Foundations of Human Computer Interaction

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Foundations of Human

Computer Interaction
THE HUMAN
- Vision
- The Eye
- Interpreting the Signal
- Information Input / Output
- Fitts Law
CHAPTER - Information Stored in Memory
CONTENTS - Information processed and applied

THE COMPUTER
- Input Devices
- Output Devices
-Text Entry Devices
- Display Devices
- Memory Devices
“THE HUMAN”
Information input/output: visual, auditory,
haptic, movement.

Information stored in memory: sensory,


short-term, long-term.
Information processed and applied:
reasoning, problem-solving, skill, error.

Emotion influences human capabilities.


(ability, competency)

Each person is different.


VISION
TWO (2) STAGES:

1. Physical reception/function of
stimulus. (causes an action or response)
2. Processing and interpretation of
stimulus.
THE EYE – Physical reception
Mechanism for receiving light and
transforming it into electrical energy.

LIGHT reflects from objects.

Images are focused upside-down on retina.


(a layer at the back of the eyeball containing cells that are
sensitive to light and that trigger nerve impulses that pass via
the optic nerve to the brain, where a visual image is formed.)
Retina contains rods for low light vision and
cones for color vision.

Ganglion cells (collect visual information)


detect pattern and movement.
INTERPRETING THE
SIGNAL
1. Size and Depth
2. Brightness
3. Color
SIZE AND DEPTH

Visual angle: indicates how much of view an object


occupies.

Visual acuity(sharpness): is the ability to perceive


detail.

Cues like overlapping help perception of size an


depth.
An example of Visual angle
An example of Visual acuity(sharpness)
BRIGHTNESS

Subjective reaction to levels of light.

Affected by luminance (intensity of light) of an


object.
COLOR

Made up of hue, intensity, and saturation.


Hue: a color and a shade of a color.
Intensity: refers to the purity of a hue.
Saturation: refers to the dominance of hue in
the color.

8% males and 1% females are color blind.


INFORMATION INPUT/OUTPUT

1) Visual
2) Auditory
3) Haptic
4) Movement
VISUAL: Reading
• Visual patterns are perceived.
• Decoded using internal representation of
language.
• Interpreted using knowledge of syntax,
semantics, and pragmatics.
• Involves saccades and fixations.
• Syntax: the arrangement of words and phrases
to create well-formed sentences in a language.
• Semantics:  concerned with meaning, such as
sense and implication.
• Pragmatics: focuses on conversational
implicature, which is a process in which the
speaker implies and a listener infers.
• Saccades: a rapid movement of the eye
between fixation points.
• Fixations: an unnaturally strong interest in
something or someone.
AUDITORY: Hearing
• Provides information about environment.
• Physical apparatus:
1.) Outer ear: protects inner and amplifies
or increases sound.
2.) Middle ear: transmits sound waves as
vibrations to inner ear.
3.) Inner ear: chemical transmitters are
released and cause impulses in auditory
nerve.
AUDITORY: Hearing
• Sound
Pitch: sound frequency.
Loudness: amplitude.
Timbre: type or quality.
• Humans can hear frequencies from 20Hz
up to 15KHz.
• Auditory system filter sounds and can
attend to sounds over background noise.
HAPTIC: Touch
• Provides important feedback about
environment.
• May be the key sense for someone who is
visually impaired.
• Stimulus perceived via receptors in the skin:
Thermoreceptors: heat and cold.
Nociceptors: pain.
Mechanoreceptors: pressure or tension.
MOVEMENT
• Time taken to respond to stimulus: reaction
time + movement time.
• Movement time is dependent on age,
fitness, etc.
• Reaction time is dependent on stimulus
type:
Visual: 200ms.
Auditory: 150ms.
Pain: 700ms.
Fitts’ Law
• Describes the time taken to hit a screen
target.
Mt = a + b log2 (D / S + 1)
• Where:
a&b - are empirically determined
constants.
Mt - is movement time.
D - is distance.
S - is size of target.
Examples of Fitt’s Law
INFORMATION STORED IN
MEMORY
1) Sensory
2) Short-term
3) Long-term
SENSORY MEMORY
• Also known as working memory.
• Buffers for stimuli received through
senses.
Iconic memory: visual stimuli.
Echoic memory: aural stimuli.
Haptic memory: tactile memory.
SHORT-TERM MEMORY

• Scratch pad for temporary recall.


Rapid access: 70ms.
Rapid decay: 200ms.
LONG-TERM MEMORY

• Repository for all our knowledge.


- Slow access.
- Slow decay.
- Huge/unlimited capacity.
LONG-TERM MEMORY
TWO (2) TYPES:

1. Episodic – serial memory of events.


2. Semantic – structured memory of facts,
concepts, and skills.

Semantic LTM is derived from Episodic


LTM.
SEMANTIC MEMORY
STRUCTURE
• It provides access to information.
• It represents relationships between
bits of information.
• It supports inference -- a conclusion
reached on the basis of evidence and
reasoning.
MODEL: SEMANTIC
NETWORK
• Inheritance – child nodes inherit
properties of parent nodes.
• Relationships between bits of
information explicit and precise.
• It supports inference through
inheritance.
Tractor Truck Cow Horse

Machines Animals
Goat
FARM Sheep

Crops
Corn Wheat
MODELS OF LONG-TERM
MEMORY
1. Frames – information organized in data
structures. Slots in data structures
instantiated with values for instance of data.
2. Scripts – models of stereotypical
information required to interpret situation.
It has elements that can be instantiated with
values of context.
MODELS OF LONG-TERM
MEMORY
3. Production rules – representation of
procedural knowledge. Condition/Action
rules:

“If condition is matched, then use rule to


determine action.”
LTM – Storage of Information
• Rehearsal – information moves from STM to
LTM.
• Total time hypothesis – amount retained
proportional to rehearsal time, amount of
time is equal to amount of learning.
• Distribution of practice effect optimized by
spreading learning over time.
LTM – Forgetting
• Decay – information is lost gradually but
very slowly.
• Interference
Retroactive interference: new
information replaces old.
Proactive inhibition: old may interfere
with new.
LTM – Retrieval
• Recall – information reproduced from
memory can be assisted by cue like
categories or imagery.
• Recognition – information gives knowledge
that it has been seen before. It is less
complex.
INFORMATION PROCESSED
AND APPLIED
1) Reasoning
2) Problem-solving
3) Skill
4) Error
REASONING
Here are the three types of Reasoning.

DEDUCTIVE INDUCTIVE ABDUCTIVE

Conclusion Conclusion Conclusion


is is probably is best
guaranteed true. guess.
true.
REASONING
• Deductive reasoning
- derive logically necessary conclusion
from given premises; logical / reasonable
thinking.
- when truth and logical validity clash.
REASONING
• Inductive reasoning
- generalizes from cases seen to cases
unseen.
- assuming; can or cannot be true.
REASONING
• Abductive reasoning
- reasoning from event to cause.
- can lead to false explanations.
PROBLEM-SOLVING
• Process of finding solution to unfamiliar
tasks using knowledge.
• Several theories:
1. Gestalt theory
- problem solving form both productive
and reproductive.
- attractive but not enough evidence to
explain insight.
Gestalts Theory Example

Do you see any ARROW shape in the image?


Another Example of Gestalts Theory
Another Example of Gestalts Theory

What does the logo of AMAZON implies?


PROBLEM-SOLVING
2. Problem space theory
- problem solving involves generating
states using legal operators.
- operates within human information
processing system.
SKILL ACQUISITION
• Skilled activity characterized by
chunking.
• Conceptual rather than superficial
grouping of problems.
• Information is structured more
effectively.
ERRORS
TWO (2) TYPES:
1. Slips
- right intention, but failed to do it
right.
- causes poor physical skill.
2. Mistakes
- wrong intention, misinterpreted.
- causes incorrect understanding.
EMOTION
• Emotion clearly involves both the cognitive
and physical response to stimuli.
• It is the biological response to physical stimuli
called affect – influences how we respond to
situations.
Positive affect: creative problem-solving.
Negative affect: narrow thinking.
“Negative affect can make it harder to do even easy tasks;
Positive affect can make it easier to do difficult tasks.”
-Donald Norman
EMOTION
Various theories of how emotion works:
1. James-Lange: Emotion is our interpretation
of a physiological response to stimuli.
2. Cannon: Emotion is a physiological
response to a stimuli.
3. Schacter-Singer: Emotion is the result of
our evaluation of our physiological
response, in the light of the whole
situation we are in.
THE COMPUTER
A computer system is made up of
various elements. Each of these
elements affects the interaction.
INPUT DEVICES
These are pieces of hardware used to
provide data to a computer used for
interaction and control.  It allows entry
of raw data to the computer for
processing.
OUTPUT DEVICES
Refers to any piece of computer
hardware equipment which converts
information into human-readable form.
It can be in text, graphics, tangible,
audio, or video form.
To understand the human–computer
interaction, one needs to understand
computers.
TEXT ENTRY DEVICES
• Mouse
• Joystick
• Touchpad
• Stylus Pen
• Keyboard
DISPLAY DEVICES
• Plasma Display
• Liquid crystal display (LCD)
• Light-emitting diode (LED)
• Electroluminescent (ELD)
MEMORY DEVICES
• Short-term memory (RAM)
• Long-term memory
• Flash memory
END OF
DISCUSSION…

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