Computer Application For Young Children (DECE 1113) : Introduction To Educational Technology
Computer Application For Young Children (DECE 1113) : Introduction To Educational Technology
Computer Application For Young Children (DECE 1113) : Introduction To Educational Technology
YOUNG CHILDREN
(DECE 1113)
CHAPTER 1:
INTRODUCTION TO EDUCATIONAL
TECHNOLOGY
Hardware is any part of your computer Software is any set of instructions that
that has a physical structure, such as the tells the hardware what to do and how to
keyboard or mouse. It also includes all of do it. Examples of software include web
the computer's internal parts. browsers, games, and word processors.
• 1642
• first basic calculator
• by Blaise Pascal
• can only do limited jobs
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• Leibnitz machine (1690)
• perform +, -. x, ÷ & square roots
• instructions were hardcoded &
cannot be changed
FOR INSTANCE: Imagine a computer that receives current as input then converts it in to
voltage which may now be added or multiplied and sent to another devices for a specific
purpose. The term analogue means ‘‘continuity’’ of associated quantity like an analogue clock
measures time by means of the distance travelled by the hand of the clock around a dial.
SIZE: MINI
• known as Child computer or mid-range computer
• generally more powerful & useful compared to micro computer
• E.g.: network servers, departmental systems, work group system
SIZE: SUPER
• known as Grandfather computer
• designed for scientific or engineering job
• fastest & expensive
• contains a number of CPU which operate in parallel to make it faster
• E.g. weather forecasting, artificial intelligence, R&D, etc All rights Reserved by IIMAT