRQ
Gudauta
82'
15/33
8200'
--
--
130.00
Soganlug
1469'
13/31
7800'
--
--
139.00
Vaziani
1492'
14/32
8200'
22X
108.75
140.00
Kobuleti
59'
07/25
7800'
57X
RWY 07-111.5
133.00
Kopitnari
148'
08/26
8200'
44X
RWY 08-109.5
134.00
Senaki
39'
09/27
7800'
31X
RWY 09-108.7
132.00
Batumi
36'
13/31
7800'
16X
RWY 13-110.3
131.00
Sukhumi
39'
12/30
8200'
--
--
129.00
Tbilisi Lochini
1528'
13/31
9800'
--
RWY 13-110.3
RWY 31-108.9
138.00
Anapa
148'
04/22
9500'
--
--
121.00
Gelendzhik
82'
04/22
5900'
--
--
126.00
Maykop
590'
04/22
10500'
--
--
125.00
Krasnodar
Center
98'
09/27
8200'
--
--
122.00
Krasnodar
Pashkovsky
112'
05/23
10100'
--
--
128.00
Novorossiysk
131'
04/22
5800'
--
--
123.00
Krymsk
66'
04/22
8500'
--
--
124.00
Mineralnye Vody
1050'
12/30
12700'
--
RWY 12-111.7
RWY 30-109.3
135.00
Nalchik
1410'
06/24
7500'
--
RWY 24-110.5
136.00
Beslan
1771'
10/28
9800'
--
RWY 10-110.5
141.00
Sochi Adler
98'
06/24
10100'
--
RWY 06-111.1
127.00
Mozdok
499'
08/26
10100'
--
--
137.00
Nellis
1870'
03L/21R
03R/21L
10100'
10000'
--
--
--
Reserved
Reserved
Reserved
Revision: 8b
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36
DCS A-10C
CROSSWIND CHART
35 knots
30 knots
20 knots
25 knots
Example: Runway in use is rwy 27, winds are 315 at 20 kts. The winds are 45 degrees off the runway
heading. (315 minus 270 = 45) Enter chart at 45 and follow it down until it intersects the 20 kt arc. Where it
intersects drop straight down to read the crosswind component of approx. 14 knots. To convert m/s to kts
multiply m/s x 1.9438444.
Revision: 8b
Return to TOC
37
DCS A-10C
FLT 1/
OWNID
GROUPID
CM
1
HEI
TASK
TP
FUEL WT Lbs
T/O WT Lbs
WEAPONS WT Lbs
WEAPONS LOADOUT (STNS L-R)
VR
CHAFF
8
ECM
FLARES
10
11
TGP
AIM-9
x2
PRI TARGET
STP
WEAPON
SEC TARGET
STP
WEAPON
BINGO FUEL
TANKER CS
TANKER TCN
TANKER FRQ
TANKER ALT
T/O FIELD
TWR FRQ
STP
TCN
ILS/RWY
RWY LENGTH
WX
LAND FIELD
TWR FRQ
STP
TCN
ILS/RWY
RWY LENGTH
WX
DIVERT FIELD
TWR FRQ
STP
TCN
ILS/RWY
RWY LENGTH
WX
LASER SS CODE
BULLSEYE
AWACS (CS/FRQ)
SEAD (CS/FRQ
CAP/ESCORT (CS/FRQ)
JTAC (CS/FRQ)
NOTES
Revision: 8b
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38
DCS A-10C
PILOT NOTES:
Revision: 8b
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39
DCS A-10C
Revision: 8b
Return to TOC
40
DCS A-10C
SUMMARY OF CHANGES
Revision # 8a
Original public release version.
Revision # 8b
Page #
Remarks
TOC updated with pages added for crosswind and weapon capabilities
32
32
35
37
Added crosswind chart & max limits for A-10 under various conditions
41
35-41
Revision: 8b
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41
DCS A-10C
INTENTIONALLY BLANK
Revision: 8b
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42