Mod5MassStorage Disks
Mod5MassStorage Disks
Mod5MassStorage Disks
Systems
Operating System Concepts – 9th Edition 10.2 Silberschatz, Galvin and Gagne ©
Overview of Mass Storage Structure
Magnetic disks provide bulk of secondary storage of modern computers
Drives rotate at 60 to 250 times per second
Transfer rate is rate at which data flow between drive and computer
Positioning time (random-access time) is time to move disk arm to desired cylinder (seek time) and
time for desired sector to rotate under the disk head (rotational latency)
Head crash results from disk head making contact with the disk surface
That’s bad
Disks can be removable
Drive attached to computer via I/O bus
Busses vary, including EIDE, ATA, SATA, USB, Fibre Channel, SCSI, SAS, Firewire
Host controller in computer uses bus to talk to disk controller built into drive or storage array
Operating System Concepts – 9th Edition 10.3 Silberschatz, Galvin and Gagne ©
Moving-head Disk Mechanism
Operating System Concepts – 9th Edition 10.4 Silberschatz, Galvin and Gagne ©
Magnetic Disks
Platters range from .85” to 14” (historically)
Commonly 3.5”, 2.5”, and 1.8”
Range from 30GB to 3TB per drive
Performance
Transfer Rate – theoretical – 6 Gb/sec
Effective Transfer Rate – real – 1Gb/sec
Seek time from 3ms to 12ms – 9ms common for desktop
drives
Average seek time measured or calculated based on 1/3 of
tracks
Latency based on spindle speed
1/(RPM * 60)
Average latency = ½ latency
(From Wikipedia)
Operating System Concepts – 9th Edition 10.5 Silberschatz, Galvin and Gagne ©
Magnetic Disk Performance
Access Latency = Average access time = average seek time + average latency
For fastest disk 3ms + 2ms = 5ms
For slow disk 9ms + 5.56ms = 14.56ms
Average I/O time = average access time + (amount to transfer / transfer rate) + controller overhead
For example to transfer a 4KB block on a 7200 RPM disk with a 5ms average seek time, 1Gb/sec transfer rate
with a .1ms controller overhead =
5ms + 4.17ms + 4KB / 1Gb/sec + 0.1ms =
9.27ms + 4 / 131072 sec =
9.27ms + .12ms = 9.39ms
Operating System Concepts – 9th Edition 10.6 Silberschatz, Galvin and Gagne ©
Solid-State Disks
Nonvolatile memory used like a hard drive
Many technology variations
Can be more reliable than HDDs
More expensive per MB
Maybe have shorter life span
Less capacity
But much faster
Busses can be too slow ->
connect directly to PCI for
example
No moving parts, so no seek
time or rotational latency
Operating System Concepts – 9th Edition 10.7 Silberschatz, Galvin and Gagne ©
Magnetic Tape
Was early secondary-storage medium
Evolved from open spools to cartridges
Relatively permanent and holds large quantities of data
Access time slow
Random access ~1000 times slower than disk
Mainly used for backup, storage of infrequently-used data, transfer medium between
systems
Kept in spool and wound or rewound past read-write head
Once data under head, transfer rates comparable to disk
140MB/sec and greater
200GB to 1.5TB typical storage
Common technologies are LTO-{3,4,5} and T10000
Operating System Concepts – 9th Edition 10.8 Silberschatz, Galvin and Gagne ©
Disk Structure
Disk drives are addressed as large 1-dimensional arrays of logical blocks, where the logical block is the
smallest unit of transfer
Operating System Concepts – 9th Edition 10.9 Silberschatz, Galvin and Gagne ©
Disk Attachment
Host-attached storage accessed through I/O ports talking to I/O busses
SCSI itself is a bus, up to 16 devices on one cable, SCSI initiator requests operation and SCSI targets perform
tasks
Each target can have up to 8 logical units (disks attached to device controller)
Operating System Concepts – 9th Edition 10.10 Silberschatz, Galvin and Gagne ©
Storage Array
Can just attach disks, or arrays of disks
Operating System Concepts – 9th Edition 10.11 Silberschatz, Galvin and Gagne ©
Storage Area Network
Common in large storage environments
Operating System Concepts – 9th Edition 10.12 Silberschatz, Galvin and Gagne ©
Storage Area Network (Cont.)
SAN is one or more storage arrays
Connected to one or more Fibre Channel switches
Storage made available via LUN Masking from specific arrays to specific servers
Easy to add or remove storage, add new host and allocate it storage
Over low-latency Fibre Channel fabric
Operating System Concepts – 9th Edition 10.13 Silberschatz, Galvin and Gagne ©
Network-Attached Storage
Network-attached storage (NAS) is storage made available over a network rather than over a local
connection (such as a bus)
Remotely attaching to file systems
NFS and CIFS are common protocols
Implemented via remote procedure calls (RPCs) between host and storage over typically TCP or UDP on
IP network
iSCSI protocol uses IP network to carry the SCSI protocol
Remotely attaching to devices (blocks)
Operating System Concepts – 9th Edition 10.14 Silberschatz, Galvin and Gagne ©
Disk Scheduling
The operating system is responsible for using hardware efficiently — for the disk drives, this means having
a fast access time and disk bandwidth
Disk bandwidth is the total number of bytes transferred, divided by the total time between the first request
for service and the completion of the last transfer
Operating System Concepts – 9th Edition 10.15 Silberschatz, Galvin and Gagne ©
Disk Scheduling (Cont.)
There are many sources of disk I/O request
OS
System processes
Users processes
I/O request includes input or output mode, disk address, memory address, number of sectors to transfer
OS maintains queue of requests, per disk or device
Idle disk can immediately work on I/O request, busy disk means work must queue
Optimization algorithms only make sense when a queue exists
Note that drive controllers have small buffers and can manage a queue of I/O requests (of varying “depth”)
Head pointer 53
Operating System Concepts – 9th Edition 10.16 Silberschatz, Galvin and Gagne ©
FCFS
Illustration shows total head movement of 640 cylinders
Operating System Concepts – 9th Edition 10.17 Silberschatz, Galvin and Gagne ©
SSTF
(Short Seek-Time First)
Shortest Seek Time First selects the request with the
minimum seek time from the current head position
SSTF scheduling is a form of SJF scheduling; may cause
starvation of some requests
Illustration shows total head movement of 236 cylinders
Operating System Concepts – 9th Edition 10.18 Silberschatz, Galvin and Gagne ©
SSTF (Cont.)
Operating System Concepts – 9th Edition 10.19 Silberschatz, Galvin and Gagne ©
SCAN
The disk arm starts at one end of the disk, and moves toward the other end, servicing requests until it gets
to the other end of the disk, where the head movement is reversed and servicing continues.
But note that if requests are uniformly dense, largest density at other end of disk and those wait the
longest
Operating System Concepts – 9th Edition 10.20 Silberschatz, Galvin and Gagne ©
SCAN (Cont.)
Operating System Concepts – 9th Edition 10.21 Silberschatz, Galvin and Gagne ©
C-SCAN
(Circular SCAN)
Provides a more uniform wait time than SCAN
The head moves from one end of the disk to the other,
servicing requests as it goes
When it reaches the other end, however, it immediately
returns to the beginning of the disk, without servicing
any requests on the return trip
Treats the cylinders as a circular list that wraps around from
the last cylinder to the first one
Total number of cylinders? 382
Operating System Concepts – 9th Edition 10.22 Silberschatz, Galvin and Gagne ©
C-SCAN (Cont.)
Operating System Concepts – 9th Edition 10.23 Silberschatz, Galvin and Gagne ©
C-LOOK
LOOK a version of SCAN, C-LOOK a version of C-SCAN
Arm only goes as far as the last request in each direction, then reverses direction immediately, without
first going all the way to the end of the disk
Operating System Concepts – 9th Edition 10.24 Silberschatz, Galvin and Gagne ©
C-LOOK (Cont.)
Operating System Concepts – 9th Edition 10.25 Silberschatz, Galvin and Gagne ©
Selecting a Disk-Scheduling Algorithm
SSTF is common and has a natural appeal
SCAN and C-SCAN perform better for systems that place a heavy load on the disk
Less starvation
The disk-scheduling algorithm should be written as a separate module of the operating system, allowing
it to be replaced with a different algorithm if necessary
Operating System Concepts – 9th Edition 10.26 Silberschatz, Galvin and Gagne ©
Disk Formatting
Low-level formatting, or physical formatting — Dividing a disk into sectors that the disk controller can read and
write
Each sector can hold header information, plus data, plus error correction code (ECC)
Usually 512 bytes of data but can be selectable
To use a disk to hold files, the operating system still needs to record its own data structures on the disk
Partition the disk into one or more groups of cylinders, each treated as a logical disk
Logical formatting or “making a file system”
To increase efficiency most file systems group blocks into clusters
Disk I/O done in blocks
File I/O done in clusters
Raw disk access for apps that want to do their own block management, keep OS out of the way (databases for
example)
Boot block initializes system
The bootstrap is stored in ROM
Bootstrap loader program stored in boot blocks of boot partition
Methods such as sector sparing used to handle bad blocks
Operating System Concepts – 9th Edition 10.27 Silberschatz, Galvin and Gagne ©