Wing Raid Run Game
Wing Raid Run Game
Wing Raid Run Game
FLY SWEEP (FLY) GUT (FLY) LEAD / G LEAD (OPTION) (FLY) COUNTER / GATOR (OPTION) POWER TRIPLE DRAW
FLY RULES
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= REACH #2 PST= REACH GAP / ON / BACKER PSG= REACH GAP / ON / BACKER C= REACH GAP / ON / BACKER BSG= REACH GAP / RUN CUTOFF BST= REACH GAP / RUN CUTOFF BSHB= FLY MOTION, BOW, TAKE HANDOFF / READ BLOCK ON #2 BSX= RUN ACTION FAST SCREEN TB= REACH #3 QB= RECEIVE SNAP IN HBS BELLY, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE ACTION FAST SCREEN
47 FLY
T L
G C G T Q T
Y R
47 SUPER FLY
X L
T G C G T R T Q
37 FLY
X L R
T G C G T Q T
SWEEP RULES
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION GAP / DOWN / BACKER PST= GAP / DOWN / BACKER PSG= PULL 45-45 ARC INSIDE OUT AND KICKOUT 1ST DEFENDER C= REACH / AREA / AWAY BSG= PULL FLAT PAST C GET DEPTH WALL OFF BST= PULL STEP OR CUT GAP, RUN CUTOFF BSHB= RUN ACTION BUBBLE SCREEN BSX= STOCK FOR ACTION BUBBLE / IF NO HB RUN ACTION FAST TB= RUN SWEEP PATH, EYES ON EDGE, L CUT LOOK FOR WINDBACK QB= RECEIVE SNAP, JAB WITH PLAYSIDE FOOT, RIDE HANDOFF FAKE ACTION BUBBLE SCREEN
28 SWEEP
X L
G C G T Q T
Y R
RIN 38 SWEEP
X L
T G C G T T Q
Y R
X L
T G C G T T Q
Y R
X L
T G C G T R Q T
GUT RULES
PSX= STOCK OR CRACK DEPENDING UPON CALL PSHB= MOTION TO WING POSITION SKIP TO BACKER PST= SKIP TO BACKER PSG= GAP / LEAD / BACKER / INFLUENCE C= POST / AWAY BSG= PULL FLAT / TRAP INSIDE OUT / TRAP RIGHT RIGHT SHOULDER BST= PULL STEP / CUT - SEAL GAP BSHB= RUN ACTION BUBBLE BSX= STOCK FOR ACTION BUBBLE / IF NO HB RUN ACTION FAST TB= RUN SWEEP PATH, EYES ON EDGE, BALL FAKE / L CUT QB= RECEIVE SNAP, JAB WITH LEFT FOOT, RIDE SWEEP, RUN TRAP
232 GUT
G C G T Q T
Y R
X L
T G C G T T Q
Y R
X L R
T G C G T Q T
X L
T G C G T R T Q
233 LEAD
G C G T Q T
Y R
X L
T G C G T R T Q
222 TIGER
G C G T Q T
Y R
X L
T G C G T R T Q
DOWN RULES
PSX= STOCK PSHB= MOTION TO WING POSITION SKIP TO BACKER PST=GAP / DOWN / BACKER PSG=PULL FLAT / TRAP INSIDE OUT C=FIRE / ON / BACKER BSG= FIRE / ON / BACKER BST= FIRE / ON / BACKER BSHB= RUN ACTION BUBBLE SCREEN BSX= STOCK FOR ACTION BUBBLE SCREEN / RUN FAST IF SOLO TB= HOP STEP TO QBS FEET / SCRAPE PAINT ON DOWN BLOCKS QB= RECEIVE SNAP, JAB WITH AWAY FOOT, FEATHER, BUBBLE / FAST
236 DOWN
G C G T Q T
Y R
X L
T G C G T T Q
Y R
X L R
T G C G T Q T
SALLY RULES
PSX= STOCK PSHB= FLY MOTION / RUN FLOOD PASS PST= VERTICALLY SET 2 STEPS / PUSH DE UPFIELD / RETRACE TO LB PSG= VERTICALLY SET IF COVERED RUN UPFIELD IF UNCOVERD LB C= IF COVERED RIDE UPFIELD / IF UNCOVERED AWAY TO LB BSG= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BST= FIRE / ON / BACKER MAINTAIN LINE OF SCRIMMAGE BSHB= RUN FLOOD PASS BSX= RUN FADE TB= LAZY 70S PROTECT CHICKEN WING RUN SALLY RIDE WAVE QB= RECEIVE SNAP, SPRINT TUCK BALL INTO TBS WING - SPRINT
241 SALLY
G C G T Q T
Y R
X L
T G C G T T Q
Y R
DRAW RULES
PSX= STOCK OR RUNOFF PSHB=STOCK OR RUNOFF PST=FIRE STEP / HINGE / RELEASE TO LB PSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB C= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BSG= FIRE STEP / HINGE RIDE UP FIELD / IF UNCOVERED GET TO LB BST= FIRE STEP / HINGE / RELEASE TO LB BSHB= STOCK OR RUNOFF BSX= STOCK OR RUNOFF TB= HOP ON QBS FEET / LOOK AT DE / CHICKEN WING AND RELEASE QB= RECEIVE SNAP / DROP 1 STEP / TUCK BALL IN / DROP
934 DRAW
X L
T G C G T Q T
Y R
734 DRAW
X L R
T G C G T Q T