Online Learning Myths
Online Learning Myths
Online Learning Myths
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Instructor controlled
Linear
Unbounded Time shifts asynchronous communications and accelerated cycles Decentralized control Hypermedia
Online Learning Environment
The aging infrastructure and the lecture tradition of colleges and universities may not meet the expectations of students raised on the Internet and interactive games (Oblinger, 2003, p. 44).
Goal oriented
Inquisitive
Learning Theories
Behaviorism Classical Conditioning Operant Conditioning Social Learning Theory
How people respond to stimulus How people associate
Collaboration
Role-playing Activities
Articulation
Reflection
Multiple Perspectives
Modeling
Coaching
Scaffolding
There needs to be enough time set aside for learning in the classroom
Are there any new thought patterns that you need to acquire?
References
Dabbagh, N., & Bannan-Ritland, B. (2005). Online learning: Concepts, strategies, and application. Upper Saddle Pearson Education. River, NJ:
Knowles, M.S., Holton, E.F., and Swanson, R.A., (2005). The Adult Learner: The Definitive Classic in Adult Education And Human Resource Development. (6th ed.). Burlington, MA: Elsevier. The New York Times. (2010). Are they students? Or customers? http://roomfordebate.blogs.nytimes.com/2010/01/03/are-they-students-or-customers/ Oblinger, D. (2003). Boomers, gen-Xers and millenials: Understanding the new students. http://net.educause.edu/ir/library/pdf/erm0342.pdf ucause.edu/ir/library/pdf/erm0342.pdf U.S. Department of Education, Office of Planning, Evaluation, and Policy Development, Policy and Program Studies Service (2010). Evaluation of evidence-based practices in online learning: A meta-analysis and review of online learning studies. Retrieved from http://www2.ed.gov/rschstat/eval/tech/evidence-basedpractices/finalreport.pdf