CHAP 4 Learning
CHAP 4 Learning
CHAP 4 Learning
Effect
The principle of effect is based on the emotional reaction of
the student. It has a direct relationship to motivation. The
principle of effect is that learning is strengthened when
accompanied by a pleasant or satisfying feeling, and that
learning is weakened when associated with an unpleasant
feeling.
Primacy
Primacy, the state of being first, usually creates a strong and durable impression.
Things learned first are usually learned easily and remain, without effort, in the
mind of the student.
Recency
The principle of recency states that things most recently learned are best
remembered. Conversely, the further a student is removed time-wise from a new
fact or understanding, the more difficult it is to remember.
Intensity
The more intense the material taught, the more likely it will be retained. A sharp,
clear, dramatic, or exciting learning experience teaches more than a routine or
boring experience.
Freedom
The principle of freedom states that things freely learned are
best learned. Conversely, the further a student is coerced, the
more difficult is for him to learn, assimilate and implement
what is learned.
Requirement
The law of requirement states that "we must have something to
obtain or do something." It can be an ability, skill, instrument
or anything that may help us to learn or gain something.
The characteristics of learning
Learning is-
• Producing a behavioral change in the learner
• Leading to a relatively permanent change that is
also gradual,
• Adaptable and selective
• Resulting from practice, repetitions and
experience
• Not directly observable
Conditions that facilitate learning
An Atmosphere that:
-Encourages people to be active.
-Facilitates the individual’s discovery of the personal meaning of
ideas.
-Emphasizes the uniquely personal and subjective nature of
learning.
-Consistently recognizes the right to make mistakes.
-Tolerates ambiguity.
-In which people are encouraged to trust in themselves as well as in
external sources.
-In which people feel they are respected.
-In which people feel they are accepted.
Learning
Process:
Kolb's (1984) ‘Experiential Learning Style Theory’ is typically
represented by a four STAGES learning cycle in which the learner
'touches all the bases‘.
Four Learning Styles
-Diverger,
-Assimilator,
-Converger, and
-Accommodator.
Accommodators - (Concrete experience/Active experimenter)
Feeling-Doing:
These students are motivated by the question, "What would
happen if I did this?" They look for significance in the learning
experience and consider what they can do, as well as what
others have done previously. These learners are good with
complexity and are able to see relationships among aspects of a
system.
These teaching methods would work well for an Accommodator:
• Anything that encourages independent discovery is probably
the most desirable.
• Accommodators prefer to be active participants in their
learning.
Assimilator - (Abstract conceptualization/Reflective observer)
Thinking-Watching:
These students are motivated to answer the question, "What is
there to know?" They like accurate, organized delivery of
information and they tend to respect the knowledge of the
expert. They like to get the right answer to the problem.
Instructional methods that suit Assimilators include:
-Lecture method (or video/audio presentation)--followed by a
demonstration.
-Exploration of a subject in a lab, following a prepared tutorial
and for which answers should be provided.
-They will carefully follow prepared exercises.
The Assimilating learning preference is for a concise, logical
approach. Ideas and concepts are more important than people.
These people require good clear explanation rather than practical
opportunity. They excel at understanding wide-ranging information
and organizing it in a clear logical format.
People with this style are more attracted to logically sound theories
than approaches based on practical value.
This learning style is important for effectiveness in information and
science careers. In formal learning situations, people with this style
prefer readings, lectures, exploring analytical models, and having
time to think things through.
Convergers (Abstract conceptualization / Active
experimenter)
Thinking-Doing:
These students are motivated to discover the "how"
of a situation. Application and usefulness of
information is increased by understanding detailed
information about the system's operation.
Instructional methods that suit Convergers include:
• Instruction should be interactive, not passive.
• Computer-assisted instruction is a possibility.
• Problem sets or workbooks can be provided for
students to explore.
People with a converging learning style can solve problems
and will use their learning to find solutions to practical
issues. They prefer technical tasks, and are less concerned
with people and interpersonal aspects. People with a
converging learning style are best at finding practical uses
for ideas and theories.
Feeling-Watching:
These students are motivated to discover the "why" of a
situation. They like to reason from concrete, specific
information and to explore what a system has to offer,
and they prefer to have information presented to them in
a detailed, systematic, reasoned manner.
Instructional methods that suit Divergers include:
• Lecture method--focusing on specifics such as
the strengths, weaknesses and uses of a system.
The instructor would be best to mingle with the students,
answering questions and making suggestions.
These people are able to look at things from different perspectives.
They are sensitive. They prefer to watch rather than do, tending to
gather information and use imagination to solve problems.
Kolb called this style 'diverging' because these people perform
better in situations that require ideas-generation, for example,
brainstorming.
They are interested in people, tend to be imaginative and
emotional, and tend to be strong in the arts. People with the
diverging style prefer to work in groups, to listen with an open
mind and to receive personal feedback.
Types of Learning (As in K. Park)
• Contiguity theory
• Classical or respondent conditioning
theory
• Operant or instrumental conditioning
theory
Contiguity Theory
Example
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Example
:
Positive Punishment- Example:
Note: Time out means "an imposed temporary suspension of activities, especially
the separation of a misbehaving child from the others as a disciplinary measure."
Response to Reinforcement and Punishment
Punishment Pattern- Recommended